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Food Chain Magnate box art

Food Chain Magnate

Game ID: GID0130952
Game Info
Year
2015
Players
2-5
Age
14+
Playtime
240 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!"

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.

German:

"Limonade? Sie wollen Limonade? Was ist mit der Welt los? Ich will Werbung für Burger auf allen Kanälen, alle 15 Minuten. Wir sind die Heimat des Original-Burgers, kein Hippie-Gesundheitsparadies. Und stellen Sie eine Werbetafel neben das neue Haus an der Ecke. Ich will, dass sie jede Sekunde, in der sie in ihrem schicken neuen Garten sitzen, nach Bier lechzen." Der neue Management-Trainee zittert vor dem CEO und versucht, höflich darauf hinzuweisen, dass... "Wie meinen Sie das, wir haben nicht genug Personal? Der Personaldirektor berichtet an Sie. Stellen Sie mehr Leute ein! Bilden Sie sie aus! Aber was auch immer Sie tun, zahlen Sie ihnen keine echten Löhne. Ich bin nicht ins Geschäft eingestiegen, um arm zu werden. Und feuere diese Discount-Managerin, sie kostet mich nur Geld. Von nun an werden wir Gourmet-Burger verkaufen. Derselbe Mist, nur doppelt so teuer. Holen Sie meinen Marketingdirektor her!"

Food Chain Magnate ist ein schweres Strategiespiel über den Aufbau einer Fast-Food-Kette. Der Schwerpunkt liegt auf dem Aufbau des eigenen Unternehmens mit Hilfe eines kartengesteuerten (Personal-)Managementsystems. Die Spieler konkurrieren auf einer variablen Stadtkarte durch Einkauf, Marketing und Verkauf sowie auf einem Stellenmarkt für wichtige Mitarbeiter.

Das Spiel kann von 2-5 ernsthaften Spielern in 2-4 Stunden gespielt werden.

Description

"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!"

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.

German:

"Limonade? Sie wollen Limonade? Was ist mit der Welt los? Ich will Werbung für Burger auf allen Kanälen, alle 15 Minuten. Wir sind die Heimat des Original-Burgers, kein Hippie-Gesundheitsparadies. Und stellen Sie eine Werbetafel neben das neue Haus an der Ecke. Ich will, dass sie jede Sekunde, in der sie in ihrem schicken neuen Garten sitzen, nach Bier lechzen." Der neue Management-Trainee zittert vor dem CEO und versucht, höflich darauf hinzuweisen, dass... "Wie meinen Sie das, wir haben nicht genug Personal? Der Personaldirektor berichtet an Sie. Stellen Sie mehr Leute ein! Bilden Sie sie aus! Aber was auch immer Sie tun, zahlen Sie ihnen keine echten Löhne. Ich bin nicht ins Geschäft eingestiegen, um arm zu werden. Und feuere diese Discount-Managerin, sie kostet mich nur Geld. Von nun an werden wir Gourmet-Burger verkaufen. Derselbe Mist, nur doppelt so teuer. Holen Sie meinen Marketingdirektor her!"

Food Chain Magnate ist ein schweres Strategiespiel über den Aufbau einer Fast-Food-Kette. Der Schwerpunkt liegt auf dem Aufbau des eigenen Unternehmens mit Hilfe eines kartengesteuerten (Personal-)Managementsystems. Die Spieler konkurrieren auf einer variablen Stadtkarte durch Einkauf, Marketing und Verkauf sowie auf einem Stellenmarkt für wichtige Mitarbeiter.

Das Spiel kann von 2-5 ernsthaften Spielern in 2-4 Stunden gespielt werden.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 90
This page: 50
Sentiment: pos 22 · mix 4 · neu 6 · neg 5
Mentions per page
Showing 1–50 of 90
Video aV-D0rHbI8s Meeple University Interview at 25:30:03
video_pk 91642 · mention_pk 245940
Meeple University - Food Chain Magnate video thumbnail
Click to watch at 25:30:03 · YouTube ↗
Pros
none
Cons
  • Very hard to get to the table
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went from zero to like 250 games in less than a year.
  • Most of my friends now because of board game.
  • We're the cool kids now.
  • My favorite games are medium weight euros.
  • I don't like player elimination.
  • I don't like anything that destroys anything that somebody has built.
  • LvlUp, that was top notch.
  • Networking is important, especially for us guests, we're in Australia.
  • It's a lot of work, there's people who don't know it's a lot of work.
References (from this video)
No references stored for this video.
Video NoYmJQNGjdQ Meeple University Analysis at 1:04 sentiment: positive
video_pk 91309 · mention_pk 244874
Meeple University - Food Chain Magnate video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Milestones introduce interesting possibilities.
  • Expansion introduces new modules that enhance and broaden the experience.
  • New milestones give more focus to a marketing start, making it easier to win.
Cons
  • Expansion contains 17 different modules, advise not to play all at once.
Thematic elements
  • building a company
Comparison games
none
Mechanics (from transcript analysis)
  • Bonuses — There is no longer a bonus money on sales for being the first to market a burger. Instead, selling the first food item allows payment of salaries with food or drink.
  • Hiring — The first employee you hire is essential, usually a recruiting intern or a trainer.
  • Marketing — Start with marketing, which is much more difficult and only one person can win with that strategy.
  • milestones — Milestones determine strategy and are a race to achieve. Opponents can be denied milestones.
  • Recruiting — Start with recruiting and try to build a very wide company with unskilled labor.
  • Sales — Start selling food and hope that the bank will break before anyone else has ramped up enough.
  • training — Start with training to build a company based not that many employees with all highly skilled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone hope you well it's Stella from Apple University welcome to my tabletop diary
  • so here are the tips starting with fortune magnet and its expansion by one of the designers you own
  • essentially because the the core of the strategy is the intern one watched what's the first employee you hire and the two most chosen ones are you either take a recruiting girl you take a trainer you could also start with marketing trainees so you can start marketing intern to get your first cook off or your first errand bought your errand boy or or kitchen trainee Dan and stop and start selling food and hope that that the bank will break before anybody else has ramped up enough
  • sometimes it works sometimes it doesn't okay that's very good to start with because I also heard that the market the bonus is very important yes
  • so it's it's a race to get milestones I sometimes see people they're all doing exactly the same strategy to make sure they don't miss out on any milestone but then everybody has exactly the same and only very small differences in decisions or in map position is that a builder side to game but somehow you can already see that a little bit coming so maybe you don't want to have exactly the same mouse into somebody else but you want to deny them another milestone and grab that yourself because it will be very useful for you but the fact that your opponent doesn't have that milestone is also very good
  • so normally we don't do expansions but these ideas were too good to pass up yes
  • well the first thing I would always say is just try out sings you will make mistakes and we'll lose you the game but I mean that's also part of the fun or can be part of fun everybody will make mistakes
  • but there's also a lot of depth which is also why these early decisions of where you place or artifact they will have an impact on the rest of the game
  • so every player during setup you're going to have a a player board that looks like this and there are a couple of things that are very important you will be making a choice of a starting experiment and a starting artifact and the choice of which artifact and experiment and where you place the artifact is very important
  • so you just starting just started dries rather the stats get the things that you need that will help you the soonest yes yes yes and then that will make it so that you you get some kind of progression you start to get additional bonuses from very good
  • so it's it's perfectly okay to go in the direction other than what you had initially planned as long as you feel like you're getting big payout turrets very good
  • especially the first few times that you that you are playing the game I would recommend to either choose an ability that goes along with how you already like to play the games if you like to focus on building the noble houses and advancing by building decorations on the pyramid then choose an ability that helps you with that because this allows you to take advantage of something and keep playing the game that you are already doing
  • alternatively pick an ability that has very simple text that is easy and straightforward so that you can say why I want to try something new and I'm gonna try it with one that is is the least complex and then of course feel free to experiment and and try new abilities don't worry about too much if you are not able to to maximize the ability just play and have fun and experiment with these abilities
  • so as as you move apt it not every ability is going to be something that you want to use every game but there will be one that will be your primary ability there will be for the levels two and three usually one that is the secondary one that you want to take you can safely ignore this track if you feel like you're not I want to focus on using the abilities of the priests and priestesses I have that's perfectly fine but you can also decide that you want to advance on this track quickly to get these abilities which will then strengthen your endgame much more so both of those approaches are perfectly fine just make sure that if you are committing to to the track that you choose abilities that will help you early on then that will help boost engine and the way that you want to play
  • so like three classic favorites and that's right now from Essen and I'll see you next time bye bye thanks guys for the tips well hopefully these dates are useful if you just covered tips for these sport games yourself please feel free to write in the comment sections below if you like and watch out for the next episodes if you enjoy this video please help us by hitting the like button and subscribe to us you can also click the nipple in the corner and hit the bell so you will be notified of our next videos including the next in the board game strategy series check me out on Instagram for my board game Jenny and I will see you next time and thank you so much for watching have a great day
References (from this video)
No references stored for this video.
Video JIVy1PYnJdk Nights Around a Table Discussion at 6:12 sentiment: positive
video_pk 91260 · mention_pk 244715
Nights Around a Table - Food Chain Magnate video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun!
  • Excited to play
  • First Splotter game I've owned/played
Cons
  • Components are very very spare and drab compared to Scythe
  • Don't know if I will ever find somebody to play with me
Thematic elements
  • Running a food chain, advertising, market cornering
Comparison games
none
Mechanics (from transcript analysis)
  • advertising — putting up billboards and advertising and adjusting the rates of pay for your fast-food employees
  • heavy strategy — Splotter's all about that. They're all about heavy strategy and tactics
  • Worker Placement — i play the owner of a food chain, and you are filling orders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Since it's such a busy season, it's hard to make the meticulously edited board game video that i usually do for you, so... my wife Cheryl suggested i make a low-effort video (WHICH THIS IS) and ask "Hey: what board games did you get for Christmas?"
  • This is by a company called Splotter, a European company that makes a very very heavy strategy games, and they're known for it.
  • They even advertise, you see, on the front: "100% dice-free!"
  • The... the components here are very very spare - sparely designed. They're kind of drab you might say, compared to something like Scythe.
References (from this video)
No references stored for this video.
Video J5yDCiUHyQU Getting Games Discussion at 49:30 sentiment: positive
video_pk 91303 · mention_pk 244863
Getting Games - Food Chain Magnate video thumbnail
Click to watch at 49:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • fast-food franchise management
Comparison games
none
Mechanics (from transcript analysis)
  • Pricing strategy and supply chain management — Players set prices for menu items and react to competitors' moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games make me so happy
  • I try to be happiness focused
  • I don't speed up my playthroughs
References (from this video)
No references stored for this video.
Video OXX0fy9n6L4 Meeple University Playthrough at 0:27 sentiment: neutral
video_pk 91217 · mention_pk 244539
Meeple University - Food Chain Magnate video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Rush MD
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • soon he will have 30 that backer on this kind me and that's how to play food chain man
References (from this video)
No references stored for this video.
Video BycpOekQ0Sk Meeple University Rules Teach at 4:11
video_pk 91188 · mention_pk 244450
Meeple University - Food Chain Magnate video thumbnail
Click to watch at 4:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Food Chain Magnate
  • Key flour
  • Kanban Goodman
  • Vltava
  • Vinyasa
  • Mars
  • Cult Express
Mechanics (from transcript analysis)
  • recruitment of action cards (employees) to gain actions — Discussion recalls building an action pool by recruiting cards that represent actions; you start with none and must recruit to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the food chain magnate falls under that example
  • one other game that I would highlight for being a memorable or notable game to teach is key flour
  • Kanban Goodman has got a pretty complex scoring system which we have a video for
  • Cult Express it's a lie party game
References (from this video)
No references stored for this video.
Video 0_oCEO2eBzE Meeple University Discussion at 25:06
video_pk 91196 · mention_pk 244487
Meeple University - Food Chain Magnate video thumbnail
Click to watch at 25:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the biggest thing for me is we play a lot of four player games four and five player that's sort of our the that's the best count for a lot of the games we play a lot of the heavier euro types of things mostly actually to four players I noticed yeah and where general we're kind of Care Bears when we play really we don't like the big area control sort of things all that much compared with resource building and we're not that take batty or vindictive about things and one of the well there are some exceptions but carry on and I think one of the bigger things in a three or four player game is that I don't like singling out someone to attack or singling out someone to block just for the sake of it and that's a key part of tactical gaming is blocking people out from things when you're playing with higher player counts it for me it's time to do it kind of like I know what you mean though it's like it's about a bit like King making as well especially if somebody is ahead and do you attack that person or do you attack the person that is I don't know that you think that always wins in the game or but is it based on the strategy or is it based on that particular game or you don't want to attack your partner because you're scared that you gonna get kicked out and sleep in the spare part anyway sorry carry on yes okay King making or the need to for the collective team to block each other equally is something that it's something I don't enjoy and I like when I like in a two-player game you strip all of the complexity of that away and a lot of the games that I find scale best to two players or that I like best as two players bring you down to a point where it's just as valuable to block somebody else as it is to forward your own game and that forms a critical part of the strategy so for me that's what I like in a two-player game particularly one that scales down is one where I've got a very clear way of responding to what my opponent is doing
  • I think one thing that I like it I like it when a game recognizes that even though it could technically mechanically scale down to two players when they realize that they don't do it very well and they just leave that off the play account all right I think raise an example is flotilla it's a three to five player game I don't I don't believe there's any mechanic reason why you couldn't play that with two players but because it's got the sink side sky sky nezam and you need to what one side is doing affects the other yes that asymmetry is critical to the game and so they just drop two players off you're right I always wonder I haven't thought about that further why doesn't has to be minimum of three players in flotilla is because of that balance that needs to be you know you know strike for the sink site in the side side thank you
  • I find treating it as a dual and responding more directly to mice I think it's two things firstly it's responding directly to my single opponents cards if I know they're getting a lot of attacks I'll go and get a lot of moats or whatever the defensive one is if they look like they going a fast game I've got to adjust my pace to that I find that a lot cleaner at two players and four players and the fact that the game almost always ends from the provinces being empty rather than the the decks being out I think that also to play it turns it into a race and I just find that works well for plays yes out of all the minions that you have well this this attacking one I hate I play this you get a curse god and although there's a other type as well that affects others I think I can I haven't played all of the minions played most of them I play more than your thing in Dominion there's a van cart and things like that that probably might change it a little bit but you're talking about the basic good just just any of the well the ones I've played certainly I've enjoyed it a to players and that's how we usually play it
References (from this video)
No references stored for this video.
Video aIYm3vMxlQA Nights Around a Table Analysis at 11:19
video_pk 91088 · mention_pk 244139
Nights Around a Table - Food Chain Magnate video thumbnail
Click to watch at 11:19 · YouTube ↗
Pros
none
Cons
  • that expansion is the same cost as the already pretty expensive base game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a way for board game publishers to take their existing customer base that has already purchased something from them, and say "Well you like that? Heeere's more!"
  • Because usually expansions require you to have the base game in order to play with them.
  • So you don't get it home and get disappointed or feel ripped off.
  • And the cynical side of me suspects that that's just a way for publishers to train their customers to try to play their games more than other people's games, right?
  • So I have a lot of expansions in my collection that are either unopened, or they've... I've just opened them and organized them, I've played them maybe once, or they're on my big list of things that I desperately want to play, and it's all because the people I play with don't know the base game.
  • So that's really important to know going in, hoping - you know - hoping that you can mix everything together, and then finding out that you can't.
  • It should go without saying, but it just feels better playing with better stuff!
  • So what you really have to try to figure out, and it's difficult I realize, is: will paying that extra money be worth that amount of enjoyment that I will get out of extending the lifespan of the game?
  • BUY!!! BUY!!! BUY!!!
References (from this video)
No references stored for this video.
Video ptKj473sGxk Nights Around a Table Analysis at 4:00
video_pk 90925 · mention_pk 243490
Nights Around a Table - Food Chain Magnate video thumbnail
Click to watch at 4:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Building a food chain empire
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strategy is what you're trying to accomplish in the long run, and tactics are the individual actions and moves that you'll take in order to get there.
  • So you can think strategy is like a long-term thing, tactics are like a short-term thing.
  • Strategy is thinking while tactics is doing.
  • It's possible that games with more random elements in them lend towards being more tactical games than more strategic games.
  • The lack of reliance on luck and if you can't really say at the end of a turn or at the end of a round yes what i did was completely optimal for what i was given you know i made the right choice for this turn if you can't really clearly say that it's possible that you're playing a very strategic game.
References (from this video)
No references stored for this video.
Video QpFSaK0UST4 Nights Around a Table Analysis at 1:33 sentiment: neutral
video_pk 90869 · mention_pk 243281
Nights Around a Table - Food Chain Magnate video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it is a price reason.
  • Roll for the Galaxy: Rivalry, however, comes out of the gate in Canadian buckazoids at 68, which seemed really bizarre to me!
  • So, the customizable dice in this one are big modules in some sort of space station.
  • This is unexpected: so there's a big... five pounds of cardboard in here. It's that thick.
  • The big show, i think... the most interesting thing in this box... and the one that's probably going to getcha if you're looking at this in the game store, are these customizable dice.
  • It means something! It means something! i'm like Richard Dreyfuss, from... Close Encounters.
References (from this video)
No references stored for this video.
Video T0cxqXI_2Tw Getting Games Discussion at 28:10 sentiment: mixed
video_pk 90871 · mention_pk 243298
Getting Games - Food Chain Magnate video thumbnail
Click to watch at 28:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would heavily recommend you start with the expansion right away
  • oracle delphi is probably my favorite feld game overall
  • i would love an expansion to Gaia Project that lowers the complexity
  • i don't want an expansion to Gaia Project that dumbs it down
  • Adventureland is incredibly simple to teach
  • Consistency is key when building an audience
References (from this video)
No references stored for this video.
Video R1usRiNRWZ8 Nights Around a Table Unboxing at 1:01:11
video_pk 90341 · mention_pk 241249
Nights Around a Table - Food Chain Magnate video thumbnail
Click to watch at 1:01:11 · YouTube ↗
Pros
none
Cons
  • Host notes it would be easy to counterfeit, suggesting a relatively simple component set compared to some other games.
Thematic elements
  • Building a fast food chain
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind clash is all about making their games just over just overboard with production values and just making them cool cool cool
  • the art is neat it's original um like i say it's hard a lot of these games you look at it and you're like oh well that's that's back to the future you look at this you're like oh that's star trek but this one it's hard hard to put a finger on it isn't it
  • if you know trickerion you know what's what's happening and then they did something really really smart and really really sneaky
  • the components are amazing i like them i really like the feel them
  • my first live stream thank you for joining me
  • i'm a storage nerd
  • this is a kickstarter product if you couldn't tell
  • it's a loan but it's a fun loan
  • the future is a scary place folks
  • whoa what happens when you need to burp or fart on a live stream do you know
  • Look at this thing this is crazy
  • Mineclash is all about making their games just overboard with production values and just making them cool cool cool
  • The vision, the artistic vision, is so weird, it's so funky and out there
  • If you're a geek and I know you probably are this game is for you
  • These are the coolest things, and they'll look better once I get them out of the bag
  • I was so disappointed when I bought it... and then I played it and it's wicked, I loved it, it's so cool.
  • It's like kitchen sink game design and people have faulted it for that.
  • Perseverance is like Lost meets Jurassic Park
  • It seemed like a really unique concept to me but weird, is that weird?
  • and they said this will never be available at retail and then they released a version of it at retail I was like damn you
  • they said we will we're not going to do gollum versions of these other games and then they released them
  • Spacious and component-heavy
  • The host notes that Nemesis requires more space than the Anachrony Infinity Box, and mentions a friend's extensive collection of 'Too Many Bones' components.
  • Expansive and modular
  • The game consists of a base game and numerous expansions, allowing players to customize their experience.
  • Audacious (Collector's Edition)
  • Social Deduction
  • The host compares it to 'werewolf' and questions if it includes a literal clock tower.
References (from this video)
No references stored for this video.
Video JnqWwGDVXQs Nights Around a Table Other at 2:11:57
video_pk 90346 · mention_pk 241286
Nights Around a Table - Food Chain Magnate video thumbnail
Click to watch at 2:11:57 · YouTube ↗
Pros
  • Custom restaurant pieces are being made for it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're working I'm working I don't know just have me on in the background and I'll be yapping and yammering
  • editing a video seems extremely complicated or am I wrong
  • I refuse oh this shot's very blurry
  • I'm a numerophobe
  • it's the stupidest is that not the stupidest thing you've ever heard in your life
  • I can't believe I'm remembering all this stuff on the spot
  • I am horrendous at math like just awful with numbers they freak me out
  • If you can get yourself properly micked people will forgive dim imagery but they won't forgive crappy audio
References (from this video)
No references stored for this video.
Video arwNj7VaymY Nights Around a Table Discussion at 1:32:01
video_pk 90149 · mention_pk 240499
Nights Around a Table - Food Chain Magnate video thumbnail
Click to watch at 1:32:01 · YouTube ↗
Pros
  • The thumbnail featured a large eyeball, inspired by a study finding that eyeballs in thumbnails increase views.
Cons
  • The thumbnail was staged, not a direct screenshot from the video.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've determined on on Twitch when you're trying to to build up a following on Twitch you uh they make you commit to a schedule and yet you stream the same time every week
  • This is just I I've determined on on Twitch when you're trying to to build up a following on Twitch you uh they make you commit to a schedule and yet you stream the same time every week
  • My epidemic sound subscription last they want uh 15 bucks a month for their service which now that I'm looking at other competing services I think is pretty good but what you're gonna get this stream is no music and I'd be told by many people that the music is great it's great to have on in the background it'd be maybe a little bit more easy to listen to than my dulcet tones but apologies no music on this stream except for yes you're right that jazzy funky lobby music
  • The way they made the blaster noises you know like the pew pew was they went to uh you know those cables that hold up telephone poles that have like they have like plaque plastic sheaths or condoms around them I guess to protect the metal from corrosion so they take that plastic sheet off sheath off and they hit that that tie with a fork and that was the sound of blasters and Star Wars I was like oh amazing
  • So one of the most important things your thumbnails and your titles and so he has a big subscription to a bunch of different board game channels and he looks through and there's like you know things fly on like 60 videos a day or something like that and he just steps through and you know the ones that jump out and grab his attention he clicks on
  • I know one of the people that I and many others have looked to for advice and guidance not personally but just by watching what he does is let me see if I have it open here watch yeah watch played of course rodney smith
  • So you've got uh this kid Matthew Jude who's stuff I really like listen to Matthew dude he's cool I dig him um and he he's they're doing the YouTube thing where they they cut out a person they put an outline around them to separate them from the background and then I don't know these ones to me look a little bit cluttered there's a whole pile of stuff going on there and I don't know it's another thing you got to look at I don't know if they read that well when they're really small
  • It drives me nuts that you spell it Quackalope because if you're trying to be like like Jackalope and Jackalopes from antelope and that's e-l-o-p-e and then quack anyway drives me nuts Jackalope is also e-l-o-p and you went a
  • So the key color that he's picked for me for
  • My take personally is that what Jessie's doing here I don't know it looks a little too me too YouTube it looks a little too fast food I guess to me you know what I mean like fast food they always you notice the big fast food companies they always go hot reds hot yellows hot oranges
  • So you know the the type of video in the corner in red and his his background is blue with stripes I don't know color theory wise if the red works all that well with the blue I don't find that those are necessarily colors that go all that nicely together so I might do something something different
  • But you know what do I know of Quake he's got 30,000 subs and I don't
  • Engagement is the most important stat so that's uh you know did they click on the thing and clicking on the thing is all about thumbnail and title and if they clicked on the thing did they keep watching the thing and that's a whole other it's a whole other work stream getting them just keep watching which is something I'm clearly working on as people fly out of this stream like it's on fire
  • So again you got to rely on your strengths I don't know that that's one of my strengths so I got to come up with something else but yeah so I don't know necessarily that it's their thumbnails that are getting them all those views their content is very good their banter is good they've got other other other things going for them
  • The text on the Thinker Themer thumbnails is way too small like I can't I can't read it
  • I think it's just readable it's clean it looks cool slightly cartoony slightly has a tie on you know it can can go both ways I think that's good this uh the kerning is not very good on it currently but currently auto kern no still don't like that touching anyway
  • So what I would do now to to modify this I think Michael you whoa what the hell is this I I think Michael Todd's eyes are kind of off putting in this I don't necessarily think that I would click on that and I don't know I don't know I I don't know so what I might do for this one is the reason it's called small brain big sack by the way that's another thing too is it's click baity really only if you don't fulfill your promise
  • So I have to pay attention to what um what publishers value and what they want
  • The very first one I did was for castles of burgundy it's nice to go back and see how things have improved if you think they look crappy now wait till you see the older videos
  • I am a creative generalist and companies they just want they want cogs for their machine and if you're not a super specialist cog first of all you're really hard to replace
  • The job search petered off tapered off as soon as I found out there there just didn't seem to be anything out here in Oshawa and I've kept at this so I have tried from the very beginning
  • I saw the other how to play videos that people were doing and I had criticisms of them I thought why would you put setup near the beginning of the video that is like the most boring thing about a board game how to play video puts me right to sleep if I did it and I did it at all I would put setup like at the end of the video because I know that you have to excuse me you have to capture people's attention right away you have to hook them right off the top
  • I am determined to turn this into a job just because I find that I can't rely on the market to give me a job that I would want to do that's fulfilling that I'm good at uh because I'm a specially shaped cog I believe that about myself in certain areas
  • So $500 and this is remember I'm spending full-time hours so you gotta ask yourself would I spend full-time hours making like a fraction of minimum wage doing the stuff if you're dumb like me maybe you would
  • So what I kind of have to do is tool my content according to what publishers want and in my experience so far what publishers want is not how to play videos
  • So subscribers can be misleading because people don't usually unsubscribe that's an interesting take but I could challenge you on that let me just read what Vinnie says The Dice Tower has just under three of course Dice Tower 300K despite having multiple content creators under their umbrella I'm really curious about the lone board game content creator with 1 million subscribers though
  • The trick with doing something different than nobody else is doing is you have to think of something different than nobody else is doing and bank on it being something that people will find compelling I've had all kinds of ideas for stuff that nobody else is doing and I've run it by my friends and family they're being like that no that's nuts nobody would have watched that what are you doing
  • If you look too much like you're trying to appeal to the YouTube crowd I.E younger people are like thrill seekers I don't think it's going to appeal to board game people
  • So the very best thing if you want stuff to happen on Reddit is for somebody who's not you to promote it for you
  • The reason why I don't like content and content creators is because I'm talking about perfectly shaped and sized cogs to fit in the machine that's just the machine needs something to call what we're doing and it's going to use the most commoditized term the most soulless commoditized term it can possibly come up with
  • The reason why I don't know if their thumbnails are that's another case where like I don't know if it's neces like everything's necessarily worth emulating and Shut Up & Sit Down just because you know they've got a huge fan base because it might not have been the thumbnails that got them that that fan base you know what I mean so you could be the top of your game but have not the greatest thumbnails
  • It's against the law like hate to sound like a giant nerd but that's the law you gotta check that box and the FTC has been cracking down on certain influencers on social media because they don't disclose like that and you gotta I mean people deserve to know whether you're being paid to make the thing right
  • First Look that's a I don't know get on my case if you think that's a little bit skeezy but um there are certain words that and people in marketing know this there are certain words that are attention grabbing um free is one of them you is another if you start your YouTube video or any video out and you work the word you into the introduction it's grippier so I try to do that on TikTok
  • You know I think the other thing that people look at they'll look at this logo and we'll take a look at at John Gets Games too because I think it's worthwhile but they'll look at that logo like oh yeah Shut Up & Sit Down I like what they do they'll click on it if they never heard of them I think the next thing they look at is time
  • I've barely done any top fives top tens on my channel because again I'm a I'm special I don't want to be I don't want to be like everybody else and then I don't succeed like everybody else and then I complain but like uh this was one that I did that that Monopoly one again was supposed to be the kickoff of a series so top five best board games to take camping that's widening the funnel because now you're not trying to attract people based on one single board game they might be interested in zero of the board games that I talk about in that video but you're casting the net wide enough to include people who like board games and who go camping and want to take board games camping or want to know what I think about taking board games camping you see Ryan's top 10 beige games you've suggested that before on the discord server haven't you
  • I think that's a lot of people I don't know I don't think that's a lot of people it's so small so small and sad
  • The exception I take to that is that she doesn't three minutes four minutes look she puts it right in her banners and her banners again you can tell that she looked at Ronnie Smith too and thought okay I'll do a similar thing even down to the color that she's using
  • You know what I mean so I think three minute teach of a really complicated game is a bit far-fetched
  • But you know I think the other thing that people look at they'll look at this logo and we'll take a look at at John Gets Games too because I think it's worthwhile but they'll look at that logo like oh yeah Shut Up & Sit Down I like what they do they'll click on it if they never heard of them I think the next thing they look at is time
  • I find really short rules coverages like rules girl three minute board games only good for quick overviews yeah I agree and they're fine for what they are I'm just saying don't call them how to plays don't call them rules videos right I think Jay from three-minute board games we should take a look at him too um
  • I think the other thing that people look at they'll look at this logo and we'll take a look at at John Gets Games too because I think it's worthwhile but they'll look at that logo like oh yeah Shut Up & Sit Down I like what they do they'll click on it if they never heard of them I think the next thing they look at is time
  • So you're looking at the thumbnails but you're not looking at this time like look at this Beyond the Sun playthrough and review an hour and 59
  • It's very compelling but I thought that about the Monopoly video I thought that about other stuff too Secret Life of Board Games didn't work
  • I think the other thing that people look
  • The thumbnails are all templated they have the logo in the bottom left they've got a white banner across the bottom sixth sixth of the shot
  • face it board level on this one face it board level on this one face it board level basic board level face it board level face it board level right that's their their hallmark thing
  • This i'm gonna straight up say this looks like ass this is this is not not well designed at all
  • I would shut up and sit down more for entertainment not really for recommendation recommendations since their taste don't match that's totally cool
  • the trick with reddit is that you have to be they have sort of rules if you don't if you haven't posted 10 times before you self-promote um they boot your ass right off the platform
  • I hate the word content and content creators is because i'm talking about perfectly shaped and sized cogs to fit in the machine
  • you'll always know whether it's paid or not because I always check the box that says contains paid promotion
  • hopefully this doesn't get around hopefully this doesn't get shared on reddit
  • Secret life of board games didn't work
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 54:33 sentiment: positive
video_pk 89113 · mention_pk 236237
Shelfside - Food Chain Magnate video thumbnail
Click to watch at 54:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Business/Restaurant
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video 3szc_Z2jqJ4 Meeple University Top 10 List at 24:01 sentiment: positive
video_pk 88545 · mention_pk 233703
Meeple University - Food Chain Magnate video thumbnail
Click to watch at 24:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It is very clever.
  • Placement is so important.
Cons
  • There's so many rules to learn.
  • One of the biggest losses ever had due to bad restaurant location.
Thematic elements
  • Fast Food Restaurant Management
Comparison games
  • Antiquity
Mechanics (from transcript analysis)
  • action selection — Players choose every action they want to do in the form of a card, starting with only one available action.
  • economic simulation — Involves managing resources and worker salaries.
  • Milestone bonuses — Players compete for powerful milestone bonuses.
  • placement strategy — Restaurant placement is critical for success.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
  • delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
  • the fact that you can ruin your game very early on and this is is one of them
  • it was hard to feel like you were achieving anything as well
  • that's a real signal of how tough the entry point to this game is
  • the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 12:04 sentiment: positive
video_pk 88439 · mention_pk 233109
BoardGameBollocks - Food Chain Magnate video thumbnail
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
Positive (despite appearance)
Pros
  • Compelling gameplay despite poor art
  • Splotter's games are often worth the investment despite initial impressions
Cons
  • Very unappealing artwork
Thematic elements
  • Restaurant business and fast food
  • Small town America
  • Satirical
Comparison games
none
Mechanics (from transcript analysis)
  • action programming — Implied by managing staff and restaurant operations.
  • economic simulation — Selling junk food for the highest price to customers.
  • Worker Placement — Hiring staff to work in a restaurant.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
No references stored for this video.
Video CZ2gdT5pxxQ Shelfside Top 10 List at 6:51 sentiment: negative
video_pk 88394 · mention_pk 232911
Shelfside - Food Chain Magnate video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Unique theme and hiring/firing dynamics
  • Online play can offer a different experience
Cons
  • Fiddly components, heavy UI, and long play times
  • High cognitive load and potential interaction friction
Thematic elements
  • Hiring, pricing, and networked business strategy
  • Competitive fast-food business empire
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Complex management and online play considerations — UI and online formats affect play experience and interaction.
  • Hiring system — Recruit staff and manage a business network.
  • Market Pricing/Manipulation — Competitive pricing dynamics with players trading work and resources.
  • Undercutting and pricing — Competitive pricing dynamics with players trading work and resources.
  • Worker Placement — Recruit staff and manage a business network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just want to play games with my friends and have it be utterly Solitaire the game
  • this game is absolute trading Mayhem
  • it's a fever dream
  • money is King with the bidding
  • the birds are all kind of copies and derivatives of each other
  • I think Vagabond is complete BS
  • this is a heavy game with lots of rules
  • Manchester Madness to be the best modern day Dungeon Crawler experience
References (from this video)
No references stored for this video.
Video 5iZKXhYfoaw UndeadVikingVideos Discussion at 1:31:42 sentiment: mixed
video_pk 88186 · mention_pk 231937
UndeadVikingVideos - Food Chain Magnate video thumbnail
Click to watch at 1:31:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The speaker likes the game.
Cons
  • The deluxe version is considered overpriced.
  • The base game and expansion are expensive.
  • The game's art is described as 'ugly'.
Thematic elements
  • Restaurant management
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like Cthulhu could still be milked
  • the cases are really solid
  • the writing's really good it's a little wordy but I can edit that down
  • Origins is garbage it was just absolute garbage
  • he made it because I had 2,000 copies of him and I I threw in a dumpster eventually
  • I hate the theme
  • I'm agreeing to this is if it's overpowered
  • that damn Joshy balancing lame who needs that in the game
  • it's a super broken busted card
References (from this video)
No references stored for this video.
Video SWIOMy0JBCI Meeple University Interview at 11:23 sentiment: positive
video_pk 87438 · mention_pk 228511
Meeple University - Food Chain Magnate video thumbnail
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I remember really enjoying trying to find all those new card types for Sushi Go Party
  • I really love the game it's it's a type of game I really enjoy
  • Forest Shuffle which I really liked
  • I would love to see Coimbra expansion
  • I would probably bring Race for the Galaxy because it's the game I've been playing for the longest
References (from this video)
No references stored for this video.
Video SEZnCNM3zxw Watch It Played Discussion at 14:02 sentiment: positive
video_pk 87358 · mention_pk 228170
Watch It Played - Food Chain Magnate video thumbnail
Click to watch at 14:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly regarded and ranked
  • Rewarding for dedicated players
  • Interesting employee/action system
  • New version has improved artwork
Cons
  • Can lose on the first turn without realizing it.
  • Previously lacked artwork, but new version addresses this.
  • New version had a 'fairly high price tag.'
Thematic elements
  • Cutthroat economic simulation and marketing strategies in the fast food industry.
  • Building a fast food chain.
  • The narrative is driven by the strategic choices and the competitive economic simulation.
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven gameplay — Uses a card-driven resource management system.
  • economic simulation — Heavy strategy game about building a fast food chain.
  • Market manipulation — Players compete in purchasing, marketing, and sales on variable city maps.
  • Worker Placement — Employing people with different actions and types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Gloom Haven but due to the time and setup and tear down and having to replay many missions my wife and I haven't finished any of the games until now.
  • I love buttons and bugs and for $15 I was able to take the cutest Gloom Haven on the planet which is a phrase I never thought I'd be saying on a business trip with me and play through three scenarios on the desk in the hotel.
  • The size and simplicity and the duration all make this game a winner for me and most likely the first Gloom Haven I'll finish.
  • I really enjoyed my play of buttons and bugs which I was not expecting.
  • I enjoyed it that much I thought it was great and at some point there's a Twist and you go what how okay cool let's do that.
  • This coin system has been the most remarkable bridge between different parts of the hobby that just really stands out and shows that it must be something very very special.
References (from this video)
No references stored for this video.
Video mmoCa1CXdsc Neon Gorilla Discussion at 4:22 sentiment: positive
video_pk 87084 · mention_pk 227047
Neon Gorilla - Food Chain Magnate video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep economic simulation
  • Educational about advertising and competition
  • Sticky end-game tension
Cons
  • Punishing, long playtime
  • Steep learning curve
Thematic elements
  • competitive capitalism and rapid expansion
  • modern urban economy; fast-food industry
  • economic simulation with realistic market dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine / worker placement — Construct a business network and make strategic hiring decisions
  • Hand Management — Manage a staff and promotions to grow your chain
  • market manipulation / pricing — Outmaneuver rivals through pricing, promotions, and advertising
  • Market Pricing/Manipulation — Outmaneuver rivals through pricing, promotions, and advertising
  • Worker Placement — Construct a business network and make strategic hiring decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't think of a better first game to play than the incredibly punishing Food Chain Magnate.
  • Daybreak is probably one of the most optimistic board games I've played this year.
  • Nemesis out on the table now.
  • let's bring out a little bit of a party game here in monikers
  • Daybreak will show that maybe these governments actually could work together to fix this stuff
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 1:28:24
video_pk 86569 · mention_pk 224389
Heavy Cardboard - Food Chain Magnate video thumbnail
Click to watch at 1:28:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Business
Comparison games
  • Age of Steam
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
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Video lsPxLU9hioc The Brothers Murph Discussion at 1:21
video_pk 85957 · mention_pk 221441
The Brothers Murph - Food Chain Magnate video thumbnail
Click to watch at 1:21 · YouTube ↗
Pros
none
Cons
  • Nick getting angry and flustered about it
  • general practices and artistic direction or lack thereof for Splatter (implied connection to Food Chain Magnate)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If my score is higher than their cumulative score, then the studio, the channel, and the Murfs themselves belong to me.
  • How well do these brothers know each other? If they don't, their souls are mine.
  • I chose I play I chose my least favorite game on the planet, which is London.
  • The point is I want Squishy Fruits. But we all had the right idea.
  • I would say that he thinks C is the best letter for board games. The letter C.
  • It's between C and T. T.
  • Your souls belong to me.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 51:00 sentiment: positive
video_pk 85914 · mention_pk 221084
Heavy Cardboard - Food Chain Magnate video thumbnail
Click to watch at 51:00 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Not affected by recency bias, maintains high regard.
Cons
  • Placement on list felt low
Thematic elements
  • Fast food chain management
Comparison games
  • Antiquity
  • Automobile
Mechanics (from transcript analysis)
  • action programming — Implied by the game's reputation for strategic depth.
  • economic — Implied by the theme of fast food chain management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:44:33
video_pk 85914 · mention_pk 221122
Heavy Cardboard - Food Chain Magnate video thumbnail
Click to watch at 1:44:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video IiHA4ZAirTs UndeadVikingVideos Discussion at 1:32:15 sentiment: positive
video_pk 85711 · mention_pk 220297
UndeadVikingVideos - Food Chain Magnate video thumbnail
Click to watch at 1:32:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I got love next to.
  • My son wants to do that.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll trade a $60 euro for that in a heartbeat. Not even think about it because $60 euro game I reviewed I didn't give a [ __ ] about.
  • No, man. I grew up I grew up with a scarcity mindset. I hold to that dear.
  • The majority of the games that I have at this point in my attic are absolute horseshit.
  • It's got a really cool auction mechanism. I think you call it you can't go back where essentially you get offers and you look at the offer and you have to immediately accept it or immediately reject it and move on to the next offer and you so you you don't know what you're getting into.
  • My goal is to be almost 100% board game free other than like a small handful of things that I'll play with my kids.
  • My favorite thing about Strike is that the first time people play it, they're like, "That's all there is."
  • It's 1:15 in the morning. Not early. Boom.
References (from this video)
No references stored for this video.
Video kuyaDyOeMGo Board Game Buzzz Interview at 20:05 sentiment: neutral
video_pk 85707 · mention_pk 220255
Board Game Buzzz - Food Chain Magnate video thumbnail
Click to watch at 20:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just start, right? Just do it.
  • Lean into the chaos and just kind of like show life.
  • Your audience will feel that you're real.
  • Don't put any expectations on yourself.
  • Content creation is a huge part of having a board game channel.
  • If you really want to grow, you need to love the effort that goes into all of the content.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 11:36 sentiment: negative
video_pk 85080 · mention_pk 217385
Board Gaming Ramblings - Food Chain Magnate video thumbnail
Click to watch at 11:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • too mean
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 7:01 sentiment: positive
video_pk 84712 · mention_pk 215585
The Brothers Murph - Food Chain Magnate video thumbnail
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card pyramid mechanism for representing employees.
Cons
none
Thematic elements
  • Fast food chain management
  • Business
Comparison games
none
Mechanics (from transcript analysis)
  • Card Pyramid — Uses a card pyramid to signify employees.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video Yc4XQe-Nm94 UndeadVikingVideos Discussion at 41:26 sentiment: positive
video_pk 83908 · mention_pk 212385
UndeadVikingVideos - Food Chain Magnate video thumbnail
Click to watch at 41:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • amazing
  • looks nice
  • can't wait to get my copy
Cons
  • massive box
  • ridiculous size
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Map production — Map got upgraded, dual layer.
  • Map roads — Snow painted all the map roads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a load off my mind. Holy cow.
  • So tasty.
  • Don't hit me with a good time.
  • Get a ticket for the flea market.
  • You got a golden ticket.
  • That's the one hour I ask.
  • You know what? It might be have to be Friday night then because Friday the only thing I've got going
  • I know, but who do I kick out?
  • It is a good movie. It is a good movie.
  • My favorite John Cusack movie is um Eight Men Out.
  • Say anything. Hold hold hold the hold the the Ben's iconic man.
  • Are you going to be able to play Station Fall next week?
  • That'll be fine for me.
  • I got to go.
  • You could do a 900 p.m. Saturday night.
  • I have to be on this crazy secure line. Blah blah blah blah blah blah blah blah. Whatever.
  • Not looking forward to it. But maybe I don't know get cancelceled, but it might. But I'm just I'm just I'm leaving it open in case they do need me.
  • The thing is Wednesday night is usually there's no momentum to play anything big, you know, because you're kind of like, you know, I mean, the momentum is not there yet.
  • If you don't get knocked out, it's an evening. It takes a long time.
  • My head
  • Oh, my god.
  • That's a seven out of 10.
  • You need to get some sunglasses for that one. That's a CSI Miami joke.
  • Well, you know, it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it'
  • Vampire Survivors live on Kickstarter right now. $361,000.
  • Back Vampire Survivors the board game.
  • It's great. It's my game of the year.
  • Hero Forge, if you're watching, I'd love to make another video for you. Send me some more credits.
  • That [__] is addictive. Oh my god.
  • Gnome Hollow is a delightful game. Whether you're an avid board game player or new to board games, this game is very suitable for both. The gameplay is smooth. You have many action to choose from, but but it still remains clear. We really like the theme. Gnomes always do well. The ring markers are magnetic, which is super handy. That makes them easy to keep on your player board.
  • Hughes and Q's is quite good.
  • I felt like it's one of those games unfortunately after I play it once I was just like well and I never need to play this again.
  • A+ for style points. Super cute theme and artwork. I give this a low rating based on the fact that I myself just can't really play it. The spatial aspect of the rings with all their twists makes it hard for me to plan my turns and you can't get around the spatial aspect and to aim for a win through other methods.
  • People love to be harsh.
  • Tile laying that's been done before. The tile laying is really dull. Even though there are seven tiles to choose from, there are ever only one or two viable choices because you want to close the path as soon as possible. There is nothing new to see here. Move along.
  • I love people and I hate them at the same time.
  • Well, that's harsh.
  • We're in the happiest timeline right now.
  • There's no like RPG stuff there really.
  • I think that Morborg is just a garbage thing. It's just like it's it's it is it is it was a flash in the pan.
  • Yeah. And it's just like we got we're going to just have all these Borg things and I just like what are we doing?
  • I just need this remote control and this chair and that's all I need.
  • The Color from Outer Space. It showed up.
  • Well, what you need to go see or stream is um Renfield with Nick Cage.
  • That's just over the top ridiculous. It's It's amazing.
References (from this video)
No references stored for this video.
Video WOJnOPaT3_I Shelfside Analysis at 23:30 sentiment: positive
video_pk 82949 · mention_pk 208462
Shelfside - Food Chain Magnate video thumbnail
Click to watch at 23:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep economic simulation
  • Tense, competitive play
Cons
  • Heavy rules for newcomers
  • Long play time
Thematic elements
  • Array
  • Business
  • economic simulation
Comparison games
  • Armagnac
  • Gloomhaven
Mechanics (from transcript analysis)
  • economic management — Players manage a restaurant-like business with high stakes and minimal luck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Instagramification of board game design
  • Insta plusing
  • the anticipation and reward of seeing a shiny new thing
  • feel good pluses
  • First impressions are important
References (from this video)
No references stored for this video.
Video IP6PYsRRsRo Board Game Critique Top 25 List at 3:12 sentiment: mixed
video_pk 82781 · mention_pk 207972
Board Game Critique - Food Chain Magnate video thumbnail
Click to watch at 3:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When optimal play by one person makes the game unfun for everyone else, that's a structural problem.
  • The trading system mitigates scarcity somewhat, but if you're locked out early, trades become prohibitively expensive.
  • Harbor is one of the strongest point generation buildings in the game.
  • Experienced players memorize tile distribution and calculate odds.
References (from this video)
No references stored for this video.
Video Sv58J9YvGE8 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Analysis at 1:49 sentiment: mixed
video_pk 82160 · mention_pk 206315
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Food Chain Magnate video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • highly sandboxed with many expansion options
  • strong two-player viability and quick sessions at that count
  • deep thematic simulation of restaurant-based economics
Cons
  • punishing and unforgiving if missteps occur
  • steep teaching curve and challenging to grasp without guidance
  • longer play at higher player counts and heavy to manage
Thematic elements
  • restaurant management, marketing, and competitive economy
  • Urban restaurant market with variable neighborhoods and residential demand
  • Array
  • dense economic simulation with strong thematic integration
Comparison games
  • Magnate: The First City
Mechanics (from transcript analysis)
  • Market Pricing/Manipulation — Strategic pricing and monopolistic control to maximize profit.
  • marketing and demand — Campaigns influence which houses buy which items, with different constraints for delivery.
  • milestones — Race-driven objectives grant rewards and shape endgame conditions.
  • Order Fulfillment — Deliver what houses demand; failure to deliver can invalidate marketing efforts.
  • pricing and competition — Strategic pricing and monopolistic control to maximize profit.
  • Race — Race-driven objectives grant rewards and shape endgame conditions.
  • Worker Placement — Hire and assign employees to produce, deliver, and market products.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's punishing. If you make a misstep, you get hit hard.
  • you need to be coached during the game
  • expansion takes that game from an eight to a 10
  • Magnate the First City is an economic city-building game where you're trying to have the most money in the win.
  • it's nonlinear where you see an opportunity that no one else can see
  • it's basically a tie
References (from this video)
No references stored for this video.
Video Y1vCyXi4AqM The Dice Tower Discussion at 41:06 sentiment: negative
video_pk 82208 · mention_pk 206474
The Dice Tower - Food Chain Magnate video thumbnail
Click to watch at 41:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Royalty free clip art
  • complete absence of graphic design
  • lowest possible grade components
  • priced above most ultra premium titles
  • deck building is dull
  • resource conversion is dull
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The deck building is dull.
  • Resource conversion — the resource conversion is dull.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
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Video wsEozm3nLxg The Dice Tower Discussion at 19:05 sentiment: neutral
video_pk 82102 · mention_pk 206083
The Dice Tower - Food Chain Magnate video thumbnail
Click to watch at 19:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They ended really strong in book three. It was a good ending of sorts and I really liked it.
  • I don't care about it.
  • They have multiple multiple uh points of view which I was fine following the one person.
  • I just found it to be maybe the last book will bring everything back together, but I doubt it. I just don't care anymore.
  • Look, I'm okay with characters dying and things that you need that to progress a story sometimes, but good grief. Does it have to be that bad all the time?
  • The mobs are out there and the mobs are going to hunt you down and no matter what you say.
  • It has definitely become a witch hunt in many ways where people like as soon as they hear the word the letters AI, they're like, 'I'm out.'
  • I think the backlash is and people going and rating games one on BoardGameGeek is kind of ridiculous.
  • That has nothing to do with the game. It really doesn't. That's that's just nonsensical.
  • I'm kind of mind-boggled with how much people complain about prices of games.
  • Yes, games are expensive. They're really expensive to make.
  • You don't go yell at your gas station attendant, you shouldn't when gas goes up. That's not them who are doing it.
  • It should be a friendly place to go to.
  • I always try to put some monkeys in my zoo, period. Just so I can say I have some monkeys.
  • I dislike the cat character a lot and I found it to be okay.
  • But I will warn you, I noticed that a lot of people when they do this, they also forget about the part where they you should make money.
  • Wash it in the shower?
  • If I ran BoardGameGeek, if I saw someone rate a one with a comment of 'I hate what they did here.' I would just delete that rating instantly.
  • I think are you kidding me? This is so nonsensical.
  • I love going to bookstores.
  • Any place that has unique interesting thing, a hot sauce store, a a beef jerky store, whatever.
References (from this video)
No references stored for this video.
Video P0_7gluEIso Our Family Plays Games Top 20 List at 1:13:43 sentiment: positive
video_pk 82065 · mention_pk 205966
Our Family Plays Games - Food Chain Magnate video thumbnail
Click to watch at 1:13:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • very engaging
Cons
  • mean and brutal for some players
Thematic elements
  • card-driven resource management and staff
  • fast food empire
  • harsh business simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven resource management — build chain, hire staff, market and sell
  • Resource Management — build chain, hire staff, market and sell
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are AI police.
  • SHACKLES OFF MY FEET, YEAH.
References (from this video)
No references stored for this video.
Video gCS4TuokEqM Neon Gorilla Interview at 15:06
video_pk 81990 · mention_pk 205422
Neon Gorilla - Food Chain Magnate video thumbnail
Click to watch at 15:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Friendships are more important than games anyways.
  • Board games should be relationally and kind of enjoyment focused.
  • This is intoxicating in a really good way.
  • If I could build this into something that just has a really good rhythm in my life, maybe a little bit of financial support, that would be the dream.
References (from this video)
No references stored for this video.
Video W0OD6GTBFYQ BoardGameCo Discussion at 10:46 sentiment: positive
video_pk 81686 · mention_pk 203996
BoardGameCo - Food Chain Magnate video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Big box edition with quality presentation
Cons
  • Very space-intensive and potentially expensive
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • economic simulation — heavy logistics and resource management in a large-scale box
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's crazy out there.
  • the week of crazy crowdfunding is continuing
  • Fury of Dracula coming back with a fourth edition in 2026
  • I love the pirate theme.
References (from this video)
No references stored for this video.
Video 6U6T3WrImlM BoardGameCo Analysis at 8:04 sentiment: positive
video_pk 81552 · mention_pk 203207
BoardGameCo - Food Chain Magnate video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe version is cool, premium, and looks fun.
  • Manageable big box
  • Excited about the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unboxing — The speaker performed an unboxing of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebuilding Seattle is excellent. I love it. It's probably a 4.5 for me. I think it's amazing.
  • Rebuilding Chicago over here, I am excited to play. It looks mostly the same, with some small differences.
  • CMON, you make it so hard to defend you. You make it so hard to like you. You make it so hard.
  • The Line Must Go Up or The Line Goes Up. It's a 2-hour video documentary on the nature of of of more NFTs, but it touches upon the general idea of cryptocurrencies across the board.
References (from this video)
No references stored for this video.
Video Wt_g5AxtwDk The Board Gaming Doctor Discussion at 30:28 sentiment: positive
video_pk 80784 · mention_pk 197923
The Board Gaming Doctor - Food Chain Magnate video thumbnail
Click to watch at 30:28 · YouTube ↗
Overall sentiment (raw)
Highly positive (anticipated for future review)
Pros
  • Highly rated among Splotter games
  • Near culmination of Splotter games played
  • Complex strategy
  • Robust card and employee system
  • Milestones offer unique abilities
Cons
  • Very complicated to learn
  • Best played in person or real time
Thematic elements
  • Restaurant ownership and promotion
Comparison games
  • Splotter games
Mechanics (from transcript analysis)
  • card management — A robust system of cards and a tech tree for employees are available.
  • Engine Building — Players build up their restaurant's operational chain.
  • milestones — Players can achieve milestones for special asymmetric abilities and to direct their tech tree/employee chain.
  • Pick-Up and Deliver — Players promote products to houses based on distance, pricing, and food type to earn money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've done this before on the podcast. It wasn't the and the and the YouTube channel as well. It wasn't the most high yield type of video, but I I think I I just kind of want to do it because they I played a lot of new games or games that I haven't played in the past for that I haven't played for a while that I played in the past.
  • My overall rating is a 7.2 2 out of 10.
  • It feels like a lot of other games of this ilk, right? Um kind of a mediumw weight worker placement style of game.
  • Barrage is a classic worker placement game that features a cutthroat worker placement and a very interactive board.
  • This game, you might have noticed, is on the lighter side. It's a pretty much a mediumwe game.
  • I think it does the kind of a Euro hybrid with a 4x civilization experience justice. I
  • I played a bunch of board games in the month of May and I wanted to talk about some of them that I did not dedicate a script and special time to to their own video in this format.
  • But the aspect of building out this town and gaining more, you know, uh, mines available and everything like that really changes up the economy of how much resources cost or or how much they're worth when you collect income from having, you know, as many fingers in the pie that is these resources, if that makes sense.
  • So overall, you know, I'm I'm a fan of resource conversion.
  • But it was still a lot of fun. I wasn't suspect suspecting to have as much fun as I did with this game.
  • So that is Scar Bray. The last game that I want to talk about and it's actually a group of games. It's food chain magnate and splatter games in general.
  • And so this game obviously is highly rated among Splatter games.
  • So my goal is to make a big video comparing and talking about all of these games and ranking them in order from my least prefer preferred to most.
  • So I'm super excited to Oh, still coming still coming soon. um to have a chance to uh really dive into these games further and uh play them.
References (from this video)
No references stored for this video.
Video CNl2wKKbDWE BoardGameCo Analysis at 157:30:40 sentiment: neutral
video_pk 80733 · mention_pk 197652
BoardGameCo - Food Chain Magnate video thumbnail
Click to watch at 157:30:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Recently got the new deluxe edition
  • Prepared to go into this one
Cons
  • Have not yet played it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video nMihwPNR2EI The Dice Tower Top List at 26:11 sentiment: negative
video_pk 80001 · mention_pk 193887
The Dice Tower - Food Chain Magnate video thumbnail
Click to watch at 26:11 · YouTube ↗
Overall sentiment (raw)
Strongly Negative
Pros
  • Heavy game
  • Economic game
Cons
  • Despised gameplay
  • Unsensical simulation
  • Brutal scoring
  • Hideous appearance (implied)
Thematic elements
  • Restaurant management
  • Business
Comparison games
none
Mechanics (from transcript analysis)
  • economic simulation — I love heavy games. I love economic games.
  • Marketing — If Joey advertises that he has lemonade, why will nobody come to my store for the rest of the game?
  • Worker Placement — I love economic games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
  • I think I think we live in a more innocent time and I miss that.
  • This was a huge, huge disappointment for me because I wanted to like it so much.
  • Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
  • There's so many mistakes and so many disappointments and we still tried to play through so much.
  • my number one is what my clear number one because it was the worst execution possible of any game.
  • And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.
References (from this video)
No references stored for this video.
Video VSEpAE6LxHY Rules Teach at 0:12 sentiment: neutral
video_pk 79795 · mention_pk 193354
Food Chain Magnate video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Fast-food chain management
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players perform actions in a specific order, with some being mandatory and others optional.
  • Card Drafting — Mentioned as a core mechanic in the game's description.
  • Deck Building — Mentioned as a core mechanic in the game's description.
  • Route Building — The placement of restaurants and gardens is dependent on connection to roads.
  • Set Collection — Implied through the collection of food/drink tokens and marketing tiles.
  • Worker Placement — Players choose workers to use each turn and place them face down, with some considered 'working' and others 'on the beach'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll be hiring and training employees marketing and opening new restaurants trying to become the best fast-food chain
  • the player with the most money is the most successful fast-food chain and wins food chain magnate
References (from this video)
No references stored for this video.
Video J2GHiwiX58E Analysis at 0:06 sentiment: positive
video_pk 79739 · mention_pk 193293
Food Chain Magnate video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows for quick game setup and tear down.
  • Components are separated and easy to reference.
  • Helps sort out which expansion content to use.
  • The organizer fits on a Kallax shelf.
  • Lid has magnets for secure storage and travel.
Cons
none
Thematic elements
  • Building a fast-food empire
Comparison games
none
Mechanics (from transcript analysis)
  • employee cards — Employee cards are separated and laid out with career paths in mind.
  • Marketing — Marketing tiles are included.
  • milestones — Milestone trays are included, and tokens help mark milestones during a game.
  • Player aids — Player aids are stored at the top of the organizer.
  • Resource Management — Various resources like noodles, kimchi, sushi, coffee, coke, pizza, burgers, lemonade, and beer are mentioned.
  • Restaurants — Restaurant tiles are part of the player trays.
  • Turn Order — A turn order tile and marker are present.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this organizer allows you to store both the base game components and the expansion components in a way that allows you to set up a game very fast
  • overall this storage solution makes food chain magnate much easier to get to the table
  • if you have the available space on your shelves i highly recommend food chain magnate storage solution from the nifty organizer
References (from this video)
No references stored for this video.
Video xRyUKPXzTBc Unboxing at 0:00 sentiment: positive
video_pk 79292 · mention_pk 192678
Food Chain Magnate video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The artwork has a cool, familiar mid-century style.
  • The game components, like the paper money and sturdy cards, are interesting and feel good.
  • The 'tech tree' or 'skill tree' for career progression is neat.
  • The game is well put together and has a nice style and colors.
  • The rulebook is concise (14 pages), though text-heavy.
  • The game has a high ranking on BoardGameGeek.
Cons
  • Initial expectation of disappointing production quality.
  • No insert in the box, just a pile of stuff.
  • Opening gambits can be punishing if not researched.
  • The rulebook, while short, is text-heavy.
Thematic elements
  • running a fast food burger chain
Comparison games
  • Monopoly
  • Last Will
  • Trickerion
  • Zombies!!!
Mechanics (from transcript analysis)
  • area control/influence — The discussion about putting up billboards and getting people in different houses interested in a burger chain suggests this mechanic.
  • Set Collection — Implicitly suggested by the various cards representing milestones and actions like 'First waitress played!' and 'First radio campaign.'
  • Tech Tree — The game explicitly features a 'tech tree' or 'skill tree' for career progression.
  • Worker Placement — Suggested by the progression of player roles from 'errand boy' to 'cart operator' and 'truck driver'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's probably gonna be my most disappointing unboxing... although, let's be frank: ALL of my unboxings are super disappointing.
  • Ain't nothing on the back of Splotter games, because they put that care and attention into... game design.
  • There are a few opening gambits that if you don't research them and take them, and the other players do take them, then you're gonna have a lousy time playing the game, because you're just... you're likely going to lose!
  • Producing high-quality well- tested original burgers is one of our main jobs here at Gluttony Inc. There's no such thing as luck. Skill wins every time!
  • 100% dice free.
  • Milestone: First burger marketed! When i play this game, that's the voice i'm gonna use for everything.
  • It's a very familiar style if you know mid-century... it's a very Mad Men kind of thing.
  • You get an errand boy, and then you turn your errand boy into a cart operator, then a truck driver, the a ZEPPELIN PILOT?? Whoa!
  • i expected to not be thrilled by what was in the box, but it's cool!
  • it's really not that bad of a game to learn, and there's not a whole lot that you need to know how to do, but just the thinkiness of it is a real... it's a real brain burner.
  • True to form, it's only 14 pages. Pretty heavy on the text with those 14 pages, though.
  • One of the priciest games, i also have to say, in my collection.
References (from this video)
No references stored for this video.
Video MZ9Tx3gA2lc Top List at 23:32 sentiment: negative
video_pk 77041 · mention_pk 185395
Food Chain Magnate video thumbnail
Click to watch at 23:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Hated by the host.
  • Too long for what it is.
  • Looks like garbage visually.
  • Ridiculously expensive.
  • Boring.
  • Tedious.
  • Punishing.
  • Unforgiving.
  • Can lose early on due to minor mistakes.
Thematic elements
  • Running a franchise restaurant business
Comparison games
  • Bus
  • Indonesia
  • Antiquity
Mechanics (from transcript analysis)
  • economic — The game is primarily an economic game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video 40H4yznHmhc Rules Teach at 0:04 sentiment: positive
video_pk 70457 · mention_pk 167446
Food Chain Magnate video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The depth of strategy and planning required.
  • The variety of employee roles and their upgrade paths.
  • The strategic importance of placement and advertising campaigns.
  • Milestones offer powerful, game-changing perks.
  • The economic simulation aspect, managing finances and employee salaries.
  • The game is described as having a lot of strategic depth, with players regretting early-game mistakes.
Cons
  • Employees can quit if not paid.
  • The game can be complex and unforgiving, with early mistakes having long-term consequences.
  • The potential for 'brain-melting' complexity.
Thematic elements
  • Fast food entrepreneurs competing to build successful businesses
  • 1950s-era suburbanites
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players activate employees in a specific order each round.
  • Area Control — Advertising campaigns cover specific areas on the map to influence customers.
  • Deck Building — Mentioned as a core mechanic of the game.
  • economic engine — Players build up their company to generate more income and improve efficiency.
  • milestones — Players race to achieve specific in-game goals to earn powerful, exclusive perks.
  • Route Building — Employees travel along roads to reach bottling plants or place campaigns.
  • Set Collection — Players collect food tokens desired by customers.
  • Take That — Players can disrupt opponents' strategies through advertising or building restaurants in strategic locations.
  • Variable player powers — Players choose a restaurant chain, and later gain unique perks through milestones or employee abilities.
  • Worker Placement — Players assign employees to different tasks like recruiting, training, advertising, and production.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The milestones are the whole crux of the game, and you need to carefully build your whole strategy around them.
  • Food Chain Magnate is the kind of game where you can lose abysmally, and then look back on the game with a thousand yard stare and say “round 2. That’s where it all went wrong for me.”
  • The richest player wins!
  • You and your friends play fast food entrepreneurs competing to build successful businesses by selling delicious heart disease to 1950’s-era suburbanites, with the hopes of becoming the next Ray Kroc, Dave Thomas, or Colonel Angus.
References (from this video)
No references stored for this video.
Video GUInR23wcKE Meeple University Playthrough
video_pk 70347 · mention_pk 167277
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • playthrough of food chain magnates with some variance
  • Happy April Fool's Day
  • I want to battle you
  • The giant bee will actually remove your restaurant
  • the rules and no variant we just play
  • board looks like a tapestry across the board
  • not binding
References (from this video)
No references stored for this video.
Video GUInR23wcKE Meeple University Playthrough at 0:33 sentiment: positive
video_pk 70347 · mention_pk 244248
Meeple University - Food Chain Magnate video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Advertising campaigns and marketing resources — Campaigns, billboards, and smear campaigns are discussed as marketing mechanics.
  • Card-driven events and powers — Bees, giant bee, and other power cards influence game state.
  • Dice resolution and special powers — Dice are rolled to resolve certain events (e.g., Dark Lord Baltimore) and special powers affect play.
  • Food production and menus — Produce burgers or pizzas and manage restaurant output.
  • Hiring and training employees — Players hire staff (e.g., trainers, marketers) and train them to advance in the game.
  • Loans — Paying workers and negotiating loans with interest is described.
  • Milestones and cloning mechanics — Milestones trigger effects when hiring multiple people in a way that counts as the same person.
  • Pollution and famine tracking — Famine levels rise and pollution is placed around restaurants as the game progresses.
  • Wages, loans, and financial negotiations — Paying workers and negotiating loans with interest is described.
  • Worker Placement — Players hire staff (e.g., trainers, marketers) and train them to advance in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • playthrough of food chain magnates with some variance
  • Happy April Fool's Day
  • I want to battle you
  • The giant bee will actually remove your restaurant
  • the rules and no variant we just play
  • board looks like a tapestry across the board
  • not binding
References (from this video)
No references stored for this video.
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