Fallen is a two-player card and dice game with fast and challenging game play, gorgeous art, and plenty of re-playability all wrapped up in an ever-changing story.
One player chooses a Hero to delve deep within a dungeon, seeking the ultimate evil that waits below. Play as Seroth the Pit Fighter and fight to win at any cost, Merace the Sorceress and cast devastating spells, or Ranek the Thief striking from the shadows.
Every Hero comes with a unique character card depicting the hero and the special abilities and proficiencies of that particular character. Each hero also comes with nine unique skills to choose from which are divided into three skill trees catering to a particular proficiency. Ten signature Power cards also come with each hero, giving them special abilities that are themed to their style of play.
The second player takes on the role of the Dungeon Lord, summoning vile creatures and ancient spells to defeat the Hero. Play as the Archivist of Souls weaving dark spells that plague the hero, the Forge Master, part wizard and part machine, filling the dungeon corridors with horribly augmented monstrosities, or as Krogarn the Ogre king sending your primal horde and spirit magic to hunt down the adventurer.
Similar to the Hero, the Dungeon Lord has a character card that depicts the chosen form as well as showing the special abilities used by that character. In addition, ten signature Power cards come with each Dungeon Lord that are specific to style of villainy.
Unique Story cards bring the dungeons of Fallen to life. These cards deliver an immersive dungeon experience for players new to gaming, yet have deeper mechanics to keep even die-hard players on their toes.
After adventuring through the dungeon, the Hero and Dungeon Lord clash in an epic battle between good and evil. The challenges are fast and furious as cards are played and custom dice are rolled.
This is the game of Fallen.
Featuring
- Play as one of three legendary Heroes OR play as one of three sinister Dungeon Lords
- Custom dice
- Story cards that drive the action
- Customizable Heroes
- A full dungeon experience in 90 minutes
- Loved the demo played a couple of years ago.
- Really love the turn order pass mechanics.
- Collecting resources and climbing a tower
Mechanics (from transcript analysis)
- Action Drafting — A turn order pass mechanic is described where players can pass and gain resources.
- resource collection — Collecting resources is a core element of the game.
- Worker Placement — Placing your worker higher costs more but increases the chance of tiles falling away.
Video topics + discussion points
Quotes (from this video)
- Hi everyone, Stella here from Mele University and that's Tarant and we are doing our Gen Con anticipated games which are the games that we are anticipating and wanting to play or de buy a demo and we haven't played them yet.
- So um, again, we're going to talk about these 10 games in no particular order. And game number one is called Falling.
- So, that makes for an interesting point of decision tension.
- And it is beige. So, it's going to be a good game, right? A good Euro game.
- And if that doesn't sound like a classic Euro theme we say with nothing else
- So, this is for demo and it's recently on crowdfunding. So, I think just finished.
- Yes. Well- loved game and given a redo. Yeah, must be a a reason I mean people there want to be a demand for this game right like container they redo that and a few other games these days is more of a trend
- So those are our 10 anticipated games genon if you see me please say hello even even though I'm in a meeting that's okay you can just I'm happy for people to interrupt me no problems and hopefully I'll see you there soon.
References (from this video)
- Hallelujah game: features the pass mechanism, special powers, many resources, and a scoring track bonus.
- Feels like a companion game to Campania with similar dopamine hits and complexity.
- Less direct interaction than Campania, making it more appealing to some.
- Pass mechanism is a fun, passive-aggressive interaction.
- Buildings provide different income adjustments and feel good when salvaged.
- Incentivized to build higher in the last round for end-game scoring.
- Smart design with few rules getting in the way.
- Continuous loop of ascending the tower or building.
- Brilliant handling of resource distribution and choosing between passive/triggered options.
- Structurally approachable with a similar feel to Terraforming Mars or Gaia Project.
- Smooth and clever gameplay.
- Easy to score at the end of the game.
- Rewarding with fun options to pivot.
- Good level of competition without being multiplayer solitaire.
- Not hard to learn or teach.
- Box is slightly bigger than it needs to be, likely due to the insert.
- Theming is a bit there but not a strong thematic game.
- Rules/translation issues exist, with unclear wording and mistranslations.
- The default turn order mechanism is not as good as the variant.
- Heavier gamers might find it 'too smooth' or lacking 'crunch'.
- Looting a tower that has fallen from the sky.
- A tower falling from the sky.
- Campania
- Terraforming Mars
- Gaia Project
Mechanics (from transcript analysis)
- action selection — The meat of the game where you are going to be taking actions out here on the main board until you have chosen to pass. The actions are relatively simple. You're going to be doing one of these four things. You'll either be doing the ascent, installing a device, negotiation, or you'll simply pass.
- Building/Tableau — Installing a device is where you're building these buildings from your player board and placing them onto the level or the floor of the tower where your piece currently is.
- Engine Building (light) — The four different types of buildings you place out there are four different levers that you're adjusting your income.
- Income — During the income phase of each round, you gain resources, coins, or points based on your player board and cards.
- Resource Management — You are trying to collect resources and turn them into victory points.
- Set Collection (implied by scoring cards) — You're just adding up all of these cards as 10 which with whatever leftover points you might have.
- Variable player powers — You can choose one of the characters that go into it. These all give you some kind of a little special ability that will give you some different starting resources and something that you can do maybe a little bit better than the other players.
- Worker Placement (implied by passing) — When you pass, you are setting up your turn order for the next round. It's first come, first serve, and they're going to stay out there until the end of the round where they get cleared off in the preparation phase.
Video topics + discussion points
Quotes (from this video)
- It's a Euro game. It's very much a Euro game.
- So, this is a like a hallelujah game to me.
- My heart is full. It's a good It's a good one.
- They both give you lots of dopamine hits.
- The pass is one of the most passive-aggressive interactions in the world.
- This is a really smart way to handle this.
- Now, lest we sound too glowing, there is a some problems with the game and it's in rules / translation.
- Huge influx of stuff, eight out of 10.
- I really really think this game is pretty special. Nine for me.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everyone welcome to watch it played
- this is going to be a very quick update and you can tell because I'm wearing my jacket as soon as I'm done here I've got to run out the door
- this is the only chance I knew I would have to create this quick little video and I wanted to give you a couple of updates
- so we just got back from the GTS distribution com and play Day event in Atlanta where we shot a bunch of content some of that's starting to go up on the channel
- but tomorrow I am leaving for hcon this is a convention in Halifax Nova Scotia my old Hometown where they have a focus on comic books movies TV shows board games video games all kinds of geeker and I've been invited to be a special guest for the on the board gaming side of things which is really nice
- so I'm looking forward to that I'm going to sit on a couple of panels I'm going to be uh demoing and teaching games while I'm there and hey if you're in the hellofax or surrounding areas and you want to come down and play some games I I'll be there and I'd love to love to see you and hang out
- but I just want to let you know about sort of GTs and hcon because it's obviously throwing a little bit of a monkey wrench in the shooting schedule
- so keep an eye out again for more of those coming Play Day videos expect a slight delay in our playthrough of mansions of Madness which is happening right now but we'll definitely get back to that as soon as I'm back here at the table and can shoot some more content
- right now though behind the scenes I am working on this this is the Robinson Cruso second edition rule book
- I played the first edition sort of so I I had the first edition I remember I sat down with it put all the pieces out I read the first three pages of the rule book and then I closed that rule book put everything back in the box and I never touched it again I don't don't critique games but that rule book uh was not very good and I feel confident saying that because I now have the second edition rule book and it is much better
- so I'm really working on trying to figure out the best way of presenting this information so I'm at the scripting stage right now so I feel confident that I can tell you guys this is a game that we'll be featuring on the Channel with an instructional video soon
- so if you picked up the game maybe at Essen or it's one you're thinking about picking up yes there will be a watch it played video for that if you're interested
- all the producers now added to the ends of the videos so thanks for waiting
- if you look in the the list of producers at the end of the videos and you don't see your name and you know you donated at the producer level or higher during last season's fundraiser or this most recent during this year the fundraiser that we held and you don't see your name there you see a misspelling or something let me know we'll get it fixed you can let me know at watchitplayedlive.com
- okay I think that's everything I have to tell you about I got to run until the next episode thanks for watching
References (from this video)
- Encourages discussion among players
- Approachable for party or family game
- Cute artwork
- Fun guessing mechanics around similarities/differences
- May be hard for players not familiar with certain characters
- identifying similarities and differences between characters via clues
- fairy tale/character universe featuring classic characters
- discussion-driven deduction with a secret character
Mechanics (from transcript analysis)
- board_space_arrangement — A display space is used, up to a 4 by 3 layout, to organize cards.
- card_drawing_and_reveal — Players draw cards from a deck and reveal them to form clues.
- character_elimination — In rounds, players remove characters that cannot be the secret character.
- clue_giving — A designated clue giver uses cards to indicate similarity or difference to the secret character.
- Cooperative Game — Players work together to deduce the secret character.
- cooperative_play — Players work together to deduce the secret character.
- Deduction — A designated clue giver uses cards to indicate similarity or difference to the secret character.
- Hand Management — Players manage and play cards to give clues; five cards are drawn to form hands.
- hand_management — Players manage and play cards to give clues; five cards are drawn to form hands.
- Player Elimination — In rounds, players remove characters that cannot be the secret character.
- secret_character — A secret character is identified during play through clues.
Video topics + discussion points
Quotes (from this video)
- fables plays are working together to try to find out a secret character
- the game has cute artwork
- it encourages discussions
References (from this video)
- loved the mechanics
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- played the game once on camera and then gave his review of the tutorial and it at least he's being honest about it
- all he kept doing was comparing it to another game the entire time
- the cooldown system what they call it yeah so basically if you use it if you use this action you gotta way to turn you put it on your Tableau and then at the end of you turn it slides over and once it slides off then you can take it into your hand and use it again right
- I don't like this it's the best way to do it because everyone forgets when they can take it back like you put it and you slide it and you get slides off it comes back to your hand it's it's really simple it makes it very easy to know when something when you get something back too and he's like I don't need that
- he literally watches the guy play the game wrong make mistakes and then complain about the things he did wrong
- publishing zombies
- there was like a line I couldn't believe like they haven't roped off in the back it's changed a lot since the last time I've been there and they had it roped off and people were like around the block and [__] waiting to take the picture it was weird
- it's just like a popup Rocky store they s like Rocky M bilion [__] those people that come take a picture with the Statue yeah
- you can say hi to two of us what a deal two alab Boomers two the Boomers two Boomers the original Boomers Boomer OG y
References (from this video)
- immersive, meaningful personal journey
- low setup, highly creative
- not a traditional board game; some players may prefer structured rules
- ghosts, personal journey, self-reflection
- inherited old house, overnight hauntings
- autobiographical, journaling-like gameplay
Mechanics (from transcript analysis)
- creative interaction — drawings and notes left in the book or on scraps
- pass-along play (optional) — copy can be handed to others to continue journeys
- solo RPG with notebook interaction — open a book, read prompts, and interact by writing/drawing
Video topics + discussion points
Quotes (from this video)
- one of my favorite pieces of content that I get to share with y'all all year which is of course my top 10 solo board games from this year
- it plays in just about an hour so it's really easy to get to the table
- this is just such an immersive fun experience
- The Last Lighthouse is definitely one that has held my attention in terms of its overall presentation
- Sweet Lands is my number one solo game of 2024
- I love the multi-use cards, being able to destroy nightmares and turn them into traps
References (from this video)
- Aesthetically pleasing theme and components
- Engaging bidding and drafting interplay
- Variety in painting types encourages strategic diversity
- Art collection, curation, aesthetics, frame-matching decor
- Art gallery environment with curatorial bidding and display planning
- Competitive drafting and placement with scoring via decor tiles
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid to win first pick of paintings for their wall
- Drafting — Selected paintings affect future values and scoring opportunities
- Scoring Grid / Set Completion — Values of paintings change based on left-behind selections; scoring via decor tiles and type matching
- Tile/ Pattern Matching — Matching frames and decor tiles to increase scores while avoiding same-type adjacency
Video topics + discussion points
Quotes (from this video)
- this is a beautiful gorgeous game
- Posh and part of the art Society
- variety in our Gallery life
References (from this video)
- Fantastic setting and atmosphere
- Great skill system
- Packs a lot of game into a small book
- Useful solo oracle sheet
- Good advancement system for powers
- Interesting bestiary with cool, creepy creatures
- Amazing art enhances the theme and spookiness
- Supplements add significant content
- Potential need to wait for a second edition or reprint
- Perplexing Ruins is working on a second edition with a potential crowdfund in late 2025 or early 2026.
- Investigating hauntings and monsters in fog-shrouded streets.
- Faux Victorian, Bloodborne meets plague of zombies or Brotherhood of the Wolf.
- A Touch of Evil
Mechanics (from transcript analysis)
- 2d6 Roll System — Uses a system where players roll 2d6 and add modifiers. Results determine success (10+), success with complication (7-9), or miss (6 or lower).
- Generators — Has generators for creating anything on the fly, including creatures.
- Point Crawl — Uses a point crawl system for exploration in different environments.
- Skill Moves — Skills function like moves, containing narrative outcomes for different dice results.
- Solo Oracle — Includes a 'very, very useful solo sheet, this solo oracle for everything that you would need.'
- Supplements — Features official supplements like 'The Tattered Leaves' (forest crawl) and 'Hillgr' (urban adventures).
Video topics + discussion points
Quotes (from this video)
- It's Fun to Go Alone. This is the top 10 solo RPGs.
- As a matter of fact, I've done an episode on uh solo analog dungeon crawl.
- And boy howdy did I fall in love with this game.
- This is a game that that treats the kind of spirituality and folklore and mythology of the Japan in a very very respectful nature.
- Holy crap, what a game. I love this game. It is so much fun.
- This game is super super simple.
- The simplicity can be a little confusing because as you're reading the rules, you're kind of like, 'Oh, wait. That's it. I don't get it.'
- Morgborg, man, what a game. I love this game so much.
- The solo rules that made me understand solo role playing.
- The generosity liberal thirdparty licensing.
- Scarlet Heroes really is the game that made solo role playing click with me.
- This is an all inone solution with some of the best, most useful solo oracles and rules I have ever played.
- The urban adventure rules in Scarlet Heroes handle that really well, better than just about any other game I've played.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've been trying to walk with the boot. Well, I not walk, but I I I have a boot that I put on, but I keep it off most of the time because I'll be honest with you, it is bigger and bulkier than the cast.
- The lots that we do have, okay, everybody's waiting to find out what what's been bid on and and you know, it's been not that bad, but
- This may be probably the best baseball game I've ever played and I can't believe I didn't know about it.
- It is the most realistic, fast-paced, easy to learn baseball game I've I've ever played.
- This is a game that has everything except cold beer and hot dogs.
- I'm really on the fence with keeping Chronicles of Drungore.
- I think I'm going to more talk about the expansion than show it because the quality of the prototype isn't good.
- This game feels like you're playing Sidmer Pirate and nothing better than finding treasure, going through life, taking people down, you know, sinking ships, taking them.
References (from this video)
- Elegantly designed.
- Incredibly simple to administer.
- Solo mode is enjoyable.
- A mad dash race for resources from within a sinking tower
- A mysterious vortex where an ancient tower is sinking
Mechanics (from transcript analysis)
- Beat your own score solo mode — The solo mode is a beat your own score type.
- Resource gathering — Build devices to gather resources from within the tower.
- Sky machines — Fly your sky machines up to the various floors.
- Worker placement (solo AI) — The solo mode works similarly to other worker placement games where the AI will block places you can go and build.
Video topics + discussion points
Quotes (from this video)
- I'm literally filming this at the midway mark of 2026. It's June 30th, 2026 right now, and I'm going to talk about my favorite games...
- These are the games that I played for the first time in the first half of this year, and these are my favorites.
- At number six, spoiled it in advance a little bit. This is Flip Tunes.
- This is such a clever clever concept. It's what drew me to the game.
- And so you're kind of you have this built-in timer for the game of will the game spell priorities before the players do.
- I love that you're scoring based on what other cards are played are played by other players and you're scoring based on what you actually drafted. Such a clever system.
- This is my number one game of 2026 so far.
References (from this video)
- Cool anime style art
- Fairly straightforward gameplay
- Satisfying euro gameplay
- Unique passing mechanic
- Asymmetric player abilities are fun
- Rebuilding and managing resources in a collapsing city
- A city that is slowly falling
- Lost Ruins of Arnack
Mechanics (from transcript analysis)
- action selection — Players take actions until they can no longer afford to do so and choose to pass.
- Asymmetric Player Powers — Each player has a unique ability that guides their strategy.
- Resource Management — Players spend resources to perform actions and gain more resources.
- Tableau Building — Players build buildings onto layers of a falling city.
Video topics + discussion points
Quotes (from this video)
- Hey friends, it is Jenna. What is up?
- And welcome back to the board game garden.
- June ended up being a very board game-filled month.
- I still can't get over the fact that we're still playing trick- taking games that are completely different than all other trick- taking games, but I feel like overall the base game of trick taking works really well with being changed and manipulated in different ways.
- Oh my goodness, this thing broke me.
- Remember, you are somebody's reason to smile.
References (from this video)
- Interesting small things that make it a good mediumweight Euro.
- Smooth gameplay.
- Character powers add interest.
- Scoring mechanics that come on and off.
- Passing mechanic where players continue to score benefits.
- The way the board falls off adds to the experience.
- A city coming down/falling down, where players mine resources and put machines in there to get resources and victory points.
- Explorers of Navor
Mechanics (from transcript analysis)
- action selection — Players choose from a limited set of actions each turn, including negotiation, rising (moving up levels), placing a machine, or passing.
- Area Control — Moving up higher levels on the board to access better spots.
- Drafting — Players draft resource and skill cards each round.
- passing — Players can pass their turn and gain benefits as other players continue to take actions.
- Resource Management — Players gather and spend various resources like gas, bricks, iron, locks (wild resource), and money.
- Set Collection — Collecting specific sets of machines or contributions for end-game scoring.
- Worker Placement — Players place machines on the board to gain benefits and points.
Video topics + discussion points
Quotes (from this video)
- honestly it is something special cuz I used to cover games like this all the time uh this is falling and this is by Sunny Bird games coming to the US via Capstone
- the theme is interesting like there's a city coming down falling down name and you are trying to mine resources and put machines in there to get the resources and victory points and things like that as the board starts to shift down off you're also going to get resources as your machines come back
- this game has a a lot of small little interesting parts that make this come together
- this is the heart of the game you're going to be taking uh kind of a we'll call it minor action which is using these skill tokens
- ultimately you're trying to do is stay in the upper areas because at the end of the round what's going to happen is is everything is going to go back up according to where it's at
- falling it's not a heavy mechanical game in in theory it is actually a really smooth game and that's the reason why I got really attracted to it it's got so many interesting small things going on that make this mediumweight Euro game uh just a really the best way to say is interesting experience
- there's so many mechanics that blend this together to to to fill your Euro medium mediumweight Euro appetite
References (from this video)
- Fun party game
- Really quick playtime (15-30 minutes)
- Good palate cleaner
- Super portable, all components fit in the wallet
- Good player count range (2-7)
- Straightforward gameplay
- avoiding blame and looking innocent when the police show up at a mobster's party, while also trying to make money on the side
- a mobster's party
Mechanics (from transcript analysis)
- Hand Management — You have four options: take cards from your hand to place them into the wallet, draw cards out of the wallet, speed up time, or buy an ID if you don't have one.
- Hidden Information — When you are placing cards into the wallet you do not look, so it is sort of a random.
- Press Your Luck — You can place them at the back and hope that when it gets back around it's still there. You can kind of try to see, try to get it, but there's a variety of different cards.
- Set Collection — It's a set collection game for each ID. There are a variety of different things that you have to have and things that you aren't supposed to have.
- timer — There's a timer and you can flip over the timer cards in case you're innocent, you can go like speed up their arrival.
Video topics + discussion points
Quotes (from this video)
- hey everyone and welcome back to our coverage of the Gama trade show
- it's a party game called wallet
- All the components are contained inside of the wallet.
- The whole game fits them inside this wallet, it's super portable, I mean it's really cool.
References (from this video)
- Social, accessible entry point for new players
- Quick rounds suit a convention setting
- Luck can dominate under some circumstances
- poker-style bluffing and social interaction
- Ludicon 2025 convention floor, Montreal, Canada
- casual demo-and-playthrough
- Sky Team
Mechanics (from transcript analysis)
- Betting — poker-style betting mechanic driving decisions
- Betting and Bluffing — poker-style betting mechanic driving decisions
- bluffing — players attempt to mislead opponents about intent or strength
- Hand Management — managing a hand of cards or equivalents to optimize outcomes
Video topics + discussion points
Quotes (from this video)
- Ludicon is an event where people get to gather and play games all weekend.
- This is a great convention and I think a convention that was a great size.
- There are 109 tables.
- Crokinol is the perfect game. It's a classic game. It's been around for years. It was invented in Canada, which I really like.
- Sky Team last year, which was huge everywhere or really an award-winning game.
- Tag Team has nothing to do though with Sky Team. It's an auto battler with deck building elements.
References (from this video)
- Appeal to families with familiar characters
- Broad thematic variety implied by the description
- Transcript provides limited direct critique
- Specific gameplay depth is not confirmed in the clip
- Fairy tales, storybook characters, historical figures
- Fairy tale and historical figures collide in a shared world
- Story-driven, modular narratives
Mechanics (from transcript analysis)
- Area Control — influence regions through character placement
- area_control — influence regions through character placement
- Set Collection — collect character cards to score points
- set_collection — collect character cards to score points
Video topics + discussion points
Quotes (from this video)
- Colors of Paris is the latest from Super Meeple, a French publisher that typically brings back classic heroes like Attica, Telegraph or Mississippi Queen.
- Saurus is a fast and furious just quick playing well drafting game.
- little dragon egg needs to become a baby dragon.
- Incubation is the debut game from its publisher Connelly Synapse James.
- Colors of Paris this is the latest from super meeple, a French publisher that typically brings back classic heroes like Attica.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I wanted this one actually because I wanted a big place to put a topper.
- I wanted the empty space underneath. I wanted space for games.
- overall, I'm quite happy with it.
- I do not get any affiliate bonuses. This is not sponsored, but they did provide the desk for review.
- Next video you're going to see is a review of Uprising specifically for the true solo mode coming soon.
- I've still got plenty more space here for plenty more games.