GiftTRAP won a special Spiel des Jahres prize in 2009, and was voted "Best Party Game of the Year" by Games Magazine in 2008, proving that while buying real gifts can be traumatic, giving virtual gifts to find out how people really feel is heaps of fun. Be prepared for some surprises!
It's a conversation starter that will get you and your friends talking about things that matter. Unlike other party games you don't need skills in drawing, acting or trivia, so it works well when you have a crowd of mixed ages/skills.
GiftTRAP is played over a series of rounds. Each round has the following steps:
DEAL - deal random gifts from one of the 5 packs of gifts. Packs have similar monetary value.
SHOP - think about how to match these gifts to the players.
GIVE - give one of these gifts to each player (using gift tokens).
GET - choose which gifts you want yourself (using get tokens: Ok, Good, Great & No Way).
REVEAL - show people what you wanted and see what you were given by each player.
SCORE - the giver and the receiver score for each gift (the giver gets GIVING points, the receiver gets GETTING points).
The first to reach the end of both the Giving and Getting tracks is the winner.
- The special effects of crafted plushies drive up player interaction.
- It's pretty cool.
- Surplus resources at the end of the round incur negative penalty points.
- Crafting different plushies for the king.
Mechanics (from transcript analysis)
- drafting — Players will be drafting from seven different resource cards each round.
- Resource management — The game focuses on resource usage, with penalties for surplus materials at the end of the round.
- set collection — Players use resources to craft specific plushies, and there are bonuses for collecting certain combinations of patches like blue star patches with pink heart patches.
- Variable player powers — Each plushy made can trigger certain special effects, driving up player interaction.
Video topics + discussion points
Quotes (from this video)
- Have you ever wondered what the life of a plushy might be like?
- Each player is going to have a little book, which will track the resources and materials that they'll use to craft these cool little critters.
- Think of it as a little bit of shopping, gathering the things that you need in order to craft the particular plushy that you want.
- Because there's a twist to this game.
- So, multiple players might be crafting the same plushy.
- any surplus at the end of the round is going to incur you negative penalty points.
- Whichever player has the most crowns is going to get extra points.