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Farlight box art

Farlight

Game Info
Year
2017
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Description by the publisher:

FORGING THE FUTURE
In the near future, talented space corporations and agencies set out to explore, mine, and colonize outer space. Your organisation will compete to design the most efficient and powerful spacecraft, to gather scientific knowledge, construct facilities on distant worlds, and transport colonists to the farthest reaches of our Solar System. Charge up the monster rocket boosters, crew up, and race for space!

Designed by King's Forge designer Nick Sibicky, Farlight is a well-oiled game of blind bidding, tile placement, and light resource management. Each turn players will make bids for spacecraft module designs or missions, and assemble spacecraft designed to complete missions of increasing difficulty. The game is for 2-5 players, and plays in around 45 minutes.

Description

Description by the publisher:

FORGING THE FUTURE
In the near future, talented space corporations and agencies set out to explore, mine, and colonize outer space. Your organisation will compete to design the most efficient and powerful spacecraft, to gather scientific knowledge, construct facilities on distant worlds, and transport colonists to the farthest reaches of our Solar System. Charge up the monster rocket boosters, crew up, and race for space!

Designed by King's Forge designer Nick Sibicky, Farlight is a well-oiled game of blind bidding, tile placement, and light resource management. Each turn players will make bids for spacecraft module designs or missions, and assemble spacecraft designed to complete missions of increasing difficulty. The game is for 2-5 players, and plays in around 45 minutes.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 5iZKXhYfoaw UndeadVikingVideos Discussion at 3:23:47 sentiment: positive
video_pk 88186 · mention_pk 284096
UndeadVikingVideos - Farlight video thumbnail
Click to watch at 3:23:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is well-designed.
  • It's enjoyable even for those unfamiliar with the video game.
Cons
none
Thematic elements
Comparison games
  • Frostpunk
  • Apex Legends
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like Cthulhu could still be milked
  • the cases are really solid
  • the writing's really good it's a little wordy but I can edit that down
  • Origins is garbage it was just absolute garbage
  • he made it because I had 2,000 copies of him and I I threw in a dumpster eventually
  • I hate the theme
  • I'm agreeing to this is if it's overpowered
  • that damn Joshy balancing lame who needs that in the game
  • it's a super broken busted card
References (from this video)
No references stored for this video.
Video J0be5TGE7Hc Board Game Dad Discussion at 6:20 sentiment: positive
video_pk 35127 · mention_pk 299128
Board Game Dad - Farlight video thumbnail
Click to watch at 6:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic hook that aligns with contemporary concerns about climate and environment
  • Accessible to a broad audience while still offering meaningful choices
  • Cooperative structure supports family play and social interaction
Cons
  • Transcript does not provide deep mechanical depth, leaving some specifics implicit
  • Limited information about publisher and designer reduces external rating context
Thematic elements
  • environmental stewardship and planetary protection
  • Earth, near-future scenario focused on environmental action and cooperative risk mitigation
  • thematic tilt within a Euro-style framework; cooperative storytelling with a concrete objective
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players collaborate to achieve shared goals, coordinating actions to mitigate environmental threats presented by the scenario.
  • cooperative play — Players collaborate to achieve shared goals, coordinating actions to mitigate environmental threats presented by the scenario.
  • Scenario-based progression — Each playthrough presents a sequence of challenges that escalate or shift based on player decisions and system-driven events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello in celebration of hitting 10,000 subscribers
  • for you today I'm going to show you a new way to discover board games that are perfectly suited to your tastes
  • I've prepared 20 reviews for you to see these attributes at their extremes
  • the best way to understand the rating system is by example
  • after answering about four or five questions you'll arrive at the results page
  • this URL is something that you can actually bookmark
  • look up Wingspan for example and you'll find other games and my description of why you might like them
References (from this video)
No references stored for this video.
Video -0Rz7KaMZLM 3 Minute Board Games Review at 2:03 sentiment: mixed
video_pk 1401 · mention_pk 4075
3 Minute Board Games - Farlight video thumbnail
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • easy to teach and understand
  • high player interaction and bluffing potential
  • small box and low price point
  • fun ship-building aspect leading to satisfying final missions
Cons
  • some components feel cheap and can be scarce
  • lacks deeper depth or standout magical originality
  • not overly innovative compared to similar bidding/engine-building titles
Thematic elements
  • Space industry, exploration, resource management
  • Space exploration with competing corporations building ships and completing missions
  • procedural, objectives-driven
Comparison games
  • Galaxy Trucker
  • Leaving Earth
Mechanics (from transcript analysis)
  • Auction / Bidding — Players place hidden bids on components, locations, and missions; bids are revealed and resolved with higher bids winning specific assets while lower bidders gain a compensatory benefit.
  • bidding — Players place hidden bids on components, locations, and missions; bids are revealed and resolved with higher bids winning specific assets while lower bidders gain a compensatory benefit.
  • Compound Scoring — Complete mission requirements to gain points; missions can be contested and rewards include full points to winners and partials to runners-up.
  • dice_engine — Dice represent engines, with higher engine ratings influencing action resolution and scoring dynamics.
  • mission_scoring — Complete mission requirements to gain points; missions can be contested and rewards include full points to winners and partials to runners-up.
  • Resource Management — Manage crew and resources like life-support and science to meet mission requirements and maximize scoring opportunities.
  • resource_management — Manage crew and resources like life-support and science to meet mission requirements and maximize scoring opportunities.
  • Tile Placement — Build and customize the ship by attaching components to a grid, ensuring connectors remain unblocked.
  • tile_placement — Build and customize the ship by attaching components to a grid, ensuring connectors remain unblocked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Farlight is a nice simple bidding game with a high level of player interaction
  • the best part of the turn is revealing those contested Bids
  • there are a bunch of ship components in the game and you'll have a lot of fun putting them together
  • it's also in a small box and at a lowish price point
  • the best thing about this game is building a bigship in order to fulfill one of the final missions in style
  • it's an OK game that lacks a little bit of magic
  • I have no strong feelings one way or the other
  • Farlight: I have no strong feelings one way or the other
  • not knowing what your opponents of place can lead to Bluffs and counter bluffs
References (from this video)
No references stored for this video.
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