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Railway Boom

Game ID: GID0402258
Game Info
Year
2025
Players
2-4
Age
14+
Playtime
120 min
Collection
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 19 · mix 2 · neu 3 · neg 1
Mentions per page
Showing 1–25 of 25
Video rMBsgzJPf1o Board Gaming Ramblings Discussion at 8:50 sentiment: positive
video_pk 84358 · mention_pk 214336
Board Gaming Ramblings - Railway Boom video thumbnail
Click to watch at 8:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun
  • Interesting train game
  • Cool auction mechanism
Cons
none
Thematic elements
  • trains
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Features multiple auctions, 16 in total across four rounds, for being first in specific phases.
  • Technology tree — Includes a technology aspect where players can move up on income tracks for different resources.
  • Train building — Involves building out trains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been another month. September. It's been quick.
  • We played 22 new to us games.
  • The most fun experience is not a game Oh. in itself.
  • It's basically in between all of this, finding time to play escape room games.
  • Because you you could flip the sheet. You can do that with every single game. But most of the time it's not going to be anything on the back. It's like oh, it's blank or it's the same thing on the back. But here is like a game mechanism that you flip around and you write on the other side and you have to pop out the other Yes.
  • I had zero hope for. And then we played it and it was a lot of fun.
  • It is very simple, but it does what it tries to do in a very good way. It's a great filler and it was a huge surprise how much I like this game.
  • It sounds like a game that I would hate.
  • Because a let down for me is a game I was like, I think this is going to be good. Most of these games were fun.
  • Railway Boom is a upcoming Spiel release coming out from Cranio Creations.
  • It is very cool. You are building out you're doing train game stuff. But there is technology that's kind of different.
  • It is a cute but crunchy two-player game.
  • It's a card game except that it also has other components.
  • This was a great game. Another one that could almost have been on like the biggest surprise.
  • And they spoke about this game. I was like, 'Oh, is that the theme?' And I was like No, but I was like it it was like He said like, 'Oh, then you roll the dice and that tells you kind of what your person want to do.'
  • My number one is Ants because it's great. Not aunts. Not aunts. That's a different game.
  • This was one of those games that gave me that feeling of, 'This is fun.' Yeah. This is giving me joy. This is just like fun fun fun fun.
  • Calypso could also basically have been my biggest surprise.
  • I'm saying this even though it is a sponsored play-through, so you can throw away my thoughts if you want to, but this is just my I played it competitive first.
  • This is one of the most fun games I played in a long time.
References (from this video)
No references stored for this video.
Video QV409Ojbhpc Board Gaming Ramblings Top List at 4:20 sentiment: positive
video_pk 84193 · mention_pk 213744
Board Gaming Ramblings - Railway Boom video thumbnail
Click to watch at 4:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Makes auctions interesting
  • Works surprisingly well
Cons
none
Thematic elements
  • Trains
Comparison games
  • Steam
  • Hel
Mechanics (from transcript analysis)
  • auction/bidding — Features auctions or bidding, where players bid for turn order and items using in-game resources.
  • Train game — A game with a train theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So these are the ones we have not played. These are the top five games that No, the ones we have. The ones we have played. Top five games that we like the most.
  • It would be weird to make like top five games we never played in our life.
  • Well, we have made a top 10 anticipated games for spiel. If you want to check out what we are looking forward to that we haven't played
  • And my number four is Ants. Ants is a very good game.
  • My number one is going to be forestry because for me, I think it might be so far the best game I have played this year.
  • My brain was like melting out of my ears and nose. I'm like, I love this. This is my favorite thing to do.
  • My number one is ants and I like it for all the reasons you mentioned and also one reason
  • It's like it's not that fantastic of a place. I don't I enjoy being in Essen, but mostly because of spiel.
  • Like even though spiel is one of the most tiring weeks of my year it's one of my favorite weeks of my year.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 42:07 sentiment: positive
video_pk 84169 · mention_pk 213635
Gaming Rules! - Railway Boom video thumbnail
Click to watch at 42:07 · YouTube ↗
Overall sentiment (raw)
Highly positive, amazing
Pros
  • Fantastic game, amazing
  • Solid medium weight
  • Interesting mechanisms
  • Designer Hisashi Hayashi (Yokohama)
  • Developer Simone Luciani involved
Cons
  • Potential confusion with an older game of the same name
Thematic elements
  • Building and managing railways
  • Trains
  • Train game
Comparison games
  • Yokohama
Mechanics (from transcript analysis)
  • Auction — Incorporates auctions into the gameplay.
  • Medium weight — Has a medium complexity level.
  • Train game — A game focused on the theme of railways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video JS-4Ijo5mww Gaming Rules! Other at 26:51 sentiment: positive
video_pk 84047 · mention_pk 212968
Gaming Rules! - Railway Boom video thumbnail
Click to watch at 26:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely good game
  • Not as brutally punishing as other games with auctions
  • Plays really, really well
  • One of my favorite games of this year
Cons
none
Thematic elements
  • Railways
Comparison games
none
Mechanics (from transcript analysis)
  • Auctions — Auctions are the core mechanism, but they are presented in a less punishing way than in some other games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So yes, if you think my voice is a little bit deeper and a little bit croakier than normal, that's because of it.
  • So, please don't think that my channel is now 100% sponsored playthroughs. It's not.
  • I wanted to support the game because it was really good game and I didn't want people to have uh to, you know, to get caught out uh in the same position as I was in.
  • Yep, that's right. For the second year running, I didn't play a single game at Essen Spiel.
  • So, yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
  • Um, so yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
References (from this video)
No references stored for this video.
Video FKFTI29Oj6c The Broken Meeple Discussion at 36:21 sentiment: negative
video_pk 84051 · mention_pk 212987
The Broken Meeple - Railway Boom video thumbnail
Click to watch at 36:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • art style looks like other train games
  • did not cry out to be enjoyed
Thematic elements
  • Trains
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March of the Ants is uh from Tim Eisner. So, same guy who did uh Canopy and some guy who did Leaf. Um, and I have talked highly about both of those games. Uh, this one is a reimplementation of an older game, March of the Ants. This is an area control game, quite an aggressive area control game.
  • Now, when you put those two things together along with Board of Dice, you usually expect a very complicated, heavy, oh my god, there's so many rules type game.
  • The demo did a good job of teasing me, thinking, 'Wow, this game didn't feel that complicated.' It was It was very in-depth.
  • This could be one of the better David Turczi games I've played in recent uh you know tried out in recent um years.
  • They didn't want to just make it White Castle with two players because to be honest, White Castle worked best as a two-player game.
  • This is a two-player area control game um where basically you have followers, dudes on the map.
  • But it's beautifully produced. You got these translucent dice, these lovely artwork cards, these wooden followers.
  • Yes. Sorry, there is a spider on one of these pictures. I didn't see that coming, but uh I've seen scarier spiders, but still
References (from this video)
No references stored for this video.
Video Ho7SmJ_1uJk Meeple University Discussion at 1:04:43 sentiment: neutral
video_pk 84003 · mention_pk 212830
Meeple University - Railway Boom video thumbnail
Click to watch at 1:04:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expansion packs for Kingdom Legacy.
  • This is the follow up to Revive.
  • Space Lab.
  • Insurrection 10. It's got very big 10 vibes here.
  • Seven Wonders Dies is on the way to us.
  • Lord of the Rings the Two Towers first trick taking game.
  • Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
  • Mythologies is coming up. It's a card drafting and tableau building game.
  • Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
  • Merlin and there's green knight.
  • Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 1:13 sentiment: positive
video_pk 83407 · mention_pk 210084
Gaming Rules! - Railway Boom video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • Enjoyable flow of gameplay
  • Plays smoothly and doesn't take too long
Cons
  • Not a big auction fan, but the game works well despite this
Thematic elements
  • Trains
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — this game has lots and lots of auctions. I think it's got maybe 20 auctions or at least 16 auctions in the whole game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video Y1vCyXi4AqM The Dice Tower Discussion at 25:00 sentiment: mixed
video_pk 82208 · mention_pk 206466
The Dice Tower - Railway Boom video thumbnail
Click to watch at 25:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast and zippy at two players
  • Appreciates minimal rule changes for two players
Cons
  • Slog at four players
  • Auctions can be long
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — the auctions were long
  • Rulebook Learning — Chris actually scoured through the rule book, learned it from the rule book, taught us from the rulebook
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
No references stored for this video.
Video TXgIK9o4xOI Rahdo Runs Through Top 10 List at 1:41:21 sentiment: positive
video_pk 82027 · mention_pk 205742
Rahdo Runs Through - Railway Boom video thumbnail
Click to watch at 1:41:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, strategic bidding; gorgeous production
  • Deep but accessible euro with sharp player interaction
Cons
  • Can be ruthless; may deter casual gamers
Thematic elements
  • Array
  • Railway empire / economic expansion
  • Cutthroat bidding with economic planning
Comparison games
  • Trains
  • Railways of the World
  • Jamaica
Mechanics (from transcript analysis)
  • Auction / Bidding — Four resources are bid upon in 16 auctions across rounds; highest bid wins first dibs.
  • Auction/bidding economy — Four resources are bid upon in 16 auctions across rounds; highest bid wins first dibs.
  • Engine-building / network expansion — Players build railroad networks, ships, and stations to generate income and achieve objectives.
  • Resource Management — The resource you spend to acquire a card is the same resource you spend to activate it.
  • Resource-as-activation cost — The resource you spend to acquire a card is the same resource you spend to activate it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's basically a JRPG in a box"
  • "the best integration of an app ever created. Ever."
  • "you don’t judge a book by its cover"
  • "Railway Boom is the best game of the year"
References (from this video)
No references stored for this video.
Video oJfjdLKupRI The Brothers Murph Discussion at 1:00:03 sentiment: positive
video_pk 81989 · mention_pk 205406
The Brothers Murph - Railway Boom video thumbnail
Click to watch at 1:00:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic auctions for turn order and card drafting
  • Interwoven resource economy
Cons
  • Moderate complexity; may require multiple plays to master
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game about acquiring mergers and things that happen as you're physically placing out these pieces onto the board and starting hotels and then you can spend money to buy stock.
  • It's so good.
  • It's a two-player game, so it's perfect for two players.
  • Brass Pittsburgh does cool stuff. If you like brass, I think you're going to like Brass Pittsburgh. If you're not a fan of brass, it didn't change a dang thing.
  • The wake and loadup stuff, there's this kind of thing with like fuel range where you can really only be in the air so long.
  • This is Baby's first dog fight.
References (from this video)
No references stored for this video.
Video oYPIWYYRM4o Review at 0:17 sentiment: positive
video_pk 79504 · mention_pk 192956
Railway Boom video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enthralling game choices
  • Constant battle for getting the best advantage
  • Power of choice
Cons
none
Thematic elements
  • Building and managing railway empires
  • Late 19th century, early Meiji era Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Four of the six phases in each round feature an auction step, with each auction using a different type of resource.
  • Card Drafting — Players purchase development cards that give a variety of effects.
  • Resource Management — Players manage resources, money, materials, technology, and coal.
  • Route Building — Players build out their railway network, with the length depending on the city and terrain.
  • Set Collection — Players purchase locomotive and carriage cards that give extra abilities.
  • variable scoring — Objective cards end up as point multipliers at the end of the game, and players bid for the opportunity to get the biggest multiplier.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In the late 19th century, during the early Meiji era, Japan opened its first railway line between Shimbashi and Yokohama. This new mode of transportation sparked a railway boom across the country. Entrepreneurs established new companies that grew into large railway corporations.
  • It's Railway Boom. I love it.
References (from this video)
No references stored for this video.
Video cgQ0lNSngYU Playthrough at 2:36 sentiment: positive
video_pk 67805 · mention_pk 164072
Railway Boom video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal train game
  • Phenomenal bidding game
  • Interesting auction mechanics
  • Snappy and quick gameplay (around 2 hours for 4 players)
  • Good iconography on player boards
Cons
none
Thematic elements
  • Building and managing railway empires as tycoons during a railway boom in Japan.
  • Japan during the Meiji era (late 19th century)
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — A core mechanism where players bid resources (wood, money, technology) to determine turn order or claim cards. The bidding system allows for lower bids than the previous player and has a tiered payment system for different places.
  • Hand Management — Players manage technology cards, which have various effects, including permanent abilities, one-off bonuses, or once-per-round actions.
  • Income — Players generate income of resources (wood, money, technology, coal) or victory points based on their player board and stations placed on the map.
  • Resource conversion — Players can convert any two resources into one other resource, allowing for flexibility in managing their resource pool, especially during auctions.
  • Route Building — Players build railway tracks on the board connecting cities. Points are awarded for building routes between specific locations and for the longest contiguous network.
  • Set Collection — Collecting technology cards and potentially sets of tokens or resources can lead to victory points or ongoing abilities.
  • Train Management — Players acquire locomotives and carriages, load them with tokens representing commodities, and run them to generate resources or points, costing coal.
  • variable end-game scoring — Four random end-game scoring cards are used each game, influencing strategy based on technology cards, tourist locations, or shared hexes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a phenomenal train game.
  • I think it's also a phenomenal bidding game.
References (from this video)
No references stored for this video.
Video ZNgDQeqWSoE Rahdo Runs Through Playthrough at 0:00 sentiment: positive
video_pk 40560 · mention_pk 122930
Rahdo Runs Through - Railway Boom video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, high-stakes auctions with meaningful resource management
  • Unbalanced cards create distinct strategic choices and palpable tension
  • Short 4-year structure with four auctions per year provides rapid decisions
  • Strong sense of progression through income and expansion, plus diverse end-game scoring paths
  • Elegant stacking of decisions: engine choice, land, tech, and tycoon objectives interactively influence each other
Cons
  • Thematic presentation may feel train-focused rather than thematic for some players
  • Rulebook/clarifications can be confusing in places (noted as a complaint about Express Tycoon wording in some circles)
  • Two-player balance can be fragile if one player snowballs early through auctions
  • The density of mechanics may be intimidating for new players
Thematic elements
  • railway construction, network expansion, and regional economic growth.
  • late 19th-century Japan during a railway boom, industrial expansion.
  • auction-driven, engine/land expansion, tech development, and tycoon objectives.
Comparison games
  • Keyflower
  • Russian Railroads
  • Railways of the World
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid with building materials or money (converted from other resources) to acquire trains, land, and tech cards. Bids consume resources that must later be spent to build or operate.
  • Auction bidding with resources — Players bid with building materials or money (converted from other resources) to acquire trains, land, and tech cards. Bids consume resources that must later be spent to build or operate.
  • Income — At the end of each year, players gain income based on tracks, stations, and tech, with ongoing bonuses from tracked income upgrades.
  • Network expansion and placement — Players extend their rail network by placing stations and lines, gaining permanent income when placing stations and loading goods when placing lines.
  • Network/Route Building — Players extend their rail network by placing stations and lines, gaining permanent income when placing stations and loading goods when placing lines.
  • Objective/tycoon cards and rotation — Public objectives, tycoon cards, and country-wide bonuses create multiple end-state scoring avenues and strategic pivots throughout the game.
  • Resource conversion and 2:1 trades — Two-for-one resource conversions (e.g., convert two resources into another) are a core budgeting mechanic to shape bids and expansions.
  • Resource Management — Two-for-one resource conversions (e.g., convert two resources into another) are a core budgeting mechanic to shape bids and expansions.
  • Simultaneous income phase and upkeep — At the end of each year, players gain income based on tracks, stations, and tech, with ongoing bonuses from tracked income upgrades.
  • Tech/economic progression tracks — Players improve money, tech, and other income tracks, unlocking bonuses and new actions as they advance.
  • Track Advancement — Players improve money, tech, and other income tracks, unlocking bonuses and new actions as they advance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Hashi Hiashi's masterpiece.
  • This is the best modern train Euro I have ever played.
  • This is the best game of 2025.
  • This game is freaking fast.
  • I love it to pieces.
  • This game is phenomenal.
References (from this video)
No references stored for this video.
Video R5eE_BjXh6g Rahdo Runs Through Top 10 List at 2:23:43 sentiment: positive
video_pk 32942 · mention_pk 97636
Rahdo Runs Through - Railway Boom video thumbnail
Click to watch at 2:23:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight auction mechanics; tense and satisfying
  • highly replayable with upgrades
Cons
  • epic duration can be long for some players
Thematic elements
  • auction-driven route expansion and engine-building
  • railway empire / infrastructure
Comparison games
none
Mechanics (from transcript analysis)
  • auction / route-building — four auctions per year; money vs. upgrades; balancing expansion vs. cash flow.
  • Network/Route Building — four auctions per year; money vs. upgrades; balancing expansion vs. cash flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo mode is phenomenal
  • the two-player experience I did not enjoy at all
  • this is drop dead gorgeous
  • the puzzle is sharp
  • velocity is fantastic
  • the market is better in many different ways
References (from this video)
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Video VC4v949kWd4 Board Game Sanctuary Top 10 List at 24:50 sentiment: neutral
video_pk 32254 · mention_pk 95334
Board Game Sanctuary - Railway Boom video thumbnail
Click to watch at 24:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • interesting economic decisions
Cons
  • potentially heavy for casual players
Thematic elements
  • economic route-building and investment
  • railway expansion; historical backdrop
  • strategic bidding and planning
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — bidding on routes or actions to expand rail network
  • auction/bidding — bidding on routes or actions to expand rail network
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Top 10 board game mechanics that I really just don't like.
  • Push your luck is not a mechanism I particularly enjoy.
  • The split you choose mechanism is very conflicting.
  • There is no way I'm bringing this type of game to a weekend away ever again.
  • This is social deduction and bluffing games... I don't like these sorts of games.
References (from this video)
No references stored for this video.
Video C5krT77idRI Board Gaming Ramblings Top 10 List at 2:23 sentiment: positive
video_pk 29724 · mention_pk 87249
Board Gaming Ramblings - Railway Boom video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Not stock-based, offering a different approach to train games
  • Rules reportedly clear and positively received after reading
Cons
  • Unclear how it will land among personal attitudes toward train games
Thematic elements
  • Economic growth through railway networks and competing firms
  • Industrial railway expansion with auctions and dynamic bidding
  • Excited, rule-driven optimism about a fresh take on train games
Comparison games
  • Age of Steam
Mechanics (from transcript analysis)
  • Auction — Multiple auctions occur per round, driving bidding and resource allocation.
  • Auction / Bidding — Multiple auctions occur per round, driving bidding and resource allocation.
  • Network/Route Building — Players manage trains or networks to optimize value within the auction-driven economy.
  • Rail/route management — Players manage trains or networks to optimize value within the auction-driven economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are looking forward to Spiel 2025.
  • These are 10 games we have not played.
  • Plans change but that is the plan.
  • We're excited for Spiel.
  • Please come say hi, show us a secret sign, and play a game with us.
References (from this video)
No references stored for this video.
Video efOdf6t-RWU Board Gaming Ramblings Top 20 List at 23:15 sentiment: positive
video_pk 29407 · mention_pk 86353
Board Gaming Ramblings - Railway Boom video thumbnail
Click to watch at 23:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight auction-driven decisions that feel meaningful
  • Players still have agency even when not winning auctions
Cons
  • Auction-focused games can be punishing for players who miss out
  • Requires careful teaching to avoid confusion about phase order
Thematic elements
  • Auction-driven route and locomotive development
  • Rail transport network and logistics
  • Tactical, resource-management oriented with a competitive market feel
Comparison games
  • Other auction-heavy Euro titles
Mechanics (from transcript analysis)
  • Auction / Bidding — Bidding to be first to pick locomotives, routes, bonuses, and final scoring opportunities
  • Compound Scoring — Scoring occurs across sequential phases with strategic endgame choices
  • Phase-based scoring — Scoring occurs across sequential phases with strategic endgame choices
  • pure auction with phase-based bidding — Bidding to be first to pick locomotives, routes, bonuses, and final scoring opportunities
  • Resource conversion — Spending resources to secure bids and build routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is pure euro goodness.
  • The clock mechanism in the middle just looks so different from the other worker placement games.
  • It's relaxing and nice.
  • Day One crossover, I like it because yes, it is like a ticket to ride, but with a twist.
  • It's a very simple trick taking game, but it's a lot of fun.
  • The timing is very interesting; you want to do everything before you do anything.
  • You get to try to set yourself up to get more and more things as you go.
References (from this video)
No references stored for this video.
Video UEjlQsDeI4Q Getting Games Discussion at 31:34 sentiment: positive
video_pk 12520 · mention_pk 36516
Getting Games - Railway Boom video thumbnail
Click to watch at 31:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high pedigree designer
  • engaging bidding-driven flow
Cons
  • bidding focus may be heavy for some players
Thematic elements
  • auction bidding, route-building
  • railroad expansion and industry
  • cube-realistic euro
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — bid for turn order, trains, development, etc.
  • route-building — build a railway network and manage resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the idea of it is so cool
  • algebraic blackjack
  • it's a brain flexor
  • it's relaxing board game
  • I really want to try this
  • Planet Cute it's got a wonderful vibe
References (from this video)
No references stored for this video.
Video _M8cZZ9TdVA Board Game Hangover Top List at 8:04 sentiment: positive
video_pk 10684 · mention_pk 31548
Board Game Hangover - Railway Boom video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Auction mechanic is the primary selling point
  • Four distinct auction phases create rhythm
  • Asymmetric resource generation adds strategic depth
  • Train games underrepresented on channel
Cons
none
Thematic elements
  • Building railroad infrastructure during Japan's railroad boom
  • 19th century Japan
  • Historical economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Four separate auction phases per round - core auction mechanic
  • Auction / Bidding — Four separate auction phases per round - core auction mechanic
  • Infrastructure Building — Build up infrastructure to generate income of different types
  • resource allocation — Players lock themselves into specific income streams, creating asymmetric auction participation
  • Resource Management — Players lock themselves into specific income streams, creating asymmetric auction participation
  • Variable Auction Resources — Each auction phase uses different resources - wood for locomotives, other resources for wagons, etc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a boss fighting game with QR codes. In this game, you're going to get pick one of four heroes and then mix it with one of the four classes
  • Every other page in the rule book has this info about how the mechanisms in the game relate to real life
  • It's a dice placement game by Stefan Feld. What else do you need to know?
  • It's basically trick taking game with a lot of things around it
  • If you lose an auction, you also get some rewards
  • Let us know which ones are you most excited to try down in the comments
References (from this video)
No references stored for this video.
Video Q7Pt-uHFGsk The Broken Meeple Discussion at 5:22 sentiment: mixed
video_pk 9768 · mention_pk 28826
The Broken Meeple - Railway Boom video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • tight multi-resource management with multiple currencies
  • relatively quick, action-oriented auctions that avoid heavy math
  • diverse scoring avenues beyond simply long routes
Cons
  • root connection cards perceived as garbage and unbalanced
  • map design and random city placement can obstruct long-route strategy
  • income tracks feel underpowered relative to other income sources
  • ugly/functional art; not visually appealing
Thematic elements
  • rail network expansion, resource management, and dense multi-phase bidding
  • Japan-themed rail transport economy
  • economic/strategic with auction-driven progression
Comparison games
  • Age of Steam
  • Yokohama
  • Trains
  • Biblios
  • High Society
  • Power Grid
Mechanics (from transcript analysis)
  • Auction / Bidding — multi-phase, fast, turn-based auctions using multiple resources; different phases bid on carriages, stations, technologies, income, and end-game cards
  • auction/bidding — multi-phase, fast, turn-based auctions using multiple resources; different phases bid on carriages, stations, technologies, income, and end-game cards
  • cart-based resource engine — train carts provide resources and can boost income when running trains; certain carts interact with specific carriage types
  • city/market cards and root connection cards — cities provide bonuses and points; root connection cards offer route-based scoring but are criticized as weak by the designer
  • income tracks — multiple tracks that level up to increase recurring income; perceived as underpowered relative to cart-generated income
  • Network/Route Building — players lay track and connect cities to form a long contiguous route; track layout drives end-game scoring
  • route building / track laying — players lay track and connect cities to form a long contiguous route; track layout drives end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I enjoyed it. I'd probably give this a six out of ten.
  • The map is the weak element for me; the root connections are garbage.
  • I would happily play this game again and have the root connections taken out.
  • The bidding behavior I saw in this particular game was not the most exciting auction you can ever get.
References (from this video)
No references stored for this video.
Video ARF2FKuSx3I Board Gaming Ramblings Review at 0:53 sentiment: positive
video_pk 7950 · mention_pk 23373
Board Gaming Ramblings - Railway Boom video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and tense auction mechanic with meaningful resource consequences
  • Multiple viable paths to scoring, encouraging diverse strategies
  • Strong integration of tech cards that add variety without overpowering base mechanics
  • Clear euro-game feel with train-theme flavor that is accessible to non-train-game enthusiasts
Cons
  • First-time play can feel choppy due to the start/stop auction flow and procedural depth
  • Root cards feel optional or less essential to the core game for some players
  • High number of auctions may be intimidating for players who dislike bidding games
Thematic elements
  • Rail transport, network development, and strategic resource management
  • Industrial era railway expansion with route building and economic auctions
  • Euro-style strategic negotiation with multiple avenues to score
Comparison games
  • Power Grid
  • 18xx
  • Cube Rails
  • Crayon Rails
Mechanics (from transcript analysis)
  • Auction/bidding for turn order — Multiple auctions per round determine the order of actions and access to resources; bidding consumes a resource that you also use in the phase.
  • end-game contracts and long-term scoring — End-game contracts provide additional scoring opportunities tied to specific resources or route types.
  • income tracks and resource management — Players track income and resources, balancing bids with available coal/wood/etc. to maximize scoring opportunities.
  • route construction and placeable trains — Players place locomotives and add cars to build routes, paying coal costs to gain resources and points.
  • technology cards with instant and ongoing effects — Tech cards give immediate bonuses or passive abilities that influence scoring and actions each round.
  • visual map route planning with local optimization — Placement decisions tie into immediate auction outcomes and long-term route efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a train game. This is an auction game.
  • There are 16 auctions in the game.
  • I really enjoy the auctions in this game.
  • There are many different ways to get points.
  • This is a Euro game with a train theme.
  • I would give this an eight.
  • Railway Boom is really good.
  • If you enjoy bidding and you enjoy trains, I think you should just get it.
References (from this video)
No references stored for this video.
Video HcI_QdyL8a4 Rahdo Runs Through Top List at 27:31 sentiment: positive
video_pk 4583 · mention_pk 13409
Rahdo Runs Through - Railway Boom video thumbnail
Click to watch at 27:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant bidding system
  • Beautiful artwork (art by Ian Ole)
Cons
  • May feel heavy to new players
  • Rule familiarity helps speed play
Thematic elements
  • rail networks and industrial expansion
  • 19th-century Japan, competing railway lines
  • historical-industrial
Comparison games
  • Bomb Busters
  • Trains
Mechanics (from transcript analysis)
  • map/board_control — Placement on a map to extend networks and routes.
  • open_auctions — Auctions are open, driving bidding tension.
  • resource_management — Invest in trains/coal and tech to improve lines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode is sponsored by Box King.
  • I love affordable options, right? You can get this without the topper as well and then it becomes one of the most affordable tables on the market as well.
  • Essen is overwhelming with like Jen Connor packs.
  • Two players? Little less exciting.
  • It's like Mario Party in a board game.
  • Conveyor belt gameplay is my favorite mechanism of all time.
References (from this video)
No references stored for this video.
Video WbnL61ZRcTE Meeple University Rules Teach at 0:13 sentiment: positive
video_pk 3401 · mention_pk 10053
Meeple University - Railway Boom video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, step-by-step explanation of setup and rounds
  • In-depth walkthrough of each phase and auction mechanics
  • Concrete examples showing resource management and scoring
  • Accessible for new players through pacing and visual cues in the video
Cons
  • Complex rule set may overwhelm absolute beginners
  • Some pronunciations and names are misspelled in narration
  • No full single-game playthrough demonstration within the video
Thematic elements
  • Railway investors building networks across Japanese cities
  • Japan, rail expansion era
  • Educational tutorial and strategic explanation
Comparison games
none
Mechanics (from transcript analysis)
  • auction for turn order — Bid resources to determine the drafting order for the round's cards.
  • development cards and technology — Draw and acquire development cards that provide permanent or one-time benefits.
  • drafting locomotives and carriages — After the auction, players draft locomotives and carriages from the revealed set.
  • endgame scoring and objectives — Score via objectives, largest hex clusters, and end-game bonuses.
  • expansion via stations and rail network — Place stations, expand the network, and gain income and resources based on city placements.
  • income and resource tracking — Track four resources and VP on player boards; income increases with advancement.
  • operating trains — Run trains to gain resources and VP, paying coal costs and resolving front-to-back.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railway Boom plays over four rounds and each round plays in a total of six phases going from left to right across the board.
  • In Railway Boom, players are railway investors trying to make the highest scoring rail company they can in Japan.
  • The game has four different types of resources: building materials, money, technology, and coal.
  • There is no limit to the amount of any of these resources you can hold.
References (from this video)
No references stored for this video.
Video mgQQPBX3ACs The Dice Tower Top List at 44:59 sentiment: positive
video_pk 2063 · mention_pk 5952
The Dice Tower - Railway Boom video thumbnail
Click to watch at 44:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-known designer pedigree
  • likely good production by Arkite
Cons
  • heavy train-theme might not appeal to all
Thematic elements
  • Industrial growth and engineering theme
  • Railway age; construction and expansion
  • historic yet approachable
Comparison games
  • Railway-themed trick-taking games
Mechanics (from transcript analysis)
  • Two-player trick-taking / competition — A recognizable two-player card game setup with a railway theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my most anticipated Essen 2025 list.
  • I pre-ordered this one and I’m sure to be getting this one.
  • Two-player games are super hot right now.
  • If I see it there, I will likely pick it up.
References (from this video)
No references stored for this video.
Video NUgnDEhMAKQ The Dice Tower Playthrough at 7:14 sentiment: neutral
video_pk 1174 · mention_pk 3405
The Dice Tower - Railway Boom video thumbnail
Click to watch at 7:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Railroad
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the most boring unboxing in the world
  • We don't know it's good till we play it
  • This is a new way to play the game. A way to suck people into the CCG
  • I think boxes are fine
  • I've seen every game in the world at this point
  • A lot of good games in this one, huh? So many I can't even fit them all in this bag
References (from this video)
No references stored for this video.
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