The gnome attack was sudden and relentless. They swarmed our tunnels, defiling our mountain home and driving us from our ancestral caverns. Trolls from every clan rushed to the heart of the mountain to defend our Great Halls. We've lost track of how long we've been beating back the endless waves of invaders. Soon, it will be time for a final stand. Will we rise up like champions, or be driven out to the wilderness to fight for survival? Sharpen your blades, brothers and sisters! Raise your hammers! If we trolls must fall, we'll fall fighting like kings!
Fall of the Mountain King is a standalone prequel to In the Hall of the Mountain King, set during the catastrophic war that drove the trolls from their mountain kingdom generations ago. Build your ancestry to drive your actions in the caverns, win the loyalty of the clan Champions, and strive to be trolldom's greatest defender against the gnomish onslaught.
- Sequel/Prequel to existing successful game
- Simple pledge structure
- One pledge level makes decision easy
- Prequel story to original
- High quality components (from first game)
- Haven't played first game yet
- fantasy
- mountain_kingdom
- prequel
- Mountain King (first game)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- pandemic shame which is i just went on a kickstarter spree while i was living in egypt
- we're gonna start a new hashtag we're going hashtag team jason zack
- there's nothing wrong with that because i think this is going to be a great game
- it might be number 23 which is something that is not being put out until tomorrow
- i just want to see that in motion and working on the table
- if you really enjoy some games by you know certain makers you're probably going to like in another one
References (from this video)
- Deluxe edition available via giveaway
- Strong thematic flavor and components
- Potential complexity for new players
- Mining and dwarven politics
- Dwarven mountain kingdom
- Mythic fantasy
- Endeavor Deep Sea
- Naramata
- The Lord of the Rings Adventure Book Game
Mechanics (from transcript analysis)
- dice placement — dice determine actions and resolve outcomes
- Resource management — collect and spend resources to progress
Video topics + discussion points
Quotes (from this video)
- One Gamer at a time
- we love what we do
- it's a journey
- we're changing we're evolving
- we love our RPG family
References (from this video)
- Competitive yet not overly aggressive
- Solid area-majority mechanics and tension
- Area control and competitive drafting
- Viking/medieval siege-style exploration
- Strategy-focused with tense player interaction
Mechanics (from transcript analysis)
- area majority — Compete for control of areas, enhancing scoring opportunities.
- competitive drafting — Draft choices influence opponents and board state.
- engine-like action economy — Balanced actions provide strategic depth without overwhelming players.
Video topics + discussion points
Quotes (from this video)
- the rules are quick and easy to get through
- my daughter really likes birds
- the game uses the game trays making it a lot better easier to set up and take down
- one of the best components that I've ever seen
References (from this video)
- Colorful, troll-themed design
- Potential for rich table presence
- New players may need a longer intro to rules
- Fantasy civilization-building with trolls
- Prequel to Hall of the Mountain King
- Cooperative or competitive play with multiple factions
Mechanics (from transcript analysis)
- Faction Asymmetry — Different factions have unique goals and abilities.
- Village / city-building — Coordinate development across factions to thrive.
Video topics + discussion points
Quotes (from this video)
- let's buckle up, get you some coffee, stay tuned
- we're going to share 20 games from 2022 we missed
- Black History Month—five authors you should know
- we love you family
References (from this video)
- fun action selection and simple setup
- quickly engaging for the first hour
- dragged on too long in longer sessions
- two-player pacing felt slower than with more players
- area control with tableau engine
- fantasy realm with trolls
- engine-building with action placement
Mechanics (from transcript analysis)
- Area Control — compete for control and build your tableau to act
- tableau building — actions are driven by cards placed to cover quadrants
- tableau-building — actions are driven by cards placed to cover quadrants
Video topics + discussion points
Quotes (from this video)
- this game is so good at literally you get a storybook and it'll be like go here do this when this happens this is what it means and read this page and it just teaches you as you go in such like a beautiful way
- I really liked it I'm not sure how you felt I don't know how I feel yet we've only played two or three
References (from this video)
- family-friendly
- engaging for casual groups
- not as deep as some heavier titles
- Adventure and dungeon-like exploration
- Hill dwarven saga with exploration
- Light adventure
- Hall of the Mountain King
Mechanics (from transcript analysis)
- hand_management — Managing a hand of cards to solve dungeon challenges
Video topics + discussion points
Quotes (from this video)
- Make this world a better place, one board gamer at a time.
- it's a big hit for our group
- it's all about money
- this is deluxe and exciting