A demented telepath has invaded your mind with intentions of releasing an ancient evil you locked away in your psyche long ago. Visit your most potent reminiscences and utilize their abilities to reorient your mind to your advantage. Channel enough power from surrounding manifestations to permanently trap the intruder within an illusory prison while evading any mental threats capable of stopping you.
Galdor's Grip is a solo fantasy card game played entirely in your hands. Cycle through the deck, utilizing player actions and card abilities to strategically manipulate the order and orientation of the cards. Complete scoring objectives to earn enough points (⭐) required to win the game, while avoiding any situations that result in a loss.
—description from the designer
- an in-hand game with minimal setup
- great example of print-and-play accessibility
- requires some DIY effort to assemble or print
- handed-deck manipulation and deck customization
- print-and-play and in-hand game concept
- minimal and approachable
Mechanics (from transcript analysis)
- in-hand play — game remains in hand as you rotate and arrange components
- print-and-play — physical sheets in hand-driven format with DIY assembly tips
Video topics + discussion points
Quotes (from this video)
- Desolate is still my number one.
- This is a solo only game. No multiplayer with solo mode.
- There’s no better choice than Mike Lambo's solitary war game books.
- Jump Drive is a tableau building in its purest form.
- Cartographers, one of the best games in the verb and write genre.