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Fantastic Factories box art

Fantastic Factories

Game ID: GID0122403
Game Info
Year
2019
Players
1-5
Age
14+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints, train your workers, and manufacture as many goods as possible in order to achieve industrial dominance!

In Fantastic Factories, you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling, worker placement, engine building, resource management, tableau building, simultaneous play, and some card drafting. Each round is split into two phases, the market phase and the work phase.

During the market phase, you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing.

During the work phase, all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed, each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally, you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods.

Once any player has manufactured 12 goods or constructed 10 buildings, the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings, each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game.

—description from the publisher

A large collection of solo puzzles have also been created for Fantastic Factories along with official tools to create more. This puzzle collection can be found in the BGG Play-By-Forum area.

Description

It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints, train your workers, and manufacture as many goods as possible in order to achieve industrial dominance!

In Fantastic Factories, you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling, worker placement, engine building, resource management, tableau building, simultaneous play, and some card drafting. Each round is split into two phases, the market phase and the work phase.

During the market phase, you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing.

During the work phase, all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed, each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally, you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods.

Once any player has manufactured 12 goods or constructed 10 buildings, the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings, each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game.

—description from the publisher

A large collection of solo puzzles have also been created for Fantastic Factories along with official tools to create more. This puzzle collection can be found in the BGG Play-By-Forum area.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video 32j01l43PIc Discussion at 0:19 sentiment: positive
video_pk 69069 · mention_pk 165393
Fantastic Factories video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strikes a perfect balance between strategic depth and approachability
  • Quick and seamless game flow
  • Approachable rules
  • Engaging gameplay
Cons
none
Thematic elements
  • engine building
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Players design factories to generate increasingly powerful effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Skulls of Sedle is a brilliantly designed puzzle game made up of just 18 cards.
  • Fantastic Factories is an engine building game that strikes the perfect balance between strategic depth and approachability.
References (from this video)
No references stored for this video.
Video aFy17SFgvNE watch it played Rules Teach at 0:11 sentiment: positive
video_pk 64715 · mention_pk 158214
watch it played - Fantastic Factories video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Building efficient factories under time pressure with a race to score points
  • Industrial factory setting
Comparison games
none
Mechanics (from transcript analysis)
  • activate_buildings — Activate built buildings to gain benefits; each can be activated once per turn.
  • build_buildings — Pay blueprints, metal and energy to build buildings; can build multiple but no duplicates unless allowed by text.
  • dice_and_match — Roll dice and place them to gain resources; match bonuses grant extra items or energy.
  • draw_blueprint — Gain a blueprint card from the market by taking one of four face-up blueprints.
  • end_game_and_scoring — Game ends after a round following 12 goods or 10 buildings; scoring based on goods and prestige.
  • end_of_round — Discard down to 12 resources and 10 cards; return dice to supply; pass first player token.
  • hire_contractor — Discard a matching blueprint to hire a contractor, paying any required costs and gaining immediate benefits.
  • Resource management — Spend metal or energy to refresh options in the market, with limits per turn.
  • spend_resources — Spend metal or energy to refresh options in the market, with limits per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the race is on to build the most efficient factories in the least amount of time
  • buildings that will earn you points and provide you with special abilities
  • three main actions you can take here you can perform them in any order
  • the game ends when a player has manufactured a total of 12 or more goods or built ten or more buildings
  • the player with the most points wins
References (from this video)
No references stored for this video.
Video U29yzZrCdrs Watch It Played Rules Teach at 0:13
video_pk 64707 · mention_pk 158199
Watch It Played - Fantastic Factories video thumbnail
Click to watch at 0:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Industrial efficiency, resource management, and competitive scoring
  • Industrial factory setting where players race to build the most efficient factories in the least amount of time
Comparison games
none
Mechanics (from transcript analysis)
  • building_activation_and_cost — buildings require paying a cost with tool icons and discarding matching blueprints, with activation limited to once per turn
  • contractor_hiring_cost — to hire a contractor you discard a blueprint showing the same tool symbol and pay energy or other resource costs as indicated
  • Deck building — shuffle blueprint and contract decks, then deal four face-up cards of each, creating a market row
  • deck drafting/deck building — shuffle blueprint and contract decks, then deal four face-up cards of each, creating a market row
  • dice placement — each player rolls dice (workers) and may use headquarters to perform basic actions, activate buildings, or use other actions, including match bonuses
  • dice_match_bonus — matching dice in a row grant additional items (energy, goods, etc.) according to the position on the level
  • end_of_round_and_round_structure — after all players have finished actions, dice are returned, and a new round begins; rounds end when a player reaches threshold of 12 goods or 10 buildings
  • market_phase_actions — on a market turn you either gain a blueprint from the face-up row or hire a contractor by discarding a blueprint with a matching symbol
  • resolve_contractor_immediate_effect — when you hire a contractor you immediately gain its printed effect then discard and replace it
  • Resource management — goods, metal, energy, and goods tokens are tracked; goods are worth points; some buildings convert goods to points or allow conversion of tokens
  • resource_and_goods_tracking — goods, metal, energy, and goods tokens are tracked; goods are worth points; some buildings convert goods to points or allow conversion of tokens
  • scoring_and_tiebreakers — final scoring tallies goods and prestige; ties broken by most of various resources, then shared victory if still tied
  • work_phase_dice_and_actions — each player rolls dice (workers) and may use headquarters to perform basic actions, activate buildings, or use other actions, including match bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • opponents won't rest until they have achieved industrial dominance
  • the race is on to build the most efficient factories in the least amount of time
  • building structures that will earn you points and provide you with special abilities
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 6:12 sentiment: positive
video_pk 12052 · mention_pk 35279
Board Game Spotlight - Fantastic Factories video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the aesthetic
  • Love the gameplay
  • Fast play time
  • Fun design
  • One of favorite games of last year
Cons
none
Thematic elements
  • Building factories and production chains
  • Industrial factory building
  • Mechanically-driven
Comparison games
  • Ever Dale
Mechanics (from transcript analysis)
  • Dice allocation — Place dice to activate different actions
  • Dice chunking — Roll dice and place them on board
  • tableau building — Build cards that give special abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video IVAhcDxxi-o Board Game Coffee Discussion at 6:19 sentiment: positive
video_pk 8490 · mention_pk 25003
Board Game Coffee - Fantastic Factories video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging factory optimization
  • easy to teach compared to other heavy euros
Cons
  • plastic components can be suboptimal
  • not as flashy as some other Chip Theory products
Thematic elements
  • industrial, factory optimization
  • factory production and automation
  • systems-driven, strategic
Comparison games
  • Lords of Waterdeep
  • Factory Fun
Mechanics (from transcript analysis)
  • Resource management — manage workers and resources to maximize output
  • tile placement — place factory tiles to optimize production lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island not Spirit Away mind you it's a great movie if we were giving away Badges of approval for movies Spirited Away a batch of approval but Spirit Island also and this is greater than games
  • Spirit Island is a fabulous game... it's fantastic
  • Terraforming Mars yes it's our favorite ugly game terrifying Mars is amazing
  • I would play that anytime you brought it out
  • it's so freaking cool
  • we're giving away four copies of Sagrada to four different people
References (from this video)
No references stored for this video.
Video Z1Z-7G5mnAs Sir Thecos Top List at 5:34 sentiment: positive
video_pk 6391 · mention_pk 18895
Sir Thecos - Fantastic Factories video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Definitely an a game
  • Very very good game
  • Great solo
  • Great at two-player count
Cons
  • Would need expansions for S-tier
Thematic elements
  • Factory building
  • Industrial factory
  • Strategic construction game
Comparison games
none
Mechanics (from transcript analysis)
  • Factory Building — Build and manage factories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I rank like games pretty much like how I feel right now about them right it's possible that next month I will rank the games way differently
  • Stonespine Architects definitely an a rank game for me um really amazing
  • I just absolutely love this one of my most favorite puzzly polyomino games
  • Château Burgundy is still in my top three games has been for a few years
  • I do not like auction games but I absolutely love Modern Art this is amazing
  • My City is like an amazing entry level deck builder but you can also play with people who like to play games a lot
  • Slay the Spire could be one of my games of the year wow this game is amazing
  • Fallout is really messed up by its winning condition
  • Pop-Up Pirate it's funny but is it a good game no it's not really a game right
  • I like vegetable themed games it sounds very specific but that's the way it is
References (from this video)
No references stored for this video.
Video nIU8RQaxFHE Sir Thecos Top List at 3:19 sentiment: positive
video_pk 6036 · mention_pk 17862
Sir Thecos - Fantastic Factories video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building with approachable rules
  • solo mode is simple yet challenging
  • great for both newcomers and seasoned players
Cons
  • theme may be less exciting to some
  • may feel gridlocked if not optimized
Thematic elements
  • engine-building and production optimization
  • industrial age factory belts
  • efficient, utilitarian
Comparison games
  • Leviathan Wilds
  • Living Forest
Mechanics (from transcript analysis)
  • engine-building — constructing a sequence of actions to grow your factory
  • tactical optimization — plan to maximize output and minimize waste
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of my favorite puzzle games in a small format
  • it's a purely solo game with just 18 cards
  • no two sessions are alike
  • the solo mode is simple yet challenging
  • this is my updated top 50 solo board games 2024 Edition
  • it's a must try in my opinion
References (from this video)
No references stored for this video.
Video 5gHHUMPmroY Chairman of the Board Top List at 17:14 sentiment: positive
video_pk 5295 · mention_pk 15759
Chairman of the Board - Fantastic Factories video thumbnail
Click to watch at 17:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flows well
  • expansion content adds depth (with caveat)
Cons
  • avoid take-that cards for smoother gameplay
Thematic elements
  • dice mitigation and card drafting
  • engine-building factory
  • euro-engine-building with expansions
Comparison games
  • Splendor
  • A Board Game about Dice
Mechanics (from transcript analysis)
  • dice mitigation and tableau building — draft buildings, roll dice to activate, optimize production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one might be the most diverse one
  • i thought this game had some really tacked on mechanisms that just did not need to be there
  • this is basically a kids game
  • it's striking, but not everything lands
  • a very solid gateway game
  • goa is a great example of classic euro design
References (from this video)
No references stored for this video.
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