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Expeditions box art

Expeditions

Game ID: GID0119547
Game Info
Year
2023
Players
1-5
Age
14+
Playtime
90 min
Collection
Your Tier
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Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.

Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.

—description from the publisher

Description

The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.

Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 94
This page: 50
Sentiment: pos 33 · mix 3 · neu 4 · neg 0
Mentions per page
Showing 1–50 of 94
Video ntLUKnWW2sU Watch It Played News at 0:20 sentiment: positive
video_pk 88954 · mention_pk 235531
Watch It Played - Expeditions video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • People are excited about this one.
Cons
none
Thematic elements
  • Investigating a meteorite and its impact, ancient corruption
  • Siberia, near the Tunguska river
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — You'll be playing cards to gain power, guile, and unique worker abilities.
  • Engine Building — It's a competitive card-driven engine building game of exploration.
  • exploration — It's a competitive card-driven engine building game of exploration.
  • Worker Placement — As you move your Mech to mysterious locations to gain cards found among the tiles or while you use workers, items, meet your rights and quests to enhance your Mech.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sequels, prequels, and total recalls.
  • Another unrelated guy. Nothing confusing about that.
  • I think a lot of people are excited about this one.
  • Follow the link in this video's description to find out more and back it before your campfire fades into darkness.
  • I really do love Baseball Highlights. I like how the series condenses things to the action.
  • This is a must play for me so I'm excited for its release this year.
  • I've officially become a big fan of IV games recently.
  • I really like their games a lot.
  • I'm 100 in on Fractured Sky when it goes to Kickstarter in April.
  • So I'll say announcement but it was definitely a sell sheet from a Game Wright catalog that was unveiled prematurely.
  • I'll change that to survive. You might later this year when it's released.
  • Any version is good in my books and it is a classic for a reason.
  • It's a masterpiece of board game design that was so far ahead of its time that even today it feels fresh and new.
  • Turns out The Battle of Versailles isn't a war game. It was a fashion show held in 1973.
  • What caught my eye is that this is from the designers of Zoom in Barcelona and Lacrimosa so I'm immediately interested.
  • This looks pretty cool to me and I'm sure it's even more exciting to those who enjoy the video games.
  • No no no no no no no not doing no I'm not doing that no.
  • My biggest fear is letting something called the o'neary shunt enter my brain.
  • And if you want to see evil artificial intelligence take complete control you can head over to this month's on the radar episode.
  • Did I say evil? I'm sorry, not evil, I meant misunderstood. Yeah, totally misunderstood.
References (from this video)
No references stored for this video.
Video 8t09mqalJRY Getting Games Discussion at 8:55
video_pk 88973 · mention_pk 235613
Getting Games - Expeditions video thumbnail
Click to watch at 8:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video zQt4SiTvW4w The Mill Discussion at 2:53 sentiment: positive
video_pk 88755 · mention_pk 234707
The Mill - Expeditions video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Jamie has been doing a amazing job of previewing the title for you
  • Expeditions is laid out well
  • Jamie provided early rulebook and videos to explain the game
  • Pre-order rollout was discussed and considered the right approach
Cons
none
Thematic elements
Comparison games
  • Scythe
  • Psy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is the sequel to Scythe
  • I really do like the way Expeditions is laid out
  • Jamie has been doing a amazing job of previewing the title for you
  • Scythe obviously a huge title for stonewire games and continues to be discovered by newcomers into the Hobby and just a it's my favorite game so I was excited
  • Wingspan the vision friendly cards have finished up and those are actually in freight shipping
  • the tapestry revised civilizations those are done now they're not printed or anything yet
References (from this video)
No references stored for this video.
Video 8HLHPeMM-TU The Mill Unboxing at 0:02 sentiment: positive
video_pk 88707 · mention_pk 234536
The Mill - Expeditions video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High level of packaging care and presentation
  • Large, detailed miniatures with painting potential
  • Color-blind friendly tokens with distinguishable marks
  • Rich art with many Easter eggs and references
  • Automa system with accessible and varied difficulty
  • Good organization and storage considerations for components
Cons
  • Setup and organization can be complex due to numerous components
  • Some confusion about exact placement of base camp and certain accessories
  • Stickers intended to raise mech mats may not seem dramatically impactful
Thematic elements
  • Nordic-inspired mechs; exploration; corruption
  • Jakob's world of 1920 plus
Comparison games
  • Scythe
  • Charterstone
  • Tapestry
Mechanics (from transcript analysis)
  • Automa system — Automa cards determine the automa's actions with multiple difficulty levels (e.g., Nightmare, Ultima) and separate rule set.
  • Card-driven actions — Automa cards, player aids, Autumn/Quest/Companion/Item cards; quest and meteorite cards with easter eggs.
  • Hex/map regional board and base camp — Base camp board with hexes representing various regions (Riverside, Isolated Settlement, Airship wreckage, Sawmill, etc.) and regional layout on the back.
  • Miniature/mech-based gameplay — Large detailed mechs with movement variations; modular parts and options to customize; ring snaps and risers to elevate mechs for card access.
  • token and resource management — Tokens for power, guile, corruption, and coins, plus map tiles and 20-token mechanics; color-blind friendly markers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the level of care that went into packaging this
  • it's very much its own game
  • color blind friendly
  • Nordic inspired Mech
  • what I really do like about Expeditions here especially is it really kind of fleshes out more of Jakob's world of 1920 plus
  • these mechs are just so big I mean look
  • the art on these is just something else
  • these Easter eggs through here
  • Expeditions now the base camp
References (from this video)
No references stored for this video.
Video sOsBzuoQq0M Meeple University Top 10 List at 14:09 sentiment: positive
video_pk 88631 · mention_pk 234108
Meeple University - Expeditions video thumbnail
Click to watch at 14:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great in both 2 and 4 player counts.
  • Many combinations and strategies available.
  • Interesting grid mechanic combined with deck building.
  • Tight optimization required.
Cons
none
Thematic elements
Comparison games
  • Scythe
  • Concordia
  • Valley of the Kings
  • Tyrants of the Underdark
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions, often influenced by card play and board position.
  • Card Drafting — Players select cards to add to their deck, influencing their available actions and combos.
  • Concordia-style Deck Building — Combines deck building with a mechanism similar to Concordia, where played cards are discarded and eventually repurchased.
  • Deck Building — Players build a deck of cards, using them for actions and then recycling them.
  • Grid Movement — Players move on a grid to select actions and gain advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so as usual these games are new to us not necessarily very brand new games and they could be coming for review copy they could be games that's been commissioned for us to do or prototype games new games any type of games that we played in the month of May and we love these games
  • so the dice range from D4 to D20 it's your standard set of dice dice will be added or subtracted every time
  • This game is by the way just finished Kickstarter so this is a prototype which is already looking very cute
  • people say it feels a little bit like terraforming Mars which is probably the game in our top 10 ever
  • It's just so many combinations so many things you can do and you've got to time your actions right
References (from this video)
No references stored for this video.
Video DyeaCsl6P_g Meeple University Top 10 List at 15:19 sentiment: positive
video_pk 88603 · mention_pk 233971
Meeple University - Expeditions video thumbnail
Click to watch at 15:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to asymmetric powers and mechanics.
  • Great audio-style deck builder.
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Asymmetric powers — Each Mech has asymmetric powers.
  • Deck Building — It's essentially a deck builder.
  • promotion — Includes a promotion mechanic similar to other games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to our top anticipated Gen Con game 2023
  • please come and say hello I might be at die sour Booth I don't have schedule yet but I will put it in the description below
  • so please please please do let me know in the comments if you are going to be there if you're not going to be there that's okay too I will report
  • and we will mention those games in no particular order because it's too hot it's too hard to list it from one to ten
  • I can't do more than a standard three ball and a really clunky tennis I can't do more than more how bad my juggling even that it's just like I can't do more than one
  • it's all about building wind farms in Uruguay which is not a sentence I thought I'd say at any given point in time
  • if you liked Century this is a half step more complex but it's going to be a game for you
References (from this video)
No references stored for this video.
Video 4p196f2eqM4 Getting Games Discussion at 19:25 sentiment: positive
video_pk 88606 · mention_pk 233993
Getting Games - Expeditions video thumbnail
Click to watch at 19:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyed it and played again in a four-player game
  • thematic connection to Scythe offers a familiar yet new experience
Cons
  • not detailed in transcript
Thematic elements
  • thematic sequel to Scythe
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is easily my game of the month and right now it's one of the best games I've played in the last year to uh maybe a couple of years
  • Randomness uh chaos nightmare essentially
  • it's a historical simulation
  • the tiebreaker is the number of Windows you have in your Mansions
  • the rulebook literally says get comfy you know Brew yourself a cup of coffee it's going to take you a little while to read through this rulebook
  • I was not expecting to like this game so much in general
References (from this video)
No references stored for this video.
Video YtW3I4eeuA0 The Mill Analysis at 0:19 sentiment: positive
video_pk 88537 · mention_pk 233648
The Mill - Expeditions video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a full story of what the Expedition is about
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions has the achievement sheet that stoneware sometimes includes in its games that let you say like who the first person to win this year was
  • together the community put that together and we have the full story of what the Expedition is all about
  • it's cool to go ahead and record the journal entries now
References (from this video)
No references stored for this video.
Video mSzuSZAGWK4 The Mill Discussion at 1:19 sentiment: positive
video_pk 88518 · mention_pk 233467
The Mill - Expeditions video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sold out quickly on day one
  • two editions available (Ironclad and standard)
Cons
  • sold out quickly which caused scrambling to restock
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year the big product was Expeditions both uh we had the Ironclad and the standard edition and what none of us expected was to sell out in the very first day like everything was gone on day one
  • I got to play like a big social deduction game called blood on the clock tower and I'm never going to be able to do this story Justice
  • I swear I don't understand how these game developers their brains even work it's amazing to me
References (from this video)
No references stored for this video.
Video 0p72H_rfe5g The Mill Interview at 35:04
video_pk 88364 · mention_pk 232798
The Mill - Expeditions video thumbnail
Click to watch at 35:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the premise of the game is what if you had workers that aged and died obviously with the move to space they now hibernate
  • it's such a cool part of the game
  • the very last thing I want to mention and I know I'm sort of droning on a little bit is the uh dances
  • I absolutely really love the double worker placement spaces in apiary
  • you can basically set your own conversion over the course of the game
References (from this video)
No references stored for this video.
Video 2pzY3a7m-tY The Mill Discussion at 1:05 sentiment: positive
video_pk 88271 · mention_pk 232383
The Mill - Expeditions video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Mariposas
  • Legacy of You
  • Poker
  • The Fox Experiment
  • Undergrove
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love wingspan digital.
References (from this video)
No references stored for this video.
Video oMuYw5L7ZJs The Board Gaming Doctor Top List at 4:51 sentiment: positive
video_pk 88115 · mention_pk 231463
The Board Gaming Doctor - Expeditions video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really enjoyed the concept
  • would rather play this game in comparison to Scythe
  • streamlined and easier to play
  • good variability
  • worth trying out
Cons
  • wouldn't rank it as high as a game that I really want to invest time and strategic thinking to
Thematic elements
Comparison games
  • Scythe
  • Terraforming Mars: Ares Expedition
Mechanics (from transcript analysis)
  • Card Play — there's a lot more card play involved in this game as well
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I go over my top 10 favorite games from 2023 games that were published this year and are listed as such in this year for and on Board Game Geek
  • I feel like I could accomplish what I would like to set out to do as far as solving this kind of puzzle in other games like Lisboa and so it it didn't quite reach the same excitement level
  • The actions that you take are a little bit simpler and so it's a more streamlined version of what scythe could be
  • I felt like the I guess the the Nuance to this game the tblo building wasn't as exciting to me
  • it is such a deep and heavy game that it kind of passes passes that threshold and that that sweet spot for me for being very replayable
  • The fact of building an engine and watching it be dissembled and having to continuously think about what you're going to be playing next to continue that engine is a really interesting puzzle
  • The Disney IP which I do enjoy and is nostalgic for me
  • there's a lot of interaction there's a lot of uh you know route building and uh you know piggybacking off of the work of other players as well
  • this is the epitome of a card-based tblo builder
  • this game epitomizes What U Rosenberg games are about
  • This is the epitome of a card-based tableau builder.
  • The mechanics of this game are really sound I I really enjoy everything that this game provides and it's always a fun time to play.
  • This game is Uwe Rosenberg at his finest.
  • This game is just fantastic and as you will see in my top games of all time it is pretty much up there.
References (from this video)
No references stored for this video.
Video AlW3T5nKIaQ The Mill Discussion at 1:57 sentiment: positive
video_pk 88094 · mention_pk 231327
The Mill - Expeditions video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ironclad Edition sold quite well
  • Expeditions had two versions; new pre-order system; early print runs
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my favorite Civ addition to the game
  • I love that they managed to fit all of tapestry in the base game box with all three expansions
  • I love the theme it's so great
  • the wingspan Vision friendly cards they released to make wingspan more accessible
  • Gen Con playmat for Expeditions is absolutely beautiful
References (from this video)
No references stored for this video.
Video qMiu0llCopU Meeple University Top List at 1:13:45 sentiment: positive
video_pk 88084 · mention_pk 231227
Meeple University - Expeditions video thumbnail
Click to watch at 1:13:45 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Unique blend of deck-building and hand-building
  • Satisfying combos
  • Variable map setup
  • Engaging engine building
  • Taran prefers it to Scythe
Cons
none
Thematic elements
  • Exploration
  • Scythe Universe
Comparison games
  • Scythe
  • Concordia
  • Valley of the Kings
  • Tyrants of the Underdark
Mechanics (from transcript analysis)
  • action selection — Uses a cube system for actions, where players decide when to reset the cubes, which triggers retrieving cards.
  • Deck Building / Hand Building — Core mechanic involves building a deck/hand of cards and playing them strategically. This is compared to Concordia-style hand building but with a unique 'promote or trash' mechanic.
  • Movement — Players move mechs around a large map, though this is described as only about 30% of the game.
  • Set Collection — Fulfilling objectives (e.g., having certain tokens, doing specific actions) to use stars and trigger endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goblin vaults this year is not only that game but it's all the way up in my top five
  • the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
  • for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
  • I like Expeditions more than Scythe but I like Scythe
  • I really like a good two-player abstract and this is a really good two-player abstract
  • this has got this Euphoria bumping mechanics love it love it love it
  • this really hits the mark there is a lot of medium Euro interaction in this game
  • my number one game of 2023
  • this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
No references stored for this video.
Video LRwiy5SlUQU The Mill Discussion at 2:41 sentiment: neutral
video_pk 87871 · mention_pk 230320
The Mill - Expeditions video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been really popular we've seen a lot of posts about it
  • fingers crossed that we are getting another April Fool's item
  • next month is April and we all know there's usually a fun April Fool's little thing that we've had no idea what it is
References (from this video)
No references stored for this video.
Video WCx_F39umgk The Mill Discussion at 7:13
video_pk 87812 · mention_pk 230137
The Mill - Expeditions video thumbnail
Click to watch at 7:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we won't tease something that isn't going to happen
  • we won't take any licensing for use of our logo
  • only available April 1st through April 8th
  • get Discord come come out hang out and talk
  • code name Deep joins the list of things coming from stone Meer games
References (from this video)
No references stored for this video.
Video znnA_OBOfNo The Mill Discussion at 1:03 sentiment: positive
video_pk 87659 · mention_pk 229445
The Mill - Expeditions video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice mediumsized convention I would say
  • it's a good time
  • it's just nice to sit down with something you know
  • we taught her heat which we loved
References (from this video)
No references stored for this video.
Video zV-lUYFcDMM Hungry Gamer Review at 1:09 sentiment: positive
video_pk 87476 · mention_pk 228702
Hungry Gamer - Expeditions video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent coin upgrades
  • Beautiful metal coins with weight and engraving
  • Coins are versatile for use in different games
Cons
  • Requires multiple coin sets for maximum versatility
Thematic elements
  • Exploration and treasure
  • Adventure/exploration
  • Narrative exploration with modular components
Comparison games
  • Scythe
  • Libertalia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is a game that I just loved
  • this is a real real nice playmat
  • it is a really well thought out playmat
  • these coins are topnotch coins
  • they are really nice coins that are great for the game
  • the color was just weird and off
  • Libertalia I actually don't have this game
  • I had seen these coins
  • Expeditions or Scythe coins
References (from this video)
No references stored for this video.
Video fwlSx5xqFZI Chairman of the Board Discussion at 7:19 sentiment: mixed
video_pk 87423 · mention_pk 228413
Chairman of the Board - Expeditions video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A lot of fun.
  • Very family-friendly style game.
  • Novel concept that works.
  • Reprint of an older Kramer game.
Cons
  • Can become frustrating towards the end.
  • Lack of control over destiny, especially at higher player counts.
  • Opponents can inadvertently move the expedition marker away from desired locations.
Thematic elements
  • Exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players fly around a map and visit specific locations.
  • Objective Fulfillment — Visiting locations based on personal and public objectives.
  • shared action selection — Players control the expedition marker one at a time, with opponents potentially moving it away from desired locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the London box but I've got the Paris map in there and I think that's my favorite version of the game now
  • a brilliant Paulo Mory tug-of War Style game all about Chess and this game was so so interesting
  • the more I'm playing this the more I'm understanding how to really exploit that hand of cards and know when to throw games that you can afford to throw in order to boost up your longevity by keeping your mental strength as high as possible to make sure you have more cards in your hand as well as more pawns to boost your strength
  • this one might be one of the quickest climbers through my rankings
  • the more I'm playing it the more the the depth of the game is starting to reveal itself
  • this is a brilliant abstract game and I don't use that word lightly it is truly an excellent piece of design and it's definitely flown right into my top 100 now for the first time
  • playing new games that I've really liked such as ter pyramides has been an absolute Joy
References (from this video)
No references stored for this video.
Video rLQjVPJbt5A Tabletop Tolson Review at 0:00 sentiment: positive
video_pk 87350 · mention_pk 228117
Tabletop Tolson - Expeditions video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep asymmetrical design with varied starts and actions
  • Engaging engine-building and card-driven play
  • Non-violent but competitive interplay for card control and center-board resources
  • Gritty, unique world with impressive mech models
  • Reasonable playtime around 90 minutes for 1-5 players
Cons
  • Luck elements in exploration and corruption can affect strategy
  • Hard to gauge progress and know how well you're doing during play
  • Finding specific cards can be time-consuming due to deck size
  • Endgame race can create pressure to accelerate toward goals
Thematic elements
  • Dark, supernatural exploration with competitive quest-based race dynamics
  • Massive mech-driven world with exploration across a hex-map, featuring South, Central, and North regions
  • Card-driven, asymmetrical setup with narrative-driven exploration
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Asymmetrical player boards and characters — Each player controls a unique Mech with special abilities and companion cards
  • Card-driven engine-building — Hand management and using cards to activate actions and combos
  • Endgame race with four-goal condition — Game ends when a player completes four major goals on the collective board
  • Luck-based exploration and corruption mechanics — Hidden information, exploration reveals and corruption tokens influence outcomes
  • Push Your Luck — Hidden information, exploration reveals and corruption tokens influence outcomes
  • Tableau-driven turn structure with three major actions — On each turn plan for move, play, and gather; refresh resets and reopens choices
  • Tile/Hex map exploration with hidden tiles — Map built from hex tiles; most tiles are face-down and revealed through exploration
  • Tile/Map Shifting — Map built from hex tiles; most tiles are face-down and revealed through exploration
  • Worker Placement — Placing workers on cards and locations to gain resources and activate effects
  • worker placement and resource management — Placing workers on cards and locations to gain resources and activate effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions you are going out and exploring
  • this is a competitive C driven Tableau or engine building game
  • the three major actions which are listed above it
  • it's a race
References (from this video)
No references stored for this video.
Video AOy_qQ1Sebc Chairman of the Board Top List at 0:53 sentiment: positive
video_pk 86970 · mention_pk 226665
Chairman of the Board - Expeditions video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Communal route building allows piggybacking off other players' actions.
  • Family friendly and low rules overhead.
  • Educational aspect with the world map.
  • Lovely looking board.
Cons
  • Communal route building can be frustrating when opponents divert routes.
Thematic elements
  • Building expeditions/routes
  • World map
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Can store up tickets to give you other actions and take more powerful turns.
  • Cooperative elements — Routes are built not only by yourself but with your opponents' input as well.
  • pickup and deliver — Visiting particular locations.
  • Route Building — Building routes connecting cities on a world map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going full on Euro with hansa Tonica
  • root building is a pivotal part of it where you are trying to and create the biggest connected route of these different locations on this map
  • what I love is the pure competition and the kind of uh butting shoulders or butting heads with your opponents in this game
  • for me this is one of the finest designed games of all time
  • Caesar's Empire another game that I feel is criminally underrated
  • one of the purest form of root building games that you can see out there and so approachable and easy to play
  • the coolest thing about this game is that whenever you finish building a route you are going to trace the quickest route back to Rome and score a point for every single kind of Legion that you pass through
  • a lightning fast game you know only takes around 20 to 30 minutes to play
  • it just feels like a a true family weight game that's going to be you know enough to keep Gamers satisfied as well
  • Babylonia
  • the second rinik kinia game on this list but this game does feel quite a bit different to through the desert
  • you don't have to just extend existing routes you can just pop up anywhere you like on this board
  • every time a city is surrounded then it will score kind of trigger a scoring then if your if your chain of tokens connect to that City then each matching symbol will score you points
  • it can really start to snowball if you focus on that strategy
  • when you first look at the board it looks wide open it looks like you'll be able to achieve everything but before you know it that board is quickly gobbled up and there really isn't that much leeway to do what you want to do
  • it's a genius design
  • at this moment it's my favorite ryy kit game
  • this is the best of the best of them and it's in my top say five games of all time it is that good
  • so lots of different root building games out there
References (from this video)
No references stored for this video.
Video aGuIm3AdhIU Get into games Top 10 List at 32:56 sentiment: positive
video_pk 86441 · mention_pk 223573
Get into games - Expeditions video thumbnail
Click to watch at 32:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic options
  • great sense of exploration and growth
  • replayability with different paths
Cons
  • rules complexity can be intimidating
  • teaching curve may be steep
Thematic elements
  • exploration, resource planning, and progression
  • Exploration-focused adventure on a developing world
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blood on the Clock Tower is the best social deduction game I've played.
  • Vulture Culture is pretty much, dare I say, the perfect worker placement game.
  • Everdell is still number one.
  • Planet Unknown is a puzzle tile-laying game with a Lazy Susan.
  • Expeditions it's really good; I'm genuinely surprised that it's higher than Scythe.
  • Raiders of the North Sea it's a really good entry into worker placement.
References (from this video)
No references stored for this video.
Video jiiv6EBj-eI The Mill Discussion at 8:31 sentiment: positive
video_pk 86336 · mention_pk 223015
The Mill - Expeditions video thumbnail
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's been a few things that that have actually made some progress lately
  • if you are a champion you're still G to be gain shipping notifications probably through next week
  • there is no deadline because it just depends they're looking for the right one
  • Blob party as a really good example of one
  • Cape is still here for 2025
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 10:27
video_pk 85601 · mention_pk 219767
UndeadVikingVideos - Expeditions video thumbnail
Click to watch at 10:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video sYrZ24-ZvPQ Where There's A Wilz, There's a Play Top 10 List at 35:35 sentiment: positive
video_pk 85313 · mention_pk 218342
Where There's A Wilz, There's a Play - Expeditions video thumbnail
Click to watch at 35:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep and engaging engine-building
  • robust solo mode and expansions
Cons
  • Heavy for beginners
  • complex setup
Thematic elements
  • engine-building, terraforming, and conquest of planets
  • space exploration with a grid-based map
  • tableau-building with card-driven actions
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Eclipse
Mechanics (from transcript analysis)
  • card_driven_engine_building — build a tableau to gain powers, guile and action points.
  • quest_and_meteorite_collection — collect quest and meteorite assets to boost power.
  • tile_flipping_and_exploration — reveal sections of a modular map to gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really really good flip and right game
  • Blob Party is just a phenomenal very underrated party game
  • I really like this game. It's a really fun one
  • it's just a silly little game
  • I highly recommend this one for 2023
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 19:58
video_pk 83800 · mention_pk 211983
Stonemaier Games - Expeditions video thumbnail
Click to watch at 19:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video t4HP_7G2Jbk Board Game Buzzz Top 100 List at 14:22 sentiment: positive
video_pk 83342 · mention_pk 209716
Board Game Buzzz - Expeditions video thumbnail
Click to watch at 14:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exploration feel
  • pattern of mega turns and progression
Cons
none
Thematic elements
  • exploration and engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — build an engine as you explore and gain tools
  • engine-building — build an engine as you explore and gain tools
  • exploration and corruption tracks — progress on tracks and combat corruption
  • Mega turns — occasional large turns that accelerate play
  • Track Advancement — progress on tracks and combat corruption
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is such a great worker placement game
  • I love talking about our top 100
  • Kim is not going anywhere
  • this game is a 10 out of 10 in my mind
  • we love Zombie Side
References (from this video)
No references stored for this video.
Video qw04Em0Qd7A Stonemaier Games Discussion at 22:23 sentiment: mixed
video_pk 82235 · mention_pk 206629
Stonemaier Games - Expeditions video thumbnail
Click to watch at 22:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Reworked rulebook for clarity based on feedback.
Cons
  • Players had difficulty understanding how the game worked from the rulebook.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
No references stored for this video.
Video GUFzZIIdgdE Where There's A Wilz, There's a Play Analysis at 3:50
video_pk 81957 · mention_pk 205175
Where There's A Wilz, There's a Play - Expeditions video thumbnail
Click to watch at 3:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to go a little quicker through this because I am going to do all of round two now.
  • Please like, comment, and subscribe.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 1:15:58 sentiment: positive
video_pk 81769 · mention_pk 204341
Hungry Gamer - Expeditions video thumbnail
Click to watch at 1:15:58 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Great art
  • Engaging tableau building and worker placement mechanics
  • Solo mode works well
  • Not an aggressive game
  • Enjoyable multiplayer solitaire aspect
  • Expansion significantly improved the game
  • Was a nominee for game of the year
Cons
  • Plays best at 3 players
  • Blocking can become significant at higher player counts
  • Doesn't come off the shelf often enough
Thematic elements
  • Big Stompy Mechs
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Movement — Players move large mech miniatures around the game board.
  • solo mode — The game includes a well-regarded solo mode.
  • Tableau Building — Players build a personal tableau of cards that grant abilities and scoring opportunities.
  • Worker Placement — Players use workers on their tableau cards and the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
No references stored for this video.
Video BTCCexWCszw Stonemaier Games Discussion at 2:50 sentiment: positive
video_pk 81465 · mention_pk 202439
Stonemaier Games - Expeditions video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • expansion-based integration with Scythe — integrates with existing Scythe/Expeditions components and elements in a head-to-head dueling context
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
  • Goa has gotten a full refresh.
  • We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
  • sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
  • Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video g8RWJJol16w The Dice Tower Top List at 23:58 sentiment: positive
video_pk 81444 · mention_pk 202285
The Dice Tower - Expeditions video thumbnail
Click to watch at 23:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best at three.
  • Moves at a good pace at three.
  • Right amount of exploration, tension, and blocking at three.
  • Fantastic game.
Cons
  • Does not scale well.
  • Two players is too open.
  • Four and five players have too much downtime and board doesn't change.
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Cooperative — Implied by the discussion of player count scaling and solo automa.
  • exploration — There's the right amount of expiration and tension.
  • Worker Placement — Implied by the competition for spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 1:03:30 sentiment: neutral
video_pk 81415 · mention_pk 201992
Get into games - Expeditions video thumbnail
Click to watch at 1:03:30 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 56:01 sentiment: positive
video_pk 81294 · mention_pk 200994
BoardGameCo - Expeditions video thumbnail
Click to watch at 56:01 · YouTube ↗
Overall sentiment (raw)
Anticipatory Positive
Pros
  • Potentially a good PS5 game
Cons
  • Host prefers to own games rather than use subscription services like Game Pass
Thematic elements
  • RPG
Comparison games
none
Mechanics (from transcript analysis)
  • RPG Elements — Described as having RPG elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video rEANdG5IyuU BoardGameCo Review at 19:17 sentiment: positive
video_pk 80980 · mention_pk 198908
BoardGameCo - Expeditions video thumbnail
Click to watch at 19:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Only played for 3 hours, so long-term fun is still to be determined.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the fact that there's usually one a week is a problem unto itself.
  • It's sad whenever someone like stops doing something cool, but it's also sad because it always makes me wonder like, 'Okay, were the board games not profitable enough?'
  • It's easy to just get into the They have lots of games in development. It's easy to see photos, send them on, and not really analyze each one, although I but guarantee you they will be looking more closely in the future.
  • BoardGameGeek fires veteran advertising manager for rejecting campaign due to first-hand experiences of demonic possession.
  • You can never make everyone happy in life. And the problem is you always have a mob of pitchforks of people on all sides who are unhappy with the way you are tackling a situation.
  • I do think he should have been fired by the way. That's like I I I think that the extent of of the decisions he made show such poor judgment that while I feel bad that he is fired, I think that is a correct reaction on the half of Board Game Geek.
  • I wish I had more time in the day. Every day. I wish I had more time in the week, more time in the year. I There's so many things that are worth doing in life, and there's not enough time to do them all.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 40:45 sentiment: neutral
video_pk 80868 · mention_pk 198451
Stonemaier Games - Expeditions video thumbnail
Click to watch at 40:45 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • living card game (LCG) — The designer considered making this game a living card game but ultimately decided against it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video 0imMpeMh0OE Stonemaier Games Discussion at 16:04 sentiment: mixed
video_pk 80725 · mention_pk 197567
Stonemaier Games - Expeditions video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • The game changed the most from its first version to the final published version.
Thematic elements
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Deck Building — The initial vision for the game was a deck-building game, though it did not work out.
  • living card game — The initial vision for the game was a living card game, though it did not work out.
  • Tile-based movement — The game was initially conceived with a system of moving around a cycle of tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Generative AI is creating is creating the output for you. It isn't being used as a tool in that way.
  • AI is a tool, but its functionality depends on the wholesale theft of data.
  • It's like some people use the same argument like, oh, like why don't we still ride horses? Like did cars replace horses? Is that all that bad? That's still a very different thing.
  • Once men turned their thinking over to machines in the hope that this would set them free, but that only permitted other men with machines to enslave them.
  • The car isn't stealing anything from the horse. It is uh it's it's it's just a completely different thing than than a horse.
References (from this video)
No references stored for this video.
Video ULROJVcWLFY Shelfside Discussion sentiment: neutral
video_pk 80068 · mention_pk 194293
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Host had zero experience with Expeditions, suggesting a higher learning curve or less mainstream appeal.
  • A friend who owned Expeditions 'wanted to sell' it, indicating it wasn't a keeper for them.
  • Can be challenging to learn from the ground up.
Thematic elements
Comparison games
  • Duel of Melok
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've usually respected but never really enjoyed Stonemaier games that much until now.
  • This is a two-player Scythe vs. Expedition game. Yes, it's literally just these two games smashed together.
  • This is not a review, okay? not see that in the comments.
  • A lot of the stuff this game does, it feels like it improves the Scythe experience for me personally.
  • The Moloch system that is this deck, which I think is awesome and fits the two-player duel system well.
  • The rulebook is confusing as heck as it barely explained each game and instead just give you summaries.
  • I strongly think the Expeditions player just feels underpowered.
  • It's our job as a reviewer to say if a game is unbalanced or not because it's part of the good and bad, but in general, that's a hard thing to do and I feel like if I'm just not playing this game to the fullest extent, then I can't make any claim there.
  • The fantasy of just moving one guy around and managing these cards is enjoyable. Like, every turn is enjoyable.
  • It's a neat puzzle. I'm pulling at so many Euro levers from the get-go with some threat of combat. So, I feel giddy with all the possibilities and actual interaction.
  • I wasn't really a fan of vanilla Scythe at all. I thought it took way too long to play uh for how complex the game was. So this is kind of perfect for me. It's quick.
  • My only negative is that the rules are useless nearly cuz it's like they just don't tell you how to play. They tell you go read the rules on the internet or go watch a a video. So, I think that sucks.
References (from this video)
No references stored for this video.
Video 7vfJshRZ38g Discussion at 54:24 sentiment: positive
video_pk 79426 · mention_pk 192840
Expeditions video thumbnail
Click to watch at 54:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed by Mitchell.
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I think that's awesome. That's a beautiful question, actually. A human question.
  • I I I I love that. I'll just I'll just leave you with this thought.
  • So, we are um I would say we're a little behind on questions, but we're going to go long today. I think longer than we normally go. We'll try to do a semi- lightning round. Some quicker answers to some of the questions I'm seeing.
  • So, we call that a village attack. A village attacks moment is when anyone forgets something and then suddenly remembers and blurts it out.
  • And I I think you have to choose, draw, especially when there aren't things going well.
  • I don't want to do a negative review of a game. First of all, it's my own opinion, number one, and I'd rather share something that I think you'll like. Like, oh, let's take this moment to poop on a game that someone worked really hard on. Why? For what purpose?
  • I think if there was someone that I worked with or something that I loved that I read, I would definitely do it.
  • And I I I I love that. I'll just I'll just leave you with this thought.
References (from this video)
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Video aqm7jzd4jOU what you played News at 6:00 sentiment: positive
video_pk 78091 · mention_pk 189330
what you played - Expeditions video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant euro game with simple rules and depth
  • Classic accessible and slick design
  • Updated and upgraded by Super Meeple
Cons
none
Thematic elements
  • Searching for archaeological sites
  • World map
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Some spaces allow players to pick up bonus action cards that can be played at any time.
  • Area Movement — Moving three commonly held expeditions around the world in search of various archaeological sites.
  • Set Collection — Arriving at locations that match private or public site cards to score them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • exciting finds exploring minds and a long way to Temporary hello I'm Matthew and welcome to the what you played news
  • aircon news next which is possibly the greatest convention in the greater North Yorkshire area
  • the event is about games but it's powered by Community kindness and respect for all of us in this wonderful hobby also tea it's mostly powered by T get an air cup they're great
  • tennis which isn't about Letterkenny anyone know what I'm talking about even a little bit
  • I had no idea what that actually meant so I read the rule book online and this core mechanism is essentially a cool spin on Go Fish where you call for a card and then depending on whether the person you ask has it or not different effects play out
  • are we the bad guy are we bad people why not just all of us Escape I'm sure there's a reason but just feels like we could have always all escaped at the same time without leaving people on the island marooned to do all this
  • old elegant neuro games with simple rules and more depth than first meets the eye
  • it's a classic accessible and Slick design that's getting the wonderful super meeple treatment where they update and upgrade things from the modern markets and I'm really very excited about it
  • I think it's cool to take what really worked from that expansion and build on it which I suppose is a pun
  • sounds honestly like a wonderful place
  • two player trick taking card games used to be the FIFA dreams of a madman but they are slightly more available now
  • the Roaring Kraken makes for a deafening situation on board and players are unable to communicate about tactics and card information from the moment the cars are dealt to the end of the action phase
  • I really want this game to be good I'm very excited about it
  • which makes me hope that they had their imagineers busy with gameplay not in the naming Department
References (from this video)
No references stored for this video.
Video 9bTA6-9bv98 the middle Playthrough at 1:19
video_pk 72293 · mention_pk 170509
the middle - Expeditions video thumbnail
Click to watch at 1:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're never allowed to put a star or a number in the rightmost row if it earns a star
  • you win immediately if six stars are marked in all Realms
References (from this video)
No references stored for this video.
Video EbQmeCPHVNQ Meeple University Discussion at 3:33 sentiment: positive
video_pk 70596 · mention_pk 234387
Meeple University - Expeditions video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Speed painting makes painting minis quicker and accessible for players who want to play more.
  • The wet palette helps maintain paint consistency and longer use.
  • Edge highlighting and washing add depth and contrast.
Cons
  • Large minis require bigger brushes and can be time-consuming; longer process than expected.
  • Glow effects are challenging and require multiple layers.
Thematic elements
Comparison games
  • Scythe
  • Gloomhaven
  • Terraforming Mars
  • Star Wars Pandemic
Mechanics (from transcript analysis)
  • base_coat_spray — Spray a base coat to cover large areas quickly, then dry and proceed.
  • edge_highlighting — Highlight major edges for contrast and pop.
  • two-tone_metallic_mix — Mix Grim Black with medium to achieve a dark silvery tone for metallics.
  • wash_and_thin_paints — Thin paints and wash into crevices to bring out details.
  • wet_palette_usage — Use a wet palette to keep paints ready and prevent drying out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we try to focus on the speed painting for you who like to play games more and then paint less
  • it's a fun method
  • Expeditions but also we do it from the scratch
  • this is the new one that I've received from let's play games Australia and this is the wet palette
  • we're going to spray them all silver
  • it's the speed paints
  • please let us know in the comments if there are enough of you commenting that okay I want to see the other ones painting and tell me which one maybe we will paint it
References (from this video)
No references stored for this video.
Video T0-GiNx5XS0 Top List at 6:33 sentiment: positive
video_pk 69614 · mention_pk 166239
Expeditions video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderfully family-friendly
  • Breezy to play
  • Fun experience
  • Looking forward to teaching it to more players
Cons
  • Can be frustrating when others move expeditions away from your desired location
  • Ending can grind to a halt or drag its heels
Thematic elements
  • Expeditions
  • World
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Trying to visit locations matching cards in your hand.
  • Card mitigation — Use of tickets which will let you undo the last move of an expedition or give you bonus turns or let you swap cards from your hand.
  • Communal movement — Moving these three different colored arrows around this big map of the world communally. You and your opponents are moving them each turn.
  • Set Collection — Visiting these locations matching these cards that you have in your hand. Every card you have in your hand remaining at the end of the game you'll lose a point for.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • chairman of the board ranking video
  • This is where I take a look at the last five new to me board games that I've played I rank them and I review them as I go you know in order of preference
  • I want to give a shout out to the show sponsor Kender
  • if you use the link in the show notes or the QR code then you can get 5% off your first order
References (from this video)
No references stored for this video.
Video VGXnSLYgyD0 Discussion at 0:22 sentiment: positive
video_pk 69067 · mention_pk 165389
Expeditions video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly enjoyable game
  • Strategic card management
  • Gameplay depth
  • Expansion enhances overall experience
  • Can't resist returning despite sprawling components
Cons
  • Somewhat over-the-top production
  • Oversized tiles and mechs can feel totally excessive
  • Sprawling components
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Strategic card management — The transcript mentions "strategic card management" as a key aspect of the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leviathan Wilds offers a fresh and innovative gaming experience with its unique card-driven mechanisms.
  • The concept of climbing Leviathans and smashing crystals is both thematic and strategic and also it's a lot of fun.
  • The spiral brown notebook of Leviathan simplifies setup making it as practical as it is enjoyable.
  • It's a truly standard game that feels fresh with every play.
  • Expeditions is a highly enjoyable game, even with its somewhat over-the-top production.
  • While the oversized tiles and mechs can feel totally excessive, the strategic card management and gameplay depth more than make up for it.
  • The expansion speeds up the game, which I appreciate, as it enhances the overall experience.
  • Despite its sprawling components, this is a game I can't resist returning.
References (from this video)
No references stored for this video.
Video cqDpe0qsZQE Playthrough at 0:22
video_pk 67643 · mention_pk 163820
Expeditions video thumbnail
Click to watch at 0:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I see Ian Mark uh Aak. Let me know your name so I can say your name.
  • I'm Jamie from Stillmire Games. I'm here to play round two of game 87 of Rolling Realms.
  • And I agree this is an interesting perhaps difficult combination of realms.
  • For every resource you're about to gain, you may gain another resource type instead. Flexibility. That's good.
  • I'm pretty sure I've activated all the realms every turn.
  • I'm essentially just going for completion and for using all three realms.
  • This was a lot of fun to see a bigger group of people hanging out and playing along.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 5:48
video_pk 67045 · mention_pk 162987
Expeditions video thumbnail
Click to watch at 5:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video lGCXY2daZiY Rules Teach at 32:42
video_pk 65957 · mention_pk 160186
Expeditions video thumbnail
Click to watch at 32:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
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Video 1pn51MCcOTc Wolfpack Discussion at 1:01 sentiment: positive
video_pk 65911 · mention_pk 160067
Wolfpack - Expeditions video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning/artistic presentation
  • high replay potential due to modular components and evolving outcomes
  • tight integration between combat, exploration, and resource management
Cons
  • steep learning curve for newcomers
  • rulebook density can slow early sessions
  • potentially long play sessions depending on group size
Thematic elements
  • exploration, discovery, and improvised adventuring in a modern tabletop setting
  • fantasy-survival expedition into unknown territories with narrative flavor and compact exploration
  • narrative-forward with high player-driven story moments and art-driven immersion
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — actions, events, and resources are drawn and managed through a personal or shared deck that evolves over the session.
  • deck-building — actions, events, and resources are drawn and managed through a personal or shared deck that evolves over the session.
  • exploration tile/area management — players explore map areas, triggering events and positioning for future turns, often with modular terrain elements.
  • Resource Management — players balance scarce resources to advance through encounters and objectives, often under time pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of the best modern games I have ever played.
  • No, this is not a sponsored video, but it's just so good.
  • Definitely my favorite party game by far this year. It's so easy because you just grab chips and everyone gets a little overwhelmed by the ability so far, but after one round, everyone's just chilling.
  • Andromeda's Edge has been played this month. Yes, it's still my favorite game, but I'm going to highlight some other games to say that it was the one that I enjoyed the most for this month.
  • This is also the first time we played with the metal mechs and it really elevated the experience.
References (from this video)
No references stored for this video.
Video tLp6mPtIj5U Meeple University Unboxing at 0:00 sentiment: positive
video_pk 64604 · mention_pk 158102
Meeple University - Expeditions video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Minis described as detailed with a deluxe edition presence.
  • Clear on-box/side-of-box instructions and good component organization.
  • Compartments and optional under-playboard storage improve accessibility.
  • Space for expansions and ongoing component slots for future content.
  • Deluxe components (coins, tokens) and varied starting cards for different characters.
Cons
  • The game is large and may be cumbersome to transport on holidays or flights.
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • card_tableau — Cards can be placed into a personal Tableau to earn points; indicates a card-based engine or tableau-building element.
  • gather — Described as one of the actions (gather) that can be chosen as part of a three-action set (move, play, gather) and used for gathering resources.
  • hex_tile_setup_and_location_tiles — The map uses hex tiles with designated zones (south, central, north) and location tiles that influence setup and play.
  • Move — One of the actions listed alongside play and gather; used for moving pieces on the map.
  • play — One of the actions listed alongside move and gather; used to play cards or take actions on the board.
  • recruit_workers — Workers are recruited into a player's area using tokens, indicating an engine-building or worker recruitment mechanic.
  • starting_cards_and_characters — There are starting cards for six different characters, each with a companion, implying a character-selection mechanic with asymmetry.
  • use_of_tokens_and_corruption_tokens — Corruption tokens and various tokens (e.g., for workers and other game effects) are used as part of the component economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these minis are pretty detailed I think I'm not really experienced with minis but just for by the look of it I've seen the worst ones I guess
  • I should probably paint this
  • the deluxe coin Edition
  • it's a big game
  • I am very excited to play these and I will definitely show you how it goes
  • do you keep the punch board
  • there's still space for more tiles
  • I am considering to bring this it is a big game
  • are you excited for Expeditions
References (from this video)
No references stored for this video.
Video 6xgCqomTKPQ Meeple University Review at 0:08 sentiment: positive
video_pk 64603 · mention_pk 158101
Meeple University - Expeditions video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique deck-building style with Concordia-like hand management
  • Engaging engine-building and card synergy
  • Tight pacing with an urgent race feel
  • Interactive elements and blocking opportunities at higher player counts
  • Box has space for expansion and strong component design (minis)
Cons
  • Learning curve can be steep; may take half a game to figure out what's important
  • The board is large and visually overwhelming; can distract from what is important
  • Deck-building is a central focus (60% of the game) which may be heavy for some players
Thematic elements
  • sci-fi/space exploration with corruption, stars, melds
  • the Scythe world (same setting as Scythe)
Comparison games
  • Scythe
  • Red Rising
  • Valley of the Kings
  • Terraforming Mars
Mechanics (from transcript analysis)
  • deck-building/hand management — You have a hand of cards that you play from, then refresh back into your hand, forming a deck-building engine.
  • End condition: four stars — Game ends when someone places four stars on the board.
  • Melds and meteorite cards — Gain instant money by melding meteorite cards, then score melds repeatedly as you gain more.
  • Move/gather actions — Move up to three spaces, explore, reveal tiles, collect map tokens, and then perform actions at locations.
  • Quests and stars — Solve quests to increase star levels, enabling end-game scoring shifts.
  • Resolution of card text with workers — Play a card and activate its text if you have a matching blue worker.
  • Upgrades and item slots — Upgrade actions slot items to the right of your board, granting money and an ongoing ability.
  • Vanquish and corruption tokens — Spend power/guile to gain corruption tokens, ultimately worth points/coins; melds interact with scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aside Expeditions this is sequel to Scythe so somebody say Scythe 2.0
  • it's a very different game
  • it's mostly a deck builder a deck and hand building game kind of in the Concordia Style
  • I would say this game is 60 deck builder
  • there's essentially four main actions that you'll have in the game move play gather and refresh
  • it's a race towards that moment
  • I love the engine build
  • Red Rising sort of feel to it in the pace
References (from this video)
No references stored for this video.
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