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Euphoria: Build a Better Dystopia box art

Euphoria: Build a Better Dystopia

Game ID: GID0117629
Game Info
Year
2013
Collection
Rating
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How this game feels to play
Description

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

Description

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 34
This page: 34
Sentiment: pos 28 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–34 of 34
Video 6oZSTSPgbes Playthrough at 0:00 sentiment: positive
video_pk 69294 · mention_pk 165728
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best worker placement games.
  • Great solo play with the expansion.
  • Engaging theme and mechanics.
  • Good quality Kickstarter components.
  • Smooth automa system that is easy to manage.
Cons
  • The host experienced a 'sneaky one two' market construction that locked them out.
  • The bots' actions sometimes worked against the player's strategy.
  • A second-hand copy was missing a component.
  • Penalties for not having stars in territories can be restrictive.
Thematic elements
  • Players are people who have been living in a dystopia and band together to spread influence to break it apart or make it work better for them.
  • a dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — Players place influence stars on markets or in faction territories to gain control and potentially score.
  • Dice rolling — Dice are used as workers, and their values determine actions. Dice are also rolled when workers are retrieved.
  • set collection — Collecting artifact cards and commodities is necessary for certain actions and building markets.
  • Track advancement — Allegiance tracks for factions are advanced through gameplay, unlocking bonuses and abilities.
  • Variable player powers — Recruits provide unique abilities to players, affecting their turn actions or bonuses.
  • worker placement — Players place workers (dice) in spaces, and the total value of dice determines the effect. Spaces can accommodate multiple workers, and workers can be bumped.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • worker bumping one of the best worker placement things.
  • The players are people that have been living in what we have just realized is a dystopia.
  • The bots do an amazing job with that perfect balance between like making them feel like you're competing against something but also being incredibly easy to upkeep and most of all just getting to play Euphoria solo which couldn't with the base game.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 0:49
video_pk 67045 · mention_pk 162980
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Utopia/Dystopia
  • Dystopian future
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video iYKQtjQjdEY Discussion at 28:21 sentiment: positive
video_pk 67043 · mention_pk 162961
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 28:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I was a smarter man, Oh, Mitchell, you're the smartest man. You did it, but I just in case you didn't, I had to have a little voice giving up.
  • What would a modern day like a proper modern hobby board game of life look like?
  • The fact that you're horrified by King of Stone is another one.
  • The end at the end of the day, it's more about the social experience and the social experience was so fun, so enjoyable, and so connected that as much as it would have been great to play a board game, it was like we didn't miss it.
  • The Stonemaier Games logo with little cat ears.
  • I say that because you'll see products being announced or here and I say oh we decided, you know, world peace. No, that's not happening anything now. We're doing this now you're not doing that we know so there's so many things that people put out there that are not, you know, real products or real things and I'm like aw, it's sort of like did you ever have a dream that something amazing happened cuz a lot of times I can tell when I'm in a dream.
References (from this video)
No references stored for this video.
Video PHD6p34dNSQ Rules Teach at 0:03 sentiment: positive
video_pk 66969 · mention_pk 162843
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Significantly easier to teach and understand than the earlier version due to better board design.
  • The redesigned board helps players focus on gameplay elements while still seeing the theme.
  • The parallel structure of the board factions makes learning easier.
  • The change to requiring 9 stars to win (with an extra turn for all players) is a notable improvement.
  • Removing ethical dilemmas simplifies the game.
  • The 'lost and found' mechanic for runaway workers is a substantial gameplay improvement.
Cons
  • The previous version had ethical dilemmas which are now removed.
  • In the previous version, runaway workers were gone permanently, which is now changed.
Thematic elements
  • low-level managers managing workers (dice) to keep them dumb and happy in a dystopia, racing to gain stars representing authority.
  • dystopian world
Comparison games
  • original Euphoria
Mechanics (from transcript analysis)
  • area majority — Placing stars on market tiles to gain points, with the possibility of placing multiple stars on the same tile.
  • dice placement — Dice represent workers, and their numbers represent knowledge.
  • Resource management — Players generate and spend commodities and resources to gain other benefits or points.
  • set collection — Players collect artifact cards which can be used to gain stars.
  • worker placement — Players place workers on action spaces to perform actions. Some spaces are bumpable, and there's a cost (morale) to place multiple workers with the same value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this version of the game is significantly easier to teach and understand and learn than the earlier version of the game because of a better, more intentional board design than the previous version.
  • The backside is a grayscale side, exact same gameplay, but with only the graphic design elements and a little bit of the art in full color. But most of the art is in grayscale and that can help players focus on the gameplay elements of the game while still seeing the theme that's going on in the background.
  • players have nine stars to place, but they actually have 10 total stars and that is because at the end of the game when someone places their ninth star, every player gets one more turn.
  • Previously, if you did a knowledge check, and one of your workers ran away, a concept that you want to talk to players about a few turns into the game, that worker was just gone. Now, that worker goes to the lost and found.
References (from this video)
No references stored for this video.
Video Am4RMCJ_foE Unboxing at 0:10 sentiment: positive
video_pk 66970 · mention_pk 162844
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Significantly easier to teach
  • Looks better
  • Artifact cards are smaller and fit better on the board
  • Easier to get back runaway workers
  • Makes the game much better
  • Huge amount of replayability
  • Combined expansion elements into the rulebook
  • Updated layout of the rulebook
  • Clarified rules in the rulebook
  • Made the game a little bit faster by reducing the number of stars to trigger the end game
  • Added art to artifact markets
  • Added iconology to artifact markets
  • Makes markets a little bit easier to do
  • Removed fiddly rules and made the process of placing stars simpler
  • Helps mitigate a little bit of bad luck
Cons
  • Original board made Euphoria fairly difficult to teach
  • Original artifact cards were full size and didn't fit well
  • Original implementation of star placement caused confusion and added setup time
  • The original worker runaway mechanic was expensive to recover from
Thematic elements
  • workers in a dystopia
  • dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — The original game had specific places for stars with potential area majority, which has been removed.
  • drafting — Players choose from face-up artifact cards in the bizarre.
  • Knowledge check — A check performed by rolling worker dice, summing their knowledge to determine outcomes.
  • Resource management — Players track resources and commodities on player mats.
  • set collection — Players can pay two identical artifact cards to visit a market, encouraging collection of pairs.
  • worker placement — Players place workers, and there's a rule about paying morale to place additional workers with the same number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So yeah, I'm I'm really excited to get this out in the world and to see people learning Euphoria a lot quicker and to experience this kind of bright and cheery dystopia.
References (from this video)
No references stored for this video.
Video SeycEOr1s1w Review at 0:08 sentiment: mixed
video_pk 66511 · mention_pk 162080
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting take on dystopia in a Euro game
  • Streamlined and cleaner board in the essential edition
  • Turns move pretty quickly
  • Scales well for 2-6 players
  • The concept of mandatory happiness is engaging
Cons
  • Theme can be hard to fully integrate
  • Some mechanics feel dated
  • Dice mechanism can lead to dice running away, making it risky to use more dice
  • The large number of unused cards (recruit cards) is an oddity
  • Special powers are not particularly strong or interesting
  • Possibility of being mathematically eliminated from winning before the game ends
  • Some rough edges and weird rules
Thematic elements
  • mandatory happiness
  • dystopian future
Comparison games
  • Voyages of Marco Polo
Mechanics (from transcript analysis)
  • Area Control — Placing stars on construction sites grants benefits and can influence subsequent actions or restrictions for other players.
  • dice placement — Players place dice on action spots on the central board, either on gray squares with immediate costs/benefits or on larger spots where the sum of pips determines the benefit.
  • set collection — Players collect artifact cards which can be traded in sets to place stars.
  • Track advancement — Players can advance up faction tracks, which can yield resources or trigger other game effects.
  • Variable player powers — Each player receives a faction alliance card which provides an ongoing special power and faction benefits.
  • worker placement — Players use dice as workers to place on action spots on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a dystopia future where everyone is happy to work there mostly because you mandatory happiness.
  • Knowledge in this game, because this is a dystopia, is bad. You want to keep your people dumb as uh with low knowledge as possible.
  • If you have 16 or more knowledge, one of your dice is too smart, figures out they're living in a dystopia, and runs away to the runaway workers area.
  • The biggest one that sounds cool in theory but doesn't play out well in practice is the dice mechanism where you roll your dice and if they're too high you'll lose one.
  • There's just enough of those mechanical concerns. 6.5. I like it. Don't love it.
  • Have some bliss. I'm Tom. I'm Chris. See you later. High on life.
References (from this video)
No references stored for this video.
Video Hf1Mty_X6lE Allies or Enemies Top 100 List at 10:21 sentiment: positive
video_pk 66458 · mention_pk 161924
Allies or Enemies - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic integration with mechanics
  • expansion enhances two-player and solo play
Cons
  • abstracted to some players; may require setup time
Thematic elements
  • dice placement and resource management under a dystopian vibe
  • dystopian society with competing civilizations
Comparison games
  • Euphoria: Build a Better Dystopia (expansions)
Mechanics (from transcript analysis)
  • dice placement — dice become resources and power the actions of four factions
  • hidden/four faction dynamic — each player controls a faction with its own goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an interesting mix of card Drafting and tile placement
  • the asymmetry is fascinating
  • it's a really clever game
  • this is a racing betting game
  • the cluster of eight cards can be incredibly powerful
  • it's a cozy, cooperative puzzle
  • the engines really click when you chain the bonuses
  • it's a game of inches
References (from this video)
No references stored for this video.
Video 0mg9mlboDf4 Maple University Rules Overview at 4:24 sentiment: positive
video_pk 66094 · mention_pk 160628
Maple University - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has unique mechanics where you need to spend your turn to retrieve your worker as well as to place it.
  • Doesn't have the upkeep face like most worker placement games.
  • Plays up to six players.
  • It is one of our to-go games if we have a logic group in our friends when they come around for game night.
Cons
  • Some elements in the base game can be imbalanced.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • worker placement — Unique mechanics where you need to spend your turn to retrieve your worker as well as to place it and it doesn't have the upkeep phase like most worker placement games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ignorance is bliss, expansion to add to your euphoria base game.
  • The main feature of the expansion is a new set of market tiles and a new set of recruit cards.
  • This expansion is mainly a patch, like in video games. It's an upgrade patch to the best game.
  • It does make gameplay better as it corrects some of the elements in the best game that people may find a little imbalanced.
  • The additional elements for this expansion is the solo mode components and rules which is really key for more flexibility for solo gamers.
  • We hope that the rules of you give you some overall idea on how this expansion suits in the base game.
  • Finally, before yeah ignoring is placed expansion path with honors.
References (from this video)
No references stored for this video.
Video E_ClsyveJXg Allies or Enemies Top 100 List at 12:42 sentiment: positive
video_pk 65806 · mention_pk 159661
Allies or Enemies - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 12:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • theme-mechanics fusion is strong
  • expansion enhances two-player experience
Cons
  • base game sometimes feels imbalanced without expansion
Thematic elements
  • orwellian-sounding city-building with dice
  • Dystopian society under resource pressure
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement — place dice to activate resources and construct buildings; dice values drive actions
  • Dice placement / resource management — place dice to activate resources and construct buildings; dice values drive actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very cozy game
  • this game can be so so mean
  • it's like Pandora's box of but like a good Pandora's Box
  • the theme and mechanics mush together like magic
References (from this video)
No references stored for this video.
Video n2EToqkUnRQ Review at 0:04 sentiment: positive
video_pk 65780 · mention_pk 159561
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The recruit system is neat and adds variety.
  • The 'take your dice or place a die' system keeps the game moving and players engaged.
  • Great production values, looks wonderful on the table.
  • Resource tracker cards are a huge time-saver.
Cons
  • Not as cinematic as initially thought; decision cards ended up being a minor part.
  • Plays best with 5 or 6 players; with 2 or 3, several factions are not interacted with.
  • Needs to be played at pace; slow players can make the game drag.
Thematic elements
  • Overthrowing a dystopian society by building a power base as a mid-level manager.
  • A world where people are told it's a utopia but it's actually a dystopia.
Comparison games
  • Lords of Waterdeep
  • Viticulture Essential Edition
Mechanics (from transcript analysis)
  • area influence — Accumulating influence (stars) across the board and increasing faction influence by placing dice in bury locations.
  • dice placement — Dice are placed on locations, and benefits are gained based on the value of the dice or the total value of dice in a location.
  • Hidden Role/Objective — Players have one open and one hidden recruit, impacting which factions they support.
  • Resource management — Gaining commodities, resources, and money is a key part of the game.
  • set collection — Gaining commodities in order to get cards and resources, which are then converted into stars (victory points).
  • worker placement — Players place dice (representing workers) on various board locations to gain benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • better dystopia in about three minutes
  • it is a paradox a relatively simple game that is difficult to explain because all the systems are so interconnected
  • the take your dice or place a die system is excellent it keeps the game moving with great rapidity and keeps players engaged
  • the single best thing about this game is the resource tracker cards I don't know why every resource management game doesn't come with these as they are a huge time-saver
  • it is also a game that needs to be played at pace and even one slow player can make the game drag far more than most
References (from this video)
No references stored for this video.
Video 5WBwRH5pH_o The Mill Review at 0:06 sentiment: positive
video_pk 65562 · mention_pk 159278
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a humorous flair
  • New edition is more streamlined
  • New board is visually streamlined and more intuitive
  • Lost and found mechanic is an interesting adjustment
  • Still a wonderful game and usable
Cons
none
Thematic elements
  • Dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Allegiance tracks and construction sites where tiles are placed are mentioned, suggesting an element of area control.
  • Resource management — Players manage resources like gold and use them for actions, as indicated by the discussion of paying for actions and resources.
  • set collection — Artifact cards are mentioned as being collected, and the artifact market is discussed.
  • worker placement — The game involves placing workers, and there's a mention of a 'lost and found' area where workers go if they get too smart, and can be brought back for food.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Build a Better Dystopia isn't it anywhere on here.
  • You would either play with the ones that are recruits or the other. Now, Jamie has them all combined into one.
  • Jamie has gotten rid of those ethical dilemma cards just because kind of streamlines it more and that also highlights one of the big differences is that you only play to nine stars versus 10.
  • So, instead, they run away and they go here. And for one food, you can bring them back.
  • The arrows always point exactly to what you're getting, so it's more intuitive in a kind of more streamlined way.
  • I can see why Jamie wanted to kind of make that a little bit more streamlined.
References (from this video)
No references stored for this video.
Video 5WBwRH5pH_o The Mill Review at 0:23
video_pk 65562 · mention_pk 159279
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Dystopia
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Build a Better Dystopia isn't it anywhere on here.
  • You would either play with the ones that are recruits or the other. Now, Jamie has them all combined into one.
  • Jamie has gotten rid of those ethical dilemma cards just because kind of streamlines it more and that also highlights one of the big differences is that you only play to nine stars versus 10.
  • So, instead, they run away and they go here. And for one food, you can bring them back.
  • The arrows always point exactly to what you're getting, so it's more intuitive in a kind of more streamlined way.
  • I can see why Jamie wanted to kind of make that a little bit more streamlined.
References (from this video)
No references stored for this video.
Video Kvo0TfuXTZo the mill Unboxing at 0:04 sentiment: positive
video_pk 65505 · mention_pk 159193
the mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The expansion is folded in.
  • The board looks different and the host is excited to play on it.
  • The color gradient on the board is loved.
  • The game trays are functional.
  • Components are nicely bagged.
  • There are six player colors.
  • The dice are loved with little gears.
  • The box has plenty of space for organization.
  • It's nice that everyone will have fixed cards.
Cons
  • The host might miss the old board.
  • One punch board was already punched out.
  • There is no yellow player color.
  • Five cards were printed without their icons and are replaced.
  • The reboxing on camera is starting to be regretted.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — Aids showing commodities and resources are presented.
  • Solo Play — The solo book and solo cards are shown, and the host mentions playing solo games, although not often.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to try to do my best not to compare this to the other version because we have a comparison video already.
  • this board looks different than the old one. I'm excited to play on this one, but I might miss the old one, too.
  • I do love the color gradient going down.
  • I love the dice and this the little gears.
  • I'm super excited to play this.
  • I'm excited to get this essential edition to the table and talk about it in a future video.
References (from this video)
No references stored for this video.
Video 6I-Vj--JVqU Stonemaier Games Playthrough at 0:14 sentiment: positive
video_pk 65503 · mention_pk 159191
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorful board is fun.
  • Hidden character abilities can be strong.
  • Sharing allegiances can be an interesting approach.
Cons
  • One player felt they couldn't keep up.
  • One player felt they didn't draw the right cards.
Thematic elements
  • Middle management in a dystopian society, striving to build a utopia.
  • A world thought to be a utopia, but is actually a dystopia.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The game involves gaining authority and control over the world, with players racing to place stars.
  • Dice rolling — Dice are used as workers, and their values are important for placement. Rolling dice also triggers checks.
  • Hidden roles/allegiances — Players have hidden allegiances that influence gameplay and can be revealed.
  • Knowledge check — When workers are returned, a knowledge check occurs, and if the knowledge is too high, the worker is lost.
  • Resource management — Players collect and spend resources like food, water, bliss, energy, stone, and iron.
  • set collection — Players collect artifact cards and other components to fulfill objectives.
  • Track progression — Players move markers along various tracks to gain benefits or trigger abilities.
  • worker placement — Players place dice (workers) on board locations to gain resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You've just destroyed my progress.
  • My dreams.
  • Now, the way this game works is we are middle management in this world that we thought was a utopia. But plot twist, it is indeed a dystopia.
  • Now, intelligence in the game is key because you you want your workers to have high morale, so be happy, but not be too smart because then they'll realize they're working within a dystopia and they'll probably want to escape and get out of there.
  • The Wastelands. The Wastelands. They rose from the dead and they took the game
  • For the question of the day, how would you resurrect a dystopia and make it into a utopia?
References (from this video)
No references stored for this video.
Video QlURMn_eaCE kovray Rules Teach at 0:14 sentiment: positive
video_pk 65504 · mention_pk 159192
kovray - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The colorful board is more fun.
  • The reveal of the dystopia is a plot twist.
  • Placing authority stars is engaging.
  • Managing worker morale is a key aspect.
  • Digging tunnels to use other factions' resources.
  • Allegiance tracks provide benefits.
  • Hidden allegiances add an interesting layer.
  • The ability to bump workers off spaces.
  • Acquiring artifact cards is important.
  • Building construction sites progresses the game.
  • A strong two-player experience, though potentially unbalanced.
  • The thematic integration of mechanics like worker morale and knowledge checks.
Cons
  • The other side of the board is less colorful.
  • Workers can become too smart and escape.
  • Potential imbalance in a two-player game where one player gets many cards.
  • Difficulty keeping up if the opponent gets lucky with recruits or card draws.
Thematic elements
  • Middle management in a dystopian society, aiming to build a desired utopia.
  • A world thought to be a utopia, but is revealed to be a dystopia.
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
  • Area Majority/Influence — Gaining authority stars and controlling spaces on the board is a primary objective.
  • card drafting — Players acquire artifact cards which are essential for various actions and hand management.
  • dice placement — Dice are used as workers, and their placement is crucial for activating spaces.
  • Resource management — Gathering and spending resources like food, water, bliss, and energy is fundamental to gameplay.
  • set collection — Collecting specific resources, cards, or components is necessary for achieving goals.
  • Tech Tree/Track Advancement — Allegiance tracks and other progression systems offer bonuses and unlock actions.
  • Track advancement — Moving up on allegiance tracks provides benefits and can trigger abilities.
  • Variable player powers — Different characters and hidden allegiances provide unique abilities.
  • worker placement — Players place their dice (workers) on various locations on the board to acquire resources or take actions.
  • Worker Retrieval — Players can take their workers back from the board by spending resources or morale.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For the question of the day, how would you resurrect a dystopia and make it into a utopia?
  • Would you rise like the phoenix from the ashes? Heck yeah.
  • Would you be the one that gets all the people together and says, "No more. We will go to the wastelands and leave your working conditions."
  • No, I am the silent killer.
  • The upriser or the assassin? The puppeteer. Well, let us know in the comments down below how you would fix your dystopia.
References (from this video)
No references stored for this video.
Video XB8KECuJs8U watch it played Preview at 0:46 sentiment: positive
video_pk 65293 · mention_pk 158936
watch it played - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps all components in their sections, preventing mixing.
  • Has extra space for expansions or sleeved cards.
  • Uses a pressed recess system for easy card and tile removal.
  • Organizes various pieces in an easily accessible way.
  • Has visual appeal with engraved details.
  • Includes two resource trays that can be split for table accessibility.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I first want to point you to this transparent top layer this lid basically has protrusions on the underside that fit into the different sections of the insert and that keeps all the different components in their sections so that when you shift around the box when you have the game board on top of everything else nothing can leave their different sections and get mixed up
  • instead they use a pressed recess that you push down on and then you can pop the cards out same with these tiles as well
  • first and foremost of course a custom insert needs to be functional and you can see here we have a variety of different pieces organized and laid out in a way that's very easy to get to
  • there's also a certain visual appeal to these inserts
  • we have here another premium storage solution where the quality of the production matches the game and the components that it's complimenting
  • once again we have lids on the top to keep the various components in place these snap down but also come off very easily
  • once again I feel like I'm talking to somebody who's putting a lot of thought care and effort into the product that they're making they're taking it seriously and that makes it much easier for me to recommend to you with confidence that I think this is a good product and one that you should look into
References (from this video)
No references stored for this video.
Video gLCZkCx8464 Watch It Played Discussion at 3:43 sentiment: other
video_pk 65296 · mention_pk 158941
Watch It Played - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
null
Pros
  • There was an exclusive upgrade to the components with the Kickstarter version, which were really nice components.
Cons
  • Because these upgraded elements were popular, the designer would have liked to have offered them to future retail purchasers, but because he had promised them as a Kickstarter exclusive, it would have felt like a betrayal of those who backed the game early.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate exclusives the term means to exclude essentially I love promos though paid for or not because the main part of promos is that they're Promotional and you receive them For Your Love of the Game and you can get one if you fail at getting it the first time it may cost extra money or require going to a convention but they are findable assuming that they're not exclusive promos I just like this comment because I think well first of all there is some gray area isn't there because some promos are so hard to get they may as well be exclusive
  • I don't have the extras the upgraded components all the extra figures that separate campaign and I'm going to try to get them if I can but if I don't then I'm G try to recognize the existence of some other product out there somewhere in the world and somebody else having it should not affect my enjoyment of the product that I have in front of me if I like this game not having some other element of it shouldn't change that I what I'm saying is I think a lot of it's psychological and I don't want psychological tricks or compulsions to overwhelm my enjoyment of anything
  • my completionist side always seeks out the promos to go with a base game I will say that I have yet to have a gaming experience where I said wow that promo really makes this game shine most of the time we're not thinking of who played what card promo component during a certain turn because it doesn't add that much to the overall experience it's just those times that I'm admiring my collection when the Sinister completionist side comes out
  • I don't want psychological tricks or compulsions to overwhelm my enjoyment of anything
References (from this video)
No references stored for this video.
Video Bpu1MNbPL1g Watch it Played Rules Teach at 0:18 sentiment: positive
video_pk 65244 · mention_pk 158876
Watch it Played - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme of a dystopian society with a utopian facade.
  • Engaging worker placement mechanics with various strategic options.
  • Interesting use of dice as workers where their 'knowledge' has consequences.
  • Recruit system adds variable player powers and strategic depth.
  • Allegiance tracks offer ongoing benefits and interaction.
  • Tiebreaker rules are detailed and add another layer of strategy.
Cons
  • Losing a worker if knowledge becomes too high can be a harsh penalty.
  • Potential for analysis paralysis due to multiple action choices and track effects.
Thematic elements
  • rising in influence to overthrow a dystopian society
  • a dystopian existence disguised as a utopian society
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Placing authority tokens on the board's territories and constructed markets can lead to victory and breaking ties, indicating control over areas.
  • Dice rolling — Dice represent workers, and their rolled values represent knowledge. Dice are rolled when retrieved, and knowledge checks are performed under certain circumstances.
  • End Game Scoring/Tiebreaker — The game is won by placing all ten authority tokens. Ties are broken by morale, knowledge, markets with authority, territories with authority, and finally, the total knowledge of active workers.
  • hand management — Players manage artifact cards, limited by their morale level, and recruit cards, deciding which to keep face up and face down.
  • set collection — Players collect commodities (bliss, energy, food, water) and resources (gold, clay, stone) to pay for actions or gain benefits. Artifact cards are also collected.
  • Track advancement — Allegiance tracks are advanced through various actions, triggering bonuses for players with active recruits of the corresponding faction, and unlocking new abilities or benefits at different tiers.
  • Variable player powers — Recruits aligned with different factions provide unique abilities that can be used when face up, influencing gameplay.
  • worker placement — Players place dice (workers) on various locations on the board to perform actions, with spaces having different costs and benefits. Some spaces can hold multiple workers, while others are temporary or exclusive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Several years ago, you came to realize that the utopian society of Euphoria was little more than a facade of your dystopian existence but you chose to stay and you’ve gathered some allies to you and now you’re planning to make your move to rise influence and no longer be just another cog in the machine.
  • Dice are your workers and you'll start with two, putting the others into a common pool that you can recruit from later during the game.
  • The higher values represent a more intelligent worker. If they get too smart, they may realize the bleakness of their existence and run away.
  • So join me at the table and let’s learn How to Play.
  • The player with the initial highest combined worker dice knowledge will be the first player.
  • In Euphoria, you'll be working to exert your influence over this dystopia, rising in authority by placing your stars on the board. Place all ten and you win!
  • This track represents the awareness of your workers. The more aware they become, the more likely they are to try to escape the dystopia, so keeping them a little dumbed down isn’t necessarily a bad idea.
  • If the total is ever equal to or greater than sixteen, you lose a worker.
  • Alright, let’s take a peek behind the curtain and see how this dystopian future really works.
  • And that's the setup.
References (from this video)
No references stored for this video.
Video 74XNH0NNqJ8 Watch It Played Discussion at 7:46:28 sentiment: positive
video_pk 65241 · mention_pk 158872
Watch It Played - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 7:46:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promo card integrates theme and community.
Cons
none
Thematic elements
  • Dystopian future
  • Dystopian future
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if the show has been of value to you in the past if it's helped you find a great game or maybe avoid one that wouldn't have been a good fit for you if it's helped you learn a game or help your friends learn a game so you didn't have to teach them if it's made you laugh if it's made you roll your eyes at my many many mistakes then I would ask you to consider donating to our fundraiser so we can keep doing that for another year
  • the idea behind these is not to compel collectors to donate to our series to complete some collection they're trying to make it home and I I do understand that motivation I know it's strong for some people but the idea behind these is to be a small token of appreciation
  • my hope is that these are more than just the cardboard that it's a meaningful connection to our series that this is a game that you've watched played the people pictured in it mean something to you and so when you receive it it's something that's special to you and and that's the reason why we offer them and I hope I hope that that's the benefit that you receive from getting these
References (from this video)
No references stored for this video.
Video E1mTZ0ZLodg Meeple University Rules Teach at 0:09 sentiment: positive
video_pk 64974 · mention_pk 158576
Meeple University - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artifact cards are a good way of getting stars onto the board, particularly towards the end of the game.
Cons
  • If workers become too intelligent (exceeding 16 on the knowledge check), you immediately lose one worker.
Thematic elements
  • build a better dystopia
  • dystopian society
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place stars on the board or on cards to win. Stars can be placed on allegiance territories or constructed markets.
  • card drafting — Players draft recruit cards, choosing some to keep and some to discard, influencing available actions and abilities.
  • Dice rolling — Dice are rolled to determine the starting player and are re-rolled when retrieved from the board. The numbers on the dice influence play in commodity spaces and are used for knowledge checks.
  • hand management — Artifact cards have a hand limit determined by the morale track. Players must discard down to their hand limit if morale drops.
  • Push Your Luck — The knowledge check mechanic involves rolling dice and adding to a track; exceeding a certain threshold causes a penalty (losing a worker), introducing a push-your-luck element.
  • set collection — Players collect resources and commodities to perform actions or construct markets. Artifact cards are also collected and can be used to gain stars.
  • Track advancement — Allegiance tracks and the morale and intelligence tracks are advanced by players as they take certain actions.
  • worker placement — Players place dice (workers) onto action spots on the board to gain resources, commodities, or take actions. Dice remain on the board until retrieved or bumped.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to maple University's
  • how to play euphoria build a better dystopia
References (from this video)
No references stored for this video.
Video ODfSljPI5yw Meeple University Discussion at 8:54 sentiment: positive
video_pk 64917 · mention_pk 158520
Meeple University - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion fixed a few things people found imbalanced
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I learned my lesson I shouldn't judge a game by its component
  • it is more important to me for the gameplay to be good rather than pretty components with not-so-good game gameplay
References (from this video)
No references stored for this video.
Video svRha4lqoQs Meeple University Analysis at 7:19 sentiment: positive
video_pk 64856 · mention_pk 158436
Meeple University - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bumping your own worker can save turns.
  • It's not always necessary to retrieve all workers.
  • Collaborating to construct markets is a significant way to advance and earn stars.
Cons
  • Having too much knowledge when retrieving workers carries a risk of losing them.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Market Construction — Collaborating to construct markets is a way to gain stars. Actively discussing with other players and coordinating contributions is incentivized as it benefits all players involved.
  • Worker management — It's not always necessary to retrieve all workers; keeping an eye on knowledge level is important to avoid losing workers. Sometimes leaving a worker out that is likely to be bumped can be strategic.
  • Worker Placement (Dice) — Dice are used as workers. Players can bump their own workers to retrieve them, saving turns and avoiding the need to use turns to retrieve workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully using the additives video I've done and find them useful otherwise check them out here or check the descriptions below this video
  • if you like and if they are against you want to be featured in this series and I will try to get it right good or if you just want to say hi
  • if we have videos for the game switcher here I'll also put links in the description so you can have a look at our review how to pay up title videos
  • I think that's okay that's something that I think players overlooking Viticulture but they don't want every card to have utility
  • This is a big area of the game where you should actively discuss it with other players
References (from this video)
No references stored for this video.
Video XeBd7CFw03E Meeple University Review at 0:05 sentiment: positive
video_pk 64114 · mention_pk 157598
Meeple University - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Edition refresh includes base game plus Ignorance is Bliss expansion and tweaks.
  • Board switched to spreadsheet mode; more straightforward and approachable.
  • End-game changes improve balance; not a sudden death race.
  • Classic quick-playing gameplay remains.
Cons
  • Humor observed as less funny in this edition's tone.
Thematic elements
  • morale management, knowledge tracking, and authority; victory via stars
  • dystopian
Comparison games
  • Tattoo
Mechanics (from transcript analysis)
  • Constructions and relics — Players build constructions and trade relics of the past to accumulate victory.
  • End-game trigger & scoring — End triggers when the ninth star is placed; players take one more turn; most stars (up to 10) wins; ties broken by morale and knowledge.
  • Faction activation tanks — Euphorian and Subterra factions have competing activation tanks; using their tank advances allegiance.
  • Wastelands recruitment — Workers who run away end up stranded in the wastelands and can be enticed back with a hot meal.
  • worker placement — On each turn, a player places a worker to take an action; players can bump others and retrieve their worker for free.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's still the classic dystopian dice worker placement game.
  • The board has switched to spreadsheet mode. Sure, this original board looked pretty cool with the Earthbound factions tunneling between each other, but this new layout is more straightforward and approachable.
  • Better? Less niche. Also less funny. Hm.
References (from this video)
No references stored for this video.
Video WFg2a6r88hw The Mill Playthrough at 12:41
video_pk 62880 · mention_pk 155673
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 12:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um I love this game
  • I like having low numbers in the crates
  • this is our first time so bear with us
  • the marks challenge doesn't have any of the promo Realms but Carol and I do have them all
References (from this video)
No references stored for this video.
Video AV7fyn3Idm8 the mill Discussion at 9:06 sentiment: positive
video_pk 62812 · mention_pk 155523
the mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Apiary
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What has wings but cannot fly? It was Finsspan
  • Apiary
  • Wingspan expansion 4
  • Wingspan fan promo cards. We've had so much fun playing with them.
References (from this video)
No references stored for this video.
Video tYw_KCBjGyI Allies or Enemies Review at 7:28 sentiment: positive
video_pk 61199 · mention_pk 153875
Allies or Enemies - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 7:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Terrific expansion that improves two-player play and scales well with many players
  • AI bot system (Atoma) is fast and effective
  • Turn flow is engaging; artwork and theme strong
  • Expandable with expansion; reduces punishing markets and adds variety
  • Accessible and easy to teach with light rules overhead
Cons
  • Base game without expansion can be weak at 2 players
  • Dice variance can affect outcomes
  • Expensive expansion and required for optimal two-player experience
Thematic elements
  • Factions, resource management, and political control
  • Dystopian future
  • Orwellian, darkly humorous
Comparison games
  • Eclipse
  • Scythe
Mechanics (from transcript analysis)
  • AI bots via expansion — Atoma bots provide solo/2-player alternatives and keep players engaged.
  • dice placement — Dice represent workers; each turn you assign a die to a faction to gain resources, markets, or stars.
  • dice worker placement — Dice represent workers; each turn you assign a die to a faction to gain resources, markets, or stars.
  • Faction cards and powers — Cards grant special abilities affecting strategy.
  • Market buildings and scoring — Buildings provide bonuses and penalties and affect resource flow.
  • Resource market and trading — Players trade commodities for workers and build markets.
  • Star-based victory condition — Stars are gained to win by controlling buildings and fulfilling actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the expansion is a must
  • this is a real hidden gem
  • the mechanics including the worker bumping the punishing markets and the way the commodity areas work
  • the bots are quick and painless to use
References (from this video)
No references stored for this video.
Video qYmY-2qWbn0 Allies or Enemies Top List at 0:40 sentiment: positive
video_pk 61159 · mention_pk 153709
Allies or Enemies - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative dice-driven worker placement
  • expansion improves two-player experience
  • market mechanisms add depth
Cons
none
Thematic elements
  • dystopian future
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement — Players place dice as workers; on retrieval dice must be rolled and high-pip values can bebooted as the system adapts to smarter players.
  • Dice-based worker placement — Players place dice as workers; on retrieval dice must be rolled and high-pip values can bebooted as the system adapts to smarter players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i recommend this with ignorance is bliss
  • star wars is my number one favorite anything i'm just obsessed with star wars
  • this is a table hog of a two-player game
  • no one owns it
  • you can play this with new gamers because you can explain it very quickly
References (from this video)
No references stored for this video.
Video KIZqclBZVjI Allies or Enemies Top List at 14:16 sentiment: positive
video_pk 61084 · mention_pk 153531
Allies or Enemies - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 14:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration with mechanics
  • engaging, dice-driven worker placement
  • expansion ignorance is bliss improves two-player balance
Cons
  • dice variance can feel punishing
  • some players may prefer tighter competition
Thematic elements
  • dice workers in a dystopian economy
  • dystopian world with factory-like markets
  • darkly humorous
Comparison games
  • Lords of Waterdeep
  • Terraforming Mars
Mechanics (from transcript analysis)
  • dice workers and market actions — dice values determine available actions; scarcity and price are key
  • slightly cooperative market construction — building markets interacts with other players but remains competitive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to points when someone breaks through that point barrier they win the game so it's really fast it's really tight
  • it's a game about magic that feels a little bit like magic
  • the tension of when do I take a dice to actually move a camel thus giving other people information
  • one of the smartest ways dice are used in any game at all
  • it's so mean but it's still so lovely
References (from this video)
No references stored for this video.
Video Ox0WPw3vRAE Allies or Enemies Top List at 21:34
video_pk 61019 · mention_pk 153426
Allies or Enemies - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 21:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • building and infrastructure — Construct dystopian buildings with thematic names.
  • worker-dice driven actions — Dice represent workers; rolling and managing them to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is really interconnected worker placementish game.
  • it's surprisingly smooth for how many moving parts there are.
  • it's a game of inches where every space matters.
  • there's way too many moving parts to explain here, but it is very very satisfying.
  • you can definitely not just follow one thing and focus on one thing.
References (from this video)
No references stored for this video.
Video xke3OhSjhNs Game Night Picks - Pair Of Dice Paradise Top List at 0:45 sentiment: positive
video_pk 40645 · mention_pk 123197
Game Night Picks - Pair Of Dice Paradise - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion Ignorance is Bliss adds new recruit cards and market tiles
  • Automa mode offers a solo play option
  • Expansion refreshes and augments the base game
Cons
  • No explicit drawbacks discussed in the segment
Thematic elements
  • Societal resilience, resource management under collapse
  • Dystopian near-future society
  • Strategic, macro-scale rather than character-driven
Comparison games
  • The Lost Expedition
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ignorance is Bliss which I can really get into adds a bunch of brand new recruit cards and Market tiles that can be used to replace or augment those from the original game
  • this expansion called ignorance is bliss
  • it's really a beautiful production
  • we tried the new Cooperative mode and came up just just a few turns short of a win
  • this redesigned version called CO2 Second Chance features new iconography a completely Rewritten rule book more balanced gameplay a new events track improved and streamlined mechanisms and upgraded wooden components
  • Judge Dread the cursed Earth may be worth checking out
  • mutants dinosaurs and possibly mutant dinosaurs because why stop there
  • the cursed Earth itself as they search for an object of immense power before it falls into the wrong hands possibly dinosaur hands
  • this game is ridiculous
  • this box is packed with stuff there's five different books 17 dice 40 stand 36 double-sided tiles 342 tokens one of those red plastic screen decoder thingies over 800 cards and 44 miniatures
  • the Lost Expedition was over on that shelf too
  • if you enjoy the lost expedition or mutant dinosaurs wielding immense power then Judge Dread the cursed Earth may be worth checking out
  • this video is really not not going very well
References (from this video)
No references stored for this video.
Video V1mQPC3_Jqk The Secret Cabal Gaming Podcast Top List at 4:30 sentiment: positive
video_pk 12100 · mention_pk 35429
The Secret Cabal Gaming Podcast - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic tone
  • humorous presentation
  • strong components
Cons
  • can be long and heavy for non-core players
Thematic elements
  • workers, industry, and social satire
  • dystopian world with tongue-in-cheek flavor
  • storytelling through thematic cards and actions
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven powers — cards grant unique abilities and influence actions
  • shock/hose mechanic — mechanic that modifies worker status for extra effects
  • worker placement — manage workers to buildings and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a great two-player game
  • it's Jurassic Park the board game
  • I've only played it twice and I'm not sure yet, it hasn't stood the test of time
  • the tongue and cheek aspect of building this dystopian world
  • it's Sim City the board game
  • best time you can have playing this game is when you're drunk
References (from this video)
No references stored for this video.
Video brAlFgpGAXk Stonemaier Games Discussion at 6:14 sentiment: positive
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Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • influenced by earlier games (e.g., Resistance, Sulken)
  • conceptual clarity around tech-driven progression
Cons
  • not as widely recognized as some euro heavyweights
Thematic elements
  • engine-building and modular upgrades
  • post-crisis society with resource-driven remediation
  • player-driven growth and adaptation
Comparison games
  • Sulken
  • Viticulture
Mechanics (from transcript analysis)
  • engine building — advancing tracks to improve resource gathering and actions
  • engine-building via tech tracks — advancing tracks to improve resource gathering and actions
  • Modular board — builds and techs that change the efficiency of activities
  • modular upgrades — builds and techs that change the efficiency of activities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the on the table game versus the above the table game were both very good and they were both drawing in different people
  • I wrote a 40-page Avalon guide
  • luck and skill are two very different axes
  • the wake up system of Fresco is definitely the standout
  • it has to be fun to lose
  • stay humble
References (from this video)
No references stored for this video.
Video h7B-wheDn0U Board to Death TV - Board Game Reviews Review at 0:31 sentiment: positive
video_pk 1920 · mention_pk 5502
Board to Death TV - Board Game Reviews - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid core of worker-placement with a thematic dice-driven twist
  • high production quality and a well-designed rule book
  • strong depth and strategic decision-making
  • high replay value from multiple boards and modular tile setups
  • clear visual language for actions and costs
Cons
  • long setup and playing time
  • steep learning curve; best with players who are already familiar with the system
  • luck can influence early advantages via starting recruitment cards
  • tactical focus is necessary to prevent other players from steamrolling
Thematic elements
  • ethics vs. efficiency, control, manipulation of information, and societal engineering
  • Dystopian future Earth where factions vie for control and influence through resource manipulation and governance structures
  • strategic resource management framed by a dystopian governance theme
Comparison games
none
Mechanics (from transcript analysis)
  • area activation with tiers and allegiances — Locations grant allegiance bonuses; advancing tracks unlocks bonuses, recruits, or new abilities.
  • artifact and construction markets — Trade artifacts, place stars on constructions, and use markets to advance on victory tracks; trade efficiency affects scoring pace.
  • Dice pool management — Initial dice allocations (morale and knowledge) influence available actions and outcomes; rolling allows regrouping back into the pool.
  • ethics dilemma cards — Cards that can be spent to flip or influence actions; they add strategic tension and potential turn-power swings.
  • morale and knowledge tracks — Morale caps hand size; knowledge affects dice outcomes and risk; rising knowledge can trigger penalties to strong workers.
  • onetime and multi-use action spaces — Spaces vary: single-use with a cost, multi-use without a limit, and temporary actions marked by arrows.
  • recruit deck and limited recruitment — recruits provide ongoing abilities and synergies with allegiances; you start with a subset and reveal/use others as the game progresses.
  • Track advancement — Locations grant allegiance bonuses; advancing tracks unlocks bonuses, recruits, or new abilities.
  • tunnels and construction sites — Tunnels yield actions; construction sites create new actions and scoring opportunities as tiles resolve.
  • worker placement — Dice act as workers; players place dice on actions to gain resources, cards, and progress, with action costs and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Euphoria is a worker placement game
  • it's long strategic and the setup time is worth it but only if playing with players who know what they are doing
  • there is a lot of luck in this game
  • the rule book is really good and it's an easy read
  • production quality is very nice
  • we're giving Euphoria 7.5 out of 10
  • the game does what it's meant to do in a good fashion
  • different board every time you play
  • you truly have to keep up with what is going on who is going for what and how to stop them while increasing your odds of winning
  • this is a strategic resource management and worker placement game with different board every time you play
References (from this video)
No references stored for this video.
Video 5iXtZWePaVU Stonemaier Games Discussion at 27:52 sentiment: positive
video_pk 1807 · mention_pk 5225
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 27:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging dystopian theme
  • potential for accessible revisions in Essential edition
Cons
  • teaching complexity
  • board can feel dense
Thematic elements
  • labor, class dynamics, and societal control
  • Colorful dystopian workplace environment
  • role-based work simulation with thematic twists
Comparison games
  • Viticulture
  • Expeditions
  • Wingspan
Mechanics (from transcript analysis)
  • area_control — control of zones or roles within the system
  • economic_simulation — managing production, resources, and workflows
  • hand_management — managing actions and upgrades via cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vidiculture makes money on its own. I don't have to do anything for Vid Culture to make money.
  • The joy that you had talking about the things that you were working on.
  • Everything's subject to change because Jamie obviously is not in control of everything in terms of production.
References (from this video)
No references stored for this video.
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