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Expedition to Newdale box art

Expedition to Newdale

Game ID: GID0119491
Game Info
Year
2019
Collection
Rating
Mechanic profile
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Description

Expedition to Newdale is the new Oh My Goods! (2015) card game from renowned designer Alexander Pfister. In this board game adaption of the successful card game, 1 to 4 players from 12 and up compete in different chapters to experience the world of the Longsdale kingdom once again. The story of Expedition to Newdale starts about five years after the events from Oh my Goods! Escape to Canyon Brook, but you don’t need to know the prequels at all. Each chapter of the game lasts about 90 minutes which adds up to around 12 hours of exciting campaign gameplay. And when you found your favorite chapter while playing the campaign, you can always come back and play it again to have even more fun!

At the beginning of the game you have your personal board, a coal mine as your start building and 5 hand cards. Depending on which chapter you are playing, the appropriate game board sits in the middle of the table. Each round is divided into 5 phases which are played in order (or partially parallel, once you become more familiar with the game). In phase 1, a new event is revealed which usually alters the course of play in this round slightly (e. g., by introducing new buildings). Additionally the event card shows a fixed amount of workers which are available this round. An information which is much appreciated, as you have to place your action markers in phase 2. The latter are numbered 1 — 4 which is important for phase 4 and means that you need to plan ahead. But first phase 3: in this phase, more workers are drawn from a bag and get added to the others. This means that productions which would have been impossible before (because workers were missing) are now easily done. Pushing your luck might be beneficial! Phase 4 is the opposite to phase 2. Instead of placing your workers, you resolve their chosen action in order of their numbers. We hope you had a backup plan in place if your desired workers were not drawn in phase 3, because this can trigger an unpleasant chain of events! Not enough workers could mean that a production does not happen, which then means that you might not have enough money to build the building with your second action marker. Oh, and your third marker was planned to directly produce in the newly built building? Well, where there is no building, there’s no place to produce in, right? Clearly: planning ahead, a little luck and good alternatives are the way to success. In Phase 5, all players can either use a free building action or draw new hand cards. The last phase is used to resolve all buildings which do not need workers, e. g., an automatic coal production or a building which offers the conversion of a certain good to victory points. Afterwards the next round starts, of which you play a total of seven. A final scoring at the end of round seven will then show if you win or lose.

Description

Expedition to Newdale is the new Oh My Goods! (2015) card game from renowned designer Alexander Pfister. In this board game adaption of the successful card game, 1 to 4 players from 12 and up compete in different chapters to experience the world of the Longsdale kingdom once again. The story of Expedition to Newdale starts about five years after the events from Oh my Goods! Escape to Canyon Brook, but you don’t need to know the prequels at all. Each chapter of the game lasts about 90 minutes which adds up to around 12 hours of exciting campaign gameplay. And when you found your favorite chapter while playing the campaign, you can always come back and play it again to have even more fun!

At the beginning of the game you have your personal board, a coal mine as your start building and 5 hand cards. Depending on which chapter you are playing, the appropriate game board sits in the middle of the table. Each round is divided into 5 phases which are played in order (or partially parallel, once you become more familiar with the game). In phase 1, a new event is revealed which usually alters the course of play in this round slightly (e. g., by introducing new buildings). Additionally the event card shows a fixed amount of workers which are available this round. An information which is much appreciated, as you have to place your action markers in phase 2. The latter are numbered 1 — 4 which is important for phase 4 and means that you need to plan ahead. But first phase 3: in this phase, more workers are drawn from a bag and get added to the others. This means that productions which would have been impossible before (because workers were missing) are now easily done. Pushing your luck might be beneficial! Phase 4 is the opposite to phase 2. Instead of placing your workers, you resolve their chosen action in order of their numbers. We hope you had a backup plan in place if your desired workers were not drawn in phase 3, because this can trigger an unpleasant chain of events! Not enough workers could mean that a production does not happen, which then means that you might not have enough money to build the building with your second action marker. Oh, and your third marker was planned to directly produce in the newly built building? Well, where there is no building, there’s no place to produce in, right? Clearly: planning ahead, a little luck and good alternatives are the way to success. In Phase 5, all players can either use a free building action or draw new hand cards. The last phase is used to resolve all buildings which do not need workers, e. g., an automatic coal production or a building which offers the conversion of a certain good to victory points. Afterwards the next round starts, of which you play a total of seven. A final scoring at the end of round seven will then show if you win or lose.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 0v69nJ_XwpY Getting Games Discussion at 6:58 sentiment: mixed
video_pk 63481 · mention_pk 156894
Getting Games - Expedition to Newdale video thumbnail
Click to watch at 6:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Streamlines and expands on the Oh My Goods/ Royal Goods concept into a full board game
  • Scenario variety and evolving maps add depth
  • Hidden goals and regional bonuses create multiple viable paths to scoring
Cons
  • Can be daunting to new players; requires familiarity to dive in smoothly
  • Occasionally overshadowed by other games at conventions
Thematic elements
  • production chain / factory activation
Comparison games
  • Oh My Goods
  • Royal Goods
  • Maracaibo
  • Marco Polo - Maracaibo
  • The Magnificent
Mechanics (from transcript analysis)
  • Activate factories using workers and cards — Choose which factories to activate each round, using neutral workers and front-of-hand cards.
  • Card-row purchases and map-based bonuses — Discard cards to buy new buildings; a map with regions provides bonuses and points.
  • Hand management with activation costs — Each card dictates how it can be activated and what is needed to do so; some cards discard to activate others.
  • Resource and money economy — Brown cubes track resources; money is spent to activate/build cards.
  • Resource management — Brown cubes track resources; money is spent to activate/build cards.
  • Scenario / Mission / Campaign Game — There are multiple scenarios with different event cards and maps, enabling emergent storytelling.
  • Scenario-based progression — There are multiple scenarios with different event cards and maps, enabling emergent storytelling.
  • worker placement — Choose which factories to activate each round, using neutral workers and front-of-hand cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the slowest azul' game by far
  • I liked New Dale quite a bit
  • I think there were some cool streamlining things that happened overall by having the amount of stuff that you have to make stuff be less streaky
  • this is a deck-building style game
  • I might have a chance to try it again at some point in the future
  • I don't think I'm super excited to keep playing
References (from this video)
No references stored for this video.
Video 4nvMyg_pbIU DaniCha Discussion at 0:29 sentiment: positive
video_pk 60989 · mention_pk 153380
DaniCha - Expedition to Newdale video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality components (wooden pieces, well-segregated components)
  • Well-packed and organized shipping with protective foam
  • Separation by player colors (four colors) and clear color choice
  • Solo mode with labeled solo deck and prep for play
Cons
  • Card edges described as white-edged, which can look dirty over time
  • Some card/card-pile distinctions are not immediately clear from the packaging
Thematic elements
  • Array
  • New Dale (fictional)
  • Choose-your-own-adventure style
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expedition to New Dale
  • this is expedition to new dale uh this might be a long game to make a video out of
  • I traded Newton for this one so I definitely wanted to give this a try
  • I love when there's wooden components
  • shout out to phil for packing this so nicely for me to show this in such a organized fashion
  • this game looks like it's got that aspect to it
References (from this video)
No references stored for this video.
Video NkA-nQahWwQ Board Games for One Top List at 43:40 sentiment: positive
video_pk 31797 · mention_pk 93697
Board Games for One - Expedition to Newdale video thumbnail
Click to watch at 43:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • campaign-driven with a strong euro flavor
  • deep production and chaining systems
  • interesting progression through chapters
Cons
  • solo play is not as complete as multiplayer
  • rules can be dense for new players
Thematic elements
  • economic engine, production chains, exploration
  • expansion into new lands with campaigns and layered economies
  • campaign/story-driven with scenario-based goals
Comparison games
  • Catan
  • Carcassonne
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • production_chains — chain together resources and goods to create efficiencies and bonuses
  • scenarios_and_campaigns — play through chapter-based missions with escalating difficulty and objectives
  • tile_and_collection_system — draw and place tiles to build and upgrade your empire
  • worker placement — place workers to activate actions across the board and on a chateau-like board
  • worker_placement — place workers to activate actions across the board and on a chateau-like board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tagline says it all what do we got here collect and trade resources to build up the island of Katan it's all you do
  • you can trade with another player it can be even uneven doesn't matter or you can trade with the bank at quite a loss or you can trade with a port if you've got a settlement on a port for a better deal
  • the goal of the game is to have the most points you gain points by having the most built City
References (from this video)
No references stored for this video.
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