Be the first player to get rid of all of your cards!
Join forces with fellow players to beat cards played by other players...or independently play the highest card to outdo all your opponents together, flushing their cards down the drain!
Fuji Flush is a fast, fun, easy-to-learn card game that will have you shouting as your cards are sent down the drain!
Fuji Flush is a card game, which consists of cards numbered 2 through 20, with higher numbers being rarer. Each player holds six cards at the beginning. In clockwise order, players play one card each. If it is higher than another card currently on the table, the lower card or cards are discarded and the players who had played the lower cards must draw a new card. However, if two or more players play the same number, the card values are added together. When it is a player's turn and their card is still in front of them, they can discard it without redrawing. First player(s) to get rid of their cards wins!
Fuji Flush supports from 3 to 8 players! A great game for large player counts!
- Fun, train-themed mechanic and approachable
- Difficult to explain; can be confusing at first
- Card sequencing and number-based drafting
- Abstract card shedding game with a choo-choo train theme
- Competitive, fast-paced
Mechanics (from transcript analysis)
- Choo-choo/rail-style card play — Players play numbered cards to the left; combined totals determine beating thresholds.
Video topics + discussion points
Quotes (from this video)
- Scout is a fantastic trick-taking game.
- It's a Wonderful World is a fantastic card drafting engine building game.
- I really enjoy Flamecraft if people have the patience for it.
- Near and Far is one of my favorite games from Red Raven Games.
- Stardew Valley the board game feels so much like the video game.
- Parade is very fun and I really enjoyed it.
- Downforce is a fun betting racing game.
- I definitely recommend getting Tuscany if you enjoy Viticulture.
References (from this video)
- Easy to teach
- Fast and engaging for groups
- Rules can feel unusual at first
- Play area can become noisy with groups
- Card shedding and scoring via numerical interaction
- Card-taking and beating numbers in a push-your-luck style
- Abstract, fast-paced deduction/auction feel
Mechanics (from transcript analysis)
- beat-the-number — play cards to exceed the previous number or combine to sum to target
Video topics + discussion points
Quotes (from this video)
- Gen Con is the biggest convention in the US
- I would love to hang out with you guys there and play some games
- I'm just so so excited to do it
References (from this video)
- Popular pick with a large group; easily scalable
- Accessible and quick to teach
- Fool
- Parade
Mechanics (from transcript analysis)
- hand management — managing a limited hand to optimize plays and avoid waste
- Trick-taking — players play cards to win rounds, jockeying for control of tricks and scoring opportunities
Video topics + discussion points
Quotes (from this video)
- it's a really good addition to that series
- it adds a little something that's a little a whole different variability in game modes
- I liked it precisely
- Calico is a game about cats
- Food Chain Island is one of my favorite solo games
- I pull it out constantly
- it's a racing game where you are racing on bikes
- the seven deadly sins but you pardon them with fake pardons
- it's actually really funny and a great game
- I crushed her like she'd never ever played that game before it was 10 out of 10 strategy for Jeff
References (from this video)
- Fun social play
- Engaging chain-building
- Some run-away chains can dominate
- may rely on social play to shine
- rhythmic train-building and chi sequences
- numbers and trains in a playful chain-building
- party-game vibes with a competitive edge
Mechanics (from transcript analysis)
- combo chaining (called a chew train) — players chain numbers to form trains and score
- multi-player interaction — players influence others' chains through shared draws
Video topics + discussion points
Quotes (from this video)
- we're here today again for another installment of who plays it better
- please subscribe we hope to see you again soon
References (from this video)
- great in large groups
- fun party atmosphere
- less hit in smaller groups (5) vs. larger groups
- fast-paced party game
- pancake/cafe theme
- lighthearted and chaotic
- Flip Out (similar dexterity vibe)
Mechanics (from transcript analysis)
- card play/collection — play cards to match or beat others and manage a pile
Video topics + discussion points
Quotes (from this video)
- It's kind of like The Mind but better.
- it's a very, very good two-player game
- we are so competitive that we need to be able to turn it off
- I loved it so much I spilled my water all over the table
- we've met some of our best friends this year
References (from this video)
- great icebreaker
- lively and fast-paced
- not a deep strategic experience
- quick party card game
- party/delightful wordplay
- easy-to-learn and energetic
- Town 66
- Castle Party
Mechanics (from transcript analysis)
- Party Game — quick rounds with social interaction.
Video topics + discussion points
Quotes (from this video)
- it's a fantastic engine building game
- Rules are important for checking mine
- cheater cheater pumpkin eater
- I am crushing you like a grape
- Town 66 going right above
- that Lord of the Rings confrontation pack
- this is the cube challenge
- Calico fits perfectly in the cube with room to spare
References (from this video)
- Very quick to learn and play, making it great for casual gatherings
- Works well with larger player counts and stays energetic throughout
- Lighthearted take that minimizes hard conflict while still delivering table-shaking moments
- Luck plays a noticeable role due to the card distribution
- May feel repetitive for players seeking deeper strategic puzzles
- Balance can tilt if the draw favors particular values or sequences
- Take that style interaction with a flushing mechanic that alters the current field
- Compact, fast-paced card game suitable for casual play and road trips; family-friendly setting with quick rounds that fit into breaks or commutes
- Lighthearted, humorous, and upbeat; emphasizes quick rounds and social banter over deep strategy
- Uno
Mechanics (from transcript analysis)
- Card shedding and field interaction — The objective is to quickly shed your hand by placing cards into play, triggering flushing of opponents or changes in play state.
- climbing shedding — The objective is to quickly shed your hand by placing cards into play, triggering flushing of opponents or changes in play state.
- Deck distribution awareness — The deck ranges from 2 to 20 with many twos; players benefit from tracking distribution to anticipate which cards remain.
- End-of-hand dynamics and hand management — If your card remains in play until your next turn, it pushes through and you don’t replenish your hand, making careful planning essential.
- hand management — If your card remains in play until your next turn, it pushes through and you don’t replenish your hand, making careful planning essential.
- High/low card comparison with flush outcomes — If your card is higher than any in play, lower cards are flushed; if equal to a card in play, values are added and may cascade to flush more cards.
- take that — Players can directly affect others by forcing them to flush cards or discard cards from their hand under certain conditions.
- take-that interactions — Players can directly affect others by forcing them to flush cards or discard cards from their hand under certain conditions.
Video topics + discussion points
Quotes (from this video)
- have you or a loved one suffered the side effects of getting destroyed in a game of uno
- you might be entitled to compensation but you're definitely entitled to learning about my top three games that are better than uno
- uno uno out i hate you
- if you're looking for a fun card game to play over and over again with friends that brings all the excitement of uno
- this has been a mighty suggested game production and i'm alex your board game sommelier signing off
References (from this video)
- Clear shedding mechanic that is easy to grasp
- Fast-paced rounds that support social play
- Low cognitive load makes it accessible to a wide audience
- A degree of luck can dominate outcomes in some sessions
- Less emphasis on deep strategic planning compared to more complex abstract games
- card management and table discipline with fast rounds
- Casual party-style shedding game, often played in informal group settings
- n/a
- Uno
- Fool (as a related shedding/trick-taking hybrid)
Mechanics (from transcript analysis)
- card reveal and comparison — On a player's turn, they place a card face-up; if the revealed card is lower than a previous card, it has no effect. If it is higher than a card already on the table, the higher card is discarded and its owner draws a new one from the deck, creating a constantly shifting set of visible cards.
- matching and pile interaction — If a player plays a card that matches one or more previously played cards, there is a cumulative interaction where the totals associated with those cards get added into the table state, influencing later plays and potential discards.
- shedding — The primary objective is to be the first player to empty your hand. Players reveal cards, and the revealed order and interaction drive the flow. When certain conditions are met, cards are discarded or drawn anew, contributing to a dynamic cycle of hand management and table state.
Video topics + discussion points
Quotes (from this video)
- This is a shedding game and the defining feature of shedding is getting rid of all your cards before the others.
- It's a trick-taking shedding game, you’re blending three different genres into a single play experience.
- Vampire Queen is a climbing game for three to twelve players; it’s trick-taking, it’s shedding, and it’s climbing all at once.
- The seven-trick scoring in Front Gherkin is the crown jewel for how you measure endgame value, and that choice shapes how players pace their risk.
- Fool sits at that interesting intersection of bid, bluff, and penalty, where the loser gets punished for a misstep and the winner enjoys the lead again.
- Wizard’s bidding and trick-taking dynamic creates a natural tension between prediction and execution, very much in the spirit of Skull King but with its own twist.
- The history lesson here is that the East and West diverged in their design philosophies, and we now live with a delightful spectrum of games that sits between climbing, shedding, and trick-taking.
References (from this video)
- Simple rules
- Casual gameplay
- Entertaining table talk
- Suitable for all ages
- Low strategic depth
- Less interesting with fewer players
- Card elimination
Mechanics (from transcript analysis)
- Card playing — Players try to eliminate cards by playing higher values
- Cooperative competition — Players can cooperate to eliminate other players' cards
- Cooperative Game — Players can cooperate to eliminate other players' cards
Video topics + discussion points
Quotes (from this video)
- We're playing games all the time we're playing new ones we're going back to old ones
- I'm hoping that with this list maybe you'll find some games that you can take back to your family
References (from this video)
- Huge group fun when played loudly and excitedly
- Easy to learn with strong social energy
- Dependent on a rowdy table to maximize impact
- rowdy elimination through higher cards
- Group card-dumping with escalating danger
- Parade
- Wind the Film
Mechanics (from transcript analysis)
- round-robin card shedding — On your turn you lay a card; higher cards flush lower players
- train-building excitement — Create 'trains' by matching numbers to push others out
Video topics + discussion points
Quotes (from this video)
- Hanabi is such a unique game I don't think I've ever really played anything super like it before
- we have never been so in sync in our lives
- it's a riot every time we play it
- this is a true top ten they are ranked
References (from this video)
- one of the top Button Shy experiences
- great for conventions
- group-dependent enjoyment
- not as frequently played outside conventions
Mechanics (from transcript analysis)
- card game / group drawing — group-driven game with cards and bidding mechanics
Video topics + discussion points
Quotes (from this video)
- our top 50 is like a living breathing thing that changes every day by the day by the minute
- these games are all incredible even if something's like a number 600 from 700 it's probably still a good game
- ranking is subjective; it's hard to compare a 18 card game to a heavy Euro
- we rank in the moment based on our gut feeling and that's just how the chips fall sometimes
References (from this video)
- alternative to Uno
- fast rounds for large groups
- some players may prefer Uno-like simplicity
- card shedding with push-and-draw twists
- card table, family night
- casual, competitive but light
Mechanics (from transcript analysis)
- card shedding — players discard cards by playing higher values or combining same values to pass turns
Video topics + discussion points
Quotes (from this video)
- I tried to stay away from games that I thought might make people feel stupid
- This is quite the intro, is I own all of these games myself
- It's high energy. It can play up to nine people
- It's real-time dexterity
- It's a great way to work together with your family