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Happy City box art

Happy City

Game ID: GID0152219
Game Info
Year
2021
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in!

Gameplay

1. Income Phase — At the start of each round, every player receives coins equal to the sum of the income symbols shown on the bottom of their cards.

2. Action Phase — Resolved in turn order:

a. (optional) Discard 1 of the available Buildings from the market.
b. Reveal up to 3 cards from any of the three Building decks and add them to the supply.
c. Then, you have a choice: either purchase a card from the supply or purchase nothing and take a coin from the bank. Note: your city may not contain any duplicate cards.
d. (optional) If your city meets the conditions for an available Bonus Building, you may claim it.

Once any player adds a 10th card to their city, the game-end is triggered and every player multiplies the number of citizens by the total number of hearts on their cards, and whoever has the highest result wins the game!

Happy City includes rules for two ways to play: a family version and an "expert version" that features more interaction and strategy.

Description

Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in!

Gameplay

1. Income Phase — At the start of each round, every player receives coins equal to the sum of the income symbols shown on the bottom of their cards.

2. Action Phase — Resolved in turn order:

a. (optional) Discard 1 of the available Buildings from the market.
b. Reveal up to 3 cards from any of the three Building decks and add them to the supply.
c. Then, you have a choice: either purchase a card from the supply or purchase nothing and take a coin from the bank. Note: your city may not contain any duplicate cards.
d. (optional) If your city meets the conditions for an available Bonus Building, you may claim it.

Once any player adds a 10th card to their city, the game-end is triggered and every player multiplies the number of citizens by the total number of hearts on their cards, and whoever has the highest result wins the game!

Happy City includes rules for two ways to play: a family version and an "expert version" that features more interaction and strategy.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–8 of 8
Video J9sDqTMcpFo kovray Review
video_pk 68885 · mention_pk 165179
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 1Eb8QZVTQmo Top List at 12:47 sentiment: positive
video_pk 67672 · mention_pk 163853
Happy City video thumbnail
Click to watch at 12:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Makes the host happy
  • Very fast and short
  • Provides fun euroy feelings
  • Lots of variety in special buildings
Cons
  • Market is very narrow
  • Some cards lower scoring value
Thematic elements
  • Constructing a city with buildings, aiming to maximize citizens and hearts.
  • Building a city.
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draft from three different face-up building cards, choosing which level of cards to reveal and take.
  • city building — Players build a city tableau with different types of buildings (basic, advanced, residential, commercial).
  • engine building — Residential buildings increase the number of residents, and combinations of residents and commercial buildings can unlock special scoring buildings.
  • scoring optimization — The goal is to multiply the total number of citizens by the total number of hearts, with some cards negatively impacting scoring values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you looking for some really quick, fun card games that you can play on a week night, maybe after work, or maybe after dinner?
  • The idea of taking photographs and capturing those memories feels really personal to me.
  • I really love it when a card game has rule set that you can teach in about 2 minutes, but then each and every decision feels weighted and layered.
  • In fact, this was a game I picked up 2 years ago on my trip to Melbourne and I walked into the shop and I thought, 'Wow, that game, there's something about that game that just makes me smile, makes my heart glow.'
  • There's a few of those little micro decisions that really makes this game super fast, but super tense.
  • This is actually one of those great um if you're hanging out with a group of people on the weekend or you're around at a barbecue, this is a game to get out that will really have people going, 'Ah, yeah, let's just play that.'
References (from this video)
No references stored for this video.
Video gUex6WEgNOc Meeple University Playthrough at 36:40 sentiment: neutral
video_pk 64446 · mention_pk 157906
Meeple University - Happy City video thumbnail
Click to watch at 36:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • urban development with a cheerful, family-friendly vibe
  • city-building with an artful, lighthearted presentation
  • reference in chat; casual discussion about the feel
Comparison games
  • Machi Koro 2
Mechanics (from transcript analysis)
  • city-building with dice activation — Similar dice-activation structure to other Machi Koro-type games, used for comparison in discussion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Machi Koro 2 does play in very much the same way as classic Machi Koro
  • on each turn you'll roll one or two dice and you'll activate buildings that are in your tableau or opponent's tableau
  • the landmarks will get more expensive as you go along
  • the aim is to build three landmarks and the first to build three landmarks wins
  • you can start rolling two dice from the beginning if you wish
  • there's an initial phase of purchasing three starter cards with our five money to kickstart
  • if you have no money at the start of purchasing you gain an auto coin
References (from this video)
No references stored for this video.
Video PRRuTMncArw Meeple University Rules Teach at 0:11 sentiment: positive
video_pk 64144 · mention_pk 157629
Meeple University - Happy City video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and set up
  • Family-friendly
  • Cute art and thematic feel
  • Depth and strategic options for a simple game
  • Expert variant adds more depth
Cons
  • factories are disliked by people
Thematic elements
  • urban development and growth
  • city-building using cards to develop a city
  • card-driven city-building with whimsical art
Comparison games
  • SimCity
Mechanics (from transcript analysis)
  • card purchase from price-sorted decks — Players draw up to three cards from price-sorted decks and buy one by paying coins.
  • Compound Scoring — Final score is number of people multiplied by number of hearts.
  • end-game trigger at 10 cards — Game ends when a player reaches 10 cards; then the round finishes and highest score wins.
  • expert variant with bonus buildings — Expert variant introduces bonus buildings with powers and drafting at the start.
  • income — Each owned card can provide income per round that increases player money.
  • income per round — Each owned card can provide income per round that increases player money.
  • Score Calculation — Final score is number of people multiplied by number of hearts.
  • set collection — Collect colored icons to qualify for bonus cards.
  • set-collection to trigger bonuses — Collect colored icons to qualify for bonus cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's extremely cute
  • it's a great family game
  • reminds me of SimCity
  • the art here is extremely cute
  • it's so easy to set up
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Adam in Wales - Board Game Design Top List at 16:53
video_pk 8952 · mention_pk 26422
Adam in Wales - Board Game Design - Happy City video thumbnail
Click to watch at 16:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Layer building — players assemble a townscape; cards and tiles provide ongoing effects and scoring opportunities.
  • tile-building with happiness/resource scoring — players assemble a townscape; cards and tiles provide ongoing effects and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video 3KfT4NmLyiA Sir Thecos Discussion at 0:40 sentiment: positive
video_pk 7254 · mention_pk 21465
Sir Thecos - Happy City video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Decent drafting game for casual play
  • Accessible with quick rounds
Cons
  • Some balance considerations depending on player count
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — Players draft cards to build their city and score points.
  • worker placement / area control — Assign resources to different city districts to optimize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful world again
  • they are simple they are quick and still very very fun
  • Happy City, which is a decent drafting game
References (from this video)
No references stored for this video.
Video nFNxwnG0OpU Foster the Meeple Discussion at 6:11 sentiment: positive
video_pk 2536 · mention_pk 7419
Foster the Meeple - Happy City video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful kind of story
  • you need to play with the right group
  • it's not cute
  • it's like comfort food games
  • the rules are simple
  • oh my god it's so good
  • it's a ramp... chaos
  • this is an easy one to just flick some discs around
References (from this video)
No references stored for this video.
Video s4MCuAp2CgA Adam in Wales - Board Game Design Top List at 6:29 sentiment: positive
video_pk 2349 · mention_pk 6890
Adam in Wales - Board Game Design - Happy City video thumbnail
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible tableau-building with clear production quality
Cons
  • Very light for experienced players
Thematic elements
  • Urban planning / happiness
  • City-building tableau game
  • Strategic tableau-building with income management
Comparison games
none
Mechanics (from transcript analysis)
  • scoring_mechanics — Final score = happiness × population with income to buy more
  • set_collection — Bonus buildings require diverse color sets
  • tableau_building — Acquire and place buildings to form a personal tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pirate themed dice rolling game very simple Yahtzee type
  • Beastie Bar is a take that style game where you're laying down cards which represent a queue of animals trying to get into a nightclub
  • this is a simultaneous selection game where you've got a bunch of different locations representing a farm
  • it's a clever roll and write it's one that stands out a little bit from the pack
  • it's a mind games of bluffing and double bluffing and pushing your luck
References (from this video)
No references stored for this video.
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