Fallen is a two-player card and dice game with fast and challenging game play, gorgeous art, and plenty of re-playability all wrapped up in an ever-changing story.
One player chooses a Hero to delve deep within a dungeon, seeking the ultimate evil that waits below. Play as Seroth the Pit Fighter and fight to win at any cost, Merace the Sorceress and cast devastating spells, or Ranek the Thief striking from the shadows.
Every Hero comes with a unique character card depicting the hero and the special abilities and proficiencies of that particular character. Each hero also comes with nine unique skills to choose from which are divided into three skill trees catering to a particular proficiency. Ten signature Power cards also come with each hero, giving them special abilities that are themed to their style of play.
The second player takes on the role of the Dungeon Lord, summoning vile creatures and ancient spells to defeat the Hero. Play as the Archivist of Souls weaving dark spells that plague the hero, the Forge Master, part wizard and part machine, filling the dungeon corridors with horribly augmented monstrosities, or as Krogarn the Ogre king sending your primal horde and spirit magic to hunt down the adventurer.
Similar to the Hero, the Dungeon Lord has a character card that depicts the chosen form as well as showing the special abilities used by that character. In addition, ten signature Power cards come with each Dungeon Lord that are specific to style of villainy.
Unique Story cards bring the dungeons of Fallen to life. These cards deliver an immersive dungeon experience for players new to gaming, yet have deeper mechanics to keep even die-hard players on their toes.
After adventuring through the dungeon, the Hero and Dungeon Lord clash in an epic battle between good and evil. The challenges are fast and furious as cards are played and custom dice are rolled.
This is the game of Fallen.
Featuring
- Play as one of three legendary Heroes OR play as one of three sinister Dungeon Lords
- Custom dice
- Story cards that drive the action
- Customizable Heroes
- A full dungeon experience in 90 minutes
- Interesting small things that make it a good mediumweight Euro.
- Smooth gameplay.
- Character powers add interest.
- Scoring mechanics that come on and off.
- Passing mechanic where players continue to score benefits.
- The way the board falls off adds to the experience.
- A city coming down/falling down, where players mine resources and put machines in there to get resources and victory points.
- Explorers of Navor
Mechanics (from transcript analysis)
- action selection — Players choose from a limited set of actions each turn, including negotiation, rising (moving up levels), placing a machine, or passing.
- Area Control — Moving up higher levels on the board to access better spots.
- drafting — Players draft resource and skill cards each round.
- passing — Players can pass their turn and gain benefits as other players continue to take actions.
- Resource management — Players gather and spend various resources like gas, bricks, iron, locks (wild resource), and money.
- set collection — Collecting specific sets of machines or contributions for end-game scoring.
- worker placement — Players place machines on the board to gain benefits and points.
Video topics + discussion points
Quotes (from this video)
- honestly it is something special cuz I used to cover games like this all the time uh this is falling and this is by Sunny Bird games coming to the US via Capstone
- the theme is interesting like there's a city coming down falling down name and you are trying to mine resources and put machines in there to get the resources and victory points and things like that as the board starts to shift down off you're also going to get resources as your machines come back
- this game has a a lot of small little interesting parts that make this come together
- this is the heart of the game you're going to be taking uh kind of a we'll call it minor action which is using these skill tokens
- ultimately you're trying to do is stay in the upper areas because at the end of the round what's going to happen is is everything is going to go back up according to where it's at
- falling it's not a heavy mechanical game in in theory it is actually a really smooth game and that's the reason why I got really attracted to it it's got so many interesting small things going on that make this mediumweight Euro game uh just a really the best way to say is interesting experience
- there's so many mechanics that blend this together to to to fill your Euro medium mediumweight Euro appetite
References (from this video)
- Fun party game
- Really quick playtime (15-30 minutes)
- Good palate cleaner
- Super portable, all components fit in the wallet
- Good player count range (2-7)
- Straightforward gameplay
- avoiding blame and looking innocent when the police show up at a mobster's party, while also trying to make money on the side
- a mobster's party
Mechanics (from transcript analysis)
- hand management — You have four options: take cards from your hand to place them into the wallet, draw cards out of the wallet, speed up time, or buy an ID if you don't have one.
- Hidden Information — When you are placing cards into the wallet you do not look, so it is sort of a random.
- Press Your Luck — You can place them at the back and hope that when it gets back around it's still there. You can kind of try to see, try to get it, but there's a variety of different cards.
- set collection — It's a set collection game for each ID. There are a variety of different things that you have to have and things that you aren't supposed to have.
- timer — There's a timer and you can flip over the timer cards in case you're innocent, you can go like speed up their arrival.
Video topics + discussion points
Quotes (from this video)
- hey everyone and welcome back to our coverage of the Gama trade show
- it's a party game called wallet
- All the components are contained inside of the wallet.
- The whole game fits them inside this wallet, it's super portable, I mean it's really cool.
References (from this video)
- Appeal to families with familiar characters
- Broad thematic variety implied by the description
- Transcript provides limited direct critique
- Specific gameplay depth is not confirmed in the clip
- Fairy tales, storybook characters, historical figures
- Fairy tale and historical figures collide in a shared world
- Story-driven, modular narratives
Mechanics (from transcript analysis)
- Area Control — influence regions through character placement
- area_control — influence regions through character placement
- set collection — collect character cards to score points
- set_collection — collect character cards to score points
Video topics + discussion points
Quotes (from this video)
- Colors of Paris is the latest from Super Meeple, a French publisher that typically brings back classic heroes like Attica, Telegraph or Mississippi Queen.
- Saurus is a fast and furious just quick playing well drafting game.
- little dragon egg needs to become a baby dragon.
- Incubation is the debut game from its publisher Connelly Synapse James.
- Colors of Paris this is the latest from super meeple, a French publisher that typically brings back classic heroes like Attica.