"The time of small nations is past, the time of empires begins." — Chamberlain
What if all of world history had unfolded differently?
What if the great empires of our history had never come into being?
What if other forgotten civilizations had passed into posterity in their place?
The defeated could have been the victors, and the colonizers could have been the colonized — after all, empires are won and lost on a roll of the dice!
In First Empires, each player takes control of the fate of an ancient nation through a player board, meeples, and cards. The game lasts a number of rounds depending on the player count, and on a turn you roll dice based on how you've developed your empire board. The six sides of the dice correspond to the five abilities on your board. To expand to new territories or invade opponents, you need to unlock movement ability; to annex a territory, you have to outnumber the current occupant or have a "sword" result on the dice, with the inhabitants then fleeing elsewhere. The dice also allow you develop your player board by using the die face that corresponds to the improvement and controlling an associated territory. You can gain more dice and additional re-rolls, while also unlocking achievement cards.
At game's end, you earn points based on played achievement cards, points unlocked on your personal board, and the sum of cities under your control.
First Empires - How to Play
Images
- Light dice rolling civilization building game
- Engaging movement and conquest phase
- Multiple paths to scoring points (track advancement, objective cards, city capture)
- civilization building
Mechanics (from transcript analysis)
- Area Control — Players move explorers to occupy or conquer territories on the board.
- Dice rolling — Players roll dice and can re-roll them to obtain desired symbols for movement and advancement.
- hand management — Players manage a hand of achievement cards which can be used to influence dice rolls or score points.
- set collection — Collecting cities and completing achievement cards are ways to score points.
- Track advancement — Players advance markers on various civilization tracks, unlocking benefits and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- first empires is a light dice rolling civilization building type of game for two to five players
- The player who earns the most points over seven or eight rounds of play depending on your play account will have the best empire and win the game
- the first step is rolling dice where you will roll and then optionally re-roll dice trying to get the symbols you want
- second is the movement and conquest phase where you can move your explorers around the board trying to occupy or possibly conquer territories that again show the same symbols that you've been trying to roll
- and third is the advancement phase and here anywhere you've rolled a symbol which matches a region you control you can advance on that step of your civilization
- there are only three ways to score points in first empires firstly by advancing on the tracks scoring the points where your cube ends up
- second by completing the objectives on achievement cards from hand scoring the points as shown
- and thirdly by capturing your opponent's cities while defending your own
- if you can defend this city until the end of the game then you'll score the points underneath it otherwise the conqueror will take the points
References (from this video)
- Vivid artwork and colorful components
- Appeals to heavier strategy players
- Potentially dense for casual players
- Majority-rule territorial influence
- Empire-building with majority control
- Competitive, strategic
Mechanics (from transcript analysis)
- Area Control — Push for majority through territory influence
- Majority/area control — Push for majority through territory influence
Video topics + discussion points
Quotes (from this video)
- wear your best mask it up bring your mask we want to be healthy we want you to be healthy
- Phase 10 is sold in 30 plus countries
- Roll for It it's easy to teach, it's a card game
- Enchanted Plumes give it a try
- we are going to be massed up yes we going to be masked the entire time
References (from this video)
- tight Euro with clear strategy
- compact footprint for the depth
- theme not strongly expressed
- rules can be dense
- area majority and corporate expansion
- industrial era / empire-building
- thematic but abstract
Mechanics (from transcript analysis)
- area majority — control zones to gain points and influence
- Engine-building / worker placement — build a company and deploy workers
Video topics + discussion points
Quotes (from this video)
- it's not cohesive at all
- we're going to rate our games on a scale of one to ten
- OFPG endorsement for the top picks
- don't sleep on Acropolis
- you can carry Cat in the Box easily
- we love you bye now
References (from this video)
- great components
- engaging area control
- varied factions
- empire-building and conquest
- Fantasy world with factions vying for control
- thematic, competitive
- Quadropolis
Mechanics (from transcript analysis)
- Area Control — control territories on a map
- Conflict resolution — resolve battles through dice and cards
- Dice-driven actions — dice determine actions and battles
- Unique faction powers — each faction has different powers
Video topics + discussion points
Quotes (from this video)
- it's a fun game
- we love y'all
- the artwork is gorgeous
- the colors are beautiful
- it's a thinky
- it's more thinking than the others
- don't wake the dragon