It's time for the next market day! As a rising trader, you are trying to get the best spaces for your market stalls. Only the trader with the freshest goods will get the most customers.
In Fresh Fish you try to build your market stalls as close as possible to the matching delivery trucks on a huge market square. A delivery of goods directly from the delivery truck into the market stall is not allowed; at least one path space must lie between them. Unfortunately the competition between the traders is quite intense, so you will block each other from the shortest paths with your market stalls. Neutral flea market tables will get in the way, too.
To secure the prime spaces for your market stalls, you must buy the stall tiles cheaply at an auction — but if you bid too little and lose the auctions you may later get a space much further away.
At the end of the game you add all the paths between your market stalls and the delivery trucks, then subtract the saved coins from this sum. The player with the lowest value wins as he offers the freshest goods to his customers!
- Oracle of Deli
- Web of Power
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's Dominoes Ah
- based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
- but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
- and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
- Of our 402 games, only 13 are published before 1990.
- So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
- 2019, PAX Premiere, Crystal Palace, and 24 other games.
- 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
- Brass, Birmingham, Obsession, Root.
- John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
- Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
- Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
- there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
- I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
- Every game that you guys play, you're playing. It's oath.
References (from this video)
- Interesting spatial-puzzle concept with variable layouts
- Potentially deep strategic play once understood (puzzles mentioned)
- Could be rewarding with repeated plays
- Rulebook is perceived as atrocious in the newer edition
- Conflicting rule sets between editions; difficult to learn
- Learning curve and teaching burden can hinder group play
- Spatial bidding and market placement; end result is the sum of the distances to trucks minus money left.
- Urban market where four food trucks (fish, ice cream, cheese, soda) are stationed on a spatial map; players place stands and flea market tables to influence scoring.
- discovery/experimentation with rule interpretation
- Original Fresh Fish (1997) vs New Edition
- Nuracab puzzles (BoardGameGeek forum reference)
Mechanics (from transcript analysis)
- Compound Scoring — Final score equals the sum of distances from stands to their matching trucks minus cash on hand.
- distance-based scoring — Final score equals the sum of distances from stands to their matching trucks minus cash on hand.
- hidden/public information — Hand of cards or boards can create ambiguity; discussion around rule exposition and puzzles.
- Limited Communication — Hand of cards or boards can create ambiguity; discussion around rule exposition and puzzles.
- Spatial bidding — Players bid to place stands near corresponding food trucks, affecting distance scores.
- stand placement vs flea market tables — Stands provide points via proximity; flea market tables indirectly influence board geometry and interaction.
Video topics + discussion points
Quotes (from this video)
- the rivers will always flow from high ground to low ground
- it's so fighty and kind of weird
- this river thing is just so cool. I've never seen anything quite like it
- First plays are for discovery
- fun is much more important than winning in board games
- gatekeeping is the worst part of the hobby
- do not listen to recommended player count or reviews on board game when you make a board game purchase
- cards are better than dice
- minimaxing kills games