GiftTRAP won a special Spiel des Jahres prize in 2009, and was voted "Best Party Game of the Year" by Games Magazine in 2008, proving that while buying real gifts can be traumatic, giving virtual gifts to find out how people really feel is heaps of fun. Be prepared for some surprises!
It's a conversation starter that will get you and your friends talking about things that matter. Unlike other party games you don't need skills in drawing, acting or trivia, so it works well when you have a crowd of mixed ages/skills.
GiftTRAP is played over a series of rounds. Each round has the following steps:
DEAL - deal random gifts from one of the 5 packs of gifts. Packs have similar monetary value.
SHOP - think about how to match these gifts to the players.
GIVE - give one of these gifts to each player (using gift tokens).
GET - choose which gifts you want yourself (using get tokens: Ok, Good, Great & No Way).
REVEAL - show people what you wanted and see what you were given by each player.
SCORE - the giver and the receiver score for each gift (the giver gets GIVING points, the receiver gets GETTING points).
The first to reach the end of both the Giving and Getting tracks is the winner.
- Very fun game.
- The 'perfect man or the perfect woman' theme has not aged well.
- Giving gifts and figuring out who gets what
Mechanics (from transcript analysis)
- Gift Giving — giving up people gifts
- Social Deduction — figure out who gets what gift.
Video topics + discussion points
Quotes (from this video)
- This is a pile of mid games as I take a look at board games on boardgamegeek.com, a repository of all things about board games.
- These are games that don't get talked about as much.
- it really is a very simple game from Prospero Hall.
- This is kind of one of those games I wish I had played back in the day.
- This is one of the best fillers out there where you have a bunch of swimmers out there.
- I think A Fell is a fine game. I just think it's sort of broken.
- It's a classic for a reason.
- what a fantastic party game.
- Phoenicia Tom Lehmann killed his own game. He eventually came out with Race for the Galaxy, which was a much, much better Phoenicia, which is why this game has kind of disappeared.
- one of the longest rule books in history.
- It is so complex.
- Of all the games I talked about today, I actually I think Lynx City I like Asking for Trouble's a lot, but Lynx City is my favorite.
References (from this video)
- Giving good or bad gifts to other people.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vasel.
- This game is about giving good gifts or bad gifts to other people, and you have to figure out which gift they would most want and which gift they would least want.
- It's a pretty good ice breaker type game.
- It works well, okay, seven out of 10.
- Guilds of London, this is a game that does not get talked about much these days, but it is a solid Euro style game with these different guilds in the middle.
- Ice Cool, this game still getting played. It's one of the best kids games ever designed, but also for everyone.
- Mint Control is one of the worst. They really their follow-ups were not nearly as good.
- Dia de Dead from Radical 8 Games. I really wanted to like this game. I like the theming of it, the idea of dice moving up these steps it just misses the mark, 5.5.
- Positano, I was very surprised by this game, one of my bigger surprises from last year.
- It's mean, it's nasty, but it's also short, which makes it very palatable, eight out of 10.
- And Three Chapters, a little card game, one of the last gasps from Amigo USA before they disappeared.
- But I really like Three chapters. You're You're You're spending three turns where basically you are drafting cards and playing cards, and they're going to score at different times.
- So, there you go, folks. The games I reviewed 1, 5, and 10, and 20 years ago.
- Thanks for watching. I'm Tom Vasel, and this has been look back on The Dice Tower.
References (from this video)
- The special effects of crafted plushies drive up player interaction.
- It's pretty cool.
- Surplus resources at the end of the round incur negative penalty points.
- Crafting different plushies for the king.
Mechanics (from transcript analysis)
- Drafting — Players will be drafting from seven different resource cards each round.
- Resource Management — The game focuses on resource usage, with penalties for surplus materials at the end of the round.
- Set Collection — Players use resources to craft specific plushies, and there are bonuses for collecting certain combinations of patches like blue star patches with pink heart patches.
- Variable player powers — Each plushy made can trigger certain special effects, driving up player interaction.
Video topics + discussion points
Quotes (from this video)
- Have you ever wondered what the life of a plushy might be like?
- Each player is going to have a little book, which will track the resources and materials that they'll use to craft these cool little critters.
- Think of it as a little bit of shopping, gathering the things that you need in order to craft the particular plushy that you want.
- Because there's a twist to this game.
- So, multiple players might be crafting the same plushy.
- any surplus at the end of the round is going to incur you negative penalty points.
- Whichever player has the most crowns is going to get extra points.