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Description
Soar to dizzying heights in the electrifying cooperative adventure. Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket — all before you are struck by lightning or blown off to the depths below. It's a high-wire act that will test your team's capacity for courage and cooperation. One false step and you all could be grounded…permanently!
This latest installment in the Forbidden... game series takes you to new heights with several novel challenges, including collectively planning a terrain using only limited information and constructing a real electrical circuit.
Year Published
2018
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–3 of 3
Video XgE91U8iF2o
Pounds and Inches game_review at 2:36 sentiment: mixed
video_pk 62370 · mention_pk 154899
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The light-up ship gimmick is functional and visually appealing
- Vibrant color palette, especially the purple storm
- Strong cooperative feel with a sense of unity
- Reuses the tile-stack concept to create a fresh, distinct experience within the Forbidden series
- Two balancing stats (health and rope) add strategic depth
Cons
- Tile draw randomness can stall progress and require extra actions
- Components can be fiddly; aligning wire connections and tiles can be finicky
- Moving large components can feel cumbersome and reliant on precise handling
- Early rounds can be punishing due to required prerequisites and board setup
- Normal difficulty is very challenging; losses can occur due to unlucky draws
Thematic elements
- Cooperative engineering under pressure, building a powered system to launch a ship
- A large floating platform with a spaceship awaiting launch amid a raging electrical storm
- Cooperative puzzle-solving with a ticking clock and environmental hazards
Comparison games
- Forbidden Island
- Forbidden Desert
Mechanics (from transcript analysis)
- Cooperative Game — All players work together to connect wires and components to power the ship.
- cooperative win condition — All players work together to connect wires and components to power the ship.
- gear and equipment management — Collecting gears and items assists progress toward completing the objective.
- Light-up ship gimmick — The ship lights up when the circuit is completed, serving as a tangible victory cue.
- Movement and placement constraints — Wind and edge effects influence player positioning and risk.
- Pattern Building — Players must fit tiles into shapes to position large/lightning rod placements and capacitors.
- Pattern-building and placement prerequisites — Players must fit tiles into shapes to position large/lightning rod placements and capacitors.
- Resource management — Two main stats (health and rope) are limited and can be depleted by hazards.
- Storm deck and peril — Storm cards add escalating danger and events that threaten the team.
- tile placement — Players draw and place tiles to form the board and create layouts for components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a hard game and it's fun
- the color palette of it I'd like how the storm is purple
- the gimmick of the light-up ship isn't just a simple gimmick it's actually functional as well
- cooperative games it's like we're all miserable together and I just say unity is wonderful
- I really like it, it might be my favorite and the Forbidden series
References (from this video)
No references stored for this video.
Video N3g0DcePp68
SciShow game_review at 0:00 sentiment: positive
video_pk 8801 · mention_pk 25950
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Immersive, cinematic theme that evokes a disaster movie feel.
- Innovative cooperative tile-based puzzle with tangible feedback as you power the rocket.
- Accessible core rules (four actions) paired with deep strategic planning.
- High replayability through evolving weather patterns and dynamic layouts.
- Strong emphasis on teamwork and discussion that makes each game unique.
Cons
- Can be punishing and stressful for new players or those who dislike pressure.
- The puzzle can become a logistical nightmare to coordinate perfectly.
- May be heavy for casual players or families seeking lighter experiences.
Thematic elements
- Cooperative engineering under pressure against a dynamic natural disaster.
- A storm-beset platform high above the ground where players connect a rocket launch circuit while weather chaos disrupts progress.
- Cinematic, action-film vibe with escalating danger and teamwork.
Comparison games
- Forbidden Island
- Forbidden Desert
Mechanics (from transcript analysis)
- action_selection — On each turn players select four actions to perform, balancing risk and safety.
- cooperative_play — All players must coordinate actions; if any player dies, everyone loses the game.
- dynamic_weather — Storm cards escalate over time, increasing frequency and intensity of threats.
- risk_management — Players manage hazards from lightning and wind by placing lightning rods and Faraday cages.
- tile_laying — Players place and connect tiles to create pathways and link components of the rocket launch circuit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- forbidden sky is a stunning achievement
- it's a world-class example
- this is a triple a co-op game
- it's a masterpiece
- it's such a complete package
- a delicious puzzle to solve
- cooperative tile laying game
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU
Three Minute Board Games general_discussion at 12:02 sentiment: negative
video_pk 6062 · mention_pk 18041
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Seems like a gimmick
- Apparently flopped - cheap availability
- Host played once and didn't like it
Thematic elements
- Cooperative puzzle
- Floating island
Comparison games
- Forbidden Island
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
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