Grifters is a hand-building game that has all the fun of deck-building games, without the deck. Set in the Dystopian Universe, players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand, ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy.
Grifters is all about stealing as much money as you can from the corrupt government, malicious corporations, and your rival players. Each player starts the game with a hand of six Specialist cards, each with unique abilities. Your objective is to use this team of six Specialists to recruit more criminals, complete jobs, steal from the government coffers and swindle your opponents.
Each specialist has a special ability and skill. On your turn you can play a single specialist to perform their ability, or you can play a team of specialists to use their combined skills to complete a job. This means every specialist is a valuable asset to your criminal enterprise, earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target. And because all the cards in your deck are always available, you decide how to maximize your play.
Grifters uses a unique card "cooldown" system to control the use of your cards. On your turn, you play one or more specialist cards into the first "Night" of your hideout. If you already have a specialist card, or a team of specialist cards, in night one those cards advance to night two and push other cards through your hideout.
When a card is pushed out of the third night of your hideout it enters the refresh area. Any cards in your refresh area will return to your hand at the end of your turn.
The game ends when the coffers run out of money, there are no more jobs left to complete, or if there are no more specialists cards left for recruiting. End game bonuses are calculated for completing multiple jobs against the same target. The player with the most money wins.
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The Grifters (1st Ed) was first released via Kickstarter with the following backer exclusives:
Upgraded player tableaus - A thick chipboard tableau with linen finish will replace the cardstock tableaus found in the base game.
4 x New "Ringleader" cards - Informants are a new ringleader (every player starts with one of each of the ringleaders) that add an element of bluff and deception to the game.
With Informants in play, you can play any card face down and take the Informant action. Any other player may challenge the Informant. When challenged, the active player reveals the card that was played. If that card is the Informant, the challenger must give the active player 2M ISK. If that card is not the Informant, no payments are due from any player to the active player, the challenger steals 2M ISK from the active player and gets to take the action on the card that was played.
Informants are a really fun addition to the game and totally fitting with the Dystopian Universe.
A set of these promo specialist cards.
You are Awesome - Bonus #1: 3 x The Security Specialist promo
You are Awesome - Bonus #2: 3 x Crooked Warden promo
You are Awesome - Bonus #3: 3 x Veteran promo
You are Awesome - Bonus #4: 3 x Underboss promo
You are Awesome - Bonus #5: 3 x Negotiator promo
- Jamie loves the theme and mechanisms
- Player mats look cool
- Could be a major hit for CGE this year
- Mechanism where something you do can benefit other players
- People are really looking forward to seeing and buying this game
- Mining/drilling
- Clank!
Mechanics (from transcript analysis)
- Deck Building — It has a 'light deck-building element'.
- Player Mats — The player mats have a cool design.
- Push Your Luck — Involves a 'slight push-your-luck element' when deciding how deep to drill before returning to the surface.
Video topics + discussion points
Quotes (from this video)
- I'm intimidated a little bit, maybe a little bit, but the scope of this the fact that they take a football field and use it as their game play area.
- This is this is kind of like the the day that I realized that movies weren't shot in order.
- And we and we learned about this a lot we talked about this on a previous episode where I was mentioning a lot of times, especially when you're on location, you don't know what locations you're going to have access to and when.
- I am the king. I am the king. That's a famous commercial in California.
- I'm just trying to bring joy to someone's tabletop. And and I'm trying to communicate clearly what our games are up front. That's a big part of the marketing for me. It's not getting you to buy the game. It's getting you to understand if the game is a good fit for you.
- This is a creative endeavor. This is not a machine. This is not AI designing games, although I'm sure we're not far from that happening anytime soon.
- I just treat people like someone wonderful I'm meeting for the first time, and if I found out they designed it, I'm like, 'Oh, that's so cool.'
- To see someone's face light up, and again, it doesn't matter if you're an experienced you know, creator or first game that you've designed, the joy that someone has sharing something with you that you're interested in and that they want to share with you hoping that you receive it as as as with as much love as went into it. There's that's really special and it's really cool.
- You want a Jewel? How about Jewel Melchior? I can sell YOU A JEWEL RIGHT NOW.
- It's It's so good. I I I really really enjoyed it.
- I like when you as a gamer and I like when you as a designer and publisher also feel that and also get joy from other people's designs and other artists' work. Um yeah, that's that's the sign That's a sign of a great game. If other publishers, other designers are going, 'Oh, this is amazing. You have to' You you pretty pretty much figure it's going to be a good game.
References (from this video)
- number one game the speaker is looking forward to
- has Lost Ruins of Arnak vibes
- miniatures look amazing
- cards feel a little clankish
- Lost Ruins of Arnak
Mechanics (from transcript analysis)
- Card Drafting — Using cards that are multi-use.
- deck builder — A deck builder that involves multi-use cards.
- resource collection — Collecting resources by drilling down.
Video topics + discussion points
Quotes (from this video)
- Gen Con is about the games first and foremost.
- This is probably my number one game that I'm looking forward to.
- The box is one of the best boxes right now in board games.
- This is what looks to be a wildly open world sandbox game.
- Everyone was loving it.
- So, I think everyone in the industry is looking forward to this thing.
- I don't think this is It is just demo cuz I think it's going to be potentially available for pick up at Essen.
- It just adds a ton of new cards without complicating the game.
- This looks really cool.
- Gen Con Saturday night, from 7:00 to 11:00.
- Last year was such a good time.
- We're not giving away Galactic Cruise Excursions.
- Make sure everyone has fun at the table and at our party, and hopefully we'll see you there.
References (from this video)
- Interesting decisions
- Multi-use cards lead to tough choices
- Push your luck element adds tension
Mechanics (from transcript analysis)
- deck-building — The game features a deck-building mechanism.
- Multi-Use Cards — Cards in the game have multiple uses, leading to difficult decisions for players.
- Push Your Luck — There's a push-your-luck element where players can drill too far and become stranded.
Video topics + discussion points
Quotes (from this video)
- Gen Con is upon us. The largest tabletop game convention in all of North America is here.
- This video is about the 10 games I am most excited about at Gen Con.
- These are all games that you can get for the first time at Gen Con, which is why I'm excited about them and why I think you should check them out.
- One of the most underrated mechanisms in board games, I think, is the mechanism I split, you choose.
- The Game Makers is a love letter to the board game hobby.
- If you like deck building If you like card games, if you like fun, check out Flip Tunes season 2.
References (from this video)
- The board provides a sense of urgency for movement.
- The deck building aspect is done in an interesting way.
- The balance between what to do on top and moving down to get resources is interesting.
- It's cool that cards don't give money directly, but you sell things for money to acquire new cards.
- Upgraded cards feel really good and make the player feel more powerful.
- New cards going directly on top means you get them next round.
- The efficiency puzzle of balancing movement and drilling is engaging.
- The luck of the draw doesn't ruin the game because it doesn't last too long.
- It gives a feeling of wanting to play again.
- Something about it makes it better than the sum of its parts.
- Having fun while playing it.
- It's a good game.
- Might not be the most innovative deck builder.
- The balance between movement and drilling needs to be in the cards.
- If you get stuck with bad damage cards and no repair options, it can be hard.
- The luck of the draw can screw you over.
- There is very little interaction.
- The game length at two players is around an hour, which might be too long for some.
- With more players, downtime could increase significantly, making it less fun.
- Turns can take a lot of time.
- Don't care a lot about what the other player is doing during their turn.
- Unsure if it's a game you'd want to go back and play again immediately.
- Not a fantastic game.
- Drilling into the earth for minerals
- Clank
- The Castles of Burgundy
- Veil of Eternity
Mechanics (from transcript analysis)
- Deck Building — Players play cards from their hand, shuffle their deck, and draw new cards. Cards primarily provide movement and drill symbols, and fuel is used to power these actions. Cards can also be used to gain fuel.
- End game trigger — The game ends when two rows (presumably related to player progression or resource collection) meet.
- Engine Building — Players upgrade their capacity, fuel capacity, and repair damaged cards.
- market — Players can sell collected minerals at the top to buy new cards or upgrade capacities.
- Movement — Players move up and down the mine. Some floors are locked and need to be unlocked. Movement requires fuel.
- Negative points — Players receive negative points for being too far down in the mine if they don't get up fast enough, and for starting with or acquiring bad cards.
- Resource Management — Players manage fuel for movement and drilling. Minerals are drilled, collected, and sold for money.
- Set Collection — Points are awarded for different minerals (emeralds) at the end of the game.
Video topics + discussion points
Quotes (from this video)
- It is the most innovative thing I've ever seen, but I feel like it does this like deck building aspect in an interesting way.
- I feel like that balance is probably the most like interesting thing of the game.
- Another thing that is a negative, I would would say. uh it's it it might be bigger or less of a negative depending on who you are is that there is really no interaction.
- For me, Drillers is is a good game. I I don't think it's fantastic, but something about it makes it for me better than the sum of its parts.
References (from this video)
- Silky smooth, buttery, creamy gameplay goodness.
- Incredibly compulsive and uber satisfying, quick playing thematically strong Euroey goodness.
- The ability to always see the top card of your deck is a truly innovative and brilliant mechanic.
- Strategic deck thinning is possible by trashing the visible top card of your deck.
- The game is a fast-paced race with strong incentives to move quickly.
- High replayability due to variable room layouts and card effects.
- Leaves players wanting more due to its quick pace.
- Encourages tough choices and risk-taking (e.g., taking damage for resources).
- The game can end too quickly, leaving players wanting more.
- No points are awarded for purchased cards, which feels unusual for a deck builder.
- The green and yellow crystals can look very similar depending on the light.
- Potential for analysis paralysis in other players.
- The game can feel anticlimactic at the end when tallying points, as cards don't contribute.
- The race aspect means players who don't race might feel frustrated.
- Mining for minerals using converted mining mechs
- Avorta, a decrepit, almost completely abandoned mine
- Dominion
- Lost Ruins of Arnac
- Attack on Titan
- Shadowrun Crossfire
Mechanics (from transcript analysis)
- action selection — Players choose from various actions each turn, including playing cards, discarding for fuel, using actions on cards, deploying drones, and exhausting mine tiles.
- Area Movement — Players move their mechs through different floors of the mine.
- Deck Building — Players build their decks throughout the game, buying new cards to improve their capabilities. A unique aspect is the ability to always see the top card of your deck.
- Push Your Luck — Players can choose to take damage to gain extra fuel or resources, adding a push-your-luck element to optimize turns.
- Race — The game has a race element to complete progress tracks and trigger the end of the game, with bonuses for reaching milestones first.
- Resource Management — Players manage fuel and currency (bucks) to perform actions like moving, drilling, and buying cards.
- Set Collection — Players collect different types of minerals (gems) which are worth victory points and can be sold for money.
- Tile Placement — Progress tiles are revealed and placed on a progress meter, acting as a game timer.
Video topics + discussion points
Quotes (from this video)
- It's going to be hard to go back to regular deck builders after having played.
- The one truly innovative thing this game does, but it's more than enough to make me happy is the way it handles your deck in a deck builder in that your deck is always face up. You can always see what your next card is.
- This game isn't that. This is a game that will leave you wanting more because it is fast, fast, fast.
- It is laser quick.
- This game is all about how can I squeeze most out of every single turn I've got cuz you're going to have fewer turns than you expect.
- I don't think there is any publisher in the industry who makes smoother, more polished game experiences than Check Games Edition.
References (from this video)
- Can pick up details and icons as you go along.
- Gaining credits, fuel, drawing cards, and other effects from playing cards.
- Collecting minerals scores points.
- Tiles on your progress track are worth points.
- Can gain benefits by exhausting tiles on your progress track.
- Can upgrade storage size.
- Can upgrade fuel gauge size.
- Buying new cards to improve deck.
- Starting cards are mediocre and worth negative points.
- Some actions cost fuel.
- Damage cards are added to the discard pile.
- Money declines the more of a mineral has been sold.
- Losing points for the floor you finished in if your mech didn't reach the entrance.
- Losing points for cards in hand, deck, and discard pile.
- Mining operations for minerals and points
- an underground mine
Mechanics (from transcript analysis)
- action selection — On a turn, players resolve operations, surfacing, and upkeep phases, and within operations, can take any number of actions in any order.
- Deck Building — The powers of the mech are represented by the cards in its deck, and players add new cards to their deck to improve capabilities.
- market — Players sell minerals for money, and buy new cards from a market.
- Push Your Luck — There's a risk of losing points if the mech doesn't reach the entrance by the end of the game, implying a decision to push deeper versus returning safely.
- Resource Management — Players manage fuel, movement, and drill gauges, and must consider mineral storage and selling.
- Set Collection — Players collect different types of minerals (silver, gold, sapphire, emerald, ruby) which score points.
- Tile Placement — Corridors are drilled to release more minerals, and barrier tiles are removed to access new floors.
Video topics + discussion points
Quotes (from this video)
- And today we're diving into a quick start tutorial for drillers.
- In Drillers, players are mining magnates, piloting their own ramshackle equipment down into a common mine in search of riches.
- In this deck building battle, players will fight to transport, collect, and sell the best minerals in search of upgrades and points.
- Drillers is a deck builder and the powers of your mech are represented by the cards in its deck.
- Make your way around the mine and do some digging.
- This darkness is starting to get to me. I want to get out of the mine.
- You'll get the most of your points from mining, but there's also a race to achieve the best mining milestones.
References (from this video)
- Performed well at $266 million.
- A great popcorn flick.
- Enjoyed from beginning to end.
- Had cool shots and great chemistry between the leads.
- Included romantic tension that didn't go anywhere.
- Referenced and reverential to the first one.
- Glenn Powell's performance was amazing.
- The entire cast was really good.
- Exactly what was wanted from a Twisters movie.
- Worth buying and watching multiple times.
- Outshined Fall Guy.
- Some unrealistic elements, like using super absorbent in the air or holding onto a chair with a foot.
- The ending part with the chair was questionable.
- Not as good as the first one, but still a blast.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- oh that's a no-brainer that's gonna be awesome moana's also awesome yeah
- I'm willing to give Lilo and Stitch a try
- just by picking Superman at four
- did anybody even see Indescribable me for Despicable Me Despicable Indescribable wow Indescribable no I haven't and it's funny because for a movie that actually apparently made a lot of money I haven't heard any body say anything about it
- I did see my sleeper pick the um Moon movie about to the Moon flying to the Moon you saw that yeah and how was it I enjoyed it
- it's a romcom
- you didn't like Fall Guy
- I know Barbie was was amazing
- I did not like La La Land
- he was really good at new Blade Runner
- it is a fantastic movie it is also like the soundtrack is superb um it is a tight tight thing
- The Notebook
- the new unmatched the teenage M Ninja because we did talk to Justin Jacobson of Restoration Games on the last episode
- I love unmatched
- Milkman has been getting out to everybody
- the overwhelming response has been positive
References (from this video)
- Mining
Mechanics (from transcript analysis)
- Action Point Allowance — You can spend three fuel to get a movement point or you can spend four fuel to get a drill. We're going to have you spend your last three uh fuel to get another movement point.
- Deck Building — The damage cards are the filler cards in the deck. You don't really want them, but they're not completely useless in their game. They let you draw cards.
- market — The only thing you can really spend your money is on the surface. So while you're here, spend your money.
- Resource Management — We're going to have you pick up those two minerals that are in there. So, you have a storage down here at the bottom. And right now, all of your drillers have a storage of two. So, you are full right now.
- upgrades — You can move your storage up by paying free money. So you just slide it over. You can move your maximum fuel up by paying the next cost on that. So you can either upgrade this, upgrade this, or you can buy carts.
Video topics + discussion points
Quotes (from this video)
- Oh, we got Guardian Club here from Chris Couch Games.
- Yes, lots of shiny map rocks.
- Uh, it's very light. It's lighter than our neck.
- We got poop shuffle as well over here.
- We're just putting it out as cards instead.
References (from this video)
- Really really fun
- Super fun
- Might run long with too many players
- Little bit of downtime
- Arnac
Mechanics (from transcript analysis)
- Combo Driven — combo driven
- Deck Building — a fantastic deck deck building
- Resource Management — and um resources management
Video topics + discussion points
Quotes (from this video)
- Felt a little bit lackluster in terms of big releases for me.
- But you know, if uh there's no one around to Does the forest still shuffle?
- This is a game of managing resources, is a game of um uh territorial control and tableau building.
- Dexterity games are not ball games.
- IV Studios smashed it out of the park with this one.
- My main point of contention with Drillers is maybe it might run long with too many players and there is a little bit of downtime in the game when you're waiting.
- It's all to play for. It's only half time.
- The industry is backloaded. It's like heavily weighted towards the second half of each year.
References (from this video)
- really fun
- amount of freedom
- might run long with too many players
- little bit of downtime
Mechanics (from transcript analysis)
- Combo Driven — combo driven
- Deck Building — a fantastic deck deck building
- Resource Management — resources management
Video topics + discussion points
Quotes (from this video)
- Felt a little bit lackluster in terms of big releases for me.
- But you know, if uh there's no one around to Does the forest still shuffle?
- This is a game of managing resources, is a game of um uh territorial control and tableau building.
- Dexterity games are not ball games.
- IV Studios smashed it out of the park with this one.
- My main point of contention with Drillers is maybe it might run long with too many players and there is a little bit of downtime in the game when you're waiting.
- It's all to play for. It's only half time.
- The industry is backloaded. It's like heavily weighted towards the second half of each year.
References (from this video)
- Hand management mechanic
- Reputable publisher (CGE)
- Theme not particularly exciting
- Mechs excavating mines
Mechanics (from transcript analysis)
- Hand Management — The game involves hand management.
- Resource Management — Excavating mines likely involves resource management.
- Worker Placement — Implied by CGE's typical releases and the nature of assigning mechs.
Video topics + discussion points
Quotes (from this video)
- All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
- but the art is what sort of really drew me in.
- you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
- I have Night at the Zoo. This is another tiling game. I love laying tiles.
- really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
- I thought it was a fun theme.
- So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
- With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
- So, if nothing else, the theme and the components have definitely made me interested in this game.
- We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
- My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
- I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
- Lord of the Rings theme, which is a theme that we really enjoy.
References (from this video)
- Name sounds cool
- Did not get a chance to play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
- The implementation of the 'revealing thing' for the keys is frustrating and annoying.
- The way to feed the key in is face up, but it should be face down.
- everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
- BGCon competes with the vendors because it's a good convention in my opinion
- The older I get the more my calendar fills with funerals
- You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
- he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
- it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
- Very fast and easy setup.
- Core shift mechanic is clever and engaging.
- Worlds differ and add variety without much overhead.
- Building up the tableau and deck is cool.
- Reacts well to what's going on.
- Offensive deck strategy seems better balanced than the defensive one.
- Primarily a solo game, multiplayer might not be as engaging.
- Still needs development work, not ready for print.
- Lack of campaign feel, each world is a restart.
- sci-fi
- various different worlds
Mechanics (from transcript analysis)
- boss fights — At the end of a world, players engage in a boss fight, which is described as slightly different from regular fights, involving cycling through the boss's deck.
- Deck Building — The game is described as a sci-fi deck building game where players play cards out of their hand, which then shift to the right, activating icons above them. Cards eventually fall off the end, triggering actions on the bottom of the card. Players can acquire more cards to build their deck.
- map movement — Players move through a map on different worlds, with each spot on the map potentially involving fighting enemies, doing upgrades, or taking damage.
- Tableau Building — Players build up icons above their played cards, which are then activated by the cards shifting. This is referred to as building the tableau.
- timeline mechanic — Enemies are placed on a timeline, indicating how many turns players have to defeat them before they deal damage or trigger other effects.
Video topics + discussion points
Quotes (from this video)
- This is a sci-fi I'm gonna call it deck building but not really tableau building game.
- The bulk of the game is going to be when you're fighting bad guys.
- It's very, very clever.
- This is a cool solo game and I think that's where it's going to shine.
- This is one of the old school crowdfunding games.
- This is one that I think has a lot of promise with a very, very cool core mechanic of the way the shift system works.
References (from this video)
- Deck-building genre
- Theme is not engaging
- Deck-building is a crowded genre
- Players use asymmetrical mechs to explore an abandoned mine trying to find anything valuable left behind that they can extract.
- An abandoned mine
Mechanics (from transcript analysis)
- Asymmetrical mechs — players use asymmetrical mechs to explore an abandoned mine
- deck-building — Drillers is a deck-building game where players use asymmetrical mechs to explore an abandoned mine.
- Resource Management — you'll apparently have to worry about fuel and other challenges as you dig deeper and deeper underground.
Video topics + discussion points
Quotes (from this video)
- 2026 is shaping up to be a disappointing year for new solo games, and really games in general, but that's a topic for another video.
- There simply weren't enough games that were clearly marked for sale that I was interested in in order to complete a top 10 list.
- I have to say light to medium-weight tile-laying games have become a really crowded genre.
- I'll be honest, I just do not care about this theme at all. This game would be so much higher on this list if it had a fun and engaging theme.
- I simply just cannot wait to get this one to the table.
- This is a Eurogame that both sounds and looks like a ton of fun. That's pretty unusual.
- And with a track record of these designers, I'm confident that this one is going to be one of the best games of the year.
References (from this video)
- multi-use cards are appealing
Mechanics (from transcript analysis)
- deck-building with resource management — drillers, drilling down, gathering resources, selling for money and VP
- top-card visibility — you always see the top card of your deck to influence current/next moves
Video topics + discussion points
Quotes (from this video)
- hands down one of my favorite board games of all time
- it's not cheap
- the experience is easy
- I love this game
References (from this video)
- snappy play
- cool artwork
- mechs digging for gems and materials, upgrading, money
- underground digging in the wreckage of a mining corporation
- snappy and fast-paced
- Arnak
Mechanics (from transcript analysis)
- card economy / energy — cards can be used to perform actions or spent as fuel/energy to take actions.
- Deck Building — players use a deck-building mechanism to perform actions and develop their engines in the underground dig.
- Deck Manipulation — the first card of your deck is visible next, guiding planning for the session.
- deck visibility — the first card of your deck is visible next, guiding planning for the session.
- deck-building — players use a deck-building mechanism to perform actions and develop their engines in the underground dig.
- Multi-Use Cards — cards can be used to perform actions or spent as fuel/energy to take actions.
Video topics + discussion points
Quotes (from this video)
- it's essentially it's going to be a deck building game where you're going to be controlling mechs to dig undergrounds in the wreckage of an old mining corporations trying to get gems, useful materials, upgrade your mech, dig deeper, get more stuff to make that money
- Be the biggest driller there is.
- Looks super good.
- I am dead excited about this as a concept.
- watch this space.
- I love Caesar anyway.
References (from this video)
- Lack of knowledge about what is being added
- Unclear gameplay details
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm not an RPG person.
- It's DC, Justice League, all those things are great.
- I like Mindbug. I like Mindbug a lot.
- The unique theme, the presentation designed by Danny Garcia, it definitely has me interested.
- Alterra from IV Studios. Set in the world of 10.
- I am very interested. Again, I have no idea whether this game will land for me or not.
References (from this video)
- Never mind. This might be the one I'm least interested in.
- Dark Fantasy/Horror
- Chaos in the Old World
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- man, this theme and everything about this from One More Turn Games, I'm very pumped about this one. I love the I cannot wait.
- It's a cool cover actually. It's just not very legible, but it's a life.
- If you like gardens, that's great. You like dragons, that's great. You like them both, buy three copies.
- This is teetering on the edge. This is almost more of a tainted grail type of a look to me.
- I think of all the ones that we've mentioned, this is the one I'm least interested in
- Never mind. This might be the one I'm least interested in.
- Cuz Clank! Catacombs exists.
- that's a really good-looking prototype.
- This would have been my most anticipated game of the year or one of them had I known about it
- This is one of my most anticipated games of the year now.
- This is basically um a Star Trek version of Captain Sonar.
- We know about this for a while. We've been very excited. We've already played it actually.
References (from this video)
- Engaging mining theme
- Medium-heavy euro scope
- drilling deeper for resources
- abandoned mine exploration
- Barcelona
- Arboria
- Kutna Hora
Mechanics (from transcript analysis)
- resource_management — Spending resources to go deeper.
Video topics + discussion points
Quotes (from this video)
- "This is our anticipated holiday before our anticipated game."
- "I'm very excited. Like it's going to be great great great games, I think."
- "it's based on the Imperium fantasy book series"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Strange World Above the Clouds because who doesn't love a cuddle monster?
- Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
- hydrate, bring a bottle of water, refill it.
- don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
- It's the people, right, that make the show somehow
- this whole hobby is about the people we play the games with rather than just the games.
References (from this video)
- highly anticipated
- tactile components
- mid-weight complexity
- interesting programming mechanic
- drilling for resources and treasure
- Lost Ruins of Arnak
- Settlers
- Whispers
Mechanics (from transcript analysis)
- Deck Building — the game itself is basically a deck building.
- Multi-Use Cards — You will have to use some of the cards as fuel to do uh this or that action. So, basically you're paying for your cards with other cards.
- Programming — you're always going to see the first card that's going to come up in your next turn. So, you kind of like can program a little bit with that with that kind of information.
Video topics + discussion points
Quotes (from this video)
- This is the game of the show so far on the all the previews.
- It's chaotic by in a very good way.
- The new artwork is absolutely beautiful. I find like it looks unreal.
- You are competing to create the best yearbook essentially.
- Each one of the gods will have different powers, will have specific like asymmetric power.
References (from this video)
- Theme sounds good
- CGE has a good track record
- Stated as best at two players
- Resource extraction
- Mining
- Deep Rock Galactic
Mechanics (from transcript analysis)
- action selection — Drilling for stuff, unlocking new actions.
- economic — Selling stuff for profit or investing in better tools.
- Multi-Use Cards — A multi-use card game.
Video topics + discussion points
Quotes (from this video)
- I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
- The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
- The game is basically just area control cubes. That to me doesn't scream out crazy fun.
- Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
- I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
- Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
- UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
- Will be CGE's major Essen release this year.
- Host had a chance to playtest it.
- Seems kind of neat.
- Demo only, not out yet.
- Host didn't get around to actually playing it.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We are 10 days away from UK Games Expo.
- And I wanna give you some tips and tricks and show you the 10 games I'm most excited for.
- First up, Sashi and Sashi's new railway porters.
- This is a collaboration with Fabio Lapiano.
- Ghost Live with a huge hit at Spiel.
- This was called Fetching Feathers.
- I love Plate games.
- Who is also a trans designer, and I'm really happy to help support there.
- I have decided I'm not gonna buy this one because I bought it already.
- Really cool take on trick-taking game where you're gonna be assigning the value to the cards, and the cards don't have a value on them, so you get two different spots there.
- This is kind of my wild card.
- So that is my little floor planter there, but in addition to what is not on the website is where you can get all the food from over at the NEC.
- The UK is pretty much card exclusive most of the places, but at the convention, if you're gonna go into the Bring and Buy, or if you are going to go into some of the Asian stalls, you're going to need some cash.
- It's the largest in the UK, and it is possibly, it's either third or fourth largest in the world.
- So I needed to bring a fan.
- So when you're packing, make sure that you are packing some shorts and some light flowy T-shirts.
- I wanna play all of the games with all of you.
References (from this video)
- Mining
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And so I'm really interested in Horrified Ravenloft and I think it's four new monsters and it's still like in a D&D theme and I really like the last D&D Horrified.
- So that was a whirlwind tour of a whole bunch of games we're interested in checking out.
- And there are so many more games that there are so many games at UKGE. We can't possibly know about all of them so please do let us know about the ones you think we missed the ones you think other folks would be interested in.
- So, we will have Shakespeare the card game on sale.
- So, this is a really exciting UKGE for us. So, please do come by.
References (from this video)
- Would definitely be a game that I'm going to be looking at
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
- The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
- That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
- I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
- As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
- No.
- Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
- The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
- My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
- My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
- I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
- Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
- So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
- The discussion has been had a number of times.
- It's not as easy as people think.
- 65% of people say that polyomino games are a subset of tile laying games.
- The secret word is scissors.
- As of this morning, we had 1,331 patron supporters.
- I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
- And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I spent the last 20 years saying that Talisman is one of the worst games ever designed.
- The thematic connection of that ability doesn't mean mean anything to me because it was the guy in episode 14 of season 3.
- So much theme in every single one of the lines of text.
- It is an utterly fantastic game. I love it.
- And it was the most tense and epic game that I've ever had with War of the Ring.
- The dark forces need 10 points to win, and the free peoples either destroy the ring or they get four points.
- The base game alone is still an utterly fantastic game.
- It's completely random.
- It's a very highly asymmetric game and it's you know, the the way you learn it is here's a rulebook each and you also get your own faction rulebook. You need to read it.
References (from this video)
- Basically ready and going to be shipped
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- There was a a new version of Mexico which is actually part of the Mask trilogy of games. And this new version looks absolutely awesome.
- if you like old school Eurogames like I do, go check that out. It's an old school Euro area control game.
- It's take Flip Seven, mix it with craps.
- The really cool things that they've done, you can play without, but there is an app that actually takes away all the mean math that you normally have to do with Flip Seven, for example.
- Ubongo is a cooperative dexterity game and it is the dumbest, most amazing thing. It's so stupid.
- This is the perfect pub game.
- Ridiculous fun.
- Worth a pop for like 15 quid. Great fun. We had a blast with it. Very silly. Very, very fun.
- I met Hugo Myatt who played the original Treguard in uh, in Nightmare and uh, my face just absolutely lit up.
- the Eden game was can't wait and I couldn't wait can't win, sorry. I couldn't I couldn't wait to go and grab it. It's it's all gone. Sold out. It was sold out literally like 10 minutes after the the show was open.
References (from this video)
- Intriguing mechanics
- Good artwork and player boards
- Potentially a good midweight game
- Early days, still in development
- Excavating crystals and minerals
- Mine
- Arnac
- Seti
Mechanics (from transcript analysis)
- action selection — You spend them for resources.
- Deck Building — Little mini deck builder with, you know, sending your mech up and down this uh tunnel here.
- Resource Management — Manage your fuel as a resource.
- Worker Placement — Sending your mech up and down this tunnel.
Video topics + discussion points
Quotes (from this video)
- I do like the fact that it's um don't be the loser and there's no actual winner in a game that I think is quite cool.
- And I found this to be like really interesting. Like this was a cool twist on the trick taker.
- It's got a German name with Japanese writing on the back. It was kind of weird.
- But this just felt too random.
- I just felt like it's not really a strategic game. It's just basically the dice are going to dictate what you can do.
- I just found it a bit boring and found it underwhelming when everything resolved, you know.
- The expo is getting to the point where it's pricing itself out of being worth going.
- Remember, it's only a game.
References (from this video)
- Upgrade bits are cool
- Multi-use cards
- Being able to see the next draw card
- Being able to repair cards
- The artwork is pretty awesome
- Damage cards can be negative points if not discarded
- Some actions are costly
- Extracting minerals from underground
- Mining
Mechanics (from transcript analysis)
- Action Point Allowance — Players use fuel to pay for card effects and actions like gaining movement or drills.
- Deck Building — Players build their deck of cards to gain movement and drills.
- End game trigger — Crossing a certain point on a track or selling enough of a mineral triggers the end of the game.
- Multi-Use Cards — Each card has multiple uses, like gaining fuel or performing actions.
- Set Collection — Collecting minerals and covering milestones for points and benefits.
- track movement — Players move their mechs down into the mine to collect minerals.
- Variable player powers — Mentioned that character abilities can be used, like Z's ability to mine minerals and claim them.
Video topics + discussion points
Quotes (from this video)
- You want money, don't you?
- I want that cash.
- I don't want to close my eyes.
- Go to space and then drill and then blow up steroids.
- It's hot, baby.
- This is where you want to be this week.
- I want to drill.
- Let's jump into drillers, guys.
- It's a competitive deck building game.
- Avert your gaze, Z.
- You want that cash.
- I miss those minerals.
- He's going to hit a gas deposit. Kaboom.
- You've been reading Red Rising?
- Gain two credits for each face up active drone that I have.
- I like my drones.
- What a sucker.
- Fool's errand.
- I'm not coming back up. I told you that.
- It was scary down there.
- These mechs don't have like air conditioning. No ventilation.
- I'm pretty sure I just win at this point.
- The Pro model is a lot better.
- You're a sucker if you buy the first gen.
- You're an animal.
- The claw.
- Weak sauce.
- Trolling three.
- Catman. The best superhero.
- He should have been an X-Men.
- Mike Heller to the rescue because he's a giant nerd.
- Second monitor. He googles it.
- I hate you so much.
- This is sketchy.
- I love that card.
- I don't believe so.
- You don't want.
- And you shouldn't do it.
- Bobby Fisher did it.
- Is that the law?
- I don't like how you say it.
- Sucker.
- No one's ever spent the fuel.
- Bad advice.
- They only left that rule in there for suckers.
- I don't like that you did that, Joey.
- Cheap thrills, right?
- You did good, though.
- I will say you did good.
- Good.
- I am maxed out.
- It would have been even better if it didn't have a damage in my
- Blame Adam, not me.
- I was trying to cheat the system.
- I'm going to hang on to this one.
- I have a movement left though.
- You want that? Go on. 3D printer.
- All right, I am.
- I think I'm done.
- I'm going to go ahead and save that. I'm good.
- You should be.
- Who's this?
- I think I might have purchased a little too much movement.
- I need a little I need some drilling, man.
- I was running right into a wall.
- Now, here's the thing. I can do a drone right now at the beginning of my turn.
- Yes, you could. Yeah, anytime.
- All right, I'm going to do that. I'm going to spend this little guy. Fetch boy, you get a coffee break.
- I'm going to go get something that gives me drills.
- Do I have a card that can take your cards away?
- No.
- Keep that card.
- That's so expensive. Oh, this is bad.
- Zoinks. Zoinks.
- Zoinks.
- Wait, I should have Oh. Oh, I've got five drills. Don't mind if I do.
- So, let's drill a little bit here.
- Drill a little bit.
- I keep thinking of uh is it Princess and the Frog? Got to drill a little deeper.
- You know what? I quoted Eminem. You quoted Princess and the Frog.
- I know. I'm with you, man.
- You have to choose a friend right now.
- Sorry. I'm going with mom spaghetti over here.
- That's That's me, right?
- Yeah, that's you, Joey.
- Does the frog, so I'm not sure.
- Well, she could.
- Oh, interesting. I'm actually taking this one as
- I call you the lame shady.
- Hey guys, check out what I'm about to do here.
- I've got two drones.
- What are you going to do with them?
- I'm going to use one drone to sell a mineral that I have for a dollar.
- So, four bucks.
- I'm going to then.
- use my other drone.
- Yeah,
- I flip it. I can go to the market. Hey, I say, 'Hey, boy, fetch me.
- fetch me a proper propeller.
- It cost five bucks. Here you go.
- It's like when you It's like sending a little kid to this door for you.
- Yeah.
- Fetch me a gallon of milk.
- Um, I am done with my
- That's how it used to be.
- It is.
- You know,
- when milk used to come in gallons.
- Did you know that?
- Had their own trucks.
- Tastes better in glass containers, isn't it?
- Yeah. I It's straight from the cow. It's the best way.
- What's he doing out there?
- Anyway. All right. Uh, Chris, did you do this?
- Oh, yeah. Right. I gain a fuel. Yeah.
- Thank you.
- It's better to go higher, isn't it?
- All right. Where am I you guys? Oh, everything sucks.
- Everything.
- My hand of cards is insanely dynamite. Dino. No.
- What is the opposite of dynamite?
- I'm going to do that. I'm going to scoot the boot a little bit here.
- Scoot the boot.
- I'm going to do that. I'm going to spend one and I get three movements. [snorts]
- I'm going to go one, two, three.
- Oh, we replace refreshes, right?
- Yes. Thank you.
- Yes. Um,
- I'm going to do this one. Oh, and I get a drone for that. Come on, boy.
- Oh, yeah.
- I'm going to do that one. And I get one drill. I'm going to spend that drill right now. Right now.
- Right now. Right now.
- And then
- I'm using three drills to do this. Three drills. Oh no. I'm gonna drill this.
- Get that stuff for me.
- Oh, I'm get down there.
- You can't get down there. That's too far. It's impossible.
- Oh, I'm going
- What else am I going to do? I'm going to just I'm I'm good. I think I'm I'm hanging out.
- Oh my god.
- Could I drill again?
- Don't worry about it. Don't do it.
- I don't think you're man enough to drill again. [snorts]
- Um,
- I'm gonna do it. I
- No, no, no, no.
- No, I'm not going to do it.
- I'm gonna chill out.
- Uh, in the chill out zone. I have to spend one to not die.
- I forgot.
- Oops.
- Stupid zone.
- Done.
- All right, let's refill.
- Oh, I I have two cards in my hand. So, if I want to keep both, I have to spend a few, right?
- Mhm.
- I will do that.
- One, two, I'm going to buckle my shoe, shuffle up, and draw kind of like I do.
- All right, here's what's happening here. Let's see here.
- There we go. You guys can see them. I am going to That's zero right there. So, I spin zero. I spin one to get I'm going to use that for the two movement.
- Wham. And I got the one from before. Then zero for that one movement. So, that gives me four movement.
- What are you going to do? I'm going to go one, two, three, four.
- I open I open fire upon you. [laughter]
- All right. I get my I spend one for drill.
- That's a very good point. Z, you sorry. You drilled the wall in the level here. So, you gain two fuel.
- Dose fuels fool.
- I like that. All right. I'm going to get what's expensive? The green one here.
- Yeah. Yeah.
- Green's the best. Yeah. Yeah. Oh, by the way, this gives me two
- two more drones, right?
- Two more drones or a repair. Yeah.
- Okay. Two drones. And I'm going to spend three. One, two, three for another drill.
- So, I can go ahead and drill this.
- How are you doing that?
- Takes four.
- Oh, shoot. I had a coupon.
- Wait, wait, no. You have a permanent card down there.
- I already used that.
- Oh, you did? You did? Okay,
- I did. Oh, you just have no drills at hand. No, [laughter] I've got none.
- I'm in the same boat.
- So, all right. I am going to send these guys back to sell them. Sell my wares.
- I love that they're like little droid merchants. You know what I mean?
- Oh, I know. That is eight plus five.
- How much is that?
- 13.
- 12. Stop cheating.
- 13. Yeah. [laughter]
- All right. Um,
- made to double take it though. You were like, 'Hold on.'
- All right. [laughter]
- But then I can use this. Gives me one more drone back. Right.
- Beautiful.
- And
- what an animal.
- Could I borrow a blue crystal?
- Yeah. Uh
- think so. All right. And I guess I think I'm stuck there.
- You done?
- I'm done.
- That's good. That's a great turn. What are you complaining about? You got to spend Yeah. A little a little fuel to keep you warm.
- Cuddly still an option?
- No. Okay, I'll spend my fuel then.
- Cuddly cost an executive action.
- All right. [sighs and gasps]
- All right. I love this. I I This is a small little touch here. I'm spending this piece of junk stock propeller for three fuel.
- A proper propeller looks way cooler and I get three boobs.
- That's a nice.
- Big word, right? I think that's what that means, right?
- What?
- Couple of P's in a row. I don't know. P. Yeah. Dot dot your P's and cross your eyes. Um, I'm spending a lot.
- You do have a lot of movement.
- Oh my gosh.
- Where you going, buddy?
- I spent half of those for fuel to pay for the other things. Yeah. So, that's the cool thing. Even if you kind of walk into a corner, you can just I collected fuel with half of them, so I could pay for these uh pay for that stuff.
- Yeah. The fact that every card could also just be fuel is, you know, works out.
- Oh, it's so helpful. So, I'm going to I'm going to go uh deeper here. So, I got three moves. So, that's one two of them.
- This guy's in here, too. Now,
- getting awful crowded. three
- drills.
- So, I get two uh fuel for digging into the wall here. I release those gems.
- And release the gems
- and I cover up the second milestone here.
- Oh, this guy.
- Come on, man.
- About to release the gems.
- We just got here.
- Everybody else gets four credits.
- I'll take that.
- I got five points for the end of the game.
- Two.
- I need them. I have so many credits.
- Three, four, five. I'll make change. Turn in five. Take a 20.
- All right. I still have uh I have four fuel. So, what I'm going to do, I'm going to spend my four fuel to get one more drill action because I want that [clears throat] green and then I'm gonna use my last move.
- Moonwalk my way back up here.
- You want that? You want that drone money?
- Oh, no. I have no drones. I just I just can't afford to stay down there. So,
- I wash my hands of this mess that I've created. I'm done.
- That was good. I thought that was good.
- Pretty good.
- That was good. A little biased, but I think it was the most brilliant move I've seen all game.
- All right, that's me.
- Uh,
- you
- I'm going to play this card right here for fuel. Dose fuels.
- Oh. Oh.
- Then I'm going to play this card right here for drills. I spend four fuel for two drills. Then I'm going to drill into the wall.
- I'm going to drill this right here. A blue and a yellow mineral go there. And now I
- get the first milestone by covering that up.
- Yep. Hook it up. So Z is going to get here four points for that milestone.
- However, every other player is going to get a benefit.
- You guys get three bucks.
- Four credits.
- Cash money.
- Three cred.
- Put that right there.
- Um
- then kids,
- what have I got? I'm gonna do that.
- You go home.
- Did I drill?
- Yes. I forgot to spend that. Uh, I'm going to spend that for two movements. I can't quite make it home.
- You can go hang out there. You can probably talk to us from like one blow. Have to talk louder.
- I'm stuck in here. Um,
- you're all right.
- Hey, live chat. I'm very confused what you mean by ads. Drillers looks great. Ads don't later. Let me like what ads are you guys seeing?
- I guess you have ads.
- Yeah. Yeah, I'm very curious if is are there ads popping up or are you talking about something different? Anyway, please let me know.
- sorry.
- Sounds like maybe they were getting po like breaks in the footage is
- Yeah, hopefully not. It's not supposed to be set to do that. Um, okay. I am
- Boy, this really sucks, but I'm gonna do it. One, two, three. I want to come up to the surface. So, I'm going to do that.
- Do I want to come up to the surface? How badly do I want to go up to the surface?
- On the surface, we look calm and ready.
- It's awful.
- I caught an Eminem and Hotel Transylvania both today.
- Yeah. No, you're doing great. Okay, I'm going to do it. I'm going to take a damage card. I get three fuel for that.
- So, one damage card
- and then I'm going to spend three fuel to get another move.
- Where you going?
- Out.
- Hey, buddy.
- Oh, I barely escaped. How was it down there?
- It was terrifying. I'm going to spend this for three coins.
- Let me get them juicy credits. And now that I'm outside,
- I'm going to fuel up.
- I'm actually before I do that, I'm going to do this, too. I'm going to spend two of these credits to move up my tracker.
- Yeah, I love that. I love that you get to upgrade and and then like juice. Yeah.
- Um I'm going to sell this guy here. He sells for four.
- And then I might even buy a thing. You nerds recommendations.
- No. Uh, let me get the rocket drone.
- You could also just invest it.
- Rocket drone
- droning up here by hair alone.
- Pretty cute. He played the clippy.
- All right,
- this goes here. I am done, you guys.
- Are you done?
- Refills to proper propeller.
- Proper propeller.
- Hard to say. Harder than I thought it was going to be. All right. Here we go.
- I prefer improper propellers.
- Send toward a lot. Three. And that's going to cost me three.
- No, it's going to cost me six. I was incorrect. Expensive. This only cost me one for three.
- Keep playing a little more on camera.
- Yeah. Where? Wait. Wait a minute. There we are.
- Come on. You're a mess.
- And then reckless drilling. one
- to give me two movement and I can get three movement
- or one movement for three. Oh, spends a lot.
- I love that your drill is a your your driller is a boat.
- I'm a I'm like a reclaimed train car.
- No, you're like a VW bus. A little VW bus, right?
- Ready?
- That's what he looks like.
- Hey guys,
- what am I?
- You're a You're like a drill dozer. your kill dozer over there.
- Yeah. Spin all three. And then look all these drills I have. I got six drills.
- Holy smokes.
- You guys have never seen drills like this. I'm going to drill
- four to get this.
- We're going down a level.
- Yes. Okay. So, a couple of things happen. You get that.
- Uhhuh.
- And then this reveals what this is is the chill out zone.
- So, there's a reveal ability. You get two fuel.
- Oh my goodness. And then when you drill the wall here, you get two fuel. And if you end your turn there, that's what happens. But also these two cards now become part of this market over here.
- Yep. So,
- and I I have to move down there.
- You do.
- So, this market here for the specialized battery cards has expanded. Uh, and it will be uh four cards for the rest of the game basically.
- Sweet. All right. I'm using my two drills right here to get these. What's my Yes, blue. Blue is the best out of the bunch. Or wait, no. Uh, green. Green's the best out of that bunch.
- Yeah. So, I got that. That my drill. I got three.
- So powerful. How do you do it?
- So, because this is the froze zone, the chill zone, at the end of your
- This game is gonna break my brain, you guys.
- There was a heated debate before we went live. This table was flipped. We had to put it back.
- My fleet will sink you.
- He stole first place from me. Oh, no. You can't. It doesn't matter.
- So, like, the second they're done with their turn, they're like, 'WHY ISN'T THE NEXT PERSON GOING?'
- This is the leftorium.
- Holy macaroni.
References (from this video)
- One of the big ones everyone was gravitating towards
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We played Return to Dark Tower because we decided to pick another massive game.
- So, Sunday is always the day we take the kids. It's a little bit more chilled.
- I feel like more people took care of their hygiene.
- The artwork is beautiful, especially on those foily ones. Really nice.
- It was a truth or dare game.
- The main problem is the Shop and Drop boxes are small and board game boxes are not small.
- It's like Christmas. It's going to be like this. It's going to be amazing.
- It's clear that UKGE isn't the one for new releases because new releases of Gen Con and Essen.
References (from this video)
- Cute player tokens (vehicles with drill hands).
- Futuristic
Mechanics (from transcript analysis)
- Stat tracking — Uses magnets to track stats, referred to as 'counters'.
- Worker Placement — Player tokens represent vehicles, which implies worker placement.
Video topics + discussion points
Quotes (from this video)
- I feel like it can feel a bit like solitaire at times, but it was a nice relaxing game to wind down with after a busy day.
- I love the artwork and the components for Son of a Stitch, it's really pretty.
- It's just you trying to be the best seamstress, you are kind of competing against each other but not in a really aggressive way.
References (from this video)
- Very interested in it.
- Want to give it a shot.
- Ratings don't seem to be super amazing so far.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey, I'm Alex Rack from Board Game Co.
- And this is News and Weekend Review, where we go over a variety of news pieces, the videos of the week, the games I've played, the uh games we've covered, all of that and more.
- So, if you want to see the games I'm excited about at Origins Game Fair, we'll be figuring that out together.
- I say it together because I haven't actually done any research on this.
- I am fighting against a cat meowing in the background.
- What's the person to do?
- Everyone has the thing that works for them.
- Now that we've learned way too much about what I do to deal with headaches, let's go ahead and talk about the news and weekend review.
- The biggest thing is sail south for the Isle of Penguins.
- I am very excited for this one.
- Anything for new for Harmonies I am intrigued and excited for.
- Harmony is a fantastic game.
- I like the art. I like the art. I like the style.
- It doesn't tell me a lot about the actual gameplay.
- So, I I am intrigued to see how that's actually going to play out, but it's going to come with new protected area boards,
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Witcher Old World review is still one of my my my most watched single one of my most videos in general.
- I did play Size Wise a few times cuz I was like, why not? We have it here, let's go ahead and get it tabled.
- Origins feels more and more dead each year.
- So, Cow, Cowcifer is is my oldest um oldest cat, not kid.
- Guys, guys, you're being so stupid.
- This is not safe. This is not safe. I have to go deal with this.
References (from this video)
- High expectations due to publisher's track record
- Potential for satisfying engine building and combos
- Asymmetric player roles
- Interesting indirect player interaction
- Visually appealing art
- Resource extraction and engine building
- Mining
- Scythe
- Lost Ruins of Arnak
- Kōa
Mechanics (from transcript analysis)
- Asymmetric Player Powers — each of the your little robots are different, so you're all a little bit asymmetric.
- Engine Building — kind of put these little engines together, all these little combos and things like
- Resource Management — You're digging down. As you're digging down, you're like finding stuff. You can then use that, I think, to upgrade yourself
- Worker Placement — you're drilling down, you're mining stuff.
Video topics + discussion points
Quotes (from this video)
- The last game I ever expected to exist, uh, Mountain Ghost Legacy, and now I really want it.
- Maestro is an interesting game where it's like a two I think maybe you can play it three, but it's like basically a two to four player game.
- I love Operation Barlay. So anything by Salt and Pepper that's like in their two-player line. I'm immediately like I want it. I want to try it.
- They they're CGE games are very often our number one game of the year. Yeah, they are just so consistently good. Like they just do such a good job.
- This game is a rondelle game where you are going to be uh moving around the circular board taking actions to essentially thematically like we're in a simulation.
- I really enjoy these kind of like god simulator games I think it's an interesting thematic space to play in where you're like ah you're like just making stuff and seeing what happens and it's just it's a cool kind of place to be in and so like I I really really enjoy it.
References (from this video)
- Silky smooth, polished gameplay experience.
- Compulsive and satisfying deck building.
- High replayability due to modular board and varied effects.
- Fast-paced gameplay that leaves you wanting more.
- Incentivizes racing and making tough choices.
- Innovative deck management where the next card is always visible.
- Ability to trash cards from the top of the deck.
- Lots of options and strategic depth.
- The core loop of exploring, collecting, and upgrading is engaging.
- Game can end too soon for some players who want to build up their deck more.
- Money spent on cards does not directly translate to points, which can feel unusual.
- Wild variance can be a problem for some players, leading to long turns.
- The game incentivizes racing, which might frustrate players who prefer a slower build-up.
- Braving drillers in rusty old mining mechs to get as many crystals as possible before the mine collapses.
- The Antavorta mine, which has seen better days and is almost completely emptied of valuable minerals.
- Lost Ruins of Arnak
- Dominion
- Attack on Titan
- Shadowrun Crossfire
Mechanics (from transcript analysis)
- action selection — Players play cards to perform actions such as digging, moving, generating fuel, or gaining other benefits. Actions can be done in any combination as much as possible.
- Deck Building — Players start with a basic deck and acquire new cards to improve their actions and abilities. Cards are multi-use, offering different effects or resources.
- End game trigger — The game ends when a player fills their progress track, or in solo mode, when the opponent goes through their deck. The player who triggers the end gets bonus points.
- Hand Management — Players have a hand of cards and must decide which to play, which to hold, and how to best utilize their effects.
- Modular Board — The mine is populated with different room cards, drawn from a deck, creating a different layout each game.
- Permanent Upgrades — Players can purchase cards that act as permanent upgrades, providing ongoing abilities for the rest of the game.
- Push Your Luck — Players can choose to take damage to gain extra fuel, risking a worse hand on the next turn for immediate gain.
- Resource Management — Players manage fuel, movement points, and drilling operations, which are spent to perform actions. Fuel carries over between turns, but movement and drilling do not.
- Set Collection — Players collect different types of minerals (crystals) which are worth points at the end of the game.
- Variable player powers — Players control unique mechs (represented by cards) with different starting hands and abilities.
- Worker Placement (Drones) — Players can use drones to perform actions on the surface, such as selling minerals or buying cards, while the player remains underground.
Video topics + discussion points
Quotes (from this video)
- I don't think there is any publisher in the industry who makes smoother, more polished game experiences than Czech Games Edition.
- This game isn't that. This is a game that will leave you wanting more, because it is fast, fast, fast.
- The one truly innovative thing this game does, but it's more than enough to make me happy, is the way it handles your deck in a deck builder, in that your deck is always face up. You can always see what your next card is.
- It is a race. And you have to make tough choices. And you have to say, 'Screw it. I'm going to take the damage.'
References (from this video)
- Multi-use cards offer strategic choices.
- Visible next draw card is liked.
- Engine building allows for powerful turns.
- Satisfying mineral collection and selling.
- Milestone achievements provide benefits.
- Game end trigger provides a good bonus.
- Thematic integration of drilling and mining.
- Some players can be 'schooled' by others' strong plays.
- Taking damage can be a negative consequence.
- The 'chill out zone' requires extra management.
- Drilling for minerals and selling them for profit
- Underground mining
Mechanics (from transcript analysis)
- action selection — Players choose from various actions on their turn, including playing cards for effects, gaining fuel, or moving.
- Deck Building — Players build their deck of cards, with each card being multi-use, allowing for different effects based on usage.
- End game trigger — The game ends when players cross paths on a track or cover specific market areas, triggering an end-game bonus for the player who triggers it.
- Hand Management — Players manage the cards in their hand, deciding when to play them for their effects or fuel.
- market — A market displays cards for purchase, specializing in drilling, movement, and drone abilities.
- Movement — Players use movement points to navigate the mining board.
- Resource Management — Players manage fuel and drills as key resources to perform actions.
- Set Collection — Players collect different types of minerals to sell for profit.
- Tile Placement — Players add tiles to their board as they clear sections of the mine.
- Variable player powers — Players have unique character abilities, such as a 'dibs' mechanism.
Video topics + discussion points
Quotes (from this video)
- If you get frothing at the mouth for the cold of the future, this is where you want to be this week.
- See, I would listen to the song if it was like that.
- Avert your gaze, Z.
- He doesn't dig. He dibs.
- You're a sucker if you buy the first gen.
- The claw. That card is awesome.
- You're drilling through clouds.
- The clouds are filled with diamonds.
- I am illegally driving a driller.
- This was the biggest mistake in the game.
- He drove like a school bus.
References (from this video)
- Beautiful artwork and miniatures.
- Deck building mechanism.
- From CGE.
- The mechanism for playing cards feels less easy than other deck builders.
- The host struggles with ranking it despite liking several aspects.
- Drilling deep into a mine to collect resources (gems).
- Mine
- STI
- Ruins of Arnack
Mechanics (from transcript analysis)
- Deck Building — Players have cards and a driller to collect resources.
- Drafting — A unique mechanism allows players to see the next card and decide whether to draw it.
- Resource Management — Collecting gems and selling them to upgrade the driller.
Video topics + discussion points
Quotes (from this video)
- It's time for the hottest board games of the month.
- I don't know what shug means, but I don't know what shug is.
- I would say that this is a game where you take Talisman and then add a party game to it and this is what you get.
- Lightning train arrived like a lightning. And I don't know, will it stay here?
- Why is it suddenly hot? Well, we have that game and we have also the reason why it's hot right here in the studio.
- This month is a unique worker game. Why a unique worker? Because usually it's worker placement, but this time it's going to be worker movement and worker sliding.
- Osprey Games have announced that they're going to close their board game line. So, get their games while they last.
- Eight dragons has a little bit of set collection, a little bit of worker pushing, unique components.
- This is a deck builder.
- Harmonies is a little chill game where you're building your little plot of land right here trying to satisfy requirements of different animal cards.
- This is a secret worker placement.
- So, the unique secret worker placement, the moving up the tracks makes this a very unique experience.
- I still feel like Wondrous Creatures is the most wondrous game on this list.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hello and welcome to Watch It Played.
- My name is Pep and in this video we'll be learning the two to four player game Grifters.
- And that's the setup.
- Grifters is played over a series of turns in which players will send their specialists out to complete jobs, perform capers, and fill their stash with stolen ISK.
- And that's everything you need to know to play Grifters.
- If you have any questions at all, don't hesitate to put them in the comments below, and I'll gladly answer them as soon as I get a chance.
- But until the next episode, thanks for watching.
References (from this video)
- Powerful crime bosses recruiting new operatives into their organization. You'll be using these specialists to complete jobs as well as steal money from the government.
Mechanics (from transcript analysis)
- Hand Management — Players have a hand of specialists and combine them with ring leaders to form their starting hand. There is no limit to the number of specialists a player may have in their hand at any time. Specialists in the refresh area are not part of your hand until your turn ends.
- Set Collection — Having multiple jobs of the same color will grant bonus ISK. Two ISK for two matching jobs, four ISK for three jobs, and eight ISK for four.
- Take That — Other crime bosses may have their eye on your stash as well. Some effects allow you to steal from an opponent's stash.
- Worker Placement — Players send their specialists out to complete jobs or perform capers. Specialists are placed into night one of your hideout. Specialists move forward a night following arrows printed on the board. Any specialists in night three will be moved to your refresh area.
Video topics + discussion points
Quotes (from this video)
- Hello and welcome to Watch It Played.
- My name is Pep and in this video we'll be learning the two to four player game Grifters.
- And that's the setup.
- Grifters is played over a series of turns in which players will send their specialists out to complete jobs, perform capers, and fill their stash with stolen ISK.
- And that's everything you need to know to play Grifters.
- If you have any questions at all, don't hesitate to put them in the comments below, and I'll gladly answer them as soon as I get a chance.
- But until the next episode, thanks for watching.
References (from this video)
- Engaging hand-building mechanic that feels different from traditional deck builders.
- Strategic depth in card play and board management.
- Satisfying campaign progression with meaningful choices.
- Unique boss encounters that require adaptation.
- Can be punishing if players fail, requiring a full reset.
- The board state can lead to situations with very few cards in hand.
- Summoning shifters from different dimensions.
- Slay the Spire
Mechanics (from transcript analysis)
- Boss decks — Bosses have their own decks of cards that dictate their actions and attack patterns, which players must anticipate and counter.
- Campaign — The game is played through a series of scenarios with a progression system that carries over, aiming towards a final boss fight.
- Card play on a board — Cards are played onto spaces on a player board, where they shift down over time to trigger abilities and effects. Only one card in a stack activates its primary effect.
- Hand building — Instead of a traditional deck builder, cards are added directly to the hand and can be played from there. Cards that are played go onto a board and then to a discard or recharge pile, requiring actions to retrieve them.
- Modular board components — Players can add 'modules' to their player board that provide tokens (attack, defense, energy) when cards shift down.
- Roguelike elements — Features campaign progression, persistent effects (though reset on total failure), and a learning curve where player knowledge is key to future success.
- scenario progression — Players navigate a map with different nodes, choosing paths that lead to fights, card acquisition, or other effects, ultimately progressing towards a scenario boss.
Video topics + discussion points
Quotes (from this video)
- So, it really is more of a hand builder. You're playing cards out of this hand. Cards you get go directly into your hand. They're always either going to be in your hand or on this player board that you see right in front of you.
- The amount of planning that goes into making that work is pretty insane actually.
- It's a very much a learning experience and it's meant to be so because you're going to play the first game and you're going to be like, 'Okay, well that was a slap in the face because I thought we could just hammer on damage.' But you're going to learn things as you play as they're revealed for the first time.
- The goal is that by the time you get to the very, very end, which the last scenario is this unique, gigantic boss fight. Once you get there, you'll have a very, very different deck every time you play the game.
- So, you're going to be able to arm yourself with that knowledge and then you'll get a little further and then you might die again, you have to go back. That is very rogike.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there will be a board game Consignment sale going on with 80% of sales going to a local charity
- according to the forecast there will be a drizzling of designers such as Andrew loen we have Glenn drover Stan cordoni and Kane Kinko
- sign up for strong towers as tickets are limited
- don't foret don't forget to tune in next time for more news
- this is Ryan and Bethany signing off saying news is what you make it
- thank you so much for watching and we will see you next time
References (from this video)
- Engaging ship/hand management and deck-building mechanics
- Accessible solo and two-player play
- Five worlds with a modular boss structure
- Crowdfunding page design is confusing and difficult to parse
- High price for the content shown
- Missing component list and clear pledge levels on the main page
- Non-alphabetized shipping regions and currency confusion
- Rushed video presentation with little narration
- Cooperative space-time exploration with shifting worlds
- Interstellar travel through space and time to save the universe
- Campaign-driven progression across multiple worlds with bosses and an ultimate enemy
- It's a Wonderful World
- From the Moon
- Lands of Legends
- Over the Moon
Mechanics (from transcript analysis)
- Campaign progression and world diversity — Five worlds, five bosses, one ultimate enemy, with potential expansions.
- Cooperative Game — Players work together to explore universes and neutralize enemies.
- cooperative play — Players work together to explore universes and neutralize enemies.
- Deck Building — Players manage and upgrade cards to access abilities and fight threats.
- deck-building / hand management — Players manage and upgrade cards to access abilities and fight threats.
- Path exploration and boss encounters — Travel along a world map with encounter cards leading to bosses.
- Resource Management — Includes a board, tokens, trays, and other components to support play.
- Resource tokens and components — Includes a board, tokens, trays, and other components to support play.
- Shift mechanism — Cards or actions shift between worlds or states as the campaign progresses.
Video topics + discussion points
Quotes (from this video)
- Kickstarter autopsy where I take a look at a Kickstarter project and try to figure out why it didn't hit the mark.
- Do I want it? Um, no. I mean, it looks fun.
- The fact he didn't just list me 38 euros for a solo to two-player game.
- Why are you even selling the silver pledge then?
- Five worlds, five bosses, one ultimate enemy.
- Show me that organizer.
References (from this video)
- Simple to learn
- Good intro to mech combat
- Balance between weapons may require house rules
- Simplified mech combat
- Mech warfare in a futuristic setting
- compact book
- Space Station Zero
- Grim Dark Future: Firefight
Mechanics (from transcript analysis)
- Modular Board — configurable arms/weapons
- Modular mechs — configurable arms/weapons
- No-to-hit resolution — hit automatically; defender rolls for damage effects
Video topics + discussion points
Quotes (from this video)
- Space Station Zero has pulled ahead by a good deal
- we're real happy with how things are going
- the starter set for steel riffs is a must buy for me
- there are a lot of options for them
- I think quiet is like one of the most important things for an airbrush compressor
- online here's the deal too is a lot of shops also sell stuff online
References (from this video)
- quick and simple drafting
- accessible entry point for new players
- lighter weight may not satisfy heavy gamers
- creative drafting with quick, accessible play
- literary drafting theme (drafting to build a deck of stories)
- light, drafting-focused
Mechanics (from transcript analysis)
- Drafting — players draft cards to build a personal deck/collection
- set collection / engine-building — build synergies from drafted cards to maximize scoring opportunities
Video topics + discussion points
Quotes (from this video)
- Destinies could be cool it's kind of Cooperative but only one of you will fulfill his Destiny so it's a race game
- Time stories Revolution is something I'd say the smaller boxes the new ones yeah time series Revolution it will apply fine with two it's perfect with two I enjoy time stories more most with less people because you each individual can do more things
- there's a game called mysterium Park which they say is better than mysterium because it's shorter
- one person hides his treasures somewhere on the map just draws an X there and then he has to from time to time give Clues to other people to search and you actually can draw huge circles on the map from the information you have
- draft desire is an amazing quick simple drafting game