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Trains

Game ID: GID0363827
Game Info
Year
2012
Collection
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Description

In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager to become one of the Grand Nations, saw the birth of many private railway companies and entered the Golden Age of railways. Eventually, as a result of the actions of powerful people and capitalists, many of these smaller companies gradually merged into larger ones.

In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition, whereas the 2013 AEG/Pegasus edition is set in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka, Tokyo or other locations. The trick is to purchase the cards you want to use, then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!

Trains is the first title in AEG's Destination Fun series! Continue your travels in the acclaimed Planes and Automobiles board games.

Integrates with Trains: Rising Sun

Description

In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager to become one of the Grand Nations, saw the birth of many private railway companies and entered the Golden Age of railways. Eventually, as a result of the actions of powerful people and capitalists, many of these smaller companies gradually merged into larger ones.

In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition, whereas the 2013 AEG/Pegasus edition is set in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka, Tokyo or other locations. The trick is to purchase the cards you want to use, then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!

Trains is the first title in AEG's Destination Fun series! Continue your travels in the acclaimed Planes and Automobiles board games.

Integrates with Trains: Rising Sun

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 6 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–12 of 12
Video T4fuV26qsl8 Rolling Dice & Taking Names Analysis at 5:35 sentiment: positive
video_pk 93604 · mention_pk 253493
Rolling Dice & Taking Names - Trains video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes card dividers for easy card finding and organization
  • Plenty of extra space to accommodate expansions
  • Foam bits provide tension to prevent cards from shifting
  • Cards did not fall out of their compartments during shake test
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The game involves deck-building, requiring efficient storage and organization of various cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Game box inserts you know this little plastic and cardboard devices that are inside your box they have little compartments to put all your bits and pieces and cubes and cards and separate locations to make them easy to find things or take out set up put away and have their own little places to go you know those things.
  • Many times our game boxes are not going to sit on the shelf and go straight to the table we're going to take them to some where we're going to to a friend's house to a game store to a convention in that case we're your game box insert do its job during all that travel.
  • I don't know why Fantasy Flight the one of the largest if not the largest game publishers continues to use this insert.
  • So if you ever get a game with an insert that just doesn't meet your needs you might have to go the customer out and make something yourself.
  • Not having an insert is a solution for a game company and in games like this it works and I think it works just fine.
References (from this video)
No references stored for this video.
Video xcuegwxWx2Q Watch It Played Discussion at 1:32 sentiment: positive
video_pk 89276 · mention_pk 236869
Watch It Played - Trains video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • All components and boards from expansions fit into the base game box.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — It is a great deck building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • get X launcher boxes out of my world
  • Dark Moon is a dice version of the grander Battlestar Galactica game where things are going wrong on this spooky space station and what you need to do is go and do the go to the different places and everyone needs to give resources up in the form of dice to help solve those things however all your dice are behind a secret screen and they have different values on them and you can say oh I've only got negative values I can't help when you're lying you've got great dice you just want everything to fail because you're a traitor
  • betrayal of house on the hill there's also a legacy Edition which I really would love to play I've not actually had a chance to even look at that much what's happening is you're all exploring this house getting stuff trying to get equipment all that type of thing doing things that happen tasks happen and things happen to your characters and all of a sudden there's a haunt one of the characters turns out to be a baddie and then you've all got to kind of get out of the house sometimes the haunt can go very strange sometimes the haunt's over in about six seconds and sometimes it's never over you know but for real wonderful Grand in Halloween night in the trailer house in the hill everyone sat round if you liked some candles get all spooky put some music on that's how I would like to spend my Halloween if I had the chance
  • I love dead of winter I love it it's horror themed in my book it's a zombie game and I've it's uh there's also a hidden traitor type of aspect to the game possibly one time I ruined a friend's Night by playing that game because I was a secret Trader at the very end and we'd all won and then I turned my card over and turned out only I had won he didn't speak to me for the rest of the night he's never let me forget it actually that's why I love dead of winter
References (from this video)
No references stored for this video.
Video BGLeTgVte0Y Neon Gorilla Discussion at 6:48 sentiment: mixed
video_pk 87286 · mention_pk 227727
Neon Gorilla - Trains video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Elegant engine-building mechanic
  • Reasonably quick once learned
Cons
  • Can be tight on space and track placement
  • Scoring can feel opaque at first
Thematic elements
  • Economic engine-building and route expansion
  • Railway-building competition in early modern Europe
Comparison games
none
Mechanics (from transcript analysis)
  • economic management — Managing money and dividends to optimize expansion
  • Tile-laying / route building — Lay tiles to connect rail networks and build a scoring engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the house is on fire what game are you going to bring
  • we have a little bit of room in our car
  • shelf of shame
  • Radlands quick the house is burning down what games are you saving
  • I've already saved the cats I've saved everything in the house
References (from this video)
No references stored for this video.
Video C2Wv9d3HxNQ Board Gaming Ramblings Discussion at 6:28
video_pk 85358 · mention_pk 218512
Board Gaming Ramblings - Trains video thumbnail
Click to watch at 6:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Trains
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest let down is the rules for uh Transgalactica.
  • I think it's fun that a game can be the biggest disappointment and number one in the same month.
  • It's an old school Euro. Like it's high interaction, very low on the rules overhead, but a lot of interesting choices.
  • I still am unbeaten in Shipyard, which I think I I just have to stop playing it now because at some time I will not I will not win.
References (from this video)
No references stored for this video.
Video KEMIns-uVww Rules Teach at 0:00 sentiment: neutral
video_pk 66498 · mention_pk 162044
Trains video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • farming
Comparison games
none
Mechanics (from transcript analysis)
  • tile drafting — You can never have a second tile from the same column.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yh4m46WIFEU Watch It Played Product Preview at 1:56
video_pk 65412 · mention_pk 159078
Watch It Played - Trains video thumbnail
Click to watch at 1:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a good example of the functional benefits of a custom insert.
  • This is just much more efficient.
  • The inserts are shipped unassembled.
  • Assembling these is very simple.
  • The other nice thing about this insert over the original is that the cards are all in snug.
  • Pretty clever design.
  • So, I've switched over to using these Ultra Pro standard sleeves because they fit the inserts perfectly.
  • But enough about inserts. Let's talk about bit boxes.
  • But until the next episode, thanks for watching.
References (from this video)
No references stored for this video.
Video EZD6lSE9h8M Watch It Played Discussion at 15:55
video_pk 63921 · mention_pk 157445
Watch It Played - Trains video thumbnail
Click to watch at 15:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — described as a Japanese deck-building game
  • deck-building — described as a Japanese deck-building game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest her off for me is the shipping cost
  • this is an officially licensed and updated version
  • modular nature of the insert means you can pop the sections out and play straight from them
  • the icons you'll find inside the different sections to remind you where the different pieces go
  • you'll have it put together in no time
References (from this video)
No references stored for this video.
Video vxTB_aV8m1I Drive Thru Games Review at 0:23 sentiment: positive
video_pk 42865 · mention_pk 130286
Drive Thru Games - Trains video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player maps are a major improvement, significantly tightening the experience and making two-player sessions enjoyable.
  • New cards are more interesting and add tension through attacks and varied effects.
  • The combination of deck-building with board-race/route objectives adds depth beyond pure engine-building.
  • Base game cards feel more balanced and the expansion strengthens the core mechanics when used together.
  • The reviewer endorses owning both base game and expansion for the full experience and variety.
Cons
  • Base game cards are described as somewhat vanilla compared to the expansion's offerings.
  • Some promo maps (Gen Con promo) may lack a wrapper bonus card, which slightly reduces thematic cohesion for that map.
  • If not playing two players, the expansion’s value is less pronounced, though it still adds maps and cards.
Thematic elements
  • Railway expansion and optimization; deck-building intersecting with route placement and city connections
  • Rail network development with map-based competition; players build routes and manage a deck to optimize routes and scoring
  • Array
  • Analytical review with on-table demonstrations of expansion contents, followed by an overall verdict
Comparison games
  • Dominion
  • Star Realms
  • Mage Knight
  • Eminent Domain
Mechanics (from transcript analysis)
  • attacks and interaction — A subset of cards introduce direct interaction or disruption between players, increasing strategic tension.
  • buying/upgrading cards — Acquiring new cards (and sometimes upgrades) changes deck efficiency and endgame scoring dynamics.
  • Deck Building — Construct your deck from base and expansion cards to optimize money, buys, and scoring opportunities.
  • deck-building — Construct your deck from base and expansion cards to optimize money, buys, and scoring opportunities.
  • Network/Route Building — Create connections across maps to earn points and trigger map-specific bonuses.
  • randomizer / variability — Expansion introduces new cards and map configurations that alter the available strategies each game.
  • route-building / map interaction — Create connections across maps to earn points and trigger map-specific bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy it and I would definitely recommend if you have not picked up the base game of trains to just go ahead and get this expansion only because the two-player maps are pretty much a mustave I think at this point.
  • the two-player maps are just that much smaller and tighter now.
  • the cards themselves are, I would say, objectively better.
  • This is easily my favorite deck builder. There are some other games that have deck building in them, but this to me still feels like just a straight deck builder, but that board doesn't overweigh it enough so that it feels like some other game.
References (from this video)
No references stored for this video.
Video J547szi7Ujg Our Family Plays Games Top 10 List at 0:00 sentiment: positive
video_pk 40089 · mention_pk 121179
Our Family Plays Games - Trains video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique deck-building twist on trains
  • family-friendly with gentle rules
Cons
  • some may prefer heavier strategic depth
Thematic elements
  • railroad expansion and route optimization
  • rail network era with a focus on building stations
  • lighter flavor with strategic depth
Comparison games
  • Dominion
  • Magistrate / light-mantle deck-builders
Mechanics (from transcript analysis)
  • deck_building — build decks to create train routes and actions
  • Set Collection — collect resources and build stations for points
  • set_collection — collect resources and build stations for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Truth decay is the erosion of shared reality in public life when objective facts, reliable data, and careful analysis lose their influence over what people believe and how decisions get made.
  • Our goal is to make this world a better place, one board gamer at A TIME.
  • Neutrality is not a place where you can stand right now baby.
  • Stand on your principles. Stand on it and be safe, y'all.
  • That's GOOD HUMAN. That's good human.
References (from this video)
No references stored for this video.
Video UZbvDGWHItA JestaThaRogue Top List at 11:51 sentiment: positive
video_pk 31816 · mention_pk 93781
JestaThaRogue - Trains video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean and fast-playing deck-building with meaningful map tension
  • Nice interaction as players compete for routes and network expansion
Cons
  • Table space and setup can be a factor
  • Some players prefer lighter or more thematic depth
Thematic elements
  • railway network building and route optimization
  • map of Japan with rail routes
  • classic map-driven strategy with deck-building backbone
Comparison games
  • Clank
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Deck Building — start with a basic deck and buy better trains to optimize routes
  • deck-building — start with a basic deck and buy better trains to optimize routes
  • map-based routing — lay rails and build stations to connect cities and maximize points
  • Network/Route Building — lay rails and build stations to connect cities and maximize points
  • Resource and timing management — plan ahead to have the right trains and rails at the right time
  • Resource Management — plan ahead to have the right trains and rails at the right time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Rob from just the road.com and these are my top 10 debt building games.
  • Let's redo the countdown with a wider definition and some new discoveries from the last 5 years.
  • Fingers crossed for a 15th anniversary big box in 2027.
  • In Trains, you take the classic deck building formula and drop it onto a map of Japan.
  • Undaunted Stalingrad is a two-player storydriven campaign game that blends tactical combat with smart debt building.
References (from this video)
No references stored for this video.
Video oIgPy_DKa_8 Beyond Solitaire Interview at 0:00 sentiment: positive
video_pk 11741 · mention_pk 34431
Beyond Solitaire - Trains video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Excellent deck builder mechanics
  • Thematic integration of trains
  • Good solo play
  • Engaging multiplayer experience
  • Map-based gameplay
  • Trash mechanic adds depth
Cons
  • Plays better with multiple players
  • Difficult to obtain
Thematic elements
  • Japanese bullet trains
  • Railway stations
  • Network building in Japan
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • most of what i look for in a train game is about emergent alliances
  • the more people you get in there the more entangled it gets and that's what's really exciting for me about train games
  • definitions are useful when they highlight affinities and they cease to be useful when they're used to exclude
  • i will call it a train game because it will piss off how to train gamers
  • this is the game that invented everything i rip off in my games
  • it feels very much like a train game that would have been designed like in 2010
  • the rules are really very simple they're just they just take a long time to play
  • soft spot for games that are designed just for me as a solo player
  • i really enjoy automated opponents and seeing what they're capable of
References (from this video)
No references stored for this video.
Video 0XeafPqi5WQ Chairman of the Board Review at 3:20 sentiment: negative
video_pk 1649 · mention_pk 112651
Chairman of the Board - Trains video thumbnail
Click to watch at 3:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • interaction with opponents adds some tension
Cons
  • unpredictable endgame
  • not particularly tactical
  • forgettable and generic
Thematic elements
  • colors and column tall-structures
  • abstract card-drafting puzzle with color columns
  • puzzle-like and abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — open-draft pool; draft cards to build columns
  • column scoring — tallest columns score unless overshadowed by adjacent columns
  • Compound Scoring — tallest columns score unless overshadowed by adjacent columns
  • End Game Bonuses — game ends abruptly; limited planning leads to a forgettable experience
  • endgame timing — game ends abruptly; limited planning leads to a forgettable experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best thing about this game is that it is pretty much a full worker placement game but in a tiny little box
  • I found it quite forgettable
  • there's just so many good Tile placement games and so many good area majority games that this one does not even stand close to most of them
  • I generally do quite like the idea and concept of this but I did find it a bit too abstract for my personal taste
  • the game was certainly lacking
  • production is pretty damn awful
  • color colorblind gamers
References (from this video)
No references stored for this video.
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