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Hippocrates box art

Hippocrates

Game ID: GID0159123
Game Info
Year
2022
Players
1-4
Age
12+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Travel back to Greece in 370 BCE on the island of Kos. Hippocrates has just passed away and that leads to a lot of doubt regarding the durability of his medical activities. As one of his successors, you lead a team of doctors with the goal of perpetuating the treatment of patients in the temple of Asclepios, later known as the first hospital in history. Be the right successor of Hippocrates and increase your reputation, so that patients from all around the Mediterranean will come with the hope of receiving the best treatment ever.

The game lasts four rounds, with each round divided into five phases:

1. Kalosorisma — Each player welcomes up to three patients in their hospital. You need to select your patients carefully as all patients need urgent help, and some may be easier to treat than others, but make sure to help the most in need or you will lose reputation as a doctor.
2. Pliromi — You have to remunerate your doctors or risk their departure.
3. Stratologisi — In this phase, players try to hire new doctors and purchase medicine kits. If a player obtains both, they receive a bonus.
4. Therapeia — Now is the time to treat patients. Players have to carefully puzzle and link the right patients to the right doctors to maximize their assets.
5. Exis — Players count victory and reputation points, and prepare the board for the next round.

Hippocrates combines auction bidding, tile placement, resource management, and more to create an exciting mix that will challenge each player to best manage their patients and try to become Hippocrates' worthy successor.

Description

Travel back to Greece in 370 BCE on the island of Kos. Hippocrates has just passed away and that leads to a lot of doubt regarding the durability of his medical activities. As one of his successors, you lead a team of doctors with the goal of perpetuating the treatment of patients in the temple of Asclepios, later known as the first hospital in history. Be the right successor of Hippocrates and increase your reputation, so that patients from all around the Mediterranean will come with the hope of receiving the best treatment ever.

The game lasts four rounds, with each round divided into five phases:

1. Kalosorisma — Each player welcomes up to three patients in their hospital. You need to select your patients carefully as all patients need urgent help, and some may be easier to treat than others, but make sure to help the most in need or you will lose reputation as a doctor.
2. Pliromi — You have to remunerate your doctors or risk their departure.
3. Stratologisi — In this phase, players try to hire new doctors and purchase medicine kits. If a player obtains both, they receive a bonus.
4. Therapeia — Now is the time to treat patients. Players have to carefully puzzle and link the right patients to the right doctors to maximize their assets.
5. Exis — Players count victory and reputation points, and prepare the board for the next round.

Hippocrates combines auction bidding, tile placement, resource management, and more to create an exciting mix that will challenge each player to best manage their patients and try to become Hippocrates' worthy successor.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 6 · mix 3 · neu 1 · neg 1
Mentions per page
Showing 1–11 of 11
Video xG2vung_o0A Getting Games Rules Teach at 0:02 sentiment: neutral
video_pk 90534 · mention_pk 241992
Getting Games - Hippocrates video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • medical practice using potions, herbs, and arguments instead of religious practices
  • the time period of Hippocrates
  • instructional/tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Assistants and tokens — Players can use traveling, charitable, scheduling, or other assistants to modify which patient they welcome or to gain bonuses.
  • End Game Bonuses — Game continues for four rounds; endgame scoring involves discharging treated patients, gaining victory points, and penalties for remaining untreated patients.
  • End of round offerings and reputation — After welcoming and treating patients, players gain money and reputation based on patient offerings and actions.
  • Endgame and Scoring — Game continues for four rounds; endgame scoring involves discharging treated patients, gaining victory points, and penalties for remaining untreated patients.
  • Knowledge tiles and bundles — During recruitment, players can acquire knowledge tiles by purchasing doctor bundles and packs, granting immediate or future benefits.
  • Resources and contracts — Treating patients requires matching resources (potions, herbs, arguments) and doctor contracts that specify which resources are needed.
  • Waiting room, emergency room, and Hades — Patients are moved between waiting rooms, emergency rooms, and the Hades area depending on treatment outcomes.
  • Welcome phase — In each round, the leftmost player rolls dice representing regions and then assigns them to patients; players welcome patients into their physician areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the jungkook's games tutorial
  • for hippocrates
  • the game itself will take place over four full rounds
  • this is set in the time period of hippocrates
  • we are filming with a prototype version of the game
References (from this video)
No references stored for this video.
Video _kcLGU86viQ Board Gaming Ramblings Other at 11:29 sentiment: negative
video_pk 81092 · mention_pk 199500
Board Gaming Ramblings - Hippocrates video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Game Brewer has made some great games.
  • Enjoyed some parts of Hypocratus.
Cons
  • Not a game they fell in love with.
  • Did not enjoy other parts.
  • Extremely big on the table.
  • Board is two meters long.
  • Hasn't been played in years.
  • Little something that didn't click right with me.
  • Very low chance of ever playing it again.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a good one. Next up is another good one called Formosa Tea.
  • It's a flip and cube placing game.
  • This is the one that I wanted us to get.
  • This is the way that doesn't spill.
  • It is a longer game. I would have liked to play it but there is too many games so we're not playing it.
  • He played it when it arrived. We never did.
  • it's supposed to be fun, but there are so many fun games.
  • this made it into the top 10 from last year.
  • I love the worker placement like bidding that you bid with work.
  • But I like so much about it. I just don't like how long it is.
  • So even though I love and adore it, I don't think I will play it again.
  • my number one game from last year was galactic cruise. Galaxy Cruise.
  • And those are 20 more games leaving the shelf for different reasons.
  • And if you have too many games, take a hard look on yourself and see if there's something that you don't really need to have there because I promise you it feels good.
References (from this video)
No references stored for this video.
Video rJoyPTKAINY Getting Games Discussion at 0:02 sentiment: positive
video_pk 63405 · mention_pk 156796
Getting Games - Hippocrates video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Balancing multiple factors to maximize victory points
  • Discharging patients yields victory points and reputation
  • Doctors retire for bonus points and payroll relief
  • Ingredients can be acquired as benefits and via coin donations to buy medical packs
Cons
  • Neglecting patients has penalties (emergency room and afterlife)
Thematic elements
  • illness and medical treatment in ancient times; illness seen as punishment from the gods
  • the time of Hippocrates
Comparison games
none
Mechanics (from transcript analysis)
  • Dice draft — dice are rolled and players can welcome patients from regions adjacent to the dice results
  • Dice Drafting — dice are rolled and players can welcome patients from regions adjacent to the dice results
  • discharge and scoring — discharge cured patients to gain victory points and reputation
  • Hiring and managing doctors — doctors have specializations that match needed ingredients; keep them employed
  • neglect penalties — neglecting patients leads to moving to the emergency room and then the afterlife
  • patient management with regional bonuses — patients have illnesses; regions provide bonuses and potential costs
  • resource acquisition from regions — players acquire ingredients as benefits from the regions; these may come with coin donations
  • Resource Management — players acquire ingredients as benefits from the regions; these may come with coin donations
  • retirement and scoring — after a number of procedures, doctors retire, granting victory points and reducing payroll
  • Treasury management — spend money to buy medical packs, cover ingredient costs, and hire doctors
  • treatment resolution — treat patients by placing doctor tiles next to patient tiles and ensure required ingredients and doctors are present
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so that means that this game is essentially a balancing act
  • discharge that patient
  • if you neglect your patience they will move into the emergency room and then into the holes of the afterlife
  • they will retire which gives you victory points
  • you also need to keep a keen eye on your treasury
References (from this video)
No references stored for this video.
Video Zsn_UDJ7NGw Board Of It Review at 0:23 sentiment: mixed
video_pk 42856 · mention_pk 130261
Board Of It - Hippocrates video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Offers dense, engaging decision-making with a strong puzzle feel
  • Rules are simple to grasp, but the meta-puzzle remains crunchy and satisfying
  • Provides meaningful choices at almost every step (which patient, which reward, which doctor/medicine to buy)
  • Theme is flavorful and humorous, with tactile components that reinforce the medical motif
  • End-of-round moments are visually and mechanically satisfying as you connect doctors and patients
  • Assistance mechanics add weight to planning and can create satisfying turn disruption in a good way
  • Turn-order and track positioning create an interesting gambling element about what you sacrifice now for later gains
Cons
  • Not very beginner-friendly; the depth can overwhelm new players
  • Two players often requires dummy players, which some players find fiddly and repetitive
  • Admin-heavy overhead with a large stack of tiles can feel like busywork rather than gameplay
  • The game can swing on luck of the draw and turn order, undermining the intended crunchy puzzle for some players
  • A couple of rigid, somewhat unexplained rules (like column removal when a doctor or medicine bag is taken) can feel thematically incongruous
  • Kickstarter XXL board and thin counters can create usability and counting friction
  • Starting with artificial advantage for dummy players creates resentment during early gameplay
Thematic elements
  • pursuit of medical knowledge, patient care, and professional reputation
  • Ancient Greece medical competition among Hippocratic acolytes
  • puzzle-driven, competitive, humorous
Comparison games
  • Pockets
Mechanics (from transcript analysis)
  • Administrative overhead — A large tile pile requires replenishing, discarding, and managing; some players may find this fiddly.
  • Assistant tokens — Use assistants to manipulate dice, reduce costs, or trade in for medicine, increasing the value of each turn.
  • Dice-driven patient selection — Roll patient dice and match them with available patients; choose a column to place your die and reveal the patient you can take.
  • Dummy players — In lower player counts, dummy players populate the board and influence choices, adding complexity.
  • End-of-round scoring and progression — After multiple sub-phases, retire or cure to gain VP; four rounds drive the game toward a winner.
  • Hiring and retirement of doctors — Pay and retire doctors to earn victory points; balancing retirement speed with costs is key.
  • Medicine buying and patient treatment — Spend medicine to cure patients who have specific requirements; matching doses and doctors is essential.
  • Reputation and turn order tracks — Your position on anticipation/reputation tracks affects turn order and the availability of options.
  • Resource Management — Earn money from treating patients, pay doctors, and buy medicine; managing money is critical to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hippocrates is a game where you play as one of hippocrates acolytes and you're tasked with essentially ensuring that the hippocratic methods live on after his death
  • the best way to do that is to have a big old competition with your fellow doctors about who can treat the most patients
  • this game is strangely engaging
  • we really loved the simplicity of the rules mixed with the crunch of making everything fit neatly together
  • it's a tough game to introduce to a new player
  • this is a game about spinning plates
  • it's a good game but it's one that there's hurdles to overcome if you want to play it
References (from this video)
No references stored for this video.
Video CO6BM80yhLk Meeple Mountain Review at 0:00 sentiment: positive
video_pk 41189 · mention_pk 124986
Meeple Mountain - Hippocrates video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent fit as a medium-weight Euro with tight, readable mechanics
  • Balanced 2-player, 4-player, and solo variants that preserve core tension and decision depth
  • Prototype components look and feel high quality; strong production value expectations from Game Brewer
  • Thematic integration is clear and immersive; the Hippocrates theme informs strategy and choices
  • Bundling, knowledge tiles, and assistants add meaningful strategic options and synergy
  • Encourages planning ahead, budgeting, and multi-resource juggling, which many Euro players enjoy
Cons
  • The game can demand significant planning and multi-resource coordination, which may be intimidating for absolute beginners
  • Dice-driven drafts introduce randomness; some players may feel luck can influence early game position
  • Complexity is non-trivial; players who prefer lighter games may not enjoy the number of moving parts
  • Solo and variant rules may be less intuitive for new players until they've played through a few sessions
Thematic elements
  • Medical ethics, patient care, and the Hippocratic tradition; balancing doctors, patients, money, and resources
  • Medical clinic environment with examination rooms, emergency room, and a temple setting (Asclepius) as a thematic anchor
  • Euro-style resource-management with drafting, scheduling, and contract fulfillment
Comparison games
  • Goo Gone (weight reference)
Mechanics (from transcript analysis)
  • Assistants and flexible drafting — Assistant tokens modify dice results and allow targeted movement of dice within a row or column, providing strategic depth to draft choices.
  • Bundling bonuses — Bundling a doctor with a medicine kit grants a free knowledge tile, adding a strategic incentive to combine purchases in a single turn.
  • Dice-driven patient drafting — Six dice are rolled and matched by color to determine which patient tiles are available for drafting in a given round; dice alignment and column selection influence draft options and timing.
  • Endgame retirement and scoring — Doctors who complete all contracts retire and are discarded; points come from treated patients, failed treatments incur penalties, and doctor retirements provide endgame scoring dynamics.
  • Hiring and managing doctors — Players recruit doctors each round, paying costs and assigning them to contracts; doctors have contracts that yield points when fully completed.
  • Medicine kit and vial economy — Players purchase medicine kits (vials) to treat patients; vials can be exchanged for money or other resources; knowledge tiles grant one-time bonuses when bundled with a doctor and kit.
  • Patient treatment and routing — Patients start in the exam room and must be fully treated to score; inadequately treated patients move to the emergency room and, if left unresolved, to the afterlife for negative points.
  • resource management and timing — Money, reputation, vials, and knowledge tiles must be managed across rounds; timing is essential to complete contracts before patients expire and before doctors leave if funds run short.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hippocrates is a medical simulation game of hiring doctors and treating patients
  • great medium weight game
  • timing tends to be important because when you draft a patient you only have two rounds to get them treated fully
  • the balancing act where you need to match up patients to doctors and allocate their money and medicine to the best areas
References (from this video)
No references stored for this video.
Video aMdpzPMwHDk Board Gaming Ramblings Game Preview at 0:06 sentiment: positive
video_pk 40997 · mention_pk 124399
Board Gaming Ramblings - Hippocrates video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and clear graphic design
  • Large, readable board with clean components
  • Engaging spatial puzzle and king-domino style drafting
  • Well-implemented dummy player for player-count scaling
  • Accessible, medium-weight puzzle with meaningful decisions
Cons
  • Board is very large and may not fit small tables
  • Drafting can introduce luck factors
  • Not as crunchy/heavy as some Euro games
Thematic elements
  • Medical care and advancement of scientific medicine
  • Ancient Greece hospital/temple setting during the era of Hippocrates
  • Historical/educational
Comparison games
  • King Domino
Mechanics (from transcript analysis)
  • Dice Drafting — Roll six colored dice to represent a queue; players draft by selecting a row corresponding to a die.
  • dice drafting / queue drafting — Roll six colored dice to represent a queue; players draft by selecting a row corresponding to a die.
  • dummy player for scaling — A non-player figure that influences player order and pacing when playing with fewer players.
  • End Game Bonuses — Combine a doctor and a resource in the same row to gain a special bonus.
  • reputation and timing — Reputation impacts patient selection and endgame scoring; penalties can occur for delaying patients.
  • Resource Management — Acquire money and medicines; use resources to treat patients.
  • set completion bonuses — Combine a doctor and a resource in the same row to gain a special bonus.
  • Spatial puzzle / tile placement — Place patients between tiles and lay medicine on them to heal.
  • Tile Placement — Place patients between tiles and lay medicine on them to heal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very beautiful board
  • the artwork is stunning
  • the board is very big
  • it's not hampering how you play
  • spatial puzzle
  • not a heavy game
  • it's a medium puzzle
  • not as crunchy as I thought
  • King Domino style drafting
  • the dummy player mechanism
  • Kickstarter link will be in the description
References (from this video)
No references stored for this video.
Video cOD9uqRB2eo Chairman of the Board Top List at 15:37 sentiment: mixed
video_pk 10910 · mention_pk 32131
Chairman of the Board - Hippocrates video thumbnail
Click to watch at 15:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cool diagnosis/potion mechanics
  • Strong puzzle core with spatial mapping
Cons
  • Admin/housekeeping feel can overwhelm the main engine
Thematic elements
  • Patient care with clinical drafting
  • Medical/Potion-purposing hospital
  • Euro-style clinical puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting + resource management — Draft patients and potions to treat them; doctors can combine to cure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is the definition of elegance in the game and there's zero bloat
  • the engine building part I thought was pretty damn fantastic
  • a filler that works; it's smooth and it's fun
  • one of the best two-player games out there
  • embrace the carnage
  • the final product is better than the sum of its parts
References (from this video)
No references stored for this video.
Video lL-dAiFjmrI Before You Play Rules Teach at 0:00 sentiment: positive
video_pk 4677 · mention_pk 13656
Before You Play - Hippocrates video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive ancient medicine setting with a strong thematic flow
  • Deep resource and doctor management that interlocks with patient treatment
  • Strategic dice manipulation via assistants adds variability
  • Large board and modular layout create a tactile, cinematic feel
  • Knowledge tiles and contracts provide meaningful choices
  • Solo mode included as part of the package
  • Clear, instructional video presentation (prototype caveat acknowledged)
  • Distinct phase structure (welcome, recruitment, treatment, scoring) gives rhythm
Cons
  • Prototype status means components and text may change in final copy
  • Some rewards/printing shown in video may differ from final rules
  • Rule complexity could be daunting for new players
  • Video demo occasionally acts as a simplification of deeper systems
Thematic elements
  • medical practice, patient care, and reputation management in a hospital setting
  • Ancient Greece during Hippocrates' era, with physicians treating patients and navigating illness as a medical puzzle
  • educational, demonstrative tutorial with prototype considerations
Comparison games
  • Googong
  • Trois
Mechanics (from transcript analysis)
  • Assistants provide dice manipulation — Three types of assistants modify dice outcomes and can serve as wild medicine, expanding tactical options.
  • Column-based patient selection — Players select patients from columns adjacent to the rolled dice, weighing immediate rewards and costs.
  • Compound Scoring — Doctors have contracts requiring specific medicines to earn points; fulfilling contracts yields scoring rewards.
  • contract-based scoring — Doctors have contracts requiring specific medicines to earn points; fulfilling contracts yields scoring rewards.
  • Dice Drafting — Six region dice rolled to determine available columns; numbers map to patient rows, shaping access and costs.
  • Dice-drafting / region dice resolution — Six region dice rolled to determine available columns; numbers map to patient rows, shaping access and costs.
  • End-of-round scoring and cascading effects — Treated patients score immediately; unresolved elements influence future rounds through wages and reputation.
  • ER and Underworld risk mechanics — Unsuccessful treatments move patients to the emergency room, then potentially to the underworld if not treated.
  • Medicine kits and medicine types — Three types of medicines and corresponding kits used to treat patients; kits provide preset combinations.
  • Region and knowledge tile economy — Doctors come from six regions; collecting knowledge tiles and managing regional doctors drives strategy.
  • Reputation track and variable wages — Player wages depend on reputation; higher reputation reduces costs for hiring doctors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hippocrates however is a physician during that time who saw it differently
  • this one’s designed by Alan Orban
  • this game is played over the course of four rounds
  • the heart and soul of the game which is treating our patients
  • it’s published by Game Brewer who also did Googong if you’re familiar with that one
  • we are going to be hiring other doctors to treat patients
  • this is an extremely big board
  • the end of four rounds whoever has the most points wins
  • prototype so things are subject to change in the final copy
  • masdaq is able to treat blue and green medication only
References (from this video)
No references stored for this video.
Video qpnnSSPqBZQ Our Family Plays Games Top List at 32:30 sentiment: positive
video_pk 3504 · mention_pk 10403
Our Family Plays Games - Hippocrates video thumbnail
Click to watch at 32:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic decisions
  • High-quality components
Cons
  • Heavy weight for casual players
Thematic elements
  • Medieval scholarly-medical city-building
  • Auction/bidding in a medical-realm with tile placement
  • Heavy Euro with strict procedural flow
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid for actions to shape your city and resources.
  • Tile Placement — Place tiles to develop districts and capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's buckle up, get you some coffee, stay tuned
  • we're going to share 20 games from 2022 we missed
  • Black History Month—five authors you should know
  • we love you family
References (from this video)
No references stored for this video.
Video A4KfrQ0G6r0 Chairman of the Board Top List at 3:11 sentiment: mixed
video_pk 3014 · mention_pk 8776
Chairman of the Board - Hippocrates video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cool spatial puzzle
  • interesting doctor-patient synergy
Cons
  • long drafting process
  • fiddly and tediously complex
  • overhead reduces enjoyment
Thematic elements
  • doctor-patient matching and care optimization
  • historical medical practice / contract fulfillment
  • procedural puzzle with networked targets
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — choosing patients and doctors to drive scoring
  • Drafting / selection — choosing patients and doctors to drive scoring
  • networking / matching — linking doctors, treatments, and patients to score points
  • specialty synergy — combining doctors' specialties to maximize cures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no super Superfluous rules there's no fiddliness so it's quite nice and pure
  • this one stays true to what hidden role or hidden movement game should be
  • I think this one is still my favorite one as one person takes the role of Jack the Ripper
  • I absolutely hated this game I did not like anything about it apart from the visuals very stylish and I'm deluxified looking game
  • the colorblind-friendly at all and me and my brother are both quite badly colorblind
  • not colorblind friendly at all and me and my brother are both quite badly colorblind
  • the ketchup mechanism in this game
  • one of the nearest misses I've ever played
  • therefore it's just not subtle
References (from this video)
No references stored for this video.
Video ShHFUwF_WXM Getting Games Discussion at 6:24 sentiment: positive
video_pk 1777 · mention_pk 5124
Getting Games - Hippocrates video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong historical theme with high designer pedigree
  • Versatile modes (auction, solitaire, tile-placement)
Cons
  • Images of gameplay aren't shown in the initial materials; may affect initial interest
Thematic elements
  • medical care, hospital administration and patient flow
  • ancient Greece hospital-era tableau
  • historical and thematic with varied auction/bidding elements
Comparison games
  • thematic euro with auction mechanics
  • hospital-theme games
Mechanics (from transcript analysis)
  • Auction / Bidding — auction-like mechanics drive decisions around resource allocation and actions
  • solitaire mode and tile placement — single-player and tile-placement options augment options for players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love games that have time tracks.
  • the components in this game look great.
  • I am a sucker for creative use of components.
  • folding the corners over as you are playing the game.
  • this one is suddenly a game that I am very interested in.
References (from this video)
No references stored for this video.
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