Game Info
Year
2018
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
You, traveler, have been chosen to play The Game, an ancient artifact of terrible power that can twist reality and call forth horrors from the past to test its players. You now sit at the table before Kallas, the current master of The Game, to play for his entertainment and your life. You enter the fray with only a rusty ax and the most basic of skills. Trace the steps of your past and explore the vast lands of the kingdom. Hone your abilities, outwit your opponents, and slay the greatest of foes in order to claim the title of Hero.
Hand of Fate: Ordeals is an adventure deck-building game for 1–4 players that can be played in competitive or cooperative modes.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–9 of 9
Video tGtSkcE3q0E
Meeple University Review at 2:10 sentiment: positive
video_pk 91729 · mention_pk 246163
Click to watch at 2:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- All valid pathways to victory should be pretty well balanced.
Cons
none
Thematic elements
- Players compete for the entertainment of an omnipotent Game Master to earn the most fame.
- The Hunger Games style fantasy world
Comparison games
none
Mechanics (from transcript analysis)
- Adventure game — Players can go out in search of peaceful events where they can directly increase their fame or gather an arsenal of weapons and soldiers together to earn their fame by going out and fighting enemies.
- Deck Building — Players spend efforts building up a deck full of high-value currency cards enabling them to buy the best and highest value cards for victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've finally decided to break down and do a game on my first love of science fiction with asymmetrical weird aliens that would break all the ideas that bugged me about previous science fiction games.
- I wanted aliens to be really alien and weird, like I'd read in those little books.
- I wanted one of the aliens to behave differently, I wanted them to have super science, I want to be unique and fun and aggressive and have lots of complicated interactions.
References (from this video)
No references stored for this video.
Video OCYcrqTpQYk
Meeple University Discussion at 2:01 sentiment: positive
video_pk 91708 · mention_pk 246100
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great venturing deck building board game
Cons
none
Thematic elements
- deck building board game based on video game Hand of Fate
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — It's a great adventuring deck building board game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Maple University, and today I am joined by Tarrant.
- our passion is to bring you a variety of quality working videos and on this channel we do a lot of how to play over to play through and flop just like this one.
- This is a special edition flop that we've been wanting to tell you our biggest competition we are very excited to announce our biggest competition to celebrate reaching a thousand subscribers one year of maple University existing and our revamped website at maple University calm.
- we're giving away 10 or 11 prices will tell you how that works shortly everyone worldwide can enter only two of those prices of some shipping restrictions due to restrictions by shipping by our sponsors.
- one of welcome to buy deep water games which is the quick rollin right game with a flip and fill game as they call it where you compete to build the bestest take big hit last year.
- it's a must-have.
- they will both fit in your pocket in a little mints size.
- great deck building game way who are the Smiths competing to forge the Kings favorite weapons.
- it's a newly released story driven escape room style card game that focuses on the story and exploration instead of time.
- we think it was pretty cool for me for the university first player coins.
- our patreon subscribers will get a special entry which they can use for entry to the competition.
- I'm here reporting from Maple University headquarter and I have breaking news we have added a stretch goal for our campaign.
- well what's a campaign without stretch goal right.
- It's a semi call game where you drop the riches and fight evil Prince jobs armies adorable components great play and artwork.
- you do need to be one of our youtube subscribers so please subscribe there if you haven't already done so.
- all you need is one entry to win one of the prizes but with multiple entries your chance of winning increases.
- we put the deadline to enter in the video descriptions below so make sure you enter it before it ends.
- so how do you enter it's simple you need to go to our new website Maple University comm again link in the descriptions below.
- good luck and see you next time.
References (from this video)
No references stored for this video.
Video s6sE42hR5YQ
Meeple University Competition Giveaway at 17:38 sentiment: positive
video_pk 91688 · mention_pk 246053
Click to watch at 17:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- combines deck building and adventuring
- lots of different ways of going about it
Cons
none
Thematic elements
- adventuring
Comparison games
- Dominion
Mechanics (from transcript analysis)
- Adventure — it's a great adventuring deck building board game
- Deck Building — it's a great adventuring deck building board game which is based on the video game of the same name
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Our passion is to create a of quality Bame videos
- We've started ni University um just a little bit about as quickly in mid-February 2018 so just over a year now
- We've got 278 users mean 278 different people entering our competition and we have a total of 6,080 actions and the entries uh 13,716 uh entri points interaction points
- This PR is available only for the US Canada Europe and Australia y so uh if we do draw someone outside that we will substitute in
- The restriction are not available in South America or Asia so once again we'll substitute in
- it's a great adventuring deck building board game which is based on the video game of the same name
- Mee University started as a hobby and now just a little bit more it's our Obsession now
References (from this video)
No references stored for this video.
Video keYeekasjI8
The Dungeon Dive Top List at 33:44 sentiment: positive
video_pk 87523 · mention_pk 228878
Click to watch at 33:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- better deck builder than Thunderstone Quest
- better deck builder than Clank
- better adventure game than both
- better art than both
- better writing on the cards than both
- it's a better game than both of those games
- fantastic game
- great art man
Cons
- game should have been a huge huge huge hit
- sank and just kind of people forgot about it is a huge huge tragedy
- don't really play the campaigns
- don't play the competitive game
Thematic elements
Comparison games
- Clank!
- Thunderstone Quest
Mechanics (from transcript analysis)
- Deckbuilding — better deck builder than Thunderstone Quest, it's a better deck builder than Clank
- Roguelike Mode — had that random mode that Rog like mode that I love so much the endless mode
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Fallout with the expansions with the California expansion and the atomic bonds um Atomic bonds expansion the small expansion that basically fixes the game uh yeah out of the box wasn't a great game I liked it more than most people did but those expansions greatly Elevate the game it is a great great post-apocalyptic game that does have that unique Fallout feel
- The combat is a little fiddly and just never really feels natural I always forget uh how to solve combat in that game but uh everything else I really like the questing is super cool and just it's a neat world to be in and I think they did a really good job of capturing the uniqueness of Fallout
- But once you start adding in all of the incredible expansions for Defenders of the realm then the game really does feel like this Grand epic adventure game
- It's a cliffhanger game fortune and Glory the Cliffhanger game it has that old Cliffhanger serialized feel to it where you jump for a cliff and you fail that roll and you miss and then on your next turn you have to pick up on that Cliffhanger and you're hanging on by a thread
- This is probably the most unique game on this list and that is B in one aard game all about Brighton and that is the 2022 it's the uh 10th anniversary edition I believe it's the newest edition that he just put out and this is a game all about having a adventurous day in the city of Brighton and it's a modernday urban Adventure game and it is so Charming
- It really is it's impossible to keep up it's impossible to play all the games it's impossible to play the games I want to play enough to to satisfy me because there's just so many things coming out and so many things competing for for our hobby intention
References (from this video)
No references stored for this video.
Video X4iJ_MdP-pk
Meeple University Rules Teach
video_pk 70744 · mention_pk 167753
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game combines the familiar deck building mechanism of building up a powerful deck in scoring victory points for the cards within it with adventure moving around the board and any thick strip points and precious by defeating the enemies.
- The explore phase fits between fatigue and acquire and is what distinguishes this game from other deck-building games.
- Keep an eye on your food if you're trying to get enough food to be able to move around the map.
- Make sure you grab them early the first equipment you can see might not always be the best but you do take it away from other players.
- Every encounter has a certain number of uses every time you take an encounter away from another player that's one more opportunity they're missing out on and you're getting even if you don't succeed that well.
References (from this video)
No references stored for this video.
Video X4iJ_MdP-pk
Meeple University Rules Teach at 0:13 sentiment: positive
video_pk 70744 · mention_pk 246524
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Can be played as a cooperative campaign.
- The expansion adds new cards and campaigns.
- The game distinguishes itself from other deck-building games with its adventure aspect.
- Equipment items can be gained and equipped.
- Relic cards are powerful and worth victory points.
- Tips from the designer are provided.
- Cooperative mode allows the team to track victory points together.
Cons
- If a player dies, they lose food, equipment, and victory points, significantly dampening winning chances.
- Pushing on in combat can lead to drawing pain cards.
- Some cursed cards have negative victory points.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Adventure — Moving around the board and gaining victory points.
- Campaign — Played as a cooperative campaign with available expansions.
- Combat — Defeating enemies.
- Deck Building — Building up a powerful deck and scoring victory points for the cards within it.
- Movement — Moving a miniature on the board by spending food tokens or losing health.
- Push Your Luck — Deciding whether to continue combat or flee, with potential for drawing pain cards.
- Resource Management — Managing food, power, and effort resources.
- Set Collection — Acquiring new cards from a dealer's row to improve one's deck or gain equipment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game combines the familiar deck building mechanism of building up a powerful deck in scoring victory points for the cards within it with adventure moving around the board and any thick strip points and precious by defeating the enemies.
- The explore phase fits between fatigue and acquire and is what distinguishes this game from other deck-building games.
- Keep an eye on your food if you're trying to get enough food to be able to move around the map.
- Make sure you grab them early the first equipment you can see might not always be the best but you do take it away from other players.
- Every encounter has a certain number of uses every time you take an encounter away from another player that's one more opportunity they're missing out on and you're getting even if you don't succeed that well.
References (from this video)
No references stored for this video.
Video r9WVJ7FewXM
Meeple University Rules Teach
video_pk 70319 · mention_pk 167245
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game is a deck builder combined with an adventure game.
- Players can spend their efforts building up a deck full of high-value currency cards enabling them to buy the best and highest value cards from this row for victory points.
- Players can prepare for their combats with minions by binding attack cards to their weapons and then at the start of each combat they will make an additional line draw of cards to dictate their total attack power for that combat.
- The game is spread over three levels each of which ends with combat against the boss the jack queen or king who are more powerful than the standard enemies and come with an entourage of normal minions.
- The game ends after the king has been defeated and the player with the most famous both gained during the game and by adding up all of the points on the bottom of the cards wins the game.
References (from this video)
No references stored for this video.
Video r9WVJ7FewXM
Meeple University Rules Teach at 0:12 sentiment: positive
video_pk 70319 · mention_pk 246523
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- All pathways to victory are valid and well-balanced.
- The game offers solo and cooperative modes in addition to competitive play.
- The campaign mode offers a structured sequential experience.
Cons
- Losing too much health can severely dent chances of victory.
- Failing to defeat all minions can result in taking pain to draw more cards or pain to flee.
Thematic elements
- competing for the entertainment of an omnipotent Game Master and trying to earn the most fame
- a Hunger Games style fantasy world
Comparison games
none
Mechanics (from transcript analysis)
- Adventure game — Players can spend their efforts on peaceful events or gathering weapons to fight enemies.
- Campaign — The game includes a campaign mode, playable solo or cooperatively, played sequentially over three levels with predefined encounters.
- Combat — Players prepare for combat by binding attack cards, draw additional cards for attack power, and assign cards to minions to destroy them.
- deck-building — Players build up a deck of cards, including currency cards to buy better cards and victory point cards. They can also use attack cards to prepare for combat.
- Set Collection — Players collect token shards to gain relics, which are special and powerful equipment cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game is a deck builder combined with an adventure game.
- Players can spend their efforts building up a deck full of high-value currency cards enabling them to buy the best and highest value cards from this row for victory points.
- Players can prepare for their combats with minions by binding attack cards to their weapons and then at the start of each combat they will make an additional line draw of cards to dictate their total attack power for that combat.
- The game is spread over three levels each of which ends with combat against the boss the jack queen or king who are more powerful than the standard enemies and come with an entourage of normal minions.
- The game ends after the king has been defeated and the player with the most famous both gained during the game and by adding up all of the points on the bottom of the cards wins the game.
References (from this video)
No references stored for this video.
Video ECS5NpoJMQ0
Meeple University Rules Teach at 0:13 sentiment: positive
video_pk 64957 · mention_pk 158560
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Revealing the last two encounters meets the condition for an 'ascends now' card, granting bonus victory points.
- Using the 'test of strength' location meets requirements for victory points and token shards.
- Destroying cards for victory points based on archetype variety.
- The 'precise attack' card allows drawing another card, providing an additional effort.
- Being able to bind attack cards onto an ax after combat.
Cons
- Spending two effort is required to keep cards bound to the weapon.
- The 'three of scales' has one protection, requiring more power to defeat than initially available.
- Having no food restricts movement and the ability to push on in combat.
- Fleeing combat results in drawing a pain card and gaining a curse.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Cards can be played for their effort value or for bonus effects, some of which are timing-dependent.
- Combat — Combat involves fighting minions by binding cards to a weapon to match or exceed minion power. Players can choose to discard and replace minions before combat begins.
- Deckbuilding — Players acquire new cards, specifically soldiers and equipment, to improve their deck. Some cards have effects that move them from the discard pile to the top of the deck.
- Destruction — Cards can be destroyed to gain victory points, with points sometimes awarded based on the variety of card archetypes in the deck.
- Effort — Players must spend effort or discard cards during the fatigue phase. Effort can be gained from cards and used to buy new cards.
- exploration — Players can spend food to move across the board to different locations.
- Pain Cards and Curses — Fleeing combat can result in drawing pain cards and gaining curses.
- Stashing — Certain cards, like side cards, must be placed into specific slots, potentially requiring the stashing of existing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The player must spend two of these efforts in order to keep these cards bound to the weapon.
- If you have two or more soldier cards bound to your weapon gain five victory points and two token shards.
- If six or more encounters are currently revealed again two victory points.
- Fleeing combat can result in drawing one pain card because this is a number 1 here and gains one curse as a result.
- Hopefully these helped you get the flow of the game but if you'd like to learn the rules in full you can check out our complete how to play video which is linked in the description to this video.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9