Skip to main content
Euphoria: Build a Better Dystopia box art

Euphoria: Build a Better Dystopia

Game ID: GID0117629
Game Info
Year
2013
Players
2-6
Age
13+
Playtime
75 min
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

Description

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 70
This page: 50
Sentiment: pos 35 · mix 5 · neu 4 · neg 0
Mentions per page
Showing 1–50 of 70
Video 9g3Y3g_G--M 3 Minute Board Games Other at 1:07:48 sentiment: mixed
video_pk 91765 · mention_pk 246351
3 Minute Board Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 1:07:48 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Interesting recruit system adds variety.
  • Excellent dice/placement system keeps the game moving.
  • Great production values.
  • Resource tracker cards are a huge timesaver.
Cons
  • Not as thematic as initially thought.
  • Works better with four or more players.
  • Needs to be played at pace; slow players can drag the game.
Thematic elements
  • Players are aware individuals working to build a power base and gain influence.
  • A world that was thought to be a Utopia, but is revealed to be a dystopia.
Comparison games
  • Lords of Waterdeep
  • Viticulture Essential Edition
Mechanics (from transcript analysis)
  • Dice Placement — The take your dice or place a dice system is excellent.
  • Set Collection — Commodities are gained to get cards and resources which are then converted into stars to win.
  • Worker Placement — The board contains many areas where you place your workers and gain the associated benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ysfpNDp78Ek Meeple University Top 10 List at 4:49 sentiment: positive
video_pk 90901 · mention_pk 243403
Meeple University - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct tactical feel and interaction between workers
  • offers a different rhythm in placement games
Cons
none
Thematic elements
Comparison games
  • Stone Age
  • Architects of the West Kingdom
  • Gallerist
  • Scythe
  • Gallerist
  • Lords of Waterdeep
  • Pan Am
  • Alchemists
  • Dungeon Lords
  • Last Will
  • Crystal Palace
  • Euphoria
Mechanics (from transcript analysis)
  • randomized/rolled outcomes for workers — upon return, workers may be lost or influenced by randomness or AI-like timing.
  • Worker Placement — you place workers and they may interact, including removing or blocking others' workers; timing affects returns.
  • worker placement with interaction — you place workers and they may interact, including removing or blocking others' workers; timing affects returns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the most well-known
  • it's essentially a round-based action draft
  • my first worker placement was stone age
  • you can just knock the other player's worker out
  • cards that let you jump in and mess up other people's plans
  • it's not competitive
References (from this video)
No references stored for this video.
Video So-EknuYxdo The Mill Discussion at 13:55 sentiment: neutral
video_pk 89940 · mention_pk 239693
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would love it i would love it i would love it
  • i would love to talk to you about name sale i would love to find out for sure what that is
  • we're not reprinting libertalia we're not doing it that's not what this means
  • hey can i have a red rising poster like i just i love the artwork for that game
References (from this video)
No references stored for this video.
Video ssLWRiKwvpU Allies or Enemies Top 14 List at 19:02 sentiment: positive
video_pk 89101 · mention_pk 236150
Allies or Enemies - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 19:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansion adds a punishingly clever market system
  • AI bots in expansion make it solid at two players
Cons
  • markets can feel punishing if players don’t contribute to the building
Thematic elements
  • dystopian economy and markets
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Dice Placement — dice values influence worker and market actions
  • market/policy networks — markets reward and punish based on dice and index values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real time game, so the pace is fast but the tension comes from timers
  • the art in the new Libertalia is excellent
  • Wingspan is an ambassador of modern board games
References (from this video)
No references stored for this video.
Video G6O15Z3G5jA kovray Top 10 List at 6:40 sentiment: positive
video_pk 88953 · mention_pk 235500
kovray - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's been a really long time since we've played it.
  • It runs nicely and I enjoyed my time.
  • I kind of like the story of like attempting to make this or like dealing with all of this euphoric euphoria that this land wants to be but really is.
Cons
  • Wouldn't say simple.
Thematic elements
  • Building a euphoric land
  • A land that wants to be euphoric
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Mentioned alongside worker placement.
  • Worker Placement — Described as a 'pretty simple worker placement'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game deserves much more love than it has gotten
  • it's a work replacement in real time which is just brilliant
  • this one is a lot of fun it's super super random it's also really it's kind of chaotic
  • I really like the combos of rice
  • Scout is amazing it's a game you can bring anywhere it's small it's compact
  • it's like pattern laying
  • it made my brain explode and I want more of that
  • who doesn't love Marvel United it's very fun
  • it's super well done I think it's a lot of fun
  • Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
  • what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • it's just been so long that's what happens when you have so many games
  • well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
  • well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
No references stored for this video.
Video 0p72H_rfe5g The Mill Interview at 20:27
video_pk 88364 · mention_pk 232792
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 20:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the premise of the game is what if you had workers that aged and died obviously with the move to space they now hibernate
  • it's such a cool part of the game
  • the very last thing I want to mention and I know I'm sort of droning on a little bit is the uh dances
  • I absolutely really love the double worker placement spaces in apiary
  • you can basically set your own conversion over the course of the game
References (from this video)
No references stored for this video.
Video SOSm2v_xT9c The Mill Top 5 List at 10:31 sentiment: positive
video_pk 86778 · mention_pk 225811
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great dice worker placement
  • numbers matter and the morality/theme fits the dystopian setting
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • absolute chaos
  • the family version of our favorite Stone Meer games
  • it's epic
  • Sleeping Gods and Viticulture are tied for my absolute favorite game of all time
  • we are on a sponsored YouTube channel so we pretty much like everything they put out
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 20:04
video_pk 83800 · mention_pk 211985
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 20:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video dQReZvU4gFI The Mill Analysis at 4:44
video_pk 82064 · mention_pk 205940
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 4:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As usual, joy is always their goal. They want to bring joy to everyone's tabletops.
  • They stood up for publishers and small businesses subject to the illegal tariff taxes forced upon by the US government.
References (from this video)
No references stored for this video.
Video JdHPe1i5-mQ Stonemaier Games Discussion at 4:07 sentiment: positive
video_pk 82017 · mention_pk 205660
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expanded content with new editions and a sense of ongoing development
  • Strong thematic pull for fans of dystopian city-building
Cons
  • Some players seek clarity on end conditions; discussion notes the flexible endings
Thematic elements
  • Array
  • Dystopian, community-building themes
  • World-building through decisions and actions
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players allocate resources to develop their dystopian settlement and reach milestones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These soaps are real; they smell and look like the game themes.
  • I won this heads or tails thing out of around 150 people.
  • The soap went really fast.
  • The move has gone pretty well.
  • We paid her, of course, to make these soaps.
  • The core tenet of Vantage is freedom, giving you the freedom to decide things on your own terms.
References (from this video)
No references stored for this video.
Video 2mOCPT-aS7A The Mill Discussion at 3:24 sentiment: positive
video_pk 82009 · mention_pk 205516
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this shirt.
  • Jamie was kind of taking each out individually and he would show us the soaps.
References (from this video)
No references stored for this video.
Video W8JuWmcIl8I Stonemaier Games Discussion at 38:11 sentiment: positive
video_pk 81891 · mention_pk 204936
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 38:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
  • Are you still collecting data for Tapestry?
  • I love Game Changer.
  • I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
  • Clank is definitely up there for me.
  • I do think Magic Maze Magic Maze is a is a heist-themed game.
  • It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
  • Colt Express, great pick there. Yeah, a train heist.
  • I do I love heist fiction. I really love heist fiction.
  • I think Charterstone is definitely a step up from Cozy Sticker Ville.
  • This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
  • It's a slower burn heist movie.
  • It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
  • My favorite heist-themed game.
  • My favorite head-to-head game.
  • I do really like the standing desk. This is in an Uplift standing desk.
  • I only recently picked up Viticulture and Euphoria, loving them both as two-player games
  • I I don't care about dings and dents on them. I'm I'm totally fine with that.
  • the solo mode they added to Brass Brass: Birmingham gave me the idea.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 1:21:38 sentiment: positive
video_pk 81769 · mention_pk 204343
Hungry Gamer - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 1:21:38 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Engaging dice worker placement mechanics
  • Unique and humorous dystopian theme
  • Good solo mode
  • Players can achieve goals cooperatively against bots in solo
  • Recently revisited and enjoyed greatly
  • An essential edition is upcoming
Cons
  • The theme is depressing, though presented humorously
Thematic elements
  • Building a better dystopia, tongue-in-cheek
  • Dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • dice worker placement — Combines dice rolling with worker placement mechanics.
  • solo mode — Features a well-regarded solo mode, playable against bots.
  • Star collection — Players aim to achieve a certain number of stars.
  • Worker Advancement — Gaining more workers requires rolling them, and they can eventually 'figure out' the dystopia and leave.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
No references stored for this video.
Video gkVhjI4a1GM The Mill Discussion at 2:02 sentiment: positive
video_pk 81576 · mention_pk 203326
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice worker placement — dice-based action selection/worker placement mechanic mentioned in the transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a top five stone game for me. Like it's a super interesting dice worker placement game.
  • update pack will have that new double-sided board with the kind of different configuration on it.
  • I'm super excited.
References (from this video)
No references stored for this video.
Video gkVhjI4a1GM The Mill Discussion at 3:50 sentiment: positive
video_pk 81576 · mention_pk 203329
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • artifact market on board — artifact cards smaller to fit on market board; updated rules and mats included.
  • board layout redesign — discussed reworked board layout to improve clarity and flow; artifact mat integration; smaller artifact cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a top five stone game for me. Like it's a super interesting dice worker placement game.
  • update pack will have that new double-sided board with the kind of different configuration on it.
  • I'm super excited.
References (from this video)
No references stored for this video.
Video 4JgAt2ZGZvc Hungry Gamer Playthrough at 0:09 sentiment: positive
video_pk 81515 · mention_pk 202836
Hungry Gamer - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear solo mode with AI opposition.
  • New edition consolidates expansions into one box.
  • Flavorful interactions with wilds, bears, and artifacts.
  • Bats and Dusty provide interesting protection mechanics.
Cons
  • Some iconography/rules can be initially confusing.
  • Mentions of mistakes during gameplay and memory constraints in recording.
Thematic elements
  • Dystopian setting with a black-and-white variant (and a full-color reverse side).
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
  • AI deck and card-driven actions — AI operates via its own deck of action cards; decks reshuffle and AI can gain allegiances.
  • Dice-based actions and resource generation — Roll dice and spend to gain resources (energy/electricity, gold, cards) and advance tracks.
  • Library/discard interactions — Some actions involve a library discard mechanic affecting available cards.
  • Market Pricing/Manipulation — AI actions target different board areas; penalties apply in certain situations and markets can be contested.
  • Market/commodity spaces and penalties — AI actions target different board areas; penalties apply in certain situations and markets can be contested.
  • Recruits with upgradeable sides — Two-recruit choices with flipping to upgrade abilities as you progress.
  • Resource Management — Resources include electricity, bliss, knowledge, morale, food, water, etc., used to acquire stars and perform actions.
  • Resource tracking and multiple resource types — Resources include electricity, bliss, knowledge, morale, food, water, etc., used to acquire stars and perform actions.
  • Wild/artifact integration with resource economy — Combinations of wild artifacts (bears) and other resources to gain advantages and stars.
  • Wild/artifact usage via bears — Teddy bears can be used as wild artifacts; interactions with the con artist recruit enable this.
  • Win condition with stars and AI opponents — You need to get your stars out before the two bots get theirs.
  • Worker protection and morale mechanics — Dusty the Enforcer allows paying morale to keep a worker; bats help prevent losses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that is one of my favorite Stonem games.
  • That is solo mode of the third of six difficulty levels.
  • If you're interested in my thoughts on the new version, you can check out my review video which is linked down in the description.
References (from this video)
No references stored for this video.
Video NA-QZuNeums Hungry Gamer Review at 0:11 sentiment: positive
video_pk 81516 · mention_pk 202837
Hungry Gamer - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging worker-dice placement where numbers on spaces matter
  • Clever balance between allegiance tracks and building economy
  • Two recruits with distinct powers add strategic depth
  • Thematic integration with a dystopian vibe while remaining Euro-style
  • Permanent markets streamline play and shorten the game
  • Runaway worker mechanic is thematically fun and mechanically forgiving
  • Ignorance is Bliss artifact market is integrated and artifact cards are smaller
  • Grayscale, double-sided board adds variety and aesthetic options
  • Solo mode is easy to operate and can be quite challenging depending on the solo deck
  • Co-op variant with bots is easy to implement
Cons
  • Board is not as charming as the old version
  • Insert may not have a dedicated spot for the small artifact cards, leading to sleeving and space issues
  • Not a short game; end-game pacing requires careful planning
Thematic elements
  • dystopian theme with allegiance and recruitment dynamics
  • grayscale board with a dystopian vibe
Comparison games
none
Mechanics (from transcript analysis)
  • Allegiance tracks — Increasing allegiance on faction tracks to unlock recruits and earn stars.
  • Artifact market (Ignorance is Bliss) — Artifact market is permanent; cards are smaller to fit on the board.
  • Board design and variation — Double-sided board with a grayscale option for a different aesthetic.
  • Building Construction — Build various buildings; participating yields a star; non-participation incurs penalties and affects economy.
  • Permanent markets — New permanent markets on the board for spending artifacts and earning stars.
  • Recruit powers — Two recruits with unique powers; can be brought to your side for strategic benefits.
  • Runaway worker — Runaway worker section where workers return more easily for food and can be rehired more cheaply.
  • Solo and co-op play variants — Solo mode is easy to operate; the solo deck can be tuned for challenge; informal co-op variant against bots.
  • Star-based victory condition — First player to nine stars ends the game; then everyone gets one more turn, and the player with the most stars wins.
  • Worker dice placement — Use your dice as workers to gain resources and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core this is a game of worker dice placement
  • I love, love, love the way that works thematically.
  • It's a very clever game mechanically for what is relatively a simple game.
  • This is not a short game but because of things like that, it pushes the end game.
  • I think it is an improvement almost completely across the board.
  • I'm a big, big, big fan of this game.
References (from this video)
No references stored for this video.
Video BTCCexWCszw Stonemaier Games Discussion at 0:55 sentiment: positive
video_pk 81465 · mention_pk 202436
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • host discusses updates and direction with enthusiasm
  • mentions mass-produced copy and review experience positively
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • shared tech tracks — shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
  • Goa has gotten a full refresh.
  • We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
  • sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
  • Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video BTCCexWCszw Stonemaier Games Discussion at 23:28 sentiment: positive
video_pk 81465 · mention_pk 202437
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 23:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
  • Goa has gotten a full refresh.
  • We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
  • sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
  • Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video GN1Q6HtfFg4 Board Gaming Ramblings Review at 2:58
video_pk 81325 · mention_pk 201284
Board Gaming Ramblings - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 2:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the worst month when it comes to gaming that we have had in like 10 years.
  • It is the worst month we have had in in 5 years at least.
  • We played 40 escape rooms. Which means we have played a lot in April, just not a lot of board games.
  • But it's games.
  • All In Predictions was a cooler game than I thought it was going to be.
  • Rising Sun was a surprising how good it still was.
  • Farmhand is an amazing game and it still is
  • Farmhand is quick, it's fun, it's simple
  • Rising Sun was fantastic to get back to the table.
References (from this video)
No references stored for this video.
Video BlQ-VSYQN4w Stonemaier Games Discussion at 11:16 sentiment: positive
video_pk 81317 · mention_pk 201223
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined and intuitive
  • Quick and interesting
  • Funny
  • Great look and dice
  • Thoughtful location names
Cons
none
Thematic elements
  • dystopian
Comparison games
none
Mechanics (from transcript analysis)
  • Dice — Erica mentions the dice with gear pips as a cool component.
  • Worker Placement — Erica describes learning where to place workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was great. I was really impressed. Um and I love the look of it. So, I really I really had a great time.
  • It's this dystopian game where you lose your your workers if they get too intelligent. Um but it's all bright and colorful and cheery. And so Exactly. it's got this interesting disconnect um that makes me so happy.
  • I adore Fin Span.
  • It's actually probably my favorite of the three.
  • It falls into that category of like a weeknight game where we can play a game in 45 minutes or so.
  • people have used the word streamlined. I do think that is an accurate descriptor of Fin Fin Span compared to Wing and Worm.
  • I I just think it's a really thoughtful experience where you're making good choices with beautiful art in a beautiful setting where you're diving down, right? So the the boards are vertical instead of horizontal. So the thematics are really great.
  • My favorite is Ark Nova and that spot will always probably remain Ark Nova.
  • The mechanism of the the cards actions and how that changes.
  • It's hard to name. I mean there's we're we feel very blessed to be here and um frankly the best part is my co-workers. I think you would probably say that. Yeah. We really have an amazing team and um we really enjoy and appreciate each other.
  • I could not believe those buildings. Both the landmarks and the income buildings. They're so detailed and the texture is perfect, the finish. I mean, they're fully painted.
  • The AI of Amazon I think is probably the worst cuz it's usually the AI that goes through and screws something up because they send it out to like fix a listing fix a listings in some way and then it messes something up. Um and then try to talk to their AI. It's just like beating your head on a wall.
References (from this video)
No references stored for this video.
Video axPCmym1YDU Board Gaming Ramblings Review at 0:07 sentiment: mixed
video_pk 81285 · mention_pk 200952
Board Gaming Ramblings - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The special powers add to the game and provide variability.
  • The random negative effects from market flips can be fun.
  • The essential edition has great inserts and components.
  • The game flow encourages choosing battles and utilizing opportunities.
  • It's a lighter game suitable for players who enjoy that weight.
Cons
  • The core loop of getting and exchanging resources can feel stale.
  • Some of the randomness, particularly with construction site requirements, can be bothersome.
  • Certain markets might be too easy to place stars on, leading to a race that isn't very interesting.
  • There's a slight issue with component fitting in the essential edition's insert.
  • The game is considered too light for some players.
Thematic elements
  • dystopian future
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placing 'authority stars' on different markets and locations is a key way to gain them, implying a form of area control or presence.
  • Dice Rolling — Dice are used as workers and are rolled when workers are retrieved. The outcome of the roll influences worker knowledge and potential loss.
  • Resource Management — Players gather resources which are then exchanged for other resources or used to construct markets and gain authority stars.
  • Set Collection — Players collect resources and potentially specific artifact cards needed for certain construction sites.
  • Variable player powers — Players start with special powers, one face-up and one face-down that activates under certain conditions, adding variability.
  • Worker Placement — The game is a worker placement game where workers are dice. Actions depend on the number rolled on the dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this is a newer, not pretty oldish game. It came out, I'm pretty sure, in 2013, which is like 13 years ago, which means Stone Age, not the board game, but like the Stone Age when it comes to board games. Board games The time is flying so fast in the board game industry.
  • Don't know how you got those workers, but you got them and you're sending them out in to try to to get authority. I I don't understand the theme 100%, but also don't come to me for theme.
  • When we're talking about dice, you are rolling dice in this game. So, if you know us, we are pretty luck averse.
  • And for me, that kind of ends up in making the game a bit stale because you end up doing like the same thing over and over.
  • And that kind of tells When I say that's one of my favorite part of the game, it kind of also tells me how I look at this game. Like it's a very light, more of a silly thing.
  • I enjoyed this more than I remember enjoying this 10 years ago, but other than that I agree with mostly everything you said.
  • It's just like for me everything is just fine.
References (from this video)
No references stored for this video.
Video dKjImceswog Stonemaier Games Rules Teach at 0:29 sentiment: neutral
video_pk 81232 · mention_pk 200609
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice pairing — Requires pairs of dice for activation, and the host waits for pairs to utilize this realm.
  • Star collection — Players aim to collect stars, which appears to be a scoring mechanism.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's what's important to me.
  • I'm purely happy that someone out there enjoyed our games, but the award itself is not important.
  • That is probably the greatest compliment that I get to receive on an ongoing basis, or every now and then.
  • Doing something in hopes of winning an award definitely not a motivator. I guess it's nice to be recognized, but doing the work for the love of the work is the real motivator.
  • We are remaking them. We're not remaking them. We're reprinting them. We're making more.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:27:33 sentiment: neutral
video_pk 81273 · mention_pk 200905
Neon Gorilla - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 1:27:33 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video hijwyZRPPqU Stonemaier Games Discussion at 18:28 sentiment: positive
video_pk 81184 · mention_pk 200402
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 18:28 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Updated and more accessible version of the game
  • Semi-cooperative elements
  • Positive player interaction
Cons
none
Thematic elements
  • Dystopian society, management
  • Dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • dice worker placement — A dice worker placement game where players are low-level managers in a dystopia.
  • Positive Player Interaction — The game explores positive player interaction.
  • Semi-Cooperative — Features semi-cooperative elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
  • Ah, this just isn't enough This isn't complex enough for me.
  • Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
No references stored for this video.
Video hijwyZRPPqU Stonemaier Games Discussion at 22:25 sentiment: positive
video_pk 81184 · mention_pk 200399
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 22:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Updated and more accessible for teaching
  • Includes previous expansion content
  • Positive player interaction elements
Cons
  • Original expansion is no longer sold separately
Thematic elements
  • low-level manager in a dystopia
  • dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • dice worker placement — Players are low-level managers in a dystopia, using dice worker placement.
  • semi-cooperative elements — Introduced positive player interaction, though still a competitive game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
  • Ah, this just isn't enough This isn't complex enough for me.
  • Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
No references stored for this video.
Video by6UkccOzEQ Stonemaier Games Discussion at 2:49 sentiment: mixed
video_pk 81026 · mention_pk 199170
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Essential Edition board fits in the original Kickstarter box.
Cons
  • The original Kickstarter box was 2mm thick instead of 1.5mm thick, making the fit of the new board very tight and potentially flexing the box outward.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Scythe is the the cover for Scythe I think really captured people's imaginations in a way that is rare for game in general.
  • And honestly, I think I think if Tapestry had been had had released a little earlier in Stonemaier's uh existence, I think it would be of magnitudes a best-selling game.
  • It was my gateway game to games beyond Telestrations and Codenames, and I've never looked back.
  • Can we know more about the Scythe versus Expeditions dueling game?
  • I am planning to do a blog post about moderation policies online.
References (from this video)
No references stored for this video.
Video -6zebyhZeMc Hungry Gamer Top List at 4:21 sentiment: positive
video_pk 81040 · mention_pk 199287
Hungry Gamer - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Changes mostly for the better
  • New board is cleaner and easier to see
  • Oozes theme
  • Really good
  • Love it
Cons
  • Old board had more charm
  • Old board was a little more thematic
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Implied by the mention of Euros and typical mechanics for this type of game, though not explicitly stated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cool little tableau builder, just quick, snappy, really fun, really clever little game that I really wish had done well enough to get some kind of expansion.
  • It's almost a race. You have to go fast cuz every turn things are going to get harder and harder and harder. If you stay too long, you're probably going to die and it's just a clever balance of speed versus efficiency versus I need some stuff so I can level up.
  • At the end of the day, I think the old board had more charm, was a little more thematic, but the new board is a lot cleaner and easy to see exactly what's going on.
  • It just works. It really does work. There's so much cool stuff and it is one of the first John D. Clair card crafting games that I've played that I'm like, yes, this I want to play over and over and over again. Just really, really satisfying.
  • It's a Euro that oozes theme, crushes the theme. It's complicated. Definitely a complicated game, but I'm really looking forward to getting it back to the table and being terrible at it.
  • And they actually put a sticker on the inside of the box, and it was a blessing. You're seeing it on the screen right now. And it just tickled me to no end.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 1:03 sentiment: neutral
video_pk 80868 · mention_pk 198431
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Essential Edition — Mentioned in the context of a podcast segment discussing essential editions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 43:13 sentiment: positive
video_pk 80868 · mention_pk 198457
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 43:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The Essential Edition seamlessly integrates an expansion.
  • The design was revisited and improved for easier teaching.
Cons
  • Found to be somewhat difficult to teach in the previous version.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video xGtU1AiRLBs The Dice Tower Discussion at 2:39 sentiment: mixed
video_pk 80781 · mention_pk 197902
The Dice Tower - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Humorous theme
  • Dice placement
  • Gather resources
  • Complete goals
  • Fun to play
Cons
  • Theme doesn't come across as strong as hoped
  • Shows its age
  • Not as fresh as newer games
  • Not clean enough to blanket recommend
Thematic elements
  • humorous theme
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — dice placement bumping each other out and gather resources, complete goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey there everybody and welcome to week in review.
  • As typical, we had a lot of reviews this week. So, why don't we hear what the Dice Tower contributors had to say about them?
  • This has been the Dice Tower. Have fun gaming.
  • If you like our videos, if you like our channel, if you would love to game with us at one of our conventions, check out Dice Tower Cruise, Dice Tower East, and Dice Tower West. Fantastic adventures where we play games with wonderful people, a humongous library, and lots of other events and stuff.
  • Honestly, the shtick where I take a random book off the shelf and I read an out-of-context passage from it and react to it. I mean, that's a it's such a trite joke and overdone.
References (from this video)
No references stored for this video.
Video J3hMJUahGzU Stonemaier Games Discussion at 22:34 sentiment: positive
video_pk 80597 · mention_pk 196615
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 22:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
No references stored for this video.
Video 5I4vfH0XKBU Grant Lyon Top List at 22:15 sentiment: positive
video_pk 80216 · mention_pk 194882
Grant Lyon - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 22:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dystopian theme with a twist
  • Includes base game and expansion
  • Revised rules, components, and graphic design
  • Easier to jump into with clearer board layout
Cons
none
Thematic elements
  • Controlling workers by keeping them ignorant
  • Dystopian future
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — You have to manage their knowledge and try to keep their knowledge down.
  • Worker Placement — Euphoria is a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh The Op is also releasing the card game Tap Four.
  • Uh this is a plays two to eight players in 15 to 30 minutes and it is uh you know, a strategic card game, but maybe on the edge of lightweight to medium weight card game.
  • So, the op is creating a more mass-market friendly version of this underground hit card game.
  • So, if you like card games, then check out Tap Four.
  • And finally, Tycoon Games is releasing Everdell Emberland.
  • Uh this is a new game set in the Everdell universe.
  • Um whereas Silverfrost, which was one of the more recent Everdell versions that came out, sort of made the game tighter and more punishing, Emberland makes the game a little bit more open and a little bit more friendly.
  • And, you know, comes with the same adorable artwork and same, you know, cozy vibe to it, but still with a lot of sort of engine building and strategic decisions.
  • So, that is Everdell Emberland.
References (from this video)
No references stored for this video.
Video 7pLyT7R1iyo Stonemaier Games Top List at 25:58:40 sentiment: positive
video_pk 79961 · mention_pk 193681
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 25:58:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New 'lost and found' mechanism makes it easier to retrieve lost workers.
Cons
none
Thematic elements
  • Dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Introduces a 'lost and found' mechanism where it's easier to get back a worker lost due to pushing luck too much.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's really neat that a game like this has progression.
  • So, it gives you this feeling that I think is so brilliant in a push your luck game, where you have a chance, even if you have not rolled well throughout most of the game, that you can come down to the wire in that last turn, and you have a chance to win, even if you have two points over the course of the game. Someone else has 50. You can still win if you roll seven bells.
  • And I thought that was a really clever mechanism to put in the game, where previous to this, you always just wanted the force to be with you.
  • I really like the game that the game presents this fairly organic timer to you.
  • But I thought this was really really clever that you're scoring these special abilities based on the current trick as well.
  • But I just love that without any shuffling.
  • And I think that's such a clever twist that I really want to use it in the game where you are kind of crafting a deck but you're inserting cards in specific places in that deck and how that matters.
  • So, there's this nice, slight catch-up mechanism.
  • And so, uh I just like that. I like positive player interaction, but I also like close games, and I think this does it in a really nice way.
  • I think what this does is that lets players be themselves.
  • And I think that is so cool that these cards give you that flexibility.
  • I think that is so clever that you have a few chances to take over your opponent's cards.
  • I really appreciate when games do this, especially fairly complex games like Sanctuary.
  • And uh yeah, I think this this short-term goal system um of things to pursue, I think, is really really helpful in Sanctuary.
  • There's this shared trauma in this game cuz when this robot comes up, it hurts everybody.
  • I think it's such a clean system.
  • I really love the variability that adds and how it kind of can shape the decisions that you make on any given game. It's such a clever system.
References (from this video)
No references stored for this video.
Video uNghbNJ73oU Rules Teach at 0:05 sentiment: positive
video_pk 79612 · mention_pk 193153
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The artifact market addition is awesome and makes manipulating and getting pairs great.
  • The game provides an intense race for solo players.
  • The first green deck gives players time to build their engine before construction sites become more active.
Cons
  • The Automa players can actively work against the player by taking spots.
  • Automa players can mess up player plans by taking specific resources or spaces.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Automa deck — Used to control Automa players and simulate opponent actions.
  • Commodity Actions — Players can take actions related to specific commodities, often involving moving up tracks.
  • Faction Allegiance Track — Players move up tracks representing their faction, which can grant bonuses or trigger events.
  • Knowledge track — Players advance on a knowledge track, which can have effects on their abilities.
  • market — An artifact market where players can construct markets to gain benefits.
  • morale track — Players advance on a morale track, which can be important for certain actions or penalties.
  • Resource Management — Players collect and spend various resources like bliss, fruit, gold, and lightning bolts.
  • Set Collection — Collecting pairs of cards or resources to achieve certain goals or gain points.
  • Worker Placement — Players place workers on action spaces on the board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This really messes me up with my power. Yay! Atas, they're smart.
  • Wow, them doing markets is brutal.
  • If you like intense races for solo games, this is it.
References (from this video)
No references stored for this video.
Video nwBIh54pCUc Allies or Enemies Top 100 List at 0:55 sentiment: positive
video_pk 74372 · mention_pk 179180
Allies or Enemies - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking dystopian production value
  • Strong dice design adds character
  • Expansion Ignorance's Bliss adds variety and reduces punishing markets
Cons
  • Dice luck can be punishing in base game
Thematic elements
  • dice-driven resource management in a dystopian economy
  • A dystopian near-future marketplace society
  • story-like, atmosphere-driven with a lean, systemic feel
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — dice act as workers to trigger actions and acquire resources
  • dice worker placement — dice act as workers to trigger actions and acquire resources
  • Market/punishment dynamics — dice results influence market conditions and risk
  • Resource Management — players balance resources and dice to navigate markets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essential to think of Euphoria's dice as beautifully stylized, not just random pieces
  • unlock is essentially an escape room in a box
  • parade is an Alice in Wonderland themed card game
  • we group Unlock! together as a series, it's a puzzle-driven experience
  • Spirit Island flips the colonization theme, turning it into the defenders' story
  • there's something so satisfying about Isle of Cats—the boats, the cats, the baskets
  • Draftosaurus: pulling out dinosaurs is incredibly satisfying
References (from this video)
No references stored for this video.
Video 6oZSTSPgbes Playthrough at 0:00 sentiment: positive
video_pk 69294 · mention_pk 165728
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best worker placement games.
  • Great solo play with the expansion.
  • Engaging theme and mechanics.
  • Good quality Kickstarter components.
  • Smooth automa system that is easy to manage.
Cons
  • The host experienced a 'sneaky one two' market construction that locked them out.
  • The bots' actions sometimes worked against the player's strategy.
  • A second-hand copy was missing a component.
  • Penalties for not having stars in territories can be restrictive.
Thematic elements
  • Players are people who have been living in a dystopia and band together to spread influence to break it apart or make it work better for them.
  • a dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — Players place influence stars on markets or in faction territories to gain control and potentially score.
  • Dice Rolling — Dice are used as workers, and their values determine actions. Dice are also rolled when workers are retrieved.
  • Set Collection — Collecting artifact cards and commodities is necessary for certain actions and building markets.
  • Track Advancement — Allegiance tracks for factions are advanced through gameplay, unlocking bonuses and abilities.
  • Variable player powers — Recruits provide unique abilities to players, affecting their turn actions or bonuses.
  • Worker Placement — Players place workers (dice) in spaces, and the total value of dice determines the effect. Spaces can accommodate multiple workers, and workers can be bumped.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • worker bumping one of the best worker placement things.
  • The players are people that have been living in what we have just realized is a dystopia.
  • The bots do an amazing job with that perfect balance between like making them feel like you're competing against something but also being incredibly easy to upkeep and most of all just getting to play Euphoria solo which couldn't with the base game.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 0:49
video_pk 67045 · mention_pk 162980
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Utopia/Dystopia
  • Dystopian future
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video iYKQtjQjdEY Discussion at 28:21 sentiment: positive
video_pk 67043 · mention_pk 162961
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 28:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I was a smarter man, Oh, Mitchell, you're the smartest man. You did it, but I just in case you didn't, I had to have a little voice giving up.
  • What would a modern day like a proper modern hobby board game of life look like?
  • The fact that you're horrified by King of Stone is another one.
  • The end at the end of the day, it's more about the social experience and the social experience was so fun, so enjoyable, and so connected that as much as it would have been great to play a board game, it was like we didn't miss it.
  • The Stonemaier Games logo with little cat ears.
  • I say that because you'll see products being announced or here and I say oh we decided, you know, world peace. No, that's not happening anything now. We're doing this now you're not doing that we know so there's so many things that people put out there that are not, you know, real products or real things and I'm like aw, it's sort of like did you ever have a dream that something amazing happened cuz a lot of times I can tell when I'm in a dream.
References (from this video)
No references stored for this video.
Video PHD6p34dNSQ Rules Teach at 0:03 sentiment: positive
video_pk 66969 · mention_pk 162843
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Significantly easier to teach and understand than the earlier version due to better board design.
  • The redesigned board helps players focus on gameplay elements while still seeing the theme.
  • The parallel structure of the board factions makes learning easier.
  • The change to requiring 9 stars to win (with an extra turn for all players) is a notable improvement.
  • Removing ethical dilemmas simplifies the game.
  • The 'lost and found' mechanic for runaway workers is a substantial gameplay improvement.
Cons
  • The previous version had ethical dilemmas which are now removed.
  • In the previous version, runaway workers were gone permanently, which is now changed.
Thematic elements
  • low-level managers managing workers (dice) to keep them dumb and happy in a dystopia, racing to gain stars representing authority.
  • dystopian world
Comparison games
  • original Euphoria
Mechanics (from transcript analysis)
  • Area Majority — Placing stars on market tiles to gain points, with the possibility of placing multiple stars on the same tile.
  • Dice Placement — Dice represent workers, and their numbers represent knowledge.
  • Resource Management — Players generate and spend commodities and resources to gain other benefits or points.
  • Set Collection — Players collect artifact cards which can be used to gain stars.
  • Worker Placement — Players place workers on action spaces to perform actions. Some spaces are bumpable, and there's a cost (morale) to place multiple workers with the same value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this version of the game is significantly easier to teach and understand and learn than the earlier version of the game because of a better, more intentional board design than the previous version.
  • The backside is a grayscale side, exact same gameplay, but with only the graphic design elements and a little bit of the art in full color. But most of the art is in grayscale and that can help players focus on the gameplay elements of the game while still seeing the theme that's going on in the background.
  • players have nine stars to place, but they actually have 10 total stars and that is because at the end of the game when someone places their ninth star, every player gets one more turn.
  • Previously, if you did a knowledge check, and one of your workers ran away, a concept that you want to talk to players about a few turns into the game, that worker was just gone. Now, that worker goes to the lost and found.
References (from this video)
No references stored for this video.
Video Am4RMCJ_foE Unboxing at 0:10 sentiment: positive
video_pk 66970 · mention_pk 162844
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Significantly easier to teach
  • Looks better
  • Artifact cards are smaller and fit better on the board
  • Easier to get back runaway workers
  • Makes the game much better
  • Huge amount of replayability
  • Combined expansion elements into the rulebook
  • Updated layout of the rulebook
  • Clarified rules in the rulebook
  • Made the game a little bit faster by reducing the number of stars to trigger the end game
  • Added art to artifact markets
  • Added iconology to artifact markets
  • Makes markets a little bit easier to do
  • Removed fiddly rules and made the process of placing stars simpler
  • Helps mitigate a little bit of bad luck
Cons
  • Original board made Euphoria fairly difficult to teach
  • Original artifact cards were full size and didn't fit well
  • Original implementation of star placement caused confusion and added setup time
  • The original worker runaway mechanic was expensive to recover from
Thematic elements
  • workers in a dystopia
  • dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The original game had specific places for stars with potential area majority, which has been removed.
  • Drafting — Players choose from face-up artifact cards in the bizarre.
  • Knowledge check — A check performed by rolling worker dice, summing their knowledge to determine outcomes.
  • Resource Management — Players track resources and commodities on player mats.
  • Set Collection — Players can pay two identical artifact cards to visit a market, encouraging collection of pairs.
  • Worker Placement — Players place workers, and there's a rule about paying morale to place additional workers with the same number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So yeah, I'm I'm really excited to get this out in the world and to see people learning Euphoria a lot quicker and to experience this kind of bright and cheery dystopia.
References (from this video)
No references stored for this video.
Video SeycEOr1s1w Review at 0:08 sentiment: mixed
video_pk 66511 · mention_pk 162080
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting take on dystopia in a Euro game
  • Streamlined and cleaner board in the essential edition
  • Turns move pretty quickly
  • Scales well for 2-6 players
  • The concept of mandatory happiness is engaging
Cons
  • Theme can be hard to fully integrate
  • Some mechanics feel dated
  • Dice mechanism can lead to dice running away, making it risky to use more dice
  • The large number of unused cards (recruit cards) is an oddity
  • Special powers are not particularly strong or interesting
  • Possibility of being mathematically eliminated from winning before the game ends
  • Some rough edges and weird rules
Thematic elements
  • mandatory happiness
  • dystopian future
Comparison games
  • Voyages of Marco Polo
Mechanics (from transcript analysis)
  • Area Control — Placing stars on construction sites grants benefits and can influence subsequent actions or restrictions for other players.
  • Dice Placement — Players place dice on action spots on the central board, either on gray squares with immediate costs/benefits or on larger spots where the sum of pips determines the benefit.
  • Set Collection — Players collect artifact cards which can be traded in sets to place stars.
  • Track Advancement — Players can advance up faction tracks, which can yield resources or trigger other game effects.
  • Variable player powers — Each player receives a faction alliance card which provides an ongoing special power and faction benefits.
  • Worker Placement — Players use dice as workers to place on action spots on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a dystopia future where everyone is happy to work there mostly because you mandatory happiness.
  • Knowledge in this game, because this is a dystopia, is bad. You want to keep your people dumb as uh with low knowledge as possible.
  • If you have 16 or more knowledge, one of your dice is too smart, figures out they're living in a dystopia, and runs away to the runaway workers area.
  • The biggest one that sounds cool in theory but doesn't play out well in practice is the dice mechanism where you roll your dice and if they're too high you'll lose one.
  • There's just enough of those mechanical concerns. 6.5. I like it. Don't love it.
  • Have some bliss. I'm Tom. I'm Chris. See you later. High on life.
References (from this video)
No references stored for this video.
Video Hf1Mty_X6lE Allies or Enemies Top 100 List at 10:21 sentiment: positive
video_pk 66458 · mention_pk 161924
Allies or Enemies - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic integration with mechanics
  • expansion enhances two-player and solo play
Cons
  • abstracted to some players; may require setup time
Thematic elements
  • dice placement and resource management under a dystopian vibe
  • dystopian society with competing civilizations
Comparison games
  • Euphoria: Build a Better Dystopia (expansions)
Mechanics (from transcript analysis)
  • Dice Placement — dice become resources and power the actions of four factions
  • hidden/four faction dynamic — each player controls a faction with its own goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an interesting mix of card Drafting and tile placement
  • the asymmetry is fascinating
  • it's a really clever game
  • this is a racing betting game
  • the cluster of eight cards can be incredibly powerful
  • it's a cozy, cooperative puzzle
  • the engines really click when you chain the bonuses
  • it's a game of inches
References (from this video)
No references stored for this video.
Video 0mg9mlboDf4 Maple University Rules Overview at 4:24 sentiment: positive
video_pk 66094 · mention_pk 160628
Maple University - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has unique mechanics where you need to spend your turn to retrieve your worker as well as to place it.
  • Doesn't have the upkeep face like most worker placement games.
  • Plays up to six players.
  • It is one of our to-go games if we have a logic group in our friends when they come around for game night.
Cons
  • Some elements in the base game can be imbalanced.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Unique mechanics where you need to spend your turn to retrieve your worker as well as to place it and it doesn't have the upkeep phase like most worker placement games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ignorance is bliss, expansion to add to your euphoria base game.
  • The main feature of the expansion is a new set of market tiles and a new set of recruit cards.
  • This expansion is mainly a patch, like in video games. It's an upgrade patch to the best game.
  • It does make gameplay better as it corrects some of the elements in the best game that people may find a little imbalanced.
  • The additional elements for this expansion is the solo mode components and rules which is really key for more flexibility for solo gamers.
  • We hope that the rules of you give you some overall idea on how this expansion suits in the base game.
  • Finally, before yeah ignoring is placed expansion path with honors.
References (from this video)
No references stored for this video.
Video E_ClsyveJXg Allies or Enemies Top 100 List at 12:42 sentiment: positive
video_pk 65806 · mention_pk 159661
Allies or Enemies - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 12:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • theme-mechanics fusion is strong
  • expansion enhances two-player experience
Cons
  • base game sometimes feels imbalanced without expansion
Thematic elements
  • orwellian-sounding city-building with dice
  • Dystopian society under resource pressure
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — place dice to activate resources and construct buildings; dice values drive actions
  • Dice placement / resource management — place dice to activate resources and construct buildings; dice values drive actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very cozy game
  • this game can be so so mean
  • it's like Pandora's box of but like a good Pandora's Box
  • the theme and mechanics mush together like magic
References (from this video)
No references stored for this video.
Video n2EToqkUnRQ Review at 0:04 sentiment: positive
video_pk 65780 · mention_pk 159561
Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The recruit system is neat and adds variety.
  • The 'take your dice or place a die' system keeps the game moving and players engaged.
  • Great production values, looks wonderful on the table.
  • Resource tracker cards are a huge time-saver.
Cons
  • Not as cinematic as initially thought; decision cards ended up being a minor part.
  • Plays best with 5 or 6 players; with 2 or 3, several factions are not interacted with.
  • Needs to be played at pace; slow players can make the game drag.
Thematic elements
  • Overthrowing a dystopian society by building a power base as a mid-level manager.
  • A world where people are told it's a utopia but it's actually a dystopia.
Comparison games
  • Lords of Waterdeep
  • Viticulture Essential Edition
Mechanics (from transcript analysis)
  • area influence — Accumulating influence (stars) across the board and increasing faction influence by placing dice in bury locations.
  • Dice Placement — Dice are placed on locations, and benefits are gained based on the value of the dice or the total value of dice in a location.
  • Hidden Role/Objective — Players have one open and one hidden recruit, impacting which factions they support.
  • Resource Management — Gaining commodities, resources, and money is a key part of the game.
  • Set Collection — Gaining commodities in order to get cards and resources, which are then converted into stars (victory points).
  • Worker Placement — Players place dice (representing workers) on various board locations to gain benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • better dystopia in about three minutes
  • it is a paradox a relatively simple game that is difficult to explain because all the systems are so interconnected
  • the take your dice or place a die system is excellent it keeps the game moving with great rapidity and keeps players engaged
  • the single best thing about this game is the resource tracker cards I don't know why every resource management game doesn't come with these as they are a huge time-saver
  • it is also a game that needs to be played at pace and even one slow player can make the game drag far more than most
References (from this video)
No references stored for this video.
Video 5WBwRH5pH_o The Mill Review at 0:06 sentiment: positive
video_pk 65562 · mention_pk 159278
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a humorous flair
  • New edition is more streamlined
  • New board is visually streamlined and more intuitive
  • Lost and found mechanic is an interesting adjustment
  • Still a wonderful game and usable
Cons
none
Thematic elements
  • Dystopia
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Allegiance tracks and construction sites where tiles are placed are mentioned, suggesting an element of area control.
  • Resource Management — Players manage resources like gold and use them for actions, as indicated by the discussion of paying for actions and resources.
  • Set Collection — Artifact cards are mentioned as being collected, and the artifact market is discussed.
  • Worker Placement — The game involves placing workers, and there's a mention of a 'lost and found' area where workers go if they get too smart, and can be brought back for food.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Build a Better Dystopia isn't it anywhere on here.
  • You would either play with the ones that are recruits or the other. Now, Jamie has them all combined into one.
  • Jamie has gotten rid of those ethical dilemma cards just because kind of streamlines it more and that also highlights one of the big differences is that you only play to nine stars versus 10.
  • So, instead, they run away and they go here. And for one food, you can bring them back.
  • The arrows always point exactly to what you're getting, so it's more intuitive in a kind of more streamlined way.
  • I can see why Jamie wanted to kind of make that a little bit more streamlined.
References (from this video)
No references stored for this video.
Video 5WBwRH5pH_o The Mill Review at 0:23
video_pk 65562 · mention_pk 159279
The Mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Dystopia
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Build a Better Dystopia isn't it anywhere on here.
  • You would either play with the ones that are recruits or the other. Now, Jamie has them all combined into one.
  • Jamie has gotten rid of those ethical dilemma cards just because kind of streamlines it more and that also highlights one of the big differences is that you only play to nine stars versus 10.
  • So, instead, they run away and they go here. And for one food, you can bring them back.
  • The arrows always point exactly to what you're getting, so it's more intuitive in a kind of more streamlined way.
  • I can see why Jamie wanted to kind of make that a little bit more streamlined.
References (from this video)
No references stored for this video.
Video Kvo0TfuXTZo the mill Unboxing at 0:04 sentiment: positive
video_pk 65505 · mention_pk 159193
the mill - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The expansion is folded in.
  • The board looks different and the host is excited to play on it.
  • The color gradient on the board is loved.
  • The game trays are functional.
  • Components are nicely bagged.
  • There are six player colors.
  • The dice are loved with little gears.
  • The box has plenty of space for organization.
  • It's nice that everyone will have fixed cards.
Cons
  • The host might miss the old board.
  • One punch board was already punched out.
  • There is no yellow player color.
  • Five cards were printed without their icons and are replaced.
  • The reboxing on camera is starting to be regretted.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Aids showing commodities and resources are presented.
  • Solo Play — The solo book and solo cards are shown, and the host mentions playing solo games, although not often.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to try to do my best not to compare this to the other version because we have a comparison video already.
  • this board looks different than the old one. I'm excited to play on this one, but I might miss the old one, too.
  • I do love the color gradient going down.
  • I love the dice and this the little gears.
  • I'm super excited to play this.
  • I'm excited to get this essential edition to the table and talk about it in a future video.
References (from this video)
No references stored for this video.
Video 6I-Vj--JVqU Stonemaier Games Playthrough at 0:14 sentiment: positive
video_pk 65503 · mention_pk 159191
Stonemaier Games - Euphoria: Build a Better Dystopia video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorful board is fun.
  • Hidden character abilities can be strong.
  • Sharing allegiances can be an interesting approach.
Cons
  • One player felt they couldn't keep up.
  • One player felt they didn't draw the right cards.
Thematic elements
  • Middle management in a dystopian society, striving to build a utopia.
  • A world thought to be a utopia, but is actually a dystopia.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The game involves gaining authority and control over the world, with players racing to place stars.
  • Dice Rolling — Dice are used as workers, and their values are important for placement. Rolling dice also triggers checks.
  • Hidden roles/allegiances — Players have hidden allegiances that influence gameplay and can be revealed.
  • Knowledge check — When workers are returned, a knowledge check occurs, and if the knowledge is too high, the worker is lost.
  • Resource Management — Players collect and spend resources like food, water, bliss, energy, stone, and iron.
  • Set Collection — Players collect artifact cards and other components to fulfill objectives.
  • Track progression — Players move markers along various tracks to gain benefits or trigger abilities.
  • Worker Placement — Players place dice (workers) on board locations to gain resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You've just destroyed my progress.
  • My dreams.
  • Now, the way this game works is we are middle management in this world that we thought was a utopia. But plot twist, it is indeed a dystopia.
  • Now, intelligence in the game is key because you you want your workers to have high morale, so be happy, but not be too smart because then they'll realize they're working within a dystopia and they'll probably want to escape and get out of there.
  • The Wastelands. The Wastelands. They rose from the dead and they took the game
  • For the question of the day, how would you resurrect a dystopia and make it into a utopia?
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 70
Game Deep Dive
View on BoardGameGeek