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Gutenberg box art

Gutenberg

Game ID: GID0150530
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Gutenberg is a board game for 1-4 people in which players will play as the pioneers of printing in the 15th century. By carrying out orders, they will build their wealth and fame. By improving their printing workshops and gaining the support of patrons, they will develop their production capacity. The game will be won by a printer who boasts the greatest recognition and wealth.

By bidding for specific actions, players will develop their workshop, acquire new fonts, inks and decorations. The unique system of rotating gears allows you to combine bonuses and earn a large number of points.

The game is won by the player with the most points after six rounds.

Description

Gutenberg is a board game for 1-4 people in which players will play as the pioneers of printing in the 15th century. By carrying out orders, they will build their wealth and fame. By improving their printing workshops and gaining the support of patrons, they will develop their production capacity. The game will be won by a printer who boasts the greatest recognition and wealth.

By bidding for specific actions, players will develop their workshop, acquire new fonts, inks and decorations. The unique system of rotating gears allows you to combine bonuses and earn a large number of points.

The game is won by the player with the most points after six rounds.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 14 · mix 1 · neu 3 · neg 0
Mentions per page
Showing 1–20 of 20
Video EulPLuq6KG4 Board Game Sanctuary Top List at 6:37 sentiment: positive
video_pk 109852 · mention_pk 316018
Board Game Sanctuary - Gutenberg video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loves the gear mechanism similar to Tzolk'in.
  • Likes the bidding for actions mechanism, which adds a twist to turn order.
  • The theme of pioneering the printing process is intriguing.
Cons
none
Thematic elements
  • Pioneering the printing process
  • Early 15th century
Comparison games
  • Tzolk'in: The Mayan Calendar
Mechanics (from transcript analysis)
  • action bidding — Players use cubes to bid for specific actions on the main board.
  • gear mechanism — Players rotate gears on their player board for bonuses.
  • Resource Management — Managing inks and other resources to fulfill orders.
  • Set Collection — Acquiring inks, fonts, and fulfilling orders for wooden letter tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to another episode of talking sanctuary where we talk about life and board gaming in general and it's completely unscripted except for this little book here where i've written some of my notes
  • i just want to say a massive massive thank you to all the people who are subscribed to this channel people who constantly like the channel watch the videos comment share talk about board games on this platform itself all of those interactions don't go unnoticed and all of those interactions mean a huge great deal to me
  • and without further ado it's time to get on to my top five anticipated board games to play in 2022 yes
  • wow that just absolutely impresses me
  • wow that is beautiful
  • this game ticks all of those boxes and that's something that i just really want to play and want to play now
  • thank you once again for supporting me and board game sanctuary i look forward to seeing you in the new year with some more crazy funny and also awesome board game content this is danny signing out
References (from this video)
No references stored for this video.
Video 4e-YuMe9_SU Board Game Dad Review at 0:00 sentiment: mixed
video_pk 104884 · mention_pk 302597
Board Game Dad - Gutenberg video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Elegant gameplay
  • Enjoyable engine
  • Excellent components
Cons
  • Higher degree of luck than I would like to see
Thematic elements
  • managing a printing press
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Drafting different resources or bonuses is part of the gameplay.
  • fulfilling orders — This is accomplished by filling orders at the end of each round.
  • Player order bidding — Fulfilling orders is done through a series of point bidding for player order.
  • Special Skills — Players can utilize special skills such as binding, inking, or illustrating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in guttenberg players compete to manage the most prosperous and renowned printing press
  • utilizing their special skills such as binding inking or illustrating to further impress their clients
  • Fulfilling orders is done through a series of point bidding for player order in a drafting different resources or bonuses
  • each player in turn order has one more point to bid with than the player before them
  • gutenberg has elegant gameplay and an enjoyable engine
  • There is a higher degree of luck than i would like to see but nothing unusual for a medium weight euro and the components are excellent
References (from this video)
No references stored for this video.
Video 3eEvOKfYQJs Rolling Dice & Taking Names Discussion at 1:05:43 sentiment: positive
video_pk 94664 · mention_pk 258656
Rolling Dice & Taking Names - Gutenberg video thumbnail
Click to watch at 1:05:43 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Unique and engaging planning phase
  • High-quality components (wooden letters, inserts)
  • Easy to teach and learn
  • Strategic depth despite simple rules
  • Good component storage solutions
  • Variable player powers add replayability
  • Satisfying thematic integration
  • Good rulebook
Cons
  • Ink tokens are small and easy to drop
  • Rulebook could highlight key facts better (e.g., using bullets)
Thematic elements
  • Printing press development and bookbinding
  • Europe
  • Historical
Comparison games
  • Fresco
Mechanics (from transcript analysis)
  • action selection — Players secretly allocate cubes to actions during a planning phase, with turn order determined by the number of cubes allocated.
  • Engine Building — Players improve their printing houses by acquiring gears and advancing specialties.
  • Resource Management — Managing inks, letters, and gilders is crucial for fulfilling orders and gaining benefits.
  • round structure — The game is played over six rounds, with distinct phases for planning, execution, and scoring.
  • Set Collection — Fulfilling orders requires specific characters (letters) and sometimes involves collecting specific refinements for bonus points.
  • Variable player powers — Each player has a unique starting ability or character that influences strategy.
  • Worker Placement — Players place cubes on an action selection board to execute actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The god cards are really cool because there's uh randomized right you only get a certain number of gods per game which adds uh unique abilities that you do over course of the game right I think there's 20 in the game or something like that I don't remember but yeah you're you're you're stilling their favor to activate them but if if you're not careful the priority of when those certain God powers activate if I steal enough favor then you said I'm going to use this God favor at this value it won't activate.
  • The simplest thing you do can change strategy and can have ramifications.
  • The resolution of how those actions resolve that's really really good.
  • The ink was little very small pieces of cardboard and y'all I can't count the number of times Tony dropped ink on the floor that night it was so funny my big old sausage fingers trying to get in that stupid bag pulling out ink oh it was oh it was sad it was so sad I wish those had been wooden tokens or acrylic or thicker cardboard cuz they were kind of hard uh to pick up that is a nitpick.
  • The goal of the game is to knock out two of your opponent's camps and then they win the game.
  • The only issue I had when we were playing this was I was getting frustrated with some of the verbiage because I I couldn't get out of my head Marty that you I always felt like you had to go through those forces that you couldn't bypass them.
  • The Art's amazing I I love the anime style art I love being able to create my own combo decks the limited resources the closed resources basically of the secure leaves and how they shift around and use for Shields or distance or life or activating cards I like that and the very small deck that creates the built-in timer that deals you damage over time.
  • The game is built on a timer every time you have to reshuffle your deck you will take a damage which I also like that internal clock too which is going to take us back to where I talked about Hitler's right game reshuffling is the timer.
References (from this video)
No references stored for this video.
Video 3eEvOKfYQJs Rolling Dice & Taking Names Discussion at 1:06:11 sentiment: positive
video_pk 94664 · mention_pk 258645
Rolling Dice & Taking Names - Gutenberg video thumbnail
Click to watch at 1:06:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach
  • Strategic depth despite simple actions
  • Engaging planning phase
  • Good production value
  • Unique initiative/resolution mechanism
  • Good with character abilities
Cons
  • Ink tokens are small and hard to pick up, leading to them being dropped
  • Rulebook's key facts are buried in paragraphs instead of highlighted
Thematic elements
  • Bringing printing to the masses by fulfilling orders for patrons and gaining fame as a book binder.
Comparison games
  • Fresco
Mechanics (from transcript analysis)
  • action selection — Players plan actions by secretly allocating cubes to different action spaces on their initiative board.
  • contract fulfillment — Players fulfill orders by gathering the required letters and inks to gain fame and other rewards.
  • Engine Building — Players improve their printing houses by adding gears and advancing specialties, which unlocks potential for earning points and bonuses.
  • Set Collection — Players collect specific letters and inks needed to fulfill orders and their associated refinements.
  • Worker Placement — Players allocate cubes to action spaces, and the order of execution is determined by the number of cubes allocated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The god cards are really cool because there's uh randomized right you only get a certain number of gods per game which adds uh unique abilities that you do over course of the game right I think there's 20 in the game or something like that I don't remember but yeah you're you're you're stilling their favor to activate them but if if you're not careful the priority of when those certain God powers activate if I steal enough favor then you said I'm going to use this God favor at this value it won't activate.
  • The simplest thing you do can change strategy and can have ramifications.
  • The resolution of how those actions resolve that's really really good.
  • The ink was little very small pieces of cardboard and y'all I can't count the number of times Tony dropped ink on the floor that night it was so funny my big old sausage fingers trying to get in that stupid bag pulling out ink oh it was oh it was sad it was so sad I wish those had been wooden tokens or acrylic or thicker cardboard cuz they were kind of hard uh to pick up that is a nitpick.
  • The goal of the game is to knock out two of your opponent's camps and then they win the game.
  • The only issue I had when we were playing this was I was getting frustrated with some of the verbiage because I I couldn't get out of my head Marty that you I always felt like you had to go through those forces that you couldn't bypass them.
  • The Art's amazing I I love the anime style art I love being able to create my own combo decks the limited resources the closed resources basically of the secure leaves and how they shift around and use for Shields or distance or life or activating cards I like that and the very small deck that creates the built-in timer that deals you damage over time.
  • The game is built on a timer every time you have to reshuffle your deck you will take a damage which I also like that internal clock too which is going to take us back to where I talked about Hitler's right game reshuffling is the timer.
References (from this video)
No references stored for this video.
Video pzvi-qW-K0Q Board Game Coffee Discussion at 29:07 sentiment: positive
video_pk 89486 · mention_pk 341123
Board Game Coffee - Gutenberg video thumbnail
Click to watch at 29:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting auction/bidding mechanic
  • cool gear mechanism
  • good first play impression
Cons
none
Thematic elements
  • Printing press, ink, and color
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players bid on available actions.
  • Engine Building — Acquiring gears that provide ongoing benefits and unlock abilities.
  • Set Collection — Collecting specific letters and ink colors.
  • Worker Placement — Players place cubes to bid for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • boom without a print it's back they just brought it back with uh new art
  • basically one person picks up these three cards and they have like that's a certain type of person they're looking for
  • i found the trouble with those games like i think they're fun to play but i think it's kind of weird when you give one person the power to assign the points
  • i didn't it's not cool like i'm probably never gonna book another uh like demo with them again because it was like it's that's just not i don't think that's cool
  • power chord call of cthulhu look at this now board and dice do awesome games i love board and day stuff
  • scout is uh i i don't know what this is but it's a tiny little game and everybody's talking about it
  • no bad karma is great
References (from this video)
No references stored for this video.
Video YP5alT2PFOk UndeadVikingVideos Discussion at 45:51 sentiment: positive
video_pk 88329 · mention_pk 352974
UndeadVikingVideos - Gutenberg video thumbnail
Click to watch at 45:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a printing press game.
  • It's good.
Cons
none
Thematic elements
  • A printing press game.
Comparison games
none
Mechanics (from transcript analysis)
  • Printing press — It's a printing press game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's there's a version of Monopoly yeah
  • Artisan dragons with five in their breath craft goods and wonders with skill that's top shelf
  • I don't have any information on a game called Flame crap because it doesn't exist in the data I was trained on
  • Securing valuable resource spots and diversifying your access to resources are key strategies.
  • they have figured out how to do parkour in board game mechanics
  • get your ass on Board Game Geek get ass Board Game Geek
  • it was seven eight guilt eight guild and one not guilty and then so the lady who is not guilty she just said I just want to talk about it for a minute okay we talked about it for five minutes and we revoted and it was guilty done
  • the worst thing is to be the alternate oh you know watch the whole thing and then you got to just stop and you leave
References (from this video)
No references stored for this video.
Video bGr9N3N0xzA Watch It Played Playthrough
video_pk 68557 · mention_pk 164837
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "hi welcome to watch it played"
  • "This game is about efficiency for sure so you want to spend your money at the right time"
  • "we've done a lot of our initial setup which includes drafting our characters"
  • "we're going to be playing the one to four player game Gutenberg"
  • "the gears rotate and provide bonuses"
References (from this video)
No references stored for this video.
Video bGr9N3N0xzA Watch It Played Playthrough at 0:50 sentiment: positive
video_pk 68557 · mention_pk 351587
Watch It Played - Gutenberg video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game emphasizes efficient resource management and planning.
  • Gear and ink system offers flexible strategy with card/pattern pairing.
  • End-game scoring rewards diversified progress across tracks.
Cons
  • Complex and heavy to manage; may be challenging mid-game.
  • Long setups and multiple rounds can be demanding.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Initial setup includes drafting characters with special abilities.
  • End-game scoring — Scoring uses multiple tracks and patronage cards to determine final fame.
  • Gears rotation — Gears rotate and provide different bonuses and activation options.
  • Ink and color management — Players acquire and spend inks (colors) to complete orders.
  • Order Fulfillment — Players fulfill orders with type/color constraints and gain gilders and fame.
  • Patronage phase — Round phase where players acquire patronage cards and benefits.
  • Refinement cards pairing — Drawing and combining refinement cards to form a valid production mix.
  • Specialties and levels — Characters have specialties that can be advanced to levels, unlocking bonuses.
  • Variable Phase Order — Round phase where players acquire patronage cards and benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "hi welcome to watch it played"
  • "This game is about efficiency for sure so you want to spend your money at the right time"
  • "we've done a lot of our initial setup which includes drafting our characters"
  • "we're going to be playing the one to four player game Gutenberg"
  • "the gears rotate and provide bonuses"
References (from this video)
No references stored for this video.
Video UeSzNyKbEJ8 watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64366 · mention_pk 157817
watch it played - Gutenberg video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • printing press and knowledge dissemination
  • 15th century printing industry
  • educational tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • develop specialties action — Players gain a card that increases skills in typesetting, wood cutting, binding, or illuminating.
  • execute plans phase — Revealed initiative boards determine resolution order by rows.
  • fulfill orders phase — Players fulfill printing requirements of orders using type pieces; refinements can also be fulfilled for rewards.
  • patronage action — Players may claim patronage rewards or patronage cards based on requirements.
  • plan phase — Players secretly assign initiative markers to five rows on their boards.
  • round end/refill — At end of round, decks are refilled and ink bag updates; round marker advances.
  • take inks action — Players select ink tokens from groups on the board, paying gilders to collect them left-to-right.
  • take orders action — Players draw one printing and one refinement card from the board to form an order.
  • turn gears phase — A gear is turned to activate the next section facing the arc; other gears rotate accordingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game itself remains unchanged
  • the game comes with these gray cylinders
  • gutenberg you'll be honing your skills and building printing presses to fill orders from customers who will pay for your printed materials
References (from this video)
No references stored for this video.
Video n-KbRHES1vk Meeple University Playthrough at 2:49 sentiment: positive
video_pk 64344 · mention_pk 157793
Meeple University - Gutenberg video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic cohesion with printing press theme
  • Tight, interactive drafting/auction mechanic
  • Beautiful production and components (gears, letters, stamps)
  • Two-player friendly variant
Cons
  • Auction can be daunting for some players
  • Some complexity may be a hurdle for newcomers
Thematic elements
  • Printing and publishing through letters and ink; historical industrial process
  • Movable type printing press theme with letters and ink; six rounds drafting game about contracts
  • Abstract, theme-driven through mechanisms (letters, ink, gears) rather than narrative storytelling
Comparison games
  • Village Rails
  • Village Green
Mechanics (from transcript analysis)
  • Action Drafting — Players place cubes to select actions (ink, letters, track advancements, etc.) and then fulfill contracts.
  • Actions and drafting — Players place cubes to select actions (ink, letters, track advancements, etc.) and then fulfill contracts.
  • Contracts — After each round, contracts are fulfilled using the collected resources; you never spend movable type letters, only ink and money.
  • Eight-point bottom cards — Bottom action cards offer eight-point objectives that must be met to gain those points.
  • End-game scoring from tracks and money — Scores come from track progress, bonuses, and leftover money converted to points.
  • Fulfill contracts — After each round, contracts are fulfilled using the collected resources; you never spend movable type letters, only ink and money.
  • Gears timing mechanism — Gears rotate to provide timing bonuses across rounds.
  • Letters and ink as resources — Letters are used to fulfill contracts; ink is spent while letters are not expended.
  • Resource tracks — There are five levels on the board representing resources including ink, specialties, gears, and bonuses.
  • Snake draft — Starting contracts are chosen via a snake draft, affecting first pick and order.
  • Specializations advancement — Specialization tracks advance and grant bonuses.
  • Track Advancement — Specialization tracks advance and grant bonuses.
  • Turn-order bidding with cubes — Players secretly place cubes on five tracks; the highest bid on a track determines turn order for that track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a euro game about printing press"
  • "six rounds"
  • "you expend ink but you never expend your letters your movable type"
  • "the gears rotate from round to round to give you a timing element"
References (from this video)
No references stored for this video.
Video b4tcqWDSUNY ON TABLE Board Games Rules Teach at 0:00 sentiment: neutral
video_pk 41635 · mention_pk 126231
ON TABLE Board Games - Gutenberg video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Rich thematic integration of printing guilds and Renaissance production
  • Multi-layered systems (orders, inks, specialization, gears) offering depth and long-term planning
  • Visible progression through specialization tracks and gear bonuses
Cons
  • High complexity with lengthy setup and rule explanation
  • Heavy bookkeeping and multiple interacting subsystems that can overwhelm new players
  • Requires careful component management and table space
Thematic elements
  • Printing, guild politics, patronage, and craft specialization
  • Renaissance-era Mainz, Germany, early printing and guild activity
  • Historical educational with procedural game actions
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — The game lasts six rounds; after the six rounds, fame is tallied from multiple sources including patronage, specialization, and set collection.
  • Fulfillment of orders — Orders are completed by matching required types and ink tokens; completing cards provides monetary rewards and fame; completed sets disperse across discard piles.
  • Initiative and action rows — Players place markers on initiative boards to determine action order within a round; planning is done in secret behind screens before revealing actions.
  • Ink token economy — Ink tokens are collected from the main board in varying quantities with costs to retrieve or acquire more; tokens are used to fulfill orders and patronage requirements.
  • Order and refinement card management — Players acquire and pair print/refinement cards to form inseparable order card sets that drive fulfillment requirements.
  • Patronage and patronage cards — Patronage cards provide additional rewards and conditions; drawing them depends on round progress and token requirements.
  • Printing house gear mechanism — Gears are installed on the printing board to rotate and trigger bonuses; gear placement must align active sectors with board crescents (craisins) to activate bonuses.
  • Round progression and endgame — The game lasts six rounds; after the six rounds, fame is tallied from multiple sources including patronage, specialization, and set collection.
  • Specialization development — Players draw specialization cards to advance on tracks, gaining bonuses and fame points; reaching max levels yields rewards and new options.
  • Track Advancement — Players draw specialization cards to advance on tracks, gaining bonuses and fame points; reaching max levels yields rewards and new options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gutenberg is a board game for two to four players
  • this is a game for intermediate players who will take on role printing painters like the master johannes gutenberg
  • the game will take by six rounds
  • planning stage the actions of the initiative boards are connected to the board
  • the initiative board behind your screen as planning the actions for the round is done in secret
References (from this video)
No references stored for this video.
Video iDw-j5By-9U Board Game Dad Top 12 List at 28:41 sentiment: neutral
video_pk 34879 · mention_pk 104012
Board Game Dad - Gutenberg video thumbnail
Click to watch at 28:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Interesting historical theme
Cons
  • Not deeply discussed in depth in video
Thematic elements
  • auction/bidding and production/theme development
  • printing/knowledge-era with bidding
  • thematic, educational
Comparison games
  • Power Grid
  • The Castles of Burgundy
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid on actions and resources related to printing knowledge
  • auction/bidding — players bid on actions and resources related to printing knowledge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these deals come from Amazon
  • What's Next is a Cooperative Adventure game
  • for 30 bucks oh and also the component quality here
  • Apollo this is a really fascinating educational game
  • Juicy Fruits I think is not very exciting
  • Gloomhaven Jaws of the Lion is one of the most popular board games on Board Game Geek
  • Oath is not an entry-level game
  • Pan Am is a really smart thematic game
  • Beyond the Sun is fantastic
  • Gutenberg is a wonderful auctioning game
References (from this video)
No references stored for this video.
Video qzqbp7IK0Pw Game Night Picks - Pair Of Dice Paradise Discussion at 1:26
video_pk 33322 · mention_pk 98956
Game Night Picks - Pair Of Dice Paradise - Gutenberg video thumbnail
Click to watch at 1:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • engine building is one of my favorite because you just it's so satisfying.
  • Forgotten Waters is one of the funniest experiences you will ever have in board games.
  • Super Mega Lucky Box is like bingo on steroids.
  • I love auction games in general. RAW is my favorite auction game of all time.
  • There's no wrong way to do it.
References (from this video)
No references stored for this video.
Video GCsSIXGLlNY Our Family Plays Games Discussion at 32:34 sentiment: positive
video_pk 6676 · mention_pk 19865
Our Family Plays Games - Gutenberg video thumbnail
Click to watch at 32:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong euro feel
  • historical flavor with solid mechanics
Cons
  • potentially heavy for casual players
Thematic elements
  • printing press era and the race for quality publishing
  • 15th-century printers and book production in Florence
  • historical euro
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — bid on opportunities to fulfill orders or gain premium assets
  • open drafting — select actions or cards from a common pool to influence timing
  • Worker Placement — send workers to fulfill printing orders and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we had a big blast with our live show
  • we're on panels because we just want to let everybody know what's going on
  • Dawn of Humankind is coming back as a reboot
  • Basilica 2.0 looks really really good
References (from this video)
No references stored for this video.
Video 4bBj2_Mm1p0 Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 5911 · mention_pk 17512
Rolling Dice & Taking Names - Gutenberg video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong planning phase
  • high production quality and thoughtful inserts
Cons
  • complex rule interpretation
  • small ink components can be fiddly
Thematic elements
  • book production and dissemination of knowledge
  • Renaissance Europe, printing press era
  • economic engine-building
Comparison games
  • Kanban
  • Marrakesh
Mechanics (from transcript analysis)
  • engine-building — manage orders, patronage, refinements; plan printing runs
  • Resource Management — balance inks, letters, gears to fulfill orders and patrol patronage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The planning phase is the shining part of the entire game.
  • This is one of the most unique trick taking games I've ever seen.
  • It's a paradox.
  • Fast playing two-player game.
  • Wingspan is a great engine-building game.
References (from this video)
No references stored for this video.
Video XQt6JdOLtEs Board Game Coffee Discussion at 41:14 sentiment: positive
video_pk 4618 · mention_pk 13517
Board Game Coffee - Gutenberg video thumbnail
Click to watch at 41:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high production value and interesting historical flavor
  • engaging drafting mechanics
Cons
  • not enough time to fully demo; early impressions are favorable
Thematic elements
  • print press and information economy
  • historical-themed drafting/engine-building experience
  • evolving manuscript creation in a medieval/early-modern context
Comparison games
  • Mysterium
  • Dixit
Mechanics (from transcript analysis)
  • Deck-building and drafting — players draft options for their engine and may assemble a personal engine over the course of the game
  • Resource Management — managing influence and progress to complete printing projects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the matrix mechanic changes how you buy and when you fight—adds tension
  • it's cool that you must exit the matrix to buy and upgrade—adds tension
  • the Goooddies minis look great on the table
  • hourglass mechanic in kite game is a tension-builder
  • the art and components feel premium in Gutenberg
References (from this video)
No references stored for this video.
Video XQt6JdOLtEs Board Game Coffee Discussion at 41:16 sentiment: positive
video_pk 4618 · mention_pk 13529
Board Game Coffee - Gutenberg video thumbnail
Click to watch at 41:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong historical theme and production value
  • solid engine-building mechanics
Cons
  • demo-time was limited; not all mechanics were shown in depth
Thematic elements
  • engine-building through knowledge and dissemination
  • historical information economy, press/printing press era
  • period flavor with strategic drafting
Comparison games
  • Mysterium
  • Dixit
Mechanics (from transcript analysis)
  • engine-building — players assemble a personal engine through cards and actions to publish works
  • hand-management — managing cards to optimize publication and influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the matrix mechanic changes how you buy and when you fight—adds tension
  • it's cool that you must exit the matrix to buy and upgrade—adds tension
  • the Goooddies minis look great on the table
  • hourglass mechanic in kite game is a tension-builder
  • the art and components feel premium in Gutenberg
References (from this video)
No references stored for this video.
Video wsWwhn0h3sY Board Game Coffee Discussion at 16:21 sentiment: positive
video_pk 4364 · mention_pk 12747
Board Game Coffee - Gutenberg video thumbnail
Click to watch at 16:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy gateway into heavier games
  • teaches as you play with good onboarding
Cons
  • some components abstract
  • low thematic hook for some players
Thematic elements
  • typography, bookmaking, and publishing
  • early printing workshop / manuscript production
  • procedural, card/marker-driven progress with bidding
Comparison games
  • Bestselling gateway titles
Mechanics (from transcript analysis)
  • bid for action order — players bid points to determine action sequence and resource access
  • order fulfillment theme — collect letters and inks to complete customer orders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the first Legacy and that we've actually played as a legacy.
  • it's got the classic Legacy like destroy your tiles and cards and put stickers in your books
  • I was very excited when Restoration Games was going to bring this game back out
  • I'm here overall I'm a fan of unmatched
  • TABARU is a system the game you're getting with the system is going to be the bad karmas
References (from this video)
No references stored for this video.
Video SiW0syqkUb4 Rolling Dice & Taking Names Discussion at 25:01 sentiment: positive
video_pk 1378 · mention_pk 4014
Rolling Dice & Taking Names - Gutenberg video thumbnail
Click to watch at 25:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exceptional components and tactile feel (wooden fonts, real stamp-like pieces)
  • polished rulebook and strong playtesting show through
  • clear thematic storytelling without sacrificing euro-depth
Cons
  • not as accessible to very large player counts (noted as not for 5+ players)
  • weight and learning curve may be steep for new players
Thematic elements
  • print culture, history of information, and the flow of knowledge
  • Renaissance-era publishing and book production
  • euro-style strategy with strong historical flavor; playbooks/background added
Comparison games
  • GMT historical heavy euro games
  • Kuba Libra (as a loose frame of reference for complexity)
Mechanics (from transcript analysis)
  • resource production and engine-building — build inputs (books, inks, fonts) to advance your publishing empire
  • story/background playbooks — a separate background/history book explains the setting and context to enrich play
  • tech tree and production sequencing — careful planning of production steps to maximize output and efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this base release of batman everybody lies is like reaching these new audience showing the game showing the potential of the whole system
  • if one player is playing batman everybody else is not happy that they are not
  • there's always something interesting on every single card but obviously we are hiding it
  • the theme is colonialism ... a very difficult topic, handled with care
  • Levy adds a whole new dimension: muster lords, call on allies, and manage calendars and resources
References (from this video)
No references stored for this video.
Video Zl7EmENlYD8 Board Game Coffee Review at 0:22 sentiment: positive
video_pk 518 · mention_pk 1585
Board Game Coffee - Gutenberg video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Top-tier aesthetics and production quality, especially wooden components and backwards-letter pieces
  • Accessible entry with a quick learning curve and snappy play
  • Strong thematic integration and tactile elements that feel authentic to a print shop
  • Engaging, blind bidding creates meaningful player interaction
Cons
  • Some character abilities feel imbalanced or potentially overpowered in certain setups
  • For some, the game can feel somewhat repetitive across multiple plays without expansions or house rules
Thematic elements
  • Typography, printing, and patronage as gameplay drivers
  • Printing house era with type, ink, and letter production
  • Engine/production-oriented Euro with thematic flavor
Comparison games
  • Viticulture
  • Tuscany
  • Gaia Project
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid to determine play order each phase.
  • auction/initiative track bidding — Players bid to determine play order each phase.
  • Card Drafting — Selective drafting from available orders, inks, and refinements; rounds refresh the card pools.
  • card drafting / pool refresh — Selective drafting from available orders, inks, and refinements; rounds refresh the card pools.
  • End Game Bonuses — Patronage cards offer hard-earned eight-point end-game bonuses when conditions are met.
  • Engine Building — Develop leather working, ink production, and other specialties to meet refinements and bonuses.
  • engine-building through specialties — Develop leather working, ink production, and other specialties to meet refinements and bonuses.
  • gear actions / rotating action wheels — Gears provide actions; players rotate or flip gears to access different actions; players may swap or reuse gear sides across turns.
  • order fulfillment / set collection — Fill orders using letter tiles and inks to gain coins and points; different card requirements yield different rewards.
  • patronage cards / end-game bonuses — Patronage cards offer hard-earned eight-point end-game bonuses when conditions are met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aesthetics is Top Notch
  • the rule book is super well written
  • It's easy to learn and quick to play
  • I would recommend Gutenberg
  • This is a neat portion because basically you're going to take a gear now
  • The gears spinny and cool
References (from this video)
No references stored for this video.
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