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Glow box art

Glow

Game ID: GID0143410
Game Info
Year
2021
Players
2-4
Age
8+
Playtime
45 min
Collection
Your Tier
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Description

In Glow, you are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You'll roll the dice to activate the advantages that your companions bring you...or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colors, travel the land to reach landmarks, and (yes) score points.

In short, Glow is a card-drafting, dice-rolling, and combinations game. The box contains lots of colorful dice, two game boards for two different gaming experiences. You have to count on luck sometimes, but be attentive to your card combinations, too.

Description

In Glow, you are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You'll roll the dice to activate the advantages that your companions bring you...or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colors, travel the land to reach landmarks, and (yes) score points.

In short, Glow is a card-drafting, dice-rolling, and combinations game. The box contains lots of colorful dice, two game boards for two different gaming experiences. You have to count on luck sometimes, but be attentive to your card combinations, too.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 16 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–23 of 23
Video GUdt9MlCpOk Getting Games Top N List at 8:59 sentiment: positive
video_pk 90714 · mention_pk 242635
Getting Games - Glow video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • aesthetic and line-drawn card art
  • combination of card drafting and dice rolling
Cons
none
Thematic elements
  • adventurer building a company by recruiting traveling companions
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft and assemble companions
  • Dice Rolling — dice determine powers/benefits of companions
  • theme-based progression — collect light slivers to dispel darkness
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's heavy but it only has one resource and that's money"
  • "it's fully cooperative and you all play as robots that are trying to essentially take down the human corporations"
  • "this is now a multiplayer experience it's not just two players"
References (from this video)
No references stored for this video.
Video sz7jmWSp74g kovray Top 10 List at 0:04
video_pk 90595 · mention_pk 242218
kovray - Glow video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video zI0Dl0R5TbY Hungry Gamer Top 10 List at 5:50 sentiment: positive
video_pk 89630 · mention_pk 238384
Hungry Gamer - Glow video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool fan-made expansion
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely the largest one that i've been to west of columbus ohio
  • the production is just beautiful
  • it's so cute
  • it's a dry europe it is an industrialism
  • people are digging it
References (from this video)
No references stored for this video.
Video HTWNHg9axVY Hungry Gamer Discussion at 3:43 sentiment: positive
video_pk 89156 · mention_pk 236501
Hungry Gamer - Glow video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Asking for Troubles
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very scientific exploration of what the best game according to Beatrice the board game dog of the year is
  • there are now actually four prizes there were three before but now there are four
  • Let's Jump Right In to round number one
  • please like subscribe share do all those things
References (from this video)
No references stored for this video.
Video IQ3xp-5VdEA kovray Top 10 List at 4:07 sentiment: positive
video_pk 89061 · mention_pk 235942
kovray - Glow video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful cover art
  • Multiple ways to score points
  • Designed by Henry Audubon, known for 'Parks'
Cons
none
Thematic elements
  • Arctic sea
Comparison games
  • Parks
Mechanics (from transcript analysis)
  • action selection — The game involves a bit of action selection based on drawn tiles.
  • exploration — The game incorporates exploration as one of its elements.
  • Set Collection — Set collection is mentioned as a mechanic, contributing to multiple scoring paths.
  • Tile Placement — The way the game works is described as drawing tiles, which then dictate available actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love deduction Games Social deduction not so much but deduction games yeah specifically like logic puzzles logic puzzles they are brilliant and the Search for Planet X why can't I get the title is such a clever game it is one of our favorite deduction games so when we heard that there is going to be a spin on that mechanic of deduction and trying to figure out a lost species yeah hello we need this game
  • it looks gorgeous
  • it's essentially a worker placement at the heart of a lot of what UE Rosenberg games look like it looks gorgeous I'm excited to play it I love always games so this is gonna be great
  • the pictures of this game look absolutely poor
  • I'm excited for my brain to be a little bit
  • brain burner I guess when you play metallic certain games your brain goes yeah like that
  • I loved my city yep that was such tremendous experience
  • the tile placement was like super smooth super quick
  • thundergrip does is all their games are just the quality in them is remarkable
  • building your own coven yeah and there's a little bit of Witchcraft but essentially you want to be the Septima which is like the High witch
  • it's a brain burn similar to like calico-esque
  • I love that throw away those victory points I don't want any of those Point trackers victory points are happiness no they are switch victory points to happiness points
  • the board games were moving into a golden age so Golden Age so if the Washington Post says it must be they're not Liars are they
References (from this video)
No references stored for this video.
Video F6f19iU_SXs Hungry Gamer Discussion at 6:16 sentiment: positive
video_pk 88604 · mention_pk 233973
Hungry Gamer - Glow video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun twist on a classic word game
  • Accessible to groups
  • Social and engaging
Cons
  • Not ideal for players who dislike party word games
Thematic elements
  • wordplay and constraint-based phrase construction
  • party game night / casual living room
  • lighthearted, social
Comparison games
none
Mechanics (from transcript analysis)
  • word-phrase rephrasing with constraints — Players rewrite a known phrase avoiding original words; subsequent rules constrain word choices (e.g., only words containing 'e') and scoring based on constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fun interesting Twist on a word game I definitely enjoyed it
  • it's a really fun game
  • I beat him by three points
  • this game is a knife fight in a phone booth
  • it's pure chaos it is so much luck
  • if you're looking for fun and smashing and driving and explosions this is your game
References (from this video)
No references stored for this video.
Video dtKo-PKp7gc Quackalope Top List at 1:26 sentiment: positive
video_pk 87875 · mention_pk 230330
Quackalope - Glow video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of mechanics (worker placement, tableau building, rondel, resource scarcity, cascading abilities, exploration, adventuring, fighting).
  • Publisher reputation (Fantasia Games has a good track record).
  • Thematics tie well into mechanics (e.g., warmth, cold, exploring).
  • Developing game engine with unlockable envelopes for new content.
  • Sweet spot of weight, appealing to both casual and experienced gamers.
  • Teach-as-you-play system.
  • Unique and changing utilization of main worker and familiar.
  • Lots of upgrades and satisfying rewards for actions.
  • Not overly 'take that', generally friendly gameplay.
  • Accurate playtime advertised on the box.
  • Streamlined and accessible mechanics, such as the resource engine and dive action.
Cons
  • Some projects from the publisher have been a little late in delivery.
  • The 'dive action' mechanic is not necessarily innovative, but similar systems exist in other games.
Thematic elements
  • Exploring, resource management, and character development with a focus on survival against the cold and monsters.
  • A village and surrounding exploration areas, including caves.
Comparison games
  • Endless Minds / Unconscious Minds
  • Revive
  • Jaw of the Lion
  • The Grim Forest
Mechanics (from transcript analysis)
  • Dice Rolling — Used for combat with monsters.
  • Envelopes (Unlockable Content) — Unlocking envelopes that introduce new mechanics, cards, and rules, but are not Legacy.
  • exploration — Going around the map, exploring different locations, and discovering treasures.
  • Modular Board — Different modular pieces and buildings can be added to the game board.
  • Programming — Planning the order of actions or thinking ahead.
  • Resource Management — Managing 'heat' which is used for travel and health, along with other resources like wood, mushrooms, kelp, and pearls.
  • Rondel — Mentioned in relation to how villagers congregate and move around the village.
  • Set Collection — Collecting various items, gear, and completing quests.
  • Tableau Building — Developing your own personal tableau and upgrading skills is part of the main objective.
  • Worker Placement — Used in the village for various actions and resource gathering.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main objective of flow is to explore develop your own personal tableau upgrade your skills and hunt for victory points.
  • So if you're looking for a game that has a variety of different mechanics that they brings it all together in a pretty cohesive puzzle that has a little bit of theme mixed in with it um this is this is a pretty good option.
  • It's that sweet spot of weight for me where it's got enough where you can take someone who's modestly into board games but then the light board gamers can get something out of it too.
  • The advertise itself as a 90 to 120 minute game and then hit that Mark I think that's a benefit and that's something I appreciate with Publishers have an accurate time frame on the box.
  • No I get the resource I'm going for or I don't if it's not available and then next time I come back through I'll get access to it.
  • It's very easy uh to play very easy to get up and running and we're working with a prototype with prototype rules which means we're playing the worst version of this game and it's still pretty good.
  • The deeper you go down in the water the colder it is the more heat you're losing to get those items that are farther down it makes sense the thematics tie into the game mechanics in a way that I find very enjoyable and it helps me play the game a little more effectively.
References (from this video)
No references stored for this video.
Video 6ATVZoHkNBk Board Game Buzzz Discussion at 9:45 sentiment: positive
video_pk 87853 · mention_pk 230273
Board Game Buzzz - Glow video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Arnac
  • Wingspan
  • Everdell
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are a fairly new channel and every channel I feel like kind of does things slightly differently
  • it's important for us to be transparent about what our numbers mean
  • the queen bee award which again will be awarding to those games that we just feel like are particularly excellent
  • leave a comment about how you rank games
References (from this video)
No references stored for this video.
Video Pks4ZXnnnjI Board Gaming Ramblings Other at 3:15
video_pk 85609 · mention_pk 219894
Board Gaming Ramblings - Glow video thumbnail
Click to watch at 3:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going so fast. It's going faster and faster.
  • Number one, uh, you will get our happy faces on your in on your screen.
  • It's called improv. Oh, I mean scripted.
  • A lot of trick takers, some other fun games, some not so fun games.
  • It is our own Easter hunt that our friends Osa and Christ made for us.
  • My my biggest and most fun experience was again for like I think the third month in a row.
  • Basically he made like a list. These are just like a bunch of games I want to play that I haven't played.
  • My biggest surprise is in the name.
  • It's weird because you put it up and it looks like a game like a game. Yes. But it is basically just like abstract puzzle.
  • It's like Ticket to Ride but with bolts.
  • Yes, indeed you forget.
  • Thank you. Bye.
  • Trickeron is gonna be my number star because I was not allowed to do my own number one this time.
  • Blood Rage is fantastic. I love Blood Rage. I think Blood Rage is it's not that complicated to get into and it has so much fun depth and strategy and tactics and I just enjoy my time with it a lot.
  • Blood Rage you like more than Rising Sun.
References (from this video)
No references stored for this video.
Video zBjayWUHhFY Board Gaming Ramblings Other at 13:22 sentiment: mixed
video_pk 85514 · mention_pk 219293
Board Gaming Ramblings - Glow video thumbnail
Click to watch at 13:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful game
  • Fun
  • One of the better rolling dice and being luck based games
Cons
  • Decided not to play again
  • Might have been called if not so beautiful
Thematic elements
  • Accompanying companions on a journey, using dice abilities
  • Drafting dice and companions to use their abilities.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft companion cards.
  • Dice Drafting — Players draft dice.
  • Dice Placement — Companions specify abilities that can be used with certain dice symbols.
  • Movement — Players move on a map by matching symbols on dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Cull the series where we play a lot of games and then decide if we want to keep it in the collection or call them out of the collection.
  • It's a double cow, which is sad because I really wanted to like this game. And it's not that I didn't like it. It's just that it was fine.
  • But it was a in this genre I enjoyed it, but I'm the more of these I play, the more I'm like, I want to go back and play Fury Dracula, which is basically more straightforward where it doesn't take 16 hours to play.
  • I was a little unsure because it was fun. But there's so many games. It's I'm I'm very happy to have played it, but I will never choose to play it again.
  • Probably Bone Wars or Cudilero. So, I'm going to go Kudro because you had the other one.
  • And best uh I think I liked the trick takers the most.
  • But here we have a crazy good deal for you for $0 and0 or whatever currency you use in your country. You can subscription to this series forever.
References (from this video)
No references stored for this video.
Video 349MvC1vPsU Board Gaymes James Top 10 List at 2:26 sentiment: mixed
video_pk 84596 · mention_pk 215107
Board Gaymes James - Glow video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cozy and approachable façade
  • thinky depth
Cons
  • may require more cognitive effort than expected
Thematic elements
  • grunchier, thinky design with approachable presentation
  • Cozy, family-friendly vibe with a crunchy core
  • light and inviting but thinky
Comparison games
none
Mechanics (from transcript analysis)
  • thinky puzzle/strategy — challenging decision-making with approachable packaging
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's another week closer to Spiel
  • crunchy yet cozy games
  • don't be deceived. This one is actually quite the think.
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 1:02:43 sentiment: neutral
video_pk 84342 · mention_pk 214274
The Broken Meeple - Glow video thumbnail
Click to watch at 1:02:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • very pretty game
  • interesting little card display and mechanics
  • artwork is gorgeous
Cons
  • demo experience was terrible
  • demo leader had no idea how to run a demo
  • put the host off the game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 45:14 sentiment: positive
video_pk 84169 · mention_pk 213637
Gaming Rules! - Glow video thumbnail
Click to watch at 45:14 · YouTube ↗
Overall sentiment (raw)
Positive (visually appealing, complex for gamers)
Pros
  • Visually stunning art and theme
  • Deep gameplay for gamers
  • Sandbox elements offer many choices
Cons
  • Long teach time
  • Box art might mislead players into thinking it's a light family game
Thematic elements
  • Exploration with pets/familiars and cave systems
  • Icy and snowy landscapes
Comparison games
  • Mine Clash
  • Mine Clash Play
Mechanics (from transcript analysis)
  • Area Movement — Players move around a map with icy and snowy landscapes.
  • Mini-game — The 'cave system' is described as a 'whole of mini game' involving dice rolling and combat.
  • Resource Management — Players spend resources to buy cards and undertake quests.
  • Set Collection — Players collect cards and potentially complete quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video c6b1oNbOwhw Grant Lyon Top List at 9:20 sentiment: positive
video_pk 83331 · mention_pk 209665
Grant Lyon - Glow video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adventure strategy game that the host loves.
  • Embark on quests across an icy landscape.
  • Interesting system for using resources to do actions where required resources increase.
  • Worker placement aspect.
  • Moving around boards and exploring.
  • Looks great on the table with beautiful artwork, production, design, and graphic design.
  • Liked by designers of previous games.
  • Interesting and unique region-to-region movement system.
  • Worker has a familiar that can do additional things.
  • Offers deep choices and lots of different paths to victory, leading to high replayability.
Cons
none
Thematic elements
  • Adventure strategy
  • Icy landscape
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — There is a moving around various different boards and exploring aspect of the game.
  • Familiar companion — Your uh worker also has a familiar, and the familiar is going to get to do additional things, and so comboing those together looks really cool.
  • Region-to-region movement — The regiontore region movement system seems interesting and unique.
  • Resource Management — This interesting uh system for using resources to do actions. You have these flow stones that will raise throughout the game. And in order to do that action, you need to have the maximum amount of resources. And when you spend those resources, the flow stone will raise up. So, it makes it harder and harder to do actions as the game goes on cuz you need more resources.
  • Worker Placement — There is a worker placement aspect to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aquatica is one of the most unique games I've ever played because you're going to be getting these cards and sort of sliding them up into your board notch by notch.
  • And so you have these epic turns where you're like I'm going to slide this up that's going to help me get this card that's going to get me this and that's going to get me and ba ba ba
  • So, that adds this tension because every time you play it, you have to respond to what your opponent is going for and sort of block them off.
  • I love the mechanism I split you choose.
  • And I don't feel like it's used in enough games.
  • And so you are playing mind games the whole time where you're like, "Ooh, how do I how do I put something decently enticing on the top but not enticing enough that they want to keep that?"
  • Maybe they think, "Ooh, there's probably something better underneath that." And then I screw them and then I put something there that they don't want.
References (from this video)
No references stored for this video.
Video l7OEGDl_6rY Top List at 2:28
video_pk 77053 · mention_pk 185572
Glow video thumbnail
Click to watch at 2:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • tragic tales of misery and misfortune
  • using transparent cards
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Uses transparent cards to tell stories.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so we have a list of every single game that was released in 2005 and we're going to go through all of them in a three-hour episode absolutely not
  • we have a potential pool of 25 board games but only 10 can be inducted into our newly minted Hall of Fame that's the rules that's the rules only 10 we made them up that's the rules
  • you could argue with us in the comments and tell us why we're wrong you could do that always an option
  • I'm going to be real honest with everyone that this list of games from 2005 there are a bunch on here I don't know
  • that is like the oldest of old school hidden Trader Trad
  • it spawned so many other games right we have a ton of games in this Arkham Horror World which is obviously the world of HP Lovecraft
  • I think wits and wagers is a is a classic
  • it is on my list it's one of the very early like kind of worker placement kind of mean Euro dry Euro kind of game that I played
  • this is like a grill game for people
  • wow we didn't even rehearse that
  • it sounds like if your jam is hidden rolls or social deduction style games and you haven't played Shadow hunters and you see it out in the wild maybe pick KCK it maybe give it a whirl you might like it
  • if this isn't a classic game I don't know what it is
  • it is ubiquitous when it comes to board games not just the theme but sooner or later if you're talking about board games eventually Arkham Horror is going to hit the table
  • many aboard gamer covet this
  • people still talk about I mean any game that you're still it's 20 years old and you're like I should play that sometimes
  • I may have my Nostalgia goggles on and uh you know be looking at it through those rosecolor glasses
  • it's a game 100% you can play with your kids
References (from this video)
No references stored for this video.
Video 9bTA6-9bv98 the middle Playthrough at 1:25
video_pk 72293 · mention_pk 170511
the middle - Glow video thumbnail
Click to watch at 1:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're never allowed to put a star or a number in the rightmost row if it earns a star
  • you win immediately if six stars are marked in all Realms
References (from this video)
No references stored for this video.
Video DpFApovqA10 Top 10 List at 2:28 sentiment: positive
video_pk 66106 · mention_pk 160659
Glow video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork by Andrew Bosley described as amazing
  • Described as a family-weight game
Cons
  • Delayed release (supposed to come out last year, later delayed)
Thematic elements
  • adventure, heroic quests, seas, sunken treasure, battling monsters
  • icy lands landscapes
Comparison games
  • Root
  • Arcs
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so so looking forward to seeing them
  • 13 games that I am so, so looking forward to this year
References (from this video)
No references stored for this video.
Video quea-ki1o1M kovray Discussion at 0:16 sentiment: positive
video_pk 63968 · mention_pk 157484
kovray - Glow video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Inviting and warm theme with beautiful art
  • Modular, pseudo-campaign progression adds depth over time
  • Flow-based strategy with multiple paths to victory
Cons
  • Learning curve may make it feel less inviting at first glance
  • Prototype version subject to change
Thematic elements
  • adventure and exploration with warmth as a resource
  • icy landscapes, caves, water, and a village
  • pseudo-campaign, modular progression; adventure-like scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Cave battles — In caves you progress by collecting crystals and battling monsters; combat uses dice and may involve items, familiars, and potions.
  • Cooperative Actions — The village has five core spaces. Actions grant warmth based on villagers, move villagers, upgrade flow stones, and unlock options via shop, tavern, hotring, works, and academy upgrades.
  • End Game Bonuses — The game ends when a player reaches six victory points; after that, final scoring includes secret objectives.
  • End-game and scoring — The game ends when a player reaches six victory points; after that, final scoring includes secret objectives.
  • explore — Exploration tokens are drawn from the iceberg or an adjacent sea area; tokens can be resources, maps, keys, chests, encounters or potions; warmth is spent to obtain benefits.
  • Flow tokens and shrines — Flow tokens can be upgraded to shrines, which advance to their final stage and grant victory points.
  • Map actions — If you take a map turn you move your hero and perform five map actions; warmth costs apply; travel across shallow waters or via a ship; discovering regions and landmarks.
  • village actions — The village has five core spaces. Actions grant warmth based on villagers, move villagers, upgrade flow stones, and unlock options via shop, tavern, hotring, works, and academy upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flow feels flowy
  • Flow invites those people in through the way that they've set the game up
References (from this video)
No references stored for this video.
Video LQgQm8KgtZg Getting Games Rules Teach at 0:02 sentiment: positive
video_pk 63291 · mention_pk 156645
Getting Games - Glow video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic exploration and resource management on a frozen map
  • Familiar mechanics add depth and reconnaissance opportunities
  • Flow shrine and upgrade path provide meaningful strategic choices
Cons
none
Thematic elements
  • adventure and exploration in a frozen world with resource and decision tracking
  • ice-strewn landscape with icebergs, seas, caves, and a village
  • tutorial/explanatory narrative during play
Comparison games
none
Mechanics (from transcript analysis)
  • ally and secret goals — allies provide ongoing benefits and secret goals grant end-of-game scoring opportunities
  • combat in caves — cavern battles use combat dice; arrows, swords, stealth, and lanterns affect damage and outcomes; monsters have multiple stages
  • Cooperative Actions — villagers provide warmth and enable actions; buildings and houses can be built to increase future benefits
  • dive actions — diving yields tokens from the dive track; some tokens are bonuses, others are resources; dives can be chained with warmth costs
  • End Game Bonuses — the end is triggered once any player reaches six full victory points; the round is finished and final scoring occurs
  • End-game trigger — the end is triggered once any player reaches six full victory points; the round is finished and final scoring occurs
  • explore tokens — explore actions from icebergs/seas to gain resources or benefits by drawing exploration tokens
  • Familiar actions — familiars can be sent out to explore, requiring warmth and interacting with adjacent areas
  • flow shrine and upgrades — flow shrines unlock flow stones; upgrading hero abilities, dice, or familiars improves capabilities
  • Hidden Victory Points — allies provide ongoing benefits and secret goals grant end-of-game scoring opportunities
  • lanterns and potions — lanterns grant access to cave exploration; potions provide powerful combat effects and warmth-related benefits
  • map action — move a hero across icebergs or sail between sea areas using ships; warmth decreases with movement
  • secret goals and scoring — secret goals provide points and conditions; end-game scoring occurs after a round when a player reaches six or more victory points
  • Simultaneous Actions — familiars can be sent out to explore, requiring warmth and interacting with adjacent areas
  • village actions — villagers provide warmth and enable actions; buildings and houses can be built to increase future benefits
  • warmth management — warmth is a tracked resource; going below zero sends the hero back to the village to warm up
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the Jong games tutorial for Flow
  • warmth is important because if we ever go below zero we have to head back to the Village
  • familiars are adorable and they really help us accomplish our goals
  • there are five different hero actions available to us and the one we're going to do on this turn is explore an iceberg
  • the first option here says we can spend one Crystal to do an improvement
  • the end of the game is triggered once any player reaches six victory points
References (from this video)
No references stored for this video.
Video 7eevJeg40TI Allies or Enemies Discussion at 12:01 sentiment: positive
video_pk 61045 · mention_pk 153456
Allies or Enemies - Glow video thumbnail
Click to watch at 12:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning art and Tim Burton-esque visual palette
  • gateway-friendly drafting with satisfying dice interaction
  • tactile dice and cards provide engaging decisions
Cons
  • dice luck can overwhelm decisions for some players
  • not everyone will enjoy heavy dice-chucking games
Thematic elements
  • dice-driven crafting race with light as the objective
  • fantasy world with exploration and fireflies
  • dice chucking with card-dice synergy and map exploration
Comparison games
  • Captain Flip
  • Western Legends
Mechanics (from transcript analysis)
  • Dice activation — rolled dice activate all cards in your row
  • Drafting cards and dice — pick a card and a die and place them in your row
  • map exploration — explore lands to gain points, companions, and fireflies
  • round-based endgame — end game after round eight with total point tally
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's still a two-player game but it's not really at its best at two players
  • we were totally unfair on it the first time but now that I know what it is I really did appreciate it
  • this is another Gateway game as well and we found we kind of went up and up and I think a lot of board gamers find this
References (from this video)
No references stored for this video.
Video sDM4YeXVdRk Watch It Played Top 10 List at 6:44 sentiment: positive
video_pk 35032 · mention_pk 104527
Watch It Played - Glow video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative, accessible, quick
Cons
  • Timed wave mechanic may be punishing in some groups
Thematic elements
  • cooperation under time pressure
  • cooperative journey to connect animal spaces to a boat
  • family-weight cooperative
Comparison games
  • Patchwork
  • Hummingbirds
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to save everyone under pressure
  • cooperative play — players work together to save everyone under pressure
  • Tile Placement — place tiles to create safe paths to boat
  • Tile-laying — place tiles to create safe paths to boat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core hook is asymmetric gameplay.
  • Be the first to get all your tokens onto the board.
  • The game's hook is charming and immediately understandable.
  • Rematch, lose again in a completely different way.
  • Truly, this game hath been unlike any sequence known to me.
References (from this video)
No references stored for this video.
Video lgRHVAYyVeM Board Stupid Discussion at 11:01 sentiment: positive
video_pk 33018 · mention_pk 97897
Board Stupid - Glow video thumbnail
Click to watch at 11:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production
  • Ambitious legacy-style expansion through map stickers
  • Blend of evergreen and evolving gameplay
Cons
  • Can be complex; may have a high learning curve
  • Final production details may vary by release
Thematic elements
  • adventure strategy with evolving content
  • icy, fantastical environment
  • legacy-like progression through map stickers
Comparison games
  • Endless Winter
Mechanics (from transcript analysis)
  • adventure strategy — campaign-style exploration with evolving goals.
  • legacy elements — stickers on the map expand play options over time.
  • Legacy Game — stickers on the map expand play options over time.
  • Resource Management — managing resources across multiple characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • production is fullon. It's absolutely stunning.
  • I can't wait. Like the more games come out, the better it is.
  • it's not it's not a dungeon crawler at all.
References (from this video)
No references stored for this video.
Video P1pCpG_-ZjE Adam in Wales - Board Game Design Top List at 14:24 sentiment: positive
video_pk 8756 · mention_pk 93447
Adam in Wales - Board Game Design - Glow video thumbnail
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun party game with quick rounds
  • time pressure adds excitement
Cons
  • depends heavily on players' creativity
  • may not appeal to heavy gamers
Thematic elements
  • image-based deduction
  • image-guessing party game
  • social and playful
Comparison games
none
Mechanics (from transcript analysis)
  • Image Deciphering — players guess an image based on clues and hidden cues
  • image guessing — players guess an image based on clues and hidden cues
  • timed rounds — rounds are time-boxed to heighten pressure and excitement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really neat competitive game with a really fun theme
  • another run would be nice
  • the art style put me off but the game is good
  • I raved about this game on my videos when this channel was new
  • this is a co-op game similar to Pandemic
  • it's a gambling game where no money changes hands
  • feels like you're watching a horse race and you're betting on it
  • it's the time pressure
References (from this video)
No references stored for this video.
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