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Flash Duel: Second Edition box art

Flash Duel: Second Edition

Game ID: GID0129097
Game Info
Year
2011
Collection
Rating
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Description

Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups.

There are seven different modes of play:

Simple mode, for first time players
Full mode, using the character abilities
Custom Clockwork: build your own character!
2v2 team battle
Solo play, with 10 achievements to earn
Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon
Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side!

Part of the Fantasy Strike Universe.

Description

Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups.

There are seven different modes of play:

Simple mode, for first time players
Full mode, using the character abilities
Custom Clockwork: build your own character!
2v2 team battle
Solo play, with 10 achievements to earn
Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon
Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side!

Part of the Fantasy Strike Universe.

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Total mentions: 8
This page: 8
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
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Video ZV4kfLBbOtQ Watch It Played Playthrough
video_pk 68772 · mention_pk 165052
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none
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none
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none
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none
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Mechanics unknown.
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No key topics recorded for this video.
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Video gS3s8m8lPnU Watch It Played Playthrough
video_pk 68773 · mention_pk 165053
Pros
none
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none
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none
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none
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Mechanics unknown.
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No key topics recorded for this video.
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Video nINS8oZ01j0 Watch It Played Playthrough
video_pk 68774 · mention_pk 165054
Pros
none
Cons
none
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none
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none
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Mechanics unknown.
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No key topics recorded for this video.
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Video FPaffAXOeqM Watch It Played Rules Teach at 0:00
video_pk 68206 · mention_pk 164564
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video qr00b0S1rxk Watch It Played Rules Teach at 0:44 sentiment: positive
video_pk 65614 · mention_pk 159335
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very portable, everything needed fits in a small box.
  • Offers a lot of variety with different modes.
  • Can be played solo, allowing for private losses.
  • Team battle mode is good for four players.
  • Includes achievements for solo mode to track progress.
  • Dashing block allows teammates to assist each other from afar.
  • Team battle mode offers strategic depth with communication and positional play.
Cons
  • In team battle, opponents can overhear strategy discussions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Achievements — A neat thing they've included in the instructions as a way to sort of keep track of your progress in the solo mode are these achievements you can collect. This is sort of like you might collect in a video game. Depending on how you play and what things you're able to accomplish in the solo mode, you collect points for the different achievements.
  • AI Opponent — The game is played exactly the same as in the full mode, except on your opponent's turn, the opponent draws a card at the beginning of its turn and then plays. And you decide what the opponent does based on a guideline given to you in the rules.
  • Area Control — If you end the game with exactly the same number of pieces per team, then you would look at which team has advanced farthest along the board. And as usual, whoever's advanced farthest from their start space, they win the game.
  • card swapping — If you lose a duel, then you're allowed to swap out one of your cards for one of the four cards that were not chosen. The winner has to keep their own clockwork soldier and use that one for the next battle, but the person who lost gets to make at least one adjustment if they want to.
  • character abilities — In the full mode, we introduce the idea that each of the players picks one of the 20 different characters that come in the game. And then you get the three ability cards that go with the character you chose. And you use those special abilities to give you an advantage during your duels.
  • customizable fighters — You take all of the 60 character cards and their abilities, and you give them a good shuffle. You mix them all up together, and then you draw out 12 cards like this. And then from these 12 randomly chosen ability cards, you and your opponent are going to be putting together your own unique fighter to face off against one another.
  • Difficulty scaling — The easiest way to beat the solo mode is to play against the dummy. [...] Then it's time to take on the Death Strike Dragon. [...] Also, the dragon requires two hits in order to be defeated.
  • drafting — So, whoever wins the flip, they're going to look at all the cards and pick the one that they want to start with as their first ability. So let's say player one chose this ability here. Then player two, because they're at a bit of a disadvantage because they didn't get to choose first, they get to pick two of the cards.
  • larger card pool — As usual, you'll take your 25 numbered cards, but now you're also going to be going back to the Flash Duel box because another 25 of the same cards have been included. You're going to combine those two decks together and then shuffle them all up. So now you're going to be playing the game with 50 cards instead of the original 25.
  • player elimination — Let's say you as a player get defeated. [...] In that case, you've been defeated and you are removed from the game, but you haven't lost as a team yet.
  • positional movement — You can never move past the frontmost piece of the other team. So in this case, if green wanted to move this way, they would have to stop on this space here, even though there's a piece further back. This piece can never advance past the frontmost piece of the other team.
  • Rock-Paper-Scissors — Each player is able to use one ability per turn and then at the end of each round, they get to refresh all of their abilities before they head into the next duel.
  • shared space — Any two players on the same team can be on the same space. This is interesting because if an opponent was to attack both of these characters that are on the same space, say this player here played two twos, each individual player would then have to respond to that. So, both of them would have to be able to block with two twos.
  • team block — If one of your teammates that's ahead of you is in trouble and needs your help, you can do the dashing block by playing a card that would allow you to move to the same space as your teammate. And then you can also play cards from your hand that would add to that block.
  • team play — In team battle, you and a partner are going to team up against two other opponents. So, this is great when you have four players.
  • time-out — When the last card has been drawn from the draw pile, you then go into the time over mode as usual. All the players reveal their hands and see if they have any cards in their hands that would work as attacks, not dashing strikes, but as direct attacks against their opponent.
  • turn order control — The loser gets to decide who goes first at the beginning of the next round. So, it's not as good as winning a coin, but it does give the loser an advantage as they go into the next match.
  • Variable player powers — The setup for the solo mode is very similar to the full mode. You have your dueling area, you have your piece, you have your opponent's piece, which is also going to be played by you. And because you have to play both sides, you may as well just lay out your own cards. You get five cards as usual. And then your opponent also gets five cards, which you're going to have to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Watch It Played.
  • We had a great break at the beach, but we're back.
  • Now, you can lose privately.
  • So, that definitely makes it more challenging.
  • I'm still adjusting to being back in reality from vacation.
References (from this video)
No references stored for this video.
Video m6keQIuWvGM watch it played Discussion at 3:51 sentiment: positive
video_pk 65615 · mention_pk 159338
watch it played - Flash Duel: Second Edition video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card abilities — Players have two or three abilities rather than an entire deck of abilities for their fighter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if I left the show I wouldn't be missed but if they did I don't know I might have a riot on my hand
  • that game is going to drive me insane
  • Yomi is another game that you play with cards like Flash Duel but instead of having just two or three abilities you have an entire deck full of abilities for your fighter and then you face off against another opponent who also has their own unique deck of cards
References (from this video)
No references stored for this video.
Video H1JjZVriPsk Watch It Played Discussion at 2:19 sentiment: neutral
video_pk 65564 · mention_pk 159283
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back to watch play my name is Lou Smith and this is Rodney Smith and we are doing an unboxing video and a draw video for puzzle strike
  • for the last 5 days I've been scripting filming editing and and uploading that video it's actually uploading right now so it should be online in a day or so
  • we're going to have another draw we're doing well in the Indiegogo fundraiser and we reached a perk level where I said I give away some more stuff
  • Gamers you never fail to disappoint always a treat to get boxes from you guys a lot of fun
  • we've opened a box we've done a draw we've given you some updates the next time you see us we're going to be playing and Mystics
References (from this video)
No references stored for this video.
Video 43_ZGOsqvfk watch it played Rules Teach at 0:22
video_pk 65182 · mention_pk 158812
watch it played - Flash Duel: Second Edition video thumbnail
Click to watch at 0:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As a rule I do not create Kickstarter previews but once a year I seem to break that rule.
  • I am not being paid for this video and I am personally backing the game myself.
  • Hopefully this video can help if you're interested in the game do keep in mind everything you see here is a prototype although the card design and art is final.
  • In this way the game is completely asynchronous in other words when you're taking your turn the other player cannot interrupt you.
References (from this video)
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