Skip to main content
Homage Puzzle box art

Homage Puzzle

Game ID: GID0160393
Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Take apart the two puzzle pieces.

This design pays homage to Nob Yoshigahara's Dualock Puzzle, but any similarity is only visual.

Description

Take apart the two puzzle pieces.

This design pays homage to Nob Yoshigahara's Dualock Puzzle, but any similarity is only visual.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video wxgqKe95ek8 The Broken Meeple Review at 0:30 sentiment: mixed
video_pk 38078 · mention_pk 349913
The Broken Meeple - Homage Puzzle video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative fusion of jigsaw puzzle mechanic with action-card progression
  • Satisfying sense of growth as action cards upgrade
  • Solo mode provides a distinct, approachable way to play
  • Visually appealing components and color palette
Cons
  • Heavy reliance on iconography with a weak or absent player aid
  • Rulebook issues and cross-referencing challenges between icons and actions
  • Lack of a dedicated, in-box player aid; third-party aids often recommended
  • Tiny icons and faded graphic cues create clarity problems during play
  • Long play time (especially at 4 players) and high action-point fatigue
  • Cluttered setup with many small pieces (magnifying glasses, puzzle bits) can be fiddly
Thematic elements
  • Knowledge gathering and deduction through interconnected puzzles and tracks
  • Voyage manuscript puzzle-themed board game with interconnected mini-games
  • Abstract manuscript-inspired puzzle framework with minimal storytelling
Comparison games
  • Railway Boom
Mechanics (from transcript analysis)
  • Action card drafting with fixed pairings — Players receive action cards in color-groupings and must select which to use each turn, encouraging diversification
  • Area Control — Players can block spaces and impact others' ability to perform actions
  • Blocker/area control via space occupation — Players can block spaces and impact others' ability to perform actions
  • Card Crafting — Upgrade action cards by removing magnifying glasses from a puzzle section and flipping to more powerful variations
  • Card upgrading via magnifying glasses — Upgrade action cards by removing magnifying glasses from a puzzle section and flipping to more powerful variations
  • End-of-game scoring via track multipliers — Endgame scoring uses the levels of tracks to multiply markers for final VP tally
  • Interacting mini-games on a central board — Four to five mini-games that synergize and interact, driving progress on several tracks
  • Jigsaw puzzle pieces on the board — Placed pieces form clusters that influence scoring and provide strategic goals for card upgrades
  • Mini-Games — Four to five mini-games that synergize and interact, driving progress on several tracks
  • Resource and interaction: water droplets — Pushing water droplets on fountains affects multiple players and yields bonuses
  • Track Advancement — Advancing actions on multiple tracks increases endgame scoring multipliers and unlocks bonuses
  • Track-based progression and endgame multipliers — Advancing actions on multiple tracks increases endgame scoring multipliers and unlocks bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hold on a second. Something's missing.
  • Ditch the books. They are pointless. They are complete gimmick.
  • Death by a Thousand Cuts.
  • This is a game that tries to do everything possible to make what is at the end of the day not the hardest game I've ever come across as irritating as possible.
References (from this video)
No references stored for this video.
Video ml0jfMpzcjQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:21 sentiment: positive
video_pk 37066 · mention_pk 111285
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Homage Puzzle video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful aesthetic with hand-drawn art that colors in as you upgrade
  • Cohesive, thematic integration of multiple mechanics into a single, interconnected system
  • High player interaction that creates dynamic and evolving board states
  • Strong replayability due to the variability of manuscript types and upgrade paths
  • Unique, fresh feel that stands out among heavier Euro games
Cons
  • Setup and teardown can be lengthy due to many components and page sides
  • Lack of a dedicated player aid for icons can slow first plays and require rulebook consulting
  • Color choices can cause confusion between pages and player pieces, making tracking color-coding harder
  • Potential for analysis paralysis in crunchier turns; some sequences require multi-step planning
Thematic elements
  • Interconnected manuscript sections drive upgrade progression and endgame scoring; actions ripple across tracks
  • A fictionalized 16th-century manuscript world with botany, astrology, baths, and writing, explored through a composite book-like board
  • Abstract, puzzle-forward integration of components with thematic links between botany, astrology, writing, recipes, and baths
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — Players open their book-like track and choose from available actions on different pages; the chosen action resolves and may unlock or upgrade other actions on subsequent turns.
  • End Game Bonuses — Endgame points come from advancing and upgrading knowledge tracks (botany, astrology, writing, recipes, baths) and from the level of upgrade achieved for each page.
  • endgame_scoring_and_tracks — Endgame points come from advancing and upgrading knowledge tracks (botany, astrology, writing, recipes, baths) and from the level of upgrade achieved for each page.
  • interactivity_and_opponent_influence — Actions by one player can affect the options and progress of others, creating a dynamic, reactive game state where players respond to evolving boards.
  • puzzle_piece_placement — Puzzle pieces are added to a shared or personal grid, creating interconnected patterns that unlock new actions and scoring opportunities as the board evolves.
  • Resource Management — Knowledge tokens and research tokens drive upgrades and scoring; managing where to place tokens and when to upgrade drives strategic planning.
  • resource_and_token_management — Knowledge tokens and research tokens drive upgrades and scoring; managing where to place tokens and when to upgrade drives strategic planning.
  • upgrading_pages — Pages start in a base form and can be upgraded through in-game research tokens to reach higher levels, increasing payoff and unlocking new actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game itself, first of all, it's beautiful.
  • The action selection is cool.
  • This game feels fresh.
  • It's like nothing I've ever played before.
  • The whole game is just different and fascinating.
  • Huge interactivity.
  • One of the most unique games I've played in a long time.
References (from this video)
No references stored for this video.
Video LcCEV3p2XVQ Gaming Rules! Discussion at 20:09 sentiment: positive
video_pk 31955 · mention_pk 94226
Gaming Rules! - Homage Puzzle video thumbnail
Click to watch at 20:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging narrative-driven puzzles
  • strong thematic flavor
Cons
  • may not appeal to all players
  • dependent on puzzle quality
Thematic elements
  • puzzle solving within story framework
  • Narrative puzzle-driven experience
  • branching / puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Puzzle solving — players solve interconnected puzzles as part of a narrative arc
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is almost no video in any of my how to play videos
  • it's literally scripted absolutely as if it's a film to the letter
  • In most of my how to play videos, there is actually no video
  • the process is first of all, I've got to get the game
References (from this video)
No references stored for this video.
Video R-m21ch5Yfo Gaming Rules! Playthrough at 0:00 sentiment: positive
video_pk 867 · mention_pk 2481
Gaming Rules! - Homage Puzzle video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Five interconnected mini-euro subgames feel cohesive with the manuscript theme
  • Engaging upgrade system that changes future choices and scoring potential
  • Positive player interaction as players influence the evolving puzzle
Cons
  • Rulebook and components have some ambiguities (e.g., fountains, certain track interactions)
  • External scoring track (BGG-based) is not included in the core game and requires an add-on
  • Component production could be improved (token differentiation and color-coding)
Thematic elements
  • Interconnected knowledge domains (botany, astrology, writing, baths) encasing a central puzzle to solve the manuscript
  • A deciphering of the Voynich Manuscript through a themed puzzle world
  • Interwoven micro-games that reinforce the manuscript motif
Comparison games
  • Mage Knight
  • Wingspan
  • Freedom in the Galaxy
Mechanics (from transcript analysis)
  • area/track interdependence — Five knowledge domains (botany, astrology, writing, baths, etc.) interact; advancing one track often affects others and end-game scoring.
  • card progression and rotation — Progress cards through upgrades (three-step progression) to reveal stronger actions; flipping and rotation alter outcomes.
  • end-of-game scoring multipliers — End-game scoring depends on how far cards are progressed and how high markers sit on their respective tracks.
  • puzzle/tileset building — A central jigsaw puzzle that is expanded and contracted by removing tokens to score points; pieces are added to the mosaic across the game.
  • symbol/letter collection and placement — Puzzle pieces yield letter-like tokens used to populate sections; letters combine to form relevant patterns for scoring.
  • token economy and track advancement — Research tokens are spent to progress cards and to place pieces; advancing on knowledge tracks yields reward tokens and scoring potential.
  • Track Advancement — Research tokens are spent to progress cards and to place pieces; advancing on knowledge tracks yields reward tokens and scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Voinich manuscript is something that I had never heard of until this game.
  • This is not a sponsored playthrough video.
  • Five mini euro games, all interconnected.
  • Positive player interaction is the best kind.
  • Blu-Tack is the best board game upgrade.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
View on BoardGameGeek