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Gizmos box art

Gizmos

Game ID: GID0142593
Game Info
Year
2018
Players
2-4
Age
14+
Playtime
45 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?

In Gizmos, you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins!

At the beginning of the game, you have 4 actions:

File : Put a card in the public to your Archive, allow you to build it later.
Pick : Take one energy marble from the 3D marble dispenser, to your storage.
Build : Build one machine and put it on action! You have to pay the marbles with colors corresponding to the card cost.
Research : Draw some cards, and you can then File or Build one of the drawn cards. The rest go to the bottom of their deck.

Machines give you victory points, and allow you to do more actions when conditions are met. As you build, new attachments can trigger chain reactions, letting you do even more on your turn.

Description

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?

In Gizmos, you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins!

At the beginning of the game, you have 4 actions:

File : Put a card in the public to your Archive, allow you to build it later.
Pick : Take one energy marble from the 3D marble dispenser, to your storage.
Build : Build one machine and put it on action! You have to pay the marbles with colors corresponding to the card cost.
Research : Draw some cards, and you can then File or Build one of the drawn cards. The rest go to the bottom of their deck.

Machines give you victory points, and allow you to do more actions when conditions are met. As you build, new attachments can trigger chain reactions, letting you do even more on your turn.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 49
This page: 49
Sentiment: pos 44 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–49 of 49
Video _D7fYaWI_wg Rolling Dice & Taking Names Discussion at 391:33:20 sentiment: positive
video_pk 93510 · mention_pk 253126
Rolling Dice & Taking Names - Gizmos video thumbnail
Click to watch at 391:33:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure engine builder with satisfying combos.
  • Moves quickly and is not prone to analysis paralysis.
  • Tactile and high production value components.
  • Accessible rules but offers depth.
  • Plays in about 45 minutes.
  • Game stays on the reviewer's shelf and has the "Donna seal of approval".
Cons
  • Donna prefers it over Potion Explosion but still finds it thinky.
Thematic elements
  • building an engine with marbles
Comparison games
  • Potion Explosion
  • Terraforming Mars
  • Imperial Settlers
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn, such as grabbing a gizmo, building a gizmo, picking up a marble, or researching cards.
  • Engine Building — Players build a tableau of cards (gizmos) that allow them to chain actions together, often by collecting and using marbles.
  • Marble Bag Drawing — Marbles are drawn from a central tower or bin, and the color of the marble drawn often triggers effects or is used as a resource.
  • Set Collection — Players collect marbles of specific colors to build gizmos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm gonna throw him under the bus
  • You know I don't know if that bits getting old
  • The game is phenomenal and it's built in such a way that it's just one of the most addictive video game experiences I've had in a long time
  • that trailer came out and it spoke to me in the most perfect of ways
  • I don't own the show so I thought I was gonna be up first
  • You got to get your people to get in touch with his people
References (from this video)
No references stored for this video.
Video 8K97Ru99DO0 Getting Games Discussion at 23:54 sentiment: positive
video_pk 91920 · mention_pk 246757
Getting Games - Gizmos video thumbnail
Click to watch at 23:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • engine-building with marble gimmick
  • gadget/kit-in-a-bucket aesthetic
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — build a points engine from cards and marbles
  • gimmick (marble mechanic) — pull a marble, rest slide in, chain effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not making a review videos anymore
  • I've been so excited to be playing games over this last month
  • BoardGameGeek is an amazing resource for me as a content creator
References (from this video)
No references stored for this video.
Video lBa6s_409cE Getting Games Review at 29:41 sentiment: positive
video_pk 91780 · mention_pk 246390
Getting Games - Gizmos video thumbnail
Click to watch at 29:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong engine-building with satisfying combos
  • Clear sense of progression and scale
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building with marbles — A large hopper of marbles; gizmos attach to marble-drawing actions; drafting from middle; building gizmos to gain effects and VP
  • gizmo tiers — Three tiers of gizmos (cheap, medium, expensive) with increasing impact and VP
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a worker placement game"
  • "the main economy of the game is money"
  • "a simple full drafting combo-tastic style game"
  • "engine-building, combo-tastic style game"
  • "we solved the puzzles"
References (from this video)
No references stored for this video.
Video U8Ot1Vhwxjg Game Night Picks - Pair Of Dice Paradise Unboxing at 6:20 sentiment: positive
video_pk 91725 · mention_pk 246151
Game Night Picks - Pair Of Dice Paradise - Gizmos video thumbnail
Click to watch at 6:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Building an engine to do things faster and collect victory points.
  • Science fair
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — players want to build an engine an engine that's going to help them do things faster using the four types of energy marbles that the game has players will purchase and construct improvements to this kind of overall engine that they're building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello ladies gentlemen and any small pets that are joining us my name is Chaz Marler and I'm joined once again by a occasional co-hostess V buug hello
  • so today's box comes to us from wow you're just ripping right into the box I brought you a tool to help oh you can open the box with this blue rubber ball
  • hey guess what our first item is what our first item is matrina
  • I am the key to your Fame don't make me replace you with the dog
  • so gizmos is the next thing in the old boxo this time woo yay hey you know what what it's time for a Christmas commercial right no it's not yes it is
  • look next up is probably uh game about eating sandwiches in space Oh no imotep
  • wow say thank you Cosmos thank you Cosmos does it have snow maybe snow in Egypt that would definitely be a new combination of things WAOW
  • so that is drop it the last thing in this month's box oh no I don't think it's laughing oh no it's Ollie the goofy looking dog
  • hello everybody thank you for joining us for this unboxing video uh full of games and dogs dogs sure let's go with dog
  • so here's everything that joined us this mon in our Ollie come here so there you go there is the wide array of half dozen games or so that joined us in this month's uh box to be added to our collection
  • so what I want to know as always is which of these games have you partaken in uh which of them are in your collection and why or why not uh you know I'd love to uh find out more but in the meantime for more board game news reviews commentary and countdown videos be sure to subscribe to Paradise paradise and remember above all else the most important thing when it comes to opening up a box is to be shielded from olly to be shielded from to be shielded from olly yes thank you and and your loved ones be shielded tonight
  • so this is a game called drop it this is a really cool little AB not abstract I have an idea uh what what if we make a trailer for this game
  • Cosmos send us a box with nothing in it um and we'll just drop it in random places and you'll get a million buys really yeah tell me how this will work so you pick up this box and you just drop it in random places like in the desert and in a cave and in a snowland and in a grass landscape and in a savannah it's just like a montage of the Box dropping lands like that it'll be a good business Choice ah
References (from this video)
No references stored for this video.
Video 0UPokmEm5VI Meeple University Analysis at 6:25 sentiment: positive
video_pk 91009 · mention_pk 243844
Meeple University - Gizmos video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined engine building.
Cons
none
Thematic elements
  • Inventions
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Streamlined through looking at specific columns to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
  • The mechanics are less important than the the tightness of the game
  • A giant tableau eventually breaks my brain
  • I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
  • I think overall for me the mechanics are less important than the the tightness of the game.
  • You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
  • Simultaneous action and turn order drafting.
  • Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
No references stored for this video.
Video dyi6OBy828U 3 Minute Board Games Top List at 1:28 sentiment: positive
video_pk 90797 · mention_pk 242974
3 Minute Board Games - Gizmos video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun
  • More engine building than Potion Explosion
Cons
  • Step up in complexity
Thematic elements
  • pulling marbles out of a dispenser
Comparison games
  • Potion Explosion
Mechanics (from transcript analysis)
  • Engine Building — About pulling marbles out of the dispenser and coming up with heaps of different ways to use and modify them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 80k15h-1uSs All You Can Board Discussion at 4:28 sentiment: positive
video_pk 90323 · mention_pk 241185
All You Can Board - Gizmos video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great gateway for tableau/engine-building concepts
  • clean and balanced design
  • engaging arc from weak to powerful by the end
Cons
  • card identities could be more distinct
  • with many similar tableau builders, it can compete with other favorites
  • not the first choice for all players when seeking tableau building
Thematic elements
  • world's greatest science fair
  • engine-building / tableau-building
Comparison games
  • Splendor
  • Century Spice Road
  • Century Golem
  • Evolution Climate
  • Race for the Galaxy
  • Res Arcana
  • Innovation
Mechanics (from transcript analysis)
  • card drafting and chaining — buying cards triggers other effects and can unlock more powerful interactions
  • energy/token management — colors of energy tokens (red, yellow, blue, black) are collected and spent to acquire cards
  • engine-building / tableau-building — players build engines by acquiring cards into a tableau to trigger chain reactions
  • race to end condition — end occurs when a certain number of cards are played or built, determining the winner
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great little card game
  • you can try it out for free on board game arena
  • i'm going to be a dad in about six or seven weeks
  • it's not gateway, it's more of a medium-weight game
  • as you play more games you have to spend time with the ones you like the most
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 1:07:02 sentiment: mixed
video_pk 88502 · mention_pk 233358
UndeadVikingVideos - Gizmos video thumbnail
Click to watch at 1:07:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed by a friend who loves GI Joe
  • Excitement of the friend made the game enjoyable for the speaker
Cons
  • Game itself is just okay, not bad but not that good.
Thematic elements
  • GI Joe franchise
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A deck-building game based on the GI Joe franchise.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
No references stored for this video.
Video 58Ij_2fNLYg UndeadVikingVideos Discussion at 710:34:00 sentiment: positive
video_pk 88278 · mention_pk 232429
UndeadVikingVideos - Gizmos video thumbnail
Click to watch at 710:34:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's pretty cool.
  • It's like you know very straightforward and it's but it does involve short-term and long-term planning and that's cool.
  • The neat thing about it is all the the tiles you play they're little discs that go in this little ring and you can like slide the ring around you're not allowed to pick anything up but you can you can insert things into the middle of it or like on the ends and it's neat.
  • It's a set collection game.
  • It's a cool pattern matching game.
  • The cards are really thematic.
Cons
  • The game is quite short.
  • It's super easy.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • pattern matching — It's a cool pattern matching game.
  • Set Collection — It's a set collecting game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a really cool game and I got to play my first ever game of Axis and Allies.
  • It's World War II. You've got Germany, you've got the Soviet Union, you've got the UK, you've got the USA, you've got Japan.
  • You know, you're moving your pieces around, you're building units, you're spending your income.
  • It's a great game, I really enjoyed it.
  • We ended up having to pack it in because it was getting late, but that's typical of Axis and Allies, it's a long game.
References (from this video)
No references stored for this video.
Video K9F0o1ii-7M Ryan and Bethany Board Game Reviews Top List at 0:27 sentiment: positive
video_pk 86243 · mention_pk 222570
Ryan and Bethany Board Game Reviews - Gizmos video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun thing where the marbles come out and how you're drafting them.
  • Quintessential engine building game where everything you do stacks the future.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Drafting these marbles in order to spin them to do things.
  • Engine Building — Everything you do stacks the future.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are drafting um vegetables in order to score or you are drafting um scoring cards and that's that's the entire game
  • it's another chill two-player game
  • this is a push your luck game where you are trying to go down into the water and get the best treasure
  • this is one of those kinds of games kind of like uh Puerto Rico where you when you enact uh on your turn you enact one of the phases of a game um and then everyone gets to do that same phase but you get a better version of it
  • the Pips the numbers aren't good or bad they just are different things that you're able to do
  • this is this is a monster Euro but it is oh so satisfying
  • this is a reimplementation of Brugge the previous fail game is kind of perfected in Hamburg
  • I absolutely love a this kind of this particular kind of Uno with a particular group of friends with a particular group of set of house rules at a certain time of year
  • we play with a lot of house rules we let the twos stack the plus twos stack and guess what we love it we don't care it's really fun sorry Uno purists
References (from this video)
No references stored for this video.
Video SK_09TcPjB4 Ryan and Bethany Board Game Reviews Top 100 List at 25:04 sentiment: positive
video_pk 86191 · mention_pk 222308
Ryan and Bethany Board Game Reviews - Gizmos video thumbnail
Click to watch at 25:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile, high toy factor
  • Cascading engine interactions feel rewarding
Cons
  • May require an explicit teach for new players
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Draft marbles to buy gizmos; gizmos unlock engine effects that cascade with more marbles.
  • engine-building — Draft marbles to buy gizmos; gizmos unlock engine effects that cascade with more marbles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is insanely clever
  • this is a full Cooperative game by Matt Leacock
  • it's a sandbox game you can do whatever you want
  • this has replaced Code Names for me
  • it's elegant design
  • it's so silly and so funny
  • two stages in this game you're placing trees everywhere
  • you will not win it by chance
References (from this video)
No references stored for this video.
Video i89qX8fyv3c Hungry Gamer Other at 7:54 sentiment: positive
video_pk 82523 · mention_pk 207329
Hungry Gamer - Gizmos video thumbnail
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shockingly fun game.
Cons
  • Played when the host was tired and drained, affecting their enjoyment.
Thematic elements
  • Building inventions
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — The game is described as having a 'build up' mechanic, typical of engine builders.
  • Set Collection — Implied by the 'building up' mechanic where players acquire parts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And what a clever game.
  • Really a clever clever game.
  • I really think is an underrated title and it's one that's always gonna stay on my shelf.
  • And that brings me to the number one game of the comp for me, and that was Theology.
  • I think the powers of each of the gods are very, very powerful in that way that I love where everybody has a broken power, but since everybody's got a broken power, nobody's broken
  • it has tons of situational effects, which I really like.
  • It was such a wonderful first game of so many people who didn't play and I got crushed.
  • But there you have it folks. That is Dundracon. my thoughts on it, what can be improved, and my top 15, really 16 games of the con.
References (from this video)
No references stored for this video.
Video g8RWJJol16w The Dice Tower Top List at 17:41 sentiment: positive
video_pk 81444 · mention_pk 202281
The Dice Tower - Gizmos video thumbnail
Click to watch at 17:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great at three.
  • Keeps the pace going.
  • Engaging.
Cons
  • Four players has frustration.
  • Two players is less engaging.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — An engine building game with marbles.
  • Marbles — Engine building game with marbles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video sHr67sZ0kOw Discussion at 1:19:26 sentiment: positive
video_pk 79910 · mention_pk 193523
Gizmos video thumbnail
Click to watch at 1:19:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Few options, very meaningful decisions.
  • Feels satisfying even for experienced players.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build an engine of components.
  • Rondel — Uses a rondel mechanism for acquiring marbles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • vocal turbulence oh yeah we'll take we'll take the back then and joined by my lovely T Tumblin co-host Jack
  • that's the funniest thing to me is that the newer games that are coming out are getting more and more simplified I feel like in terms of how they are presenting themselves.
  • I think the the touchstones of RPGs would be familiar enough that uh this could be a good translation but other wi um I don't think it's necessarily the strategy that's a barrier in a lot of games I think it's the uh interconnectivity of systems and the Reliance on you know like touchstones to build someone up
  • adults have been conditioned that it is bad to look silly in front of other adults and that's a problem as a society that we need to overcome
  • the cardinal sins uh that I committed in my early content creation uh Journey as I was talking about Gateway Games in another I don't know was it a video was it an essay I publish or or something but I listed War of the ring as a game that I think could be a great uh showcase for the hobby
  • don't be a jerk and try to know your audience and have a degree of understanding of what someone else is going through
  • what do you consider your like one of your gateway games like that got you into the hobby that got me into the hobby yeah um absolutely would be hero Quest um as a kid
  • Small World was the game that really convinced me like I want to be a part of this Hobby and I want to explore all the games because if this is what we can do then sky the limit there's all kinds of things this is so cool
References (from this video)
No references stored for this video.
Video NBiugoNxm7U People University Top 10 List at 33:12 sentiment: positive
video_pk 74197 · mention_pk 178581
People University - Gizmos video thumbnail
Click to watch at 33:12 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • great game both in person and online
  • less maintenance on BGA
  • well-designed engine building
  • clear and organized chain reactions
  • improves with age and experience
Cons
  • scoring isn't as complex as Forest Shuffle, but that's not a negative
Thematic elements
Comparison games
  • Forest Shuffle
Mechanics (from transcript analysis)
  • action selection — the chain reaction. Like when you do this or activate this gun and this gun and this gun, like you can choose which one. It's just so organized.
  • chain reaction — the chain reaction. Like when you do this or activate this gun and this gun and this gun, like you can choose which one.
  • Engine Building — how good an engine building game it is, how well the chains of actions, the types of actions, how well optimized the length of the game is.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a long game, but I feel like Terforming Mask is longer.
  • I enjoy Arknova on BJ as much as I do in person, I think.
  • It's a game that on paper shouldn't actually work as a turnbased game because of how much you have to remember from turn to turn, but it's always been a nice one.
  • it's a very very great game on board game arena because there's less maintenance like because otherwise there are some maintenance there are some icons that can be just explained easily on board game arena mouse hovering action
  • Such a great game. Like it's such a great game in real but then the maintenance also less. So in board game arena.
  • A two-player cooperative game of limited communication which is that's what happened in Board Game Arena.
  • We pretty much had a game of The Crew going non-stop for a year, a year and a half.
  • BGA gives us the chance, even in slow turn-based version, to play those tough scenarios. I've had a lot of fun with many of those scenarios.
References (from this video)
No references stored for this video.
Video z6_QXcJJVBI Meeple University Review
video_pk 70295 · mention_pk 167221
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The key is to make your engine as deficient as possible.
  • The game comes with shiny marbles and cute pretty little dispensers easy to assemble and adorable to play.
  • The first turn of the game is actually really important.
  • Keeping at least one slot open in your archives gives you so much flexibility in this game.
  • Late-game researchers for cheap gizmos can often leave a move.
  • You really want to keep an eye on if someone's building lots of level-3 gizmos or if they're just building lots of small ones quickly because the pacing of the game is really important.
References (from this video)
No references stored for this video.
Video z6_QXcJJVBI Meeple University Review at 0:05 sentiment: positive
video_pk 70295 · mention_pk 246081
Meeple University - Gizmos video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to keep track of with only four rows of cards.
  • Cute and adorable components.
  • Small footprint, easy to play.
  • Different strategies can be employed.
  • Reasonably low scoring.
Cons
  • Can feel complicated with many cards.
  • Archiving can add an extra step and slow you down if overdone.
  • Victory point collection cards can be a waste if not paired with builds.
  • Realizing certain strategies (like those giving VPs per energy feed) can be too late.
Thematic elements
  • building creations/gizmos efficiently and quickly
  • science fair
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one of four actions on their turn.
  • Card Drafting — Players collect cards from a common area or their archive.
  • Engine Building — Players build gizmos (cards) that provide effects and allow for chain reactions and more powerful actions.
  • Set Collection — Players collect marbles of different colors to pay for building cards.
  • Tableau Building — Players build cards into their active play area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The key is to make your engine as deficient as possible.
  • The game comes with shiny marbles and cute pretty little dispensers easy to assemble and adorable to play.
  • The first turn of the game is actually really important.
  • Keeping at least one slot open in your archives gives you so much flexibility in this game.
  • Late-game researchers for cheap gizmos can often leave a move.
  • You really want to keep an eye on if someone's building lots of level-3 gizmos or if they're just building lots of small ones quickly because the pacing of the game is really important.
References (from this video)
No references stored for this video.
Video vAX_MKOzEIo Watch It Played Review at 3:24 sentiment: other
video_pk 68924 · mention_pk 248918
Watch It Played - Gizmos video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Progress token — Gimli would have placed one progress token on the first card.
  • questing phase — Gimli would have succeeded in the questing phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made enough mistakes that to punish myself, I legally changed my name to Rodney Mistake, and I wanted to rush out this correction video.
  • Well, I chose to keep the Horn of Gondor. But the problem is I went and attached it right away to somebody and I was in the uh I believe it was the combat phase. So you can't attach attachments during that phase. It has to be during the planning phase.
  • So, technically speaking, the horn of Gondor should have gone to my hand.
  • So, that being the case, when I drew the shadow card, that would have forced me to discard an attachment, I would have had to pick from one of the two attachments that were currently on my my characters, which was the armor or the weapon.
  • But because this card was not in the staging area when this was revealed, it does not get the bonus.
  • So, listen folks, I'm really sorry about that. I hate making those kind of mistakes. I don't want to waste your time or or misdirect you.
  • I tell myself, and hopefully this is true, that sometimes through making these kind of mistakes, it'll help future players avoid them.
  • But uh but again, I I'm sorry for that. I try to be careful. I'll try to be more careful in the future.
References (from this video)
No references stored for this video.
Video CtoKIgZX_ok Meeple University Analysis at 5:14 sentiment: positive
video_pk 64865 · mention_pk 158449
Meeple University - Gizmos video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Filing a machine on the first turn provides energy and sets up future builds.
  • Keeping archives open offers flexibility.
  • Researching level one gizmos late game can be effective.
  • Observing opponents is key to mastering game pacing.
Cons
  • Cluttering archives with hard-to-build items can be detrimental.
  • Ignoring opponents can lead to poor game-end timing.
Thematic elements
  • Building machines
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Key actions include filing a machine, researching, and observing opponents.
  • End game trigger — The game end is determined by the number of gizmos players have built.
  • Set Collection — Players collect machine cards and energy colors.
  • Tableau Building — Players build their own powers by constructing gizmos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you haven't check the link in the descriptions below this video sorry more coming your way from these lovely designers who are willing to send me the tips
  • if anyone is to give you to teach then the designers would be the one that does the best job for you
  • I hope these help you I hope you're having fun with wingspan thanks so much for playing
  • being the designer of the game doesn't necessarily mean I'm that good at playing it but I do have some thoughts about how to get better
  • well I hope they're helpful tips for you and that you enjoy playing gizmos thanks
  • well hopefully these tips are useful to you if you've discovered the tips yourself for any of these port games please feel free to write in the comment sections below
References (from this video)
No references stored for this video.
Video tPIjz7HTtMA Meeple University Top List at 14:23 sentiment: positive
video_pk 64809 · mention_pk 158330
Meeple University - Gizmos video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great engine building.
  • Fun and tactile marble dispenser.
  • Satisfying snowball effect.
  • Highly replayable.
Cons
  • Slightly higher weight than gateway games.
Thematic elements
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Engine Building — Gaining new cards to make actions more powerful and build up a snowball effect.
  • marble drafting — Drawing marbles out of a marble dispenser and putting them onto contracts.
  • Set Collection — Completing contracts to gain points and upgrade abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a top five designer series where we pick a designer that we favor.
  • He's got a very large catalog and he plays very much in the gateway to Gateway plus space.
  • He has a Gateway version of almost every mechanism on the market with some smarts built into it.
  • For me Cacao is his finest game on the market.
  • One of the greatest if it's not the greatest engine building of all and the time.
  • Please do play if you like engine building and it if you like tactile games this is it.
References (from this video)
No references stored for this video.
Video t-ZLgzMJhNI Ryan and Bethany Board Game Reviews Top List at 8:07 sentiment: positive
video_pk 62355 · mention_pk 154871
Ryan and Bethany Board Game Reviews - Gizmos video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visual appeal and thematic humor
  • Pleasant engine-building with accessible rules
Cons
  • Pacing can feel light for heavier Euro fans
Thematic elements
  • engine-building with gadgets
  • Under-the-hood inventors and gadgets
  • humorous, gadget-driven
Comparison games
  • Power grid-style engine concepts (abstract)
Mechanics (from transcript analysis)
  • Dice Drafting — Draft marbles that become gizmos with various effects.
  • dice-drafting / marble drafting — Draft marbles that become gizmos with various effects.
  • Engine Building — Build an engine of gizmos to maximize points and score more efficiently.
  • engine-building — Build an engine of gizmos to maximize points and score more efficiently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
  • the two player variant of this is perfection it gives you the exact same feel of a higher player count
  • it's tight there's not a lot of time to do all the things that you need to do
  • it's all about the math and it's all about the area control
  • this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 2:35 sentiment: positive
video_pk 61190 · mention_pk 153849
Allies or Enemies - Gizmos video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile marbles and cards
  • easy to learn, quick to teach
  • accessible but with depth
Cons
  • iconography can be a hurdle for new players
Thematic elements
  • card-driven engine-building with tactile components
  • a whimsical factory where you assemble a machine from cards and marbles
  • light, tactile puzzle with satisfying combos
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — select cards that fit with your current machine progression
  • Engine Building — players create a machine by chaining card effects
  • engine-building — players create a machine by chaining card effects
  • Set Collection — collect cards to unlock further actions
  • set_collection — collect cards to unlock further actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video LAxDUF8o238 Allies or Enemies Top List at 2:41 sentiment: positive
video_pk 61169 · mention_pk 153782
Allies or Enemies - Gizmos video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • edible-appearing aesthetic with a toy-like vibe
  • engaging engine-building feel
Cons
  • sometimes fiddly interactions may slow play
Thematic elements
  • engineering and energy creation with a playful hardware aesthetic.
  • A whimsical lab/factory where colorful gizmos are created and tested.
  • lighthearted, gadget-centric
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Marble-like balls/dice are drafted/used to power mechanisms in the engine.
  • dice drafting / dice manipulation — Marble-like balls/dice are drafted/used to power mechanisms in the engine.
  • Engine Building — Players assemble components to generate more resources and better future turns.
  • engine-building — Players assemble components to generate more resources and better future turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the two dessert ones just look so good
  • i would really like to bite into these and then find out that they're soft and gooey
  • the honey buzz squishy tokens holy cow they they feel so
  • the eggs they look like the mini eggs they totally do
  • you pointed out specifically the eggs um
  • i picture them being honeycomb flavor as well
References (from this video)
No references stored for this video.
Video w2ZKAz-zIWE Allies or Enemies Top List at 5:07 sentiment: positive
video_pk 61189 · mention_pk 153833
Allies or Enemies - Gizmos video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant engine-building on a compact footprint
  • Clear card interaction that scales well
Cons
  • Can feel heavy for a light gamer depending on card draw
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's legitimately pretty cool
  • it's a really cool game
  • it's a starter worker placement game
  • it's surprisingly thinky for a game that's one page of rules
  • it's asymmetric and the factions play very differently
  • the theme is absurd
  • it's thinky because of planning ahead
  • it's a flicking game, it's a dexterity game
  • the artwork is beautiful
  • it's purposely mean
  • it's a great space game
  • it's a big epic adventure
  • every time you put a tile in and it affects everything else in your area
References (from this video)
No references stored for this video.
Video qnqJrnonqDQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 13:22
video_pk 41371 · mention_pk 125487
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Gizmos video thumbnail
Click to watch at 13:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid: it's mathy, it's spatial, it's been around forever.
  • Dead Last is great. Goes up to 12 players.
  • Carcassonne is a classic.
  • This is a game where you're criminals and you've worked together on a heist, but now you're trying to screw each other over.
  • Gatsby is a very tactical, in-your-face meme game.
  • Piñata has the different lanes that you're playing for.
  • Suburbia is an economic game you can lose yourself in building cities.
  • Miyabi is a three-dimensional tile-laying game—brain burner but brilliantly designed.
References (from this video)
No references stored for this video.
Video 6FaVPw4FgLc Board Game Dad Analysis at 6:19 sentiment: positive
video_pk 40686 · mention_pk 123346
Board Game Dad - Gizmos video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into a gadget-building euro vibe
  • Fits well with engine-building discussions
Cons
  • Less thematic depth compared to other titles
Thematic elements
  • Engineering and gadget assembly
  • Futuristic factory/nerdy gadget theme
  • Abstract, gadget-centric
Comparison games
  • Earth
  • Redwood
  • Wingspan
Mechanics (from transcript analysis)
  • Resource Management — Players assemble gizmos through card-driven actions
  • Resource management and gadget placement — Players assemble gizmos through card-driven actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there already exists an objective and widely accepted metric for measuring one quality of board games
  • the five elements complexity is one of those elements and probably the most conventional
  • it's an objective way that you can describe how you feel about a game that is agreeable to everyone it's because it doesn't say something about the game it says something about you
  • the driving mechanic of the game is blocking other players by preventing water flow getting to their dams
  • it is so thematically involved that I would rather go outside and actually take photographs of animals than than go through the mechanics of the calipers and the framing of the shot and all of that stuff
  • this is a game about Wildlife Photography
References (from this video)
No references stored for this video.
Video wpR_DR-lgd8 The Dice Tower Playthrough at 1:04 sentiment: positive
video_pk 39656 · mention_pk 119745
The Dice Tower - Gizmos video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile marbles and satisfying engine-building interactions
  • Clear, repeatable core actions with deep strategic combos
  • Energetic, entertaining banter during playthrough
Cons
  • Rule explanations can be lengthy; new players may need a second read
  • Some cards/variants discussed (e.g., potions/marble explosions) might confuse casual players
Thematic elements
  • engine-building, resource management, gadget synthesis
  • Abstract factory workshop with sci-fi gadget production
  • abstract
Comparison games
  • Potion Explosion
  • Clank Catacombs
  • Boss Monster
  • Clank
Mechanics (from transcript analysis)
  • Card-driven gizmo front-end with costs — Cards (gizmos) feature costs at bottom-left and provide activation slots.
  • end-game trigger and scoring — Game ends when a player reaches 16 gizmos; points are tallied from gizmos and top-row bonuses.
  • Gizmo effects and upgrades — Gizmos can convert colors, provide wilds, or offer top-row bonuses; upgrades increase storage capacity.
  • Marble drafting and pool management — Players control a personal pool of marbles to influence actions and gadget acquisition.
  • Market interaction and blocking — Players can take or remove cards from others' access, including stealing from the top or hand.
  • Research action (draw 3, file or build one) — A flexible draw action that adds strategic depth by selecting which gizmos to keep or play.
  • Three core actions: file, pick, build — On a turn a player can file (hold for later), pick (draw and possibly steal), or build (activate gizmos).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's all marbles all the time.
  • You can steal two cards I want now. Yes. Well, two separate times, not all in the same time.
  • I'm going to research again. One, two, three, four, five, six.
  • Build a yellow. Build a red. Pick one of these. Pick one.
  • One red is actually equal to two reds.
  • This symbol right here, this question mark with a line, you're going to pull one out of the top randomly.
  • You could take this red one. You could put it in your hand to keep it from me.
  • All right. Is me. Look who has three blues.
References (from this video)
No references stored for this video.
Video 5XKo_S8FEJA Board Game Dad Discussion at 11:51 sentiment: positive
video_pk 34112 · mention_pk 101560
Board Game Dad - Gizmos video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid mechanics, accessible to many players
Cons
  • Limited thematic cohesion
Thematic elements
Comparison games
  • Wingspan
  • Dice Forge
Mechanics (from transcript analysis)
  • Dice-based engine-building — Roll and optimize dice to power engines and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theres no good or bad games objectively
  • every game has its own unique profile
  • the five attributes: theme mechanics components strategy and complexity
  • the perfect board game formula
  • identify the strengths of a game even if those strengths are outside of their own perfect board game formula
References (from this video)
No references stored for this video.
Video hYT_s4FdvA0 Board Game Dad Analysis at 12:03 sentiment: positive
video_pk 31378 · mention_pk 92430
Board Game Dad - Gizmos video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying combos
  • Clear progression
  • Accessible for engine-builders
Cons
  • Can be complex for new players
Thematic elements
  • engine-building and machines
  • industrial age machine-building
  • abstract mechanical progression
Comparison games
none
Mechanics (from transcript analysis)
  • action selection with bonuses — perform actions to gain more resources and build more machines
  • Engine Building — build machines that generate bonuses and trigger chained actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five board games with a perfect mechanic score
  • the four factors to consider so let's describe what each of them means
  • I personally really enjoy simultaneous action selection and I dis like Press Your Luck but that's just me
References (from this video)
No references stored for this video.
Video Ppl8zjT4Jws Game Night Picks - Pair Of Dice Paradise Discussion at 10:18 sentiment: positive
video_pk 30013 · mention_pk 88111
Game Night Picks - Pair Of Dice Paradise - Gizmos video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • machine gizmos and gadgets
  • abstract/engine-building
  • light, tech-forward
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players assemble gizmos to generate actions and points.
  • engine-building — Players assemble gizmos to generate actions and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If the only game you have is diplomacy, you might as well just go walk right into the zombie hordes.
  • I would want something that had quick setup and tear down time. Hive would be a good one.
  • a game like like Boop or uh what else has a fabric softness to it? Even Can't Stop, right, with the neoprene mats.
  • Here's my proposal to you... and my fellow survivors, we go and we hunt until we find a copy of the game Potion Explosion.
  • The newest edition of Potion Explosion has a plastic little marble tray. They've solved that for us.
  • Gizmos would be another one.
  • Earth. Fantastic pick. No zombies. No dice.
References (from this video)
No references stored for this video.
Video Adhzswsvd5U Neon Gorilla Top List at 11:56 sentiment: positive
video_pk 27879 · mention_pk 81423
Neon Gorilla - Gizmos video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear engine-building mechanics
  • reduces fluff
Cons
  • abstract theme may not appeal to all
Thematic elements
  • marble-based production
  • engine-building with marbles
Comparison games
  • Wingspan
  • Root
Mechanics (from transcript analysis)
  • Engine Building — Efficient engine-building with a focus on producing more and more via marbles.
  • engine-building — Efficient engine-building with a focus on producing more and more via marbles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shallow Sea is my king.
  • The production is insane. It's very expensive and I don't think the bang for the buck is there.
  • Bomb Busters is a deduction game where you and your fellow bomb busting experts are trying to snip wires on a bomb so you and your friends don't blow up.
  • Ready Set Bet is another crazy racing game.
  • Shackleton base is a space-based euro that has a ton of depth and replayability.
References (from this video)
No references stored for this video.
Video UWqrcHJ9b80 The Dice Tower Top List at 14:48 sentiment: positive
video_pk 13743 · mention_pk 40151
The Dice Tower - Gizmos video thumbnail
Click to watch at 14:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile experience
  • excellent engine building
  • perfect filler
  • satisfying feel
Cons
  • no expansions available
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my most played game of the year
  • It is the perfect engine builder
  • absolutely adore this game
  • one that instantly I fell really hard for it
  • would absolutely watch Oathsworn the HBO series
  • the story and the setting is that rich
  • for me the epitome of what a thematic game can be
  • every click of the clock matters
References (from this video)
No references stored for this video.
Video PYjcZJfu2hE UndeadVikingVideos Discussion at 58:03 sentiment: positive
video_pk 12323 · mention_pk 35938
UndeadVikingVideos - Gizmos video thumbnail
Click to watch at 58:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever engine-building with approachable rules
  • high-quality components
Cons
  • some may find the theme a little light
Thematic elements
  • student/engineer tinkering
  • Abstract, machine-building
  • playful
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building with toy-inspired components — players assemble a gadget-building tableau using quirky pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 50:32 sentiment: positive
video_pk 12052 · mention_pk 35326
Board Game Spotlight - Gizmos video thumbnail
Click to watch at 50:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Totally love this game
  • Similar to Potion Explosion but deeper
  • More in depth
  • Lots of fun
Cons
none
Thematic elements
  • Building gadgets and chain reactions
  • Marble machine gadgets
  • Mechanical themed
Comparison games
  • Potion Explosion
Mechanics (from transcript analysis)
  • Chain reactions — Build chains of actions
  • Marble mechanics — Marbles come out and create combos
  • Tableau Building — Build tableau of gizmo cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video q6wLlGJGZ4E 3 Minute Board Games Discussion at 2:08 sentiment: positive
video_pk 10755 · mention_pk 31730
3 Minute Board Games - Gizmos video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appears visually appealing; motivated by marble-drop mechanism
  • Instilled impulse purchase curiosity due to aesthetics
Cons
  • Limited stated info on actual gameplay depth in transcript
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia ora Lotou and welcome to my shelf of Shame update for July 2019
  • it's ballooned up to about 25 at the moment
  • this is the mechanically most complex game in the set
  • I really should give it at least one go over
  • this ties into that whole getting a campaign together exactly we want it to play the whole damn thing
References (from this video)
No references stored for this video.
Video CZsmJuklR6U The Secret Cabal Gaming Podcast Review at 0:16 sentiment: positive
video_pk 10413 · mention_pk 30663
The Secret Cabal Gaming Podcast - Gizmos video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with action chaining
  • Thematic science fair flavor and marble dispenser aesthetic
  • Increased replayability over Splendor due to engine combos
  • Family-friendly and accessible while offering hobbyist depth
Cons
  • Card abilities feel basic and repetitive after multiple plays
  • Some potential balance/variety might be limited
  • Not all players may find the heavier engine depth appealing or necessary
Thematic elements
  • Inventing gadgets through a chained engine
  • Science fair competition in a modern era
  • analytical/enthusiastic review
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Action drafting and allocation — Take and spend actions to draft gizmos, manage energy, and build gadgets.
  • Card drawing and building — Draw from gizmo deck and build new gizmos for more benefits.
  • Engine-building and chaining — Gizmos grant effects that chain with other actions to create combos.
  • Resource management with marbles — Dispenser marbles of different colors supply resources; colors matter for conversions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would very much rather play this than splendor
  • this game hits two ends of the spectrum: family-friendly and hobbyist depth
  • engine building... chaining effects... it's really cool
References (from this video)
No references stored for this video.
Video Ul5HpBuVL9Q Going Analog Discussion at 13:01 sentiment: positive
video_pk 7849 · mention_pk 23161
Going Analog - Gizmos video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever mechanism mashups
  • tightly designed and accessible
Cons
  • pieces can be a bit fiddly for some players
Thematic elements
  • engine-building through gizmos
  • factory-like gizmo creation
  • clever, gadget-driven theme
Comparison games
none
Mechanics (from transcript analysis)
  • bag-building — draw marbles from a bag to acquire gizmos and bonuses
  • dice drafting / resource draft — select marbles to fuel gadget construction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a very welcoming and very friendly community"
  • "no bs and no tolerance when it comes to toxicity"
  • "you should actually say to you welcome back because you were on season one episode two"
  • "we really want to create and what we strive to do is create a welcoming inclusive space for everybody"
  • "it's a very welcoming awesome group"
References (from this video)
No references stored for this video.
Video k-pLx2K__MQ Board Game Coffee Top List at 14:57 sentiment: positive
video_pk 7261 · mention_pk 21486
Board Game Coffee - Gizmos video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly
  • engaging engine-building with lots of card interactions
Cons
none
Thematic elements
  • energy experiments and tinkering
  • mad-scientist energy engine laboratory
  • engine-building with colorful components and icons
Comparison games
none
Mechanics (from transcript analysis)
  • energy tokens / dispenser mechanics — cards require energy, energy types and a dispenser-based setup
  • Engine Building — build an engine from cards to generate effects and energy
  • engine-building — build an engine from cards to generate effects and energy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easy to learn it's fun to play and it's easy to teach
  • I can flip up that rulebook in five minutes I'll be caught up like that
  • it's my all-time favorite rolling right now
  • tell your story as you're doing it so you have your hero cards
  • it's one of those games you want to save for Halloween or like a late night
References (from this video)
No references stored for this video.
Video -KPGzU1rMU8 Sir Thecos Top List at 23:42 sentiment: positive
video_pk 6642 · mention_pk 19748
Sir Thecos - Gizmos video thumbnail
Click to watch at 23:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engine-builder feel; satisfying progression
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best two-player games ever
  • it's not amazing it's just fun
  • it's an amazing deduction game it's really hard to get
References (from this video)
No references stored for this video.
Video 90HmN_6U-jg Our Family Plays Games Discussion at 21:31 sentiment: positive
video_pk 6054 · mention_pk 17921
Our Family Plays Games - Gizmos video thumbnail
Click to watch at 21:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a lifestyle it's a lifestyle we've just committed
  • we're all human
  • stay positive don't let the travels of this country get you down
  • we want everybody to be at the table contributing at that table
  • this is a tall order
  • we're counting down this is 20 and 21
References (from this video)
No references stored for this video.
Video HqJBlG0Rpyc The Dice Tower Discussion at 17:19 sentiment: positive
video_pk 5547 · mention_pk 16493
The Dice Tower - Gizmos video thumbnail
Click to watch at 17:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into engine-building
  • Fast, satisfying action cadence
  • Clear from the player perspective how systems interlock
Cons
  • Theme can feel abstract to some players
  • Subject to diminishing returns for heavier players over time
Thematic elements
  • Inventive tinkering and gadget construction
  • Abstract engine-building world focused on gadgets
  • Mechanistic puzzle-driven
Comparison games
  • Aquatica
  • Reef
Mechanics (from transcript analysis)
  • engine-building — Assemble gadgets in a sequence to unlock effects and chain actions
  • Marble/ball-dispensing mechanic — Collect marbles to activate gizmos and trigger abilities; marbles act as a fuel for engine-building
  • Resource Management — Manage a hand of gizmo cards and marble resources to maximize throughput
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is my favorite uncomplicated game.
  • I want to understand why stuff works and how to pull levers in a game.
  • I don't play to win. I'm playing to explore.
  • Grow bold or die, my friends.
  • There are so many games out there.
References (from this video)
No references stored for this video.
Video 72xsP6wnBs4 The Cardboard Herald Discussion at 2:03 sentiment: positive
video_pk 5431 · mention_pk 16176
The Cardboard Herald - Gizmos video thumbnail
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building and decision space
Cons
  • potential complexity for new players
Thematic elements
  • science / invention, engines
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building / dice-driven — dice-driven engine building to optimize actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they are kaput they're gone
  • the rights of the game has reverted back to the designers
  • this expansion sounds neat
  • expansion fatigue
  • as long as I get to just shout boy all the time then I'm good to go
  • I'm looking forward to cool things happening in the board gaming community
References (from this video)
No references stored for this video.
Video lhcTQWEcC_c The Dice Tower Playthrough at 0:51 sentiment: positive
video_pk 5195 · mention_pk 15410
The Dice Tower - Gizmos video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging gadget-building loop
  • Accessible rules for new players
  • Visually appealing components
Cons
  • Thematic depth is light
  • Can be fiddly with tracking bonuses
Thematic elements
  • engine-building, gadget construction, marble drafting
  • A whimsical factory world where gizmos are built via marble-driven mechanics.
  • abstract
Comparison games
  • Baron Park
  • Potion Explosion
  • Planet Unknown
  • Clank Catacombs
Mechanics (from transcript analysis)
  • Bag Building — Marbles are drawn and used to activate gizmos; marble colors and costs influence future builds.
  • bag-building / marble drafting — Marbles are drawn and used to activate gizmos; marble colors and costs influence future builds.
  • Engine Building — Players assemble gizmo cards to create an efficient personal engine scoring bonuses and end-round rewards.
  • engine-building — Players assemble gizmo cards to create an efficient personal engine scoring bonuses and end-round rewards.
  • Hand Management — Players file, save, or build gizmos from a hand to maximize scoring and chain bonuses.
  • hand management / set collection — Players file, save, or build gizmos from a hand to maximize scoring and chain bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is one of my all-time favorites.
  • Baron Park is all about efficiency.
  • If you're not cheating, you're not trying.
  • Baron Park is all about efficiency, and the bears are watching.
References (from this video)
No references stored for this video.
Video wU6T4dRDsuw The Broken Meeple Discussion at 31:25 sentiment: neutral
video_pk 4295 · mention_pk 12500
The Broken Meeple - Gizmos video thumbnail
Click to watch at 31:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Fun thematic gimmick
  • Accessible than some heavier engines
Cons
  • Appreciation hinges on tactile play
  • Some find setup fiddly
Thematic elements
  • Futuristic factory
  • Toy-like gadget-building
  • Abstract
Comparison games
Mechanics (from transcript analysis)
  • Dexterity/stacking — Stack gadgets or gizmos to create chains of effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's important to think about my health as well
  • i need to take a break
  • it's only a game
  • think of your health particularly in this day and age
  • take care and remember it's only a game
References (from this video)
No references stored for this video.
Video u4lcMbUhMJM Board Game Coffee Discussion at 9:50 sentiment: positive
video_pk 3669 · mention_pk 10833
Board Game Coffee - Gizmos video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, accessible family weight
  • strong theme and visuals
Cons
  • rule clarity can vary by player
Thematic elements
  • gadget construction and engine-building
  • Laboratory gadget workshop
Comparison games
none
Mechanics (from transcript analysis)
  • Gadget drafting — Draft gadgets to place on a central grid.
  • Pattern Building — Assemble patterns to maximize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the winner announcement of our huge 12 Days of Christmas collection giveaway
  • we've got a nice spreadsheet set up for logistic purposes
  • thank you so much to Bruiser for reminding us that yes our sick kids link is still live
  • two count them two bonus prizes
  • you will have two weeks to get back to us
  • thank you everyone for being so honest about that and helping us out
References (from this video)
No references stored for this video.
Video mciwBUJyCeA 3 Minute Board Games Review at 0:06 sentiment: positive
video_pk 2660 · mention_pk 7819
3 Minute Board Games - Gizmos video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deceptively deep engine-building interactions.
  • Huge variety of gizmo cards and effects.
  • Tactile, satisfying marble dispenser component.
  • Fast-paced with a lot of moving parts and combos.
Cons
  • Can be data-heavy to track all effects for multiple gizmos.
  • Endgame momentum can leave late starters behind.
  • Not ideal for players who dislike memory load.
Thematic elements
  • engine-building and gizmo drafting
  • A lively science fair where contestants build and showcase machines
  • light, playful, tactile, kid-friendly
Comparison games
  • It's a Wonderful World
  • Potion Explosion
Mechanics (from transcript analysis)
  • action_selection — Each turn you will take one of four actions on your action board.
  • card_drafting_and_building — Draft gizmos and manage gizmo cards via file and build actions.
  • costs_and_conversions — Gizmos have costs; converters can modify costs or turn marbles into other colors.
  • end_game_condition — End when a player builds a fourth level gizmo or reaches 16 gizmos.
  • engine_building — Gizmos create chain reactions; combinations drive engine power.
  • marble_drafting — Draft marbles from the dispenser and place them in storage.
  • set_storage_and_upgrades — Storage limits and upgrades modify how many marbles/gizmos you can hold.
  • tactile_components — Physical marble dispenser and other components contribute to the game feel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is a deceptive little game that looks kid-friendly and bright with its plastic marbles and toy-like dispenser
  • which is not to say the rules are complex, they aren't the complexity in gizmo comes from the interactions between the cards you play
  • the best thing about this game is the crazy amount of chained actions you can pull off it's good times
  • however if you are someone who hates holding a lot of data in your head at once gizmos might not be for you
  • plus i have a soft spot for games with a tactile element dipping into the marble dispenser is just fun
  • it's a game for people who want something fast paced but with a lot of moving parts
  • Gizmos could use one extra gizmo
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 3 Minute Board Games Discussion at 1:42 sentiment: positive
video_pk 2552 · mention_pk 7461
3 Minute Board Games - Gizmos video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive_intent
Pros
  • Engine building mechanics
  • Cheap acquisition
Cons
  • Haven't played yet
Thematic elements
  • engine-building
Comparison games
  • Potion Explosion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video HRMBZskSYzQ Actualol Discussion at 13:27 sentiment: positive
video_pk 1276 · mention_pk 3713
Actualol - Gizmos video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • impressive production with a marble-based aesthetic
  • clever card chaining provides satisfying combos
  • deep engine-building feel for a mid-weight game
Cons
  • slightly solitaire in feel with limited player interaction
  • steep learning curve for newcomers to engine-building
  • longer playtime relative to lighter filler games
Thematic elements
  • puzzle-engine with marble dispenser
  • engine-building workshop with marble-based energy
  • abstract puzzle
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • engine-building — cards and marbles interact to create a more powerful play engine each turn
  • marble dispenser and energy management — marbles are used to power actions and create card-chain synergies
  • set collection and conversion — collect cards that enable color converters and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of my favourite rolling right games
  • it's so simple idea and it works brilliantly
  • amazing production with all these marbles
  • the combinations are what separate winners from losers
  • the simultaneous like action selection and the artwork is stunning as well
  • you could play it with as many players as you want really
References (from this video)
No references stored for this video.
Video UDeTnco9k4g Board Game Coffee Discussion at 1:05:30 sentiment: positive
video_pk 378 · mention_pk 145817
Board Game Coffee - Gizmos video thumbnail
Click to watch at 1:05:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool dispenser mechanic
  • fun, visually engaging components
Cons
  • extra components add to setup
  • rule clarity can be dense for new players
Thematic elements
  • invention & invention-dispenser
  • technological gadgets and gizmos
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — buy gizmo cards to gain abilities and modify marbles.
  • card drafting / engine-building — buy gizmo cards to gain abilities and modify marbles.
  • marble dispenser / resource marbles — players pull marbles from a dispenser and spend them to buy center cards.
  • Set Collection — build a deck of gizmos to maximize points.
  • set collection / scoring through card combinations — build a deck of gizmos to maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We the really all we do is give you the toys but the people who make you the toys—the elves there's the really the important ones.
  • the more subs we get actually helps us more grow and then if we grow we can do more of these and get stuff to you
  • donate to Sick Kids it’d be great help just to help the little ones
  • Encore is a rolling right game.
  • Star Realms is simple to teach and always fun to play.
  • Flick of Faith is a rolling right game.
References (from this video)
No references stored for this video.
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