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Forestry box art

Forestry

Game ID: GID0132028
Collection Status
Description

In Forestry, players take on the role of forest stewards dedicated to sustainable forest management. The game challenges players to balance the demands of harvesting resources and fulfilling contracts with the need for environmental conservation. Every action taken has a lasting impact on the forest's health, and players are encouraged to make responsible choices, from planting new trees to adjusting water streams for optimal moisture retention. Drawing from the expertise of real-life foresters, Forestry provides a realistic and educational glimpse into the work of forestry, making it as engaging as it is enlightening.

As a Eurogame focused on strategic action management, Forestry relies on a dual-worker system in which players control a harvester and a manager, each with distinct responsibilities. The harvester moves through the forest, felling trees to meet contract demands, replanting saplings, constructing infrastructure, and adjusting water retention to promote a healthy ecosystem. Meanwhile, the manager oversees resource collection, utilizes sawmill buildings, fulfills contracts, and optimizes wood processing. Players must carefully allocate action points between these workers to make sustainable choices, enhance infrastructure, and ensure the forest thrives while meeting demand.

—description from the publisher

Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 15 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–15 of 15
Video D5AtuQJVuHs unboxing at 0:26 sentiment: positive
video_pk 62048 · mention_pk 154648
Forestry video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic integration with real forestry and sustainability concepts
  • High-quality components and artwork (including wood tokens and prefolded boards)
  • Multiple modes (tutorial/advanced/solo) and player counts for replayability
  • Interesting mix of resource management and contract-based objectives
Cons
  • Color palette and color differentiation can look washed out or off on some copies
  • Punch-board setup and organization may require inserts or trays
  • Pre-production/early copy quality may vary slightly and boards may warp in high humidity
Thematic elements
  • Sustainability and resource management in a forestry industry
  • Sustainable forestry management; real-world forestry context
  • expository
Comparison games
none
Mechanics (from transcript analysis)
  • Contract/spawn and task system — Use contract and task cards to drive objectives and actions.
  • contracts — Use contract and task cards to drive objectives and actions.
  • Development and progression tracks — Development track and water track influence scoring and progression; advanced variants add tweaks.
  • Resource management — Manage workers, seedlings, construction materials, and tokens to perform forest operations.
  • tile placement — Place forester and HQ tiles; upgrade structures via sawmill and HQ tracks.
  • Tile/board placement and upgrading — Place forester and HQ tiles; upgrade structures via sawmill and HQ tracks.
  • Track advancement — Development track and water track influence scoring and progression; advanced variants add tweaks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme of this is forestry, sustainable forestry. Um you're going to be able to deplete the resources, but in doing so, you're going to have to uh also replant.
  • Premium quality content here. You get to stare at my bald spot and watch me organize a board and punch a board game.
  • In North America by Capstone.
  • ML PL actually used to work in the forestry industry.
References (from this video)
No references stored for this video.
Video Os5BG4RWoK8 game_review at 0:00 sentiment: positive
video_pk 61502 · mention_pk 154156
Forestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality (wooden tiles, cap markers, and overall components)
  • Delightful production and presentation
  • Compact, two-player puzzle experience that is visually cute and appealing
  • Clear and satisfying scoring system with tangible, tactile components
Cons
none
Thematic elements
  • Floral arrangement and spatial patterning within constrained frame boundaries
  • A two-player floral tiling/pattern-building experience with a focus on auctions and scoring through flower tiles
  • Abstract/puzzle-oriented design with charming thematic veneer
Comparison games
none
Mechanics (from transcript analysis)
  • 2-player only pacing — As a head-to-head experience, the game emphasizes direct competition and strategic auction timing between two players.
  • Auction / Bidding — Four tiles are up for auction each round; bidding is done via a timer that makes the price drop as time passes, and the winner chooses three of the four tiles.
  • auction bidding — Four tiles are up for auction each round; bidding is done via a timer that makes the price drop as time passes, and the winner chooses three of the four tiles.
  • Compound Scoring — Scores are awarded based on the number of flowers in a cluster and the variety/cluster size; larger uniform clusters yield higher points.
  • pattern-based scoring — Scores are awarded based on the number of flowers in a cluster and the variety/cluster size; larger uniform clusters yield higher points.
  • resource management and end-game balance — Money or points remaining interacts with scoring, and the player with the greater differential gains points; the end condition is tied to board completion and tile placement efficiency.
  • tile placement — Players must place new tiles within a defined frame, touching existing tiles and staying within the established parameters.
  • tile placement with adjacency constraints — Players must place new tiles within a defined frame, touching existing tiles and staying within the established parameters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a Charming two-player game
  • really high production quality
  • adorable love the cap markers that you track your points with
  • it's great great as a two-player only game
  • it's puzzly it's beautiful it's cute
  • I am super excited that I now have the physical copy
References (from this video)
No references stored for this video.
Video f3iF_jNuEsU Unknown Channel game_review at 0:14 sentiment: positive
video_pk 61340 · mention_pk 154008
Unknown Channel - Forestry video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Seamless extension of the publisher's style from Scurry Up with a two-player focus.
  • Compact footprint and approachable rules for a two-player pairing.
Cons
  • Not enough information in the transcript to describe specific mechanics; potential players should verify rules before purchase.
Thematic elements
  • Strategic placement and resource management in a compact two-player format.
  • Two-player forest-themed game by the same publisher, offering a different scale and player interaction dynamic compared to Scurry Up.
  • Calm, interpersonal competition with a focus on efficient planning and opponent anticipation.
Comparison games
  • Scurry Up
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's adorable, but it's also secretly ruthless because you don't know where people are going.
  • cooperative spot with a two
  • I want to get in your mind. Play those mind games.
  • This is a lovely game from Up Games.
References (from this video)
No references stored for this video.
Video 7vdjYC-3WKY Unknown Channel top_15_list at 7:41 sentiment: positive
video_pk 28930 · mention_pk 84993
Unknown Channel - Forestry video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration
  • tight Euro engine with satisfying combos
Cons
  • requires careful planning and can be punishing if mismanaged
Thematic elements
  • environmentally conscious resource gathering and forest restoration
  • sustainable resource management on a planet
  • euros with a strong theme integration
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — select actions to gather resources and fulfill orders
  • combination and combos — builds chains of actions to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those lovely puzzle games and I always find myself coming back to it.
  • The board is so small, you feel an intense pressure come on top of you and it's on straight away.
  • I'm the biggest Teenage Mutant Ninja Turtles fanboy of all time.
  • Turtle Power.
  • Easily the best co-op game of the year for me.
  • The amount of replayability from the start is insane.
References (from this video)
No references stored for this video.
Video bWumNjL1QuI Board Gaming Ramblings general_discussion at 14:25 sentiment: positive
video_pk 11075 · mention_pk 32574
Board Gaming Ramblings - Forestry video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid, thematic worker-placement experience
  • Works well at four players and scales nicely
  • Positive reception in retrospectives
Cons
  • Can be lengthy for newer players
  • Engine progression may have a learning curve
Thematic elements
  • forestry and resource management
  • Forestry-themed village-building
  • Euro-style economic strategy
Comparison games
none
Mechanics (from transcript analysis)
  • engine progression — upgrade your board to unlock more actions and efficiency
  • set collection / area influence — collect resources and influence a village network for points
  • worker placement — place workers to build, upgrade, and procure resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is something unique. I can't explain it. You should go and buy it now."
  • "If you don't, you're going to be angry at me in a year that you didn't."
  • "The mall of spiel. All the board games of the universe."
  • "It's a catch all. It's a catch all."
  • "This feeling is fun. This is fun. That's why I say all the time."
References (from this video)
No references stored for this video.
Video _M8cZZ9TdVA Watch It Played / Board Game Review Channel top_10_list at 4:38 sentiment: positive
video_pk 10684 · mention_pk 31543
Watch It Played / Board Game Review Channel - Forestry video thumbnail
Click to watch at 4:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dual-worker mechanic creates strategic depth
  • Based on real forest management practices
  • Educational component integrated into rulebook without being forced
  • Beautiful presentation
  • Accessible educational material
Cons
none
Thematic elements
  • Planting and cutting forests responsibly
  • Forest management
  • Educational Euro game with real-world basis
Comparison games
none
Mechanics (from transcript analysis)
  • Action point allocation — Distribute action points between two workers based on turn priorities
  • Action points — Distribute action points between two workers based on turn priorities
  • Dual Worker Management — Control two different workers (Harvester and Manager) that handle different tasks and must split action points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a boss fighting game with QR codes. In this game, you're going to get pick one of four heroes and then mix it with one of the four classes
  • Every other page in the rule book has this info about how the mechanisms in the game relate to real life
  • It's a dice placement game by Stefan Feld. What else do you need to know?
  • It's basically trick taking game with a lot of things around it
  • If you lose an auction, you also get some rewards
  • Let us know which ones are you most excited to try down in the comments
References (from this video)
No references stored for this video.
Video dzEhLZz3lfc Unknown top_list at 13:45 sentiment: positive
video_pk 10231 · mention_pk 30220
Unknown - Forestry video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dual character system
  • Environmental education element
  • Sustainable development theme
  • Interesting worker system reminiscent of strong past designs
Cons
none
Thematic elements
  • sustainable forest management
  • environmental stewardship
  • nature conservation
Comparison games
  • Aquasphere
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not here to talk about that I'm here to talk about games
  • catch-up games has been on fire
  • I love his Cooperative design sensibilities
  • how does this game not already exist
  • I want more games that tell in 2025 a positive story about how we can work in unison with nature
  • 2025 might be the year of co-ops
  • pure Feld simple Elegance that leads to deep challenging decisions
  • Coming of age is by far my number one most anticipated game
References (from this video)
No references stored for this video.
Video Ekv-hLBL9cs Before You Play playthrough at 0:00 sentiment: positive
video_pk 8920 · mention_pk 26317
Before You Play - Forestry video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building feel with a clear ecological theme
  • Strong two-player balance via HQ tiles and spawn deck
  • Substantial progression through contracts, tasks, and tech
  • Dense decision space and satisfying tradeoffs
Cons
  • Rule complexity can be heavy for new players
  • Logistics can feel fiddly due to many tokens and states
  • Two-player optimization can feel tighter and slower to ramp
Thematic elements
  • Ecological balance, reforestation, and contract-driven resource gathering
  • Forest ecosystem and sustainable timber management in a stylized forest setting
  • Educational, workshop-like teaching flavor with teach-through of mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • action_points / action economy — Players spend a base of 3 action points per turn (up to 6 with upgrades) to perform actions; some actions grant additional points or benefits.
  • contracts and scoring — Contracts require specific woods and processing to gain points and coins; some contracts offer bonus bottom-half options.
  • endgame scoring and resource accounting — Endgame scoring includes multipliers from water track, house buildings, task cards, forester tokens, and leftover resources.
  • forester tokens and bonuses — Collect forester tokens to gain on-board bonuses and end-game points; tokens must be placed in a dedicated column.
  • resource management and processing — Wood tokens are gained, stored, and processed using yellow, pink, and other processing tokens; storage upgrades are purchased.
  • sawmill manager and complex structures — A sawmill manager moves between complexes; buildings and upgrades grant ongoing benefits or immediate rewards.
  • technology and rewards track — A technology track offers ongoing upgrades and rewards; advancing increases action points or unlocks bonuses.
  • water structures and bridging — Build water-based structures that affect river crossing costs and endgame multipliers.
  • worker placement / harvester movement — Harvesters move on a board divided into color-coded regions; one harvester per space, with river crossing costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule book is chalk full of thematic information.
  • More actions mean more things you can do.
  • In a two-player game, if no other managers were there when you went there, you gain the bonus of the tile.
  • This action costs one action point.
References (from this video)
No references stored for this video.
Video pqB6JRcZfZ8 Board Game Ramblings top_8_list at 6:54 sentiment: positive
video_pk 8167 · mention_pk 23966
Board Game Ramblings - Forestry video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique theme for the medium Euro space
  • engaging shared-board interaction
  • tight turn limit fosters creativity and planning
Cons
  • longer playtime at higher player counts (two hours+)
Thematic elements
  • sustainability, growth, harvesting timber
  • forest stewardship with real-world tree management
  • realistic management simulation
Comparison games
  • Terramystica
  • White Castle
Mechanics (from transcript analysis)
  • Action Point System — players choose limited actions per turn with guidance.
  • Limited turns — nine turns per game create a tight, tense progression.
  • shared market/contracts — contracts in the market steer decision-making toward productive tasks.
  • table interaction on shared board — players influence the same forest board, creating tension.
  • visual/physical puzzle — board setup and wood/resource management feel spatially engaging.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hand tension is exactly what gets us engaged in any ego game.
  • simultaneous turns... it's a huge plus in our house because the games go a little faster and it's more fun when we're all playing together
  • the puzzle should always feel worth solving and kind of like different every time
  • you can build in ways that really mess with other players like cutting off their boats or force them to take the long way around
  • this cooperative mystery adventure set in a dark secretive district of Prague
References (from this video)
No references stored for this video.
Video w7Tj9aX17LM Maple University top_10_list at 15:34 sentiment: positive
video_pk 7524 · mention_pk 22372
Maple University - Forestry video thumbnail
Click to watch at 15:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with multiple routes to victory
  • Strong interactive feel and pacing
Cons
  • Can be dense; learning curve and teach length
Thematic elements
  • forest management, resource conversion, and engine-building
  • forest, forest-workshop, sawmills and placement sites
  • engine-building with shared progression and inter-player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Action points — Multiple action points per turn with scaling up through the game
  • action-point allowance — Multiple action points per turn with scaling up through the game
  • engine building — Multiple upgrade paths that improve future turns
  • engine-building — Multiple upgrade paths that improve future turns
  • shared growth / interaction — Building upgrades benefit others as well as yourself
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a funny little party game from Oink Games Picut.
  • There are a whole lot of cards and they will have dog, cat or bird.
  • It's very unusual, very different vibe, but extremely fun. Highly recommend.
  • The interaction is really high where you can try to hitchhike other people's trains.
  • Engine building galore.
References (from this video)
No references stored for this video.
Video YEkK498p4YU Roto Runthrough top_25_list at 34:44 sentiment: positive
video_pk 6420 · mention_pk 19008
Roto Runthrough - Forestry video thumbnail
Click to watch at 34:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ecological theme paired with a sharp action-point economy
  • Elegant and teachable despite depth
Cons
none
Thematic elements
  • Ecologically sustainable logging and reforestation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very simple, but it is crunchy and a lot of fun
  • Coordination between players in this game goes so far above and beyond what you normally see in this style of co-op game
  • Two-player only and absolutely fantastic
  • The conveyor belt action is fantastic. Rondell gameplay is big and crunchy here
  • This is the hidden gem of the show for many folks
References (from this video)
No references stored for this video.
Video pJh3rd9qcic Before You Play top_10_list at 15:34 sentiment: positive
video_pk 5124 · mention_pk 15189
Before You Play - Forestry video thumbnail
Click to watch at 15:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nature-themed flavor with solid engine-building
  • tightly designed action economy that scales with play length
Cons
  • learning curve around action expansion can be steep for new players
Thematic elements
  • foresters balancing harvesting with replenishment
  • forest management and stewardship
  • eco-focused flavor text
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Start with limited actions; actions can be expanded but cost efficiency is key.
  • Action points — Start with limited actions; actions can be expanded but cost efficiency is key.
  • engine building — Improve action availability and processing chains to turn wood into goods.
  • engine-building — Improve action availability and processing chains to turn wood into goods.
  • Resource management — Balance harvesting with replanting and sustaining the forest for ongoing rewards.
  • resource management and reforestation — Balance harvesting with replanting and sustaining the forest for ongoing rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 board games of 2025
  • it's a trick-taking style game where you predict exactly how many tricks you will win
  • the Mindbugs can take control of that creature twice during the game
  • it's a semi co-op element in Kidfire Council
  • it's a cat-and-mouse hidden movement game
  • it's an efficiency engine through and through that has a nice nature-based theme
  • this is based off of the Pandemic system
  • Speak Easy is by far the heaviest
References (from this video)
No references stored for this video.
Video xQkl9IW4udE Tabletop Turtle general_discussion at 24:33 sentiment: positive
video_pk 3972 · mention_pk 11588
Tabletop Turtle - Forestry video thumbnail
Click to watch at 24:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Competent, intuitive euro design
  • Strong interaction with shared spaces and timing
  • Engaging, table-sprawl-like spatial puzzle
Cons
  • Not highly innovative; can feel familiar to euro veterans
  • Might be too Euro for non-Euro enthusiasts
Thematic elements
  • Manufacturing and resource optimization with a heavy Euro feel
  • Forest management and timber-based economy
  • Pragmatic, strategic, almost austere in tone
Comparison games
  • White Castle
  • Epidora
Mechanics (from transcript analysis)
  • action_point_euro_style — Limited actions per round drive planning and efficiency
  • shared_space_disciplines — Shared market and production decisions influence everyone
  • tableau_bonus_tracking — Use and optimize on-tableau bonuses and tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one hell of a looker. This is a this is a really good looking game.
  • I don't like this game.
  • Playtime's important. It's sort of like when you watch those comedies and horror movies from like the 90s and early 2000s, they all clocked in under 90 minutes.
  • This game does have a beautiful board but the mechanics aren't as deep as the art.
  • If you're not the biggest Euro fan, you're not going to like Forestry.
References (from this video)
No references stored for this video.
Video WMe9wrdjoGw Unknown Channel playthrough at 6:38 sentiment: positive
video_pk 2308 · mention_pk 6694
Unknown Channel - Forestry video thumbnail
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, thematic forestry theme with sustainability emphasis
  • Deep engine-building and engine interaction between harvester and manager
  • Modular components with variable rounds and advanced mode depth
  • Accessible learning curve despite depth; players can teach quickly
  • Strategic tension with bot behavior and end-game scoring depth
  • Clear explanations and live teaching moments from Sabrina add accessibility
Cons
  • Wood types are hard to remember; reliance on reminder pages
  • Complexity can be intimidating for newcomers
  • End-game scoring can become intricate and requires long-term planning
  • Balance of fastest paths vs. diversified paths may be challenging in two-player
  • Variable token placements can cause occasional analysis paralysis during setup/rounds
Thematic elements
  • Sustainable harvesting, reforestation, data-driven forestry, technology upgrades
  • Forest management and sustainable forestry in a modern world
  • Educational Euro-style resource management with modular board and worker actions
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric/varying solo mode — Advanced variant with a bot and asymmetric boards, where bot plays with its own objectives and behaviors.
  • Contract-driven scoring and end-game scoring — Fulfilling contracts grants points, money, and stars; end-game scoring combines buildings, tokens, tasks, leftovers, and river/meander tokens.
  • Development track and tech/tile unlocks — Advancing on a development track grants upgrades and new powers, including permanent techs and side choices (A/B).
  • Resource management and storage upgrading — Collect construction materials, seedlings, temporary workers, and money; upgrade warehouses to unlock more storage and actions.
  • Token spaces, data tokens, and round mechanics — Spaces generate tokens; forestry data on spaces can be collected using drones; round tokens drive new rounds and rewards.
  • Worker placement and action economy — Harvester and manager move on a hex grid to perform actions, with limited turns and optional extra actions via money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tremendous game indeed.
  • I really enjoyed this.
  • This is not very sustainable my world right now that I'm doing.
  • I very very very much enjoyed that.
  • one of my favorites of the Essen games.
  • There's a big muddle of when these things are coming out.
References (from this video)
No references stored for this video.
Video xSdEfO9evIs Going Analog general_discussion at 26:11 sentiment: positive
video_pk 2086 · mention_pk 6086
Going Analog - Forestry video thumbnail
Click to watch at 26:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player tension with a cozy vibe
  • Beautiful production; tactile components
Cons
  • Two-player only
Thematic elements
  • Drafting and arranging floral tiles to maximize shop value
  • Two-player flower shop
Comparison games
  • King Domino
Mechanics (from transcript analysis)
  • Auction drafting — Four tiles are laid out; players bid to claim tiles and manage money across rounds
  • Dutch auction bidding — Four tiles are laid out; players bid to acquire tiles and manage money across rounds
  • Tile placement / domino-like tiles — Place flower tiles to build clusters and optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's so simple, but it's really clever."
  • "This is a two-player head-to-head card combat game."
  • "We are the aliens."
  • "Bot or Not has me laughing a lot more."
  • "Gen Con party game of the show, Bot or Not, unanimous."
  • "Flip Tunes is my Gen Con game of the year."
References (from this video)
No references stored for this video.
Transcript Navigation
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