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Flash Duel: Second Edition box art

Flash Duel: Second Edition

Game ID: GID0129097
Game Info
Year
2011
Collection
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Description

Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups.

There are seven different modes of play:

Simple mode, for first time players
Full mode, using the character abilities
Custom Clockwork: build your own character!
2v2 team battle
Solo play, with 10 achievements to earn
Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon
Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side!

Part of the Fantasy Strike Universe.

Description

Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups.

There are seven different modes of play:

Simple mode, for first time players
Full mode, using the character abilities
Custom Clockwork: build your own character!
2v2 team battle
Solo play, with 10 achievements to earn
Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon
Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side!

Part of the Fantasy Strike Universe.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 6 · mix 0 · neu 1 · neg 0
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Showing 1–13 of 13
Video Zcrk3cwKhcI Watch It Played Discussion at 1:11
video_pk 92625 · mention_pk 248896
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 1:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have some good news we have some bad news and we have some great news W first the bad news there was an accident in our last video an accident a mistake um Luke retreated from a dashing strike and then we forgot that Luke had to recover oh and so he ended up taking a full turn when he should have just drawn up cards in his hand that was during our Team Battle Mode of Flash Duel
  • now the good news is because the kids win doesn't count that means Harvey is still undefeated
  • and the great news is our Indiegogo fundraiser met its goal hooray
  • now because we've got to $5,000 that means you've unlocked the Christy perk which means that christe is going to be playing a game with us now right here on the show
  • if we get to $6,000 I've got another perk I want to unlock I just ordered some items that I want to give away to some of our top donators as well as people who just donated any amount we'll just do a random giveaway of some of these items
  • if there's any aspiring graphic designers out there or professional graphic designers and you might want to throw together a draft of something you think would be neat don't put a lot of work into it but if you thought you might have a good idea for a nice logo for us and you want to send it our way uh if it's one we like and we want to go with we'd be happy to pay you
  • I just wanted to mention I got a message from a Ben tiny who started his own video series and he credited us with some inspiration for his own series
  • I love board gaming and I really enjoy making this video series but I also love watching other video series so I'm really excited to see other people creating content for the web
  • Colin sent to us now they're wrapped here I'll unwrap these and show you a couple close-up pictures but these are painted figures from the game
  • provide feedback in the channel if if you'd like to see us at some point Venture into playing a game like Space Hulk that is actually pretty hard to buy
  • I don't want to compare our viewers to viewers of other series but we have the I love you guys you guys are the greatest you make this show they are so good they are they make this show so much fun to do we really really appreciate it
References (from this video)
No references stored for this video.
Video ZV4kfLBbOtQ Watch It Played Rules Teach
video_pk 68772 · mention_pk 165052
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Mortals always go first and whatever turn order they establish at the beginning that's what they have to maintain throughout the rest of the game
  • once a mortal has been defeated and is removed from the game the dragon is overcome with confidence and gets to take an extra turn after his or her normal turn
  • The biggest difference with that mode is you use these cards these are the Loyalty cards and they either have on them loyal mortal or Traer
  • You want to play poorly because you don't really want to help out your teammates too much but you don't want to play so poorly that they catch on to you
References (from this video)
No references stored for this video.
Video gS3s8m8lPnU Watch It Played Playthrough
video_pk 68773 · mention_pk 165053
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Watch It Played.
  • So, that's very dangerous. We're going to have to be very careful about how close we allow ourselves to get to Andrea's Jana character.
  • And introducing for the first time the newest member of our Watch It Played family and the newest member of our family, the fourth member of the team battle mode, Harvey Walters, the budgie.
  • I believe one blink means yes and two blinks means no, but we're still we're still working that out.
  • So remember in team play you can talk to your teammate me however you have talked it over.
  • So, I'm about to take my turn, but Harvey just pointed out that Luke forgot to pick up his card.
  • Exactly. So, that's the dashing block move. Something that's unique to the team battle mode.
  • So, Harvey was disgusted with that dashing block, uh thwarting our plans. He's turned away from us. He's mad at the other team.
  • So, here's a little problem. Here's a little problem. When you're playing team mode and you're distracted and not paying attention, I allowed myself to get within six of Andrea.
  • I have I've been defeated in this match and um I'm out of the game unfortunately, but Harvey is still in it.
  • An attack she cannot block. Well done. I would high five you Harvey, but that would be difficult to do.
  • So, so that was uh that was the team battle mode. You've seen how it works. Harvey's been knocked out. The kids win, of course.
References (from this video)
No references stored for this video.
Video nINS8oZ01j0 Watch It Played Rules Teach
video_pk 68774 · mention_pk 165054
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Watch It Played.
  • You guys are not our personal army.
  • Sorry if it seems like I'm overemphasizing that.
  • Think of it thematically like someone coming at you with a very specific martial arts move that in order to deflect it properly, you're going to have to use a very specific kind of block.
  • So, the game still remains quite simple, but the depth and the dynamics that can happen during a duel have definitely increased.
  • The Panda Fighter has a lot of those gambling kind of card actions.
  • Don't call social services. It's just a game.
  • So, this is interesting. We both have abilities that are triggering at the same time.
  • Luke, I have a devious plan.
  • Ah, you little stinker.
References (from this video)
No references stored for this video.
Video ZV4kfLBbOtQ Watch It Played Rules Teach at 0:16 sentiment: positive
video_pk 68772 · mention_pk 248895
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers multiple game modes for varied play.
  • The betrayal mode adds interesting social deduction and strategy.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move their pieces across a game board or play area.
  • Asymmetric gameplay — The Dragon player has different objectives and abilities compared to the Mortals.
  • attack/defense — Players attack each other and must defend by playing cards.
  • Betrayal — In Betrayal at Raid on Death Strike Dragon, one player is secretly a traitor.
  • bluffing — The traitor mechanic encourages players to bluff about their intentions or loyalty.
  • Card Play — Players use cards to determine movement and actions.
  • cooperative play — In Raid on Death Strike Dragon, players team up against the Dragon.
  • Hand Management — Players manage their hands of cards, drawing and playing them strategically.
  • Hit points — Players and the Dragon have hit points that must be depleted to win or lose.
  • Variable player powers — The Dragon player has access to larger ability cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Mortals always go first and whatever turn order they establish at the beginning that's what they have to maintain throughout the rest of the game
  • once a mortal has been defeated and is removed from the game the dragon is overcome with confidence and gets to take an extra turn after his or her normal turn
  • The biggest difference with that mode is you use these cards these are the Loyalty cards and they either have on them loyal mortal or Traer
  • You want to play poorly because you don't really want to help out your teammates too much but you don't want to play so poorly that they catch on to you
References (from this video)
No references stored for this video.
Video nINS8oZ01j0 Watch It Played Rules Teach at 0:20 sentiment: positive
video_pk 68774 · mention_pk 248900
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds depth and dynamics with full game rules.
  • Unique and powerful character abilities.
  • Simple to learn but offers strategic choices.
  • Characters are from the Fantasy Strike universe and appear in other games.
Cons
none
Thematic elements
  • Fantasy Strike universe
Comparison games
  • Yomi
  • Puzzle Strike
Mechanics (from transcript analysis)
  • Ability cards — Players use character-specific ability cards with timing triggers and effects.
  • Blocking — Players must block with the same specific card value that was used to attack.
  • character abilities — Each fighter has three unique ability cards that can be activated based on specific triggers during the game.
  • dashing strike — A specific action that is not a move and an attack, but a distinct type of move with its own triggers and effects.
  • Hand Management — Players can hold more than five cards if abilities allow them to draw additional cards.
  • Retreat — Players can choose to retreat from an opponent's dashing strike as a defensive maneuver.
  • Set Collection (implied) — The game involves collecting specific card values to block attacks, as seen in the example where a player needed a 'three' and didn't have one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Watch It Played.
  • You guys are not our personal army.
  • Sorry if it seems like I'm overemphasizing that.
  • Think of it thematically like someone coming at you with a very specific martial arts move that in order to deflect it properly, you're going to have to use a very specific kind of block.
  • So, the game still remains quite simple, but the depth and the dynamics that can happen during a duel have definitely increased.
  • The Panda Fighter has a lot of those gambling kind of card actions.
  • Don't call social services. It's just a game.
  • So, this is interesting. We both have abilities that are triggering at the same time.
  • Luke, I have a devious plan.
  • Ah, you little stinker.
References (from this video)
No references stored for this video.
Video gS3s8m8lPnU Watch It Played Playthrough at 0:26 sentiment: positive
video_pk 68773 · mention_pk 248898
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Mansions of Madness
Mechanics (from transcript analysis)
  • charged shot — Reveal a card from hand at the start of your turn to push an opponent back a number of spaces equal to the card's value, regardless of adjacency.
  • dashing block — A move unique to team battle mode where a player can use a card to block an attack, and a teammate can assist with the block by moving forward.
  • dashing strike — A move where a player attacks by moving forward a number of spaces and then using a card to attack.
  • flame arrow — At the start of your turn, attack as if you played a six. The opponent cannot block unless they have a six.
  • pile bunker — Allows a player to attack with fours if they retreat from a dashing strike and have fours in hand.
  • Reboot — Takes place once you move. If there are three cards left in the draw pile, you can discard your hand and retrieve that many cards from the discard pile into your hand.
  • Recovery — If a player retreats from a dashing strike, they must recover on their next turn, meaning they can only draw cards.
  • Retreat — Opponent can retreat from a dashing strike any distance from one to five spaces. No discard required.
  • Rocket Punch — When you attack, treat a card in your hand as one value higher, to a maximum of five.
  • smoldering embers — At the start of your turn, retrieve a card from the discard pile.
  • steam vent — At the start of your turn, push an opponent one space away from you. This prevents them from using a dashing strike on their next turn.
  • surgical strike — Allows the attacker to choose a number between one and five, and the defender must block with that number if they have it. Otherwise, they must block with a two, which is the attack value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Watch It Played.
  • So, that's very dangerous. We're going to have to be very careful about how close we allow ourselves to get to Andrea's Jana character.
  • And introducing for the first time the newest member of our Watch It Played family and the newest member of our family, the fourth member of the team battle mode, Harvey Walters, the budgie.
  • I believe one blink means yes and two blinks means no, but we're still we're still working that out.
  • So remember in team play you can talk to your teammate me however you have talked it over.
  • So, I'm about to take my turn, but Harvey just pointed out that Luke forgot to pick up his card.
  • Exactly. So, that's the dashing block move. Something that's unique to the team battle mode.
  • So, Harvey was disgusted with that dashing block, uh thwarting our plans. He's turned away from us. He's mad at the other team.
  • So, here's a little problem. Here's a little problem. When you're playing team mode and you're distracted and not paying attention, I allowed myself to get within six of Andrea.
  • I have I've been defeated in this match and um I'm out of the game unfortunately, but Harvey is still in it.
  • An attack she cannot block. Well done. I would high five you Harvey, but that would be difficult to do.
  • So, so that was uh that was the team battle mode. You've seen how it works. Harvey's been knocked out. The kids win, of course.
References (from this video)
No references stored for this video.
Video FPaffAXOeqM Watch It Played Rules Teach at 0:00
video_pk 68206 · mention_pk 164564
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video series, we take a game, we show you how to play it, and then over the course of several episodes, we actually play the game.
  • Preparing for this playthrough was a bit of a challenge because we just wrapped up one series. I'm going on vacation in a week. So, I wanted something I could show you in a condensed time frame, something that played quick and fast. I found a game that's perfect for that.
  • You you do not want to play this game while you're driving. Don't do that.
  • So, at the beginning of your turn, you have to pick one of the four main actions, and then you're going to be playing one or more cards from your hand to complement that action.
  • Since there are only five copies of each number, you know that there's only one four remaining, unless that four has already been played.
  • In the full mode, you take on the role of a specific fighter. And each fighter, there's 20 different fighters in this game. They each have three cards that give them special abilities that they can activate during the battle.
References (from this video)
No references stored for this video.
Video FPaffAXOeqM Watch It Played Rules Teach at 0:59 sentiment: positive
video_pk 68206 · mention_pk 248901
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays quick and fast
  • Small box size makes it easy to take with you
  • Accommodates 1-5 players
  • Has seven different game modes
  • Simple mode is easy to start with
Cons
  • Cannot play while driving
Thematic elements
  • Dueling
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On their turn, a player must choose one of four main actions: move, push, attack, or dashing strike.
  • attacking — Players can attack if they are the correct distance from their opponent, requiring a matching card. The opponent must block with a matching card or lose the round.
  • dashing strike — A combined move and attack action where a player first moves and then attacks from the new location. Opponents can block or retreat.
  • End game trigger — The game ends when players run out of cards to draw. Victory is then determined by who can attack from the current distance or who has advanced furthest on the board.
  • Hand Management — Players have a hand of cards and must manage them to perform actions, with card play affecting hand size and replenishment.
  • Movement — Players can move their fighter on the board a number of spaces indicated by a played card, with restrictions on moving past opponents.
  • pushing — If adjacent to an opponent, a player can play a card to push the opponent backwards a number of spaces.
  • Retreat — A defensive action available only against a dashing strike, allowing the player to move backwards a number of spaces based on a played card. This incurs penalties like not replenishing cards.
  • Set Collection — To perform an attack, a player must play a card matching the distance. For stronger attacks or blocks, multiple matching cards may be required.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video series, we take a game, we show you how to play it, and then over the course of several episodes, we actually play the game.
  • Preparing for this playthrough was a bit of a challenge because we just wrapped up one series. I'm going on vacation in a week. So, I wanted something I could show you in a condensed time frame, something that played quick and fast. I found a game that's perfect for that.
  • You you do not want to play this game while you're driving. Don't do that.
  • So, at the beginning of your turn, you have to pick one of the four main actions, and then you're going to be playing one or more cards from your hand to complement that action.
  • Since there are only five copies of each number, you know that there's only one four remaining, unless that four has already been played.
  • In the full mode, you take on the role of a specific fighter. And each fighter, there's 20 different fighters in this game. They each have three cards that give them special abilities that they can activate during the battle.
References (from this video)
No references stored for this video.
Video qr00b0S1rxk Watch It Played Rules Teach at 0:44 sentiment: positive
video_pk 65614 · mention_pk 159335
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very portable, everything needed fits in a small box.
  • Offers a lot of variety with different modes.
  • Can be played solo, allowing for private losses.
  • Team battle mode is good for four players.
  • Includes achievements for solo mode to track progress.
  • Dashing block allows teammates to assist each other from afar.
  • Team battle mode offers strategic depth with communication and positional play.
Cons
  • In team battle, opponents can overhear strategy discussions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Achievements — A neat thing they've included in the instructions as a way to sort of keep track of your progress in the solo mode are these achievements you can collect. This is sort of like you might collect in a video game. Depending on how you play and what things you're able to accomplish in the solo mode, you collect points for the different achievements.
  • AI Opponent — The game is played exactly the same as in the full mode, except on your opponent's turn, the opponent draws a card at the beginning of its turn and then plays. And you decide what the opponent does based on a guideline given to you in the rules.
  • Area Control — If you end the game with exactly the same number of pieces per team, then you would look at which team has advanced farthest along the board. And as usual, whoever's advanced farthest from their start space, they win the game.
  • card swapping — If you lose a duel, then you're allowed to swap out one of your cards for one of the four cards that were not chosen. The winner has to keep their own clockwork soldier and use that one for the next battle, but the person who lost gets to make at least one adjustment if they want to.
  • character abilities — In the full mode, we introduce the idea that each of the players picks one of the 20 different characters that come in the game. And then you get the three ability cards that go with the character you chose. And you use those special abilities to give you an advantage during your duels.
  • customizable fighters — You take all of the 60 character cards and their abilities, and you give them a good shuffle. You mix them all up together, and then you draw out 12 cards like this. And then from these 12 randomly chosen ability cards, you and your opponent are going to be putting together your own unique fighter to face off against one another.
  • Difficulty scaling — The easiest way to beat the solo mode is to play against the dummy. [...] Then it's time to take on the Death Strike Dragon. [...] Also, the dragon requires two hits in order to be defeated.
  • Drafting — So, whoever wins the flip, they're going to look at all the cards and pick the one that they want to start with as their first ability. So let's say player one chose this ability here. Then player two, because they're at a bit of a disadvantage because they didn't get to choose first, they get to pick two of the cards.
  • larger card pool — As usual, you'll take your 25 numbered cards, but now you're also going to be going back to the Flash Duel box because another 25 of the same cards have been included. You're going to combine those two decks together and then shuffle them all up. So now you're going to be playing the game with 50 cards instead of the original 25.
  • Player Elimination — Let's say you as a player get defeated. [...] In that case, you've been defeated and you are removed from the game, but you haven't lost as a team yet.
  • positional movement — You can never move past the frontmost piece of the other team. So in this case, if green wanted to move this way, they would have to stop on this space here, even though there's a piece further back. This piece can never advance past the frontmost piece of the other team.
  • Rock-Paper-Scissors — Each player is able to use one ability per turn and then at the end of each round, they get to refresh all of their abilities before they head into the next duel.
  • shared space — Any two players on the same team can be on the same space. This is interesting because if an opponent was to attack both of these characters that are on the same space, say this player here played two twos, each individual player would then have to respond to that. So, both of them would have to be able to block with two twos.
  • team block — If one of your teammates that's ahead of you is in trouble and needs your help, you can do the dashing block by playing a card that would allow you to move to the same space as your teammate. And then you can also play cards from your hand that would add to that block.
  • team play — In team battle, you and a partner are going to team up against two other opponents. So, this is great when you have four players.
  • time-out — When the last card has been drawn from the draw pile, you then go into the time over mode as usual. All the players reveal their hands and see if they have any cards in their hands that would work as attacks, not dashing strikes, but as direct attacks against their opponent.
  • turn order control — The loser gets to decide who goes first at the beginning of the next round. So, it's not as good as winning a coin, but it does give the loser an advantage as they go into the next match.
  • Variable player powers — The setup for the solo mode is very similar to the full mode. You have your dueling area, you have your piece, you have your opponent's piece, which is also going to be played by you. And because you have to play both sides, you may as well just lay out your own cards. You get five cards as usual. And then your opponent also gets five cards, which you're going to have to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Watch It Played.
  • We had a great break at the beach, but we're back.
  • Now, you can lose privately.
  • So, that definitely makes it more challenging.
  • I'm still adjusting to being back in reality from vacation.
References (from this video)
No references stored for this video.
Video m6keQIuWvGM watch it played Discussion at 3:51 sentiment: positive
video_pk 65615 · mention_pk 159338
watch it played - Flash Duel: Second Edition video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card abilities — Players have two or three abilities rather than an entire deck of abilities for their fighter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if I left the show I wouldn't be missed but if they did I don't know I might have a riot on my hand
  • that game is going to drive me insane
  • Yomi is another game that you play with cards like Flash Duel but instead of having just two or three abilities you have an entire deck full of abilities for your fighter and then you face off against another opponent who also has their own unique deck of cards
References (from this video)
No references stored for this video.
Video H1JjZVriPsk Watch It Played Discussion at 2:19 sentiment: neutral
video_pk 65564 · mention_pk 159283
Watch It Played - Flash Duel: Second Edition video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back to watch play my name is Lou Smith and this is Rodney Smith and we are doing an unboxing video and a draw video for puzzle strike
  • for the last 5 days I've been scripting filming editing and and uploading that video it's actually uploading right now so it should be online in a day or so
  • we're going to have another draw we're doing well in the Indiegogo fundraiser and we reached a perk level where I said I give away some more stuff
  • Gamers you never fail to disappoint always a treat to get boxes from you guys a lot of fun
  • we've opened a box we've done a draw we've given you some updates the next time you see us we're going to be playing and Mystics
References (from this video)
No references stored for this video.
Video 43_ZGOsqvfk watch it played Rules Teach at 0:22
video_pk 65182 · mention_pk 158812
watch it played - Flash Duel: Second Edition video thumbnail
Click to watch at 0:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As a rule I do not create Kickstarter previews but once a year I seem to break that rule.
  • I am not being paid for this video and I am personally backing the game myself.
  • Hopefully this video can help if you're interested in the game do keep in mind everything you see here is a prototype although the card design and art is final.
  • In this way the game is completely asynchronous in other words when you're taking your turn the other player cannot interrupt you.
References (from this video)
No references stored for this video.
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