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Description
In HOLI: Festival of Colors, players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings.
Mechanisms & Features:
Area Control - Colored powder tokens spread across the board and onto other players, covering the board in the pattern selected.
3-Tier Board - Players ascend to have their powder fall from above, giving up victory points for better control.
Puzzle-like Action Selection - Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them.
Variable Scoring Condition - Each game can have slightly different scoring conditions, adding depth and replayability.
Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video TNT6mWAMYkI
Before You Play rules teach at 0:00 sentiment: positive
video_pk 691 · mention_pk 114919
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique 3D structure and flavorful theme tied to a cultural festival
- Accessible to newcomers while remaining crunchy for experienced players
- Short, quick-to-teach play sessions suitable for a 12 Days of Board Games format
- Variety in gameplay through rivalry cards
Cons
- Some rules are not exhaustively covered in the video discussion
- End-game scoring can be complex without full rulebook reference
Thematic elements
- color manipulation and celebration within a vertical, tower-like board
- Festival of Colors in India; color-throwing celebration derived from Holi; presented as an abstract strategy board game on a 3D structure
- abstract with cultural flavor
Comparison games
none
Mechanics (from transcript analysis)
- area interaction / direct hits — If an opponent's color token occupies one of the played squares, placement is blocked or rotated to avoid them; direct hits occur when you land on opponents' spaces, giving you points.
- color placement — Players place color tokens on a board pattern dictated by their cards.
- end game bonuses — Tokens on higher floors score more points (top floor worth more than lower floors); end-game scoring also rewards tokens left in opponents' supplies.
- end-game scoring by level — Tokens on higher floors score more points (top floor worth more than lower floors); end-game scoring also rewards tokens left in opponents' supplies.
- Pattern Building — Players place color tokens on a board pattern dictated by their cards.
- pattern matching — Cards show a 3x3 pattern; players must place tokens to match the pattern, with the chosen starting square representing their piece.
- rivalry cards — A deck of rivalry cards introduces special conditions that modify scoring or gameplay for variety between games.
- token collection via movement — Moving your piece to a square with tokens collects them into your supply, potentially taking from opponents.
- upward-only elevation — The board is multi-floor; you can move up to higher floors but cannot move back down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is called holy festival of colors
- it's an abstract strategy game
- it's a 3D structure
- upward only elevator
- you cannot ever go back down once you progress upwards
- it's a rather light game
- for newer gamers but also crunchy enough for the experienced gamer
References (from this video)
No references stored for this video.
Transcript Navigation
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