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Description
Welcome to Flesh and Blood, the new hero-centric fantasy trading card game, designed for incredible constructed, booster draft, and sealed deck play.
Players setup the game with a chosen character, weapon(s), and equipment. Players take turns attacking with their weapons and/or using action cards which are played by "pitching" (discarding) cards to pay resource costs. Attacks and defense reactions are placed on a "chain" (queue) and resolved with damage inflicted based on the difference of values. Play continues until a player reaches 0 health with the opponent declared the victor.
Year Published
2019
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 8 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–9 of 9
Video 3nfws-IMmHA
Unknown Channel playthrough at 0:00 sentiment: positive
video_pk 60984 · mention_pk 153376
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Exciting, tactical duel with varied sequencing and card interactions.
- Mirror match provides clear comparisons of plays and micro-decisions.
- Frequent go again opportunities create dynamic tempo.
- Endgame tension with multiple counters and resource management.
Cons
- Complex turn sequencing can be hard to follow for newcomers.
- Occasional technical issues in the video (freeze cuts) interrupt flow.
Thematic elements
- Array
- Fantasy
- Competitive duel
Comparison games
none
Mechanics (from transcript analysis)
- Arsenal — The arsenal zone where players may store a card for use on a future turn.
- attack — Players initiate an attack action to deal damage using an attack card.
- Block — Players can defend against attacks by playing block cards or defense reactions.
- boost — A resource-handling action that increases power via boosting or adding counters.
- Go again — A keyword that lets the player take another action in the same turn after playing the card.
- Reaction — After an action, players can play reaction cards or defense responses.
- Resource management — Players pitch cards to generate resource and float resources to pay costs.
- Resource management / Pitch — Players pitch cards to generate resource and float resources to pay costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- yeah no that was that was actually pretty fun to do a mirror match
- it's just a matter of who can get there first
- you win… because like you got your action point you loaded the chamber which gave you go again and then you can you have another action point
- let's play over loop again
- that was actually pretty fun to do a mirror match
References (from this video)
No references stored for this video.
Video -r_FwzERJT4
Good Time Society general_discussion at 0:00 sentiment: positive
video_pk 29296 · mention_pk 86086
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- affordable entry point into Flesh and Blood
- shorter, more focused games
- focus on commons/ rares/ basics enables competitive decks without high costs
- democracy-driven Sage hero rotation engages players
- preconstructed Silver Age decks make starting easy
Cons
- excludes Majestic/Legendary cards which may constrain some players
- format complexity with ban list and rotation could be confusing for newcomers
Thematic elements
- Heroic duels, deck-building, equipment-based combat
- Fantasy dueling world where heroes face off in tactical battles
- Competitive strategic play with evolving formats
Comparison games
none
Mechanics (from transcript analysis)
- Core gameplay loop — Players play cards from hand to attack, defend, and trigger abilities within resource constraints.
- Deck building — Players assemble a 55-card deck with up to two copies of any card, restricted to Common/ Rare/ Basic cards (no Majestic/Legendary).
- Deck construction rules — Players assemble a 55-card deck with up to two copies of any card, restricted to Common/ Rare/ Basic cards (no Majestic/Legendary).
- Equipment, weapons, and sideboard — Interaction with equipment cards and sideboard to modify in-game strategy.
- Format-based constraints — Silver Age uses a comprehensive ban list to balance play and defines rarity rules for deck construction.
- Hero abilities and life total — Each hero provides a unique ability; players manage hand size and life total (20 life for many heroes) for fast-paced games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a full format unto itself.
- Democracy, we love to see it.
- Let Silver Age be your introduction to Flesh and Blood.
- The shorter gameplay is a really great way to ease in and learn what has quickly become one of my favorite TCGs.
- So, if you're on the fence about trying a new TCG, let Silver Age be your introduction to Flesh and Blood.
References (from this video)
No references stored for this video.
Video tBhwqfEubmk
Good Time Society game_teach at 0:00 sentiment: positive
video_pk 13357 · mention_pk 39189
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic gameplay
- Unique resource management
- Diverse hero types
- Tactical combat
Cons
- Complex for new players
- Requires strategic card management
Thematic elements
- Hero-based card combat
- Fantasy combat
- Individual hero abilities and combat
Comparison games
none
Mechanics (from transcript analysis)
- Combat chain — Sequential attack and defense system
- Go again — Ability to take additional actions in a turn
- Resource management — Cards used for multiple purposes: attack, defense, resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Everything that you're doing with your cards in your deck is very thematic
- The might tokens are mighty powerful
References (from this video)
No references stored for this video.
Video T0udr7uWQX0
Good Time Society game_teach at 0:05 sentiment: positive
video_pk 9908 · mention_pk 29138
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Intricate decision-making
- Dynamic back-and-forth gameplay
- Unique resource management
Cons
- Complex ruleset for new players
Thematic elements
- Card battle combat
- Fantasy elemental world
- Player-driven combat
Comparison games
none
Mechanics (from transcript analysis)
- Go again — Certain cards allow additional actions in a turn
- Resource pitching — Cards can be pitched for resources to play other cards
- Turn-based combat — Players take turns playing cards and attacking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love this game, it's so fun
- One of my favorite things about Flesh and Blood is setting up your second cycle
References (from this video)
No references stored for this video.
Video JevmCVEKpi8
@GoodTimeSociety gameplay_demonstration sentiment: positive
video_pk 8519 · mention_pk 25123
Overall sentiment (raw)
positive
Pros
- Interesting combat mechanics
- Strategic depth
- Varied hero abilities
Cons
none
Thematic elements
- Fantasy combat
- Heroic combat
Comparison games
none
Mechanics (from transcript analysis)
- Go again — Ability to continue attacking after certain actions
- Soul charging — Accumulating cards in hero's soul to use as resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I do hate it. I'm not broken.
- You don't even know how much trouble you're in.
References (from this video)
No references stored for this video.
Video oSgtnfwqo5Y
personal_goals at 0:08
video_pk 8141 · mention_pk 23907
Click to watch at 0:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm going to try this whole board game thing everyone keeps going crazy about
References (from this video)
No references stored for this video.
Video ZpNuf2a9So0
Good Time Society game_playthrough at 0:00 sentiment: positive
video_pk 6340 · mention_pk 117633
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Dynamic gameplay
- Interesting hero mechanics
- Flexible combat system
Cons
- Complexity for new players
- Requires strategic understanding
Thematic elements
- Hero-based card combat
- Fantasy combat
- Character-driven
Comparison games
none
Mechanics (from transcript analysis)
- Combat chains — Sequential attack and defense interactions
- Marking — Special status effect applied to heroes during combat
- Resource pitching — Using cards as resources for playing other cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are a Flesh and Blood gameplay Channel we focus on like the main classic constructed format
- I have six different versions of Arachne that I may be transforming into over the course of the game
References (from this video)
No references stored for this video.
Video 3xdiuxK0kno
Rolling Dice and Taking Names general_discussion at 10:16 sentiment: positive
video_pk 4740 · mention_pk 13832
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong competitive scene, clear design alignment with competitive players
- Accessible entry for players coming from similar games
Cons
- Steep learning curve for new players
- Supply and distribution fluctuations can affect accessibility
Thematic elements
- Competitive PvP with tangible equipment and actions
- Hero-based fantasy combat
- Competitive, event-driven to support pro circuits
Comparison games
- Magic: The Gathering
Mechanics (from transcript analysis)
- Hero-based attack/defense — Players select a hero, build an equipment-and-attack deck, and duel
- Sealed/constructed formats — Different modes allowing varied entry points into competition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Riftbound does some things right from a retailer perspective; it has organized play and promos.
- The pandemic created a huge advertising impact on the TCG industry where Pokemon and collectibles boomed.
- Magic's organized play was gutted under Hasbro's direction, shifting focus to multiplayer casual formats.
References (from this video)
No references stored for this video.
Video e8wevo5QWiI
Good Time Society rules teach sentiment: positive
video_pk 2582 · mention_pk 7643
Overall sentiment (raw)
positive
Pros
- Unique resource management system
- Tactical combat mechanics
- Balanced first turn rule
- Flexible action and combat system
Cons
none
Thematic elements
- One-on-one hero battle
- Fantasy combat
- Individual hero combat
Comparison games
none
Mechanics (from transcript analysis)
- Card pitching — Resource generation system where cards are pitched to generate resource points
- Combat chain — Unique combat resolution with attack, defense, and reaction windows
- Equipment management — Limited use equipment with specific slots and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's always just you versus your opponent, your flesh versus their blood
- Unlike many other TCGs, there isn't an inherent advantage to going first or second
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9