In this city that he has made into the pride of Kaan, the Ilkral has eyes and ears at every corner. He is a beloved ruler, but there is an ambition in him that will not rest until all of Kaan has bent the knee. I fear he will burn our homeland to ash and scatter it on the winds if it stands in his way.
Fateforge: Chronicles of Kaan is a mythical action-adventure cooperative campaign full of surprising twists with a sprawling story and intense fights played in episodes of under an hour.
The game offers an accessible, RPG-like board game experience for 1 to 4 players. Meaningful narrative choices and action-packed combat scenes are the heart of the game. You will take on the role of a hero and backflip, double-slash and charge your way to victory! The app-driven story lets you navigate your way through a city full of intrigue and your choices will ultimately determine the fate of the empire.
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Fateforge: Chronicles of Kaan is an action adventure for newcomers and expert players alike. This app-driven game immerses you into a rich and involved fantasy RPG world without the need for a gamemaster, while also tackling the considerable learning curve of many dungeon crawlers.
The length of each game session is flexible. You can comfortably play through a combat and several story scenes in 1 hour, or spend the whole evening with your friends immersed in a thrilling adventure.
After completing a carefully curated tutorial to ease you into the campaign, you will meet increasingly challenging situations and surprising encounters where you’ll have to combine the full potential of your hero’s abilities to succeed. The story adapts to the outcome of each combat, leading you down different paths of its sprawling branches, offering a unique experience with each playthrough.
During your journey, the app guides you like a true gamemaster. It remembers and reacts to your choices, often when you least expect it to. It also handles all the admin, tells the story and sets the atmosphere, so you can focus on the gameplay and be the hero in your adventure.
- Storydriven co-op action adventure
- App integration is present but not overly dominant
- Nice art style, watercolor feel
- Map looks and feels like parchment
- Good component quality, especially tokens and miniatures
- Drawer-like storage system is functional
- Quick setup and easy storage
- 60-minute sessions
- Easy to learn
- Detailed miniatures
- Limited deluxe edition adds value
- Some unsleeved cards were present in the used copy
- Boss miniatures do not fit in the base box for storage
- The map tiles might be a pain to put together for setup
- storydriven
- Cthulhu Death May Die
- Dungeons of Doria
- Star Wars Imperial Assault
- Soul and Sorcery
- Tales from the Red Dragon Inn
Mechanics (from transcript analysis)
- Action Adventure — The game is a 'co-op action adventure'.
- app integration — The game is 'app driven'. The host notes that story bits are on cards, which is preferred over app use.
- Campaign play — The host likes 'campaign games'.
- Character progression — The host likes games where you 'have a character with like specific abilities and you can like level up, skill up, uh also like get like new equipment'.
- Combat System — The game has an 'innovative fast-paced combat system'.
- cooperative play — The game is described as 'storydriven co-op'. The host questions why players have individual boards if it's cooperative.
- Dice rolling — Dice are present for characters and general gameplay.
- Legacy/Unlockable Content — The presence of locked boxes and unlockable cards suggests a legacy or campaign element.
- map exploration — The game features 'immersive map exploration'.
- miniatures — The game includes hero and boss miniatures, which the host finds detailed and well-made.
- scenario based — The host likes 'scenario based games'.
- set collection — The game involves collecting cards and tokens.
- Story Driven — The game is 'storydriven' and the host likes 'story driven games' and 'everything with the story'.
Video topics + discussion points
Quotes (from this video)
- Immersive map exploration, storydriven co-op, action adventure, you know, innovative fast-paced combat system.
- Sounds good. Sounds like every everything I am looking for. Easy to learn and set up.
- The art style is very cool. I like this like kind of like a watercolor style a little bit.
- This is a nice map. Very cool.
- It's like on camera it doesn't come across that great. It's uh it's like almost like looks like parchment, right? Very cool. And it also feels very nice.
- Wow. Then I got a really good copy here. Amazing.
- So, here are more cards. You learned your rescue failed. Okay, this is like all kind of story stuff. That's interesting because you do have an app, right? It's kind of interesting that you actually do two have say story bits on the cards which I like. The less the app is used the better, right?
- These are like really nice wooden discs, right? Dided. Very, very cool.
- These look very nice. Like the art style is amazing. Like really amazing. I mean it. This is really great. I really like this art style.
- See, everything fits in here really well. It's kind of cool that I got like these card holders as well.
- These are, by the way, these are also primed by the owner, right? The owner of the game primed these before. That's why they look a little bit nicer than they usually look.
- These miniatures. They look amazing. Wow. Especially since they're primed, it looks a lot nicer.
- These are some of the nicest looking miniatures I've seen in a while, I think.
References (from this video)
- Underrated and doesn't get enough love
- Beautiful components (boxes, miniatures, thick cardboard)
- Map is beautiful and immersive
- Rulebook is a masterpiece and easy to understand
- App integrates well and doesn't dominate the game
- Wonderful story and campaign structure
- Unique system for managing health and energy
- Easy to learn and get engaged with
- High quality components
- dungeon crawler
- app-driven story
- Posthuman
- Evacuation Earth
- Days of Iron Budapest
- Clash of Immortals
- Kin of the Wild
Mechanics (from transcript analysis)
- App-driven gameplay — The game is run by an app that assists with gameplay, story, and tasks like enemy activation and combat.
- Campaign play — The game is structured as a campaign.
- Character saving — Save boxes are provided to save characters as players progress through the game.
- Dice rolling — Dice are used for actions, including movement, criticals, and attacks. They are rolled in a preparation phase.
- initiative order — There is a clear initiative order displayed that shows who goes next, including enemy turns.
- Modular board — The game uses tiles to set up the play area depending on the mission.
- Phased turns — Gameplay is broken down into phases: preparation, action, hero turns, enemy reactions, enemy turns, and cleanup.
- Resource management — Energy and health are important resources that are not fully replenished each turn, requiring smart management.
- Skill attribution — Players can attribute different skills, including level one and level two skills, which can provide benefits like extra damage or defense.
- Solo Play — The game can be played solo, with the app tailoring the experience.
- tableau building — Each player character has their own tableau.
Video topics + discussion points
Quotes (from this video)
- And I think it's a really, really underrated game and doesn't get as much love as it should.
- And it is Fate Forge: Chronicles of Kan.
- They're save boxes, so you're going to have certain cards like that that you're going to be able to unleash and and do and you're going to get a ton of these these these boxes, which is really, really, really nice.
- And and that's a real home run for me.
- This is spelled out so easily.
- This is an app driven driven game but the app does not take over the game, okay?
- between the app and and this wonderful rulebook, this is a masterpiece.
- And I can't say it enough.
- And the best way you're going to see that is when we do a playthrough of it.
- if you do not have Fate Forge Chronicle of Khan, I'm telling you right now run out and get it.
- And the quality of the components are ridiculous.
- this is one that's been around for a little bit and I think gets gets swept under the radar a bit.
- Go check it out. You will not be disappointed.
References (from this video)
- Innovative action-oriented dungeon crawl with deep RPG elements
- High production value: art, components, and deluxe tokens
- App integration enhances narrative flow and combat setup
- Strong replayability via branching storylines and upcoming expansions
- Narrative heavy for players who dislike story-driven games
- Setup can be fiddly and map-focused
- Difficulty can be challenging, may require optional easy mode for accessibility
- Adventure, teamwork, branching fate through player choices
- Fantasy RPG world with two intertwined modes: narrative/story-driven and tactical dungeon crawl.
- Branching, choice-driven story complemented by app-driven progression
- Zombie Side
- Mighty Boards Vengeance Series
Mechanics (from transcript analysis)
- App Assisted — The app guides story progression, encounter setup, loot and chest contents, and ongoing state tracking
- App-driven storytelling and setup — The app guides story progression, encounter setup, loot and chest contents, and ongoing state tracking
- Dice allocation and conversion — Custom dice allocated per character class; dice results can be transformed to fuel different actions or combos
- Resource and corruption management — Life/energy counters and corruption cards influence rest, turns, and penalties across scenarios
- Resource management — Life/energy counters and corruption cards influence rest, turns, and penalties across scenarios
- Two-phase combat — Preparation phase to roll dice behind a screen, followed by action phase with potential enemy reactions
Video topics + discussion points
Quotes (from this video)
- the app is very well done
- it's an app but it's very well done
- the map is very detailed
- the production is very lovingly done