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Fresco box art

Fresco

Game ID: GID0134422
Game Info
Year
2010
Players
2-4
Age
10+
Playtime
60 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

In Fresco, players are master painters working to restore a fresco in a Renaissance church.

Each round begins with players deciding what time they would like to wake up for the day. The earlier you wake up, the earlier you will be in turn order, and the better options you will be guaranteed to have. Wake up early too often, however, and your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in!

Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You'll need to buy paint, mix paint, work on painting the fresco, raise money (which you'll need to buy the aforementioned paint!) by painting portraits, and perhaps even send your apprentices to the opera in order to increase their happiness. Points are scored mostly by painting the fresco, which requires specific combinations of paints, so you'll need to buy and mix your paints wisely, in addition to beating other players to the paints and fresco segments you would like to paint.

Fresco includes several expansion modules, so you can play without expansions for a lighter family game or add in expansions to vary play and increase the decision-making and difficulty, resulting in a very flexible game with a high replay value.

Description

In Fresco, players are master painters working to restore a fresco in a Renaissance church.

Each round begins with players deciding what time they would like to wake up for the day. The earlier you wake up, the earlier you will be in turn order, and the better options you will be guaranteed to have. Wake up early too often, however, and your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in!

Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You'll need to buy paint, mix paint, work on painting the fresco, raise money (which you'll need to buy the aforementioned paint!) by painting portraits, and perhaps even send your apprentices to the opera in order to increase their happiness. Points are scored mostly by painting the fresco, which requires specific combinations of paints, so you'll need to buy and mix your paints wisely, in addition to beating other players to the paints and fresco segments you would like to paint.

Fresco includes several expansion modules, so you can play without expansions for a lighter family game or add in expansions to vary play and increase the decision-making and difficulty, resulting in a very flexible game with a high replay value.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 24
This page: 24
Sentiment: pos 17 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–24 of 24
Video GIpkRS23jXs Getting Games Discussion at 19:18 sentiment: positive
video_pk 91553 · mention_pk 245704
Getting Games - Fresco video thumbnail
Click to watch at 19:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins is obviously a lot smaller than Gen Con
  • I quite liked it
  • overall I had a good time at origins
  • it's a heavy game with a really neat card and worker placement mechanism
  • I actually quite enjoyed this one
References (from this video)
No references stored for this video.
Video xTuGIa80-rM Getting Games Discussion at 9:24 sentiment: positive
video_pk 91333 · mention_pk 244959
Getting Games - Fresco video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • artistry / painting
  • fresco painting theme
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Roll dice three times and sum results to meet tile requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a ravans burger release and they're a huge board game publisher
  • it's a cooperative dice game
  • Back to the Future as a movie franchise is all about time travel
  • you are going to be building out network tiles all across this map
  • hidden movement
  • I think this is a wonderful looking cover
  • this is an incredibly ambitious game
  • the decisions that you make have a lasting impact on game to game
  • history is embedded in each copy
  • there are no scripted narratives or predetermined end points
  • it's a work replacement style game but the workers are communal
  • the unique meeple distribution system and innovative mechanism of mining the resources
  • the card game looks like it has a lot of similar things to fresco the main game
  • in the dice game version you are going to be rolling dice exactly three times
References (from this video)
No references stored for this video.
Video c-1wn9dU8zY Getting Games Impressions Vlog at 0:41 sentiment: positive
video_pk 91124 · mention_pk 244269
Getting Games - Fresco video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • twist on worker placement with dice-blocking
  • vibrant components and colors
  • quick to teach
  • variable round events adding replayability
Cons
  • not a very deep game
  • outcome can be influenced by dice rolls
Thematic elements
  • colorful cube-based recipe crafting
Comparison games
  • Silver and Gold
Mechanics (from transcript analysis)
  • dice resource management — cubes have diminishing supply; balance types for recipes
  • dice-blocking — start of each round two dice block two worker placement areas; second phase blocks different ones
  • round-based scoring — three or four rounds; end-of-round scoring for completed recipes and variety
  • set-collection/recipe completion — collect color cubes to complete recipes on the far side of the board
  • special actions per column — each action space can grant a one-off special action (wild cube, extra workers, move workers to blocked spots)
  • Worker Placement — place workers on central action spots; two-phase rounds; majority control yields bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game about pain
  • it was a wonderful experience
  • mind games and mind-melding going on with this game
  • I strongly advise that anyone who's interested in playing taeju you try to find somebody who likes it who knows it already who can teach it
References (from this video)
No references stored for this video.
Video q0WP0awz050 Getting Games Discussion at 19:00 sentiment: neutral
video_pk 90737 · mention_pk 242767
Getting Games - Fresco video thumbnail
Click to watch at 19:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • the magic of board games involves another human being
  • practice makes perfect
  • it's such an amazing resource
  • 2020 has permanently changed my life
  • i love board games and i want to keep giving this a shot
References (from this video)
No references stored for this video.
Video VVeaZzhp9F0 Chairman of the Board Discussion at 5:57 sentiment: neutral
video_pk 87249 · mention_pk 227583
Chairman of the Board - Fresco video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Could be a good smaller, faster game.
Cons
  • Host is color blind, making the color-driven nature a potential issue.
  • Didn't know these versions existed.
  • Original Fresco is highly regarded, implying high expectations.
Thematic elements
Comparison games
  • Fresco
Mechanics (from transcript analysis)
  • Card game — Refers to the card version of Fresco.
  • Dice game — Refers to the dice version of Fresco.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the games that I have acquired over the last couple of months
  • this is one of the most interesting um combat systems that I think I've ever seen
  • one of the coolest components um of the year for sure that is these pens and shields
  • Arboretum which which is one of the best card games probably ever made a very nasty game but um but it's brilliantly designed
  • it did feature on a a ranking video and it didn't do as good as I thought it would
  • it's safe to say it's not for me
  • it has this kind of beer and pretzel feel to it
  • I'm sure it'll do well because I know these kind of games have a big audience
  • so I'm going to be doing again a full video covering the gy series and talking through them in my you in my priority order and how much I like them
  • definitely diversifying in what I cover on the channel here
References (from this video)
No references stored for this video.
Video CVFgsxVhuk4 Tabletop Minions Discussion at 1:28:42
video_pk 86699 · mention_pk 225377
Tabletop Minions - Fresco video thumbnail
Click to watch at 1:28:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please explain painting Optical camouflage on spaceships I know rule of cool I don't know it just looked neat I guess that's the same thing
  • all the stls that you buy or whether you buy the stuff through uh only games like if you get them printed like if you don't have a printer yourself they can do print on demand as well with those with those same six figures basically it's a 50/50 split
  • it's literally you take off the little silicone kind of cover that goes over the whole nozzle thing so you don't burn yourself on it I guess you take that off you pop off the plastic thing there's a little clip little metal clip you uncp it and then you pull the nozzle out and the nozzle is magnetized so it doesn't like fall out as soon as you uncp it
  • I saw a thing on Facebook about a machine that you just dump all your old pla into and it'll melt it all down and then create a new pla spool which I'm like well that sounds like an awesome idea
  • I think they're that scared of 3D printing I think they don't want to do it
  • I don't think that's really that's not the point is to to beat Games Workshop
  • you create a game like Vince and I do or like fat dragon games does or like lots of different companies you create a game because you want to do it you're not out there to be like the best you're out there to put out a game that you enjoy and then hopefully people will pick up and enjoy as well
References (from this video)
No references stored for this video.
Video Fg7ojfCItcY Board Gaming Ramblings Other at 7:54
video_pk 86408 · mention_pk 223410
Board Gaming Ramblings - Fresco video thumbnail
Click to watch at 7:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was very stressful and very fun
References (from this video)
No references stored for this video.
Video Mv-fsY4vz3I Ryan and Bethany Board Game Reviews Top List at 7:33 sentiment: positive
video_pk 84353 · mention_pk 214324
Ryan and Bethany Board Game Reviews - Fresco video thumbnail
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and immersive
  • Requires strategic thinking
  • Interesting worker placement choices
Cons
  • Can be heavy, requiring players to think ahead
Thematic elements
  • Painting and color mixing.
  • Art studio, painting masterpieces.
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage resources like colors.
  • Set Collection — Players collect sets of colors to mix.
  • Worker Placement — Players allocate workers to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game's awesome.
  • It's just such a great game. This is one that has lasted has so many iterations from it.
  • It just has so many different iterations of it because it's so popular. Like there's a reason why this game I believe has standing and lasting power.
  • Oh my goodness, is it fantastic. What a great game.
  • This is a fantastic game.
  • It's wonderful, wonderful game. I will teach it to anybody anytime.
References (from this video)
No references stored for this video.
Video rZN91xAbfxU Rahdo Runs Through Top List at 21:26 sentiment: positive
video_pk 84146 · mention_pk 213529
Rahdo Runs Through - Fresco video thumbnail
Click to watch at 21:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique time-based action selection
  • Thematic connection to artist's schedule
  • Modular system allows for scalable complexity
  • Pioneered the 'box of modules' concept
Cons
  • Largely forgotten despite its quality
Thematic elements
  • Artists painting the ceiling of a chapel, mixing paints, and managing their time.
  • Renaissance Italy, Florence
Comparison games
  • Power Grid
  • Agricola
Mechanics (from transcript analysis)
  • modular design — Includes several modules that can be added to increase game complexity.
  • Paint mixing — A core activity involves mixing colors of paint to create more valuable paints.
  • Worker placement variation — Players choose when their artist wakes up, which dictates turn order and available actions at different stations (painting, market, mixing paints, theater).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I figured, hey, it's 2025. Let's finally get to it. There's nothing to it but to do it.
  • When in doubt, err toward omission. A null field is always better than a wrong field.
  • I don't do the thing where, oh, it's number 13, it's number 12. No, I just tell you what the games are. I'm I'm not trying to hide it.
  • This is one of the greatest of all time and it's so criminally overlooked.
  • This is the hardest of hard science fiction you will ever see in the board game industry.
  • It's a little miracle of design.
References (from this video)
No references stored for this video.
Video 5u87WYKLF6M kovray Top 10 List at 26:04 sentiment: positive
video_pk 83606 · mention_pk 210962
kovray - Fresco video thumbnail
Click to watch at 26:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinctive themes and art
  • Cozy, approachable yet strategic
Cons
none
Thematic elements
  • altar-building with portraits
  • Day of the Dead
Comparison games
  • Calico
  • Calico Style Games
Mechanics (from transcript analysis)
  • card drafting with adjacent scoring — Draft cards to place adjacent portraits and score with candles and other tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is also Ilia's number eight. Galactic Cruise. All right.
  • The theme is amazing. The variability is fantastic. I love the different strategies that I've been able to discover through this.
References (from this video)
No references stored for this video.
Video -XKzi3OyxCY The Board Game Garden Discussion at 11:02
video_pk 81836 · mention_pk 204634
The Board Game Garden - Fresco video thumbnail
Click to watch at 11:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video -YPpFZyOfBM Review at 0:35 sentiment: positive
video_pk 69723 · mention_pk 166398
Fresco video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful and high-quality components, including miniatures.
  • Easy-to-understand and well-done rulebook.
  • Fantastic cyberpunk and hacker feel.
  • Unique game with engaging mechanics.
  • Thematic and imaginative gameplay.
  • Considered one of Ludus Magnus's best games.
Cons
none
Thematic elements
  • hacking
  • cyberpunk
Comparison games
none
Mechanics (from transcript analysis)
  • Action Cube System — Cubes are used as actions, and once used, they must cycle through before being reused.
  • Area control/blocking — Players can 'block rooms' and enter different rooms on the board.
  • Combat — Involves 'fighting,' 'battling,' and dealing with 'guardians'.
  • Component Placement — Involves placing tiles, cards, and tokens, such as placing viruses or laying cards out.
  • Objective Completion — Players need to fill objective cards by collecting tokens to win the game.
  • Set Collection — Mentioned as a mechanic that is part of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is really really really something and a real treat to play as well.
  • Ludus Magnus, make sure you go check out Breach. This is a game that I really think that you're really going to enjoy and have a good time with.
  • It's very cyberpunky. There's a lot going a lot going on. There's set collection. There's you know, you know, battles that go on. This game does a lot of things, but it doesn't do too much. It does enough for what it is and it has a fantastic cyberpunk feel, hacker feel to it and it is very thematic, very beautiful, very appealing.
References (from this video)
No references stored for this video.
Video 7corpIwGJUw Getting Games Playthrough at 0:01 sentiment: positive
video_pk 63511 · mention_pk 156942
Getting Games - Fresco video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I love fresco this is like my fifth play of it over all over the last nine years
  • I like the game enough to get a copy of it
Cons
  • There were moments of misplanning and wasted actions
  • In one round, the player felt they could have planned better and wished they had used a worker differently
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bishop_and_bishop_requests — Bishop bonuses are earned when a tile painted is adjacent to the bishop; bishop is moved by an additional mechanic (Sexton) allowing extra bishop movement.
  • Blend-In/Hiding — Players blend paints to create new colors; multiple blending actions per turn; colors require specific color blends and order.
  • blending — Players blend paints to create new colors; multiple blending actions per turn; colors require specific color blends and order.
  • cathedral_painting — Apprentices paint fresco tiles at cathedral spots; points depend on tile value and bishop adjacency.
  • mood_track_and_theater — Mood track affects actions; theater action can increase mood; wake-up order determines first action and mood changes.
  • Multi-Use Cards — Portrait cards grant money, paints, or mood bonuses; at most one portrait per turn; some portraits interact with bishop bonuses.
  • paint_market — Players acquire colors from paint markets using apprentices; tiles have costs and are discarded to the bank.
  • portrait_cards — Portrait cards grant money, paints, or mood bonuses; at most one portrait per turn; some portraits interact with bishop bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love fresco this is like my fifth play of it over all over the last nine years
  • Final scoring is pretty simple for this game all you do is add up all of your money divide that by two you round down
  • MIS planning going on in this round
  • I definitely wish we had used this person differently
References (from this video)
No references stored for this video.
Video xWjXtFnwe50 The Board Game Garden Top List at 13:11 sentiment: positive
video_pk 28856 · mention_pk 84717
The Board Game Garden - Fresco video thumbnail
Click to watch at 13:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art themes and tactile components
  • Interesting twist on wake-up timing affecting worker efficiency
Cons
  • Some players may find the theme a little abstract
Thematic elements
  • painting, pigments, and fresco restoration
  • Renaissance art restoration
  • theme-forward with worker-like efficiency decisions
Comparison games
  • Subterra
  • Other mid-weight Euro painting-themed titles
Mechanics (from transcript analysis)
  • action selection / worker pacing — choose wake-up times to optimize turns and manage apprentices
  • Set Collection — gather pigments and resources to complete fresco projects
  • set collection / resource management — gather pigments and resources to complete fresco projects
  • turn order scoring / timing — early wake-ups affect turn order and worker efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games from you know 1990 something all the way up to I think the most recent one is 2013
  • I really want to try Agricola because Francis and I have played Caverna we absolutely love Caverna
  • the fisherman theme that's why we tried News Fjord as well because we loved that theme
  • Onirim ... a solo game where you shuffle through your dreams and open doors
  • Robinson Crusoe ... you are trying to survive on an island cooperatively
  • Hanamikoji is absolutely beautiful and I would love to try it
  • CV is one that I would love to try the art is absolutely adorable
References (from this video)
No references stored for this video.
Video hb_WTXKHJ5Y Game Night Picks - Pair Of Dice Paradise Top List at 7:35 sentiment: positive
video_pk 28785 · mention_pk 84470
Game Night Picks - Pair Of Dice Paradise - Fresco video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic historical theme and tense play
  • Two-map mechanic adds strategic layers
Cons
  • Requires significant table space and coordination
Thematic elements
  • rebellion, siege warfare, and resilience
  • Greek city under siege by Ottoman forces
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two distinct modes that you can play family and advanced both modes have similar gameplay both have a different feel and each requires players to take a different approach
  • mega board game because unlike traditional board games this one isn't played at a single table no no blood feud requires a really large room or two separate rooms with two to four tables to play it
  • the time has finally come for you an epic sing-off that's taking place in all the towns pubs and taverns which will be your chance to get your hands on that sweet sweet prize and earn the title king of all bards
  • two ways to go about this either find treasures and legends belonging to other players or allow your own legends and treasure to be discovered by other players and this give-and-take between players is what makes guardians of legends sound particularly interesting to me
  • the future of humanity awaits you in space skate Odyssey where a system of viable exoplanets has been recently discovered and the Confederations are flocking into space to colonize them
  • the actions of the players are driven by the cards in their hands which highlight actual events and personalities of that time
  • this Lovecraftian gaming experience with literary and musical dimensions
  • cultist storm also includes a soundtrack crafted especially for the game
  • a last bastion is a cooperative game in which the players take on the roles of heroes defending an ancestral Bastion against the monstrous horrors of this baleful queen
  • in this tournament held on a remote island mages use magical seeds in their own sorcery to create fences of natural elements to enclose and capture various beasts
  • consumption food and choices is a worker placement and resource management game designed by a dietician
References (from this video)
No references stored for this video.
Video WCJV5jvO0kk Getting Games Discussion at 27:07 sentiment: positive
video_pk 11552 · mention_pk 33960
Getting Games - Fresco video thumbnail
Click to watch at 27:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art on the board and components
  • Tightly designed core loop with low downtime
  • Satisfying combination of market, painting, and order fulfillment
Cons
  • The rule complexity can be a barrier for new players
  • Some may find the art on the graphic layout a bit busy
Thematic elements
  • Art commissioning; color mixing and market dynamics
  • Renaissance-era workshop painting a fresco in a church
  • Medium-weight Euro with simultaneous planning
Comparison games
  • None explicitly; separate vibe from heavy Euro
Mechanics (from transcript analysis)
  • color_paint_mixing — Market and mixing mechanics determine what paints are available and the strength of outcomes.
  • simultaneous_action_selection — Players select actions in parallel, influencing market timing and painting progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There were eight new pledges to the campaign over the last month and that's just awesome to see
  • This third year has been huge for the channel; the studio really changes things
  • Annotations can no longer be added to YouTube videos probably forever
  • Klingon on close captioning is a neat idea for board gaming channels
  • I ended up liking this game quite a bit; it’s a cool core game with strong mechanics
References (from this video)
No references stored for this video.
Video t3tkoMv43Z4 Getting Games Playthrough at 0:02 sentiment: positive
video_pk 7086 · mention_pk 20996
Getting Games - Fresco video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intricate yet approachable action economy with meaningful decisions each round
  • Color blending and painting tiles create rewarding tactical depth
  • Modular components (portraits, bishop requests, special paints) increase variety and replay value
  • Rule-teaching through playthrough helps players learn by doing
Cons
  • Initial rule density can be intimidating for new players
  • Mood and wake-up timing create a punishing feedback loop for late risers
  • Component management and setup can be time-consuming without care
Thematic elements
  • Art commissioning, collaborative workshop, resource management, and tactical scoring through painting and bishop interactions.
  • A town cathedral where apprentices paint a fresco to decorate the cathedral walls.
  • Tutorial-driven, step-by-step demonstration of rules and strategic choices with explicit play-by-play decisions.
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy of apprentices — Up to five or more apprentices can be used per round; planning behind screens determines which actions are taken (paint market, fresco painting, portraits, blending, theater).
  • Bishop movement and scoring — A bishop can be moved by paying money; its position provides scoring bonuses based on adjacency and tile painting.
  • Endgame triggers and scoring — Endgame occurs when the last two fresco cards are dealt or when six or fewer fresco tiles remain unpainted; final scoring converts money to points and tallies total points.
  • Fresco painting actions — Paint tiles and bishop positioning are used to complete fresco tiles for scoring; bishop positioning grants bonuses.
  • Mood track and apprentices — Mood changes shift up or down the track, affecting the number of apprentices a player can activate and potential bonuses.
  • Paint market and painting tiles — Paint tiles are bought at prices that depend on wake-up time; players collect primary and blended paints to spend on frescoes.
  • Portraits module — Optional portraits module adds new painting choices and income opportunities; cards can be taken with single apprentices or more depending on setup.
  • Special paints and blends — Blending paints creates special colors (e.g., pink, brown) that interact with tiles and can unlock bonus points.
  • Theater module — The theater action increases mood for participating apprentices, altering mood dynamics for subsequent rounds.
  • Wake-up time selection — Players choose a wake-up time (five to eight) that drives mood changes and determines market painting prices and turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the earlier you wake up the more money you will spend for each one of the tiles
  • we slept in the longest and we can now send two of our apprentices over
  • the bishop will then go on to this spot right here so the green planner will get seven points total
  • endgame scoring is simple you just take the points you've generated throughout the game and then you take all of your money and you divide your money by 2 and you get one point for each set of 2 money
References (from this video)
No references stored for this video.
Video 6rga2FEKCjM Chairman of the Board Top List at 4:27 sentiment: positive
video_pk 5319 · mention_pk 122516
Chairman of the Board - Fresco video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • visually appealing board and components
  • clean core mechanism with strategic wrinkles
  • not overly complicated for a medium-weight euro
Cons
  • subjectively a bit light for some
  • niche theme may not appeal to everyone
Thematic elements
  • domino-based placement and influence control
  • Gang-themed area control
  • elegant, strategic
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Area Control — placing dominoes increases influence and can affect regional dominance
  • area control with influence tracking — placing dominoes increases influence and can affect regional dominance
  • Catch-Up — dominance resolves by next player actions and blocks to complicate control
  • Dice Placement — place wooden domino tiles to influence adjacent regions
  • domino placement — place wooden domino tiles to influence adjacent regions
  • tie-break and blocking — dominance resolves by next player actions and blocks to complicate control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an absolute blast to play
  • this is up there with those classics
  • clearly elegant and tightly designed
  • it’s a pure two-player gem that should hit higher on the radar
  • the box art is a little bit misleading and it makes it look boring, but the gameplay is far from that
  • the game hits so many checkpoints
References (from this video)
No references stored for this video.
Video GkmLkkacmZY No Rolls Barred Playthrough at 1:18:27 sentiment: positive
video_pk 3165 · mention_pk 109621
No Rolls Barred - Fresco video thumbnail
Click to watch at 1:18:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative potential and dramatic scope
  • excellent for groups who enjoy collaborative storytelling
  • high replayability due to prompts and outcomes
Cons
  • requires players comfortable with improvisation
  • less structure can be challenging for newcomers
Thematic elements
  • Collaborative storytelling and improvised crime-style capers with comic or tragic tone
  • Noir-inspired, character-driven micro-dramas with flawed protagonists
  • Playset-driven storytelling where outcomes emerge from player-driven scenes and prompts
Comparison games
  • Cash and Guns
Mechanics (from transcript analysis)
  • Character-driven consequences — Character choices and relationships drive the narrative forward with dramatic results.
  • Dynamic prompts from dice — A small pool of dice results generates relationships, power dynamics, and plot twists.
  • Improv-based storytelling — Players collaboratively create scenes, guided by prompts and dice-based prompts to shape outcomes.
  • No fixed win condition — The emphasis is on storytelling and dramatic arc rather than competitive scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically reservoir dogs in a box
  • we're playing eight rounds eight loads of loot
  • who's gonna have the cash who's gonna get shot with guns
  • the godfather's privilege which means you can tell one person to move their target
  • if you're shot with a bullet that is the equivalent of you being out of the loot for this round
  • the closer they get their heads together the easier it is to hit both of them
  • eight rounds eight loads of loot
  • this power is considered to be a painting it's added to your collection
  • i am the dictator uh once per loot share you can forbid another player from taking a specific type of loot as they're about to take it
  • every player gets one at the beginning of the game that lasts them for the game
References (from this video)
No references stored for this video.
Video brAlFgpGAXk Stonemaier Games Discussion at 7:02 sentiment: positive
video_pk 2933 · mention_pk 8573
Stonemaier Games - Fresco video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative wake-up mechanism tied to action costs
  • thematic and accessible auction feel
  • strong sense of collaboration and shared goal
Cons
  • can be lengthy
  • teaching curve for new players
Thematic elements
  • collaboration under time pressure to complete a masterpiece
  • Renaissance fresco atelier, painting restoration
  • thematic, worker-driven project with tension and reward
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
  • auction / bidding for turns — turn order is bid for in a thematic, accessible way
  • wake-up track / turn order — when workers wake up affects action costs and first pick
  • Worker Placement — standard worker placement to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the on the table game versus the above the table game were both very good and they were both drawing in different people
  • I wrote a 40-page Avalon guide
  • luck and skill are two very different axes
  • the wake up system of Fresco is definitely the standout
  • it has to be fun to lose
  • stay humble
References (from this video)
No references stored for this video.
Video nT-a_b49dVw BoardGameWarriors Review at 0:17 sentiment: mixed
video_pk 2699 · mention_pk 7930
BoardGameWarriors - Fresco video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong, well-implemented theme that aligns with mechanics
  • excellent introduction to planning and turn-by-turn decision making
  • scales well with 2-4 players, maintaining tension
  • hidden information adds strategic depth
Cons
  • limited staying power for some players after repeated plays
  • color mixing can be challenging for some and relies on a chart
  • two-player experience is decent but may feel narrower in depth
Thematic elements
  • color mixing, pigment economy, and workforce management
  • Renaissance workshop focused on painting a cathedral
  • thematic integration with worker-driven resource decisions
Comparison games
  • Vasco da Gama
Mechanics (from transcript analysis)
  • color_mixing — blend paints at the studio using a chart to create more valuable colors and outcomes.
  • Hidden Deployment — paints and resources are kept hidden from opponents, adding fog of war to planning.
  • hidden_information — paints and resources are kept hidden from opponents, adding fog of war to planning.
  • Market Pricing/Manipulation — paint prices at the market are influenced by timing and demand, linking wake-up timing to cost.
  • market_pricing — paint prices at the market are influenced by timing and demand, linking wake-up timing to cost.
  • round_based_action_order — actions are resolved in numerical order after all players place discs for the round.
  • wake_up_order_influence — the wake-up time of each player affects turn order and worker mood, shaping costs and options.
  • Worker Placement — secretly place workers to perform actions; order of execution follows a defined numeric sequence each round.
  • worker_placement — secretly place workers to perform actions; order of execution follows a defined numeric sequence each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the earlier they wake up the sooner they will get to take actions throughout the round
  • it's an excellent introduction to planning for the next turn
  • Fresco is an excellent introduction
  • the theme is strong
  • you keep your paints hidden
  • it's dry and it's mechanical and mathematical
  • the theme could be almost anything
  • the theme is very thin
References (from this video)
No references stored for this video.
Video p6a0QUbWKeg BoardGameBollocks Playthrough at 2:35 sentiment: positive
video_pk 2567 · mention_pk 7609
BoardGameBollocks - Fresco video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong integration of mood mechanics with market pricing and timing
  • Two-phase structure provides meaningful strategic depth without being opaque
  • Bishop and cathedral scoring add clear thematic hooks and planning complexity
  • Thematic flavor aligns neatly with mechanics (colors, paints, fresco restoration)
Cons
  • Rules can be dense, and tracking multiple boards may slow lighter sessions
  • Early wake-up penalties can feel punishing to newcomers until players gain familiarity
Thematic elements
  • art restoration and workshop economy
  • Renaissance-era chapel fresco restoration
  • historical
Comparison games
none
Mechanics (from transcript analysis)
  • Blending paints — A workshop action allows players to blend basic paints into new colors, enabling more efficient fresco restoration and scoring opportunities.
  • Cathedrale fresco / bishop scoring — Progress on the cathedral fresco and bishop movements yield endgame scoring bonuses and strategic board control.
  • Market / pigment tile drafting — Players acquire pigments by placing on market booths, paying the price shown, and sometimes exchanging or blending pigments to create required colors.
  • Mood track / wake-up order — The order in which players wake up affects mood and market costs in the next phase, creating a dynamic turn order and economic tension.
  • Two-phase action resolution — First wake-up and mood setup, then planning and executing actions in a defined order, with potential bonuses for early prioritization.
  • Worker Placement — Players place apprentices on action spaces to perform actions such as market purchases, restoration, blending paints, and theater mood boosts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the idea is is to get the most victory points okay which is kind of original
  • the earlier wake up the cheaper it's going to be to go to the market
  • this is a really simple game
  • the bishop will give you bonus points
  • the mood scale affects painting through theatre
  • the market action is the heart of the engine
  • two phases of the game
  • you get up with a certain point and then you will adjust your mood
References (from this video)
No references stored for this video.
Video XbRluzzqu7Q No Rolls Barred Playthrough at 0:00 sentiment: mixed
video_pk 1497 · mention_pk 102084
No Rolls Barred - Fresco video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong ensemble dialogue and improvisational energy
  • Darkly humorous take on crime capers
  • Flexible, set-agnostic playsets allow varied settings
Cons
  • Dense, potentially confusing for first-time players
  • Tone can be uneven; shifts between humor and tragedy may jar some players
  • Requires good facilitator and buy-in from all players
Thematic elements
  • ambition, betrayal, unintended consequences, moral compromise
  • A fictional modern American town involved in crime capers and personal drama.
  • dark comedy, caper tragedy
Comparison games
  • For Sale
Mechanics (from transcript analysis)
  • Character roles — Archetypal roles and goals drive conflict and humor.
  • No fixed win condition — The game emphasizes story over fixed scoring; outcomes drive the narrative arc.
  • Relationship web — Characters are connected through defined relationships shaping actions.
  • Scene-based storytelling — Players collaboratively invent scenes to advance the plot.
  • Tilt/Bad Things — Dice-driven outcomes that escalate the narrative toward catastrophe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a Ducati 1098 motorcycle
  • it's my birthday now
  • the heart of cards is real
  • we're going to get him back alive
  • three sets of triplets
  • the bike has already been stolen
References (from this video)
No references stored for this video.
Video L5rH1B7gU5A No Rolls Barred Top List at 2:40 sentiment: positive
video_pk 1110 · mention_pk 127329
No Rolls Barred - Fresco video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for group improvisation and social dynamics
  • very scalable for a one-shot
Cons
  • Can become chaotic if players overplan or over-derive
Thematic elements
  • ambition, betrayal, and inevitable downfall
  • Coen Brothers crime movie vibes; a crew of desperate criminals
  • improvised scenes; relationship-driven plots
Comparison games
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • no traditional DM — a facilitator runs the setup but participates alongside players
  • relationship and scene structure — players define relationships and stage improvised scenes that escalate toward catastrophe
  • scenarios and multiple settings — a collection of setups (e.g., doomed spaceship, zookeeper caper) with built-in plot twists
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a survival horror rpg set in a dark world where the sun no longer shines and something is lurking in the shadows
  • it's a one-shot system which means it creates stories designed to be finished in a single sitting
  • it's a prime example of that another one-shot system like 10 candles
  • it's a coen brothers crime movie that you build yourself
  • it's super simple, super fast paced with almost no rules after the setup and often drop dead hilarious
  • ocean's eleven meets dishonored
  • the world of the game is a criminal city called duskval
  • it's powered by the apocalypse which a lot of other games have used to dictate how stuff happens
  • you roll two six-sided dice and then add or take away points based on your skills
  • you are a bunch of bears you are planning a heist
  • bear stats, criminal stats; two stats define your actions
  • bear you betray your own team
  • golden sky stories is all about this calm you don't even roll dice in the game
References (from this video)
No references stored for this video.
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