Game Info
Year
2025
Players
1-4
Age
13+
Playtime
120 min
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description
Steer your railway company through a land of strategic opportunity in the bag-building train game Lightning Train.
Build your bag to improve your company's resources, then place your chips to open stations and train lines across eight regions of North America. There's a fortune to be made by delivering goods to the cities that need them...but will you work together, or look to cut out the competition? Which stations do you need to secure a route to victory? How can the powerful lightning trains accelerate you past your rivals?
Purchasing new chips opens up new strategic opportunities – but always at a cost! – and getting the most value out of the deliveries available requires balance and careful planning.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 31
This page: 31
Sentiment:
pos 24 ·
mix 1 ·
neu 3 ·
neg 2
Showing 1–31 of 31
Video SvJQ0FMt8iQ
Top List at 0:46 sentiment: negative
video_pk 99345 · mention_pk 276178
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Not a huge train game fan
Thematic elements
- train game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Final Girl, which I know that a lot of people are looking for this one.
- I will say Final Girl is definitely not my favorite.
- So, honestly, not huge train game fans.
- This is Potion Explosion, which this is actually in my most recent video of my top 100 games of all time.
- Terraforming Mars, I would like to try it.
- I prefer the theming of Wonderland's War more than Terraforming Mars
References (from this video)
No references stored for this video.
Video WYjv1HWPBlE
Grant Lyon Discussion at 1:22 sentiment: positive
video_pk 99351 · mention_pk 276193
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- one of my top games of last year
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a little meeple version of me.
- Champions of Midgard. One of my favorite games of all time.
- Shelfie, and it's a way to collect little versions of the board games you love.
- Ooh, Final Girl, great solo game.
- Potion Explosion, one of the best games with marbles.
- Lightning Train, one of my top games of last year.
References (from this video)
No references stored for this video.
Video TH_fulXyKGQ
The Board Game Garden Unboxing at 1:08 sentiment: neutral
video_pk 94708 · mention_pk 258716
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Friends, it is time to open some Shelfy Blind Boxes.
- Each game also comes with a card, so you have some art, and then on the other side you have a little spiel of the game, and then you also have a QR code to check out more about that game.
- There are some like alt holo foil versions of games in here, so I'm really excited to see uh if I get one or not.
- All right, I've added in all of our new games on the shelves here. See you guys next time for part two.
References (from this video)
No references stored for this video.
Video Aq-lsKACmlg
Ryan and Bethany Board Game Reviews Top List at 6:19 sentiment: positive
video_pk 85123 · mention_pk 217540
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Likes pick up and deliver mechanics.
- Likes trains.
- Likes Dire Wolf as a publisher.
- Hopes it's fast and interesting.
- Anticipates seeing how they've modernized the pick up and deliver system.
Cons
- Some older games of this style can feel dated.
Thematic elements
- Trains and pick up and deliver.
Comparison games
none
Mechanics (from transcript analysis)
- Pick up and deliver — Core mechanic involves picking up and delivering goods.
- Trains — Features trains as a central element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think it's going to be very cool, very immersive.
- It sounds like it has all the, you know, all the ingredients to be pretty pretty darn cool.
- These card games are like the perfect weight for tons of different situations. They are thinky and they're fun and they're fast and I'm excited for this one.
- I want to see the booth. I want to see the booth.
- I love bizarre history themes.
- Um and while it's unsolvable in the real world, here in this game, you get to solve it. You get to feel clever. You get to be the one that pulls it off.
- But I think this game is fantastic. It is already in the running for my top game of 2025.
- It is such a clever, smooth, cool card game that plays um you know up to eight players each.
- I think this is the kind of game that can kind of transcend the hobby a little bit.
- Sign me up. I am ready for this game. I take my money. Yeah, just take it. Just take my money.
- So, the fact that I can get all those same feelings in half the time, oh my gosh, this is an absolute home run for me.
References (from this video)
No references stored for this video.
Video qWXihFLDHcs
Meeple University Top 10 List at 4:44 sentiment: positive
video_pk 85032 · mention_pk 217183
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- railway logistics
- train networks and deliveries on a map
Comparison games
- June
- Imperion
- Clank
Mechanics (from transcript analysis)
- Bag Building — Take chips into a bag to build networks.
- network delivery — Deliveries on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This one is a card shedding game.
- you'll be upgrading cards to create combos which you can then use to shed.
- you basically uncover some ruins and finding treasure.
- This was a trick taking game where you're trying to avoid taking tricks.
- it's a modern take on Microsoft Hearts.
- There is something nostalgic and classy feeling about wine-themed games.
- This is a small box worker placement game.
- you'll be placing workers to go and get pollen as resources.
- Think oron alipo but with trains instead of llamas.
- one person playing as Hal, refusing to open pod bay doors and the other players are trying to disable HAL.
References (from this video)
No references stored for this video.
Video OKBMchaors8
UndeadVikingVideos Discussion at 2:05:27 sentiment: neutral
video_pk 85067 · mention_pk 217302
Click to watch at 2:05:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
- Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
- She's badass.
- The whole team of immortals is badass.
- Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
- Do any of you guys watch Yellow Jackets?
- Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
- Kabuki Kid says yellow jacket is good.
- I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
- I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
- and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
- and I remember I mean we couldn't breathe. We were laughing so hard
- It's absolutely insane.
- remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
- The second and third one sucked.
- I mean um the first one though. I mean uh what was it was magical
- you shot me. You shot me right in the arm.
References (from this video)
No references stored for this video.
Video 8drfVgNzWUY
Man vs Meeple Top List at 1:16 sentiment: positive
video_pk 84972 · mention_pk 216801
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Enjoyed the experience
- Love letter to train gaming
Cons
none
Thematic elements
- Trains
Comparison games
- Clank
- Dune Imperium
- Ticket to Ride
- 18X
- Invincible
- Age of Steam
Mechanics (from transcript analysis)
- action selection — Drawing chips from a bag is used to take actions.
- bag builder — A lot of what you do in the game involves putting chips in a bag, drawing them out, and using them to take actions.
- Route Building — Players build routes and make deliveries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a list in no particular order.
- We wanted to give kind of a guide of things you could go see.
- This is not a train game. Like if you were to tell people this is a train game, they might have very specific.
- It's a Euro bag builder.
- And you're going to choose one of those cards to add to your active deck.
- So, the two characters you take, you take their starting cards, you put those in whatever order you want, and Ryan would do the same. And we flip our first card, and we resolve those cards. Then, we flip our second card and resolve those cards. Then, before we do that again, we're going to have taken all the cards for those characters, the other cards, shuffled them up.
- So it kind of counters that or or fires off first and foils him.
- It's a shedding game.
- The goal of a shedding game is to get rid of all the cards in your hand.
- This is probably the heaviest on our list.
- It looks beautiful.
- This is a racing game that's sort of like dirt rally racing but it doesn't look as though there's like a big board with a track that you're racing around.
- It's a mixture of deck building and dice placement.
- You're going to be rolling dice and then you're placing dice on this sort of like dashboard that where you place your cards and then you're going to be doing when you're when it's your turn, you're taking all sorts of actions.
- It's a cutesy animal game, but you play as beavers building your little like dams, but they're like cities.
- it's all about the timing of grabbing these buildings.
- This is a giant first and foremost in my opinion, this is a giant box to store everything Lost Ruins of Arnac plus and and nicely.
- It's a nice big sturdy box with a a lot of nice trays to hold everything. several.
- It's a two-player game that has vibes that feel a little like, you know, a duel sort of game like a seven wonders duel thing where there's like a few different win conditions.
- this gave me Bellatro vibes because it looked kind of roguelike where you're like going against all these you're dueling in the Wild West via poker hands and kind of demonic looking poker hands uh against these bosses.
- When the cat gets to the top of the tower, do they re and then mom's not there and they realize there's no heaven and their mom's just worm food.
- I'm kidding. I'm kidding.
- This is our fourth annual event.
- I will have Nana. Uh, I will have Tichu.
- So, uh, we have 10 most anticipated and I think me even more than 10.
- Let us know what games you're anticipating for Gen Con yourself or if you think we were completely off base on any of our picks.
References (from this video)
No references stored for this video.
Video hVl2jdfOU3M
Man vs Meeple Preview at 0:09 sentiment: positive
video_pk 84926 · mention_pk 216688
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Feels like a traditional deck builder despite being a bag builder.
- Interesting unique contract system for building.
- Satisfying bag building mechanics that drive gameplay.
- Potential for fast-paced turns with lightning trains.
- More satisfying and fun experience for mass audiences compared to heavier train games.
- Good middle ground between lighter and heavier train games.
Cons
- Easy to miss the importance of contracts.
- Can be challenging for new players to grasp strategic depth of deliveries.
- Might not be a direct next step from Ticket to Ride, potentially a few levels up.
Thematic elements
- train game
Comparison games
- Clank
- Dude Imperium
- All Clank
- Ticket to Ride
- 18xx
- Age of Steam
- 18 Exile
- Railways of the World
- Dune
Mechanics (from transcript analysis)
- action selection — Actions can be taken in any order during a turn. Some actions are limited to one per turn.
- Bag Building — Described as a bag builder, where chips are added to a bag similarly to how cards are added to a deck. When the bag is empty, it's shuffled. Chips have money value used to buy new chips, similar to buying new cards in a deck builder.
- Delivery Fulfillment — Players make deliveries to stations, which is the primary way to score points. Delivering goods to a station where you own it also scores points.
- Engine Building — Players can improve their engine by acquiring better chips that provide more money, trains, or special abilities.
- market — Features a market of new chips that players can purchase.
- Route Building — Core to the game is building routes, laying track, and making deliveries.
- Set Collection — The game involves collecting sets of contracts for specific areas to build in those regions.
- Variable player powers — Implied through the player boards having different spaces and actions, and the ability to acquire chips with special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is Lightning Train from Direwolf.
- Uh, but it's probably of all the baguilders we've played, the one that feels most like a traditional deck builder.
- The meat of what's driving all of this, building the stations, everything you do in the game is the bag building.
- This whole idea of needing a contract to build, I've not seen that in another game.
- So, you really have to be competitive and and think approach this game with competitive spirit.
- It's a fun process to go through that drives something that you would be doing in one of those other train games that are driven by mechanics that are a little heavier and a little less satisfying.
References (from this video)
No references stored for this video.
Video pDX2Q6EM-zE
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 13:10 sentiment: positive
video_pk 84943 · mention_pk 216739
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Designed by Paul Denin (designer of Clank, Dune Imperium, Wild Tiled West).
- Combines multiple mechanics the host enjoys: train games, route building, stock market elements, bag building.
- Seems to have high player interaction.
Cons
none
Thematic elements
- Steering a railway company through strategic opportunity
- North America
Comparison games
- Clank
- Dune Imperium
- Wild Tiled West
Mechanics (from transcript analysis)
- Bag Building — Building your bag to improve your company's resources.
- Pick-Up and Deliver — Delivering goods to the cities that need them.
- Route Building — Placing your chips to open stations and train lines across eight regions of North America.
- Stock market — Games where they have lots of interaction where you can like work with other players or make a market go up or you can mess with other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Next week, the biggest convention in North America is coming out. Gen Con 2025 in Indianapolis.
- These are ones I have not played yet, but they look interesting to me.
- I like medium weight euro games. It's sort of my sweet spot when it comes to euros.
- I feel like that list is even more tried and true because it's ones that I've actually played.
- This just seems like it has all the recipes of something that I will absolutely love and that's the reason why this made my number one.
References (from this video)
No references stored for this video.
Video jQsF9PM8ha4
Board Game Buzzz Gen Con Preview at 20:53 sentiment: positive
video_pk 84871 · mention_pk 216435
Click to watch at 20:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- designer is known for highly regarded games
- host loves bag building games
Cons
none
Thematic elements
- railway company delivering goods
Comparison games
- Clank! Legacy
- Dune: Imperium
- Ticket to Ride
Mechanics (from transcript analysis)
- Bag Building — described as a bag building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gen Con is the biggest board game convention in America.
- I literally had over 70 that I had saved.
- In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
- As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
- This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
- Everything about this game just screams me and I need it.
- I'm so sad that I'm not going to Gen Con.
- Like I have FOMO so
References (from this video)
No references stored for this video.
Video phfKCkmJs3A
Man vs Meeple Analysis at 18:44 sentiment: positive
video_pk 84731 · mention_pk 215754
Click to watch at 18:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Sold out very quickly, indicating high demand.
Cons
none
Thematic elements
- Train game
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — leaning more into the deck buildery vibes of bag building.
- Deck Building — leaning more into the deck buildery vibes of bag building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't want to make elevators going up and going down.
- It is basically mascot racing like the you go to the baseball game, they got the you know the big wiener guy.
- If you need something just super fun for a party, it I'll be buying it for sure. It's it's it the production value is amazing. So much fun. I highly highly recommend this game.
- So it almost feels
- I had as much fun playing it as I did teaching it.
- It almost feels like programming it.
- They call it an auto battler uh after sort of the video games that are auto battlers but tag team.
- It had the vibes of flip seven, but not the mechanics. You're rolling dice and there's all these different denominations of money
- The rub is that if you haven't banked your money... you bust and you lose all your unbanked money.
- So, it definitely I missed this. This is that's interesting.
- and it was definitely if you like playing flip 7, you'll like this sort of game. There's a lot of these gambly, you know, have a night with hot streak, flip seven and rolly when it comes out. Uh it was just a blast.
- And that I think speaks to why the trend not only at Gen Con, but the trend in the hobby is going towards more of those types of it's it's at least definitely the trend in my personal taste.
References (from this video)
No references stored for this video.
Video JfFM2Agidt8
Rolling Dice & Taking Names Discussion at 42:56 sentiment: positive
video_pk 84624 · mention_pk 215177
Click to watch at 42:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Players love train games and deck building games.
- The bag building mechanism feels like deck building.
- Satisfying engine building.
- Straightforward to teach.
- Engaging gameplay, even on other players' turns.
- Felt more balanced than Memoir 44.
- Trains are nice when placed on the board.
Cons
- Limited ways to cull chips from the bag.
- Some contracts can become useless if areas are blocked or stations are built.
- Goal cards can be very swingy in points.
Thematic elements
- Building a railway network
- 1800s
Comparison games
- Clank
- Dune: Imperium
- Ticket to Ride
- Railways of the World
- Training Kingdoms
Mechanics (from transcript analysis)
- action selection — Players choose actions based on the chips they draw from their bag.
- Bag Building — Players pull chips from a bag to perform actions like laying track, buying new chips, or fulfilling contracts.
- contract fulfillment — Contracts dictate where rails or stations can be built and provide points.
- Deck Building — The bag building feels like a deck building game, with players acquiring new chips to improve their actions.
- Hand Management — Managing contract cards and their effects.
- Pick-Up and Deliver — Players deliver goods from cities to stations.
- Route Building — Players build rails to connect cities and deliver goods.
- Set Collection — Collecting contracts for specific regions and goods.
- variable end-game trigger — The game can end by completing the transcontinental railroad or after 12 rounds.
- Variable player powers — Players can go public, flipping a portion of their player board for advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- All this means for everyone listening is we're old.
- It's like guys, every episode it's like but all the iconic people we grew up with are passing away.
- I do not like the defense getting to roll a die.
- This is a very good two-player quick strategic game.
- If you know how to play Memoir 44, you know how to play this.
- The way the marbles flow really works, you can it's there's no luck at all.
- This is definitely one of my favorite Euros of the year so far.
- It's just one of those games. I understand that win by stars.
- The art on this is really, really, really, really good.
References (from this video)
No references stored for this video.
Video cn1xUgKs71c
Grant Lyon Other at 20:15 sentiment: positive
video_pk 84184 · mention_pk 213711
Click to watch at 20:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique mix of mechanics
- Exciting emotional moments
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — It is a bagu train game. So there's a lot of train games out there and I don't know any of them that combine the bag building mechanism into the train game.
- Route Building — you are going to be building routes and sort of connecting various uh spots on the board, moving things along those spots.
- Train game — It is a bagu train game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- October is always an interesting month for retail releases because the largest board game convention in the world happens in October.
- This video focuses on North American releases.
- I've got my next dates for my next one Sunday se uh Sunday, November 2nd.
- This is uh thematically you are advancing your clan and seeking the favor of the gods at the dawn of the Inca civilization.
- This is the League of Legends trading card game.
- It is mostly a dice game.
- This is a trick-taking card game with a lot more theme.
- This is a uh, you know, and write game. It's not a roll and write.
References (from this video)
No references stored for this video.
Video -2Qg0TK8ZMw
Our Family Plays Games Review at 52:59 sentiment: positive
video_pk 81527 · mention_pk 202961
Click to watch at 52:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique bag-building mechanic
- engaging route-building
- appealing railway theme
Cons
none
Thematic elements
- rail network expansion and competition
- North America, steam era
- competitive / cooperative mix
Comparison games
- Ticket to Ride
- 18XX
Mechanics (from transcript analysis)
- bag-building — build your bag to boost resources
- player interaction — either cooperate with rivals or crush the competition
- route-building — place chips to open stations and expand rail lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is all we got.
- ENDORSED.
References (from this video)
No references stored for this video.
Video HWGTpsnbreg
Heavy Cardboard Discussion at 1:02:21 sentiment: positive
video_pk 81469 · mention_pk 202503
Click to watch at 1:02:21 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
none
Cons
- rules translation issues
- some house rules used to fix perceived problems
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- bag builder — discussion of rules, with notes about translation and rules clarity; house rules considered.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's not really a game, but a chat tonight.
- It's an extended family reunion.
- Don't be a douche canoe.
- Gathering of Friends is not a convention. It's a gathering.
- There is nothing in existence that is like this game.
References (from this video)
No references stored for this video.
Video XMGhxyPkZmY
Top List at 4:07 sentiment: positive
video_pk 79468 · mention_pk 192906
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- By the same designer as Dune Imperium.
Cons
none
Thematic elements
- Building trains and creating routes between cities.
Comparison games
- Dune Imperium
Mechanics (from transcript analysis)
- Bag Building — Players have their own bag with tokens that are drawn for actions.
- Deck Building — Same as bag building, where tokens are added to a bag.
- Network/Route Building — Creating routes between cities using train tiles.
- Pick-Up and Deliver — Delivering goods to cities that request them.
- Route Building — Creating routes between cities using train tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's time for the hottest board games of the month.
- I don't know what shug means, but I don't know what shug is.
- I would say that this is a game where you take Talisman and then add a party game to it and this is what you get.
- Lightning train arrived like a lightning. And I don't know, will it stay here?
- Why is it suddenly hot? Well, we have that game and we have also the reason why it's hot right here in the studio.
- This month is a unique worker game. Why a unique worker? Because usually it's worker placement, but this time it's going to be worker movement and worker sliding.
- Osprey Games have announced that they're going to close their board game line. So, get their games while they last.
- Eight dragons has a little bit of set collection, a little bit of worker pushing, unique components.
- This is a deck builder.
- Harmonies is a little chill game where you're building your little plot of land right here trying to satisfy requirements of different animal cards.
- This is a secret worker placement.
- So, the unique secret worker placement, the moving up the tracks makes this a very unique experience.
- I still feel like Wondrous Creatures is the most wondrous game on this list.
References (from this video)
No references stored for this video.
Video _wcTrKJMuUY
Meeple University Rules Teach
video_pk 69853 · mention_pk 166742
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Lightning Train takes place during the golden age of North American railway expansion.
- Chips are the lifeblood of the game.
- Lightning Train plays in a maximum of 12 rounds.
References (from this video)
No references stored for this video.
Video _wcTrKJMuUY
Meeple University Rules Teach at 0:12 sentiment: neutral
video_pk 69853 · mention_pk 214450
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- build the greatest transport network using bag-based chip management
- golden age of North American railway expansion
- instructional tutorial
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — Players manage a bag of chips (train and non-train) and draw into a boarding area; when needed, chips move from warehouse back to bag and are drawn to the right-hand column of the boarding area.
- Bag-building and chip circulation — Players manage a bag of chips (train and non-train) and draw into a boarding area; when needed, chips move from warehouse back to bag and are drawn to the right-hand column of the boarding area.
- Card/Chit Market — Money is used to purchase market chips; replenishment occurs by drawing new chips into the leftmost open slot; loans can influence purchasing power.
- Chip types and usage — Two types of chips exist: non-train chips with payment icons and train chips (including locomotives) with movement and action costs; train chips leave the boarding area when spent.
- Delivery action and routing — Deliveries require meeting demand icons by selecting the shortest possible rail route to a destination, with ties broken by locomotives on the route.
- Go public / Industrialize — Industrialize adds capacity for more plus chips; Go Public flips a tile to grant ongoing benefits related to deliveries and bankrolls.
- Lightning train mechanic — Lightning train iconsAdded to boarding area add train chips from supply to a dedicated lightning area; two conductor hats can also generate lightning trains.
- Loans — Loans can be taken to gain extra money to spend; loans have a negative end-game point value and can be trashed for $4 later; bankroll effects grant additional benefits when meeting certain money thresholds.
- Loans and bankroll — Loans can be taken to gain extra money to spend; loans have a negative end-game point value and can be trashed for $4 later; bankroll effects grant additional benefits when meeting certain money thresholds.
- market and purchasing — Money is used to purchase market chips; replenishment occurs by drawing new chips into the leftmost open slot; loans can influence purchasing power.
- Mogul cards and upgrades — Mogul cards provide either upgrades (gaining ongoing abilities) or endgame scoring objectives; upgrades are played under certain conditions during the operations phase.
- Pick-Up and Deliver — Deliveries require meeting demand icons by selecting the shortest possible rail route to a destination, with ties broken by locomotives on the route.
- Railard actions — Six railard actions (build station, build rail line, tunnel using explosives, secure contracts, wild contracts, industrialize, go public) determine how and where you expand infrastructure and upgrade capacity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Lightning Train takes place during the golden age of North American railway expansion.
- Chips are the lifeblood of the game.
- Lightning Train plays in a maximum of 12 rounds.
References (from this video)
No references stored for this video.
Video CoZrE_BiBuE
Top List at 6:23 sentiment: positive
video_pk 68039 · mention_pk 164360
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Designed by Paul Denin (creator of Clank).
- Fantastic game with an engaging bag building, board upgrading, and route building system.
- Cool twist on bag/pool/deck building.
- Strikes a similar chord to Clank.
Cons
none
Thematic elements
Comparison games
- Clank
- Clank Legacy
Mechanics (from transcript analysis)
- Bag Building — bag building system
- Board upgrading — board upgrading
- Bonus unlocks — bonus unlocks
- Route Building — route building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's been a tiring task, but it's getting me stoked.
- Can I first just say how stressful it was making this list?
- narrowing it down to only 10, it felt brutal.
- There's some really cool looking games that you can demo at Gen Con, but this list isn't about those.
- It looks like a total blast.
- I mean, I just have to get pumped about anything he's working on at this point.
- This is exactly what I love about Clank, and it looks like this strikes that same chord.
- To be honest, it's not really fair to the rest of the games on a preview list if there's a new Jaime Stagmar game, or as I like to call them, a Jaime Gamy coming out.
References (from this video)
No references stored for this video.
Video WzxIMYdaU2g
Review at 0:02 sentiment: positive
video_pk 67956 · mention_pk 164265
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting bag-building element
- Strategic depth with contract securing
- Engaging player interaction
- Good balance of crunch and accessibility
- Variety driven by market tiles and endgame scoring cards
- Satisfying efficiency puzzle
Cons
- Some players might not enjoy train games
- Limited variety in the core map/locations
- Action cards are infrequent and desirable
Thematic elements
- Making trains that run on lightning
- America, North America, US, Canada
Comparison games
- Ticket to Ride
- 18XX games
Mechanics (from transcript analysis)
- Bag Building — The game involves using a bag of tokens to spread out across the map and build rail lines.
- contract fulfillment — Players use contracts to build in specific regions or connect to certain cities.
- Pick-Up and Deliver — Players deliver goods to specific cities based on their needs.
- Route Building — Players build rail lines and stations to connect cities and deliver goods.
- Set Collection — Collecting specific types of goods or connecting to certain producers can yield points or benefits.
- Variable player powers — Endgame scoring cards (conductor cards) provide unique goals and strategies for each player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is going to fill a niche for some people that's going to be pretty pretty great.
- This game Lightning Train here is going to fit in the middle very nicely for a lot of people.
- Space is limited, you will butt heads with each other, and while someone else building on a track doesn't stop you, it ensures they get a point, creating an exciting kind of 'angry' interaction.
- It's going to fill a perfect niche in a lot of people's collections.
- If you like deck building and and or bag building, um, and you know, these kinds of efficiency games, then I think even if you are a little less interested in trains, which is kind of where I'm sitting, then I think you're still going to find something to like out of this.
References (from this video)
No references stored for this video.
Video IAwXq9cPpvo
Rules Teach at 0:15 sentiment: positive
video_pk 67951 · mention_pk 164251
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strategic but easy to learn
- Variety of actions and decisions
Cons
none
Thematic elements
- Running a successful railway company
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose from a variety of actions to take on their turn.
- Bag Building — Players fill their bags with chips and draw them to perform actions.
- Card Drafting — Players draft initial mogul cards and action/upgrade cards.
- Pick-Up and Deliver — Players deliver goods to cities that want them from connected producer cities.
- Route Building — Players build rail lines between cities using train chips.
- Set Collection — Contracts are needed to build rail lines and stations in specific regions.
- Variable player powers — Company boards and abilities evolve as players industrialize or go public.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Until next time, make sure everyone has fun at the table, and we'll see you then.
References (from this video)
No references stored for this video.
Video K_lKQxIJmXg
Top List at 0:08 sentiment: positive
video_pk 67614 · mention_pk 163762
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- trains
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — You are building your bag with chips, drawing chips out of the bag.
- Route Building — building train routes and stations across a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Lightning Train is a bag building train game.
- Rowdy Partners is a team-based trick taking game.
- Hot streak is a wild and silly game about racing mascots.
- Pinched is a really social set collection game.
- Phoenix New Horizon is a really strategic worker placement game.
References (from this video)
No references stored for this video.
Video Wew7mbZuvBY
BigPasti Review at 0:00 sentiment: negative
video_pk 59315 · mention_pk 151912
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Bag-building is enjoyable and thematic within a train-game context
- Mini expansion adds a balancing layer with interesting trade-offs
- Some potential for varied strategies, especially around trains and market upgrades
Cons
- Heavy reliance on randomness with insufficient mitigation to feel fair
- Card design (Mogul vs. action cards) creates friction and counterintuitive choices
- Rules feel like band-aids rather than a cohesive design
- Board aesthetics and blob-region map reduce thematic immersion
- Endgame moment is underwhelming and does not feel celebratory
- Overall fusion of mechanics feels disjointed rather than cohesive
Thematic elements
- industrial expansion, logistics, and rail networks
- North American rail network during the era of the transcontinental railroad
- analytical critique
Comparison games
- Ticket to Ride
- Brass Birmingham
- Orleans
- Clank!
Mechanics (from transcript analysis)
- Bag Building — Players draw chips from a shared bag to fill slots on their player board; bonuses can add additional slots.
- deck interaction — Two decks drive gameplay: Mogul cards for upgrades/endgame scoring and action cards for one-time bonuses.
- endgame trigger — The endgame is triggered by completing the transcontinental railroad between New York and San Francisco.
- explosives for tunnels — Trains or resources can be spent to activate tunnel icons, enabling longer routes.
- Market-driven upgrades — Upgrades improve efficiency and influence draws via market interactions.
- Mini expansion: mergers and acquisitions — Private companies exist at game start; acquiring them blocks lines but gives no direct points, affecting balance.
- Mitigation vs randomness — Mitigation options exist but RNG remains a dominant force in outcomes.
- Network building and path constraints — Players build rail lines and connections to cities, with requirements tied to contracts and starting/connected cities.
- Network/Route Building — Players build rail lines and connections to cities, with requirements tied to contracts and starting/connected cities.
- Risk Management — Mitigation options exist but RNG remains a dominant force in outcomes.
- Tunnels and terrain modifiers — Tunnels and mountainous regions introduce terrain-specific constraints and icons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Lightning Train is a disappointment.
- The most important action is surprisingly restricted and dependent on random draws.
- If you love bag building and train games, there's a unique experience here that might scratch a very specific itch in the cockals of your heart.
- I'm giving Lightning Train a 5 out of 10.
- The solution to all of your problems is the same thing. Draw more trains.
- There's no moment where everyone leans back and admires what was built. It's just sterile instead of celebratory.
- Lightning Train is a fusion of mechanics and ideas that never feel cohesive, that layer together sloppily with noticeable scenes.
References (from this video)
No references stored for this video.
Video F5PCBB3grM0
Totally Tabled Top List at 11:37 sentiment: positive
video_pk 41978 · mention_pk 127356
Click to watch at 11:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Trusted pedigree of the designer (Clank, Dune Imperium)
- Interesting bag-building approach to train logistics
Cons
- Details are not fully clear from preview; some ambiguity remains
Thematic elements
- Train-based logistics with tech development
- North American rail expansion and goods delivery
- Industry simulation with a bag-building twist
Comparison games
- Switch and Signal
- Dune Imperium
Mechanics (from transcript analysis)
- Bag Building — Chips are drawn from a bag to determine actions
- bag-building — Chips are drawn from a bag to determine actions
- route/station building — Open stations and lay down lines to move goods
- technology development — Develop lightning technology as part of progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The central board represents different regions of your reserve, which is dominated by a massive mountain.
- This is a reverse drafting mechanism, which basically means you assign cards for other players rather than yourself.
- I have no idea [how it will play solo].
- The game includes a robust solo mode for peaceful solitary sessions.
- Think of asymmetrical games like Root.
- The theme is terrifically goofy, and Level 99 Games has a solid track record of bringing themes to life with innovative ideas.
- I do love bag building as a mechanism, and I definitely trust Paul Denan to do that, right?
- This sounds like a surprising take on the boring old train theme.
- The illustrations by Rich Moyer are super charming and silly.
References (from this video)
No references stored for this video.
Video 6K8euSXTmO0
Unknown Channel Discussion at 9:55 sentiment: positive
video_pk 40812 · mention_pk 123806
Click to watch at 9:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible entry to bag-building with clean scoring.
- Solid hook with efficient engine construction.
Cons
- Two-player play might lack some interaction; balance depends on player count.
Thematic elements
- Train network expansion; logistics and timing.
- European-style train route-building and resource management.
- Classic, tangible engine-building vibe.
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — Draw from a bag to acquire actions and progress optimally.
- bag-building — Draw from a bag to acquire actions and progress optimally.
- Route building / delivery optimization — Construct networks and deliver goods efficiently for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cardboard, my board game social platform of sorts
- I would absolutely love for you to see what your rap looks like
- Jump on Cardboard right this second and get your games connected
- This is my November. I played a lot of really good games
References (from this video)
No references stored for this video.
Video PItBBn_rxok
Board Stupid Top 5 List at 9:23 sentiment: positive
video_pk 39114 · mention_pk 117913
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- cool production aesthetics; funky look
- cooperative-to-sabotage dynamic
- potential for clever strategy and interaction
Cons
- limited information yet; still reveal
Thematic elements
- rail network building under storm conditions
- lightning-filled landscape with trains
- ambitious, strategic
Comparison games
- Hamlet
- Fake Forge
- Rebert
Mechanics (from transcript analysis)
- Bag Building — Purchase chips to add to your bag; costs and drawbacks apply.
- bag-building — Purchase chips to add to your bag; costs and drawbacks apply.
- chip-based optimization — As chips added change bag contents, affecting options.
- Cooperation vs competition — Players may cooperate at times but can also derail others.
- scenario-like progression — Lightning-themed setting with evolving challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Hobbit there and back again which is going to be a dice drafting roll and ride by the way.
- Each player will have their own board representing one of the eight most iconic chapters of The Hobbit.
- You're going to port the path or avoid monsters.
- Sale is now like what a year a couple of years old with a beautiful heart from Mr. Santiago.
- If you haven't grabbed Sale already, just go and grab it. It's an amazing game.
- You can keep bidding more cards, but when you do, you're going to be revealing a card that's been played beforehand.
- It's going to be lighter, smaller game but got legs.
- The production looks really cool from what I've seen. It looks funky.
- What a game what a game.
- It's not supposed to be a war game. It gives you some elements of a war game because you're playing on a grid.
References (from this video)
No references stored for this video.
Video TfwkRHe2MSM
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:25 sentiment: mixed
video_pk 35520 · mention_pk 106021
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- High degree of player interaction through deliveries that benefit opponents and yourself
- Innovative bag-building approach combined with planning for future turns
- Randomized setup and semi-random card draws increase replayability and tactical pivots
- Endgame mogul cards and score-track bonuses encourage varied strategies and risk-taking
- Allowance to store/planning ahead for trains and future actions adds forward-thinking depth
Cons
- Tight resource management can be punishing for new players and may feel constraining
- Limited storage for tokens; trains can get stuck on a secure contract and become inaccessible
- Two-player games require dummy players, reducing player count flexibility
- Random bag draws can disrupt long-term planning and lead to 'one chit short' frustration
- Endgame can arrive abruptly if engine development is not well-timed
Thematic elements
- rail logistics, bag-building economy, and competitive route optimization
- United States rail network across multiple regions and cities; early-to-mid 20th-century rail expansion vibe with shipments and passenger routes
- procedural, competitive bag-building with evolving contracts and city-delivery missions
Comparison games
- Clank!
- Doom Imperium
- Wild Tiled West
Mechanics (from transcript analysis)
- Bag Building — Draw tokens from a bag to determine available actions, trains, and resources each turn.
- bag-building — Draw tokens from a bag to determine available actions, trains, and resources each turn.
- Contract system (including wild contracts) — Use contracts to enable actions; wild contracts offer temporary, flexible options each round.
- Contracts — Use contracts to enable actions; wild contracts offer temporary, flexible options each round.
- Delivery/passage scoring — Deliver passengers or goods along routes; scoring can benefit other players depending on passing via their networks.
- End Game Bonuses — Score on a track to unlock bonuses (action cards, power chips) and endgame strategies; mogul cards add long-term planning elements.
- Endgame progression and bonuses — Score on a track to unlock bonuses (action cards, power chips) and endgame strategies; mogul cards add long-term planning elements.
- Network/Route Building — Place stations and rails to connect routes, with costs paid in trains and region-specific constraints.
- Rail/Station building — Place stations and rails to connect routes, with costs paid in trains and region-specific constraints.
- Token/Power chip economy — Power chips alter bag contents and available actions, cycling back into play over time to influence tempo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a baguilders that does things differently.
- There’s a lot of interaction; you can deliver for opponents and still gain points.
- I like that you can place trains on your board for future planning.
- If you like tight resource management, this is going to be the game for you.
References (from this video)
No references stored for this video.
Video us62N4Bm8pI
Grant Lyon Top 10 List at 3:28 sentiment: positive
video_pk 35253 · mention_pk 105161
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique blend of bag-building with trains
- Snappy turns overall
Cons
- Sometimes longer than expected, can hit 2.5-3 hours
Thematic elements
- Rail transport and logistics
- Rail network across map with bag-building theme
- Hybrid bag-building and route-building game
Comparison games
- Ticket to Ride
- Bag-building games
Mechanics (from transcript analysis)
- Bag Building — build a bag by drawing tokens to perform actions
- bag_building — build a bag by drawing tokens to perform actions
- route_building — create train routes across map
- Set Collection — collect/tally benefits from routes and tokens
- set_collection — collect/tally benefits from routes and tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "I'm a mediumweight gamer"
- "these are all mediumweight strategy games"
- "If you want a cool interesting amalgamation of a bag building and train game, then Lightning Train is literally the only thing that does that"
- "I really like the space exploration and I like the player interaction"
- "Everloom is so pretty"
- "it's a really cool ending to a game"
- "the turns don't take crazy long"
References (from this video)
No references stored for this video.
Video rSDMS-mCm6o
The Board Gaming Doctor Top 10 List at 7:55 sentiment: positive
video_pk 32625 · mention_pk 96589
Click to watch at 7:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Blends deck-building with bag-building for action facilitation
- Designer note ties to Dune Imperium style play
Cons
- Limited detailed mechanics available publicly yet
Thematic elements
- Train network development with strategic action choices
- Rail-based action selection
- Strategic and thematic rail network progression
Comparison games
- Dune Imperium
- Nucleum
Mechanics (from transcript analysis)
- Bag Building — Utilize a bag of tokens/cards to influence actions
- bag-building — Utilize a bag of tokens/cards to influence actions
- Deck Building — Use a deck to drive actions and engine-building mechanics
- deck-building — Use a deck to drive actions and engine-building mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This will be a top 10 list of games that I'm excited about for Gen Con 2025 as well as for this year in general.
- I'm hopeful that Finsspan delivers for me in a way that Wingspan almost does in my anecdotal testing.
- I love pulling this out and playing.
- a tiny epic, you know, quote unquote type of game, a small box edition of a space 4X.
References (from this video)
No references stored for this video.
Video LKQ_xtCSXrA
Meeple University Top 20 List at 27:50 sentiment: positive
video_pk 29035 · mention_pk 85400
Click to watch at 27:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- heavy production with deck-building core
- interactive map-building and chaining
- engaging sale mechanism
Cons
- learning curve around contracts and timing
Thematic elements
- train network and deck-building
Comparison games
- Ticket to Ride
- Ark Nova
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Yay. There's a rule book about it. So technically, we create our own rule book.
- It's our video. There's a rule book about it, so technically we create our own rule book.
- This video technically should be called Meiple University's top games of 2025 plus Terren revised game of 2024.
- Formidably so this is a contract card shading game.
- Kingdom Crossing is the seven bridges of Königsberg in game form.
References (from this video)
No references stored for this video.
Video ym5-BwG27Dk
Our Family Plays Games Discussion at 10:16 sentiment: positive
video_pk 3301 · mention_pk 50097
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- innovative bag-building mechanic
- strong thematic cohesion with trains
Cons
- prototype complexity and teach time
Thematic elements
- bag-building and resource routing
- train networks and logistics
- strategy-forward with tangible components
Comparison games
- Ticket to Ride
- Power Grid
Mechanics (from transcript analysis)
- Bag Building — draw from a bag to perform actions and build networks
- bag_building — draw from a bag to perform actions and build networks
- contract_execution — complete contracts to earn points and advance
- Contracts — complete contracts to earn points and advance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We love Santorini. It is so much fun.
- Lightning Train is a bag builder.
- Mystery Flux is fun, but it has player elimination quickly.
- The cover art is amazing.
- Earth Abundance expands Conservas with seeds and sprouts.
- Message in a Bottle is a unique packaging idea.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–31 of 31
Game Deep Dive