Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in!
Gameplay
1. Income Phase — At the start of each round, every player receives coins equal to the sum of the income symbols shown on the bottom of their cards.
2. Action Phase — Resolved in turn order:
a. (optional) Discard 1 of the available Buildings from the market.
b. Reveal up to 3 cards from any of the three Building decks and add them to the supply.
c. Then, you have a choice: either purchase a card from the supply or purchase nothing and take a coin from the bank. Note: your city may not contain any duplicate cards.
d. (optional) If your city meets the conditions for an available Bonus Building, you may claim it.
Once any player adds a 10th card to their city, the game-end is triggered and every player multiplies the number of citizens by the total number of hearts on their cards, and whoever has the highest result wins the game!
Happy City includes rules for two ways to play: a family version and an "expert version" that features more interaction and strategy.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Makes the host happy
- Very fast and short
- Provides fun euroy feelings
- Lots of variety in special buildings
- Market is very narrow
- Some cards lower scoring value
- Constructing a city with buildings, aiming to maximize citizens and hearts.
- Building a city.
Mechanics (from transcript analysis)
- card drafting — Players draft from three different face-up building cards, choosing which level of cards to reveal and take.
- city building — Players build a city tableau with different types of buildings (basic, advanced, residential, commercial).
- engine building — Residential buildings increase the number of residents, and combinations of residents and commercial buildings can unlock special scoring buildings.
- scoring optimization — The goal is to multiply the total number of citizens by the total number of hearts, with some cards negatively impacting scoring values.
Video topics + discussion points
Quotes (from this video)
- Are you looking for some really quick, fun card games that you can play on a week night, maybe after work, or maybe after dinner?
- The idea of taking photographs and capturing those memories feels really personal to me.
- I really love it when a card game has rule set that you can teach in about 2 minutes, but then each and every decision feels weighted and layered.
- In fact, this was a game I picked up 2 years ago on my trip to Melbourne and I walked into the shop and I thought, 'Wow, that game, there's something about that game that just makes me smile, makes my heart glow.'
- There's a few of those little micro decisions that really makes this game super fast, but super tense.
- This is actually one of those great um if you're hanging out with a group of people on the weekend or you're around at a barbecue, this is a game to get out that will really have people going, 'Ah, yeah, let's just play that.'
References (from this video)
- urban development with a cheerful, family-friendly vibe
- city-building with an artful, lighthearted presentation
- reference in chat; casual discussion about the feel
- Machi Koro 2
Mechanics (from transcript analysis)
- city-building with dice activation — Similar dice-activation structure to other Machi Koro-type games, used for comparison in discussion.
Video topics + discussion points
Quotes (from this video)
- Machi Koro 2 does play in very much the same way as classic Machi Koro
- on each turn you'll roll one or two dice and you'll activate buildings that are in your tableau or opponent's tableau
- the landmarks will get more expensive as you go along
- the aim is to build three landmarks and the first to build three landmarks wins
- you can start rolling two dice from the beginning if you wish
- there's an initial phase of purchasing three starter cards with our five money to kickstart
- if you have no money at the start of purchasing you gain an auto coin
References (from this video)
- Easy to learn and set up
- Family-friendly
- Cute art and thematic feel
- Depth and strategic options for a simple game
- Expert variant adds more depth
- factories are disliked by people
- urban development and growth
- city-building using cards to develop a city
- card-driven city-building with whimsical art
- SimCity
Mechanics (from transcript analysis)
- card purchase from price-sorted decks — Players draw up to three cards from price-sorted decks and buy one by paying coins.
- Compound Scoring — Final score is number of people multiplied by number of hearts.
- end-game trigger at 10 cards — Game ends when a player reaches 10 cards; then the round finishes and highest score wins.
- expert variant with bonus buildings — Expert variant introduces bonus buildings with powers and drafting at the start.
- income — Each owned card can provide income per round that increases player money.
- income per round — Each owned card can provide income per round that increases player money.
- Score Calculation — Final score is number of people multiplied by number of hearts.
- set collection — Collect colored icons to qualify for bonus cards.
- set-collection to trigger bonuses — Collect colored icons to qualify for bonus cards.
Video topics + discussion points
Quotes (from this video)
- it's extremely cute
- it's a great family game
- reminds me of SimCity
- the art here is extremely cute
- it's so easy to set up
References (from this video)
Mechanics (from transcript analysis)
- Layer building — players assemble a townscape; cards and tiles provide ongoing effects and scoring opportunities.
- tile-building with happiness/resource scoring — players assemble a townscape; cards and tiles provide ongoing effects and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- tableau builders feature a wide and diverse range of markets and currencies
- the beauty of this mechanism is the chain reactions that it creates when you take your turn
- it's a really nice feedback loop
- the world feels bigger than your own little player area
- tableau building is a core, solid mechanic that many designers build around
References (from this video)
- Decent drafting game for casual play
- Accessible with quick rounds
- Some balance considerations depending on player count
Mechanics (from transcript analysis)
- drafting — Players draft cards to build their city and score points.
- worker placement / area control — Assign resources to different city districts to optimize scoring.
Video topics + discussion points
Quotes (from this video)
- it's a wonderful world again
- they are simple they are quick and still very very fun
- Happy City, which is a decent drafting game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a beautiful kind of story
- you need to play with the right group
- it's not cute
- it's like comfort food games
- the rules are simple
- oh my god it's so good
- it's a ramp... chaos
- this is an easy one to just flick some discs around
References (from this video)
- Accessible tableau-building with clear production quality
- Very light for experienced players
- Urban planning / happiness
- City-building tableau game
- Strategic tableau-building with income management
Mechanics (from transcript analysis)
- scoring_mechanics — Final score = happiness × population with income to buy more
- set_collection — Bonus buildings require diverse color sets
- tableau_building — Acquire and place buildings to form a personal tableau
Video topics + discussion points
Quotes (from this video)
- this is a pirate themed dice rolling game very simple Yahtzee type
- Beastie Bar is a take that style game where you're laying down cards which represent a queue of animals trying to get into a nightclub
- this is a simultaneous selection game where you've got a bunch of different locations representing a farm
- it's a clever roll and write it's one that stands out a little bit from the pack
- it's a mind games of bluffing and double bluffing and pushing your luck