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Evo box art

Evo

Game ID: GID0118591
Collection Status
Description

217,453,883 years, seven months and 26 days before our time, the first dinosaurs left their home in the sea and climbed onto the land. The ever-changing climate was their first adversary, forcing them to remain constantly on the move. But weather was not their only problem. In order to survive and flourish, they had to evolve, and to do it quickly!

In Evo, you control the survival and evolution of a species of dinosaurs called Dinos. You guide their migrations to temperate climates, you acquire the perfect genes to develop your Dinos and mutate them, and you push out other creatures that have yet to learn the meaning of the term "dominant species". At the end of the game, you and your Dinos will not be the winners unless you've evolved more quickly and successfully than everyone else.

Each turn is divided into six phases, in which Dinos move, fight, reproduce and evolve to ensure that their species has the characteristics to survive the various perils of prehistoric life. Players earn and spend mutation points to adapt their species for survival – but don't spend all of them as the remainder are counted to determine the winner.

With every round of play a meteor moves one step closer to earth. When the meteor strikes (determined partly by dice), the game ends!

Year Published
2001
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 0 · neg 1
Mentions per page
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Showing 1–4 of 4
Video 8F9D1Jjtf0A Board Game Garden general_discussion at 5:09 sentiment: positive
video_pk 36288 · mention_pk 108659
Board Game Garden - Evo video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and play solo
  • color-dense, satisfying puzzle feel
Cons
  • mechanics may feel familiar to polyomino fans without new twists
Thematic elements
  • extraterrestrial discovery and color-based polyomino placement
  • alien/space-themed puzzle
  • abstract, color-driven storytelling through puzzle pieces
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write with polyomino placement — roll dice and place color-morted polyomino shapes into a grid/brain-like pattern
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really enjoyed it
  • I absolutely love this one I love the art of this one too and this one will definitely be one that I choose to bring traveling and stuff in the future. I really really like it
  • I freaking loved it. I am so, so happy that I have it in the collection
  • I absolutely love it and I'm excited to hop into those
  • I love engine-building games
  • I absolutely love the solo I've heard a ton of good things about the solo from a few of the people in the board game Garden solo community
  • I think it's very cool that you can name the baby too; it just makes me very happy
References (from this video)
No references stored for this video.
Video o0mfShFnxIw Board Gaming Doctor top_10_list at 11:50 sentiment: positive
video_pk 34951 · mention_pk 104198
Board Gaming Doctor - Evo video thumbnail
Click to watch at 11:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lagranha-inspired with a richer weight and theme
  • multi-use cards provide varied strategic options
Cons
  • older re-implementation lineage may affect accessibility
Thematic elements
  • farm management with animals and crop production
  • agriculture/farming tableau-building
  • workshop/agrarian narrative with goat-tracking mechanics
Comparison games
  • La Granja
  • Agricola
Mechanics (from transcript analysis)
  • central objective tracking — achieving farm objectives listed on the cards
  • goat-track mechanic — a track (goats) influences end-game scoring and bonuses
  • Tableau-building with multi-use cards — cards provide multiple activation options and farming bonuses
  • Track advancement — a track (goats) influences end-game scoring and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like that aspect of keeping track of resources with dice
  • I thought it was really clever how it was handled in this game
  • this game is highly interactive it's hard to appreciate it based off of what you see here
  • I would love to see this game get that support and can be more widely available soon
  • I really enjoyed it I like the concept of it and I would want to return to it to see if it still holds up mechanically
  • this game has a lot of hand management and deck management as well you go through pretty much your entire deck
References (from this video)
No references stored for this video.
Video 3CYTaF7WULo unknown top_10_list at 12:02 sentiment: positive
video_pk 32185 · mention_pk 95061
unknown - Evo video thumbnail
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elevates a Gift-series style into a fuller, themed abstract
  • strong visual appeal and tactile components
Cons
none
Thematic elements
  • modest theme augmentation of an abstract
  • hex grid territory control
  • theme-forward abstraction with spatial strategy
Comparison games
none
Mechanics (from transcript analysis)
  • area control / territorial lines — placing discs to form lines and claim territories on a hex grid
  • token interaction (windmills / structures) — discs interact with board features that modify control and space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We gamified it.
  • This is the board game version of DigDug.
  • 90% done. I adore the game.
  • It's so silly. It is so fun and I don't think very many people know about it.
  • It is love at first sight.
References (from this video)
No references stored for this video.
Video 4fq7up76-to John Perez general_discussion at 19:41 sentiment: negative
video_pk 2633 · mention_pk 93807
John Perez - Evo video thumbnail
Click to watch at 19:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • interesting ideas and thematic potential
  • well-produced components
Cons
  • forgettable overall experience
  • less engaging than other titles in the author's collection
Thematic elements
  • investment, risk, and strategic timing
  • economic simulation with stock-market flavor
  • economic negotiation with hidden information
Comparison games
  • Dr. Microbe
  • Panic Mansion
Mechanics (from transcript analysis)
  • cards and hidden information — cards determine actions; players keep funds in offshore accounts and a personal safe
  • memory — cards determine actions; players keep funds in offshore accounts and a personal safe
  • stock market-like value escalation — players manage resources and try to maximize value increases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the crypto absolutely gets actual love
  • it's probably going to be the best party game of 2018
  • I think the crypto is a flawless game
  • it's this perfect little box of what I think party games should be in 2018
  • I absolutely love New York Slice
References (from this video)
No references stored for this video.
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