Skip to main content
Fields of Arle box art

Fields of Arle

Game ID: GID0125669
Collection Status
Description

Welcome to Arle
In Fields of Arle, created by Uwe Rosenberg, one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity, with different opportunities available as the seasons change. Farm the land to capitalize on the demand for flax, or find other ways to make the most of the small town’s prosperity.

Work the Land
Whether you delve into flax farming or leverage other areas of expertise, always make sure that you have the land to build up your village. Construct dikes to keep the waters at bay and expand your fields. Dry out bogs to harvest peat and then clear the land for cultivation. Create more fields for your livestock, buildings, or future crops; after that, you can decide whether to house animals or cultivate a forest for timber. Perhaps you’d like to take up some flax farming for yourself, or diversify and try out a little bit of everything.

Tools of the Trade
At the outset of each half year, you’ll choose how you’d like to spend that time working. There are many ways to build your fortune. Use the Master space to increase the tools at your disposal, focus on the Cattle Trainer to make the most of your livestock, or build up your fleet of vehicles and ship out goods. Taking stock of your progress differs depending on the season. You may milk your existing livestock or care for a bunch of newborn animals. You could harvest your flax in the fall, and shear your sheep in spring. At the end of each half year, you’ll need to take stock of your progress by unloading your vehicles and feeding your family and animals, so keep an eye on the season and do your best to keep the farm growing and everyone well fed!

Travel and Prosper
Once you’ve made headway in clearing fields and stocking up goods, it's time to make your products available to potential buyers. The more vehicles you have, the more goods you can ship. Send things into the wide world to increase your Travel Experience and grant you points over the course of the four and a half years of the game. Build up your farm and your vehicles and get your goods out into the world to make the most of every season. There are many roads to success in Fields of Arle, so pick your path, work the land, and enjoy the friendly competition as you strive to make your fortune!

- from the publisher's website

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 13 · mix 0 · neu 0 · neg 2
Mentions per page
Top
Showing 1–15 of 15
Video IcuupLB0DuM Allies or Enemies general_discussion at 2:59 sentiment: positive
video_pk 61148 · mention_pk 153683
Allies or Enemies - Fields of Arle video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, multi-strategy farm-game with varied buildings
  • engaging choice of actions each round
  • two-player variant is enjoyable and strategic
Cons
  • quite heavy in terms of planning and tracking resources
  • rules can be dense for new players
Thematic elements
  • farming, resource optimization, village development
  • Arle, East Frisia (rural farm village)
  • emergent, strategy-driven rather than story-led
Comparison games
  • Fields of Arle
Mechanics (from transcript analysis)
  • board/tile development — repeatedly developing their area with buildings and improvements over rounds.
  • Resource management — players balance multiple resources to develop their farm and score points.
  • Tile/Map Shifting — repeatedly developing their area with buildings and improvements over rounds.
  • worker placement — players assign workers to action spaces to gather resources and build structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredibly simple game
  • it's a lot of little rules in Eclipse
  • i regularly do forget about so it's not so much cheating as just poor playing
  • it's too intense and the physical one on the table
  • Shakespeare ... it's absolutely terrific
  • it's a shorter game but it is a great game
References (from this video)
No references stored for this video.
Video qYmY-2qWbn0 Allies or Enemies top_100_list at 12:14 sentiment: positive
video_pk 61159 · mention_pk 153718
Allies or Enemies - Fields of Arle video thumbnail
Click to watch at 12:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player friendly with ample planning space
  • lots of choices and potential strategies
Cons
none
Thematic elements
  • farming and resource management
  • two-player Rosenberg farming theme
Comparison games
none
Mechanics (from transcript analysis)
  • two-player engine-building / bag interaction — Decision-driven actions with potential conflict over shared resources and paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i recommend this with ignorance is bliss
  • star wars is my number one favorite anything i'm just obsessed with star wars
  • this is a table hog of a two-player game
  • no one owns it
  • you can play this with new gamers because you can explain it very quickly
References (from this video)
No references stored for this video.
Video KIZqclBZVjI Allies or Enemies top_100_list at 19:52 sentiment: positive
video_pk 61084 · mention_pk 153536
Allies or Enemies - Fields of Arle video thumbnail
Click to watch at 19:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep farming engine with multiple paths
  • great balance of worker placement and resource management
Cons
  • big footprint and can be table-hogging
  • longer play time
Thematic elements
  • farming, animal husbandry, village development
  • Arle, Rosenberg farming life
  • deep, farming-engineering
Comparison games
  • Agricola
  • Le Havre
Mechanics (from transcript analysis)
  • polyomino-style goods and engine-building — combining goods and buildings to improve scoring
  • worker placement — yearly seasons drive actions; high emphasis on planning
  • worker placement with seasons — yearly seasons drive actions; high emphasis on planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to points when someone breaks through that point barrier they win the game so it's really fast it's really tight
  • it's a game about magic that feels a little bit like magic
  • the tension of when do I take a dice to actually move a camel thus giving other people information
  • one of the smartest ways dice are used in any game at all
  • it's so mean but it's still so lovely
References (from this video)
No references stored for this video.
Video bkxY39O-VXQ Ilia & Tyler top_10_list at 22:24 sentiment: positive
video_pk 60321 · mention_pk 152745
Ilia & Tyler - Fields of Arle video thumbnail
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scale and deeply satisfying engine-building
  • high replayability and variability with seasons and components
Cons
  • very heavy and long; not ideal for casual or quick sessions
Thematic elements
  • farming, building, and resource management with worker placement
  • Arl, rural North Sea region; multi-season farm life
  • granular, deeply strategic empire-building on a personal farm
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — building structures and managing resources to shape the farm landscape
  • area control/tiles — building structures and managing resources to shape the farm landscape
  • engine building — scaling actions and upgrading buildings over seasons
  • engine-building — scaling actions and upgrading buildings over seasons
  • worker placement — placing workers to activate seasonal actions across multiple boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 two-player games of all time
  • the top 10 were very difficult because I think there's a lot of factors that I had to consider
  • the production quality really matters when a game feels like Parks-level polish
  • the core of this game is adapting
  • it's a cozy fun game you can play with somebody else
  • we can open this game and play it immediately maybe not having played it in a while
  • the clicky clacky of the tile H yeah good
References (from this video)
No references stored for this video.
Video gwKYaKc0BvU Board Gaming Doctor general_discussion at 36:00 sentiment: positive
video_pk 37974 · mention_pk 114131
Board Gaming Doctor - Fields of Arle video thumbnail
Click to watch at 36:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cohesive theme with mechanical depth
  • clear long-term strategy and planning
Cons
  • can feel procedural if you prefer more narrative games
Thematic elements
  • land use, farming, and community growth
  • agricultural villages and regional development
  • structured progression with scenario-like progression
Comparison games
  • Agricola
  • A Feast for Odin
  • Caverna
Mechanics (from transcript analysis)
  • Resource management — balance inputs and outputs to meet evolving objectives
  • worker placement — actions align with building and farming objectives across a community board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the feeding mechanism exemplified and represented this thought that his games are easy to learn and hard to master basically
  • thematic integration is Peak when it comes to U Rosenberg games
  • the arc of gameplay is very unique to me and the reasons that I think about this include say Agricola
  • the chess-like nature of his games particularly with games such as caverna fields of ARL
  • cozy theme such as farming and still and have a session where you come out of it either winning or losing
References (from this video)
No references stored for this video.
Video YvLXQAbsGJA board gaming doctor playthrough at 0:00 sentiment: positive
video_pk 32198 · mention_pk 95117
board gaming doctor - Fields of Arle video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong coupling of animal husbandry with building-based engine upgrades
  • Expansion content adds meaningful new scoring and resource options
  • City/settlement layout promotes planning for endgame points and synergy
Cons
  • Rule complexity can be heavy for new players
  • Live playthrough bookkeeping can be tedious without a clear setup/cleanup routine
Thematic elements
  • agrarian management, resource conversion, and strategic building progression
  • Friesland-inspired farming village with a focus on field, livestock, and trade development
  • engine-building tableau with seasonal shifts and expansion consequences
Comparison games
none
Mechanics (from transcript analysis)
  • animal husbandry — breeding and moving animals for food and points; breeding capacity scales with buildings.
  • Endgame scoring via diverse tracks — points come from buildings, animals, resources turned into building bonuses, and landscape goals.
  • expansion integration — Tea & Trade expansion adds harbor/resource conversion; Friszzian landscape adds new landscape goals.
  • Resource management — players handle grain, wool, wood, clay, fish/leather, and other resources to build and upgrade.
  • tile placement — placing and upgrading buildings to unlock abilities and synergies (e.g., carpenters workshop, stable upgrades).
  • Tile placement / building upgrading — placing and upgrading buildings to unlock abilities and synergies (e.g., carpenters workshop, stable upgrades).
  • worker placement — players assign workers to actions to develop buildings, breed animals, and manage resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Happy birthday to Mr. Rosenberg and thank you for this game and for the opportunity to kind of live your autobiography, your ancestry I suppose in this region of the world.
  • Thank you for watching and listening. Hope you schedule an appointment with me real soon.
  • The challenge includes the fan-made expansion as well.
  • I like the Carpentry's Workshop ... to really get their game going.
References (from this video)
No references stored for this video.
Video KANEySpAdSc Broken Meatball top_100_list at 27:30 sentiment: positive
video_pk 13320 · mention_pk 39060
Broken Meatball - Fields of Arle video thumbnail
Click to watch at 27:30 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • sandbox depth and wide strategic possibilities
  • expansions add significant variety (tea & trade)
Cons
  • big box; lengthy setup and playtime; complexity can deter casual players
Thematic elements
  • agriculture, tools, trade, and building
  • Arl region; farming and crafts in a sandbox era
  • sandbox euro with deep planning and engine-building
Comparison games
  • Caverna
  • Agricola
Mechanics (from transcript analysis)
  • engine-building / tool upgrades — upgrade tools to improve efficiency and future actions
  • worker placement — diverse action spaces to grow your farm and income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool worker placement game
  • it's such a cool rule set
  • it's a bucket load of scenarios
  • this is a big, bold, immersive fantasy dungeon game
References (from this video)
No references stored for this video.
Video KANEySpAdSc Broken Meatball top_100_list at 28:00 sentiment: positive
video_pk 13320 · mention_pk 39067
Broken Meatball - Fields of Arle video thumbnail
Click to watch at 28:00 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • deep sandbox options
  • tea and trade expansion broadens strategy
Cons
  • huge box; a lot of rules and components
Thematic elements
  • farming, trade, and tool upgrades
  • Arle, a rural region
  • sandbox and point-salad with multiple strategies
Comparison games
  • Caverna
  • Agricola
Mechanics (from transcript analysis)
  • tool upgrades / engine-building — upgrading tools yields improved actions and production
  • worker placement — dynamic worker placement to upgrade tools and build structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool worker placement game
  • it's such a cool rule set
  • it's a bucket load of scenarios
  • this is a big, bold, immersive fantasy dungeon game
References (from this video)
No references stored for this video.
Video y2BOlQmTrmY The Broken Meeple top_10_list at 28:24 sentiment: positive
video_pk 8197 · mention_pk 24071
The Broken Meeple - Fields of Arle video thumbnail
Click to watch at 28:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely deep and varied, with immense customization
  • solo-friendly with the expansion ecosystem
  • unique, story-rich theme for a Euro
Cons
  • very heavy rules and long setup/teach time
  • balancing and keeping it accessible can be challenging
Thematic elements
  • economic development, resource management, long-term planning
  • German countryside, farming, rural community life
  • sandbox life-simulation with personal and village arc
Comparison games
  • Feudum
  • Forgotten Folk
Mechanics (from transcript analysis)
  • engine-building and resource orchestration — progression through buildings, resources, and opportunities to score points
  • worker placement — players assign workers to buildings and actions to develop their farm and town
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the daddy of the sandbox genre
  • you basically drop into the middle of this Galaxy with a ship and go do what you like
  • it's a sandbox Euro that a lot of people are aware of
References (from this video)
No references stored for this video.
Video nlB0ZVFLuuE The Broken Meeple top_10_list at 6:50 sentiment: negative
video_pk 7408 · mention_pk 21906
The Broken Meeple - Fields of Arle video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Very deep strategy; high depth of play
  • Rich thematic flavor for experienced players
Cons
  • Lots of rules to teach
  • Very long teaching process; can be slow with newbies
Thematic elements
  • Agriculture, building, and production chains
  • Arle in the East Frisian countryside; farming and production
  • Autonomous, deep strategy with heavy rule set
Comparison games
none
Mechanics (from transcript analysis)
  • building networks — Construct buildings and optimize production across spaces
  • Compound Scoring — Points come from various sources and can be accumulated across rounds
  • multi-round scoring — Points come from various sources and can be accumulated across rounds
  • Resource management — Manage long chains of production to score points
  • worker placement — Assign workers to various buildings and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island's fantastic it is one of my favorite co-ops of all time
  • it's not for everybody
  • I love teaching games
  • I just want a nice Speedy game
  • The Crew is a great trick taking game
  • Scythe is not a fun one to teach
  • it's got the most stuff in it which also makes it the harder one to play with Noobs
  • ironically the first game I ever played at a board game club that got me into the hobby was Seven Wonders with leaders included where I actually won the game
  • it's a fantastic fun game
  • I've played this game a lot
References (from this video)
No references stored for this video.
Video 30y8lEvlWME Before You Play general_discussion at 0:00 sentiment: positive
video_pk 6094 · mention_pk 18080
Before You Play - Fields of Arle video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich sandbox design with multiple viable strategies
  • Two-player friendly with dynamic turn order
  • Clever flip-and-upgrade mechanic
  • Integrated animal breeding system with meaningful choices
Cons
  • Steep learning curve and some UI/board layout complexity
  • End-game scoring and some rule interactions can be intricate
  • Stock and component quality could be improved in some printings
Thematic elements
  • farming, resource management, peat harvesting, weaving, and building in a small agrarian economy
  • East Frisia, village of Aural in the Land of Plenty
  • sandbox-engine-building with variable buildings and modular resources
Comparison games
  • Caverna
  • Patchwork
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Animal husbandry and breeding — animals housed in stalls or dikes; breeding occurs at season ends; balance yields points
  • Building construction and textile materials — buildings require timber and brick; textiles upgrade to fabrics with end-game payouts
  • Destinations and trades — destination tiles allow food-exchange or other resources for a scoring payoff
  • Resource tracks and end-game scoring — goods, food, peat, wool, flax, grain, and others contribute to end-game totals and bonuses
  • Seasonal cycles and first player dynamics — nine half-years; summer and winter phases; first player token cycling and jumping ship adds tension
  • Tile flipping and upgrading — tiles can flip to reveal new values; certain tiles become more valuable when upgraded
  • Vehicle-based resource upgrade — vehicles store and upgrade resources; upgrading materials advances scoring and building options
  • worker placement — two-season board; actions chosen by placing workers; can switch sides mid-round with a cost
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a Sandbox of sorts
  • The rules for animal husbandry right every UV Rosenberg game has some sort of rule as to how you can store your animals
  • It's sandboxy there's a lot of things to do
  • Two-player only game
  • The flipping tiles is clever and integral to strategy
  • Vehicles are essential to upgrade materials and enable buildings
  • End-game scoring tracks are deeply integrated with the animal and building systems
  • The turn-order tension via first-player token and the option to jump sides creates real strategic pressure
References (from this video)
No references stored for this video.
Video T-rNSnLaXVE The Broken Meeple top_10_list at 27:54 sentiment: positive
video_pk 4858 · mention_pk 14442
The Broken Meeple - Fields of Arle video thumbnail
Click to watch at 27:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive number of options and choices
  • Allows for inefficient but fun playstyles
  • Best Uwe Rosenberg game by far
  • Great for solo and two-player
  • Climbed up top 100 ranking
  • Creates meaningful player interaction
Cons
  • Less direct conflict at two players
  • Can feel a bit solitaire
  • Expansion needed for three players
Thematic elements
  • Agricultural development and expansion
  • Rural German farming
  • Euro farming simulation
Comparison games
  • Caverna
Mechanics (from transcript analysis)
  • building — Constructing farms, buildings, services
  • Land expansion — Expanding land and draining water
  • Resource management — Managing animals, crops, goods for trading
  • Seasonal turn structure — Summer and winter worker placement spaces
  • worker placement — Selecting from multiple action spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • through the Ages it has basically killed the physical version of this game with the app and I'm the bad guy
  • Magic the Gathering is still one of the best Advanced two-player games out there
  • this is basically if you took the Pixar movie Inside Out and turned it into a giant three hour Euro game
  • I pretty much I you can convince me to play this for free I will outright refuse to play it with four
  • this is just one of the best Star Wars games that's out there
  • I love this Euro this euro is so much fun it has climbed up my top 100
  • give me a game that gives me a lot of options you know it's not a case of oh it's so tight
  • it's gonna be an absolute blast
  • this game has a ton of rules the FAQ is 20 miles long
References (from this video)
No references stored for this video.
Video 1CQgBl_AmuQ Broken Meeple top_list at 3:35 sentiment: positive
video_pk 4103 · mention_pk 12008
Broken Meeple - Fields of Arle video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pure Euro sandbox
  • massive amount of options
  • excellent strategic depth
  • Rosenberg's magnum opus
  • smooth rules
  • can play with different strategies
Cons
  • many action spaces to learn
  • difficult to get to table with multiple players
Thematic elements
  • farming
  • agriculture
Comparison games
  • Feast of Odin
  • Colonhera
  • Black Forest
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when you have your favorite game ever you know or your favorite games in general it's like well they're going to stick around sort of there
  • the purest Euro sandbox that I can think of
  • Deep Rock Galactic is a perfect example of video game licenses done right
  • for 4 hours I am engaged I'm not bored
  • I've played this over a hundred times
  • if you don't I'll turn you into a forest tree
  • Rock and stone Luke
References (from this video)
No references stored for this video.
Video LWOMVS8IKx0 Broka top_25_list at 30:43 sentiment: positive
video_pk 868 · mention_pk 2493
Broka - Fields of Arle video thumbnail
Click to watch at 30:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Everything in one box for solo play
  • Huge mechanical depth with thematic feel
Cons
  • Very large box; can overwhelm new players
  • Possible analysis paralysis due to many options
Thematic elements
  • agrarian life, craft, trade, and expansion
  • harvest, farming, and rural development in a sandbox euro setting
  • open-ended, sandbox-style euro experience
Comparison games
none
Mechanics (from transcript analysis)
  • high number of options / point salad — Points come from many possible actions and combinations.
  • massive sandbox euro with multiple paths — Players pursue resource production, trade, and building in many directions.
  • Point Salad — Points come from many possible actions and combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carpet bombing 25 solo games that you should be checking out if you're a solo player like me.
  • This is the life. Ark Nova.
  • Dripping with theme. You're a monster.
  • Regardless of whether you're a sad loner like me who has to play games in this fashion, it's still only a game and it's still fun.
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam Porter (inferred from speaker) analysis at 13:50 sentiment: negative
video_pk 133 · mention_pk 395
Adam Porter (inferred from speaker) - Fields of Arle video thumbnail
Click to watch at 13:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Hodgepodge artwork
  • Cow with apparent six legs (optical illusion)
  • Oddly-shaped man (possibly hobbit)
  • Too much sky/blue background
  • Poor composition
  • Badly put together overall
Thematic elements
  • Farming
  • Agricultural
  • Pastoral
Comparison games
none
Mechanics (from transcript analysis)
  • worker placement — Agricultural management game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–15 of 15
View on BoardGameGeek