Skip to main content
Gizmos box art

Gizmos

Game ID: GID0142593
Collection Status
Description

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?

In Gizmos, you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins!

At the beginning of the game, you have 4 actions:

File : Put a card in the public to your Archive, allow you to build it later.
Pick : Take one energy marble from the 3D marble dispenser, to your storage.
Build : Build one machine and put it on action! You have to pay the marbles with colors corresponding to the card cost.
Research : Draw some cards, and you can then File or Build one of the drawn cards. The rest go to the bottom of their deck.

Machines give you victory points, and allow you to do more actions when conditions are met. As you build, new attachments can trigger chain reactions, letting you do even more on your turn.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 26 · mix 0 · neu 1 · neg 0
Mentions per page
Top
Showing 1–27 of 27
Video t-ZLgzMJhNI Ryan and Bethany Board Game Reviews top_50_list at 8:07 sentiment: positive
video_pk 62355 · mention_pk 154871
Ryan and Bethany Board Game Reviews - Gizmos video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visual appeal and thematic humor
  • Pleasant engine-building with accessible rules
Cons
  • Pacing can feel light for heavier Euro fans
Thematic elements
  • engine-building with gadgets
  • Under-the-hood inventors and gadgets
  • humorous, gadget-driven
Comparison games
  • Power grid-style engine concepts (abstract)
Mechanics (from transcript analysis)
  • dice drafting — Draft marbles that become gizmos with various effects.
  • dice-drafting / marble drafting — Draft marbles that become gizmos with various effects.
  • engine building — Build an engine of gizmos to maximize points and score more efficiently.
  • engine-building — Build an engine of gizmos to maximize points and score more efficiently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
  • the two player variant of this is perfection it gives you the exact same feel of a higher player count
  • it's tight there's not a lot of time to do all the things that you need to do
  • it's all about the math and it's all about the area control
  • this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies top_100_list at 2:35 sentiment: positive
video_pk 61190 · mention_pk 153849
Allies or Enemies - Gizmos video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile marbles and cards
  • easy to learn, quick to teach
  • accessible but with depth
Cons
  • iconography can be a hurdle for new players
Thematic elements
  • card-driven engine-building with tactile components
  • a whimsical factory where you assemble a machine from cards and marbles
  • light, tactile puzzle with satisfying combos
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — select cards that fit with your current machine progression
  • engine building — players create a machine by chaining card effects
  • engine-building — players create a machine by chaining card effects
  • set collection — collect cards to unlock further actions
  • set_collection — collect cards to unlock further actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video LAxDUF8o238 Allies or Enemies top_10_list at 2:41 sentiment: positive
video_pk 61169 · mention_pk 153782
Allies or Enemies - Gizmos video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • edible-appearing aesthetic with a toy-like vibe
  • engaging engine-building feel
Cons
  • sometimes fiddly interactions may slow play
Thematic elements
  • engineering and energy creation with a playful hardware aesthetic.
  • A whimsical lab/factory where colorful gizmos are created and tested.
  • lighthearted, gadget-centric
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — Marble-like balls/dice are drafted/used to power mechanisms in the engine.
  • dice drafting / dice manipulation — Marble-like balls/dice are drafted/used to power mechanisms in the engine.
  • engine building — Players assemble components to generate more resources and better future turns.
  • engine-building — Players assemble components to generate more resources and better future turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the two dessert ones just look so good
  • i would really like to bite into these and then find out that they're soft and gooey
  • the honey buzz squishy tokens holy cow they they feel so
  • the eggs they look like the mini eggs they totally do
  • you pointed out specifically the eggs um
  • i picture them being honeycomb flavor as well
References (from this video)
No references stored for this video.
Video w2ZKAz-zIWE Allies or Enemies top_100_list at 5:07 sentiment: positive
video_pk 61189 · mention_pk 153833
Allies or Enemies - Gizmos video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant engine-building on a compact footprint
  • Clear card interaction that scales well
Cons
  • Can feel heavy for a light gamer depending on card draw
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's legitimately pretty cool
  • it's a really cool game
  • it's a starter worker placement game
  • it's surprisingly thinky for a game that's one page of rules
  • it's asymmetric and the factions play very differently
  • the theme is absurd
  • it's thinky because of planning ahead
  • it's a flicking game, it's a dexterity game
  • the artwork is beautiful
  • it's purposely mean
  • it's a great space game
  • it's a big epic adventure
  • every time you put a tile in and it affects everything else in your area
References (from this video)
No references stored for this video.
Video 6FaVPw4FgLc Unknown Channel analysis at 6:19 sentiment: positive
video_pk 40686 · mention_pk 123346
Unknown Channel - Gizmos video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into a gadget-building euro vibe
  • Fits well with engine-building discussions
Cons
  • Less thematic depth compared to other titles
Thematic elements
  • Engineering and gadget assembly
  • Futuristic factory/nerdy gadget theme
  • Abstract, gadget-centric
Comparison games
  • Earth
  • Redwood
  • Wingspan
Mechanics (from transcript analysis)
  • Resource management — Players assemble gizmos through card-driven actions
  • Resource management and gadget placement — Players assemble gizmos through card-driven actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there already exists an objective and widely accepted metric for measuring one quality of board games
  • the five elements complexity is one of those elements and probably the most conventional
  • it's an objective way that you can describe how you feel about a game that is agreeable to everyone it's because it doesn't say something about the game it says something about you
  • the driving mechanic of the game is blocking other players by preventing water flow getting to their dams
  • it is so thematically involved that I would rather go outside and actually take photographs of animals than than go through the mechanics of the calipers and the framing of the shot and all of that stuff
  • this is a game about Wildlife Photography
References (from this video)
No references stored for this video.
Video wpR_DR-lgd8 The Dice Tower playthrough at 1:04 sentiment: positive
video_pk 39656 · mention_pk 119745
The Dice Tower - Gizmos video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile marbles and satisfying engine-building interactions
  • Clear, repeatable core actions with deep strategic combos
  • Energetic, entertaining banter during playthrough
Cons
  • Rule explanations can be lengthy; new players may need a second read
  • Some cards/variants discussed (e.g., potions/marble explosions) might confuse casual players
Thematic elements
  • engine-building, resource management, gadget synthesis
  • Abstract factory workshop with sci-fi gadget production
  • abstract
Comparison games
  • Potion Explosion
  • Clank Catacombs
  • Boss Monster
  • Clank
Mechanics (from transcript analysis)
  • Card-driven gizmo front-end with costs — Cards (gizmos) feature costs at bottom-left and provide activation slots.
  • end-game trigger and scoring — Game ends when a player reaches 16 gizmos; points are tallied from gizmos and top-row bonuses.
  • Gizmo effects and upgrades — Gizmos can convert colors, provide wilds, or offer top-row bonuses; upgrades increase storage capacity.
  • Marble drafting and pool management — Players control a personal pool of marbles to influence actions and gadget acquisition.
  • Market interaction and blocking — Players can take or remove cards from others' access, including stealing from the top or hand.
  • Research action (draw 3, file or build one) — A flexible draw action that adds strategic depth by selecting which gizmos to keep or play.
  • Three core actions: file, pick, build — On a turn a player can file (hold for later), pick (draw and possibly steal), or build (activate gizmos).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's all marbles all the time.
  • You can steal two cards I want now. Yes. Well, two separate times, not all in the same time.
  • I'm going to research again. One, two, three, four, five, six.
  • Build a yellow. Build a red. Pick one of these. Pick one.
  • One red is actually equal to two reds.
  • This symbol right here, this question mark with a line, you're going to pull one out of the top randomly.
  • You could take this red one. You could put it in your hand to keep it from me.
  • All right. Is me. Look who has three blues.
References (from this video)
No references stored for this video.
Video 5XKo_S8FEJA Unknown Channel general_discussion at 11:51 sentiment: positive
video_pk 34112 · mention_pk 101560
Unknown Channel - Gizmos video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid mechanics, accessible to many players
Cons
  • Limited thematic cohesion
Thematic elements
Comparison games
  • Wingspan
  • Dice Forge
Mechanics (from transcript analysis)
  • Dice-based engine-building — Roll and optimize dice to power engines and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theres no good or bad games objectively
  • every game has its own unique profile
  • the five attributes: theme mechanics components strategy and complexity
  • the perfect board game formula
  • identify the strengths of a game even if those strengths are outside of their own perfect board game formula
References (from this video)
No references stored for this video.
Video hYT_s4FdvA0 Board Game Dad analysis at 12:03 sentiment: positive
video_pk 31378 · mention_pk 92430
Board Game Dad - Gizmos video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying combos
  • Clear progression
  • Accessible for engine-builders
Cons
  • Can be complex for new players
Thematic elements
  • engine-building and machines
  • industrial age machine-building
  • abstract mechanical progression
Comparison games
none
Mechanics (from transcript analysis)
  • action selection with bonuses — perform actions to gain more resources and build more machines
  • engine building — build machines that generate bonuses and trigger chained actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five board games with a perfect mechanic score
  • the four factors to consider so let's describe what each of them means
  • I personally really enjoy simultaneous action selection and I dis like Press Your Luck but that's just me
References (from this video)
No references stored for this video.
Video Adhzswsvd5U top_10_list at 11:56 sentiment: positive
video_pk 27879 · mention_pk 81423
Gizmos video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear engine-building mechanics
  • reduces fluff
Cons
  • abstract theme may not appeal to all
Thematic elements
  • marble-based production
  • engine-building with marbles
Comparison games
  • Wingspan
  • Root
Mechanics (from transcript analysis)
  • engine building — Efficient engine-building with a focus on producing more and more via marbles.
  • engine-building — Efficient engine-building with a focus on producing more and more via marbles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shallow Sea is my king.
  • The production is insane. It's very expensive and I don't think the bang for the buck is there.
  • Bomb Busters is a deduction game where you and your fellow bomb busting experts are trying to snip wires on a bomb so you and your friends don't blow up.
  • Ready Set Bet is another crazy racing game.
  • Shackleton base is a space-based euro that has a ton of depth and replayability.
References (from this video)
No references stored for this video.
Video UWqrcHJ9b80 Dice Tower top_list at 14:48 sentiment: positive
video_pk 13743 · mention_pk 40151
Dice Tower - Gizmos video thumbnail
Click to watch at 14:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile experience
  • excellent engine building
  • perfect filler
  • satisfying feel
Cons
  • no expansions available
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my most played game of the year
  • It is the perfect engine builder
  • absolutely adore this game
  • one that instantly I fell really hard for it
  • would absolutely watch Oathsworn the HBO series
  • the story and the setting is that rich
  • for me the epitome of what a thematic game can be
  • every click of the clock matters
References (from this video)
No references stored for this video.
Video PYjcZJfu2hE The Dice Tower general_discussion at 58:03 sentiment: positive
video_pk 12323 · mention_pk 35938
The Dice Tower - Gizmos video thumbnail
Click to watch at 58:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever engine-building with approachable rules
  • high-quality components
Cons
  • some may find the theme a little light
Thematic elements
  • student/engineer tinkering
  • Abstract, machine-building
  • playful
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building with toy-inspired components — players assemble a gadget-building tableau using quirky pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight game_review at 50:32 sentiment: positive
video_pk 12052 · mention_pk 35326
Board Game Spotlight - Gizmos video thumbnail
Click to watch at 50:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Totally love this game
  • Similar to Potion Explosion but deeper
  • More in depth
  • Lots of fun
Cons
none
Thematic elements
  • Building gadgets and chain reactions
  • Marble machine gadgets
  • Mechanical themed
Comparison games
  • Potion Explosion
Mechanics (from transcript analysis)
  • Chain reactions — Build chains of actions
  • Marble mechanics — Marbles come out and create combos
  • tableau building — Build tableau of gizmo cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video q6wLlGJGZ4E Lotou's Shelf of Shame general_discussion at 2:08 sentiment: positive
video_pk 10755 · mention_pk 31730
Lotou's Shelf of Shame - Gizmos video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appears visually appealing; motivated by marble-drop mechanism
  • Instilled impulse purchase curiosity due to aesthetics
Cons
  • Limited stated info on actual gameplay depth in transcript
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia ora Lotou and welcome to my shelf of Shame update for July 2019
  • it's ballooned up to about 25 at the moment
  • this is the mechanically most complex game in the set
  • I really should give it at least one go over
  • this ties into that whole getting a campaign together exactly we want it to play the whole damn thing
References (from this video)
No references stored for this video.
Video CZsmJuklR6U The Secret Cabal game_review at 0:16 sentiment: positive
video_pk 10413 · mention_pk 30663
The Secret Cabal - Gizmos video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with action chaining
  • Thematic science fair flavor and marble dispenser aesthetic
  • Increased replayability over Splendor due to engine combos
  • Family-friendly and accessible while offering hobbyist depth
Cons
  • Card abilities feel basic and repetitive after multiple plays
  • Some potential balance/variety might be limited
  • Not all players may find the heavier engine depth appealing or necessary
Thematic elements
  • Inventing gadgets through a chained engine
  • Science fair competition in a modern era
  • analytical/enthusiastic review
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Action drafting and allocation — Take and spend actions to draft gizmos, manage energy, and build gadgets.
  • Card drawing and building — Draw from gizmo deck and build new gizmos for more benefits.
  • Engine-building and chaining — Gizmos grant effects that chain with other actions to create combos.
  • Resource management with marbles — Dispenser marbles of different colors supply resources; colors matter for conversions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would very much rather play this than splendor
  • this game hits two ends of the spectrum: family-friendly and hobbyist depth
  • engine building... chaining effects... it's really cool
References (from this video)
No references stored for this video.
Video Ul5HpBuVL9Q Board Game Spotlight general_discussion at 13:01 sentiment: positive
video_pk 7849 · mention_pk 23161
Board Game Spotlight - Gizmos video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever mechanism mashups
  • tightly designed and accessible
Cons
  • pieces can be a bit fiddly for some players
Thematic elements
  • engine-building through gizmos
  • factory-like gizmo creation
  • clever, gadget-driven theme
Comparison games
none
Mechanics (from transcript analysis)
  • bag-building — draw marbles from a bag to acquire gizmos and bonuses
  • dice drafting / resource draft — select marbles to fuel gadget construction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a very welcoming and very friendly community"
  • "no bs and no tolerance when it comes to toxicity"
  • "you should actually say to you welcome back because you were on season one episode two"
  • "we really want to create and what we strive to do is create a welcoming inclusive space for everybody"
  • "it's a very welcoming awesome group"
References (from this video)
No references stored for this video.
Video k-pLx2K__MQ BoardGame Coffee top_50_list at 14:57 sentiment: positive
video_pk 7261 · mention_pk 21486
BoardGame Coffee - Gizmos video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly
  • engaging engine-building with lots of card interactions
Cons
none
Thematic elements
  • energy experiments and tinkering
  • mad-scientist energy engine laboratory
  • engine-building with colorful components and icons
Comparison games
none
Mechanics (from transcript analysis)
  • energy tokens / dispenser mechanics — cards require energy, energy types and a dispenser-based setup
  • engine building — build an engine from cards to generate effects and energy
  • engine-building — build an engine from cards to generate effects and energy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easy to learn it's fun to play and it's easy to teach
  • I can flip up that rulebook in five minutes I'll be caught up like that
  • it's my all-time favorite rolling right now
  • tell your story as you're doing it so you have your hero cards
  • it's one of those games you want to save for Halloween or like a late night
References (from this video)
No references stored for this video.
Video -KPGzU1rMU8 Unknown Channel top_10_list at 23:42 sentiment: positive
video_pk 6642 · mention_pk 19748
Unknown Channel - Gizmos video thumbnail
Click to watch at 23:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engine-builder feel; satisfying progression
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best two-player games ever
  • it's not amazing it's just fun
  • it's an amazing deduction game it's really hard to get
References (from this video)
No references stored for this video.
Video 90HmN_6U-jg Our Family Games general_discussion at 21:31 sentiment: positive
video_pk 6054 · mention_pk 17921
Our Family Games - Gizmos video thumbnail
Click to watch at 21:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a lifestyle it's a lifestyle we've just committed
  • we're all human
  • stay positive don't let the travels of this country get you down
  • we want everybody to be at the table contributing at that table
  • this is a tall order
  • we're counting down this is 20 and 21
References (from this video)
No references stored for this video.
Video HqJBlG0Rpyc Dice Tower general_discussion at 17:19 sentiment: positive
video_pk 5547 · mention_pk 16493
Dice Tower - Gizmos video thumbnail
Click to watch at 17:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into engine-building
  • Fast, satisfying action cadence
  • Clear from the player perspective how systems interlock
Cons
  • Theme can feel abstract to some players
  • Subject to diminishing returns for heavier players over time
Thematic elements
  • Inventive tinkering and gadget construction
  • Abstract engine-building world focused on gadgets
  • Mechanistic puzzle-driven
Comparison games
  • Aquatica
  • Reef
Mechanics (from transcript analysis)
  • engine-building — Assemble gadgets in a sequence to unlock effects and chain actions
  • Marble/ball-dispensing mechanic — Collect marbles to activate gizmos and trigger abilities; marbles act as a fuel for engine-building
  • Resource management — Manage a hand of gizmo cards and marble resources to maximize throughput
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is my favorite uncomplicated game.
  • I want to understand why stuff works and how to pull levers in a game.
  • I don't play to win. I'm playing to explore.
  • Grow bold or die, my friends.
  • There are so many games out there.
References (from this video)
No references stored for this video.
Video 72xsP6wnBs4 Cardboard Herald general_discussion at 2:03 sentiment: positive
video_pk 5431 · mention_pk 16176
Cardboard Herald - Gizmos video thumbnail
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building and decision space
Cons
  • potential complexity for new players
Thematic elements
  • science / invention, engines
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building / dice-driven — dice-driven engine building to optimize actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they are kaput they're gone
  • the rights of the game has reverted back to the designers
  • this expansion sounds neat
  • expansion fatigue
  • as long as I get to just shout boy all the time then I'm good to go
  • I'm looking forward to cool things happening in the board gaming community
References (from this video)
No references stored for this video.
Video lhcTQWEcC_c Dice Tower playthrough at 0:51 sentiment: positive
video_pk 5195 · mention_pk 15410
Dice Tower - Gizmos video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging gadget-building loop
  • Accessible rules for new players
  • Visually appealing components
Cons
  • Thematic depth is light
  • Can be fiddly with tracking bonuses
Thematic elements
  • engine-building, gadget construction, marble drafting
  • A whimsical factory world where gizmos are built via marble-driven mechanics.
  • abstract
Comparison games
  • Baron Park
  • Potion Explosion
  • Planet Unknown
  • Clank Catacombs
Mechanics (from transcript analysis)
  • bag building — Marbles are drawn and used to activate gizmos; marble colors and costs influence future builds.
  • bag-building / marble drafting — Marbles are drawn and used to activate gizmos; marble colors and costs influence future builds.
  • engine building — Players assemble gizmo cards to create an efficient personal engine scoring bonuses and end-round rewards.
  • engine-building — Players assemble gizmo cards to create an efficient personal engine scoring bonuses and end-round rewards.
  • hand management — Players file, save, or build gizmos from a hand to maximize scoring and chain bonuses.
  • hand management / set collection — Players file, save, or build gizmos from a hand to maximize scoring and chain bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is one of my all-time favorites.
  • Baron Park is all about efficiency.
  • If you're not cheating, you're not trying.
  • Baron Park is all about efficiency, and the bears are watching.
References (from this video)
No references stored for this video.
Video wU6T4dRDsuw Broken Meeple general_discussion at 31:25 sentiment: neutral
video_pk 4295 · mention_pk 12500
Broken Meeple - Gizmos video thumbnail
Click to watch at 31:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Fun thematic gimmick
  • Accessible than some heavier engines
Cons
  • Appreciation hinges on tactile play
  • Some find setup fiddly
Thematic elements
  • Futuristic factory
  • Toy-like gadget-building
  • Abstract
Comparison games
Mechanics (from transcript analysis)
  • Dexterity/stacking — Stack gadgets or gizmos to create chains of effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's important to think about my health as well
  • i need to take a break
  • it's only a game
  • think of your health particularly in this day and age
  • take care and remember it's only a game
References (from this video)
No references stored for this video.
Video u4lcMbUhMJM Board Game Coffee general_discussion at 9:50 sentiment: positive
video_pk 3669 · mention_pk 10833
Board Game Coffee - Gizmos video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, accessible family weight
  • strong theme and visuals
Cons
  • rule clarity can vary by player
Thematic elements
  • gadget construction and engine-building
  • Laboratory gadget workshop
Comparison games
none
Mechanics (from transcript analysis)
  • Gadget drafting — Draft gadgets to place on a central grid.
  • Pattern Building — Assemble patterns to maximize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the winner announcement of our huge 12 Days of Christmas collection giveaway
  • we've got a nice spreadsheet set up for logistic purposes
  • thank you so much to Bruiser for reminding us that yes our sick kids link is still live
  • two count them two bonus prizes
  • you will have two weeks to get back to us
  • thank you everyone for being so honest about that and helping us out
References (from this video)
No references stored for this video.
Video mciwBUJyCeA Three Minute Board Games game_review at 0:06 sentiment: positive
video_pk 2660 · mention_pk 7819
Three Minute Board Games - Gizmos video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deceptively deep engine-building interactions.
  • Huge variety of gizmo cards and effects.
  • Tactile, satisfying marble dispenser component.
  • Fast-paced with a lot of moving parts and combos.
Cons
  • Can be data-heavy to track all effects for multiple gizmos.
  • Endgame momentum can leave late starters behind.
  • Not ideal for players who dislike memory load.
Thematic elements
  • engine-building and gizmo drafting
  • A lively science fair where contestants build and showcase machines
  • light, playful, tactile, kid-friendly
Comparison games
  • It's a Wonderful World
  • Potion Explosion
Mechanics (from transcript analysis)
  • action_selection — Each turn you will take one of four actions on your action board.
  • card_drafting_and_building — Draft gizmos and manage gizmo cards via file and build actions.
  • costs_and_conversions — Gizmos have costs; converters can modify costs or turn marbles into other colors.
  • end_game_condition — End when a player builds a fourth level gizmo or reaches 16 gizmos.
  • engine_building — Gizmos create chain reactions; combinations drive engine power.
  • marble_drafting — Draft marbles from the dispenser and place them in storage.
  • set_storage_and_upgrades — Storage limits and upgrades modify how many marbles/gizmos you can hold.
  • tactile_components — Physical marble dispenser and other components contribute to the game feel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is a deceptive little game that looks kid-friendly and bright with its plastic marbles and toy-like dispenser
  • which is not to say the rules are complex, they aren't the complexity in gizmo comes from the interactions between the cards you play
  • the best thing about this game is the crazy amount of chained actions you can pull off it's good times
  • however if you are someone who hates holding a lot of data in your head at once gizmos might not be for you
  • plus i have a soft spot for games with a tactile element dipping into the marble dispenser is just fun
  • it's a game for people who want something fast paced but with a lot of moving parts
  • Gizmos could use one extra gizmo
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 Kyoto Kanto general_discussion at 1:42 sentiment: positive
video_pk 2552 · mention_pk 7461
Kyoto Kanto - Gizmos video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive_intent
Pros
  • Engine building mechanics
  • Cheap acquisition
Cons
  • Haven't played yet
Thematic elements
  • engine-building
Comparison games
  • Potion Explosion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video HRMBZskSYzQ Actual general_discussion at 13:27 sentiment: positive
video_pk 1276 · mention_pk 3713
Actual - Gizmos video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • impressive production with a marble-based aesthetic
  • clever card chaining provides satisfying combos
  • deep engine-building feel for a mid-weight game
Cons
  • slightly solitaire in feel with limited player interaction
  • steep learning curve for newcomers to engine-building
  • longer playtime relative to lighter filler games
Thematic elements
  • puzzle-engine with marble dispenser
  • engine-building workshop with marble-based energy
  • abstract puzzle
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • engine-building — cards and marbles interact to create a more powerful play engine each turn
  • marble dispenser and energy management — marbles are used to power actions and create card-chain synergies
  • set collection and conversion — collect cards that enable color converters and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of my favourite rolling right games
  • it's so simple idea and it works brilliantly
  • amazing production with all these marbles
  • the combinations are what separate winners from losers
  • the simultaneous like action selection and the artwork is stunning as well
  • you could play it with as many players as you want really
References (from this video)
No references stored for this video.
Video UDeTnco9k4g BoardGame Coffee general_discussion at 1:05:30 sentiment: positive
video_pk 378 · mention_pk 145817
BoardGame Coffee - Gizmos video thumbnail
Click to watch at 1:05:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool dispenser mechanic
  • fun, visually engaging components
Cons
  • extra components add to setup
  • rule clarity can be dense for new players
Thematic elements
  • invention & invention-dispenser
  • technological gadgets and gizmos
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — buy gizmo cards to gain abilities and modify marbles.
  • card drafting / engine-building — buy gizmo cards to gain abilities and modify marbles.
  • marble dispenser / resource marbles — players pull marbles from a dispenser and spend them to buy center cards.
  • set collection — build a deck of gizmos to maximize points.
  • set collection / scoring through card combinations — build a deck of gizmos to maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We the really all we do is give you the toys but the people who make you the toys—the elves there's the really the important ones.
  • the more subs we get actually helps us more grow and then if we grow we can do more of these and get stuff to you
  • donate to Sick Kids it’d be great help just to help the little ones
  • Encore is a rolling right game.
  • Star Realms is simple to teach and always fun to play.
  • Flick of Faith is a rolling right game.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–27 of 27
View on BoardGameGeek