Grifters is a hand-building game that has all the fun of deck-building games, without the deck. Set in the Dystopian Universe, players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand, ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy.
Grifters is all about stealing as much money as you can from the corrupt government, malicious corporations, and your rival players. Each player starts the game with a hand of six Specialist cards, each with unique abilities. Your objective is to use this team of six Specialists to recruit more criminals, complete jobs, steal from the government coffers and swindle your opponents.
Each specialist has a special ability and skill. On your turn you can play a single specialist to perform their ability, or you can play a team of specialists to use their combined skills to complete a job. This means every specialist is a valuable asset to your criminal enterprise, earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target. And because all the cards in your deck are always available, you decide how to maximize your play.
Grifters uses a unique card "cooldown" system to control the use of your cards. On your turn, you play one or more specialist cards into the first "Night" of your hideout. If you already have a specialist card, or a team of specialist cards, in night one those cards advance to night two and push other cards through your hideout.
When a card is pushed out of the third night of your hideout it enters the refresh area. Any cards in your refresh area will return to your hand at the end of your turn.
The game ends when the coffers run out of money, there are no more jobs left to complete, or if there are no more specialists cards left for recruiting. End game bonuses are calculated for completing multiple jobs against the same target. The player with the most money wins.
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The Grifters (1st Ed) was first released via Kickstarter with the following backer exclusives:
Upgraded player tableaus - A thick chipboard tableau with linen finish will replace the cardstock tableaus found in the base game.
4 x New "Ringleader" cards - Informants are a new ringleader (every player starts with one of each of the ringleaders) that add an element of bluff and deception to the game.
With Informants in play, you can play any card face down and take the Informant action. Any other player may challenge the Informant. When challenged, the active player reveals the card that was played. If that card is the Informant, the challenger must give the active player 2M ISK. If that card is not the Informant, no payments are due from any player to the active player, the challenger steals 2M ISK from the active player and gets to take the action on the card that was played.
Informants are a really fun addition to the game and totally fitting with the Dystopian Universe.
A set of these promo specialist cards.
You are Awesome - Bonus #1: 3 x The Security Specialist promo
You are Awesome - Bonus #2: 3 x Crooked Warden promo
You are Awesome - Bonus #3: 3 x Veteran promo
You are Awesome - Bonus #4: 3 x Underboss promo
You are Awesome - Bonus #5: 3 x Negotiator promo
Grifters - How To Play
- Name sounds cool
- Did not get a chance to play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
- The implementation of the 'revealing thing' for the keys is frustrating and annoying.
- The way to feed the key in is face up, but it should be face down.
- everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
- BGCon competes with the vendors because it's a good convention in my opinion
- The older I get the more my calendar fills with funerals
- You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
- he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
- it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hello and welcome to Watch It Played.
- My name is Pep and in this video we'll be learning the two to four player game Grifters.
- And that's the setup.
- Grifters is played over a series of turns in which players will send their specialists out to complete jobs, perform capers, and fill their stash with stolen ISK.
- And that's everything you need to know to play Grifters.
- If you have any questions at all, don't hesitate to put them in the comments below, and I'll gladly answer them as soon as I get a chance.
- But until the next episode, thanks for watching.
References (from this video)
- Powerful crime bosses recruiting new operatives into their organization. You'll be using these specialists to complete jobs as well as steal money from the government.
Mechanics (from transcript analysis)
- Hand Management — Players have a hand of specialists and combine them with ring leaders to form their starting hand. There is no limit to the number of specialists a player may have in their hand at any time. Specialists in the refresh area are not part of your hand until your turn ends.
- Set Collection — Having multiple jobs of the same color will grant bonus ISK. Two ISK for two matching jobs, four ISK for three jobs, and eight ISK for four.
- Take That — Other crime bosses may have their eye on your stash as well. Some effects allow you to steal from an opponent's stash.
- Worker Placement — Players send their specialists out to complete jobs or perform capers. Specialists are placed into night one of your hideout. Specialists move forward a night following arrows printed on the board. Any specialists in night three will be moved to your refresh area.
Video topics + discussion points
Quotes (from this video)
- Hello and welcome to Watch It Played.
- My name is Pep and in this video we'll be learning the two to four player game Grifters.
- And that's the setup.
- Grifters is played over a series of turns in which players will send their specialists out to complete jobs, perform capers, and fill their stash with stolen ISK.
- And that's everything you need to know to play Grifters.
- If you have any questions at all, don't hesitate to put them in the comments below, and I'll gladly answer them as soon as I get a chance.
- But until the next episode, thanks for watching.
References (from this video)
- Simple to learn
- Good intro to mech combat
- Balance between weapons may require house rules
- Simplified mech combat
- Mech warfare in a futuristic setting
- compact book
- Space Station Zero
- Grim Dark Future: Firefight
Mechanics (from transcript analysis)
- Modular Board — configurable arms/weapons
- Modular mechs — configurable arms/weapons
- No-to-hit resolution — hit automatically; defender rolls for damage effects
Video topics + discussion points
Quotes (from this video)
- Space Station Zero has pulled ahead by a good deal
- we're real happy with how things are going
- the starter set for steel riffs is a must buy for me
- there are a lot of options for them
- I think quiet is like one of the most important things for an airbrush compressor
- online here's the deal too is a lot of shops also sell stuff online