Game Info
Year
2019
Players
1-4
Age
13+
Playtime
75 min
Complexity
2.7/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
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Description
Expansion where players deploy frog ambassadors to gather pearls from the river and build aquatic wonders beneath the great tree
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
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Video hzZ5zty53PU
Rules Teach at 0:52 sentiment: neutral
video_pk 67375 · mention_pk 163478
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Pearl gathering, river exploration, adornment and wonder scoring
- River-based expansion for Everdell featuring frog ambassadors and pearl collection
Comparison games
- Everdell
Mechanics (from transcript analysis)
- Adornment and wonder bonuses — Adornments give immediate bonuses and end-of-game VP bonuses based on card text
- end game bonuses — Adornments give immediate bonuses and end-of-game VP bonuses based on card text
- Frog ambassador river actions — A Frog ambassador can be placed in river spaces to gain pearls, with prerequisites and occupancy rules
- Leftover pearls scoring — Pearls not spent are worth points at the end of the game (2 points each)
- Pearl economy — Pearls are earned via river actions and can be spent to build adornments or wonders
- Spending pearls for points — Two main spending avenues: adornments and wonders, with pearls often requiring resource costs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pearls the game introduces a few ways all revolving around the river to gain pearls and then introduces two ways to spend those pearls for extra points and these are in the form of your adornment cards and the wonders
- Leftover pearls are worth two points each
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