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Everdell: Mistwood

Game ID: GID0452762
Game Info
Year
2024
Players
1-4
Age
10+
Playtime
40 min
Complexity
2.9/5
Collection
Your Tier
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Description

Everdell expansion adding a misty forest module with new cards and mechanics

Description

Everdell expansion adding a misty forest module with new cards and mechanics

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video s_SrGpmrYeU Where There's A Wilz, There's a Play Top 10 List at 20:25 sentiment: positive
video_pk 86597 · mention_pk 224623
Where There's A Wilz, There's a Play - Everdell: Mistwood video thumbnail
Click to watch at 20:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • makes solo play feel like an actual opponent
  • adds depth to the Everdell system with night weave/character interactions
Cons
  • solo-specific mechanics can be dense for casual players
Thematic elements
  • story of forest city-building and seasonal change
  • Evergreen forest with modular opponents
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • Card Drafting — you assemble cards to optimize worker actions and scoring
  • Card drafting and tableau-building — you assemble cards to optimize worker actions and scoring
  • single-board solo opponent — Mistwood provides a sophisticated solo automaton to simulate opponent play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stampede mode where it like wiped out cards and moved across
  • I thought that was a really interesting mechanic
  • Everdell Mistwood is my number one pick for expansions
  • River Valley Glass Works River Glass and Sundries is my number one pick for expansions
References (from this video)
No references stored for this video.
Video 6FsMhWcDYfg Get into games Analysis at 31:01 sentiment: positive
video_pk 86446 · mention_pk 223606
Get into games - Everdell: Mistwood video thumbnail
Click to watch at 31:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds substantial crunch and variability; it is very different from base Everdell
  • The spider theme is flavorful and memorable
Cons
  • Can be very punishing and not ideal for all players
  • Some iconography and rule details require careful study
Thematic elements
  • arachnid-centric management; intense meadow interactions
  • A spider-haunted forest edge with night-themed personality mechanics.
  • whimsical yet menacing night-world flavor
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • Big critters and new animal types — Adds large critters, with unique interaction rules and scoring opportunities.
  • Night weave and personality variants — Spider has a personality that alters actions and scoring in the meadow.
  • Solo mode with Rog Wart (the rat) — A solo antagonist that competes for spaces and cards
  • Spider meadow control — The spider blocks meadow spaces and adds web tokens affecting card access.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my favorite board game of all time
  • the art is stunning from Andrew Bosley
  • base Everdell is absolutely fine by itself
  • Mistwood is mean but deliciously crunchier
  • New Leaf adds a train to the right hand side of the board
References (from this video)
No references stored for this video.
Video ah0ZN8SKrgU Hungry Gamer Discussion at 34:03 sentiment: positive
video_pk 85347 · mention_pk 218473
Hungry Gamer - Everdell: Mistwood video thumbnail
Click to watch at 34:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly recommended by most people spoken to.
  • Interesting core mechanic of actions changing.
Cons
  • Hasn't been played yet, despite being sent a copy.
Thematic elements
  • Finding artifacts and reconstructing them.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Removal — When an action is taken on some spaces, that action goes away and becomes a new action.
  • Tableau Building — Players build a tableau of cards.
  • Worker Placement — Players use worker placement mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is disrespectful of me to do something with my evenings.
  • There is a special circle of hell for people who show up to a graduation with an air horn.
  • I really appreciate El Paso, you know, taking pretty much that same experience but distilling it down to the essential moves and it's a quick I don't know how long it took us. Less than an hour.
  • It's really hard and it can be really swingy.
  • You don't always have to teach a new game. Sometimes it's good to go back to something you know people like.
  • It is hard to teach because of the exact thing that I watched Don's face get confused about when you say you're in my garden. I'm in your garden.
  • It is chesslike in that you just try to optimize your moves over everybody else's moves.
  • It's a heavier game than I usually like, but I just think it's really clever the way it's put together.
  • The timer fits the theme in this game. You're driving 50 miles an hour in traffic trying to fight off bad guys.
  • Definite Spy Hunter vibes from this game.
  • The dice represent nature, which screws up your whole plan for that magic.
  • If you're going to play Twilight Imperium, you need to drink water, hydrate or not play.
  • And so Gunnet is a game that was sent us specifically reached out to me, asked me if we wanted to cover and they were interested in us covering it on this podcast, which is a first first time.
  • The core of the game is having the discussion of, okay, well, I'm going to give you this because you're going to act first and the first thing that's going to happen is we're going to drive the car to the left one space and then you're going to shoot.
  • I usually don't like a game with a timer, but you know, the timer fits the theme in this game. You're driving 50 miles an hour in traffic trying to fight off bad guys.
  • For a game that's seems like it's about making you feel stressed out for a brief moment and then that stress turns into moments of joy and glory. Like I think it accomplished that more often than it didn't.
  • The other game is Rollin One, uh, which is a golf game. Again, small footprint. It's a small box.
  • You take turns designing the course. So you take a number of cards that represent parts of the the you know the golf course and you put them together.
  • The golf clubs are represented by dice. So there's a d20, d12, d10 and so on.
  • And so there's actually some serious strategy to picking your club.
  • I thought it was very clever and I think both of the games are pretty darn thematic.
  • Make sure you are in the mood for the thing that you're going to partake.
References (from this video)
No references stored for this video.
Video oZ7zAeKX7QY Rules Teach at 0:06 sentiment: positive
video_pk 69796 · mention_pk 166511
Everdell: Mistwood video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for solo players.
  • Adds significant replayability to the base game.
  • Night Weave is an active and engaging solo opponent.
  • The layered difficulty options are well-implemented.
  • The inclusion of new farm cards adds interesting choices.
Cons
  • Idel (Night Weave's board) can be a table hog.
Thematic elements
  • the fair valley surviving the webt takeover of the clever spider night weave and an army of spiderlings
  • deep within the wood
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • Card Play — Players play cards from their hand to their city, sometimes with costs or benefits.
  • Resource Management — Players gather and spend resources like berries, wood, resin, and pebbles to play cards.
  • Set Collection — Players aim to collect sets of cards or achieve certain goals for points.
  • Solo opponent AI — Night Weave acts as an automated opponent with specific actions and behaviors.
  • Tableau Building — Players build a city of 15 spots using cards, which can sometimes go beyond 15 spots.
  • Variable player powers — Night Weave has different personalities and difficulty levels that change her behavior and the game's challenge.
  • Worker Placement — Players use workers (spiderlings for Night Weave) to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So much variability, so much to do for the solo mode, this is perfect for The Soloist to give your idal games a whole burst of life.
  • Night weave is not an easy opponent and made more difficult by some additional modules that you can layer on top.
  • Yeah this makes it much more tense it's so much better good job team.
  • This is what I love about this game there's so many decisions I want to do everything at once and I can't because the turn's passing back and that's what was missing from rugart.
References (from this video)
No references stored for this video.
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