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Hand of Fate: Ordeals box art

Hand of Fate: Ordeals

Game ID: GID0151867
Game Info
Year
2018
Collection
Rating
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Description

You, traveler, have been chosen to play The Game, an ancient artifact of terrible power that can twist reality and call forth horrors from the past to test its players. You now sit at the table before Kallas, the current master of The Game, to play for his entertainment and your life. You enter the fray with only a rusty ax and the most basic of skills. Trace the steps of your past and explore the vast lands of the kingdom. Hone your abilities, outwit your opponents, and slay the greatest of foes in order to claim the title of Hero.

Hand of Fate: Ordeals is an adventure deck-building game for 1–4 players that can be played in competitive or cooperative modes.

Description

You, traveler, have been chosen to play The Game, an ancient artifact of terrible power that can twist reality and call forth horrors from the past to test its players. You now sit at the table before Kallas, the current master of The Game, to play for his entertainment and your life. You enter the fray with only a rusty ax and the most basic of skills. Trace the steps of your past and explore the vast lands of the kingdom. Hone your abilities, outwit your opponents, and slay the greatest of foes in order to claim the title of Hero.

Hand of Fate: Ordeals is an adventure deck-building game for 1–4 players that can be played in competitive or cooperative modes.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video ECS5NpoJMQ0 Meeple University Rules Teach at 0:13 sentiment: positive
video_pk 64957 · mention_pk 158560
Meeple University - Hand of Fate: Ordeals video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Revealing the last two encounters meets the condition for an 'ascends now' card, granting bonus victory points.
  • Using the 'test of strength' location meets requirements for victory points and token shards.
  • Destroying cards for victory points based on archetype variety.
  • The 'precise attack' card allows drawing another card, providing an additional effort.
  • Being able to bind attack cards onto an ax after combat.
Cons
  • Spending two effort is required to keep cards bound to the weapon.
  • The 'three of scales' has one protection, requiring more power to defeat than initially available.
  • Having no food restricts movement and the ability to push on in combat.
  • Fleeing combat results in drawing a pain card and gaining a curse.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Cards can be played for their effort value or for bonus effects, some of which are timing-dependent.
  • Combat — Combat involves fighting minions by binding cards to a weapon to match or exceed minion power. Players can choose to discard and replace minions before combat begins.
  • Deckbuilding — Players acquire new cards, specifically soldiers and equipment, to improve their deck. Some cards have effects that move them from the discard pile to the top of the deck.
  • Destruction — Cards can be destroyed to gain victory points, with points sometimes awarded based on the variety of card archetypes in the deck.
  • Effort — Players must spend effort or discard cards during the fatigue phase. Effort can be gained from cards and used to buy new cards.
  • exploration — Players can spend food to move across the board to different locations.
  • Pain Cards and Curses — Fleeing combat can result in drawing pain cards and gaining curses.
  • Stashing — Certain cards, like side cards, must be placed into specific slots, potentially requiring the stashing of existing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player must spend two of these efforts in order to keep these cards bound to the weapon.
  • If you have two or more soldier cards bound to your weapon gain five victory points and two token shards.
  • If six or more encounters are currently revealed again two victory points.
  • Fleeing combat can result in drawing one pain card because this is a number 1 here and gains one curse as a result.
  • Hopefully these helped you get the flow of the game but if you'd like to learn the rules in full you can check out our complete how to play video which is linked in the description to this video.
References (from this video)
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