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Gunkimono box art

Gunkimono

Game ID: GID0149850
Collection Status
Description

In war-torn feudal Japan, the soldiers are restless. The endless battles, betrayals, and broken promises have the soldiers questioning where their loyalties lie. Meanwhile, the daimyo are strategizing, marshaling their troops, and erecting strongholds to bolster the strength of their armies, all in pursuit of honor and ultimate victory.

In Gunkimono, players take on the roles of these daimyo, plotting their military advances across the countryside. Each new squad of troops yields victory points, but you may decide to forgo these points and save up for your stronghold instead. All the while, you need to keep an eye on your opponents so that their forces do not grow too large and expand at your expense.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 1 · mix 1 · neu 1 · neg 1
Mentions per page
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Showing 1–4 of 4
Video QsrxoH6lIxs Board Games Hitting My Table general_discussion at 9:56 sentiment: neutral
video_pk 11570 · mention_pk 34010
Board Games Hitting My Table - Gunkimono video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • unique scoring via surface areas
  • potential for interesting planning and blocking
Cons
  • abstract and not very thematic
  • could feel repetitive after multiple plays
Thematic elements
  • surface area control with pagodas and grid manipulation
  • abstract feudal Japan-inspired tiling
  • abstract Euro feel with thematic hints
Comparison games
  • Istanbul
  • Tikal
Mechanics (from transcript analysis)
  • pagoda_track — advance on a scoring track and place pagodas for points
  • tile_placement — place domino-like tiles to create and extend surfaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a simple engine building style game
  • not overly complicated and it plays in around an hour
  • this is one of those games that really did bypass me really despite me loving Wolfgang Kramer games
  • this game is absolutely phenomenal
  • the top placement style of this as well
  • tons of different ways to get points
References (from this video)
No references stored for this video.
Video iYS2l-G-nEg Chairman of the Board top_10_list at 3:02 sentiment: mixed
video_pk 10843 · mention_pk 100065
Chairman of the Board - Gunkimono video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very smooth, well-tuned feel
  • Pure, satisfying tile-placement core that behaves predictably for a heavy euro
Cons
  • Rule overhead is high; can be intimidating
  • Feels formulaic at times and lacks a standout crunchy decision point
Thematic elements
  • Kinesian-inspired tile placement with layered growth
  • Communal map building with pagodas
  • Heavy Euro with thematic paste of pagoda construction
Comparison games
  • The Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • area_control_and_engine_building — Building pagodas and expanding influence to generate points over rounds
  • engine building — Building pagodas and expanding influence to generate points over rounds
  • tile placement — Domino-like tiles are placed to claim spaces and stack for scoring opportunities
  • tile_placement_and_stacking — Domino-like tiles are placed to claim spaces and stack for scoring opportunities
  • Track advancement — Tracks and tracks-based scoring; encounters with sabotage mechanics from opponents
  • tracks_and_movement — Tracks and tracks-based scoring; encounters with sabotage mechanics from opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did like the way that two of these mechanisms synergize with each other.
  • the card mechanism did not do it for me and it was enough for me to part with this one
  • it's a very smooth game, very definitely fine-tuned
  • A series of mini games here are held together through that core tile placement system
  • it's a hell of a lot of fun
  • the gimmick and the novelty wore off pretty quickly
References (from this video)
No references stored for this video.
Video AQaapqMc0aQ Unknown Channel game_review at 0:00 sentiment: negative
video_pk 5687 · mention_pk 106795
Unknown Channel - Gunkimono video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Simple, elegant turn structure
  • Strong 3D tile-placement aesthetic
  • Good production quality and robust components
  • Clear, scalable rules for variable patient counts
  • Versatile single-tile options that can tune scoring or blocking
Cons
  • Gameplay tends to be repetitive and formulaic
  • Limited depth once players learn the optimal pattern
  • Replayability feels low as each game plays out similarly
  • The endgame pressure tends to cluster around the Pagoda first mover
  • Could be longer than ideal for a quick abstract
Thematic elements
  • Abstraction of color-matching regions and vertical progression through pagoda towers, with a light Eastern-tinged theme centered on pagoda-building.
  • Two to five player tile-placement on a dual-board layout forming vertical and horizontal color groups and pagoda tracks.
  • Abstract strategy with minimal storytelling; emphasis on spatial puzzle and scoring pressure.
Comparison games
  • Citrus
  • Acropolis
  • Ginopolis
  • Miabi
Mechanics (from transcript analysis)
  • Pagoda tracks and endgame — Advancing on Pagoda tracks lets you trigger endgame opportunities and place Pagodas on claimed regions for end-bonus points.
  • Scaffolding and stacking — Tiles can be stacked by placing one tile on top of another, creating 3D height and enabling multi-layer scoring opportunities.
  • Scoring via color groups — Form groups of the same color to score points immediately based on group size and surface area.
  • Single-tile actions — Individual tiles can be played as flexible tools to either expand regions, shield points, or modify the surface area for better scoring.
  • tile placement — Players place a tile to extend an existing color group orthogonally, with the rule that you cannot cover a color directly beneath another identical color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the standout thing about this game is how simple that turn structure is
  • Elegance personified little to no rules bloat whatsoever
  • replayability is not really there
  • paint by numbers
  • this one has that 3D element to it
References (from this video)
No references stored for this video.
Video aaQ0mgg3YB0 Corporate Cardboard general_discussion at 1:11:15 sentiment: positive
video_pk 666 · mention_pk 1957
Corporate Cardboard - Gunkimono video thumbnail
Click to watch at 1:11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever domino system
  • familiar yet fresh feel
  • calm but competitive gameplay
Cons
  • not for all tastes; entry may feel slow at first
Thematic elements
  • domino-based area control with shrines
  • feudal Japan
  • deliberate, calm yet competitive
Comparison games
  • Yellow and Yangtze
  • Tigers & Euphrates
Mechanics (from transcript analysis)
  • Area Control — control zones by tile layout and shrine placement
  • domino placement — lay dominoes to create kingdoms and_score areas
  • multi-level board — board grows in layers and scoring depends on placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so simple to play where you are literally you've got a spread of five tiles at your disposal
  • the board looks absolutely fantastic and you are trying to do lots of different things
  • this is the living game where the next setup is based on how you played the prior game
  • the engine-building in Deus is really tight and rewarding
  • the app integration in Chronicles of Crime adds ongoing content and keeps the game fresh
  • Deep Sea Adventure is charming and tense with the oxygen mechanic
References (from this video)
No references stored for this video.
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