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Forestry box art

Forestry

Game ID: GID0132028
Game Info
Year
2025
Players
1-4
Age
13+
Playtime
180 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Forestry, players take on the role of forest stewards dedicated to sustainable forest management. The game challenges players to balance the demands of harvesting resources and fulfilling contracts with the need for environmental conservation. Every action taken has a lasting impact on the forest's health, and players are encouraged to make responsible choices, from planting new trees to adjusting water streams for optimal moisture retention. Drawing from the expertise of real-life foresters, Forestry provides a realistic and educational glimpse into the work of forestry, making it as engaging as it is enlightening.

As a Eurogame focused on strategic action management, Forestry relies on a dual-worker system in which players control a harvester and a manager, each with distinct responsibilities. The harvester moves through the forest, felling trees to meet contract demands, replanting saplings, constructing infrastructure, and adjusting water retention to promote a healthy ecosystem. Meanwhile, the manager oversees resource collection, utilizes sawmill buildings, fulfills contracts, and optimizes wood processing. Players must carefully allocate action points between these workers to make sustainable choices, enhance infrastructure, and ensure the forest thrives while meeting demand.

—description from the publisher

Description

In Forestry, players take on the role of forest stewards dedicated to sustainable forest management. The game challenges players to balance the demands of harvesting resources and fulfilling contracts with the need for environmental conservation. Every action taken has a lasting impact on the forest's health, and players are encouraged to make responsible choices, from planting new trees to adjusting water streams for optimal moisture retention. Drawing from the expertise of real-life foresters, Forestry provides a realistic and educational glimpse into the work of forestry, making it as engaging as it is enlightening.

As a Eurogame focused on strategic action management, Forestry relies on a dual-worker system in which players control a harvester and a manager, each with distinct responsibilities. The harvester moves through the forest, felling trees to meet contract demands, replanting saplings, constructing infrastructure, and adjusting water retention to promote a healthy ecosystem. Meanwhile, the manager oversees resource collection, utilizes sawmill buildings, fulfills contracts, and optimizes wood processing. Players must carefully allocate action points between these workers to make sustainable choices, enhance infrastructure, and ensure the forest thrives while meeting demand.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 55
This page: 50
Sentiment: pos 37 · mix 2 · neu 4 · neg 1
Mentions per page
Showing 1–50 of 55
Video aLQcLnSVV_8 Tabletop Tokki Rules Teach at 5:29 sentiment: positive
video_pk 90479 · mention_pk 241787
Tabletop Tokki - Forestry video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds lateral scoring for forested areas with clusters of trees.
  • Clear rules about connectivity and diagonal prohibition.
  • Integrates with base mechanics without overwhelming the board.
Cons
  • Forest scoring can be confusing for new players due to multiple forest groups.
  • Requires careful planning to maximize largest forest.
Thematic elements
  • Tree growth and route matching in a forested grid
  • Forested landscapes within Railroad Ink Challenge
  • Tutorial demonstration of forest scoring and valid placements
Comparison games
none
Mechanics (from transcript analysis)
  • End-game forest exhaustion — Remaining forest groups score no points later; only the top two forests contribute to final score.
  • Largest forest scoring — Largest forest scores two points per space; second largest scores one point per space; diagonals do not count.
  • Network/Route Building — Forest dice have trees; routes must connect to matching types; placement can occur even where routes exist, as long as legality is maintained.
  • Tree-placement with route matching — Forest dice have trees; routes must connect to matching types; placement can occur even where routes exist, as long as legality is maintained.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the shining yellow and lush green editions of railroading challenge there are too many expansions
  • we have our two desert dice
  • this expansion will limit us down from seven to six rounds
  • you'll be provided 11 bridges over the course of the game
  • diagonals don't count
  • these dice will always depict a type of route as well as a trail
  • final scoring would look like for this expansion
  • we are going to score trails by dividing the number of connected stations by two
  • an automatic connection to stations when trails touch their corners
References (from this video)
No references stored for this video.
Video xoGEgo-dIeA Board Gaymes James Top 10 List at 1:09 sentiment: positive
video_pk 86498 · mention_pk 223886
Board Gaymes James - Forestry video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Balanced theme with a sustainability angle
  • Solo mode designed by Thomas Holck
  • Midweight Euro for 1-4 players
Cons
none
Thematic elements
  • conservation vs. deforestation
  • forestry management
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — balance forestry actions with conservation outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love I love their stuff I love getting learning about all the games from Asia
  • I’m excited for that
  • these are top 10 Euro games to watch out for this year
  • there's a lot of really cool Unique Mechanics in here and that's what I'm really excited for
References (from this video)
No references stored for this video.
Video BeuWzgvhP_0 Rahdo Runs Through Top List at 4:27 sentiment: mixed
video_pk 85635 · mention_pk 219951
Rahdo Runs Through - Forestry video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very clever gameplay
  • Fast
  • Appeals to a specific type of player
Cons
  • Requires a lot of memory
  • Subtle player interaction can be a negative for some
Thematic elements
  • Two players manipulating cards in two forests to score based on their hand.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players can choose to draw and play, swap, or lock cards.
  • Hand Management — Players have three cards in hand and draw a fourth, then play one to the forest.
  • Set Collection — Players score based on cards in hand and cards in the forest, aiming for specific combinations like straights.
  • take-that — Players can manipulate the forests to mess up their opponent's scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to be from my least favorite to my most favorite.
  • I hated so much. It filled me with so much raw anger that I rant about it in the gen jog, but I'm not going to talk about it in public cuz I like my channel to largely be a positive, uplifting source of board game news.
  • Circle the Wagons, Lone Cowboy. Circle of Wagons um is already a game that was in my top 10 forever games.
  • It's a brilliant solo game and that's really no surprise.
  • It's the greatest co-op deck builder ever and I'm just continue to be amazed at how the designers keep coming up with new content.
  • Everything about it is awesome. Aon's End always continues to be awesome.
  • Earth is in my top 10 games of all time.
  • Earth is one of the best games of all time, and this just makes it even better without slowing the game down at all, which is uh sometime, you know, and that's one of Earth's great strengths.
  • my number one game of the month, the excellent Earth Animal Kingdom.
  • I don't have time to film all this stuff myself anymore, folks. There's too many other things going on like stuff that might be going on in this very space soon.
References (from this video)
No references stored for this video.
Video ylbJh1Tiy-Q Watch It Played Discussion at 14:47 sentiment: positive
video_pk 85428 · mention_pk 218869
Watch It Played - Forestry video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mentions Dutch auctions; Florestry is noted as new and good
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most expensive game that I own is frankly a huge anomaly in my board game collection because that's Foundations of Rome.
  • It's a showstopping game. It does something fantastic, which is it's a huge box, but it doesn't make the setup any longer to be bloodily long to set up.
  • To me, that one game was an investment that I'll have probably for the rest of my life and I'll be able to play and enjoy.
  • Is $200 worth of components and value and craft in this game? Maybe.
  • The price per evening at that point gets lower and lower until you're thinking, 'Wow, this game gave me a month's worth of Nights Out, but spent in playing the game for $5 a pop.'
  • Foundations of Rome is in my top 10 games of all time.
References (from this video)
No references stored for this video.
Video K5CDTAZi1EE Ryan and Bethany Board Game Reviews Top List at 3:37 sentiment: positive
video_pk 85193 · mention_pk 217821
Ryan and Bethany Board Game Reviews - Forestry video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun as it's counting down
  • Good for psyching out opponents
  • Doesn't take up a lot of table space
Cons
none
Thematic elements
  • Drafting flower tiles
Comparison games
none
Mechanics (from transcript analysis)
  • Real-time bidding — A timer is used to determine spending limits and tile acquisition, with players deciding when to stop the timer.
  • tile drafting — Players draft tiles that have flowers on them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such an interesting game where um you have all these places on the board that you can go, but they're dictated by these what are those things called? Sand timers.
  • It's the silliest game on this list probably.
  • Very Indiana Jones vibes. This is one of those games.
  • It is very stressful.
  • The loud game I think we've ever played.
  • My super cool demeanor completely disappears while I play this game.
  • It is utter chaos, but at the same time, it is epic.
  • Gamer kids are a different breed of children.
References (from this video)
No references stored for this video.
Video kvJWODorCcE Board Gaming Ramblings Review at 0:08 sentiment: positive
video_pk 84301 · mention_pk 214124
Board Gaming Ramblings - Forestry video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight and crunchy gameplay
  • Smooth playing experience for its complexity
  • High gameplay in a short amount of time
  • Lots of fun exploring different abilities and strategies
  • Satisfying optimization of actions
  • Fantastic design
  • Solid game
Cons
  • First game can feel like a learning game
  • Some thematic disconnects can occur
  • Minimal direct player interaction
  • Randomness in forester token placement can be frustrating
  • Can feel like you accomplish so little on your turn
Thematic elements
  • managing and interacting with a forest, involving actions like harvesting trees, reforestation, and supporting animals.
  • forests
Comparison games
  • Agricola Burgundy
  • Grand Austria Hotel
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players use action points to perform actions on the board, with the ability to upgrade to gain more action points or pay coins for extra actions.
  • player powers — Different player boards offer unique abilities that can be used during the game.
  • Resource Management — Managing resources like trees, coins, and seedlings to perform actions and fulfill contracts.
  • Set Collection — Fulfilling contracts by collecting specific types of trees or completing tasks.
  • Technology Tree/Upgrades — Players can acquire technologies offering instant bonuses or ongoing abilities, and upgrade player boards.
  • Worker Placement — Players move a manager/administrator around different areas on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No, nothing is free in this game.
  • This game is very tight, surprisingly tight, because most of the things you do cost one or two action points.
  • The first game is very much a learning game, but then you will see, okay, but if I do it in this order, I will be able to get those bonus things.
  • So, it is a game where you feel like you accomplish so little, but it also means that the turns are pretty snappy because you don't have a lot of action actions to do on your turn.
  • This is a game as I said it managed to make a pretty medium rule set into a very tight and lightheavy game that gives me so much gameplay in a short amount of time.
  • It is tight. It's crunchy. It is truly truly truly great. I love it.
References (from this video)
No references stored for this video.
Video zB2qyKKmMP4 slickerdrips Rules Teach at 1:40:33 sentiment: other
video_pk 84284 · mention_pk 214066
slickerdrips - Forestry video thumbnail
Click to watch at 1:40:33 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
  • null
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where we have a telescope style rondel looking to the skies for planets and constellations and stuff, but now we're looking over at the moon and there's grand inquisitors coming for us and there's new characters and things.
  • Usually you need to mix two colors to see a major object. You need to mix three colors to go and look at the moon.
  • When you look at the moon, you pick one of the face up one of the bits of the moon with a face up scoring tile. They'll turn face up as the phases change. You get the reward that's printed on this tile. And then you earn the points according to the scoring tile.
  • The solo mode's been expanded a little bit. It's got some new movement tiles and you use a particular set of movement tiles based on the difficulty you want to play.
  • And then we get dice and look at the moon.
  • So, the end game trigger is the deck running out. Just so there's probably like there is a card in the deck.
  • But, you know, you got to be on board, aren't you? So, it was very weird and I basically haven't played it, but I've been watching just as related to something else. I've watching a series called Dimension 20 and that's been great.
  • There's so much stuff kind of in various stages of finishing.
  • I really enjoyed this game. I've kept it like I am having to be I've been saying this for ages now, but I have to be increasingly cutthroat to try and reduce the amount of space my games take up.
  • The new Cascadia that's coming out, there's a playthrough for that. There's a game called Moon from Mariposa Games um that have previously done the Trailblazer games. This one's called Garage Rock about like having bands in the summer holidays, you know, in 80s America and getting ready for Battle of the Bands.
References (from this video)
No references stored for this video.
Video QV409Ojbhpc Board Gaming Ramblings Top List at 9:32 sentiment: positive
video_pk 84193 · mention_pk 213747
Board Gaming Ramblings - Forestry video thumbnail
Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crunchy decisions
  • Plays quickly
  • A lot of game in a short time
  • Best game played this year (for one speaker)
Cons
none
Thematic elements
  • Forestry
  • Forests
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players spend action points on their turn, for example, spending two action points to cut down a tree and move.
  • Worker Placement — Implied through actions like cutting trees and moving to new locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So these are the ones we have not played. These are the top five games that No, the ones we have. The ones we have played. Top five games that we like the most.
  • It would be weird to make like top five games we never played in our life.
  • Well, we have made a top 10 anticipated games for spiel. If you want to check out what we are looking forward to that we haven't played
  • And my number four is Ants. Ants is a very good game.
  • My number one is going to be forestry because for me, I think it might be so far the best game I have played this year.
  • My brain was like melting out of my ears and nose. I'm like, I love this. This is my favorite thing to do.
  • My number one is ants and I like it for all the reasons you mentioned and also one reason
  • It's like it's not that fantastic of a place. I don't I enjoy being in Essen, but mostly because of spiel.
  • Like even though spiel is one of the most tiring weeks of my year it's one of my favorite weeks of my year.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 18:00 sentiment: positive
video_pk 84169 · mention_pk 213622
Gaming Rules! - Forestry video thumbnail
Click to watch at 18:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's really good.
  • Players wanted to play it multiple times.
  • Solid game mechanically.
  • The theme is quite nice.
  • The rulebook has a lot of extra flavor text.
  • Complexity is medium plus.
Cons
  • The rule book is 95% there, with some parts not being clear, but an official FAQ is being worked on.
  • It was a sponsored playthrough, making the host hesitant to give a direct opinion.
Thematic elements
  • Forestry, how wood can be used for various purposes
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 18:55 sentiment: positive
video_pk 84174 · mention_pk 213671
Man vs Meeple - Forestry video thumbnail
Click to watch at 18:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • They nailed this. The color choice, the color palette, the graphic design screams to be played.
  • It draws you in, makes you want to play it.
Cons
  • it can be very tight.
  • the action point system starts you at three points.
  • having enough money to pay for the bonus actions is probably where it's going to feel really really tight.
Thematic elements
Comparison games
  • Orléans
Mechanics (from transcript analysis)
  • Action Point Allowance — It's an action action point system. So, there's a lot of different actions you can take, and a lot of them cost different points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video osgiT8hsRYE Board Gaming Ramblings Discussion at 13:51
video_pk 84118 · mention_pk 213385
Board Gaming Ramblings - Forestry video thumbnail
Click to watch at 13:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am here to work. I am here to pick up 200 games. So, I've got content for the next 6 months and just muscle my way through crowds.
  • I don't understand how Essen works anymore. I'm a dinosaur.
  • The I've got one of those gigantic trolleys and that means half of your audience hates me now.
  • I promise folks. But there was this one guy. I'm pretty sure he slammed into me and he just LOOKED AT ME SAIDONG.
  • I am like Cal L and I've been kept away from my yellow source of power for too long. I can barely make it through. I've got bags full of kryptonite I'm carrying with me everywhere.
  • It is surprisingly good. You can say, 'Oh, look. I'm over here at the Aora booth and I need to get to um you know, Cosmos.' And it will give me step-by-step directions throughout this entire Byzantine maze.
  • And then in one of the simplest but coolest auction mechanism that exists, players are going to have to start and do one bid and try and out bid each other.
  • So you can actually bluff on that.
  • So there's a bit of a bluffing element in there as well.
  • So you have to make careful choices and think on how you're going to improve your actions and obviously outsmart your rifles.
  • We just played Seven Wonders Dice, which is the dice version of Seven Wonders we all knew we needed in our life because there's not enough Seven Wonders, so we needed some more.
  • Uh yeah, I just it's lacking the like replay value of having different very different factions or the different cards that you get each turn.
  • Great. That's the best thing about this one.
  • This one for me looked more fun than it was.
  • Uh it was quite fun, but everyone forgot that we needed points.
  • Uh, that was uh interesting, but I think it's better when you've played it a couple of times with the same people.
  • We need to find our core or what what do you say? We need to find our way as a group.
References (from this video)
No references stored for this video.
Video u4avrLmj1EM Chairman of the Board Discussion at 3:26 sentiment: neutral
video_pk 84073 · mention_pk 213055
Chairman of the Board - Forestry video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Building a display of domino tiles trying to line up the correct flowers.
Comparison games
none
Mechanics (from transcript analysis)
  • App Driven — uses an app to go along with it
  • Dutch auction — using this Dutch bidding system. Mechanisms and scoring wise, you are just trying to build a little display of these domino tiles, trying to line up the correct flowers. The more you get together, the more points you score.
  • Real-Time — you do use a kind of a phone or a tablet in this kind of chicken sudden death mechanism where um you know you can the timer will go down making things cheaper and cheaper but as soon as someone presses it that's the that's the price they'll pay. So you can try and hold out and see if you'll get things for cheap but at the risk that it will go to your opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have 10 new games as well as four new expansions uh to talk about just to give you an idea about what is coming up for coverage on the channel.
  • RA is pretty much a perfect game.
  • This one's going to be big, I think.
  • Tletum is one of the best Euros to be released in the last few years.
  • I love Tlesto. I think it's close to a perfect euro.
References (from this video)
No references stored for this video.
Video JS-4Ijo5mww Gaming Rules! Other at 17:42 sentiment: positive
video_pk 84047 · mention_pk 212964
Gaming Rules! - Forestry video thumbnail
Click to watch at 17:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Everyone enjoyed it a lot
  • Theme is nice and comes across in mechanisms
  • Detailed real information about forestry
  • Plays smoothly
  • Graphic design is good
  • Really good game
  • One of the hits for Essen
Cons
  • Parts of the rulebook were not clear and pretty ambiguous
  • Had to guess at some parts of the rules
Thematic elements
  • Forestry
Comparison games
none
Mechanics (from transcript analysis)
  • polyomino placement — Players place uniquely shaped seven-block pieces into a grid, filling gaps with smaller bonus tiles.
  • Scoring for completion — Points are scored for every completed column and row.
  • Set Collection — Players collect groups of lily pads and koi.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So yes, if you think my voice is a little bit deeper and a little bit croakier than normal, that's because of it.
  • So, please don't think that my channel is now 100% sponsored playthroughs. It's not.
  • I wanted to support the game because it was really good game and I didn't want people to have uh to, you know, to get caught out uh in the same position as I was in.
  • Yep, that's right. For the second year running, I didn't play a single game at Essen Spiel.
  • So, yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
  • Um, so yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
References (from this video)
No references stored for this video.
Video Ho7SmJ_1uJk Meeple University Discussion at 1:05:23 sentiment: neutral
video_pk 84003 · mention_pk 212831
Meeple University - Forestry video thumbnail
Click to watch at 1:05:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expansion packs for Kingdom Legacy.
  • This is the follow up to Revive.
  • Space Lab.
  • Insurrection 10. It's got very big 10 vibes here.
  • Seven Wonders Dies is on the way to us.
  • Lord of the Rings the Two Towers first trick taking game.
  • Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
  • Mythologies is coming up. It's a card drafting and tableau building game.
  • Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
  • Merlin and there's green knight.
  • Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
No references stored for this video.
Video bG5Vt8VHvMc Rahdo Runs Through Top List at 1:35:47 sentiment: positive
video_pk 84001 · mention_pk 212807
Rahdo Runs Through - Forestry video thumbnail
Click to watch at 1:35:47 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Models a better, sustainable future
  • Excellent action point system
  • Silky smooth gameplay
  • Phenomenal theme and production
  • Heartening message about humanity working with nature
Cons
none
Thematic elements
  • Sustainable logging, reforestation, fostering diverse forests, protecting flora and fauna
  • Forests
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have action points to spend on moving equipment for harvesting or reforesting. (5891.00)
  • Area development — Developing stronger, more resilient wetlands and infrastructure that can be used by other players. (5906.68)
  • Resource Management — Harvesting wood is a key activity. (5760.16)
  • Set Collection — Completing objectives by harvesting specific types of wood for projects. (5827.92)
  • worker movement — Uses two different worker types: a forestry operation on the main board and a manager meeple on the outskirts. (5926.48)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
  • And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
  • this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
  • Everything about this game is fantastic.
  • It's the second best game we played this month. It's Ants.
  • The Last Droids.
  • This game is phenomenal.
  • It's an I split, I choose game, which is a fun little thing.
  • That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
  • The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
  • The art in this game is stunning.
  • It is the best game I played this month as a three-player game.
  • As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
No references stored for this video.
Video bFdLDI-8zNo Chairman of the Board Top List at 5:56 sentiment: neutral
video_pk 83956 · mention_pk 212609
Chairman of the Board - Forestry video thumbnail
Click to watch at 5:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The Dutch auction mechanism works well with domino placement.
  • The app integration works well.
  • Nice and simple, super fast.
  • Incentivizes being frugal with money.
Cons
  • App assisted games might be a turn-off for some.
  • Feels like you've seen everything before.
  • Doesn't do anything to wow you.
Thematic elements
  • flower collecting
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — An app is used to time the Dutch auction.
  • bidding — A two-player bidding game using a Dutch auction mechanism.
  • domino placement — Players place dominoes with flowers on them onto their personal display.
  • Pattern Building — Players try to create chains of the same flower type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Were they good? Were they bad? And should you give them a play?
  • Creature Caravan. This one is a game I've had my eye on for some time, and luckily a friend of mine picked this one up.
  • The cards kind of feel like they're playing themselves and the decisions are fairly obvious in my opinion.
  • So, all very simple, you know, straightforward set collection stuff. Um, but it's all about the maneuverability and taking opportunities
  • this adds this really nice tension to the game where I want this tile, but I don't want it until two runs till till two turns time
  • Tag Team getting a bit of buzz at the moment. And this is actually the first auto battler game uh that I've played.
  • It just has this night nice light fluffy kind of just fun factor to it.
  • I've not played a game like this before.
References (from this video)
No references stored for this video.
Video EDIT8iqe5HM Grant Lyon News at 11:49 sentiment: positive
video_pk 83859 · mention_pk 212195
Grant Lyon - Forestry video thumbnail
Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Euro game elements
  • Engaging theme of sustainable forestry
  • Dual worker system
  • Contract fulfillment
  • Choices impact forest health
  • Capstone Games is good at this weight
Cons
none
Thematic elements
  • Sustainable forestry, balancing resource harvesting with environmental conservation.
  • Forest
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions for their harvester and manager workers.
  • contract fulfillment — Harvester fells trees to meet contract demands.
  • Resource Management — Harvester fells trees, replants saplings, and constructs infrastructure; manager oversees resource collection and wood processing.
  • Worker Placement — Features a dual worker system: a harvester and a manager.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, uh, this is my monthly video on the best games coming to retail, the best board games coming to retail.
  • I will be at PAX Unplugged, the board game convention PAX unplugged this upcoming weekend in Philadelphia. So, if you are there, please say hello to me.
  • So, you know, it's a quick card game for sure, but there's a lot of intrigue about how things are going to switch mid round and how you're going to play out the cards in your hands.
  • The interesting twist of the game though is when when the sort of pool of snakes gets too high, it doesn't bust the entire group. It busts the person that has drawn the most things out of the bag.
  • So, you know, it requires teamwork and uh precision and stuff.
  • I honestly think the worst aspect of the game is the sort of theme and the name Tricky Kids makes you think it's a kids game and it's not a kids game.
  • this is another game that feels pretty unique and different in the world of card games.
  • And so like I think this is a really good game to play at the holidays, you know, if you're trying to like it really um creates nice moments where like it's like a feelgood game
  • So, it is like, you know, for like a 20minute game, it's it's a pretty clever game of how you're playing out fruit and how you're gaining cards to add to your sets.
  • And it you are constantly making mistakes, right? You see moo moo and you're like moo and you're like no it's cat like
  • So, you know, a thinky game in 30 minutes.
  • In December, I'm going to start doing a lot of top 10 videos.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 24:39 sentiment: negative
video_pk 83613 · mention_pk 211019
The Brothers Murph - Forestry video thumbnail
Click to watch at 24:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Liked the theme a lot.
Cons
  • Didn't really like it that much
  • Both kind of like it it's it's one of those games where we I need to try it again
  • Felt like we did absolutely nothing in the game
  • Not that many turns and like we just didn't weren't able to do anything
  • Felt like there was no incentive for the manager to move.
Thematic elements
  • Logging and sustainability, replanting trees.
  • Forest
Comparison games
  • Teard
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of action points each turn.
  • Asymmetric Player Powers — Each player starts with slightly different abilities.
  • Worker Placement — Players use a manager to move around the board to access actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video TlToCxduY_0 Board Gaming Ramblings Top List at 5:24 sentiment: positive
video_pk 82446 · mention_pk 207098
Board Gaming Ramblings - Forestry video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight gameplay loop.
  • Maximizing efficiency is interesting.
  • Makes your brain happy.
Cons
  • Can feel hopeless when you don't get to do anything.
Thematic elements
  • Forestry, reforestation, contract fulfillment
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — You are trying to cut down forest. You're trying to reforest. You're trying to fulfill contracts is like one of the main things you do and you try to do all this with very few action points and you can buy extra action points but the money you would like to use for other things or you can't get it because it's hard to get it.
  • contract fulfillment — You're trying to fulfill contracts is like one of the main things you do.
  • player powers — You have nine rounds when you play like the advanced version with special powers or 10 rounds if you play the basic version if you don't like player powers.
  • Resource Management — You can buy extra action points but the money you would like to use for other things or you can't get it because it's hard to get it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you're all about upgrading your spaceship or space hub basically.
  • The theme is great in this game.
  • It's a longer game. And that's also why it doesn't get to the table.
  • It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
  • And also the writing and the comedy was fantastic.
  • It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
  • It is a worker placement game. You have one worker which is going to move around from building to building.
  • The looks of this game will fool you because this is a game with a lot of brutality in it.
  • It's a medium euro game with a lot of great depth of choices.
  • You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • Frost Haven is a fantastic game.
  • H just a splendid game that I am super excited to play more.
  • And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
  • It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
  • Frost Haven basically came in and said like, you don't need to be here anymore.
  • And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
  • just a splendid game that I am super excited to play more.
References (from this video)
No references stored for this video.
Video gCS4TuokEqM Neon Gorilla Interview at 9:29
video_pk 81990 · mention_pk 205419
Neon Gorilla - Forestry video thumbnail
Click to watch at 9:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Friendships are more important than games anyways.
  • Board games should be relationally and kind of enjoyment focused.
  • This is intoxicating in a really good way.
  • If I could build this into something that just has a really good rhythm in my life, maybe a little bit of financial support, that would be the dream.
References (from this video)
No references stored for this video.
Video pSUR2QiSKIk Game Night Picks - Pair Of Dice Paradise Top 10 List at 8:52
video_pk 81665 · mention_pk 203847
Game Night Picks - Pair Of Dice Paradise - Forestry video thumbnail
Click to watch at 8:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arkham Horror: The Card Game, which is Okay, this has been around for a decade, but recently the game has seemed to be on a campaign to reintroduce and revitalize itself with a revised core set, which introduces several quality-of-life improvements for ease of play, support for up to four players with just a single copy of the game instead of having to get multiple copies for four players, plus new player cards, new investigators and mechanisms, better organization for storage, and an improved rulebook while still remaining 100% compatible with all the game's previously published material, which there is a lot of.
  • Mindbug is a two-player card battler where powerful creatures, replete with game-warping abilities, do battle, including the mindbugs themselves, which can be used to immediately take control of an opponent's creature.
  • Nippon Zaibatsu is a fast-paced economic game that's full of challenging decisions for one to four players, set during a crucially important time in Japanese history when the empire sent emissaries to foreign nations to bring in technicians and scholars from the west to build and work on a network of railroads to power a rapid industrial revolution.
References (from this video)
No references stored for this video.
Video 1i4bQ6Uqfl8 Paula Deming Top 10 List at 24:34 sentiment: positive
video_pk 81344 · mention_pk 201381
Paula Deming - Forestry video thumbnail
Click to watch at 24:34 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Incredibly fun
  • Fast to play (20 minutes)
  • Compact for portability
  • Easy to introduce to new players
Cons
none
Thematic elements
  • Flower arranging
  • Flower shop
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — bidding on flower tiles
  • bluffing — Or bluff the other person into spending way too much on something you don't even want
  • Dutch auction — This is done through a Dutch auction using an app that runs the auction for you.
  • Push Your Luck — Or play a game of chicken and seeing how low you'll let the price go before one of you pulls the trigger.
  • Set Collection — you score based on the group size of each flower type in your window.
  • tile laying — placing the tiles you win each turn into your display window to make like the nicest display window in your flower shop.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Game number four is Jaipore.
  • What a wonderful push and pull this game has.
  • I truly I cannot recommend Jaipore highly enough.
  • And that game is Florestry.
  • I cannot believe how fun this simple little game is.
  • It makes for some incredibly exciting moments.
  • Lost Cities game number two is so ding dang incredibly good.
  • Those kinds of strategic decisions of when and what card you're playing or drawing is what makes this game just so interesting to me.
  • And it's just like a delightful kind of anger when it happens.
  • Lost Cities, don't be like me. Do not sleep on this 30-year-old game.
  • The number one game on my list is another one that has been around for a good old chunk of time. It's Tari.
  • Tari just feels so unique.
  • It just feels different from anything else I own. And I just love it. I love Tari and that's what makes it my number one game.
  • Did you skip ahead to this one? Are you a kind of person who like reads the last page of a book before you've read the rest of the book? You're a monster.
References (from this video)
No references stored for this video.
Video W8i0khf2a54 The Board Game Garden Other at 63:11:36 sentiment: positive
video_pk 81299 · mention_pk 201017
The Board Game Garden - Forestry video thumbnail
Click to watch at 63:11:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really really enjoyed this game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is basically a board game industry kind of conference thing that is presented and run by Asthma Canada.
  • I kind of think of this as the Canadian Gamma, which gamma is kind of like the industry board game industry convention conference that is held every year in the US, but we kind of have a little mini version for us here in Canada where board game publishers as well as retailers and media all come together to just talk new games, better ways to help support the board game industry here in Canada.
  • So, we're here. Of course. There he is.
  • We've all been the first giants content creators in the wild behind the bushes in their natural habitat. In their natural habitat or oi none of that things batteries.
  • Guys, I am obsessed with this card game. It is fantastic.
  • This is the final version of nature. I believe this is like the retail edition.
  • As someone that loves like potions, witchy things, this is a party game that I could get down with.
  • This is a fantastic game if you haven't played it yet. Such a good hand management card game.
  • This is a very fun game. If you guys have seen me, I've talked about Ohanami quite a bit, which is a game where you're creating gardens of cards in a line that are either having to be in uh like ascending or descending order. This has that kind of vibe, but plays in a very different way.
  • Katan on the Road. I actually just did a how to play of this game and it's actually quite enjoyable.
  • Toil and troubles. Toil and troubles. This is a game from grandpa beck.
  • I love the like magical kind of uh forest creature kind of vibe to it.
  • Dixit kids, which is very cute. I love this.
  • One thing, one like big highlight for me was just being able to hang out with friends, either local friends. All of us are very local, but it is really nice to have some specific thing that brings us all together, to be able to hang out and play games.
  • Obviously, like I mentioned, I played Denup a ton. That was a huge highlight for me.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video f-KV94HuXdQ kovray Event Coverage at 13:46 sentiment: positive
video_pk 81129 · mention_pk 199996
kovray - Forestry video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Fantastic
  • A gem
Cons
  • Needs more plays to figure out strategy
Thematic elements
  • Forestry management
  • Forest
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Progression in the game involves using action points.
  • Engine Building — Players are building an engine.
  • Tree harvesting/planting — Players tear down trees and replant them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a gem.
  • It's a bop.
  • It's just this combo-tastic game where there's a bunch of different actions happening that you'll have to go through.
  • It is such a clever game that is still very unnatural because you're trying to create gaps with tiles, and my brain despises that cuz I like when things go together nicely.
  • It is the silliest game because what you're trying to do is you have stacks of cards in front of you in different stacks, and you're trying to get each of those stacks to have all of one item.
  • This is such a good small card game from Capstone.
  • The art on Dixit is just unparalleled.
References (from this video)
No references stored for this video.
Video eeYkeExY6jU kovray Top List at 4:12 sentiment: positive
video_pk 80931 · mention_pk 198676
kovray - Forestry video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fell in love with it right away.
  • Easy to do actions.
  • Heavy Euro feel.
  • Neat theme.
  • Lots of different strategies.
  • Lots of variability.
  • Beautiful presentation, art, and looks.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — It's easy to do in the sense of actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have two more games to talk Oh, wait, no. I guess four more games to talk about because two to buy and two to demo. Wait, one more to demo, two buy. Oops, silly little figured.
  • You're going to play and you're going to instantly get hungry cuz all the unique illustrations and of all the little treats are just
  • This is a The Lord of the Rings. The Lord of the Rings and it is a roll and write. It is a roll and write.
  • I understand the game being like very much you're playing the person on your right and you're playing the person on your left. You're taking the role of like the good and the bad in this game to uh go on against the opposite on the right and the opposite on the left and I think there's a lot of interactions that go on, a lot of communication that will have to happen around the table to make sure that the turns are flowing.
  • I'm a huge fan of Sashi and Sashi and they will be debuting to move Railway Porters at UKGE.
  • It is by Taiki Shinzawa and it's a trick taking game where every player has a condition that they must follow in their trick taking. But every condition is different.
References (from this video)
No references stored for this video.
Video 6cJtF44o14w JestaThaRogue Top List at 10:46 sentiment: positive
video_pk 80928 · mention_pk 198671
JestaThaRogue - Forestry video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing theme of sustainability and forestry.
  • Looks clear and nice on the table.
  • Dual worker placement system sounds fun.
Cons
none
Thematic elements
  • Sustainable forest management
  • Forestry/Sustainable Forest Management
Comparison games
none
Mechanics (from transcript analysis)
  • Action Management — A euro game focused on strategic action management.
  • Worker Placement — Players control a harvester and a manager, each with distinct responsibilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal of the game is to help the animals and guide them to safely back to their home after the animals have secretly snuck out the zoo at night and they're trying to find their way back.
  • In Shagendo, each player has their own personal deck of cards. During the game, you improve your deck by replacing your weaker started cards with more powerful settler cards.
  • Players take the role of forester is dedicated to sustainable forest management as a euro game focused on strategic action management.
  • Forester relies on a dual worker placement system in which players control a harvester and a manager each with distinct responsibilities.
  • First Giants is even though it's pretty much the same game, there's no text on the cards. It's just iconography which is going to be a lot easier to teach.
  • Players act as urban planners, building a sustainable transit network to connect riders to their destinations before the supply of tiles runs out.
  • what appealed to me is just it looks really cute and simple.
References (from this video)
No references stored for this video.
Video p3Q7HOK5LiU Board Game Animal Analysis at 12:18
video_pk 80762 · mention_pk 197819
Board Game Animal - Forestry video thumbnail
Click to watch at 12:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This iceberg in and of itself is maybe, in fact, the tip of an even bigger iceberg.
  • What's great about all of them is you just need some traditional sets of dominoes.
  • Because they have two big big things. What are those two things? Well, the aforementioned concept of the numbers, orientation, and all that, but also the physical component, the delectable clicketity clack, that tactile nature.
  • I already know that dominoes make games better from a physical standpoint.
  • The game is just so satisfying when playing with the dominoes in their true clicketity clacky forms.
  • It was so funny to have that revelation, that realization that wait a minute, I like that in games and Domino's are just already bringing that to the table.
  • That means dominoes have been hiding in the games you've been playing and you didn't even know it.
  • I think dominoes need to be given a little love.
  • you can get a Domino set or two anywhere. And for a few dollars, you're opening yourself up to a tremendous world of gaming that is just hidden right there beneath the surface.
  • Dominoes really are infectious, and I have put out two domino designs now on Board Gamegeeek.
  • Dominoes make games better. Yeah. Yeah.
  • I've fallen for it. I've fallen for the delightful sounds of the clicketity clacky.
  • I'm buried in bones.
  • If you have any questions, comments, or want to discuss any of the games mentioned here, please, please do.
  • get yourself some dominoes, fall down the rabbit hole, and don't forget to play board games.
References (from this video)
No references stored for this video.
Video PFFke2Jd0Zw Meeple University Rules Teach
video_pk 69842 · mention_pk 166731
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In forestry, players are competing foresting companies, trying to score as many points as they can as rewards for sustainable foresting and through manufacturing and meeting contracts for wooden products.
  • This is the main board, and it's broken into two main parts.
  • The six orange actions are harvester actions.
  • There's also a solo mode in which you try to beat this guy.
  • After 10 rounds, the game is over.
References (from this video)
No references stored for this video.
Video PFFke2Jd0Zw Meeple University Rules Teach at 0:28 sentiment: neutral
video_pk 69842 · mention_pk 212127
Meeple University - Forestry video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Sustainable forestry and contracts to produce wooden products.
  • Forest management and wood production with forests and sawmills.
  • Educational/explanatory tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point System — Each turn you have a number of action points based on your development track; you spend points to perform actions from a menu.
  • Action Points — Each turn you have a number of action points based on your development track; you spend points to perform actions from a menu.
  • Development track and technologies — Advancing the development track grants action points and can trigger technologies when a cog is gained.
  • Endgame and scoring structures — Endgame scoring based on structures, foresters, contracts, and tasks; score after 10 rounds.
  • free actions — Blue actions that do not cost action points and can be taken each turn up to a limited number.
  • Harvester actions — Six actions for harvesters: move, harvest wood, reforest, tend the forest, build a water structure, and build a forest building; each costs action points.
  • Resource Management — Three resource types (workers, building materials, seedlings) plus coins; certain icons indicate costs, gains, or end-of-game value.
  • resources and tokens — Three resource types (workers, building materials, seedlings) plus coins; certain icons indicate costs, gains, or end-of-game value.
  • Sawmill actions — Move sawmill manager, use a building, process wood, upgrade buildings, fulfill contracts, gain resources, or acquire contracts.
  • Track Advancement — Advancing the development track grants action points and can trigger technologies when a cog is gained.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In forestry, players are competing foresting companies, trying to score as many points as they can as rewards for sustainable foresting and through manufacturing and meeting contracts for wooden products.
  • This is the main board, and it's broken into two main parts.
  • The six orange actions are harvester actions.
  • There's also a solo mode in which you try to beat this guy.
  • After 10 rounds, the game is over.
References (from this video)
No references stored for this video.
Video B5K6kJeZVqg Review at 0:06 sentiment: positive
video_pk 69230 · mention_pk 165640
Forestry video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App/website handles bookkeeping and eliminates arguments.
  • Quick gameplay (5-10 minutes).
  • Can be played back-to-back.
  • Cute aesthetics, especially the scoring pawns.
  • All play styles have scoring opportunities.
Cons
  • Can be frustrating if someone is constantly outbidding you.
Thematic elements
  • Setting up flower displays
  • competing flower shops
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — So, what you're doing is you are auctioning on these sets of flowers that you're going to be setting up have displays in your flower your competing flower shops.
  • Dutch auction — This features uh the app kind of runs this Dutch auction for you where the prices go down and down and down starting at five then four then three
  • Set Collection — You're going to compare your biggest group and you're going to score that.
  • tile drafting — When you're drafting these tiles, you're kind of placing them adjacent to other tiles that you've already drafted.
  • Web-driven gameplay — This is a twoplayer web-driven game. You need to go to a certain website. There's a QR code that you can scan in the rule book in order to get there. It's going to drive the entire game as far as your currency and the auctioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like when an app or website or something like this does a lot of the bookkeeping for you and makes it easier to play the game.
  • But another thing that this does, which I think is extremely helpful in a game like this, is it eliminates any argument.
  • This is a really streamlined game. It's super cute and it's super light and I think it really works.
  • The game play is quick, but it is all pure game because you don't have to do any of the weird stuff.
  • this one. I'm in. Give it to me again. It's another five minute little hit of adrenaline. I love it.
References (from this video)
No references stored for this video.
Video 8S-vXGSjx9I Review at 0:00 sentiment: positive
video_pk 69224 · mention_pk 165637
Forestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting auction mechanic
  • Fun tile laying aspects
  • Plays fast, good as a filler or starter game
  • Easy to understand rules
  • Flexible frame adjustment helps with tile placement
Cons
  • Wish it played at a higher player count
  • App doesn't calculate points
  • Cat tokens not really needed
Thematic elements
  • Flower arrangement
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — You also need a phone to access the app to play the game.
  • Auction — players use the app to bid on flower tiles. The app will start counting down and you'll tap to purchase the tiles. Whoever taps first gets three of the four tiles, but also pays for them. The other player gets the remaining tile for free. You may not want to tap too quickly because the purchase price drops every 3 seconds, so waiting could be key.
  • tile laying — You place the tiles you got into your player frame. Edges of the tile have to touch other tiles. No floating tiles out there. And once a tile is placed, you can't move it again, but you can adjust your player frame.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I didn't mind the app, but I know that that could be a big critique for some players. They don't like putting electronics in games.
  • It's great that it plays fast, so perfect for a filler game or a game to start out your evening.
  • So, in conclusion, if you really enjoy two-player games that aren't just knock down the other player or eliminate your opponent, then Florestry will be right up your alley.
References (from this video)
No references stored for this video.
Video UDOlnlkBm7o Unknown Top 10 List at 4:57 sentiment: positive
video_pk 66190 · mention_pk 160887
Unknown - Forestry video thumbnail
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a chance to get these two exclusive pins which are also going to be so so hot.
  • I got my one ring pin last year. Everybody wants to trade for it.
  • I definitely want to get these two tower pins if I can.
  • This is a huge thing.
  • I'm really, really, really excited for this one.
  • Sunday from 11 till 2, you'll be able to get your picture taken with Santa and you'll be able to see Holiday Hills.
References (from this video)
No references stored for this video.
Video OX8v5-nivPA Board Gaymes James Rules Teach at 4:53 sentiment: positive
video_pk 65338 · mention_pk 158985
Board Gaymes James - Forestry video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has a good solo mode with clear rules.
  • The setup process, while detailed, is explained well.
  • The game offers multiple actions and strategic choices.
  • The game has a satisfying progression with upgrades and points.
Cons
  • The host expresses some confusion about certain rules or optimal strategies.
  • The game might require careful resource management.
  • The host mentions that the Forester's AI can be challenging.
  • Component placement and understanding specific card effects might require attention to detail.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • contract fulfillment — The host discusses completing contracts by harvesting specific wood types (pine, spruce, oak) and placing tokens on the corresponding spaces to gain points and move up tracks.
  • Game Setup Details — The host details the setup process, including shuffling decks, placing tokens on specific spots, and managing initial resources and contracts.
  • Player Turn Actions — The host outlines the actions a player can take, such as harvesting wood, moving workers, building, completing contracts, and gaining points or bonuses.
  • Resource Management — The host talks about managing resources like wood tokens, coins, and action points to fulfill contracts and upgrade buildings.
  • scoring — The host explains how points are scored, including points for harvested wood tokens, completed contracts, and potentially from building upgrades or task cards.
  • Solo Forester Rules — The host explains that the Forester has two sides and how its actions are determined by drawing cards from a deck, evaluating them, and then moving tokens on development tracks.
  • Solo Setup — The host describes the process of setting up the game for solo play, including placing components and the Forester board.
  • two-player setup — The host also briefly mentions how to set up the game for two players, placing a Forester player's components in a different color.
  • Worker Placement — The host mentions spending actions or money to get temporary workers or move them to specific spots, like the green area, to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good morning. Happy Thanksgiving. It's just me today so I'm going to try forestry solo this morning until I hear back from anyone else that wants to come down.
  • My printer is not that fast enough for prototyping.
  • I need to make that lower because I don't know how to do them. My printer is not that fast enough for prototyping.
  • And I don't know if I'm going to need this or not so. At least a meander reservoir bridge tokens on the water structures.
  • You know, I just play this game yesterday, how did I lose a piece already? I don't see it anywhere.
  • The Forester never plays for movement the force. Are always harvest only one wood token.
  • This is a bit of a table hog with this little. Cuz I feel like doing this for players. I'm really have a lot of space for that whole round circle thing.
  • The players goal is to earn more points than the Forester the Forester performs almost all actions like a real player but in a simplified manner.
  • And then I'm going to play this guy. I'm going to play Daddy. And then this is the solo Forester he has two sides we'll figure that out in a minute.
  • It's actually very easy to evaluate what you have to do and it keeps moving it like it's very friendly solo mode.
References (from this video)
No references stored for this video.
Video ulaYRbH85J0 kovray Playthrough at 0:16 sentiment: positive
video_pk 63853 · mention_pk 157373
kovray - Forestry video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced gameplay
  • App-assisted/browser-based setup (QR code) with no app download
  • Good intro game that teaches set collection mechanisms
  • Dutch auction adds tension
Cons
  • Requires arithmetic to track scoring
Thematic elements
Comparison games
  • Floor Street
Mechanics (from transcript analysis)
  • Auction / Bidding — Prices decrease over time and any player can click to take the tiles; if no one takes them, the taker selects three tiles.
  • Compound Scoring — The money difference between players yields additional points; the player with more money earns points equal to half the difference.
  • Currency-based scoring — The money difference between players yields additional points; the player with more money earns points equal to half the difference.
  • Dutch auction — Prices decrease over time and any player can click to take the tiles; if no one takes them, the taker selects three tiles.
  • set collection and area scoring — Players form groups of flowers; the largest group of each flower scores a fixed amount of points.
  • Tile Placement — Selected tiles are placed on a frame where tiles must touch by edges to form groups; the frame can be moved, but existing tiles stay in place.
  • Tile placement with adjacency rules — Selected tiles are placed on a frame where tiles must touch by edges to form groups; the frame can be moved, but existing tiles stay in place.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Dutch auction is fun"
  • "this is a really good intro game too"
  • "I think it plays really fast"
References (from this video)
No references stored for this video.
Video D5AtuQJVuHs Board Gaymes James Unboxing at 0:26 sentiment: positive
video_pk 62048 · mention_pk 154648
Board Gaymes James - Forestry video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic integration with real forestry and sustainability concepts
  • High-quality components and artwork (including wood tokens and prefolded boards)
  • Multiple modes (tutorial/advanced/solo) and player counts for replayability
  • Interesting mix of resource management and contract-based objectives
Cons
  • Color palette and color differentiation can look washed out or off on some copies
  • Punch-board setup and organization may require inserts or trays
  • Pre-production/early copy quality may vary slightly and boards may warp in high humidity
Thematic elements
  • Sustainability and resource management in a forestry industry
  • Sustainable forestry management; real-world forestry context
  • expository
Comparison games
none
Mechanics (from transcript analysis)
  • Contract/spawn and task system — Use contract and task cards to drive objectives and actions.
  • Contracts — Use contract and task cards to drive objectives and actions.
  • Development and progression tracks — Development track and water track influence scoring and progression; advanced variants add tweaks.
  • Resource Management — Manage workers, seedlings, construction materials, and tokens to perform forest operations.
  • Tile Placement — Place forester and HQ tiles; upgrade structures via sawmill and HQ tracks.
  • Tile/board placement and upgrading — Place forester and HQ tiles; upgrade structures via sawmill and HQ tracks.
  • Track Advancement — Development track and water track influence scoring and progression; advanced variants add tweaks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme of this is forestry, sustainable forestry. Um you're going to be able to deplete the resources, but in doing so, you're going to have to uh also replant.
  • Premium quality content here. You get to stare at my bald spot and watch me organize a board and punch a board game.
  • In North America by Capstone.
  • ML PL actually used to work in the forestry industry.
References (from this video)
No references stored for this video.
Video Os5BG4RWoK8 Jamie, Tabletoptiktok Review at 0:00 sentiment: positive
video_pk 61502 · mention_pk 154156
Jamie, Tabletoptiktok - Forestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality (wooden tiles, cap markers, and overall components)
  • Delightful production and presentation
  • Compact, two-player puzzle experience that is visually cute and appealing
  • Clear and satisfying scoring system with tangible, tactile components
Cons
none
Thematic elements
  • Floral arrangement and spatial patterning within constrained frame boundaries
  • A two-player floral tiling/pattern-building experience with a focus on auctions and scoring through flower tiles
  • Abstract/puzzle-oriented design with charming thematic veneer
Comparison games
none
Mechanics (from transcript analysis)
  • 2-player only pacing — As a head-to-head experience, the game emphasizes direct competition and strategic auction timing between two players.
  • Auction / Bidding — Four tiles are up for auction each round; bidding is done via a timer that makes the price drop as time passes, and the winner chooses three of the four tiles.
  • auction bidding — Four tiles are up for auction each round; bidding is done via a timer that makes the price drop as time passes, and the winner chooses three of the four tiles.
  • Compound Scoring — Scores are awarded based on the number of flowers in a cluster and the variety/cluster size; larger uniform clusters yield higher points.
  • pattern-based scoring — Scores are awarded based on the number of flowers in a cluster and the variety/cluster size; larger uniform clusters yield higher points.
  • resource management and end-game balance — Money or points remaining interacts with scoring, and the player with the greater differential gains points; the end condition is tied to board completion and tile placement efficiency.
  • Tile Placement — Players must place new tiles within a defined frame, touching existing tiles and staying within the established parameters.
  • tile placement with adjacency constraints — Players must place new tiles within a defined frame, touching existing tiles and staying within the established parameters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a Charming two-player game
  • really high production quality
  • adorable love the cap markers that you track your points with
  • it's great great as a two-player only game
  • it's puzzly it's beautiful it's cute
  • I am super excited that I now have the physical copy
References (from this video)
No references stored for this video.
Video f3iF_jNuEsU Jamie, Tabletoptiktok Review at 0:14 sentiment: positive
video_pk 61340 · mention_pk 154008
Jamie, Tabletoptiktok - Forestry video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Seamless extension of the publisher's style from Scurry Up with a two-player focus.
  • Compact footprint and approachable rules for a two-player pairing.
Cons
  • Not enough information in the transcript to describe specific mechanics; potential players should verify rules before purchase.
Thematic elements
  • Strategic placement and resource management in a compact two-player format.
  • Two-player forest-themed game by the same publisher, offering a different scale and player interaction dynamic compared to Scurry Up.
  • Calm, interpersonal competition with a focus on efficient planning and opponent anticipation.
Comparison games
  • Scurry Up
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's adorable, but it's also secretly ruthless because you don't know where people are going.
  • cooperative spot with a two
  • I want to get in your mind. Play those mind games.
  • This is a lovely game from Up Games.
References (from this video)
No references stored for this video.
Video B94f_iLJIvs Paul Groen Discussion at 4:11 sentiment: mixed
video_pk 42716 · mention_pk 129751
Paul Groen - Forestry video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting core idea and depth
  • Engaging card interactions
Cons
  • Relies on recipe-like mechanics without strong thematic tie
  • Slight fatigue from existing recipe game tropes
Thematic elements
  • building and exploiting forests for resources
  • woodland resource-management theme
  • thematic realism
Comparison games
none
Mechanics (from transcript analysis)
  • card/market interaction with resource bonuses — card play influences resources and scoring
  • resource collection and track-based scoring — collect wood/resources and progress on tracks to gain points and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm getting a little bit jaded, tired, fed up with recipe games.
  • The card play mechanism was the USP for this game, and it's a really interesting one.
  • Speak Easy might become my number one favorite Lasserta game.
  • The campaign itself is really, really good.
  • If you like Lost Ruins of Arnak, you must play the campaign.
References (from this video)
No references stored for this video.
Video fHwnaIt3zgM Board Game Animal Top 10 List at 3:34 sentiment: positive
video_pk 40601 · mention_pk 214116
Board Game Animal - Forestry video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small, quick, elegant; clean implementation of a less common mechanism
  • Clear sense of purpose and execution
Cons
  • May be too light for some players
  • Very small footprint; expansion potential
Thematic elements
  • flower arranging / garden puzzle
  • tile-based planting and scoring of flower groups
  • clean, purposeful, elegant
Comparison games
  • Merchants of Andromeda
Mechanics (from transcript analysis)
  • Auction / Bidding — Auction element determines how many tiles are dropped on a turn
  • Dutch auction (app-assisted) — Auction element determines how many tiles are dropped on a turn
  • Tile Placement — Arrange tiles to maximize grouped flowers while not overspending
  • tile placement / set grouping — Arrange tiles to maximize grouped flowers while not overspending
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Visually overstimulating and a bit noisy, but the art is fantastic.
  • The Dutch auction element is fascinating and well-implemented with the app.
  • This is extremely unique in and of itself as a game.
  • I think this is the best horrified yet, and a great choice for folks who may not have jived with past versions.
  • This is one of those games that covers all its bases.
References (from this video)
No references stored for this video.
Video H0eg43rDPr8 The Board Gaming Doctor Discussion at 16:16 sentiment: positive
video_pk 40411 · mention_pk 122343
The Board Gaming Doctor - Forestry video thumbnail
Click to watch at 16:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic appeal; widely praised by content creators
Cons
none
Thematic elements
Comparison games
  • Agricola
  • Terraforming Mars
Mechanics (from transcript analysis)
  • dual worker placement / environmental theme — environmental Euro with dual worker types and modular scoring
  • Worker Placement — environmental Euro with dual worker types and modular scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This year I feel has more of a prominence on expansions, at least for games that I'm interested in rather than standalone games.
  • I'm excited to play Garden Lake.
  • It is an interesting year, not very heavy with Rosenberg games as well.
References (from this video)
No references stored for this video.
Video Pr0C0qKXWXo Board Game Hangover Top 10 List at 2:04 sentiment: positive
video_pk 31155 · mention_pk 91866
Board Game Hangover - Forestry video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • relaxing and comparatively lighter for a mid-weight euro
  • pleasant interaction and tension in planning
Cons
  • endgame can come sooner than expected
  • may surprise players with abrupt finish
Thematic elements
  • forest stewardship, sustainable harvesting, contracts
  • Forestry management with contracts and wood production
  • two-worker dynamic (manager and harvester) with market/contract pressure
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — cut trees and use resources to fulfill contracts
  • resource_collection — cut trees and use resources to fulfill contracts
  • time_management — time is a key resource, balancing manager and harvester actions
  • Worker Placement — manage two workers (manager and harvester) to visit sawmills and take actions
  • workers_placement — manage two workers (manager and harvester) to visit sawmills and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The coolest thing about this game is the looks.
  • Time is key.
  • This game is very political. You will make deals. You will roll dice and hope for the best.
  • I'm excited to play SETI with the expansion.
  • In forestry, you're playing a forest steward who's growing trees, cutting those trees to fulfill contracts.
References (from this video)
No references stored for this video.
Video C5krT77idRI Board Gaming Ramblings Top 10 List at 3:39 sentiment: positive
video_pk 29724 · mention_pk 87250
Board Gaming Ramblings - Forestry video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme with environmental considerations
  • Promising rules and mechanics with a strong visual package
Cons
  • No playthrough yet; relies on rule interpretation and later playtesting
Thematic elements
  • Sustainability and environmental balance
  • Forest management with balancing harvesting and reforestation
  • Eco-strategic with a focus on long-term balance
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Cutting forests and reforesting to achieve goals while maintaining forest health.
  • Round-the-board movement — Gameplay runs around a central board in a cyclical or looped fashion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are looking forward to Spiel 2025.
  • These are 10 games we have not played.
  • Plans change but that is the plan.
  • We're excited for Spiel.
  • Please come say hi, show us a secret sign, and play a game with us.
References (from this video)
No references stored for this video.
Video 7vdjYC-3WKY Board With Steve Top List at 7:41 sentiment: positive
video_pk 28930 · mention_pk 84993
Board With Steve - Forestry video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration
  • tight Euro engine with satisfying combos
Cons
  • requires careful planning and can be punishing if mismanaged
Thematic elements
  • environmentally conscious resource gathering and forest restoration
  • sustainable resource management on a planet
  • euros with a strong theme integration
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — select actions to gather resources and fulfill orders
  • combination and combos — builds chains of actions to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those lovely puzzle games and I always find myself coming back to it.
  • The board is so small, you feel an intense pressure come on top of you and it's on straight away.
  • I'm the biggest Teenage Mutant Ninja Turtles fanboy of all time.
  • Turtle Power.
  • Easily the best co-op game of the year for me.
  • The amount of replayability from the start is insane.
References (from this video)
No references stored for this video.
Video 9qyRLHvgTjQ The Board Game Garden Top 12 List at 14:55 sentiment: positive
video_pk 27685 · mention_pk 80839
The Board Game Garden - Forestry video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong environmental theme
  • hex map + worker placement appeal
  • cohesive integration of action points / chaining
Cons
none
Thematic elements
  • environmental conservation and resource management
  • forest stewardship / sustainable forestry
  • serene, purposeful
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — AP system with planning and execution of actions
  • Area Movement — movement on a hex grid with worker-type actions
  • Contracts — contracts to balance harvesting and conservation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top not 10 but 12 uh most anticipated games of 2025 that I have not played
  • Critter kitchen I cannot wait to get my final copy of this I am so excited
  • I cannot wait to try the solo mode of Critter kitchen
  • it's sounds so much fun it's just so cute
  • I love rolling wrs I love stars and planets and stuff like that
  • Daydream is the ultimate cozy game
  • I have never even seen these games on the table
  • I love you guys so so much
References (from this video)
No references stored for this video.
Video bWumNjL1QuI Board Gaming Ramblings Discussion at 14:25 sentiment: positive
video_pk 11075 · mention_pk 32574
Board Gaming Ramblings - Forestry video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid, thematic worker-placement experience
  • Works well at four players and scales nicely
  • Positive reception in retrospectives
Cons
  • Can be lengthy for newer players
  • Engine progression may have a learning curve
Thematic elements
  • forestry and resource management
  • Forestry-themed village-building
  • Euro-style economic strategy
Comparison games
none
Mechanics (from transcript analysis)
  • engine progression — upgrade your board to unlock more actions and efficiency
  • set collection / area influence — collect resources and influence a village network for points
  • Worker Placement — place workers to build, upgrade, and procure resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is something unique. I can't explain it. You should go and buy it now."
  • "If you don't, you're going to be angry at me in a year that you didn't."
  • "The mall of spiel. All the board games of the universe."
  • "It's a catch all. It's a catch all."
  • "This feeling is fun. This is fun. That's why I say all the time."
References (from this video)
No references stored for this video.
Video _M8cZZ9TdVA Board Game Hangover Top List at 4:38 sentiment: positive
video_pk 10684 · mention_pk 31543
Board Game Hangover - Forestry video thumbnail
Click to watch at 4:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dual-worker mechanic creates strategic depth
  • Based on real forest management practices
  • Educational component integrated into rulebook without being forced
  • Beautiful presentation
  • Accessible educational material
Cons
none
Thematic elements
  • Planting and cutting forests responsibly
  • Forest management
  • Educational Euro game with real-world basis
Comparison games
none
Mechanics (from transcript analysis)
  • Action point allocation — Distribute action points between two workers based on turn priorities
  • Action Points — Distribute action points between two workers based on turn priorities
  • Dual Worker Management — Control two different workers (Harvester and Manager) that handle different tasks and must split action points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a boss fighting game with QR codes. In this game, you're going to get pick one of four heroes and then mix it with one of the four classes
  • Every other page in the rule book has this info about how the mechanisms in the game relate to real life
  • It's a dice placement game by Stefan Feld. What else do you need to know?
  • It's basically trick taking game with a lot of things around it
  • If you lose an auction, you also get some rewards
  • Let us know which ones are you most excited to try down in the comments
References (from this video)
No references stored for this video.
Video dzEhLZz3lfc Rahdo Runs Through Top List at 13:45 sentiment: positive
video_pk 10231 · mention_pk 30220
Rahdo Runs Through - Forestry video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dual character system
  • Environmental education element
  • Sustainable development theme
  • Interesting worker system reminiscent of strong past designs
Cons
none
Thematic elements
  • sustainable forest management
  • environmental stewardship
  • nature conservation
Comparison games
  • Aquasphere
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not here to talk about that I'm here to talk about games
  • catch-up games has been on fire
  • I love his Cooperative design sensibilities
  • how does this game not already exist
  • I want more games that tell in 2025 a positive story about how we can work in unison with nature
  • 2025 might be the year of co-ops
  • pure Feld simple Elegance that leads to deep challenging decisions
  • Coming of age is by far my number one most anticipated game
References (from this video)
No references stored for this video.
Video Ekv-hLBL9cs Before You Play Playthrough at 0:00 sentiment: positive
video_pk 8920 · mention_pk 26317
Before You Play - Forestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building feel with a clear ecological theme
  • Strong two-player balance via HQ tiles and spawn deck
  • Substantial progression through contracts, tasks, and tech
  • Dense decision space and satisfying tradeoffs
Cons
  • Rule complexity can be heavy for new players
  • Logistics can feel fiddly due to many tokens and states
  • Two-player optimization can feel tighter and slower to ramp
Thematic elements
  • Ecological balance, reforestation, and contract-driven resource gathering
  • Forest ecosystem and sustainable timber management in a stylized forest setting
  • Educational, workshop-like teaching flavor with teach-through of mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • action_points / action economy — Players spend a base of 3 action points per turn (up to 6 with upgrades) to perform actions; some actions grant additional points or benefits.
  • contracts and scoring — Contracts require specific woods and processing to gain points and coins; some contracts offer bonus bottom-half options.
  • endgame scoring and resource accounting — Endgame scoring includes multipliers from water track, house buildings, task cards, forester tokens, and leftover resources.
  • forester tokens and bonuses — Collect forester tokens to gain on-board bonuses and end-game points; tokens must be placed in a dedicated column.
  • resource management and processing — Wood tokens are gained, stored, and processed using yellow, pink, and other processing tokens; storage upgrades are purchased.
  • sawmill manager and complex structures — A sawmill manager moves between complexes; buildings and upgrades grant ongoing benefits or immediate rewards.
  • technology and rewards track — A technology track offers ongoing upgrades and rewards; advancing increases action points or unlocks bonuses.
  • water structures and bridging — Build water-based structures that affect river crossing costs and endgame multipliers.
  • worker placement / harvester movement — Harvesters move on a board divided into color-coded regions; one harvester per space, with river crossing costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule book is chalk full of thematic information.
  • More actions mean more things you can do.
  • In a two-player game, if no other managers were there when you went there, you gain the bonus of the tile.
  • This action costs one action point.
References (from this video)
No references stored for this video.
Video pqB6JRcZfZ8 Tabletop Turtle Top List at 6:54 sentiment: positive
video_pk 8167 · mention_pk 23966
Tabletop Turtle - Forestry video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique theme for the medium Euro space
  • engaging shared-board interaction
  • tight turn limit fosters creativity and planning
Cons
  • longer playtime at higher player counts (two hours+)
Thematic elements
  • sustainability, growth, harvesting timber
  • forest stewardship with real-world tree management
  • realistic management simulation
Comparison games
  • Terramystica
  • White Castle
Mechanics (from transcript analysis)
  • Action Point System — players choose limited actions per turn with guidance.
  • Limited turns — nine turns per game create a tight, tense progression.
  • shared market/contracts — contracts in the market steer decision-making toward productive tasks.
  • table interaction on shared board — players influence the same forest board, creating tension.
  • visual/physical puzzle — board setup and wood/resource management feel spatially engaging.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hand tension is exactly what gets us engaged in any ego game.
  • simultaneous turns... it's a huge plus in our house because the games go a little faster and it's more fun when we're all playing together
  • the puzzle should always feel worth solving and kind of like different every time
  • you can build in ways that really mess with other players like cutting off their boats or force them to take the long way around
  • this cooperative mystery adventure set in a dark secretive district of Prague
References (from this video)
No references stored for this video.
Video w7Tj9aX17LM Meeple University Top List at 15:34 sentiment: positive
video_pk 7524 · mention_pk 22372
Meeple University - Forestry video thumbnail
Click to watch at 15:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with multiple routes to victory
  • Strong interactive feel and pacing
Cons
  • Can be dense; learning curve and teach length
Thematic elements
  • forest management, resource conversion, and engine-building
  • forest, forest-workshop, sawmills and placement sites
  • engine-building with shared progression and inter-player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Multiple action points per turn with scaling up through the game
  • action-point allowance — Multiple action points per turn with scaling up through the game
  • Engine Building — Multiple upgrade paths that improve future turns
  • engine-building — Multiple upgrade paths that improve future turns
  • shared growth / interaction — Building upgrades benefit others as well as yourself
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a funny little party game from Oink Games Picut.
  • There are a whole lot of cards and they will have dog, cat or bird.
  • It's very unusual, very different vibe, but extremely fun. Highly recommend.
  • The interaction is really high where you can try to hitchhike other people's trains.
  • Engine building galore.
References (from this video)
No references stored for this video.
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