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Epic Card Game box art

Epic Card Game

Game ID: GID0115470
Game Info
Year
2015
Players
2-4
Age
13+
Playtime
40 min
Collection
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Description

Epic is a fantasy card game by White Wizard Games which aims to recreate the TCG-style experience from a single box, with no additional purchases required.

Epic is a card game designed to start quickly but also to reward deep, strategic plays. In Epic, you take on the role of an elder god, in conflict with other elder gods. The cards in your deck are your champions, who fight for you, and events, which represent your will imposed on the mortal realm. In Epic, the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards – each card costs either one gold or is free. You get one gold each turn — you don’t need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play, you choose which card you want to play.

Epic is non-collectable, so every box contains the same 120 unique event and champion cards, with 8 double-sided cards to represent temporary "token" champions. One box supports preconstructed, sealed and draft formats for 2-4 players, two boxes up to 8 players, and three if you want to create a full constructed deck or a "cube" environment for drafting.

Description

Epic is a fantasy card game by White Wizard Games which aims to recreate the TCG-style experience from a single box, with no additional purchases required.

Epic is a card game designed to start quickly but also to reward deep, strategic plays. In Epic, you take on the role of an elder god, in conflict with other elder gods. The cards in your deck are your champions, who fight for you, and events, which represent your will imposed on the mortal realm. In Epic, the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards – each card costs either one gold or is free. You get one gold each turn — you don’t need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play, you choose which card you want to play.

Epic is non-collectable, so every box contains the same 120 unique event and champion cards, with 8 double-sided cards to represent temporary "token" champions. One box supports preconstructed, sealed and draft formats for 2-4 players, two boxes up to 8 players, and three if you want to create a full constructed deck or a "cube" environment for drafting.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video WBkRwJYx8rg Rolling Dice & Taking Names Event Coverage at 8:51 sentiment: positive
video_pk 93574 · mention_pk 254047
Rolling Dice & Taking Names - Epic Card Game video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides the feel of a CCG without the high cost.
  • Exciting gameplay from the first turn with powerful cards.
  • All cards are relevant, ensuring meaningful decisions.
  • Easy to learn due to simple resource system, but offers deep strategy.
  • High replayability through different factions and deck-building.
  • Supports various CCG formats like sealed, draft, and constructed.
Cons
  • Requires purchasing multiple sets for full collection/play, though more affordable than traditional CCGs.
  • Some players might miss the 'ramping up' aspect of traditional resource-building games.
Thematic elements
  • CCG-like gameplay without CCG problems
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • Combat — Players attack each other, with cards having attack values.
  • Deck Building — Players build their decks before the game, similar to traditional CCGs.
  • Drafting — Supports sealed deck and booster draft formats.
  • Resource Management — Players gain one gold per turn to play cards that cost zero or one gold.
  • Token usage — Uses tokens (demons, humans, zombies, wolves) for card effects.
  • Variable Card Play — Players can play cards on their turn and on their opponent's turn, with specific conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Sunday night Origins is over what I decided to do was take some of the videos I shot from the past two days and combine them together for the video for days four and five.
  • The highlight of the night was when they played it did like a game show type thing.
  • So finally after talking about it a lot on our show I was able to sit with Chevy D from who is the US Representative of Portal Games to try out rattle battle grab the loop.
  • This is a dice game so there is luck involved and uh Chevy just showed me paragraph to the end of the rule book saying this is a dice game and there is luck it's meant for fun.
  • It was very cerebral you're really thinking I found myself really think I got crushed my first game you guys are a really close game but you can see the more you would play the more it would reward re beated understandings of the cards and what they do.
  • The idea with epic is is to create a ccgs type game without the ccgs type problems of booster packs.
  • Every card in the game you can play starting from turn one so you're playing big awesome things starting from the first turn of the game.
  • All the cards are big all the cards are powerful so you're going to be able to play Big Stuff in the beginning of the game but in the late game when you're drawing cards you're drawing powerful cards that are going to matter in the late game.
  • I think overall Origins was a wonderful success I had a great time.
  • The worst thing about every convention though is is having to say goodbye to all the friends the friends that you are reconnecting with or new ones that you're making.
References (from this video)
No references stored for this video.
Video wCq4WLuRNhU Meeple University Review
video_pk 64736 · mention_pk 167172
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • epic card game is a car driven battle game set amidst a war between the gods
  • epic card game is not designed to be collectable
  • The base game comes with 120 cards spread across 430 card factions
  • The game is designed for streamlined back-and-forth card play on a single player turn
References (from this video)
No references stored for this video.
Video JGa0M5ec79E Board Game Replay Playthrough at 0:14 sentiment: positive
video_pk 11949 · mention_pk 35050
Board Game Replay - Epic Card Game video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No complex resource management to slow down gameplay; one gold per turn keeps the pace brisk
  • Very fast and violently impactful early plays; turn one threats can be decisive
  • Drafting adds meaningful deck customization and re-playability with different card pools
  • Compact box with a surprisingly deep design space; multiple play modes and variants
  • Strong visual art and over-the-top flavor that reinforce the epic vibe
Cons
  • Overpowered cards and aggressive card interactions can feel chaotic or unbalanced in some matches
  • Reliance on the draw/packs means some games can hinge on luck or draft luck
  • Blue recall mechanics and certain combos can dominate if not drafted away
Thematic elements
  • Over-the-top heroic battles, spectacular creatures, and high-impact spells collide in rapid-fire duels
  • Fantasy dueling world where players bring heavy hitters (creatures and spells) to a head-to-head confrontation
  • Fast, cinematic combat focus with emphasis on spectacular plays and dramatic comebacks
Comparison games
  • Magic: The Gathering
  • Star Realms
Mechanics (from transcript analysis)
  • Card Drafting — The game supports a draft variant (pack drafting) where players select from packs of 10 cards, pass to the left, then to the right, creating a tailored 30-card deck through three rounds and enabling deck customization and strategic tension.
  • Combat: Damage Based — Players attempt to reduce their opponent’s life total to zero through creatures, direct damage spells, and combat twists.
  • Deck drafting and construction variance — The base box offers 120 unique cards with additional promos via Kickstarter, and players can draft, construct, or cube their decks to create different play experiences and balance their strategies.
  • Direct combat and life-total defeat — Players attempt to reduce their opponent’s life total to zero through creatures, direct damage spells, and combat twists.
  • Low-cost to play cards with high impact — Many cards cost 0 or 1 gold, allowing players to deploy powerful cards very early, including the possibility of playing the best card in the deck on turn one.
  • Recall and non-traditional interactivity — A number of blue/recall-style effects allow cards to return to hand or trigger special interactions; however, the game emphasizes straightforward resolution with limited responses or interruptions.
  • Resource Management — The game tracks only gold as the resource, gained one per turn. There is no mana pool or complex resource ramp; cards cost 0 or 1 gold, and unspent gold simply vanishes at the end of a turn.
  • Resource system (no resource management) — The game tracks only gold as the resource, gained one per turn. There is no mana pool or complex resource ramp; cards cost 0 or 1 gold, and unspent gold simply vanishes at the end of a turn.
  • Tokens and stacking effects — Tokens can be generated to augment board presence, and several cards rely on token interactions or multi-unit battles to overwhelm an opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can literally play the best card in your deck right out of the gate on turn one
  • the resources—the only resource in the game is gold
  • it's a lighter card game with some of the heavier elements
  • the cards are insanely strong
  • this game just goes crazy right out of the gate
  • there's no Resource Management none of the cards in here give you any resources
  • the name epic ... is because well the game is a very fast-paced just Full Throttle card game
References (from this video)
No references stored for this video.
Video WTfkfgM6DOo Board Game Coffee Discussion at 4:58 sentiment: positive
video_pk 11296 · mention_pk 33200
Board Game Coffee - Epic Card Game video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible to new players
  • fast-paced dueling
Cons
  • can become chaotic in multiplayer
Thematic elements
  • epic fantasy combat
  • Fantasy card duels
  • multi-player card game with direct conflict
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — players construct a deck to fuel combat and effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Realms is fantastic
  • we should probably give Star Realms the boring coffee seal of approval
  • Sorcerer is a fun game
  • the artwork for Sorcerer is fantastic
  • Space Explorers is a simple fun game
  • it's cooperative and accessible
  • this game makes you think like a winner
  • the 3D buildings are amazing
  • it's the giveaway sirens
  • Munchkin Dungeon is a wild ride
References (from this video)
No references stored for this video.
Video dP2CTbmLgf4 The Dice Tower Discussion at 4:04 sentiment: mixed
video_pk 8719 · mention_pk 25718
The Dice Tower - Epic Card Game video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first time where I thought of the whole idea of form over function where you could not figure out how to play because they just wanted to look so pretty that they didn't actually put on the board how to play.
  • It's you move you you you turn over a piece, something shows up in the grid, you move over. There's multiple game plays. It's just such a satisfying, entertaining game.
References (from this video)
No references stored for this video.
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