Game Info
Year
2020
Collection
Mechanic profile
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Vibe profile
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Description
In HOLI: Festival of Colors, players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings.
Mechanisms & Features:
Area Control - Colored powder tokens spread across the board and onto other players, covering the board in the pattern selected.
3-Tier Board - Players ascend to have their powder fall from above, giving up victory points for better control.
Puzzle-like Action Selection - Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them.
Variable Scoring Condition - Each game can have slightly different scoring conditions, adding depth and replayability.
Featured Videos
Rules Teach
Holi - Board Game Tutorial & Review
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Images
GID0160069.jpg
GID0160069_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video Us-AJhkFQxI
kovray Top List at 7:37 sentiment: positive
video_pk 64588 · mention_pk 158072
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- refreshing drafting style
- strong visual/art direction
- layered scoring from immediate and end-game points
Cons
- rules heavy may be challenging for new players
Thematic elements
- competition among cities
- firework festival drafting
Comparison games
- Sushi Go
- King Domino
Mechanics (from transcript analysis)
- dual-pile drafting — each player has two piles of tiles; you choose from either on your turn
- personal board with color/pattern — your board and tiles create scoring opportunities as fireworks unfold
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we completed the 24 games of My Island the campaign
- end chapters felt like a lot
- this game you only have four turns
- it's basically a contract um fulfillment game where you're putting on a firework festival
- Spectacular would you call it spectacular of course it's my number one game of August
References (from this video)
No references stored for this video.
Video TNT6mWAMYkI
Before You Play Rules Teach at 0:00 sentiment: positive
video_pk 691 · mention_pk 114919
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique 3D structure and flavorful theme tied to a cultural festival
- Accessible to newcomers while remaining crunchy for experienced players
- Short, quick-to-teach play sessions suitable for a 12 Days of Board Games format
- Variety in gameplay through rivalry cards
Cons
- Some rules are not exhaustively covered in the video discussion
- End-game scoring can be complex without full rulebook reference
Thematic elements
- color manipulation and celebration within a vertical, tower-like board
- Festival of Colors in India; color-throwing celebration derived from Holi; presented as an abstract strategy board game on a 3D structure
- abstract with cultural flavor
Comparison games
none
Mechanics (from transcript analysis)
- area interaction / direct hits — If an opponent's color token occupies one of the played squares, placement is blocked or rotated to avoid them; direct hits occur when you land on opponents' spaces, giving you points.
- color placement — Players place color tokens on a board pattern dictated by their cards.
- end game bonuses — Tokens on higher floors score more points (top floor worth more than lower floors); end-game scoring also rewards tokens left in opponents' supplies.
- end-game scoring by level — Tokens on higher floors score more points (top floor worth more than lower floors); end-game scoring also rewards tokens left in opponents' supplies.
- Pattern Building — Players place color tokens on a board pattern dictated by their cards.
- pattern matching — Cards show a 3x3 pattern; players must place tokens to match the pattern, with the chosen starting square representing their piece.
- rivalry cards — A deck of rivalry cards introduces special conditions that modify scoring or gameplay for variety between games.
- token collection via movement — Moving your piece to a square with tokens collects them into your supply, potentially taking from opponents.
- upward-only elevation — The board is multi-floor; you can move up to higher floors but cannot move back down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is called holy festival of colors
- it's an abstract strategy game
- it's a 3D structure
- upward only elevator
- you cannot ever go back down once you progress upwards
- it's a rather light game
- for newer gamers but also crunchy enough for the experienced gamer
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2