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Gloomhaven: Jaws of the Lion box art

Gloomhaven: Jaws of the Lion

Game ID: GID0143223
Game Info
Year
2020
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game.

The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on?

Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.

Description

Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game.

The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on?

Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 165
This page: 50
Sentiment: pos 32 · mix 7 · neu 4 · neg 2
Mentions per page
Showing 1–50 of 165
Video Mtz386BxJ_c JestaThaRogue Analysis at 5:01 sentiment: neutral
video_pk 151809 · mention_pk 425455
JestaThaRogue - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • storybook driven
Comparison games
none
Mechanics (from transcript analysis)
  • Deck construction — The deck construction game of Gloom Haven, Gloom Haven Jaws of the Lion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 81% of the top 100 does not line up with the community opinion.
  • Almost every game on the most respected board game ranking in the world asterisk has a gap between what the box says and what thousands of players actually think.
  • The box time is more accurate than the player count, but it assumes you know what you're doing.
  • First play is almost always longer than the box suggests.
  • The box minimum time appears to be collaborating for two players, not solo.
  • The box time, were accurate at all, is based on experienced players playing with the optimum player count.
References (from this video)
No references stored for this video.
Video opv5piG89ZI Top List at 27:58 sentiment: positive
video_pk 134377 · mention_pk 383372
Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 27:58 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Great campaign game
  • Immersive fantasy experience
  • Good for solo or small groups
  • Satisfying character progression
Cons
  • Haven't played it recently
  • Ranked lower than expected
Thematic elements
  • Dungeon crawling campaign
  • Fantasy
  • Story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players play cards to perform actions.
  • Character progression — Players upgrade their characters.
  • cooperative play — Players work together towards a common goal.
  • Initiative tracking — Determining turn order is a game mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a racing game that Rethinkulous.
  • It needs to get higher. It will get it will go up, I'm sure.
  • If you want to see a T-Rex fight Deadpool who fights Sherlock Holmes, you can do that.
  • It is one of the best experiences of a tabletop that I've ever had in my life.
  • This is the clue killer. I call it the clue killer.
  • It's one of the best AEG games out there, I think.
  • This is the die of Christmas past and Christmas present and Christmas future.
  • We are witnessing this with us. We're not joking. This is not It's stressing us out, honestly.
References (from this video)
No references stored for this video.
Video GjrJx1AbKYM Top List at 22:00 sentiment: positive
video_pk 134304 · mention_pk 383003
Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
Positive (with caveats)
Pros
  • Enjoyable fantasy dungeon crawl theme
  • Rewarding character progression and upgrades
  • Michael loves the theme and mechanics
Cons
  • Difficult to play due to time constraints
  • Only a few scenarios have been played, limiting full appreciation
Thematic elements
  • Dungeon Crawl
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is designed to be played over a series of linked scenarios.
  • Card Drafting — Players select cards to use for their actions.
  • Character progression — Characters improve and gain new abilities over the course of the campaign.
  • Combat — Engaging in tactical combat against enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people seriously it will knock your socks off i' have play with ad or with family it is so fun
  • the game shines for me is before you start playing you get to create your own character you get to color them and you get to give it a name
  • furnace is a great game
  • it's easy to know but it's hard to master
  • it's like it's it's right up my alley it's the fantasy Dungeons and Dragons type theme and you can keep upgrading and it's I love it I just wish I could play it more maybe when I retire I'll I'll get the whole the whole campaign done
  • all of the mini games that come with it are all based on other games that he's published
  • Hanamikoji is a fantastic two-player only game
  • there's a little bit of I know that you know that I know that you know type stuff
  • the castles of burgundy is one of a game when I just enter board game world
  • as soon as I'm done and I've said this before I feel like somebody has put a warm blanket over me and I just feel it's so cozy I just it itches my brain it scratches my brain in just the right way that I Feel So Satisfied when I'm done whether I've won or lost it's just is so smooth it's so elegant it's so basic but perfect
  • just a super fun dice chucking yachy Style game and that is King of Tokyo
  • Seven Wonders duel is great it's amazing yeah for a two-player only in the game
References (from this video)
No references stored for this video.
Video 6dAPFca69yM Top List at 22:45 sentiment: positive
video_pk 134266 · mention_pk 382539
Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 22:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying character and map progression
  • Well-balanced challenge
  • Innovative flip-book format
  • Gradual learning curve
  • Engaging story elements
Cons
  • Has not reached the 'really good bits' of the story yet
  • Still learning the game
Thematic elements
  • Adventure and dungeon crawling
  • Story-driven with character progression
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven combat — Players strategize "what can we do to stop this?" or "what can we do to get to this loop over here."
  • Character progression — Players can "level up and you're earning different powers."
  • legacy elements — Adding "stickers on the map."
  • scenario-based play — The game's scenarios are presented in a "flip book to be able to flip through."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a solid worker placement game.
  • I know it doesn't sound exciting. No, it doesn't. It's like why would I want to make wine?
  • Talk about a perfect drafting game, man.
  • This is the best worker placement game ever that I've ever played.
  • Can we just quit the video and play this right now? Like, it's that good. It's that good.
  • This literally feels like you're playing the game.
  • It's like for people who don't play video games, I think this is like the one that you just need to play.
  • It is like probably I think it's my favorite hand management game really overall.
  • this game is so thematic and so like you're in it to to just watch
  • It's stressful. Like you're actually like stressed like you're in it.
  • Brutally, brutally. I mean, arms torn off like just blood g. It's a board game, but you can imagine.
References (from this video)
No references stored for this video.
Video AR2RdGp8tTs Board Games UnLocked Playthrough at 0:42 sentiment: neutral
video_pk 117900 · mention_pk 332773
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am still continuing my gloomhaven solo series."
  • "The Gloomhaven Helper and it basically manages the initiative order and the monsters."
  • "There is a wonderful app that I highly recommend everyone get. They're not even a sponsor. I just think it's great called Foreteller."
  • "Drake Scale Helm item 108. That sounds hot."
  • "This crippling offensive just basically cut him in half."
  • "I was like, oh I need my eagle-eye goggles to counteract the disadvantage from the muddle, but the first card I drew was the miss."
References (from this video)
No references stored for this video.
Video yyLCndCqiJE Board Games UnLocked Playthrough at 1:04 sentiment: positive
video_pk 116871 · mention_pk 329785
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying combo potential with abilities.
  • Effective use of debuffs by the 'Mine Thief' character.
  • Engaging environmental mechanics that can be used offensively.
  • Clear and impactful win condition through landslide.
  • Leveling up provides tangible character improvement.
Cons
  • Missing attacks can be frustrating.
  • Certain enemy types (hounds) can be persistent threats.
Thematic elements
  • escape
  • prison
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Each character has unique abilities and cards that dictate their actions and combat effectiveness.
  • Debuffs — Various negative status effects (disarmed, muddled, poisoned, stunned, immobilized) can be applied to enemies.
  • Environmental interaction — Players interact with the game environment by traversing difficult terrain, destroying obstacles, and triggering events like landslides.
  • Experience gain — Characters gain experience points from combat and completing objectives, leading to level-ups.
  • looting — Players can collect gold and other items from the environment or defeated enemies.
  • Obstacle Destruction — Certain actions allow players to destroy obstacles in the scenario, which can have game-changing effects.
  • Push/Pull — Movement mechanics include pushing and pulling enemies, which can be used to position them into hazards or off the map.
  • scenario progression — The game follows a scenario-based progression, with specific objectives and win/loss conditions for each scenario.
  • Terrain effects — Specific hexes (e.g., slippery) have special effects on movement and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I literally rip people's heads, I love killing."
  • "So the city event is you move further into the desolate tunnel slowly realize you were in a waste disposal network for the prison dookey."
  • "This is our help, we did that last time too whenever we broke out of the wall, if we broke through, not."
  • "So all hexes on these two tiles right here, those are considered difficult terrain."
  • "The bowler obstacle right there..."
  • "If a non flying monster is forced to move onto one of the wall hexes, they suffer trap damage."
  • "Yeah, the endings with shields, you know, I only have like a few really big hidden attacks that just takes everything I have."
  • "So if they die, we replace like one of one, like sodium slick."
  • "So if I choose 82? Yeah, so just what's going on in your tank? I'm gonna range and disarm these two, which gives them, makes them, they can't attack."
  • "The mine thief is amazing, those debuffs he puts on people, it's just amazing."
  • "So I'm gonna move twice and then my crater, I might throw a crater out in three spaces away."
  • "Hearing wind through the rocky bear you begin to break it apart hoping to find a way house."
  • "The crushing cacophony of the landslide historic all in its past."
  • "So we get twenty experience each, now as a reward, and to check marks."
  • "So we're almost halfway there."
References (from this video)
No references stored for this video.
Video Ptks0kHW0lk Board Games UnLocked Playthrough at 0:28 sentiment: positive
video_pk 115981 · mention_pk 328526
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The scenario's objective of opening all doors is appreciated for its variety compared to 'kill everything' scenarios.
  • The game offers meaningful choices that impact the story and future playthroughs.
  • The artwork on the map stickers and items is detailed and visually appealing.
  • The introduction of a new voice entity and the quest to find its vessels adds an intriguing narrative element.
Cons
  • The ooze monsters are described as 'annoying' due to their abilities and tendency to multiply.
  • Some mechanics, like the inability to easily dispel active spells, are seen as overly 'euro-y'.
Thematic elements
  • Mercenary work, exploration, dealing with mysterious voices and ancient evils
  • Gloomhaven, a city, and surrounding wilderness including mountain passes and caves
  • Event cards, scenario descriptions, player choices impacting the story
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The host is continuing a solo campaign, progressing through scenarios and making choices that affect the overarching story and available locations.
  • Character progression — The host's character, Sofra, levels up, gains new cards like 'Living Torch', and purchases equipment to improve her abilities.
  • Combat — The host engages in tactical combat, using ability cards, attacking monsters, and managing initiative.
  • Item Management — The host spends gold to buy items like scrolls of power, boots of striding, and eagle eye goggles, and sells unwanted items.
  • Monster AI — The host discusses how monsters like ooze and rending drakes move and attack based on their AI decks and initiative.
  • randomness — Card draws for monster actions and player abilities introduce an element of chance.
  • Scenario Objectives — The current scenario objective is to 'open all doors' rather than eliminate all monsters, which the host appreciates for its variety.
  • Side quests/scenarios — After completing the main scenario, new locations like 'Shrine of the Depths' and 'Decrepit Wood' become available, with the host choosing to pursue the latter and unlocking a side scenario called 'The Arcane Library'.
  • Summoning — Sofra summons a 'burning avatar' to aid in combat.
  • traps — The scenario includes traps, such as a 'stun trap', which affect player characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, yeah, but like that's somatic, you should be able to deactivate a spell that you can activate.
  • I really like that this one had a different objective.
  • I really like it want to help this guy like I just think that'd be that'd be fun.
  • If I had one complaint about Gloomhaven it's that there are like ninety five different scenarios with the expansion like 130 but it's a look whenever your objective is kill everything about 80% of the time that gets kind of old.
References (from this video)
No references stored for this video.
Video xZFNm52sU6g Board Games UnLocked Review at 0:32 sentiment: negative
video_pk 115976 · mention_pk 328521
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Scenario is 'horrendous' and 'impossible'.
  • Enemies constantly spawn, making it difficult to manage.
  • Bosses are immune to many status effects.
  • The scenario does not scale well for two players.
  • The game feels 'terribly designed' and 'asinine'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • ally mechanics — Council members are allies to the players but do nothing except have a high initiative for monster focusing.
  • Boss Immunities — Boss monsters are immune to certain status effects like disarm, poison, stun, and muddle.
  • Deck Building — The host discusses the negative impact of 'bad cards' rolling over into their modifier deck, likening it to a deck with too many lands in Magic: The Gathering.
  • Enemy Healing — The winged horror heals 8 hit points at the end of each round. This is later reduced by the number of spawned cultists.
  • Enemy Spawning — Eggs spawn that cause night demons. Cultists also spawn and summon normal night demons.
  • environmental obstacles — Obstacles can be destroyed and used to deal damage to enemies.
  • Scenario Loss Condition — The scenario is lost if 6 minus C if 4 of the council members are killed. The loss condition changes as cultists spawn.
  • Status Effects — Immobilize, poison, curse, and muddle are discussed as status effects that can be applied to enemies, with some enemies being immune.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is meant for four players not to I mean it doesn't say that but clearly that's the case
  • I don't want to trudge through any more of this garbage ass [ __ ] scenario creation
  • I'm not having fun
  • this is impossible for the record there's no way
References (from this video)
No references stored for this video.
Video tBsdhK2bg3U Board Games UnLocked Rules Teach at 0:32 sentiment: mixed
video_pk 115874 · mention_pk 328369
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brilliant tutorial system
  • Clear blue hint boxes on cards explaining actions
  • Stickers for the board are manageable
  • The character designs (Quattro Demolitionist and Valerath Redguard) are interesting
Cons
  • Host initially hated Gloomhaven due to hand management
  • One character's description was 'depressing'
  • Difficulty in managing cards leading to potential exhaustion
  • The game feels 'handicapped' with only six cards in hand initially
Thematic elements
  • Mercenary work, investigating disappearances, and combat
  • A backwater town on the edge of civilization
  • The game uses an opening story and conclusion text to drive the narrative.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • action selection — On a character's turn, they perform the top action of one chosen card and the bottom action of the other, in any order.
  • card selection — Players privately and simultaneously select two ability cards, one for initiative and one for actions. Lower initiative numbers go first.
  • Character progression — Characters start at level one and can gain new 'level B' ability cards, replacing older 'level A' cards permanently.
  • Combat — Involves attacking enemies with base attack values modified by attack modifier decks. Includes concepts like range, melee, advantage, and disadvantage.
  • Conditions — Temporary effects (positive or negative) that can be applied to characters or monsters, lasting until the end of the target's next full turn.
  • Hand Management — Players manage a hand of ability cards, which are used for actions and initiative. Running out of cards leads to exhaustion.
  • Obstacle Destruction — Certain characters, like the Demolitionist, can destroy obstacles on the board, turning them into normal hexes.
  • resting — Players can perform short rests to recover cards from their discard pile, but lose one card to a 'lost pile' each rest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • he does not like gloomhaven
  • the hand management part is what made me hate it
  • i think that this dumbass who ran up on satan and his highly eccentric companion is an idiot
  • i hate him
  • it's all about having fun
References (from this video)
No references stored for this video.
Video h0y762OrR6Q Board Games UnLocked Review at 0:30 sentiment: positive
video_pk 115837 · mention_pk 328325
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal tutorial system that effectively teaches hand management and other mechanics.
  • Streamlined scenario book replaces cumbersome tiles, greatly improving setup and clarity.
  • Engaging scenarios that draw players in from the beginning.
  • Characters are well-defined and fun to play, with clear explanations of their abilities.
  • Turns a negative opinion of the original Gloomhaven into a positive one.
  • Acts as an excellent gateway into the Gloomhaven system for new players.
  • Visually clearer map representations compared to the original game's tiles.
  • Makes the game accessible and enjoyable for both new and veteran players.
Cons
  • The map placement for stickers can be difficult to align precisely.
  • The insert is not as good as premium aftermarket options.
  • Some core Gloomhaven mechanics like not picking up money after everyone is dead or playing two cards when no enemies are present are retained.
Thematic elements
Comparison games
  • Gloomhaven
  • Frosthaven
  • Sword and Sorcery
  • Folklore
  • Madara
  • Clank Legacy
  • Spirit Island
  • Ticket to Ride
  • Settlers of Catan
  • Carcassonne
Mechanics (from transcript analysis)
  • Character Selection — The game provides clear descriptions of starting characters' roles and playstyles, aiding players in choosing a character that suits their preferred way of playing.
  • Hand Management — The tutorial system specifically teaches how to manage the hand of cards, which was a major hurdle for the reviewer in the original Gloomhaven.
  • Monster AI — The tutorial breaks down complex monster movement and decision-making, which was previously a confusing hurdle for the reviewer.
  • Scenario Book — The game uses a scenario book instead of tiles for maps, simplifying setup and providing clear visual information for gameplay.
  • Tutorial system — A five-scenario tutorial system is integrated into the game, designed to teach new players the core mechanics and help veterans relearn or appreciate them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tutorial system is just so phenomenally done that it turns one person who's like 'I hate Gloomhaven' into 'I love Gloomhaven'.
  • It could not be any more hand-holdy, but in a good way.
  • The best thing that this is this should be a staple and something other heavy games aspire to.
  • Mine's gonna be way easier. Mine's a 10. Like I gave Gloomhaven the 10. There's no reason I'll give this an 11.
  • Tutorial system and character explanation are the two things because mechanics are not, they're not changing.
References (from this video)
No references stored for this video.
Video SehD3MLfIs8 Board Games UnLocked Review at 0:30 sentiment: positive
video_pk 115838 · mention_pk 328326
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good writing and atmospheric elements.
  • Engaging combat and tactical decisions.
  • Clear progression with leveling up and new abilities.
  • Challenging final tutorial scenario.
Cons
  • Some rules were initially forgotten (e.g., scenario 5 rules).
  • Enemies can inflict 'muddle' status, which is disadvantageous.
Thematic elements
  • Continuing the Gloomhaven: Jaws of the Lion series, in the final scenario for the tutorial.
  • The game uses narrative elements with spoken dialogue and descriptions to set the scene and advance the plot.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss mechanics — Bosses use a universal boss monster ability deck, have stat cards, and may have immunities to certain conditions.
  • City Events — After scenarios, city events occur, presenting choices that affect the characters and the game state.
  • Deck Building — Players manage a hand of ability cards and choose actions, with cards being discarded or lost, requiring resting to recover them.
  • Elements — Infusing elements is a mechanic that needs to be understood and utilized during the game.
  • Experience points (XP) — Players gain XP for completing actions and objectives, which contributes to leveling up.
  • Leveling up — Characters gain experience and level up, unlocking new ability cards and increasing stats.
  • objectives — Scenarios have specific objectives, such as killing a boss or specific monsters.
  • perks — Players gain perks upon leveling up, which offer benefits and modify their abilities.
  • Scenario Level — The difficulty of the scenario can be adjusted by changing the scenario level, affecting monster stats, trap damage, and rewards.
  • traps — The game includes traps, such as poisonous gas traps and muddle traps, that inflict damage or status effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This scenario the final one covered in this book is more challenging than the previous scenarios
  • all bosses act using a universal boss monster ability deck
  • doom approaches has more of our experiments grow in power
  • bluehaven will soon be engulfed in flames screams will echo throughout the streets the blood god will consume you all
  • we're just level one so the average is it's it's the average divided by two yeah so they should be level one they are level one yeah
  • yay we're level two
References (from this video)
No references stored for this video.
Video uACoPbi90vY Board Games UnLocked Rules Teach at 0:30 sentiment: positive
video_pk 115855 · mention_pk 328344
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The tutorial system effectively showcases new rules.
  • Spawning monsters adds an interesting dynamic.
  • The element board provides a combo system.
  • Objectives add a new layer to scenarios.
  • The Foreteller app provides better sound effects.
  • Players gain new Level X cards for more options.
  • Battle goals encourage secret objectives.
  • The game is engaging enough to warrant purchasing the Foreteller app.
Cons
  • The phrasing of the 'disarm' mechanic's duration can be confusing.
  • Some negative conditions (like muddle) can persist even when the attacker takes no damage.
  • Losing cards early in the game can be difficult.
Thematic elements
  • stopping a ritual
  • an old abattoir that has burnt down, leading to a stone cellar
Comparison games
none
Mechanics (from transcript analysis)
  • Advantage/Disadvantage — Affects dice rolls during attacks or condition checks.
  • Battle Goals — Players draw two random battle goal cards and choose one to keep secretly for the scenario.
  • Blessed — A positive condition card added to a player's attack modifier deck.
  • Check Mark — A token tracked for achieving battle goals.
  • Curse — A negative condition card added to a player's attack modifier deck.
  • Damage tokens — Used to track damage on objectives.
  • Destruction tile — Placed on an objective once destroyed, indicating it is now a normal traversable hex.
  • Disarm — A status effect that prevents a figure from attacking.
  • Double Attack — Some abilities allow for multiple attacks in a turn.
  • Element board — A board tracks elemental infusions (Fire, Air, Ice, Earth, Light, Nature) which move through columns (Inert, Waning, Strong) and can be consumed to augment abilities.
  • Full monster ability decks — Monsters use their full eight-card ability decks instead of basic ones.
  • hand limit — Players have a hand limit for ability cards.
  • Immobilize — A status effect that prevents a figure from moving.
  • Level X cards — New ability cards unlocked as players progress.
  • Melee Attacks — Attacks made within close range.
  • muddle — A negative condition that causes attacks to have disadvantage.
  • objectives — Hexes with a yellow border are objectives that need to be destroyed, with hit points defined by scenario rules (often C+1 where C is the number of characters). They can be targeted by attacks but are unaffected by negative conditions and forced movements.
  • Pierced — A property that allows attacks to ignore a certain amount of Shield.
  • Push/Pull — Abilities that move figures on the map.
  • Range attacks — Attacks made from a distance.
  • Runic feedback — An ability where attacking the Stone Golem causes the attacker to suffer damage.
  • Shield — Reduces incoming damage by a certain amount (e.g., Shield 1 reduces damage by 1).
  • Shield spikes — Inflicts damage on adjacent enemies when they attack the shielded figure.
  • Short Rest — A mechanic to recover played cards, with a risk of losing a random card.
  • Spawning monsters — Monsters can be added later through spawning, dictated by special scenario rules.
  • Stamina Potion — An item that allows a player to pull a card back into their hand.
  • Supplemental scenario book — Some scenario maps are larger than a two-page spread and require a supplemental scenario book.
  • Trap damage — Traps deal a static amount of damage (3 in this scenario).
  • Wound — A negative condition applied at the start or end of a turn.
  • XP — Experience points gained through actions or scenario progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The element board which functions like a combo system.
  • Objectives are considered to be enemies to characters.
  • The tremors have subsided you feel you've finally gotten a handle on things but then more men with robes rush from the deeper tunnels.
  • I think what I'm gonna do is I'm gonna short rest.
  • The stone golems are attacking no one.
  • I'll just forgo the loot right now.
References (from this video)
No references stored for this video.
Video xu3GfoTbUc0 Board Games UnLocked Rules Teach at 0:30 sentiment: positive
video_pk 115866 · mention_pk 328361
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduction of new mechanics like difficult terrain, section breaks, and experience gain.
  • Jump movement offers new tactical possibilities.
  • New conditions (poison, wound, curse, bless) add complexity.
  • Long rest provides a strategic alternative to short rest.
  • Permanent monster bonuses and player perks enhance the game.
  • Rules for ambiguous advantage/disadvantage are helpful.
  • City events add narrative and replayability.
Cons
  • Some players dislike the poison rule where healing doesn't increase HP.
  • The 'black goo' terrain can be obstructive.
  • Players find some new mechanics confusing or frustrating initially.
Thematic elements
  • Investigating strange happenings on the docks and a ship involving cultists and the black goo.
  • A ship
  • Section breaks with flavor text that is read as new areas are discovered or doors are opened.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Advantage/Disadvantage — Mechanic for choosing between two cards, with a new rule for ambiguous choices.
  • Bless Condition — Adds a 'times two' card to the attack modifier deck.
  • City Events — Cards drawn after scenarios that present choices with specific outcomes.
  • Curse Condition — Adds a 'miss' card to the attack modifier deck.
  • Deckbuilding — Discarding lower-level cards and adding higher-level cards permanently to a character's deck.
  • difficult terrain — Hexes marked with black goo require two movement points to enter and are considered when determining monster focus.
  • Experience gain — Characters gain experience by performing parts of actions associated with an experience icon.
  • heal — Restores hit points.
  • Immobilize Condition — Prevents a figure from moving.
  • Jump Movement — Allows movement through terrain and enemy figures without penalty, but not through walls.
  • Long rest — A turn option to move one discarded card to the lost pile, refresh items, and heal for two.
  • loot — Allows players to pick up items or gold.
  • Monster Bonuses — Permanent stat bonuses added to monsters, which can include negative conditions applied to attacks.
  • Muddle Condition — Forces disadvantage on attacks.
  • perks — Permanent enhancements to a character's attack modifier deck.
  • Persistent Bonuses — Active bonuses with an infinity symbol that last until the end of the scenario or until a set number of uses.
  • poison condition — Attacks targeting a poisoned figure gain plus one attack bonus and prevent healing from increasing HP.
  • Push/Pull — Abilities that move enemies or allies.
  • Section Breaks — Introduction of new flavor text that is revealed at specific points during the scenario.
  • Shield — Reduces incoming damage by a set amount after attack modifiers.
  • Short Rest — A way to discard a card and potentially refresh abilities.
  • Strengthen Buff — Grants advantage on the next attack.
  • trap — Environmental hazard that can damage or incapacitate figures.
  • Wound Condition — Causes one damage at the start of each turn, only removable by healing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is fantastic because one it's a little surprise to be like oh well what do we get at the very end now we go to the supplementary book.
  • Figures cannot jump through walls and any movement with jump must still end in a viable hex.
  • I hate that i hate that rule [regarding poison preventing HP increase].
  • This one sucks so cursing i'm gonna go ahead and grab these these cards just in case cursing adds a miss to your modifier deck.
  • Long rests are a great way to increase your longevity in a scenario and reduce the randomness of short resting but they must be used with caution.
  • That's actually really cool that they added that because that is a problem in regular gloomhaven where it's like all right i'm a disadvantage i get like because there's there's cards that allow you to keep drawing attack modifiers and it's like okay i draw all of those all of those all of those into a plus one or i draw my times two it's like which one's the disadvantage.
  • Surely it couldn't hurt to check it out.
  • The map so tiny it is very tiny and it's like i have very little to go on.
References (from this video)
No references stored for this video.
Video DetMGOmLRi8 Board Games UnLocked Rules Teach at 0:30 sentiment: positive
video_pk 115869 · mention_pk 328364
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Money tokens collected by looting.
  • Treasure tiles provide surprises.
  • Trap tiles add a hazard.
  • Doors reveal new rooms and monsters.
  • Basic actions (attack 2, move 2) provide flexibility.
  • Lost actions offer powerful abilities.
  • Looting mechanics are present.
  • Area effects allow for multi-target attacks.
  • Push and pull mechanics add tactical options.
  • Disarm condition can neutralize threats.
  • Damage negation through card loss provides survivability.
  • Monster ability decks add unpredictability.
  • Monster stat modifications change their effectiveness.
  • Monster trap interaction adds tactical depth.
  • Monster initiative timing affects gameplay.
  • Item system allows for character progression and customization.
Cons
  • Money tokens left on the map at the end of a scenario are not collected, which is 'depressing and weirdly not thematic'.
Thematic elements
  • Tutorial scenario run-through
  • Gloomhaven
Comparison games
  • Gloomhaven
  • Arkham Horror
  • Arkham LCG
Mechanics (from transcript analysis)
  • Area effects — Attacks can target enemies in multiple hexes, specified by an area depiction. A gray icon indicates the area of effect, and red hexes indicate where enemies can be affected.
  • basic actions — Instead of performing the ability on a card, a player can perform an 'attack 2' or 'move 2' action.
  • Disarm Condition — A condition that means a character cannot attack.
  • Doors — Blue hexes that separate rooms. Monsters in the starting room are set up at the beginning of the scenario. A character can move onto a door hex as part of normal movement, opening the door and placing an activation token. All monsters in the newly revealed room are set up and act in the round they are set up.
  • Item System — Items can be bought, sold, or traded between scenarios. There are different types of items (head, body, feet, hands, small) and usage types (consumed, spent, persistent). Items refresh at the end of a scenario.
  • looting — Characters can loot money tokens and treasure tiles. A 'loot x' ability allows looting the current hex and hexes within range x. At the end of a character's turn, they automatically loot their current hex.
  • Lost Actions — Actions that, when performed, cause the card to be placed in the lost pile instead of the discard pile. These are powerful but reduce the number of rounds before exhaustion. Players can choose not to lose the card by performing a basic action or skipping the action.
  • Money Tokens — Collected by looting, moved from the map to the character's mat, and recorded at the end of the scenario. Also placed when a monster dies in the hex it died in. Can only be looted during a scenario; tokens left on the map at the end are not collected.
  • Monster Ability Decks — Monsters perform abilities based on a random card from their corresponding ability deck. This card determines initiative and abilities. Some cards have a shuffle icon.
  • Monster Initiative — If revealed monsters' initiatives are lower than the revealing character's, they act immediately after that character.
  • Monster Stat Modification — Monster abilities provide value modifications for their basic stats, e.g., 'attack +1'.
  • Monster Trap Interaction — Monsters consider traps obstacles unless movement through a trap is the only way to focus on a target. They will try to avoid traps if possible.
  • Negating Damage — Characters can choose to negate damage by losing cards. To negate any single source of damage, a character can lose one card from their hand or two cards from their discard pile.
  • Push/Pull — Push x forces a target to move up to x hexes away. Pull x forces a target to move up to x hexes towards the targeting figure. Targets can be pushed or pulled through allies but not through enemies, obstacles, or walls. If pushed or pulled into a trap, the trap is sprung. The player decides the direction and distance.
  • Trap Tiles — When a figure enters a hex with a trap, the trap is sprung, removed from the map, and the figure suffers 3 damage. Traps are not obstacles.
  • Treasure Tiles — Collected by looting, removed from the map, and the number on the icon refers to an entry in the treasure index. Not automatically obtained when the scenario is completed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Money tokens set up at the start of the scenario one money token is also placed any time a monster dies in the hex in which it died all money tokens can only be looted during a scenario any tokens left on the map at the end of a scenario are not collected which is depressing and weirdly not thematic
  • when any figure enters a hexagonating a trap the trap is sprung and removed from the map and the figure suffers the three damage on traps are not obstacles
  • now have the lost icon i do have that okay um this icon means that if you perform the action the card will immediately be placed in your lost pile instead of your discard pile these are powerful abilities but you should be careful about using them as doing so will reduce the number of rounds you will be able to play before you are exhausted
  • push x the target is forced to move up to x hexes away from the target creature each individual movement must place the target space farther away from the targeting figure pull x the target is forced to move up to x hexes towards the targeting figure each individual movement must place the target spatially closer to the target figure
  • congratulations uh i'm completing scenario two remember the scenario doesn't end until the end of the round in which the goal was completed so you might have extra time at the end to pick up some last minute loot
  • roland banks is a character in arkham horror and he's upset yeah he's uh he's the fed guy is the one i've tried to control and arkham lcg really he's funny i played it yeah that's right that's what i was gonna be gotcha apparently in exchange for supplying fresh corpses roland would pay the firmlings in gold and judging by the amount here the firmlings managed to kill quite a few people before you put an end to it it's the best leak you have so it's time to ferret out this roland character after resting at the sleeping line of course
  • then recording money rewards every character should now count how many money tokens they collected during the scenario and convert them into gold in all scenarios converted in this book each money token is worth two gold so two four six eight i got eight also neat so we just add that each character adds their own collected gold to the scenario reward of 25 gold per character marks this number down in the gold notes of the character sheet and then returns the mighty tokens to the tray
References (from this video)
No references stored for this video.
Video WoVCa47VTWU Board Games UnLocked Playthrough at 52:41
video_pk 115827 · mention_pk 328314
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 52:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We all died
  • it was like a 30 minute fight nice
  • the gold smoke night collapses its swollen gut gushing rusty smoke
References (from this video)
No references stored for this video.
Video NRPjgijhads Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 115712 · mention_pk 328178
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game offers interesting card combinations and strategic choices.
  • The initiative system provides tactical depth.
  • The story and scenario design are engaging.
  • Players enjoy the cooperative nature of the gameplay.
Cons
  • Difficulty spikes or misinterpretations of rules (e.g., playing at a higher level than intended) made the game very challenging.
  • Certain mechanics or rules (like poison healing) are disliked by the players.
  • Missed attacks and unfortunate card draws can be frustrating.
Thematic elements
  • Investigating cult activity in sewers
  • Travelers district of Gloomhaven
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players discuss selecting and using cards with specific initiative values, attacks, movements, and effects.
  • Element infusion — The use of fire and light elements to enhance attacks or abilities is mentioned.
  • Enemy Activation — Enemies activate based on their initiative, with effects like moving, attacking, and applying status conditions.
  • house rules — The players discuss house-ruling the healing mechanic to also remove poison, preferring it over the standard rule.
  • Initiative system — The initiative values on cards are frequently discussed for determining turn order, impacting strategy.
  • looting — Looting actions are performed after destroying enemies or objectives.
  • Objective Completion — The primary objective involves destroying pillars, with specific rules for enemy spawns upon their destruction.
  • resting — Players discuss the necessity and impact of short and long rests to recover cards.
  • Status Effects — Effects like poison, muddle, and immobilize are applied to characters and discussed in terms of their impact.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a 17 initiative oh yeah yeah cause you were always relatively slow
  • you know it's hilarious this is gonna sound like i totally rigged this and i promise you i did not
  • oh [ __ ] you're gonna get poisoned so it's your fault
  • i hate this i'm muddled guys
  • we played on a way higher difficulty than we meant to i think that's like hard mode
  • i'm pretty sure isaac childress is the antichrist
  • gloomhaven is great it has some really janky decisions that they made
References (from this video)
No references stored for this video.
Video Nf26wPVwsBE Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 115739 · mention_pk 328216
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers satisfying combat and tactical decision-making.
  • Item acquisition and character progression are enjoyable.
  • The cooperative nature of the game is engaging.
  • The scenario presents a clear objective and challenging enemies.
Cons
  • Difficulty in tracking specific rules or monster behaviors after a break.
  • The boss's healing mechanic can make the fight challenging.
  • Misremembering specific card effects or rules leads to minor setbacks.
Thematic elements
  • Fighting a malevolent tumor and its minions
  • Sunken Tumor scenario in Gloomhaven
Comparison games
none
Mechanics (from transcript analysis)
  • Boss mechanics — The 'Blood Tumor' boss has unique abilities, including starting damage and healing mechanics that affect the scenario's difficulty and win condition.
  • character abilities — Players utilize specific character skills and actions described on cards, such as 'Robotic Enhancement,' 'Blinding Sickle,' and 'Healing Sands.'
  • Combat modifiers — The players mention drawing from attack modifier decks and how those affect damage dealt.
  • damage and healing — Players track damage taken and dealt, as well as discuss healing mechanics, especially concerning the boss's special ability.
  • difficult terrain — The impact of difficult terrain on movement is discussed, with some abilities negating its effects.
  • Hand Management — Players discuss choosing cards for turns, discarding cards, and using abilities that affect their hand or discard pile.
  • Item shop — Players purchase items with gold, benefiting from a discount.
  • looting — Treasure chests are present on the map, and players discuss acquiring their contents.
  • Monster AI — The players discuss monster movement, attack patterns, and special abilities based on their stat cards.
  • Monster focus/aggro — Monster movement and targeting are discussed, including how certain abilities might influence who they attack.
  • Objective Completion — The primary objective is to defeat the 'tumor,' not necessarily all enemies on the board.
  • scenario progression — The players are following a specific scenario (scenario seven, 'Sunken Tumor') within a larger campaign.
  • Status Effects — Muddle and disadvantage are mentioned as applied to characters, and disarm is implied for monsters.
  • XP Gain — Players mention gaining experience points for certain actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a tumor.
  • All right hell yeah let's kill some bermlings and zealots.
  • This guy's against the wall right? That's what I'm saying.
  • Sheer awesome, yeah. Oh god.
  • It is done. There is one tumor left to destroy and then hopefully the rest of these road magnets.
  • I hate it.
References (from this video)
No references stored for this video.
Video K_a4XVYURXo Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 115731 · mention_pk 328206
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting scenario mechanics with the blood horror and zealots.
  • Synergy between player abilities and environmental elements like traps.
  • The combination of specific cards leads to powerful damage output.
  • Engaging use of monster AI and revival mechanics.
Cons
  • Frustration with drawing negative modifier cards.
  • Difficulty in coordinating movement around traps and obstacles.
  • Occasional confusion over specific rule interactions (e.g., mana usage, line of sight).
Thematic elements
  • fighting monsters and cults
  • city
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Combat — The core gameplay loop involves attacking enemies, managing health, and dealing damage, with various card abilities affecting combat outcomes.
  • Element infusion — Fire element is generated and used by some abilities.
  • Item/Gear Acquisition — Players gain new items and gear, such as chain armor.
  • long/short rest — Players discuss performing rests to recover cards and abilities.
  • Monster AI — The game's AI dictates how monsters (zealots, blood horror, living corpses) move, attack, and use special abilities, heavily influencing player strategy.
  • Obstacle interaction — Players can destroy obstacles, which sometimes grants rewards like victory points.
  • perks and leveling — Players discuss gaining experience, leveling up, and acquiring perks.
  • Revival mechanic — The blood horror can revive killed zealots, and dead zealots leave stands that affect the map state.
  • scenario event — Players resolve a city event before starting the scenario, involving a choice between cleaning clothes or returning later, which results in gaining an item.
  • Secret objectives — Players are reminded to pick secret objectives at the start of the scenario.
  • Shop Items — New items become available in the shop after completing the scenario.
  • Status Effects — Effects like 'immobilized', 'muddled', and 'poisoned' are discussed and applied.
  • Trap Mechanics — The scenario features traps that players and monsters can trigger, dealing damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we kill one tumor and then the other tumor that we were set to uh destroy exploded
  • the blood horror cannot be damaged in any way until all zealots in the scenario have been killed
  • my plan was to i was gonna try out my new strangulation attack and if you can get there to attack him do a second moves three
  • dude i think we found a good combo with that because i can hold him there right so as long as they're against the wall yeah that's when that comes into effect
  • you know what he's actually where would he go there oh this one he's this is the one furthest away from yeah so it's like but where would he go
  • the Gauntlet that that sounds like a gladiator arena or something like that
References (from this video)
No references stored for this video.
Video lNVb-ZBiimg Board Games UnLocked Playthrough at 0:19 sentiment: positive
video_pk 115723 · mention_pk 328199
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting trap mechanics
  • Satisfying combat against enemies
  • Rewarding scenario completion
Cons
  • Enemies can be weak
  • Shields can negate damage
Thematic elements
  • A builder ranting about impending doom and weeding out the unworthy.
  • The area outside the walls of Gloomhaven
Comparison games
none
Mechanics (from transcript analysis)
  • Enemy movement reduction — Enemies have a negative movement modifier, sometimes resulting in them not moving.
  • Moving traps — Traps in the second room move down the map each round, and move closer to characters in the final room.
  • poison — An attack can inflict poison on a target, causing them to take extra damage.
  • Stun — An attack can stun an enemy, preventing them from acting.
  • traps — Traps in the first room affect adjacent hexes. In the second room, traps move down the map each round, triggering if they enter a figure's hex.
  • Wound — An attack can inflict a wound on a target.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This business was behind you
  • I'd be willing to pay a hefty sum provided you come back alive of course
  • alas you have bested the traps that have supplied me with so many mercenary corpses in the past
  • but you are still doomed just like the rest of the city
References (from this video)
No references stored for this video.
Video 1On_iHsD5tw Board Games UnLocked Playthrough at 0:15 sentiment: mixed
video_pk 114953 · mention_pk 327228
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting combinations of abilities and maneuvering.
  • Challenging gameplay.
  • Engaging character abilities.
Cons
  • Frustrating dice rolls can significantly impact difficulty.
  • Can be a 'table hog' due to components.
  • Status effects like darkness are particularly frustrating.
  • The game's difficulty can feel heavily reliant on die rolls.
Thematic elements
  • adventure
  • catacombs
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Achievements — Achievements like 'proof of prowess' are mentioned and can grant rewards.
  • character abilities — Players discuss using various character abilities such as 'gore shot', 'quick blow', 'blade works', 'fight drive', 'bring the shadows', and 'intervention'.
  • Combat — Combat involves attacking, defending with dodges and counters, and dealing with enemy abilities like 'chains of perdition'.
  • Dice rolls — Dice rolls are used for attacks, defense, and conviction checks, with mechanics for re-rolling dice.
  • loot — Players gain loot cards and gold throughout the game.
  • Movement — Players discuss movement options including diagonal movement, flying, jumping over spaces, and moving through hindering terrain.
  • Status Effects — Status effects like 'darkness' are applied, which can reduce defense and prevent dodging.
  • terrain — Terrain includes difficult terrain and water, which affects movement and abilities. Currents in the water also influence movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is easy or hard all dependent on die rolls.
  • these white dice man I need to just put them in my ass and fart them into a dice tray to do anything
  • The CEO allegedly handed over the company after initial denial of wrongdoing.
  • The company is described as a 'failing business'.
References (from this video)
No references stored for this video.
Video H8GqvwoUoeg Board Games UnLocked Playthrough at 0:15
video_pk 114792 · mention_pk 327552
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • val golem suspect says the orchid did it the verballing suspect says the valve is telling the truth the inox suspect says if the val wrath is lying the firmly is lying the orchid suspect says it wasn't the firmling a pair of guards are scratching their heads when a pool opens a short distance away and an esther in an unusual hat steps out he looks past you and says only one of them is telling the truth before you have a chance to inquire further he's gone who is the killer
  • The guards take away the offender who killed his brother for the insurance money you make sure to put in a bad word for the lying val wrath and orchid too
  • The red guard was hoping for some further communication but your foes it is forged with strong magic incorporating a horde of rare venomous snakes from
  • Steel ring when damaged by an attack gain shield 4 for the attack
References (from this video)
No references stored for this video.
Video g3oXPzCnBCM Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114820 · mention_pk 327074
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to be back playing Gloomhaven.
  • The scenario provided a good warm-up to get back into the characters.
  • Players felt they were 'a lot richer' after the scenario.
  • Gained experience points and gold.
Cons
  • The heist didn't go quite as planned.
  • Didn't find any incriminating evidence.
  • Enemies had high damage output and some defensive capabilities (shield).
Thematic elements
  • Heist, infiltration, and investigation of shady dealings
  • Sewers and wealthy merchant houses
Comparison games
none
Mechanics (from transcript analysis)
  • blessings — Players can gain blessings, which are added to their modifier deck.
  • Enemy Spawning — Elite and normal stone golems spawn when treasure tiles are looted, adding combat challenges.
  • Escaping — After looting, characters must reach an escape hex to complete the scenario.
  • looting — The primary objective involves looting treasure tiles, with specific rules for when this triggers events.
  • Obstacle interaction — Players can destroy obstacles, which can provide experience points.
  • Status Effects — The 'stun' status effect is mentioned and applied to enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So we're murderers
  • The statue behind you starts to and move to stomp towards you in an unsettling and menacing way
  • It is time to get out of here
  • Doesn't it feel good to be back at gloomhaven
  • you've completed this section
References (from this video)
No references stored for this video.
Video VlBVZu7Q7L0 Board Games UnLocked Playthrough at 0:16
video_pk 114809 · mention_pk 327562
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I I have to, right? Oh, that's man foreteller just [ __ ] slaps cuz now you can pick which options. It's awesome.
  • You don't have to get it on perfectly. Uh well, I I I do. I believe I do. Um, otherwise, uh, what's the point in anything?
  • So, like if you select it, it get it doesn't say the name of any of the things that Oh, okay. Just the numbers?
  • All right, so, uh, so this is going to be an attack of one minus two. It does nothing. It just fights your your weird ass gauntlets.
  • Ow. Yeah, he ganked you. He ganked you. Just kind of kind of shivved you. And you're like he like licks the blood. Like just uses as lube.
  • All right, so um let's see here. I'm going to do I can get a few of them. Actually, I I can get Well,
  • Because I was going to Cuz I can keep him next to a wall. You would just have to move. Cuz I then I'd be able to
  • Um, so, I got flame shroud and swift strength. I'm going to be at six. Extra fuel and one-two punch at 17.
  • So, that thing's just dead immediately.
  • And then I'm going to do an attack one.
  • And then the zealot will attack both of us actually cuz it has a range two and target two.
  • You're like Where are all of your conditions? Right here.
  • Oh, yeah. Just been put on there cuz I That's where I look at. I don't feel so good.
  • I can kill both of them and like in one in one attack.
  • All right. So, you better kill him.
  • So, they are both dead. The radiant light blinds.
  • And then I can move four.
  • Um, I got to take this.
  • And then I'll do my fateful compass. And I will move this right there.
  • And then one adjacent enemy that is adjacent Oh, [ __ ] It's on a wall. God damn it.
  • I thought I was going to destroy the obstacle and do two damage. I I grabbed the wrong color.
  • So, then I'll just lose. Okay. I'm I'm I'm fine with that. It's my quickest card but
  • So, I mean, cuz I mean I can All right, I'll just I'll deal with it. Let's see. I'll just do this and see what happens. Hopefully I go before them.
  • So, yeah, that was the toxic harvest. We will level up uh off camera and then by next one we'll be level five with uh some pretty cool stuff.
  • You arrive at the western gate, but the caravan is is to be found. Jixera is shouting angrily at her bodyguards. Apparently, the shipment was stolen in transit.
  • Blood given sentience and some fire intent. The thought fills you with an empty sense of inevitability.
References (from this video)
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Video 0rTm_qBDKLs Board Games UnLocked Playthrough at 0:18 sentiment: positive
video_pk 114803 · mention_pk 416077
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game provides a challenging and engaging experience with its mechanics.
  • Strategic card play and resource management are key to success.
  • The scenario is thematically engaging with a clear objective.
Cons
  • Missed attacks and card draw luck can be frustrating.
  • Constant enemy spawning can be overwhelming.
  • Specific mechanics like 'muddle' can hinder player actions.
Thematic elements
  • Stopping a zealot ritual to corrupt the city's water supply for a blood god
  • Sewers of a city
Comparison games
none
Mechanics (from transcript analysis)
  • Card play/hand management — Players select cards for movement and attacks, managing their hand and deck, with mentions of 'misses' and 'trash cards.'
  • Enemy Spawning — Alchemy tables spawn normal black imps and zealots spawn elite blood imps upon killing black imps.
  • Environmental hazards — Obstacles are present, and terrain can be difficult or require specific movement types like jumping.
  • Objective destruction — Players need to destroy alchemy tables to progress and open doors.
  • Resource generation (fire/light) — Players generate 'fire' and 'light' resources which can be spent on abilities, notably for attacks and gaining shields.
  • Status Effects — Enemies can inflict poison and muddle on players, while players can inflict stun on enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is too late
  • we have perfected those conditions and we have already poured his gift into the water supply
  • all doors are locked and will open automatically when the three alchemy tables in the center room are destroyed
  • i'm running out of gas
  • the blood imps are going to be the ones that are going to cause you the most problems
  • we will never stop attacking enemies if it's uh if we don't take care of the tables
  • the table's destroyed it's gone
  • your triumphant victory is short-lived
  • the only thing to be done is to take a sample of the liquid back to the university
References (from this video)
No references stored for this video.
Video H8GqvwoUoeg Board Games UnLocked Playthrough at 4:05 sentiment: mixed
video_pk 114792 · mention_pk 401015
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Victory secured against the red guard.
  • Acquisition of a powerful consumable item (steel ring).
Cons
  • The scenario was very difficult and at times seemed unwinnable.
  • Players were taking significant damage and losing cards.
Thematic elements
  • confrontation with proxies of the red guard
  • dark alley near the city's west wall
Comparison games
none
Mechanics (from transcript analysis)
  • City Event — A city event was drawn before starting the scenario.
  • item acquisition — A steel ring is found within the golem's gears after the scenario, which grants shield 4 when damaged by an attack. It is a consumable, one-time use item.
  • Sand Devil — A summoned entity that acts as a trap and deals damage/muddle when figures move onto or off of it.
  • Special Rules — The stone golem has H times C hit points and suffers damage at the start of every round after the first. Two giant vipers spawn adjacent to it each round. The verballing raiders do not perform move abilities and their melee attacks become range 3 attacks.
  • Summoning — The stone golem summons two regular vipers at the end of every round after the first.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • val golem suspect says the orchid did it the verballing suspect says the valve is telling the truth the inox suspect says if the val wrath is lying the firmly is lying the orchid suspect says it wasn't the firmling a pair of guards are scratching their heads when a pool opens a short distance away and an esther in an unusual hat steps out he looks past you and says only one of them is telling the truth before you have a chance to inquire further he's gone who is the killer
  • The guards take away the offender who killed his brother for the insurance money you make sure to put in a bad word for the lying val wrath and orchid too
  • The red guard was hoping for some further communication but your foes it is forged with strong magic incorporating a horde of rare venomous snakes from
  • Steel ring when damaged by an attack gain shield 4 for the attack
References (from this video)
No references stored for this video.
Video YhMbwLytQU0 Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 114750 · mention_pk 326995
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game with badass characters.
  • Tutorial system is a massive improvement and got one reviewer into Gloomhaven.
  • The book scenario system drastically cuts down on setup and teardown.
  • Characters have cool second forms (mech suit, sand devil).
  • The campaign is engaging and the tutorial doesn't feel boring.
  • The game provides the full Gloomhaven experience with city events, unique items, and side quests.
  • The evolving map with stickers is appealing and changes the terrain.
  • Accessible for new players and a great entry point to the Gloomhaven system.
  • Excellent value for the price, especially at $30.
  • The game sets a high bar for campaign games with tutorial systems.
Cons
  • Story could be a little better.
  • The end of the campaign felt abrupt, with no clear 'point of no return' or definitive conclusion signal.
  • Playing only 2-3 scenarios a month makes it hard to remember the story.
  • Some scenarios were less enjoyable than others, with one particularly frustrating scenario.
  • The host forgot who Roland was due to infrequent play sessions.
  • The host's Red Guard sand devil build didn't quite work for them.
Thematic elements
  • Investigating something
  • Sewers
Comparison games
  • Gloomhaven
  • Frosthaven
Mechanics (from transcript analysis)
  • card management — Players manage a hand of cards, with abilities that can be affected by certain actions or transformations, like going into a mech suit.
  • Character progression — Characters level up and gain new abilities, with a focus on how these abilities synergize throughout the campaign.
  • cooperative play — Players work together to complete scenarios, with discussion about team composition and how abilities complement each other.
  • Scenario Book — Uses a scenario book instead of tiles for setup, greatly speeding up gameplay and reducing the burden of learning rules.
  • Second character form — Some characters have a secondary form (e.g., mech suit, sand devil) that changes their abilities and card pool.
  • Sticker-based map changes — The game map evolves with stickers placed on it, representing changes to the environment and campaign progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fantastic. It's It's so good. These characters are are so badass.
  • The book just makes cuz the the the thing about this game is the setup and teardown.
  • This game and the tutorial, which is the biggest thing of this game, I think, that was the improvement.
  • Gloomhaven: Jaws of the Lion has set the bar for meaty campaigns campaign games of include a tutorial system.
  • the tutorial system like is it'd be an 11 out of 10. Like the fact that it exists is a testament to gaming.
  • Grab this one for 30. You will get the exact same experience. And then you'll go buy Gloomhaven.
References (from this video)
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Video JWvlAY3RT6k Board Games UnLocked Playthrough at 0:15 sentiment: mixed
video_pk 114776 · mention_pk 327540
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gaining useful items like the Oak Charm.
  • Players can gain experience points (XP) and level up.
  • The game offers tactical choices regarding movement and attack.
  • The introduction of new items like the Tower Shield.
Cons
  • The mission is described as 'absolute dog [expletive]' and 'miserable'.
  • Enemies respawning or turning into stronger enemies upon death is frustrating.
  • Some enemy abilities are seen as overly punishing, like the damage dealt when enemies die.
  • The mechanics of enemy spawning and transformation can feel overwhelming and tedious.
  • The game's difficulty and complexity are questioned, with a sentiment that it's not well-balanced or fun for a shortened scenario.
  • Players can become exhausted easily.
  • Drawing bad cards from the attack modifier deck can be detrimental.
Thematic elements
  • mercenary RPG-ish games
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Attack modifier deck — The game involves shuffling blessed cards into the attack modifier deck.
  • bless/wound effects — Players can gain blesses and inflict wounds on enemies.
  • Consumables — The game features consumables that can be used by targeting oneself.
  • Damage Reflection — Enemies can suffer damage when adjacent to the player or when entering hexes adjacent to the player.
  • Healing — Players can heal themselves during the game.
  • Item effects — Items like 'Oak Charm' can bless the player, and others like 'Eagle Eye Goggles' grant advantage on attacks.
  • long/short rest — Players can choose to short rest or long rest to recover cards or abilities.
  • Monster spawning — Monsters spawn based on the number of characters, with different types like elites and normals.
  • Obstacle Destruction — Players can destroy obstacles in the game environment.
  • player exhaustion — Players can become exhausted if they run out of cards or take too much damage.
  • Push/Pull effects — Some actions can push enemies, and others can pull them.
  • respawning enemies — Some enemies, when killed, can respawn or cause other enemies to spawn.
  • scenario event — The scenario involves dealing with enemies that spawn at the start of rounds and have effects on death.
  • Status Effects — Enemies can be muddled, and players can suffer damage effects like from being adjacent to walls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this mission this is absolute dog [expletive]
  • who designed this this is so stupid
  • i very much despise this
  • i did it did i have fun no i did not i did not have fun on that one
  • i wouldn't expect it in a shortened 25
References (from this video)
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Video 0BG0X88MO6w Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114751 · mention_pk 327516
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game successfully continues the series.
  • The city event had a good outcome.
  • The players enjoyed completing the side quest.
  • The mechanics like obstacle destruction and status effects are engaging.
  • The game provides a good challenge.
Cons
  • Some mechanics were confusing or required clarification.
  • One player felt their character sucked.
  • Difficulty in keeping track of card effects and turns.
  • Encountering immunities to certain status effects.
Thematic elements
Comparison games
  • Elden Ring
Mechanics (from transcript analysis)
  • Advantage — Attacks can have advantage, providing bonuses.
  • Area Damage — Figures within a certain range of an attack suffer damage.
  • difficult terrain — Terrain that requires additional movement points to traverse.
  • Disarm — A condition that prevents a figure from attacking.
  • Element infusion — Attacks can be infused with elements like fire and light, which can increase damage or have other effects.
  • Immobilized — A condition that prevents a figure from moving.
  • jump — Mechanic related to traversing terrain like steps.
  • Melee Attack — Figures perform melee attacks on targets.
  • Monster spawning — Monsters spawn at the start of every round.
  • Movement Points — Figures can spend movement points to move between hexes.
  • muddle — A condition applied to targets causing disadvantage on attacks.
  • Obstacle Destruction — Obstacles can be destroyed, causing damage to adjacent figures and granting XP.
  • On Death Effect — Figures suffer damage when a monster dies if they are adjacent.
  • poison — A condition applied to targets that can cause additional damage.
  • Push/Pull — Mechanics that can move figures to different hexes.
  • Shield — Some figures have shield values that can be ignored or bypassed.
  • Short/Long Rest — Players can perform short or long rests to recover cards or perform other actions.
  • Status Effects — Various status effects like poison, muddle, disarm, and immobilized are applied to characters and monsters.
  • Treasure — Treasure can be acquired during the game.
  • XP Gain — Experience points are gained for certain actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're getting ready to do our Gloomhaven version of Elden Ring.
  • You did this, we did your side quest, didn't we?
  • Can you undo? Oh, wait, undo. Yeah. Thank you, app. It's a shame you're going away because...
  • It's good.
  • God, it's very rare a series gets finished, but we did it. We did it.
References (from this video)
No references stored for this video.
Video L-LhCXqNluI Board Games UnLocked Review at 1:16 sentiment: positive
video_pk 113928 · mention_pk 325780
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • City events are a positive addition.
  • Gaining reputation and prosperity is good.
  • A successful road event occurred.
  • The host expresses satisfaction with successfully completing objectives.
  • The host expresses satisfaction with the outcome of certain turns.
Cons
  • Losing a check mark.
  • Taking significant damage.
  • Enemies having shields.
  • Enemies moving unexpectedly.
  • Forgetting to use certain abilities or items.
  • Having to discard cards due to damage.
  • The need to short rest.
  • Struggling with certain enemy types (e.g., Stone Golem).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card management — The host discusses managing cards, including short rests, long rests, and card exhaustion.
  • City Event — City events are available in Jaws of the Lion, but not in regular Gloomhaven.
  • Combat — The host discusses combat turns, initiative, attacks, damage, shields, and retaliate.
  • Healing — The host discusses using healing potions and various healing abilities.
  • Items — The host uses items like boots of speed, mana potions, and a wand of brilliance.
  • Road Event — Road events are typically rough.
  • summons — The host mentions summoning units and wanting to save them for larger rooms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The City events are available but I don't think they are for regular Gloomhaven.
  • The wounds figure a raiding party of Inox did this.
  • We lose if the Orchid is killed.
  • The finding moment this is it this is it for all all the marbles.
References (from this video)
No references stored for this video.
Video OUacoi8WUWM Board Games UnLocked Playthrough at 0:17 sentiment: negative
video_pk 113655 · mention_pk 325431
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Intriguing world-building
  • Enjoyable narrative elements
  • Cool monster designs (Gaden)
Cons
  • Overly long and tedious combat scenarios
  • Frustrating randomness in dice rolls
  • Disappointing loot
  • Poorly balanced enemy encounters
  • Excessive number of enemies
  • Repetitive gameplay loop
Thematic elements
  • Continuing a narrative campaign, dealing with monsters and uncovering lore.
  • Aboard a sky ship heading to Gray Haven, then the city of Gray Haven.
  • Follows a specific scenario within a larger campaign, with in-game dialogue and events.
Comparison games
  • Gloomhaven
  • Frosthaven
  • Pathfinder
  • Baldur's Gate
Mechanics (from transcript analysis)
  • character abilities — The hosts frequently use and discuss character-specific abilities like 'Gore Shot', 'Bring the Shadows', 'Life Grasp', 'Blade Works', 'Doom Break', 'Flight', and 'Shame of the Otaku'.
  • Character revival — The hosts utilize revival mechanics when characters are defeated, noting the limitations and costs associated with it.
  • Dice Rolling — The game relies heavily on dice rolls for attacks, defenses, and various checks, with the hosts frequently commenting on the outcomes.
  • Loot and Item Acquisition — Players acquire gold and items throughout the scenario, which are then discussed in terms of their usefulness.
  • Monster AI — The hosts discuss and interpret the AI behavior of various monsters like Gaden, Corpose Collector, Earth Lowas, and Tortured Immortals throughout the gameplay session.
  • scenario progression — The hosts are playing through Chapter 5 of the game's campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chapter 5 sucks.
  • This is piss poor design.
  • I hate this game.
  • My rating would go down after so all that getting here going and then this that's true so that would be quite a if they don't pay that off and you could just park someone by the exit and if it does activate enemies and then you bail that's a good point.
References (from this video)
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Video E_iYMY3ARe8 Board Games UnLocked Playthrough at 1:53 sentiment: mixed
video_pk 113725 · mention_pk 325531
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game has interesting combo potential between abilities.
  • The use of fire mechanics is seen as potentially effective.
  • Players enjoy the tactical positioning and movement aspects.
  • The game provides challenging combat encounters.
Cons
  • The infestation mechanic is described as annoying.
  • Players express frustration with unpredictable damage and dice rolls.
  • The difficulty of the combat can be high.
  • The game can lead to player elimination or injury.
  • The rules for saving civilians can be confusing.
  • The bloat fly's attacks and mechanics are seen as very dangerous.
Thematic elements
  • Fighting a bloat fly
Comparison games
none
Mechanics (from transcript analysis)
  • Animus — A resource used for various actions.
  • armor — A defensive stat that reduces incoming damage.
  • battle flow — A companion combat token that allows for movement or an attack, or deck refresh.
  • Bodyguard — Allows a character to take damage for an adjacent friendly character.
  • Challenge — Forces an enemy to focus on the player rather than their current target.
  • Combat Token — Tokens that provide various combat bonuses or abilities.
  • Companion Combat Tokens — Tokens that provide abilities like rerolls or special actions.
  • defense — A stat that reduces incoming damage.
  • Desperate Prayer — A healing ability with a longer range than Lay on Hands.
  • Dive Bomb — The blowfly alights, parasite emerges and infests, then the blowfly is removed and a template is placed. The blowfly is then placed on the center hex, and targets adjacent to it lose health, divided equally.
  • Elemental Suffusion — Allows players to spread fire and create damaging areas.
  • Empower — A mechanic that enhances attacks or abilities.
  • Feral Roar — Allows friendly characters to move or gain empower.
  • Fervor — A special ability that enhances attacks.
  • Firewall — Creates a wall of fire that players can combo with other abilities.
  • Fireworm — A summon that attacks and potentially deals area of effect damage.
  • Flying Maggot — Flying maggots have one hit point and can be killed easily. They have the 'minion' and 'mob' keywords, and prioritize adjacent targets.
  • Gavel — A basic attack that deals damage.
  • Halberd — When attacking, if the attack is an area of effect, it targets additional hexes.
  • Heavy Blow — A strong attack.
  • Hit points — A character's health.
  • Infest — When an infest action occurs, a bloat fly moves to an uninfested civilian or oathsworn, placing a might cube. If the infested character dies from the parasite, they explode dealing damage. If an infested civilian is moved off the board, a flying maggot appears.
  • Injury — Negative status effects that can be gained from taking damage.
  • Insectile Legs — Used by enemies to grab and move targets.
  • Kinetic Reflection — Deflects an attack towards another target.
  • Lay on Hands — A healing ability that requires adjacency.
  • Might — An offensive stat that determines damage.
  • Mob — Enemies with the mob keyword represent packs that may prioritize targets adjacent to other mob enemies.
  • Multi-shot — Targets up to three enemies in the front arc.
  • Parasite — Each infested character loses one hit point. If a civilian dies from the parasite, they explode.
  • Pillar and Path — An ability that allows for movement and attack.
  • Primal Rage — Allows for two attacks.
  • redraw — Allows a player to draw new cards.
  • Reflex Bow — Allows spending animus to add to attack value.
  • reroll — Allows a player to re-roll dice.
  • Righteous Advance — Allows for movement.
  • Saving civilians — Civilians can be protected by moving them off the board by spending animus, which is free for companions or allies. Civilians can only be moved once per round. If an infested civilian is moved, a flying maggot appears in their hex.
  • Shield — A defensive stat that reduces incoming damage.
  • Shields — A defensive stat that reduces incoming damage.
  • Spike Club — Adds damage and knockback on critical hits.
  • Stamina — A resource used for abilities.
  • Sting — Deals damage and can poison a target, causing additional health loss if any damage is taken.
  • Tail Attack — An attack that targets a specific direction and can cause additional health loss.
  • Thread the Needle — Allows attacking any area of a target, with bonus damage if attacking from the rear.
  • Tome — An item that can be used for various effects, including rerolls or gaining animus.
  • Topple — Allows targeting an obstacle to create an area of effect that damages characters within it.
  • Warmblood Potion — A consumable that can heal or provide other benefits.
  • Wetstone — Adds bonus to attack values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate this game.
  • The dice have been super nice to me today
  • Holy shit.
  • We're going to clutch this one out.
  • Damn, my old was fusion didn't cycle.
  • This guy is like, 'And he just', 'in fact, he', 'No, what's funny he thinks he's going to turn into a parasite, but he just had severe diarrhea.'
  • It's not possible now.
  • Damn it, where the hell are you?
  • I know. I know. I had hope, too.
  • OH MY GOD.
  • So, are you all spent, Sam?
  • We're like, this is the best time to do it.
References (from this video)
No references stored for this video.
Video KBISxnJhJdU Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113622 · mention_pk 325388
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The investigation into Alana reveals her as an assassin, providing crucial information.
  • The discovery of the Stone Dogs' involvement with the witch Marcella provides a lead.
  • Successfully defending the north gate and the Barracks barricade helps maintain city order.
  • The decision to kill Alana, though grim, is presented as necessary for survival.
  • The Stone Dogs' intervention with fire helps push back the infected horde.
Cons
  • The plague is spreading rapidly, threatening the city's collapse.
  • Difficult moral choices must be made, such as sacrificing characters or guards.
  • The witch Marcella has enslaved the Stone Dogs, turning allies into enemies.
  • The loss of combat tokens and hit points makes future encounters more challenging.
  • The city's morale is low, and its resources (like the underways) are compromised.
  • The strategy of using a Keening to lure monsters leads to difficult decisions about sacrificing a witch.
  • The characters are exposed to spores and potentially infected, increasing personal risk.
Thematic elements
  • Plague outbreak, survival, quest to stop the plague
  • Verum
Comparison games
none
Mechanics (from transcript analysis)
  • Bartering — A bartering check is performed to haggle for items.
  • Clue tokens — Clue tokens are gained throughout the gameplay.
  • Coin Sack — A coin sack is used for currency instead of individual money.
  • Combat — Rounds of combat occur against specific defenses, with consequences for failing (losing tokens or hit points).
  • Company Marker — A company marker is placed on a specific location.
  • Encounter Special Rules — Specific rules are applied for encounters, such as Marcela's mechanics involving fire and linked health.
  • Injury Deck — Injury cards are placed back into the injury deck after certain events.
  • Item Decks — Unique item decks from previous chapters are used to reveal random items.
  • Keyword System — Keywords like 'King's Guard', 'King Killer', 'Kinsman', and 'Betrayed' are added to the free company sheet.
  • Morale Die — A die represents the morale in the city, which needs to be increased.
  • Oord Marker — An oord marker is used instead of a mini.
  • Quick Leveling System — A system to quickly level up characters and companions.
  • Reasoning Check — Reasoning checks are performed to influence NPCs.
  • Search Check — Search checks are performed to find clues.
  • Spot Check — Spot checks are performed with varying difficulty levels and modifiers.
  • Survival Check — Survival checks are performed with specific difficulty levels.
  • Time Track — A chapter time track is placed beneath the map.
  • Tracker Die — A tracker die is used, possibly related to infection levels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Verum is in peril our efforts to stay the plague ravaging our city have failed and the quarantine lines are on the verge of collapse.
  • This Heart of Darkness is surrounded by monstrosities and creatures Beyond counting.
  • If you can find them we may be able to quiet the calls for rebellion and buy some time.
  • You don't know what you're meddling with.
  • I swear to God okay do I have to sacrifice another hold on hold on secret decision set your die...
  • I'm afraid the dungeons within Black Rock do not currently hold any witches.
  • The pieces are starting to fit now Elana was obviously an operative from the Thran Assassin's Guild and a deeply entrenched spy.
  • You are infected but there is no time to mourn if you cannot repel these attacks you will die long before you will have the chance to worry about succumbing to the effects of the plague.
References (from this video)
No references stored for this video.
Video dbLySv9pWiQ Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112969 · mention_pk 324612
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The new updated content (Prestige, puzzles, commission system) makes the game less grindy and more enjoyable.
  • The player aid for the second edition is 'amazing' and 'so much better'.
  • The combat encounters are challenging and engaging, requiring strategic planning.
  • The game offers a good narrative immersion with engaging story elements.
  • Quality of life improvements in the updated rules/components enhance the gameplay experience.
Cons
  • A previous encounter was described as a 'horrific encounter fight that lasted forever and it was trash'.
  • The players had to house-rule the chip discard/refresh mechanic to avoid running out of chips.
  • Some combat encounters can be long and drawn out (e.g., a '2 hour long fight').
Thematic elements
  • A campaign-driven adventure with elements of mystery, combat, and character development, focusing on a group of characters referred to as 'stonebound' who have gained special powers.
  • A fantasy world called Isaar, potentially during a historical period when it was called Tumman.
  • Story-driven with dialogue, choices, and unfolding plot points during a playthrough.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played as a continuous campaign with multiple chapters and progression between sessions, as indicated by 'beginning c campaign 2' and 'we just finished campaign one'.
  • Card Play — Players use cards with various effects, keywords like 'harmonize' and 'surge', and 'action point' costs to perform actions.
  • City/Fort Upgrades — Players can upgrade their 'Fort', such as adding an 'upgraded barracks', 'training yard', and 'blacksmith', affecting gameplay and resource generation.
  • combat encounters — The game features turn-based combat against enemies, with mechanics like AP, defense, attack, and status effects being discussed.
  • Commissions/Quests — The game features 'commissions' and 'side quests' that players can undertake for rewards.
  • Deck/Bag Building — Players draw chips from a bag and add them back, with mentions of 'discard pile of chips' and managing 'chips in your bag'.
  • exploration — Players move through nodes on a map, indicated by 'exploration phase', 'go to node 20', and 'let's go to node 26'.
  • Resource Management — Players collect resources like 'metal fragments' and 'Lux Essence' and manage 'AP' (Action Points) and 'HP' (Health Points).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video wowzNH8inV4 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112774 · mention_pk 324438
Board Games UnLocked - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The narrative immersion through story cards and events is a strong point.
  • Strategic decision-making with impactful choices is engaging.
  • The game provides a challenging experience with high stakes.
  • Mechanics like resource management and dice tests add depth.
  • The introduction of refugees and their impact on gameplay is a unique element.
Cons
  • Ambiguity in rules, particularly regarding refugee management and its impact on crew slots, causes confusion.
  • Backtracking on the map can be frustrating.
  • The potential for losing the campaign due to crew limitations with refugees is a concern.
Thematic elements
Comparison games
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Charge System — Several abilities and actions require or interact with 'charges', like the 'Cannon priming' and 'God killer shot' which use or require charges.
  • combat encounters — The game involves fighting various enemies and adversaries, with discussions about combat phases, enemy types, and combat strategies.
  • Crew management — The game involves managing the ship's crew, with limits and consequences for losing crew members or accommodating refugees.
  • Dice rolling for tests — Many actions require players to roll dice and test attributes like courage or fury, with outcomes depending on the result (e.g., 'nine or higher').
  • diplomacy — Interactions with different factions (Simi, Helot, Spartan) involve tracking diplomacy levels, which can affect relationships and outcomes.
  • exploration — Players engage in exploration, moving across a map and encountering various locations and events.
  • Narrative events — The game progresses through story cards and events that players read and resolve, influencing the narrative and gameplay.
  • Refugee system — The game introduces refugees who take up crew slots and impact the ship's capacity, with discussions about managing them and their potential consequences.
  • Resource Management — Players manage various resources such as 'Argo fate', 'Argo progress', 'humanity', 'diplomacy', 'doom', and 'Argo security'.
  • Technology upgrades — Players discuss acquiring and utilizing 'technology' like 'Counter Intelligence' and 'Argo security' to gain advantages or prevent losses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So we subtract an Argo fate if we do the show of force or we gain an Argo fate if we...
  • Now is not the time for aggressive posturing if you are to stand a chance against the nian and his Cult of man you will need willing allies.
  • You see Argonaut you need somebody around showing you who your friends really are.
  • I wish to travel with the Aro as an advisor I was once in the Council of the nii and can tell you much about your Foe and about your socalled allies.
References (from this video)
No references stored for this video.
Video AS79s77KkAI Board Game Dad Top List at 7:30:08 sentiment: positive
video_pk 104885 · mention_pk 302598
Board Game Dad - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 7:30:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible version of Gloomhaven
  • Good entry point for adventure games
  • Captures adventure
  • Legacy style gameplay
Cons
  • Not the host's typical style of game
Thematic elements
  • Cooperative adventure
  • Legacy style
Comparison games
  • Mage Knight
  • Legends of Andor
  • Robinson Crusoe
  • Nemesis
  • Pandemic Legacy
  • Gloomhaven
Mechanics (from transcript analysis)
  • Cooperative — Players work together to go on some sort of adventure.
  • legacy — Players change the board, characters, and map as they progress through different missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you weren't familiar with games where do you even start what's the best game to try first
  • the challenge that i've taken on in this video is to condense the top 100 to just 10.
  • 10 games that epitomize what the bgg top 100 are all about
  • the games are a little bit easier to play
  • i can only put 10 games in this list so there's a little bit of crossover a little bit of blending i've chosen more than one game that represents several different categories
  • this is probably the only game i will recommend that i myself have not played
  • it is a ton of fun every single time i introduce this to people it's very addictive gameplay people always want to play multiple rounds of this game
  • it recreates the cold war and it does this basically through a card mechanic and an area control mechanic on the map
  • if i have to concede something to my opponent how can i play in such a way that it is as least beneficial for them as pot or as little beneficial been as of little benefit to them as possible
  • agricola is just a classic it's elegant it's not very difficult to learn
  • i feel almost sentimental about it like it's been on the list for over a decade
  • the one that i chose i feel has some really intuitive rules so even though heavy euro style games tend to be more complicated this one is really easy to understand and it has a great economy and excellent components as well
  • it's just it plays very nicely
  • i think that gameplay is a lot swifter and i think it's a lot more accessible it doesn't feel as heavy
  • everyone says gaia project is better
  • i feel like it's a hack but that's because i like this game
  • i really like the mechanic that's used in this game for fighting
  • the pictures tell a story i really love that aesthetic that it doesn't need to be described with flavor text but rather with artwork
  • those are the 10 games that best exemplify the board game geek top 100
References (from this video)
No references stored for this video.
Video O1BtIN6NcDk Rolling Dice & Taking Names Interview at 3:53 sentiment: positive
video_pk 93474 · mention_pk 252947
Rolling Dice & Taking Names - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Skinnier, 'calorie reduced' version of Gloomhaven
  • More manageable for those not wanting to jump into the full Gloomhaven
  • Shorter campaign
Cons
  • Puppy chewed on some pieces of a copy
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Scenario Book — Maps are in a book, avoiding the need for map tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The person with the least amount of Devils is the winner at the end.
  • This is a light game right Tony
  • It's just a little light engine building game that's it playing simple its quick
  • Recreating that wow moment if you will
  • We wanted to make the tower be the true villain
  • The tower is the one putting these obstacles in your way
  • It's like the quest item that you'd have in the neighborhood you would go play it
  • It's a lot of memory
  • The fifth round there's no drafting or anything you just take the letters that you've accumulated of the course of the game and try to create the best word you can
  • We will support it as long as we possibly can
  • It is a complicated piece of machinery though it's not a die so if you drop it on the floor won't just roll under the couch it might well break
  • It's just amazing what will pop up first on Google just click and go
References (from this video)
No references stored for this video.
Video mUnCc-E1xY0 Rolling Dice & Taking Names Discussion at 48:27 sentiment: positive
video_pk 93475 · mention_pk 252959
Rolling Dice & Taking Names - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 48:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quicker to set up
  • Plays quicker
  • Shorter campaign
  • Accessible version of Gloomhaven
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Retail Version — A retail version of Gloomhaven designed to be more accessible.
  • Shorter Playtime — Plays quicker than the original Gloomhaven.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're judging this group and you're on the sheepdog and you're digging through all that fur and you only see one eye then you've got the wrong end
  • Ugly on a moose have you ever heard that
  • the investigators are dogs and you're investigating like evil cats and everything like that
  • this game is a brain burner
  • it really is and it's very mathy
  • it was surprisingly faithful to the game in how you play it
  • we were debating like would it be better to put down this card and take a hit to our water if it meant getting some money back for it
References (from this video)
No references stored for this video.
Video 77fBcIBbR24 Watch It Played Discussion at 4:46 sentiment: positive
video_pk 90971 · mention_pk 243652
Watch It Played - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easier entry into gloom haven for new players
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Unmatched is an asymmetric miniatures fighting game"
  • "Cobble and Fog is the latest big box edition featuring four new fighters"
  • "the game is designed to be more approachable an accessible way for people to enjoy gloom Haven with the emphasis been putting on making the easy to play and easy to setup"
  • "it's described as a horror story that's inspired by the thing it's about isolation paranoia"
  • "Hedgehog Roll... a fluffy tennis ball with eyes that you roll around trying to pick up velcro"
  • "Disney munchkin however you feel about munchkin or with Disney I firmly believe this is great news for the Hobby"
  • "the latest entry in the unlock series is going to be star wars-themed"
References (from this video)
No references stored for this video.
Video ekj-gKhvSM4 Getting Games Discussion at 10:37 sentiment: neutral
video_pk 91008 · mention_pk 243834
Getting Games - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 10:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've decided to donate my ad revenue that comes in through Google because well I am a privileged white man who has a successful YouTube channel and I make a decent amount of money from those ads
References (from this video)
No references stored for this video.
Video OgAMbmnzQ6E Watch It Played Interview at 21:07 sentiment: positive
video_pk 90975 · mention_pk 243687
Watch It Played - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 21:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Downforce is now available to play as a beta
  • I almost had it... but it just couldn't quite make it happen
  • Fair Dinkum time
  • test test test test everything
References (from this video)
No references stored for this video.
Video 27K23b4hkNM Watch It Played Discussion at 1:02:30
video_pk 90642 · mention_pk 242381
Watch It Played - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 1:02:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not my intention to do multiple multiple multiples of these today to catch up even though that's what it feels like right now
  • live streaming so much fun
  • if you're into the lore of gloomhaven then there's gonna be quite a bit to dive into here and unpack and the artwork is really really nice
  • marvel or dc i'm a marvel guy but i grew up reading a lot of superman
  • dc tends to be gods among men kind of storytelling where you have these all-powerful creatures or beings or whatever and then marvel superheroes i often think of as down on your luck kind of humans who ended up with these powers that end up being kind of a curse along with a blessing
  • it's not surprising that board games did the same thing
  • oh that's what every woman feels like when they read a book oh i hadn't really thought of it that way because of course i didn't because of course this language was always catering to me traditionally
  • society does not typically change without some kind of effort
  • when the original blue haven came out i was like isaac childress what in the heck are you doing this is it this is doomed to fail in my mind because to me it looked like way too much game for anybody
  • you can't you you have to miss out there's no option but to miss out because no matter what you're playing there's like 100 other great games you could be playing
References (from this video)
No references stored for this video.
Video jhGwRpAQuUw All You Can Board Review at 0:36 sentiment: positive
video_pk 90505 · mention_pk 241907
All You Can Board - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fully cooperative design front-and-center
  • leaner, tighter campaign that is more approachable for newcomers
  • built-in tutorial is highly praised
  • solo play is well-supported and scalable by raising difficulty
  • scenario book with map in front of you reduces setup time and helps clarity
Cons
  • story/narrative arc still not as strong as base gloomhaven
  • no retirement option or growing unlocks can feel limiting
  • smaller scope may feel less epic compared to base gloomhaven
Thematic elements
  • team-based dungeon crawl with a stronger focus on cooperative play
  • Gloomhaven universe; introductory entry point
  • leaner, more linear campaign with focused arc
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • built-in tutorial and scenario book — first five scenarios introduce concepts with a smaller deck and guided text
  • Cooperative Game — the box front explicitly states this is a fully cooperative game
  • fully cooperative play — the box front explicitly states this is a fully cooperative game
  • no retirement goals and fewer unlocks — four starting classes, all unlocked from the start; fewer unlocks overall
  • solo play with two characters — played solo as two characters at once; turns require managing both characters
  • Tutorial — first five scenarios introduce concepts with a smaller deck and guided text
  • two-characters-per-turn decision making — you must consider both character cards and turns, increasing decision space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fully cooperative game rather than semi-cooperative
  • the gold standard for board game tutorials
  • perfect introduction to this game in our hobby
  • the scenario book is a fantastic addition
  • the gloomhaven universe is iconic in our board game industry
References (from this video)
No references stored for this video.
Video 5e-B_UXGIuQ All You Can Board Discussion at 9:09 sentiment: neutral
video_pk 90416 · mention_pk 241606
All You Can Board - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are moving studios that is happening
  • thank you so much for all the support
  • we're hoping to attend conventions we want to start meeting some of you guys
References (from this video)
No references stored for this video.
Video EKT6Zkdpvp8 3 Minute Board Games Other at 1:06:23 sentiment: positive
video_pk 90494 · mention_pk 241849
3 Minute Board Games - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 1:06:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Better at teaching basics than original.
  • Excellent combat system requiring important decisions.
  • Wealth of monsters to fight and treasures to obtain.
  • New characters are interesting.
  • More Gloomhaven for veterans.
Cons
  • Tutorial will feel very skippable for veterans.
  • Lacks the scale and scope of the original.
  • Pretty complex game for new players.
  • Might be too involved compared to HeroQuest.
Thematic elements
  • Mercenary party on an adventure in Gloomhaven, uncovering new locations and quests, training skills, and fighting evil.
  • Gloomhaven
  • Campaign-based scenario book.
Comparison games
  • HeroQuest
  • Gloomhaven
Mechanics (from transcript analysis)
  • Advantage/Disadvantage — Drawing two cards and picking the best (advantage) or worst (disadvantage) for certain effects.
  • Card-driven combat — Selecting two cards to play each turn, with numbers determining turn order, and playing the top of one card and the bottom of the other for actions.
  • Character development — Gaining new powers and abilities as you play the campaign.
  • Modifier cards — Drawing modifier cards for attacks that can add or subtract from damage.
  • scenario-based objectives — Winning by completing scenario goals, which differ for each mission.
  • stamina management — Cards are also your character's stamina, and running out of cards means defeat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video J0XqfrycmgQ Hungry Gamer Top 10 List at 10:12 sentiment: positive
video_pk 90370 · mention_pk 241408
Hungry Gamer - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 10:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • story and campaign cohesion are stronger than vanilla gloomhaven
  • card play is the core joy
  • compact enough to play regularly with a group
Cons
  • can be lengthy with four characters
Thematic elements
  • cooperative puzzle-driven dungeon crawl
  • fantasy dungeon crawl in the Gloomhaven universe
  • campaign-focused with tight pacing
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Card-driven actions — select actions from a hand of cards that define your turn, with status effects and timing considerations
  • group coordination — requires careful planning and synergy within the party
  • minis vs standees — preference for standees vs painted minis; sets tone for gaming session
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a list that is purely subjective and what i mean by that is this is purely the games that i like to play the most
  • the numbers 5 through 10 or maybe even 4 through 10 might change on any given day
  • one and two are really really close
  • it's light-hearted it has a strong story
  • the dice are fun
  • the real joy of gloomhaven is just the card play
  • i love exploding dice
  • the artwork and minis look really good
References (from this video)
No references stored for this video.
Video 2dwW2kwfMcY The Mill Discussion at 0:33 sentiment: positive
video_pk 90329 · mention_pk 241209
The Mill - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 80k15h-1uSs All You Can Board Discussion at 13:50 sentiment: positive
video_pk 90323 · mention_pk 241187
All You Can Board - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 13:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • awesome introductory entry to gloomhaven
  • has tutorials to ease new players in
  • cooperative and campaign-focused
Cons
  • not as much to explore as base gloomhaven
  • fewer unlockable characters and side quests
  • box size and setup complexity can be a barrier
Thematic elements
  • introductory campaign to gloomhaven
  • city of Gravehold; doom and adventure
  • fully cooperative dungeon/campaign
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign progression — choose and commit to a single character for the campaign with tutorials
  • cooperative dungeon crawl — one-to-four players choose a character and go through scenarios
  • two-card system (top/bottom of cards) — play a top half of one card and bottom half of another to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great little card game
  • you can try it out for free on board game arena
  • i'm going to be a dad in about six or seven weeks
  • it's not gateway, it's more of a medium-weight game
  • as you play more games you have to spend time with the ones you like the most
References (from this video)
No references stored for this video.
Video 3ckQB2RsM7o Getting Games Interview at 17:27 sentiment: positive
video_pk 90334 · mention_pk 241224
Getting Games - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 17:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cooperative adventure in a smaller scope
  • fantasy dungeon crawl (Gloomhaven setting)
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • campaign-style play in a smaller scope — standalone, easier entry into Gloomhaven system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've owned this table since 2006. I picked this up for 60 at a used furniture store.
  • I call it the tank.
  • I will honestly be emotional today I don't have this table anymore.
  • Trans-Siberian Railroad is currently my favorite by a squeaker.
  • Imperial Steam is supposedly a heavy logistics type train game.
  • I would love to play oath.
References (from this video)
No references stored for this video.
Video Pql3gf-Qrpg Getting Games Discussion at 29:40
video_pk 89713 · mention_pk 238705
Getting Games - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 29:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i understand a lot of people really enjoy solo games but um generally they're they're not really for me
  • it's essentially a fun thing that we like to do and we have to make sure that it doesn't turn into work
  • thousands of games come out every year and i feel like every couple of months i bump into something that i'm just like whoa that's totally new
  • i personally think patchwork is engine building because you're just kind of building up an income engine
  • sprinkles on the icing on the cake
References (from this video)
No references stored for this video.
Video NB9VEIcra0Y Tim Chuon Discussion at 7:52 sentiment: positive
video_pk 89093 · mention_pk 236096
Tim Chuon - Gloomhaven: Jaws of the Lion video thumbnail
Click to watch at 7:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great value for a standalone entry
Cons
  • not as deep as the mainline system
Thematic elements
  • streamlined intro to a broader system
  • fantasy dungeon exploration
  • campaign-lite with accessible rules
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Co-op dungeon crawl — players work together to complete scenarios.
  • Dungeon Crawl — players work together to complete scenarios.
  • Story-driven progression — progression through a campaign with evolving encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is by far the most difficult thing that I've ever done on this channel
  • I'm getting rid of half my collection
  • convince me I should keep this
  • Title Blades Heroes of the Reef... one of my favorite worlds
References (from this video)
No references stored for this video.
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