Hex was invented by the Danish mathematician and poet Piet Hein, who introduced the game in 1942 at the Niels Bohr Institute. The same year Hex appeared in the Danish newspaper Politiken under the name Polygon. Hein introduced the game to the readers on December 26, 1942 and during the following four months gave them a problem each day to begin with - eventually two days a week, on Wednesdays and Saturdays. The solution would always appear in the following column. It was independently invented by mathematician John Nash in 1947 at Princeton University. In 1952, Parker Brothers marketed a version. They called their version Hex, and the name stuck. Hex has the simplest rules of almost any game: connect your color edges with a path of tokens of your color. There is also a "swap rule" (also known as a pie rule) which compensates for the inherent advantage of the first player.
There are a number of resources for Hex on the internet, including several real-time servers. If you want to play face-to-face, used Hex sets are occasionally available, and you can also make your own set. A Battlemat with 1" hexes can be cut into a 15x15 rhombus grid. Standard Go stones also work well for this board. It is also playable as a pencil-and-paper game, like the 3M Paper Game version.
Every game I played in 2024
Mexica - How To Play
- Can get credit for work other players have done.
- Can found a district someone else worked on.
- Can build temples to block access to bridges.
- Can build temples in ways that trap other players.
- Can use teleporting to escape being penned in.
- Can discard district tokens if they cannot be satisfied.
- Can be trapped by other players or buildings.
- Cannot place canals within a founded district.
- Cannot place temples on top of other temples or palace spaces.
- Cannot place canals on Emperor's Palace spaces or on top of other canals/lake.
- Cannot place canals on land spaces adjacent to bridges.
- Bridges cannot lead into the lake.
- Cannot move diagonally or stop on/pass through a space with another Noble, temple, or district token.
- Nobles (Pilli Mex) shaping the city to rise to high office at the emperor's side
- The great city of Tenochtitlan
Mechanics (from transcript analysis)
- Action Point Allowance System — Players have six action points to spend on their turn for various actions like constructing canals, founding districts, building bridges, building temples, and moving their noble. Action point tokens can be collected and spent later for additional action points.
- Area Control — Players aim to have the greatest 'Grandeur' (total levels of temples) in founded districts to score prestige points. This is also used for scoring in unfounded districts in the second period.
- Race — The game is played over two periods, and scoring occurs at the end of each period. The game ends when specific conditions related to district founding and temple placement are met.
- set collection — Players collect temples of different levels and use them to build in districts. The game ends when a certain number of districts are founded and a player has placed all their initial temples.
- tile placement — Players place canal tiles to carve up the island into districts and can place temple pieces within these districts. District tokens are also placed to mark founded districts.
Video topics + discussion points
Quotes (from this video)
- In this video we're going to learn the two to four player game Mex by super meele and yellow games
- The Mex me you are a pilli Mex a great Noble and you hope through your efforts in shaping the city that you'll rise to a high office at the emperor's side
- players will be carving up the island with canals to create and found districts of specific sizes as requested by the emperor
- crafty Nobles can even get credit for work that other players have done
- you can found a district that somebody else spent their time working on you just have to have your Noble there and take the action to found it before they do
- you can build temples in ways that would trap yourself or even another player
References (from this video)
- Quick to play
- Chaotic
- card-based chaos
Mechanics (from transcript analysis)
- Card placement — Add cards to central piles in ascending order
Video topics + discussion points
Quotes (from this video)
- Daisy Walker remains the undisputed champion of Arkham
- I always have a bad reaction to games which seem to go 'here's another unnecessary mechanic'