Game Info
Year
2020
Collection
Mechanic profile
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Description
In Godzilla: Tokyo Clash, you play as the Earth's most fearsome Kaiju — Godzilla, Mothra, King Ghidorah, and Megalon — battling for dominance as the most terrifying monster in Japan. With detailed miniatures of the legendary monsters and a modular cityscape of 3D buildings to destroy, it's an epic battle every time you play!
In more detail, each player has their own deck of cards unique to the kaiju they control. As you throw trains and tanks at the opponents and attack them directly to cause damage, you can burn cards out of their deck, reducing their options on future turns. As you stomp through the city, you can earn energy, which can help you lay out permanent enhancements to your abilities.
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Rules Teach
Godzilla: Tokyo Clash - How To Play
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
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Showing 1–2 of 2
Video 0Y3uASz_T2A
watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64629 · mention_pk 158128
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- giant monsters vying for domination; king of the monsters
- in Japan; battles in the city
- combat-driven monster battle with city destruction
Comparison games
none
Mechanics (from transcript analysis)
- attack — Use an attack symbol with a value to attack; if targeting a kaiju you must decide between direct damage or throw; if targeting a vehicle you can only throw.
- defense — The defending player may play a defense card from their hand; compare defense value to the attack; if attack is higher, attacker draws cards from the target's deck; dominance values on drawn cards determine trophies.
- Energy tracking — Energy cubes track energy earned; energy cannot exceed a maximum; energy is recorded on the monster mat and can be gained by destroying certain buildings.
- event cards and effects — Event cards are drawn and resolved during the event phase; some events move vehicles toward the nearest kaiju; specific placements and resolutions affect setup and play.
- Events — Event cards are drawn and resolved during the event phase; some events move vehicles toward the nearest kaiju; specific placements and resolutions affect setup and play.
- momentum and discard — Some cards grant momentum allowing additional plays; later, a discard action may end momentum-based sequences.
- Move — Move your kaiju figure up to the number of spaces shown by the move symbol; you can pass or end on spaces with water, vehicles, small buildings, or other kaiju; you cannot end on a space with a large building.
- Throw — Throwing uses the attack value as the maximum distance; you may throw a kaiju or a vehicle; the thrown object can destroy entities along the path; energy is gained from certain outcomes.
- Time track — Energy cubes track energy earned; energy cannot exceed a maximum; energy is recorded on the monster mat and can be gained by destroying certain buildings.
- trophy and dominance — Dominance values on trophy cards contribute to final scoring; the king of monsters token can influence end scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- each round is broken into four phases
- on your turn you'll either take an action or pass
- you'll be declared king of the monsters
- the oxygen destroyer marker crosses the buildings on the board during the first phase of the game you still play the entire round and then the game ends
References (from this video)
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Video Fil1dnS5pbg
No Rolls Barred Top List at 2:38 sentiment: positive
video_pk 11912 · mention_pk 34946
Click to watch at 2:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- impressively thematically faithful
- beautiful miniatures and art
- high replay variety with kaiju interactions
Cons
- can demand table space and setup
- some players may prefer lighter rules
Thematic elements
- kaiju-destroy-the-city mayhem
- Tokyo, city-destroying kaiju battles
- spectacular, cinematic
Comparison games
- King of Tokyo
- Unmatched
Mechanics (from transcript analysis)
- beat-em-up combat — teams of kaiju-focused actions with dramatic clashes
- card-driven event management — cards drive monster powers and events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- one of the cutest games i've ever seen
- it's a great time for a movie nerd to cross those streams and get into board games
- the thing infection outpost 31 or everything epic's awesome big trouble in little china aren't on here
- the back in time is also one of the hardest games i've ever played
- this is a license to print money but a hell of a game
- it's not just the art style which is super evocative and cool
References (from this video)
No references stored for this video.
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