Game Info
Year
2020
Collection
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Description
Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game, including:
Weather cards that impose challenging limitations to overcome.
Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities.
Big Critters are unique workers with interesting and helpful abilities, who also serve as trusty mounts.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 0 ·
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Video CaOpMr69W9k
Board Games UnLocked Review at 15:04 sentiment: positive
video_pk 115964 · mention_pk 328922
Click to watch at 15:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds significant thematic depth and complexity.
- Artwork is phenomenal and appealing.
- Weather cards provide interesting challenges and force adaptation.
- Map tiles offer engaging end-game objectives.
- Big Critters are a fun and mechanically interesting addition.
- Does not steamroll the base game's mechanics.
- Offers good choices with discovery cards.
- Considered the best of the three expansions reviewed.
Cons
- Recommended not to include other expansion material, though this wasn't strictly followed.
- The lack of an extra worker in Spring is a notable drawback.
- The saddles for the big critters are very tight and may cause chipping.
- Wish more cards were added to the main deck that tied into this expansion thematically.
- Can feel a bit odd as an add-on that doesn't directly interfere with the main game flow.
- Potential conflict with other expansions like Pearlbrook due to resource management.
Thematic elements
- Journeying through different weather conditions and terrains.
- Spire Crest
- Seasonal progression with weather effects and map exploration.
Comparison games
none
Mechanics (from transcript analysis)
- Big Critters — Introduces 'big critters' with special abilities that can act as workers and provide unique advantages.
- Discovery cards — Adds new cards with various effects, including points, instant abilities, and affecting other players.
- Map Tiles — Players collect map tiles to build their own adventure, offering end-game scoring opportunities.
- Weather cards — Introduces weather cards that affect gameplay each season, requiring players to adapt their strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- whatever Starling Games is doing they need to just keep doing it because it is just working the things that they've done forever del
- out of all of them spire crest is by far the most difficult one I guess and that's like with quotes around it because I don't think any of these are difficult in any way it just gives you more options and worker placement spots to do
- spire crest adds substantial complexity to ever know when playing spire crest it is recommended that you do not include other expansion material
- spire crust is really cool and thematic and opens up a lot more outside of game mechanics mechanics if that makes any sense
- the biggest thing and the coolest thing of spire crust are these weather cards
- I would say go out and get like spire crest is all it's up none of these expansions not even pearl brook is a must right but aspire crust out of all three of them is my favorite
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