The mystical forest has been home and haven to beasts, spirits, and forgotten gods for thousands of years. While the Haven Guardian slumbers, a nearby human village has grown into a city, hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself?
The battle for Haven begins!
In Haven, you and your opponent battle for control of a mystical forest. The Haven Guardian, spirit of the forest, sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using "stone lore" and machines. The other plays as the forest and its creatures who defend their home with the aid of "leaf lore" and forest spirits.
To obtain the power needed to oppose your enemy, you must send seekers to compete for the lore controlled by elementals, ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board, scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board, the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.
- unique color-triggered engine-building with a modular board
- balanced tension between specialization and versatility
- accessible light Euro feel with depth in engine-building
- rules were not officially released at the time; some details may be uncertain
- the balance and pacing could be tricky in early previews
- tile-placement and engine-building
- color-coded, set-collection engine-building on modular hex board
- Settlers of Catan
Mechanics (from transcript analysis)
- Card-driven tableau with color blocks — Play a color card down as a building; place a wooden piece on the board associated with that building; you cannot use the action again until you play another card of the same color.
- engine building — The color-based engine-building and set-collection dynamic drives strategic planning and combat-like tempo without direct conflict.
- Engine-building and set collection — The color-based engine-building and set-collection dynamic drives strategic planning and combat-like tempo without direct conflict.
- Execute color groups — When you execute a color, you perform all actions of that color in your tableau; going wide across colors creates balancing choices.
- hand management — You draw back up to a larger hand at the end of the turn, ensuring a consistent set of options.
- hand management and replenishment — You draw back up to a larger hand at the end of the turn, ensuring a consistent set of options.
- Modular board — A modular board comprised of circular hexagons that can be arranged differently each game.
- Modular board with circular hex tiles — A modular board comprised of circular hexagons that can be arranged differently each game.
Video topics + discussion points
Quotes (from this video)
- it's a push your luck game
- it's kind of a lighter game
- every single person has control of three different ships
- the production value looks amazing
- this is a card game so like Abyss where you're going to be laying the cards out as you go but there's also a communal aspect to it
- I bought this for cheap I got it off amazon mid-20s
- I love settlers of catan it was my first love with board gaming
References (from this video)
- gorgeous components
- two-player focus
- streamlined rules
- limited player count
- nature vs civilization
- two-player head-to-head between forest and city
- competitive, asymmetric tile-building
- Near and Far
- Above and Below
Mechanics (from transcript analysis)
- tile placement — placing cards to gain tiles on a shared board
- two-player head-to-head — asymmetric duel between forest and city
Video topics + discussion points
Quotes (from this video)
- you cannot experience everything in one day
- I'm a lot more introverted than I thought I was
- I wanted to stick to having like a hundred dollar budget
References (from this video)
- Surprisingly engaging two-player experience
- Tightly designed for head-to-head play
- Asymmetric rules may take time to memorize
- Area majority through card-driven actions
- Two-player abstract-like setting with forest vs city
- Arc Nova
Mechanics (from transcript analysis)
- area majority — Competing control of tiles to gain scoring advantages.
- Card-driven actions — Cards determine actions and tile acquisition.
Video topics + discussion points
Quotes (from this video)
- I actually really enjoyed Moonrakers.
- I did not enjoy Steam Up very much.
- I really really enjoyed Haven.
- Dale of merchants has been on the Shelf of opportunity for a while.
- Dwellings of Elder Vale I freaking love.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Shelf 16 is kind of a an odd mix here
- This shelf has twice as many games as most shelves
- one of my favorite two-player games, but it's very difficult to learn and play
- Fantastic abstract strategy game
- Such a classic game and I like it a lot
- I don't know why I like it so much, but I do
- one of the most beautiful dexterity/party games there are
- There are so many games on the shelf