Skip to main content
Heaven & Ale box art

Heaven & Ale

Game ID: GID0154400
Game Info
Year
2017
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky!

The fine art of brewing beer demands your best timing. In order to get the best results of your production, you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest — but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!

In Heaven & Ale, you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!

—description from the publisher

Description

You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky!

The fine art of brewing beer demands your best timing. In order to get the best results of your production, you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest — but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!

In Heaven & Ale, you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 11 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–16 of 16
Video toNrNljQBNg Rolling Dice & Taking Names Discussion at 13:23 sentiment: mixed
video_pk 93529 · mention_pk 253901
Rolling Dice & Taking Names - Heaven & Ale video thumbnail
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed playing and the tension of the game.
  • Liked the strategic thinking of placing tiles.
  • Enjoyed the strategy of trying to block other players.
  • It's a game that would be put on a shelf and played again.
  • Enjoyed the single scoring aspect where once scored, it's done.
  • Liked the concept of strategizing around scoring.
Cons
  • Difficult to explain in a short amount of time due to game complexity.
  • The final scoring can be 'wonky' and lead to players scoring zero.
  • The barrel claiming mechanic where one player can take many barrels felt like a nitpick.
  • Requires multiple plays to get a good evaluation.
  • The speaker felt grumpy due to playing poorly in a previous session.
Thematic elements
  • Collecting resources to become a brewmaster.
Comparison games
  • Francis Drake
Mechanics (from transcript analysis)
  • Barrel Bonuses — Claiming barrels for extra victory points by meeting certain conditions.
  • Brewmaster Progression — Leveling up the brewmaster, which impacts final scoring.
  • Brotherhood Monks — Collecting and placing monks on the board to activate surrounding tiles.
  • Final Scoring (Brewmaster Ratio) — A complex final scoring system based on the brewmaster's position and the ratio of produced resources.
  • Movement Around a Track — Players move a piece around a rectangular board with spaces, collecting actions.
  • resource collection — Collecting resources such as barley and hops.
  • Resource Placement (Sunny/Dark Side) — Resources can be placed on a 'sunny' (good) or 'dark' (evil) side of hex tiles, affecting cost and generation.
  • Scoring tracks — Multiple scoring tracks (by number, color, or monk) that can only be used once per player.
  • Shed Creation and Activation — Enclosing hexes creates a 'shed' that determines which resources are activated based on surrounding tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When a 4G connection is better than a fiber optic connection is that a problem
  • Holy cow I am about ready to string up AT&T u-verse
  • I'm not sure if I've stressed the fact that I don't have internet
  • if you want to go search our our Twitters speaking of Gaia project last week I got online to play Terra Mystica
  • This is why we couldn't get it down to five minutes
  • Wow I just felt like there is bored over here I need to get my guys up that track because it's just worth victory points
  • What is old is new again
  • They tried to kill us back in the 70s they brought it back out to try to kill our kids here in the 2000s
  • Mattel turned down the license to Star Wars and they've been kicking themselves ever since
  • I assumed that he man toys were generated from the cartoon I didn't know that the cartoon came after the toys
  • It's been exposed that some Magic the Gathering judges are actually convicted pedophiles
  • Great Western Trail actually reached number 10 overall on the BGG rank
  • My first prediction is PAX unplugged will beat all other cons
  • I think we're gonna start seeing a changing of the guard on media creators
  • BGG poll that's going on right now is just a an annual or biannual poll they have and they ask what's your age the biggest age bracket is still 35 to 40 something
  • It's not about the money just offset some of the the costs that we currently had that we didn't have before
References (from this video)
No references stored for this video.
Video S4AICO5Zi10 Rolling Dice & Taking Names Discussion at 24:06 sentiment: mixed
video_pk 93530 · mention_pk 253216
Rolling Dice & Taking Names - Heaven & Ale video thumbnail
Click to watch at 24:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Strategy is not clear on first play
Thematic elements
  • brewery management
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marty, as you had to wait 20 minutes is Omar you'll get this.
  • oh you know the last time I played gentes um you guys had played several times and then I got to play again I got destroyed and it was all set maybe this game isn't that great and it's just that it's just that instant it's like well you know this game in that great after all it's true if you don't play well it's ours the experience
  • the old dog can be taught new tricks
  • Christian Peterson said and I quote I spent some time talking to people that compared the current hobby games market conditions to these sports cards business several years ago sports cards used to be a thriving business you had had these shops selling cards trading cards and they would become a hub for a local community of collectors that would talk together open packs in the store talk sports with the store owner trade cards to complete collections meet new friends etc
  • Tony, I think it's off base it's just because Tony and I went through that we saw exactly what happens with our collection we saw exactly it talked about every card maker jumping in making three four five sets every year
  • I'm embracing it the eyes are not the same
  • guess what things are still going on things are moving nicely we're still getting board games we're still having fun playing got no issues here just don't talk about the baseball card thing
  • My resolution from 2018 is to produce more videos than I did last year.
  • Tony is too grumpy give him some pie to cheer him up you grumpy.
  • Tony has turned the grumpy stick up to 11 when old man leave me alone.
  • I will play it again okay I don't care that I almost got laughed in victory points and I still of that room it pisses me off that I couldn't figure it out and that's how I felt with Terra Mystica yeah I will figure this game out it will not defeat me I that's my ultimate goal.
References (from this video)
No references stored for this video.
Video kpGtzJpoER4 Getting Games Discussion at 17:40 sentiment: positive
video_pk 92019 · mention_pk 247061
Getting Games - Heaven & Ale video thumbnail
Click to watch at 17:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative scoring system with multipliers and piece placement
  • clear thematic flavor with monastic beer brewing
  • enjoyable even with complexity
Cons
  • fiddly scoring mechanics can be intricate and non-intuitive at first
Thematic elements
  • beer brewing by monasteries
  • medieval monastic brewing
  • work/production oriented
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • resource/monk placement — placement of monk tokens and associated resources to optimize scoring and production
  • token management and scoring modifiers — brewer position and token multipliers determine final scoring; multiple objective targets (12) guide scoring
  • Unique scoring track — a long, winding track with five ingredients and a Brewer token; scoring is determined by position and multipliers across chunks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am officially going pro at this"
  • "I’m going to be running a February pledge drive"
  • "two videos a week"
  • "this is one of the best board gaming experiences of my life"
  • "the game ends once somebody gets all of the tiles out"
References (from this video)
No references stored for this video.
Video Qxll9B5smo0 Getting Games Discussion at 5:09 sentiment: mixed
video_pk 91102 · mention_pk 244181
Getting Games - Heaven & Ale video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a really big problem with the status quo.
  • I'm desperately looking for more colonialism themed games at least from the Western colonial eyes.
  • Don't ruin the magic if you prefer not to but do you preset the first few turns of a playthrough so that you could better show the rules or is it all standard setup and you show the rules as they come?
  • I pre stack cards like in terraforming Mars I made sure that there were cards in people's hands so that a greenery tile would go down a Sydney tile would go down an ocean would go down that every single little button could be pressed in that first generation.
References (from this video)
No references stored for this video.
Video ngun2HKbcLk Hungry Gamer Top 10 List at 11:54 sentiment: positive
video_pk 83852 · mention_pk 212178
Hungry Gamer - Heaven & Ale video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying brewing loop
  • Elegant production system
Cons
  • Learning curve for new players
Thematic elements
  • production planning and resource management
  • medieval monastery beer brewing
  • procedural, production-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — place workers to fulfill brewing tasks and manage resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one was somewhere between 30 and 40% larger than the first iteration
  • the food they had at the convention was actually pretty tasty
  • the vendor hall is small
  • the game is magic and that story is locked in
  • probably the greatest con game of all time, Lightseed Arena
  • we almost pulled off the win against the gnomes on easy mode
References (from this video)
No references stored for this video.
Video 0Hs24UiW2M0 Hungry Gamer Discussion at 15:17 sentiment: positive
video_pk 83641 · mention_pk 211233
Hungry Gamer - Heaven & Ale video thumbnail
Click to watch at 15:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very satisfying
  • Tight economy
  • Clever tile placement mechanic (light vs. dark side)
  • Fast game
Cons
  • Very dry
Thematic elements
  • Monks brewing ale
Comparison games
  • Monasterium
Mechanics (from transcript analysis)
  • Rondel — The definition of a rondelle game. You're going around a rondelle and you can recruit monks, pick up ingredients, or get barrels that give you points.
  • Set Collection — Triggering something based on all tiles of a certain color or number.
  • Tile Placement — The most of the game is getting little hex tiles and putting them on this board. If it's on the light side, it's going to produce goods; if it's on the dark side, it's going to produce money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Try new things. That's my wisdom.
  • Be conscious of that in gaming and in life.
  • I I need I need those whiskey barrels. That's that's a need.
  • There's a little bit of take that in the sense that other players get to move these guys.
  • It's one of those weird dry games that's just very satisfying.
  • Each clan has some kind of benefit that you're going to get. And you have to lean into whatever it is that your clan can do.
  • It's just that's that's tongue and cheek. But no, I don't I don't really have complaints about this game.
References (from this video)
No references stored for this video.
Video SSkE6UddZ0s Board Games UnLocked Discussion at 6:23 sentiment: positive
video_pk 81404 · mention_pk 201889
Board Games UnLocked - Heaven & Ale video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I got 66, so not great. Not great. So, I ate on this one.
References (from this video)
No references stored for this video.
Video YOhq7yzMpwY The Board Game Garden Discussion at 6:35 sentiment: positive
video_pk 80786 · mention_pk 197940
The Board Game Garden - Heaven & Ale video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A game she has wanted for a very long time.
  • Fantastic multiplayer
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find it so hard to carve out an actual Sunday to film one of these solo Sundays.
  • I cannot express how thankful I am for this community and how just like kind people are.
  • This is the worst situation I have been in in Cavern Shuffle.
  • It's just so pretty.
  • I am absolutely obsessed how this ends up looking in the end.
  • So, it is like I think 7:30, almost 8:00 now.
  • So, I feel like that's a pretty good gaming day.
References (from this video)
No references stored for this video.
Video 3qWkAFpOzuM Rules Teach at 0:07 sentiment: neutral
video_pk 79773 · mention_pk 193332
Heaven & Ale video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • brewing ale from a cloister garden
  • ancient monastery
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — A player's turn consists of two steps: moving their figure and then carrying out an action.
  • End game scoring — Final scoring involves adjusting resources based on brewmaster location and multiplier, adding barrel points, and a bonus for the first player.
  • Resource Management — Players manage five types of resources (wood, yeast, hops, water, barley) and use them to purchase tiles and activate game effects.
  • Set Collection — Players collect barrel tiles which are worth victory points at the end of the game, based on achieving certain goals.
  • Tile Placement — Players place resource tiles and monk tiles on their player boards, which can trigger shed activations and other effects.
  • Worker Placement — Players move their figures on the main board to occupy spaces and perform actions, with a focus on moving forward to available actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you will be buying resources scoring resources and obtaining goals trying to have the best ale
  • how do you have the best ale and win the game by having the most victory points at the end of 3 to 6 rounds
  • move your figure forward to any space with an available action keep in mind that you may never move backwards or stay still
  • you must carry out an action there are four types of actions or spaces resources monks scoring disks and barrels
  • when activating tiles on the sunny side of your player board you would move the resource marker of that type up the number based on the tile on the dark side of your player board
  • the player with the most victory points has the monastery with the best ale and wins heaven and ale
References (from this video)
No references stored for this video.
Video E8UI7D95eFA Discussion at 0:26
video_pk 69012 · mention_pk 165325
Heaven & Ale video thumbnail
Click to watch at 0:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's fairly S tier stack for 90 bucks
  • how do you rank this $90 spent?
  • how do you think we did for 90 bucks?
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 41:23 sentiment: positive
video_pk 66413 · mention_pk 161714
john gets games - Heaven & Ale video thumbnail
Click to watch at 41:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight round structure with strategic timing
  • interesting blocking and payoff dynamics
Cons
  • some players may prefer a more traditional rondelle flow
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Blocking and rewards via jumping forward — Skipping ahead can lock in benefits for the jumper while others catch up.
  • End-of-round loop with rounding incentives — Speed to finish the loop can yield better benefits for players who go fast.
  • Time-track vibe with table-ordering — Players move around a track with the end of the loop indicating round progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video YWvn46Rf0uY The Board Gaming Doctor Top List at 6:29 sentiment: positive
video_pk 42346 · mention_pk 128486
The Board Gaming Doctor - Heaven & Ale video thumbnail
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting timing mechanism that ties to brewing
  • thematic cohesion with farming culture
Cons
  • jury is still out on how well it represents farming as a whole
Thematic elements
  • brewing and agricultural timing
  • Brewing beer in a medieval landscape with timing and fermentation
  • thematic yet analytical
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
  • Resource Management — Balancing turns and fermentation time to maximize points.
  • Resource management / timing — Balancing turns and fermentation time to maximize points.
  • Rondel — Timing of brewing processes influences scoring and actions.
  • Rondell (timing-driven action rotation) — Timing of brewing processes influences scoring and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there seems to be an element of farming or agriculture to most of his games
  • cozy to the farming theme… with bluegrass music in the background
  • nostalgic part of me… Harvest Moon
  • Rosenberg isn't the only person who has designed a farming game
References (from this video)
No references stored for this video.
Video qbqzM9zNgRE Before You Play Top 50 List at 29:12 sentiment: positive
video_pk 39738 · mention_pk 208543
Before You Play - Heaven & Ale video thumbnail
Click to watch at 29:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic euro-lite with strong decision points
  • two-sided boards add replayability
Cons
  • some players may find it heavy on first play
  • currency and scoring can be tight
Thematic elements
  • rondelle-driven beer craft with resource tracks
  • monks brewing beer in a medieval setting
  • euro with thematic beverage production
Comparison games
none
Mechanics (from transcript analysis)
  • dual_side_player_board — selecting side (light/dark) alters scoring paths
  • Player Board | Main Board — selecting side (light/dark) alters scoring paths
  • Rondel — action wheel rotation and simultaneous action timing
  • Rondelle — action wheel rotation and simultaneous action timing
  • Track Advancement — move resources along scoring and money tracks
  • track_progression — move resources along scoring and money tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an epic asymmetric game.
  • The ultimate travel game for two players.
  • It's the generator of mind-blowing experiences when played with the right group.
  • Witness is a clever take on the 'telephone game' but with clues and deduction.
References (from this video)
No references stored for this video.
Video wNg90qgVHBs Board Gaming Ramblings Top 10 List at 4:22 sentiment: positive
video_pk 34262 · mention_pk 102030
Board Gaming Ramblings - Heaven & Ale video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong entry point into economic-style games
  • easy to teach compared to heavier euros
Cons
  • not as deep as some heavier titles
  • some players may want more direct interaction
Thematic elements
  • brewing and resource management within a religious order
  • medieval monastery
  • engine-building with thematic tight focus on production
Comparison games
  • Power Grid
  • Nippon
Mechanics (from transcript analysis)
  • Auction / Bidding — money and resources are allocated through bidding dynamics
  • auction or bidding — money and resources are allocated through bidding dynamics
  • Resource Management — players manage money and other resources to optimize actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very subjective list to make
  • money is a resource
  • it's the best introduction to economic games
  • we want to discuss board games not just one way but two ways
References (from this video)
No references stored for this video.
Video gGKpqTpHu2A The Board Game Garden Top List at 40:50 sentiment: positive
video_pk 33724 · mention_pk 100287
The Board Game Garden - Heaven & Ale video thumbnail
Click to watch at 40:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying, strategic engine-building feel
  • strong thematic cohesion and production depth
Cons
  • older design; solo mode specifics not discussed
Thematic elements
  • brewing and tavern management
  • medieval brewery and tavern economy
  • strategy with resource and track management
Comparison games
none
Mechanics (from transcript analysis)
  • Path-based progression — you move along a track with escalating choices and costs
  • Tile Placement — place tiles to progress on scoring tracks and produce resources
  • Track Advancement — progress along multiple tracks to unlock abilities and scoring opportunities
  • Track Bumping — progress along multiple tracks to unlock abilities and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a dice worker placement game where basically it is hidden information of your dice
  • I would love in the collection
  • life of the amazonia is like Cascadia Plus
  • galactic cruise is ginormous
  • auzl duel is a two-player only game but with more strategic depth
  • Explorers of Neoria has a very unique drafting-to-working mechanic
  • Puerto Rico Special Edition. Fantastic
  • Heaven and Ale was super fun, very strategic and satisfying
  • Galileo Galilei is a fantastic game
References (from this video)
No references stored for this video.
Video 5qFObQ4AlGY The Board Game Garden Top List at 7:32 sentiment: positive
video_pk 30300 · mention_pk 151976
The Board Game Garden - Heaven & Ale video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep decision making through tile placement and hex grid
  • Unique light/shadow tile mechanic
  • Engaging engine-building around beer production
Cons
  • Physical availability may be limited; some may find it heavy
Thematic elements
  • beer production and guilds
  • medieval beer brewing and tavern culture
  • historical/beer culture
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — managing money and resources generated by tile placement
  • Tile Placement — placing hex tiles on your board, with light/shadow sides, to develop your village and unlock abilities
  • Track Advancement — advancing multiple tracks to gain resources and influence end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Heaven and Ale is a fantastic game and I would love to see a reprinting of this one.
  • Books of Time is fantastic.
  • Animal Kingdoms is fantastic.
  • Wizards of the Grimoire is fantastic.
  • The Magnificent is fantastic.
  • Chakra is such a wonderful game.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–16 of 16
Game Deep Dive
View on BoardGameGeek