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Genoa box art

Genoa

Game ID: GID0140747
Game Info
Year
2001
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

In Genoa (originally published as The Traders of Genoa), players take the part of Renaissance traders, moving about the city acquiring goods and filling orders for goods. Messages need to be delivered and privileges obtained. Of course, none of this can be accomplished on one's own. Much negotiation and deal-making is the order of the day in an effort to become the richest deal-maker in Genoa. Flexible rules allow for negotiating almost everything in the game.

The Traders of Genoa version of this game is #6 in the Alea big box series.

Description

In Genoa (originally published as The Traders of Genoa), players take the part of Renaissance traders, moving about the city acquiring goods and filling orders for goods. Messages need to be delivered and privileges obtained. Of course, none of this can be accomplished on one's own. Much negotiation and deal-making is the order of the day in an effort to become the richest deal-maker in Genoa. Flexible rules allow for negotiating almost everything in the game.

The Traders of Genoa version of this game is #6 in the Alea big box series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video tywceiwV-no Review at 1:34 sentiment: positive
video_pk 69233 · mention_pk 165642
Genoa video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and straightforward
  • Moves at a good clip
  • Early moves are really important
  • Overlooked and a really great game
  • Do for a reprint
  • Evergreen game
  • Aesthetically pleasing board
  • Unique flexibility compared to newer games
  • Interesting board layout with changing relationships
Cons
  • Didn't catch for me until a couple rounds in
  • Difficult to grasp initially
  • Potential for a combo to break the game if not aware
  • Theme can be disconnected for some players
  • Graphic design issues that could be improved
  • Quality of life issues that could be improved
Thematic elements
  • India
Comparison games
  • Modern Art
  • Ra
  • Medici
  • Castell
Mechanics (from transcript analysis)
  • Area Control — Implied by discussing blocking areas and winning areas.
  • Auction — Mentioned as part of the 'auction trilogy'.
  • set collection — Implied by needing to prep with cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like this is a lost almost a lost Gem of of his
  • I think this knocks one of those three out
  • I do think that this it's completely overlooked and I think it's a really great game I think I think do for a reprint
  • this is an evergreen game this is never Le
  • The the the crep in the layout of the board where you're like okay auction one is here and this is how it's all going to work out um all over the all over the different spots on the board how it's not going to just be we start here and just go in a spiral that I don't know if he has any other games like that
  • that is the part that that just melts my brain and the part that no other game in my collection I have
  • this this's an evergreen game it's never leaving my collection
  • for a reprint just a couple of little quality of life things and make it that much better
References (from this video)
No references stored for this video.
Video d0E1UNJo4_E Review at 0:44 sentiment: mixed
video_pk 66977 · mention_pk 162865
Genoa video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting mechanics like the bell tower and boost cards.
  • Challenging encounter.
Cons
  • Venom's constant barrage of attacks can be overwhelming.
  • Difficulty in managing boost cards and Venom's frenzy.
  • The health pool for phase two feels worse than standard.
  • Encounter deck can be punishing, leading to feeling like losing.
Thematic elements
  • Venom's frenzy and attacks
  • Oscorp
Comparison games
none
Mechanics (from transcript analysis)
  • attack — Venom attacks the player.
  • Bell Counter — A mechanic involving chime counters on a card that can flip to a 'ringing' side, increasing damage, and then can be used to prevent damage.
  • boost cards — Boost cards are placed on the hero's identity and taken by Venom when he activates, granting him extra boosts.
  • Frenzy — Venom goes into a frenzy upon spawning.
  • Scheme — Venom schemes against the player.
  • Spawn — Venom spawns and immediately goes into a frenzy.
  • Toughness — Venom has toughness, requiring specific actions to overcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These comic strips suck. Unless this is how comic books actually work.
  • I don't know if the video will be up at the same time as this one does, but I've been playing a lot of Sentinels of the Multiverse and playing that and then this one back to back it makes you really appreciate the fact that all the heroes in Sentinels have uh um all their cards are pre- specifically to their hero. You don't get hands of of straight trash.
  • I hate this.
  • God, [ __ ] piece of [ __ ] Oh my god, these are all ass.
  • Well, that was it. That was that was his whole turn.
  • And that's it. So, we will draw 1 2 3 4.
  • How nice. How nice when all the cards come out in a very favorable way.
References (from this video)
No references stored for this video.
Video Z5xFJh_cLN8 Watch It Played Review at 0:33 sentiment: positive
video_pk 65430 · mention_pk 159103
Watch It Played - Genoa video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Potent pitch abilities for immediate impact
  • Ongoing passive effects from placed cards
  • Province cards allow for filtering the deck and provide more choices
  • Multiple ways to win
  • Direct player interaction and attacking
  • Built-in game timer ('chaos' mechanic) speeds up the game
  • Unique special cards add surprise and replayability
Cons
  • Pitching cards for abilities means losing the card
  • Chaos event can be detrimental, forcing discards
  • The game ended in a draw for the host
Thematic elements
  • Becoming the next emperor of Japan amidst social collapse
  • Feudal Japan
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — When placing cards into the court, players can filter through the deck, drawing additional cards and choosing which ones to keep based on their number of provinces.
  • Combat/Attack — Players can attack each other by comparing the number of 'knights' they have, with options to pitch cards from hand or court to boost attack or defense. The defender may have to discard cards based on the battle's outcome.
  • Deck Depletion/Game Timer — When the draw deck is depleted, a 'chaos' event occurs, reducing the victory condition, forcing players to discard cards from their court, and then reshuffling the discard pile to form a new draw deck.
  • hand management — Players start with a hand of eight cards and must decide whether to pitch them for immediate effects or place them for ongoing benefits.
  • set collection — Players aim to collect three 'regalia' cards for an instant win, or accumulate provinces to meet a victory condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was the one game I got a chance to demo
  • each player is really trying to become basically the next emperor of Japan
  • the pitch Powers they're a little more potent they're a little more powerful but you're throwing the card away
  • if this deck is ever depleted and all in the discard and you have to draw an additional card and there's nothing there we go into chaos
  • I had a lot of fun playing this and and trying to fight my way to Victory it ended in a draw
References (from this video)
No references stored for this video.
Video nlYUhCOjrSI Board Game Animal Top List at 0:00 sentiment: mixed
video_pk 37211 · mention_pk 151408
Board Game Animal - Genoa video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic appeal of Africa setting
  • Accessible to casual players
  • Elegant bidding mechanism
Cons
  • Mechanics may feel repetitive over time
  • Older design by modern standards
Thematic elements
  • wildlife conservation and resource management
  • Kenya, Africa
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid to acquire assets or opportunities.
  • auction/bidding — Players bid to acquire assets or opportunities.
  • set collection — Players collect a set of items to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wait one second you're saying that's your most underrated game ever
  • this is just clickbait
  • join us tomorrow for what I actually consider to be the most underrated Reiner Knizia game as we talk about the best Knizia game that no one talks about
References (from this video)
No references stored for this video.
Video uRiL0Z73tA8 Game Night Picks - Pair Of Dice Paradise Playthrough at 1:28 sentiment: positive
video_pk 29664 · mention_pk 87132
Game Night Picks - Pair Of Dice Paradise - Genoa video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and widely accessible
  • great for demonstrating balance and tension in a physically active way
  • fun in group settings
Cons
  • can be frustrating when luck and precision collide
  • can be messy if played on imperfect surfaces
Thematic elements
  • tension, balance, skill vs luck
  • tabletop, casual game night
  • light-hearted, practical demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — physical skill and a steady hand to remove blocks without toppling the tower
  • Physical interaction — players manipulate a shared vertical structure on a surface
  • Stacking and Balancing — physical skill and a steady hand to remove blocks without toppling the tower
  • tower stability — center of gravity and balance determine which blocks can be removed
  • turn-based play — players take turns removing and replacing blocks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's Jenga
  • oh so blindfolded Jenga what would you rate that on the extreme score table
  • Extreme Jenga moving Jenga on a little platform
  • mega super all caps neon letters fullon throttle 90s extreme Jenga
  • we are Daredevil
  • this episode is made possible in part by A Touch of Evil
  • the centrifugal force is not going to stop
  • that's extreme if blindfold was fairly extreme this does feel a step up from that
  • Fullon throttle 90s extreme Jenga I feared for my life your mission accomplished
References (from this video)
No references stored for this video.
Video _rWPdy6-EUU The Secret Cabal Gaming Podcast Top List at 10:26 sentiment: positive
video_pk 8178 · mention_pk 24033
The Secret Cabal Gaming Podcast - Genoa video thumbnail
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative action-selection via wheel and tower
  • thematic depth of wheeling and dealing
  • engaging player interaction and negotiation
Cons
  • older design may have a steeper learning curve for newcomers
Thematic elements
  • wheel-and-deal, bribery, and negotiation
  • Genoa, a mercantile Italian city-state
  • economic intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • Action points — actions are resolved where the tower is positioned and where disks are left behind
  • Action spaces — actions are resolved where the tower is positioned and where disks are left behind
  • Bribery — players can influence moves by offering or accepting bribes
  • wheel-and-deal — move a central Tower of disks to access actions; leaving a disk behind as you move
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a wonderful deck building game with fantastic artwork thematically and replayability
  • Core Worlds is one of my favorite deck building games of all time
  • the board is gorgeous the territories the way they're laid out it just makes for well-done territory control
  • I love the card building concept in these games this one and blood rage as well you buy your monsters and your monsters for the game
  • Defenders of the Realm fantastic cooperative game you can't miss with this one plus it's got Larry Elmore art gives me that nostalgic feeling of Dungeons and Dragons in the 80s it's gorgeous
  • it's such a cool territory control game and these trilogy uses the cube tower for combat
  • combat what I love about the combat is the fact that it feels like medieval warfare because it takes a long time
  • it's a very cool war game
  • Terraforming Mars fantastic game
References (from this video)
No references stored for this video.
Video SkNAZ409DrY Foster the Meeple Discussion at 2:18:42 sentiment: positive
video_pk 2007 · mention_pk 5709
Foster the Meeple - Genoa video thumbnail
Click to watch at 2:18:42 · YouTube ↗
Overall sentiment (raw)
neutral_to_positive
Pros
  • deep strategic planning with satisfying long-term payoff
  • excellent classic Euro with strong tension in bidding and expansion
Cons
  • heavy and can be intimidating for newcomers
  • requires careful rule study to optimize early decisions
Thematic elements
  • infrastructure expansion and resource management
  • electric grid economy; power production
  • serious euro-style economic planning
Comparison games
  • Agricola
  • Terraforming Mars
Mechanics (from transcript analysis)
  • auction/bidding — players bid on power plants to acquire capacity and fuel contracts.
  • network/grid building — players connect cities using a map network while balancing fuel costs.
  • Resource management — fuel and resource usage drive efficiency and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a mean game.
  • We are playing Perch, everybody.
  • Zip, zap, Zork.
  • Are Jeff and I on the same wavelength?
  • We are going nuts for donuts.
  • Tinder blocks and barbecubes!
References (from this video)
No references stored for this video.
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