In Factory Funner, players are factory managers who select and install machines in their factory. They try connect all machine input and output pipes to the right reservoirs or to other machines in order to build the most profitable configuration. A new machine brings revenue. Other things you build (reservoirs and connectors (pipelines)) cost 1K money each.
In each game round, players may select one machine (from a number of machines equal to the number of players) simultaneously, which means players try to quickly determine possible connections, then grab the tile they want. But by choosing too quickly, you risk taking a machine that doesn't fit well... When fitting in a machine, a key tactic is to keep the most and best options for connecting future machines!
After eight rounds, the player with the most money wins.
The second edition of this game — Factory Funner&Bigger — features the same gameplay as the original release, but with a deeper box, more connectors, and slightly different colors for better usability, and without the "jump" machine as it had a high luck factor and created rules difficulty during play.
- thinky puzzle
- very replayable with many different factories and boards
- board variety and machine tile variety adds replayability
- visual factory result looks nice at the end
Mechanics (from transcript analysis)
- endgame scoring tracking — markers are used to indicate changes affecting scoring, particularly when outputs are marked as inputs, which can be removed if configurations change.
- hidden victory points — choose the tile with higher victory points; center tile has higher VP (e.g., Spectrumizer 9, Vinolator 8).
- inputs/outputs with reservoirs — green and yellow inputs require reservoirs; outputs must connect to reservoirs; some removals allowed at no cost.
- Physical Removal — connectors and reservoirs placed previously may be removed at no cost; machines placed in previous turns cannot be moved or removed.
- removal rules — connectors and reservoirs placed previously may be removed at no cost; machines placed in previous turns cannot be moved or removed.
- scoring and endgame progression — end-of-game scoring occurs with points; in solo play, you aim to reach 50 to move to the next board; six boards total; side A is easier; 45 or less moves you to the next easier board.
- tile drafting — draw two tiles and choose one to place on your factory round.
- tile selection based on victory points — choose the tile with higher victory points; center tile has higher VP (e.g., Spectrumizer 9, Vinolator 8).
Video topics + discussion points
Quotes (from this video)
- very thinky and I kind of like that you're kind of left with a nice looking factory.
- it's pretty replayable.
References (from this video)
- solo friendly
- positive impression of design
- no baggies included
- Mountain Goats
- Habitat
- Kabuto Sumo
- Mind Space
- Basket Boss
- pollen
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am really loving the design of this uh board game
- this game is good for one to six players
- Let me know what your thoughts are if you've played this game before.
- It is solo friendly, so you could expect a video on that as well.