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Framework box art

Framework

Game ID: GID0133606
Game Info
Year
2022
Players
1-4
Age
8+
Playtime
30 min
Collection
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Description

Framework consists of 120 tiles, with each player starting with 22 tokens. On a turn, the lead player draws and reveals one more tile than the number of players. Each player in turn selects a tile, with the lead player being forced to take the final tile.

When you take a tile, place it adjacent to at least one other tile in your display, then see whether you complete any tasks on your tiles; each time you do, cover that task with a token. Tiles contain 0-3 frames and 0-3 tasks, with each of these coming in four colors. A task might be, for example, a green 3, and to complete the task, the tile bearing this task must be part of a set of three tiles that have green frames, whether directly or via an orthogonal chain of connection with tiles that have green frames.
Tasks might be two colors, e.g., red and brown, which means that both frame colors can be used to satisfy the task. Alternatively, a task might be 4 yellow or 4 brown. Also, conditional tasks exist in which you must first complete one task before you can complete the second one.

Whoever first places all of their tokens wins. Framework also includes a solo game in which you attempt to place all of your tokens in an area of tiles that is as close to a 5x5 grid as possible.

Description

Framework consists of 120 tiles, with each player starting with 22 tokens. On a turn, the lead player draws and reveals one more tile than the number of players. Each player in turn selects a tile, with the lead player being forced to take the final tile.

When you take a tile, place it adjacent to at least one other tile in your display, then see whether you complete any tasks on your tiles; each time you do, cover that task with a token. Tiles contain 0-3 frames and 0-3 tasks, with each of these coming in four colors. A task might be, for example, a green 3, and to complete the task, the tile bearing this task must be part of a set of three tiles that have green frames, whether directly or via an orthogonal chain of connection with tiles that have green frames.
Tasks might be two colors, e.g., red and brown, which means that both frame colors can be used to satisfy the task. Alternatively, a task might be 4 yellow or 4 brown. Also, conditional tasks exist in which you must first complete one task before you can complete the second one.

Whoever first places all of their tokens wins. Framework also includes a solo game in which you attempt to place all of your tokens in an area of tiles that is as close to a 5x5 grid as possible.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 13 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–17 of 17
Video K8ylfD2KLKM kovray Top 10 List at 3:07 sentiment: positive
video_pk 89935 · mention_pk 239647
kovray - Framework video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Nova Luna
  • Sagani
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our combined list there's going to be less than 20.
  • The excitement just cannot be measured.
  • I'm going to stop saying we're super excited because we are so excited.
  • It really fills that void of really crunchy brain energy.
  • I can't wait to play it. It's the characters though because it's just so cute.
  • The fact that you can select a character and play it in Title Blades one and then potentially have it in Title Blades two and then you just watch your character grow you really get you really get an appreciation for the universe and then also a love for wanting to know more.
  • For those anybody who's had roommates before like I'm sure we've explored just any like general like living situation cohabitating parents anything I think everyone can relate to this game.
  • It is coming, it is coming.
  • So the kickstarter occurred last year hopefully it will arrive this year but it looks like a gorgeous game.
  • I think just like what I'll say about it is the really the thing I really appreciate about it so far is that it stays in the same realm as Cascadia Calico but it is different enough that I will a hundred percent be playing this probably just as much as I play Calico in Cascadia.
  • Holy moly dim sum beautiful game.
  • The trilogy's gonna be fantastic I feel like I'm so excited for just Garfield in general because I feel like they're getting better and better every game they come out with is just like the innovative super neat super beautiful so many things to love about it.
  • We have a goal to reach we need to play games game games games.
  • Ryan Lockett is just genius when it comes to the board and he does he doesn't know everything he does it all.
  • The vegetables are scrum-diddly-umptious.
  • There's nothing much more I can say.
  • So much I feel like we should someone should tell us how many times we said excitement to this video.
  • It's clear that we're very excited about it.
  • Overall are just getting better production value like unique mechanisms morally draw you more in.
  • It's going to be so difficult to pick make lists and pick what we're excited for.
  • Hype us up because we're excited even more.
References (from this video)
No references stored for this video.
Video C7VKplw4StI Watch It Played News at 7:38 sentiment: positive
video_pk 89942 · mention_pk 239701
Watch It Played - Framework video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing twist on a familiar system
  • Combines pattern building and tableau building
Cons
none
Thematic elements
Comparison games
  • Patchwork
  • Nova Luna
  • Sagani
  • Habitats
Mechanics (from transcript analysis)
  • Pattern Building — Players try to place tiles to score previously placed tiles or set up for future tasks.
  • Set Collection — Players try to place tiles to score previously placed tiles or set up for future tasks.
  • Tableau Building — Players must draft and add tiles into their tableau.
  • tile drafting — The lead player draws a bunch of tiles from which all the other players now must draft and add into their tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and that bot factory is a re-implementation of the highly regarded kanban manufacturing game
  • it looks like from the toy story looking front cover to be more accessible than some of lacerda's other games
  • i would have called it ticket to slide
  • pegasus tile lane game and that my friends is my jam
  • this looks like a really fun family weight game to me
  • i love star trek
  • it's fun
  • which stone was one of the best games of 2021 right the rhino can it turn martino chief terra point salad of the game that's just so combo tastic people it's just great
  • i'm buying the heck out of this
  • it's a very silly animal impressions party game
  • this reprint is very welcome in my collection
  • which is probably nothing to worry about
  • it's a big forex based game that plays in under an hour
References (from this video)
No references stored for this video.
Video s8DDOE3V8XY Getting Games Discussion at 18:56
video_pk 89894 · mention_pk 239466
Getting Games - Framework video thumbnail
Click to watch at 18:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • tile placement in a nova luna-inspired system
  • inspired by Nova Luna style
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — placing and manipulating tiles with a Nova Luna influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it looks like this is a 60 to 120 minute game
  • the balance between workers (which are warriors) and resources (which are livestock) are two sides of the same coin
  • the more of uh one thing that you do the less of the other thing
  • this is the next game coming out from delicious games
References (from this video)
No references stored for this video.
Video LhFaLc58X5s Where There's A Wilz, There's a Play Top 10 List at 3:15 sentiment: positive
video_pk 87122 · mention_pk 227156
Where There's A Wilz, There's a Play - Framework video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear tactile feedback from framed tasks
  • interesting interplay between frames and middle tasks
Cons
  • can be fiddly to set up and teach
  • requires spatial reasoning
Thematic elements
  • task completion within a tiled frame system
  • industrial frame-building with modular tasks
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Complete task patterns across the board to score.
  • pattern completion — Complete task patterns across the board to score.
  • Tile Placement — Place tiles to fill frames and complete middle tasks.
  • tile-lane placement — Place tiles to fill frames and complete middle tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "my top 10 for you and this is the top 10 games that I currently play exclusively on board game arena"
  • "if you are interested in playing any games with me, hit me up my username is wisco Wills"
  • "let me know what your username is on YouTube and we can play some games together"
References (from this video)
No references stored for this video.
Video OO6TYtHv3aU Where There's A Wilz, There's a Play Discussion at 4:53 sentiment: positive
video_pk 85733 · mention_pk 220380
Where There's A Wilz, There's a Play - Framework video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds strategic depth through task fulfillment
  • quick to play once understood
Cons
  • learning curve to grasp all frame/task interactions
Thematic elements
  • frame connections and markers
  • tile/frame placement with tasks
  • abstract puzzle
Comparison games
  • Hive
Mechanics (from transcript analysis)
  • Tile Placement — Players place tiles that contain brown/green frames and/or tasks, aiming to connect frames to fulfill tasks and place markers.
  • tile placement with frames and tasks — Players place tiles that contain brown/green frames and/or tasks, aiming to connect frames to fulfill tasks and place markers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a fun little game.
  • Sea Salt and Paper... I really like Sea Salt and Paper and Paper.
  • Fromage has this lazy susan which basically has three mini games on it.
  • I really like Stone Spine Architects. It is a blasting game to play.
References (from this video)
No references stored for this video.
Video EPv4_uZzlvg kovray Review
video_pk 68859 · mention_pk 165153
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • framework is designed by ooby rosenberg
  • This selection is called the offer at the beginning of each round
  • you have to complete the one on the left prior to completing the one on the right
References (from this video)
No references stored for this video.
Video EPv4_uZzlvg kovray Review at 0:41 sentiment: positive
video_pk 68859 · mention_pk 237750
kovray - Framework video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzly tile placement creates engaging problem-solving
  • clear visualization of goals and frame adjacency
  • drafting adds strategic tension and awareness of other players' choices
  • simple-to-visualize mechanics with a strong drafting element
Cons
  • could tighten some rules or balance as noted by players
  • more abstract than Sagani; less thematic for some players
Thematic elements
Comparison games
  • Nova Luna
  • Sagani
  • Patchwork
Mechanics (from transcript analysis)
  • color and adjacency-based tasks — Tasks require a number of horizontally/vertically adjacent frames of specific colors; multi-color tasks require both colors connected.
  • left-to-right precedence (arrow task) — The left task must be completed before the right task.
  • line constraint for color usage — Some tasks (line through it) restrict to one of the two colors.
  • round structure — At the start of each round the number of tiles drawn is one more than the number of players.
  • tile advantage and supply management — Tiles drawn by the starting player are left overs; the starter places extra tiles into supply.
  • tile drafting from center/offering — At the start of each round players draft tiles from a central offer based on a bag draw, with the number of tiles drawn dependent on player count.
  • Tile Placement — Placed tiles have frames; completing a task lets you cover a frame with a token.
  • tile placement on frames to cover tasks — Placed tiles have frames; completing a task lets you cover a frame with a token.
  • win condition — The first player to place all their tokens wins immediately.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • framework is designed by ooby rosenberg
  • This selection is called the offer at the beginning of each round
  • you have to complete the one on the left prior to completing the one on the right
References (from this video)
No references stored for this video.
Video jdMG4-XlmGo Jamie, Tabletoptiktok Review at 0:00 sentiment: positive
video_pk 61364 · mention_pk 154043
Jamie, Tabletoptiktok - Framework video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • low rules overhead
  • high puzzle complexity
  • encourages forward-planning and tactical decisions
  • solves a satisfying combinatorial puzzle in a modular format
  • Board Game Arena availability allows try-before-you-buy sampling
Cons
  • puzzle can be punishing for players who dislike heavy planning
  • requires tracking multiple objectives and connections which can be intimidating for newcomers
Thematic elements
  • Optimization and pattern-building through tile connections; scoring via multiple objectives.
  • Tile-laying grid puzzle with objective-based scoring; abstract theme.
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Specific objectives dictate when and how points are earned based on tile patterns.
  • Edge-touch placement — Tiles must touch a flat edge of an existing tile when placed.
  • End condition and negative scoring — Players place tokens until a set count (22 tokens) is reached; leftover tokens incur negative points.
  • First-player choice with forced play — The first player selects a tile and must play the remaining tile, adding strategic pressure to the turn order.
  • Multi-objective scoring and combos — Completing multiple objectives can yield additional scoring, encouraging chaining and planning.
  • Objective-based scoring — Specific objectives dictate when and how points are earned based on tile patterns.
  • tile drafting — Players draw a set of tiles from a pool and choose one to place on their grid.
  • Tile Placement — Tiles must touch a flat edge of an existing tile when placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a tile lane game where you're trying to combo things together so that you can score your 22 tokens the fastest and be the winner.
  • There are a lot of different options. And as you build out farther and farther, sometimes you're going to be able to score more multi-score multiple objectives at once.
  • It gets very puzzly very quickly because you're trying to combo things.
  • This is a really great game that has a low rules overhead, but has a lot of puzzlininess to it.
  • It is also available to play on Board Game Arena if you want to try before you buy.
References (from this video)
No references stored for this video.
Video fKMEkpHOgmY Game Night Picks - Pair Of Dice Paradise Game Trivia at 6:11 sentiment: neutral
video_pk 41314 · mention_pk 125353
Game Night Picks - Pair Of Dice Paradise - Framework video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Sagani
  • Habitats
Mechanics (from transcript analysis)
  • Engine Building — players assemble actions and cards to optimize efficiency and points.
  • engine-building — players assemble actions and cards to optimize efficiency and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All viewer submitted all the time.
  • We are nothing if not rules followers.
  • We will each start with 10 chips. I say we could roll this d20 and let fate determine how much of our chips we wager.
  • This is such a chaz way to play this game.
  • I rolled a four, everyone. A big four.
  • Habitatus. Habitats. It was the annoy hedgehog.
  • Falcon's Perch. You know, it just feels right.
References (from this video)
No references stored for this video.
Video WQMRhSkDYbQ Board Gaming Ramblings Discussion at 12:11 sentiment: positive
video_pk 40789 · mention_pk 123724
Board Gaming Ramblings - Framework video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant mechanism integration
  • Clear teach with modular choices
Cons
  • Can feel slow if players overthink
Thematic elements
  • creative construction with resource management
  • design and architecture
  • analytical, strategic
Comparison games
  • Nova Luna
  • Carcassonne
Mechanics (from transcript analysis)
  • Set Collection — Players acquire and assemble cards to build a board with scoring opportunities.
  • Set collection / tile/resource drafting — Players acquire and assemble cards to build a board with scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "one two three boom"
  • "it's a keep from both of us"
  • "it's a very simple dexterity Speed game"
  • "we're back I never left"
  • "you can play it many times in a row"
References (from this video)
No references stored for this video.
Video Y0lzmua0448 Foster the Meeple Discussion at 4:03 sentiment: neutral
video_pk 13421 · mention_pk 39309
Foster the Meeple - Framework video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we own a copy of that and we've never played our copy
  • we're a family of collectors
  • we could probably play that during the gameon ship
  • it's going to be awesome we're going to have so much fun
  • return to Dark Tower and we've never played our copy
References (from this video)
No references stored for this video.
Video Opyn7B4Xfcs Board Game Spotlight Discussion at 25:22 sentiment: positive
video_pk 12805 · mention_pk 37366
Board Game Spotlight - Framework video thumbnail
Click to watch at 25:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined drafting with a satisfying puzzle
  • colorblind friendly design improvements
  • tight, accessible yet deep engine-building potential
Cons
  • weight may still be challenging for very casual players
  • can require careful planning several turns ahead
Thematic elements
  • optimal tableau construction through drafting
  • abstract tile drafting with color cues
  • mechanics-driven puzzle with minimal narrative
Comparison games
  • Nova Luna
  • Sagani
Mechanics (from transcript analysis)
  • bag_drafting — tiles are drawn from a bag to determine options
  • tableau_building — players build a personal layout to complete tasks and scoring
  • tile_drafting — draft tiles from a shared pool/bag to build a tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the easiest thing in the world i should just get better at my job
  • "the storyteller's job isn't for either side to wins almost like a dm in a dnd session; their goal is to make for an epic conclusion"
  • i'm elbow deep in bloodstone tidal blades 2 banner festival
  • you're basically space Uber or space lift
  • cash grab means that you put no or little effort into a product and then you over price it
References (from this video)
No references stored for this video.
Video 20cHr0XTlUA Chairman of the Board Review at 4:57 sentiment: positive
video_pk 7395 · mention_pk 21876
Chairman of the Board - Framework video thumbnail
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying combos and tight puzzle
  • Faster, punchier drafting and play
  • Improvements over Nova Luna in pacing and objective variety
  • Great sense of progression and tension
Cons
  • Visuals may be drab compared with Nova Luna
  • Color differentiation can be challenging for colorblind players
Thematic elements
  • constructing an evolving network of tiles to meet objectives
  • personal tableau/puzzle-building in your own play area
  • abstract puzzle with objective-driven scoring
Comparison games
  • Nova Luna
  • Sagani
  • Acropolis
Mechanics (from transcript analysis)
  • Compound Scoring — fulfill multiple spatial requirements to maximize points
  • multi-objective scoring — fulfill multiple spatial requirements to maximize points
  • tile drafting — draw several tiles and select one (flow akin to raft drafting)
  • Tile Placement — place tiles to create continuous structures to meet objectives
  • tile placement to form networks — place tiles to create continuous structures to meet objectives
  • variable objectives / patterning — tiles can have multiple categories on a single tile
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Framework is a wonderful player game
  • I would play this one anytime anywhere I think it's that good
  • it's probably my favorite UV Rosenberg game
  • I am a big fan of abstract strategy games after all
  • it is an absolute joy to play
  • one of the best games I have played this year
  • out of print
References (from this video)
No references stored for this video.
Video Rau8EraLNSg Chairman of the Board Discussion at 4:36 sentiment: positive
video_pk 6974 · mention_pk 20640
Chairman of the Board - Framework video thumbnail
Click to watch at 4:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • drafting system is more streamlined than similar titles
  • clear lineage to Nova Luna; improves on some wrinkles
  • accessible to fans of Rosenberg's other puzzly games
Cons
  • aesthetics are less striking than Nova Luna
  • some tasks can feel gated by color distribution
Thematic elements
  • tile-building constraints that create patterns
  • abstract tiling puzzle with weaving tasks
  • puzzly optimization with drafting
Comparison games
  • Nova Luna
  • Acropolis
Mechanics (from transcript analysis)
  • pattern completion — complete patterns for points while managing color demands
  • tile drafting — draw tiles in a streamlined draft and place to meet tile requirements
  • Tile Placement — place tiles to fulfill multiple color/shape requirements for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pure abstract very family weight game
  • I like it a lot
  • gorgeous looking game with some amazing production choices
  • the drafting system is much more streamlined
  • they are all for the better
  • it's a bit of a cult favorite
References (from this video)
No references stored for this video.
Video PQ1yU6_Om4U BoardGameGeek Top List at 1:09 sentiment: positive
video_pk 6213 · mention_pk 18400
BoardGameGeek - Framework video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying cascade of completed tasks
  • Clear path to strategic achievement
  • Streamlined pattern-building
Cons
  • Can be unforgiving for new players
  • Potential analysis-paralysis for shy players
Thematic elements
  • organization, construction, and optimization of space
  • abstract pattern-building in a modular grid using frames and task tiles
  • procedural puzzle with a focus on logical adjacency
Comparison games
  • Habitats
  • Nova Luna
Mechanics (from transcript analysis)
  • Action Following — a tile's value/finish depends on adjacent tiles in a continuous chain
  • Deck Building — placing frame tiles and task tiles to form connected groups
  • follow-through adjacency — a tile's value/finish depends on adjacent tiles in a continuous chain
  • Pattern Building — completing task tiles by matching required frame types
  • Pattern-building / set collection — completing task tiles by matching required frame types
  • tile/board construction — placing frame tiles and task tiles to form connected groups
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of games out there that I feel like you do stuff you're like, 'Ooh, I feel like you figured that out.'
  • It just makes you feel clever as you build out this thing and start really cascading finishing those tasks.
  • This is a game where you are going to be doing actions by putting these kind of double-sided hexom tiles into this cauldron.
References (from this video)
No references stored for this video.
Video 2VMJjbxZoRk Chairman of the Board Discussion at 10:42 sentiment: positive
video_pk 5829 · mention_pk 17237
Chairman of the Board - Framework video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever Rosenberg design with good depth
  • Network-based scoring feels tight and engaging
Cons
  • Aesthetics can feel drab compared to newer visuals
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — draft elements to optimize network growth and scoring
  • Drafting / selection — draft elements to optimize network growth and scoring
  • Tile Placement — build a network of frames using tiles that create scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an ultra streamlined deduction Style game that's definitely different to your traditional kind of logical deduction games
  • I really like this one
  • guaranteed some laugh out loud moments
  • it's just a very charming, breezy, enjoyable game
  • one of the best abstract games that I've played this year
  • this game is as good as an abstract game can get in my opinion
  • massive brain burner puzzle as you trying to optimally place every single card
  • it's such an easy game to teach and learn
  • this is one of the best simple dice games that I have
  • ratings for this game have just gone up and up and up
  • my favorite Uwe Rosenberg game
  • The Network's become pretty big actually
  • this game is almost perfect
References (from this video)
No references stored for this video.
Video nFNxwnG0OpU Foster the Meeple Discussion at 6:34 sentiment: positive
video_pk 2536 · mention_pk 7423
Foster the Meeple - Framework video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful kind of story
  • you need to play with the right group
  • it's not cute
  • it's like comfort food games
  • the rules are simple
  • oh my god it's so good
  • it's a ramp... chaos
  • this is an easy one to just flick some discs around
References (from this video)
No references stored for this video.
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