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Foxy box art

Foxy

Game ID: GID0133399
Game Info
Year
2022
Players
1-5
Age
8+
Playtime
15 min
Collection
Your Tier
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Description

In Foxy, you'll put your memory and observation skills to the test while looking at a sequence of large, full-color cards. Each card shows one of four environments, as well as 1-2 animals that live in that environment — although a cat can show up anywhere, so sometimes a card will feature three animals.

To set up, shuffle 19 of the 40 cards into a deck, then shuffle the fox card into this deck. Each player takes a dry erase board and a marker. Flip the top card; for the types of animals depicted on this card, everyone secretly writes the total number of animals of these types that they've seen on all cards revealed so far. For the first round, this is easy — write the number of animals on this card! But you'll start seeing cards of many environments, and wait, how many chickens have I seen so far? How many cats? You can write only a single numeral for each round, with no reminders of which animals were which. When the fox card appears, write a numeral showing how many different animals you've seen total. Once during the game, you can circle a number to take a chance on doubling that score.

Once you've finished the deck after twenty rounds, flip it over, then go through the cards again, this time keeping a public tally of how many animals of each type have been seen. If the number you wrote for a round is equal to or less than the total number of animals seen, you score that many points; if the number is larger, then cross it out and score nothing for that round. For the circled number, if you correctly wrote the exact number of animals, score twice that many points; if you guess higher or lower, score nothing. Whoever scores the most points wins.

Description

In Foxy, you'll put your memory and observation skills to the test while looking at a sequence of large, full-color cards. Each card shows one of four environments, as well as 1-2 animals that live in that environment — although a cat can show up anywhere, so sometimes a card will feature three animals.

To set up, shuffle 19 of the 40 cards into a deck, then shuffle the fox card into this deck. Each player takes a dry erase board and a marker. Flip the top card; for the types of animals depicted on this card, everyone secretly writes the total number of animals of these types that they've seen on all cards revealed so far. For the first round, this is easy — write the number of animals on this card! But you'll start seeing cards of many environments, and wait, how many chickens have I seen so far? How many cats? You can write only a single numeral for each round, with no reminders of which animals were which. When the fox card appears, write a numeral showing how many different animals you've seen total. Once during the game, you can circle a number to take a chance on doubling that score.

Once you've finished the deck after twenty rounds, flip it over, then go through the cards again, this time keeping a public tally of how many animals of each type have been seen. If the number you wrote for a round is equal to or less than the total number of animals seen, you score that many points; if the number is larger, then cross it out and score nothing for that round. For the circled number, if you correctly wrote the exact number of animals, score twice that many points; if you guess higher or lower, score nothing. Whoever scores the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–7 of 7
Video 2TRQdohNRZI All You Can Board Top 7 List at 8:57 sentiment: positive
video_pk 89506 · mention_pk 237815
All You Can Board - Foxy video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, portable, and ideal for travel
  • strong abstract gameplay with depth
Cons
none
Thematic elements
  • abstract strategy
  • abstract two-player game
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • Tile Placement — placing tiles on a board with a central totem
  • totem control — you surround and influence the totem to end the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box art is the most amazing box art that i've ever seen in a board game
  • i'm super excited for this game
  • the fact that they're doing a follow-up called point city right away my ears perked up
  • you can bring all those cards in here and add them to the clank catacombs cards
  • it's a hundred percent on my radar
References (from this video)
No references stored for this video.
Video LtVNlTTZFGI Tabletop Tolson Discussion at 0:02 sentiment: positive
video_pk 86524 · mention_pk 224067
Tabletop Tolson - Foxy video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic flavor with a magical-world vibe that evokes familiar fantasy settings
  • Asymmetrical starts add replayability and strategic variety across players
  • Duels with audience betting create interactive tension and social depth
  • Vibrant artwork and flavorful design cues; helpful iconography sheet aids learning
  • Multiple victory paths via prophecies, spells, mischief, and magical events
Cons
  • Moderate-to-high complexity for new players; learning curve can be steep
  • Approximate playtime of 90 minutes with four players; potentially up to two hours
  • Relies on a dense iconography sheet and careful tracking of multiple resources and effects
Thematic elements
  • Wizardry, heritage, mischief, and magical competitions
  • Fantasy world with houses, magical beasts, prophecies, and a Hogwarts-esque vibe
  • Heritage-based progression with legacy elements and prophecy-driven scoring
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • Asymmetrical start — Players begin with different resources and house traits, creating varied early-game paths
  • Daylight vs nighttime phases — Phased rounds with distinct daytime actions and nighttime resolution, including a midnight Carnival choice
  • Dueling — Direct wand-based duels with observers who can bet on outcomes
  • Prophecies and Mischief cards — Draw and use prophecy and Mischief cards to gain points or alter the track and timing
  • Resource conversion and progression — Gaining and spending specific resources (like energy and reputation) to advance on a star track
  • Resource Management — Manage plants, money, and goods to purchase assets and enable actions
  • Secret bidding for magical events — Bid energy to contribute to events; the highest bidders influence outcomes and scoring
  • Variable Phase Order — Phased rounds with distinct daytime actions and nighttime resolution, including a midnight Carnival choice
  • Worker Placement — Place workers on various board spots to gain resources or trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love these Mischief cards
  • This is allaha Harry Potter and is also inspired by a lot of the mechanics and complexity level of let's say Everdell
  • I love it, the dueling is really really exciting and super fun
  • 90-minute game if you've got four players, maybe two hours
  • Beautiful artwork, lovely flare and flavor
References (from this video)
No references stored for this video.
Video Qb8YXTnKTTs kovray Top 5 List at 9:12 sentiment: positive
video_pk 82002 · mention_pk 205491
kovray - Foxy video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible and approachable
  • reliable memory-testing filler game
Cons
none
Thematic elements
  • memory-themed card game with animals
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — points can double if you are exact on your recall
  • memory-based play — remembering animals seen and matching counts across a deck
  • scoring on exact recall — points can double if you are exact on your recall
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to play a game where I score three points.
  • I want to score a hundred. More than that. Two hundred.
  • This month's fun fact is from the game called Towers of Seafnos
  • We absolutely need this game.
  • It's silly old fun.
  • I understand why everybody loves this game and this system so much.
  • There is just that magic of player interaction that just always feels so dynamic.
  • The winner of the March Madness of board games for us was Wingspan.
References (from this video)
No references stored for this video.
Video ocA25KSbLtg Discussion at 39:33 sentiment: positive
video_pk 69187 · mention_pk 165559
Foxy video thumbnail
Click to watch at 39:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun for kids
  • Good for families
  • Quick to play
Cons
  • Host found scoring difficult
  • Better with more players
Thematic elements
  • Memory game involving counting animal occurrences
Comparison games
  • Herbaceious
  • Sunset Overwater
Mechanics (from transcript analysis)
  • Deduction — Using past observations to predict future outcomes and refine estimates.
  • Memory — Players must remember and estimate the frequency of animals appearing on cards.
  • Set Collection — Tracking the occurrences of different animals to make estimations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Today's a chill day.
  • My game brain is gone.
References (from this video)
No references stored for this video.
Video NBywIc4ZyCE Meeple University Rules Teach at 0:04 sentiment: neutral
video_pk 64173 · mention_pk 157655
Meeple University - Foxy video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • resources, rabbits, farming
  • rabbit farms competing to form a three by three grid
  • tutorial-style teaching of how to play
Comparison games
none
Mechanics (from transcript analysis)
  • Card/Chit Market — Start with a market of three rabbit cards face up; replenish at the end of a turn.
  • Drafting — Draft starting hands by selecting one card to keep and passing the rest to the left until each player has four cards.
  • End Game Bonuses — End game triggers when a player completes a 3x3 grid; score from rabbit points, end-game coupons, and remaining resources.
  • endgame_scoring — End game triggers when a player completes a 3x3 grid; score from rabbit points, end-game coupons, and remaining resources.
  • growth — Resolve 'during growth' coupons to gain resources and cards; spend resources to build victory points.
  • market — Start with a market of three rabbit cards face up; replenish at the end of a turn.
  • play_rabbit_cards — Optionally trade rabbits from your farm; place up to two rabbits from hand or Reserve into your farm with placement costs and restrictions.
  • rabbit_hutch — If you play none, you can place a rabbit hutch face down into your grid.
  • Reserve — Reserve up to two cards from your hand, keeping them on the table and unavailable for swap until used.
  • restock — Discard any number of cards, draw up to four, may reserve up to two cards, draw again if needed, and take two resources.
  • store_icons_and_endcards — End game coupons score based on matching store icons across growth cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll now draft your starting hands all players will look at the cards they've been dealt choose one to keep and then hand the rest to the player on their left
  • the game ends once one player has filled out a three by three grid and whoever has puzzled together the highest scoring Farm will be the winner
References (from this video)
No references stored for this video.
Video riFmwc3vYsE kovray Top List at 9:31 sentiment: positive
video_pk 31416 · mention_pk 92544
kovray - Foxy video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple, quick to learn
  • Engages memory and social interaction
Cons
  • Memory-focused games can be repetitive for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Memory — Players remember and track counts of animals; memory-based scoring with a doubling option via circle mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number five is a game called Foxy.
  • The way you score is so seamless.
  • It's so cozy.
  • I've really enjoyed the two-player mode.
  • There are a ton of different ways to score in this game
  • I cannot wait to dive into it
  • I understand the hype.
  • I will rank Birmingham high after playing more.
References (from this video)
No references stored for this video.
Video Ej4upZrrgQk Board Game Coffee Top List at 8:39 sentiment: positive
video_pk 5310 · mention_pk 90624
Board Game Coffee - Foxy video thumbnail
Click to watch at 8:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable theme and approachable for families
  • Compact size; easy to bring along
  • Fun with kids and dogs-related humor
Cons
  • Not released at the time of recording; availability may vary
Thematic elements
  • Light, playful theme with dachshund imagery
  • Dachshund-themed drafting game; cute, family-friendly
  • Light, whimsical drafting with set collection
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players pass cards around and draft to build sets
  • Set Collection — Complete sets to maximize points; there are thematic 'bad guys' to defeat for bonus points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mini Diversity is a one to seven player game
  • it's extremely hard even on its easiest setting
  • it's a card bluffing game and it's drafting
  • three seems to for me is the perfect number
  • Tiny Epic Galaxy is there is a lot of strategy in this tiny little box
  • Doxy - it's the perfect size
References (from this video)
No references stored for this video.
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