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Fields of Fire box art

Fields of Fire

Game ID: GID0125754
Game Info
Year
2008
Collection
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Description

Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single game is a mission and several missions from a historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 4 hours.

This game is based on three actual campaigns experienced by units of the 9th US Infantry (Regiment) in World War II, Korea, and Vietnam. “Keep Up the Fire” is the motto of the 9th Infantry (Regiment), known as the “Manchus” for their service in the Boxer Rebellion.

—description from the publisher

Description

Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single game is a mission and several missions from a historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 4 hours.

This game is based on three actual campaigns experienced by units of the 9th US Infantry (Regiment) in World War II, Korea, and Vietnam. “Keep Up the Fire” is the motto of the 9th Infantry (Regiment), known as the “Manchus” for their service in the Boxer Rebellion.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 6 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video RITSoGDSfcE Heavy Cardboard Analysis at 1:47:20 sentiment: other
video_pk 85846 · mention_pk 220798
Heavy Cardboard - Fields of Fire video thumbnail
Click to watch at 1:47:20 · YouTube ↗
Overall sentiment (raw)
Intrigued but wary of difficulty
Pros
  • Deep tactical simulation
  • Covers multiple historical conflicts
Cons
  • Considered a very heavy and hard game
Thematic elements
  • Tactical combat
  • World War II, Korea, Vietnam
Comparison games
none
Mechanics (from transcript analysis)
  • Solitaire — Highlighted as a solitaire game.
  • Tactical combat — Focuses on tactical level combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my God this sounds fantastic
  • don't get killed oh my God I am all in
  • Jeremy's coming up with some wicked cool ideas ain't he
  • this is a wicked way that the coin system is being stretched
  • this is really really pretty clever
  • Man I love the themes that we're going with
  • this is the game that's putting NB on the map
  • super super into that game
  • this is not really my jam
  • dude has an encyclopedic amount of knowledge when it comes to designing War Games marks one of the Titans
References (from this video)
No references stored for this video.
Video Dn9UCqyWhGk One Stop Co-op Shop Analysis at 3:16 sentiment: mixed
video_pk 84084 · mention_pk 213102
One Stop Co-op Shop - Fields of Fire video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really cool combat system
  • Awesome modeling of like a squad-based tactical combat game
  • A lot of fun when you're playing it
Cons
  • It's just a lot though
  • Not something I would ever have the time to play enough to have the rules internalized
  • Just so much stuff to track, so much going on
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat System — Has a really cool combat system.
  • Squad-based tactical combat — Described as an awesome modeling of like a squad-based tactical combat game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.
References (from this video)
No references stored for this video.
Video aytjdLjPfeM Rob's Tabletop World Discussion at 4:55 sentiment: neutral
video_pk 82087 · mention_pk 206048
Rob's Tabletop World - Fields of Fire video thumbnail
Click to watch at 4:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • update — Mentioned as receiving an update.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a long long recovery. That's for doggone sure.
  • I'm going to be playing games from bed from when I'm where I'm going to be recovering.
  • So, what do we got from here? Uh this is from GMT.
  • I can't wait to tell you about it. Okay? Uh it's going to be a lengthy video.
  • It was the most horrifying sound I think I've ever heard in my entire life.
  • So, we're going to be able to do this. You might want to mirror your video.
  • Uh the thing is is that, you know, my my my kids Any ideas on which games uh to crack live?
  • I learned to just take more time with games.
  • This foot is humbling.
  • Let's take a positive outlook to it.
  • Um how you shouldn't go shopping ever again at Miniature Market.
  • I've been on YouTube for so many doggone years and if you think that I'm going to get shook up by somebody coming here going blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.
  • So, you know, we're going to have some fun. It's Friday.
  • And we're going to have a lot of fun and we're going to do it together.
  • Fireworks are going to be going off next week.
References (from this video)
No references stored for this video.
Video hUXDwfjMC2k Zilla Blitz Discussion at 16:40 sentiment: positive
video_pk 38326 · mention_pk 223432
Zilla Blitz - Fields of Fire video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rebuild of the world book for learning
  • recognized as highly cinematic solo experience
Cons
  • rulebook complexity historically challenging
Thematic elements
  • squad-level tactical card-based combat
  • WWII through Vietnam, rifle squad campaigns
  • learning system to simplify complex rules
Comparison games
  • Fields of Fire (original)
  • Other GMT tactical wargames
Mechanics (from transcript analysis)
  • card-based tactical combat — per-soldier actions resolved via cards
  • learning system — new learning aids to ease entry into the system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this sounds like a lot of fun
  • this is going to be marvelous
  • I can't wait to get a group of people over to play the whole Mediterranean theater
  • this looks really, really good
References (from this video)
No references stored for this video.
Video K8VsZphAwpI Board Game Hangover Top 10 List at 11:37 sentiment: positive
video_pk 35332 · mention_pk 105470
Board Game Hangover - Fields of Fire video thumbnail
Click to watch at 11:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Almost unmatched replayability via campaigns and varied decks
  • Deep tactical decision space
Cons
  • Very heavy and long; not for casual players
  • Complex setup and bookkeeping
Thematic elements
  • Tactics, command, and combat on a multi-mission campaign
  • Campaign-level war game
  • Campaign-driven with deck-building terrain and unit variety
Comparison games
  • War games
Mechanics (from transcript analysis)
  • Action Points — Commands issued to troops resemble a restaurant order, with cards shaping outcomes
  • action-point style commands — Commands issued to troops resemble a restaurant order, with cards shaping outcomes
  • deck-driven terrain and actions — Each campaign uses a unique deck of cards defining terrain, rules, and troops
  • heavy replayability — Numerous campaigns and upgrades keep replay value extremely high
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the best ways to enjoy board games is playing all by yourself.
  • This is a quick, simple game that it's easy to reach for and play because it doesn't take a lot of time and not a lot of space.
  • This is a solo only war game that might take up to a whole day to play depending on the scenario.
  • It's almost like taking your favorite VHS tape, putting it in, and watching your favorite scary movie, actually being in it.
  • This game has an insane amount of replayability.
  • So many decisions, so many cards, and the replay value is off the charts.
References (from this video)
No references stored for this video.
Video e3iVHufcQQA AzureDeath | Solo Board Gaming Top List at 40:53 sentiment: positive
video_pk 11503 · mention_pk 33842
AzureDeath | Solo Board Gaming - Fields of Fire video thumbnail
Click to watch at 40:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great GMT title for WWII fans
  • campaign-like scenarios with historical flavor
Cons
  • rule book can be dense; learning curve
  • component density
Thematic elements
  • historical warfare with narrative flavor
  • World War II warfare in a solitaire capable system
  • procedural with scenario-driven maps
Comparison games
  • Civilization (4X on some aspects)
  • Master of Orion (in spirit)
Mechanics (from transcript analysis)
  • card-driven, dice-free combat — plausible WW2 combat with map-based scenarios and deterministic outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the zombie game in my collection
  • gaming Nirvana
  • my first ever certified dopamin award
References (from this video)
No references stored for this video.
Video WZzWaTscHwU AzureDeath | Solo Board Gaming Top List at 20:15 sentiment: positive
video_pk 10956 · mention_pk 32258
AzureDeath | Solo Board Gaming - Fields of Fire video thumbnail
Click to watch at 20:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • my favorite war game
  • deluxe edition improvements seem to help learning
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • totally deserves to have some spotlight here.
  • it's out of print, it's not even funny.
  • the newest edition which includes the solo mode in the box, which is the one that I got.
  • I love Shadows of Brimstone so much. It's such an awesome dungeon crawler, my favorite by far.
  • I can't believe I haven't played it.
  • Shadow Run Crossfire. Amazing deck builder.
  • One of the best experiences I've had in board gaming
  • this is what started the hobby for me.
References (from this video)
No references stored for this video.
Video mspxJ9n8anM AzureDeath | Solo Board Gaming Top List at 23:42 sentiment: positive
video_pk 7667 · mention_pk 22704
AzureDeath | Solo Board Gaming - Fields of Fire video thumbnail
Click to watch at 23:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mind-blowing solo experience
  • cinematic storytelling
  • deep simulation in a compact space
Cons
  • The rulebook is notoriously bad
  • long learning curve
  • setup and upkeep can be challenging
Thematic elements
  • military realism and simulation
  • World War II platoon-scale combat
  • cinematic and intense
Comparison games
  • Masonite
  • Mage Knight
  • Desolate
Mechanics (from transcript analysis)
  • card_driven_resolution — Card-driven resolution of actions and outcomes
  • Narrative Choice — Completely solitaire game with procedural map
  • scenario_based_progression — Campaign-like scenario progression
  • solo_narrative_simulation — Completely solitaire game with procedural map
  • table_presence — Large table footprint and detailed components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode for this game is really good
  • if you want a Master of Orion like experience in board game form and that is solable I think this game is amazing
  • this campaign took me almost like 15 to 20 hours to complete in total
  • it's a car driven system that takes over in the role of the Imperial player
  • this game gives me a dopamine hit that a few other games do
  • the rules are an Abomination
  • it's insane
  • it's just a lot of content
References (from this video)
No references stored for this video.
Video 3a02XFnZkdY Beyond Solitaire Interview at 18:38 sentiment: positive
video_pk 6234 · mention_pk 18461
Beyond Solitaire - Fields of Fire video thumbnail
Click to watch at 18:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • example of GMT1's support model for solo play
  • practical approach to embedding solo modes in war games
Cons
  • high complexity can demand significant design effort
Thematic elements
  • cohesive battlefield simulation
  • modern military operations
  • operational narrative with realistic constraints
Comparison games
  • Red Flag Over Paris
  • Bell of Treason
Mechanics (from transcript analysis)
  • bot collaboration — GMT1 support for designing solo implementations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • necessity is the mother of invention
  • the whole point is to get six people around a table and have them argue about this
  • bot design is data structures it's all data structures
  • rough edges are fine in our games at GMT we like rough edges
  • the bot turns are to be as non-intrusive as possible
References (from this video)
No references stored for this video.
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