There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU, the Bomb Busters!
To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock... Will you figure it out before it’s too late?
With 66 missions, there will be:
=> 66 different ways to play depending on your moods (in order, by level of difficulty, favourite configuration…)
=> 66 challenges to play over and over (even if you already blew your top!)
=> Plenty of tricky bombs which become more and more dangerous (but don’t get cut up about it!)
Gameplay
There is a set of 48 normal wires numbered 1-12 (4 of each value). Then, you add some yellow and red wires and deal them all to the players.
Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up!
The players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances! If you manage to cut all wires without blowing up — good job, the mission is completed, but if the bomb goes off... Try again!
Images
- Asymmetric information solves alpha player problem
- Satisfying logic puzzles
- Clean components
- Well-crafted scenarios
- Works excellently at all player counts
- Identifying and cutting wires on bombs
- Tense bomb defusal
- Deduction, time pressure
- Keep Talking and Nobody Explodes
Mechanics (from transcript analysis)
- asymmetric information — Each player receives partial clues about wire values, colors, or required cutting orders that others do not have.
- Consensus Decision-Making — Cutting decisions require consensus based on pooled information, preventing unilateral decisions.
- Deduction — Gameplay revolves around deduction rounds where players discuss within limits what they know.
- Information sharing — Requires players to rely on teammates to share relevant information accurately and in a timely manner.
- scenario-based puzzles — Multiple scenarios offer different bomb layouts and clue distributions with increasing complexity.
Video topics + discussion points
Quotes (from this video)
- You ever sit down for a cooperative game, and within 20 minutes one person is basically playing the whole thing while everyone else just moves pieces where they're told?
- Yeah, the alpha player problem. It's one of the most common complaints in cooperative board gaming, and it's especially prevalent in the older designs.
- Pandemic is the textbook example.
- The alpha player problem is addressed through several deliberate design choices.
- The alpha player problem is solved through strict mechanical asymmetry and divided physical control.
- The alpha player problem is solved primarily through asymmetric information distribution.
- The alpha player problem is addressed through extreme asymmetry and simultaneous play combined with high complexity.
- alpha player problem is mitigated through personal deck ownership and investigator specialization.
- Groups that succeed long-term tend to be those that respect each investigator's niche and communicate needs rather than issuing commands.
References (from this video)
- Fun
- Defusing a bomb
Mechanics (from transcript analysis)
- bluffing — Trying to guess which ones you have and try to cut the right wires and not cut the red wire.
- Cooperative — Trying to diffuse the bomb together.
- cooperative deduction — It's a cooperative deduction game where players try to diffuse a bomb by guessing which tiles their opponents have and cutting the right wires.
- Deduction — Defusing wires.
Video topics + discussion points
Quotes (from this video)
- it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
- this system was had its cool things it had some cool things but it also had just some garbage ideas
- it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
- the Marvel superheroes game was like the Marvel Universe
- spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
- it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
- I think it's in my top 25 or 50 games of all time
- the game just chef's kiss
- Shadows of Brimstone game and it's just like yeah doing nothing
- Brimstone is our money maker they they'll milk the dead
- it's sort of a Rog likee and I think it doesn't get enough credit
- like you're doing the same thing just longer and more tedious and more like that's that's bad
- the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
- it was it was insane yes crazy what people go foil covers bring to the end
- the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
- the cards were tiny
- Shadows of Brimstone game and it's just like
- we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
- it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
- I hate those things yeah I pick every box sleeve off of every game I've ever got
- we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
- the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
- I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
- I don't make anything so what's the point of
- I don't have to pay $5 just so sit at a [ __ ] table now
- we're not coming here anymore you come to my house for board game night that's it
- well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
- Fun cooperative deduction
- Creates a tense atmosphere
- Good teamwork
- Cutting wires to disarm a bomb
- Cooperative
Mechanics (from transcript analysis)
- Cooperative — All players win or lose together.
- Deduction — Players must deduce information from their teammates.
- Hand Management — Players manage their hand of wires to cut.
Video topics + discussion points
Quotes (from this video)
- we're close to 900 games
- candy is dandy
- it's a simple game, it's easy to teach
- I beat her twice y'all twice she has not recovered yet
- great minds think alike
- it is so much fun it is totally addictive
- we want to take the games outside of the community and the hobbyist to people who have not seen these games are played these games
References (from this video)
- Amazing game
- Authentic bomb diffusing feel
- Cooperative
- Legacy elements
- Defusing a bomb
Mechanics (from transcript analysis)
- cooperative play — Players work together to diffuse the bomb.
- Deduction — Players must deduce which wires to cut based on the tiles available and shared information.
- legacy — The game features legacy elements, involving opening boxes and adding new content.
Video topics + discussion points
Quotes (from this video)
- nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
- The implementation of the 'revealing thing' for the keys is frustrating and annoying.
- The way to feed the key in is face up, but it should be face down.
- everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
- BGCon competes with the vendors because it's a good convention in my opinion
- The older I get the more my calendar fills with funerals
- You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
- he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
- it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
- Pretty great
- Super fun
- Dragon Down
Mechanics (from transcript analysis)
- Dice Rolling — Players roll dice to achieve certain combinations.
- Set Collection — Players aim to make numbers, runs, or sets with the dice.
Video topics + discussion points
Quotes (from this video)
- Positively Fifth Street and it's fantastic because it talks both about the murder but it also talks about like just how he played poker and and made the final table
- I never I never played Santa's Workshop I heard it was really really good though
- I enjoyed honey Buzz
- I thought merch of the dark Road was good
- The thing that sucks is that the hard cover for it like it's it's it's the I I mean I get they're going with as far as like the the cover but it's like the my least favorite cover of the options that they have available
- Unless the bonus is you handing me $1,000 right now in my hand cash I don't want it
- Pepsi as we all know sucks it's and it's and it's horrible
- Lincoln almost got arrested he was like you're lucky you have an out of state driver's license otherwise you'd be in front of a judge right now
- Elf Creek games is uh yeah they're defun huh y they're not answering any any emails that's that's not a good sign
- I always wonder it's like they launched a campaign in June and and I don't know I mean it it did okay but it's like it's one of those things where it's like you you you just hope that they didn't like they didn't know that they were like they were in trouble at that time
- We partnered with tabletop at the time the tabletop had their you know person there was was Bo and uh bo was like he was not really at the time you know he was just standing there and me and we we brought all the games we brought table you know chairs tables and everything so
- I started rewatching all of uh Sopranos again such a great show
- I figure if you just get your kids cynical right away beginning then they're uh set them up for Success
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is a crafting Tableau building game where Adventure cards help wbe Trailblazers explore these new lands
- I was wrong so wrong I was so wrong this game is nothing to do with anything that I thought it was
- it's a euro game... it's got lots of thuggery and violence and throwing people in the Hudson River
- I think the app that restoration games have produced for it really does enhance the gameplay because it offers so much more possibilities for it
- it's a simple game about buying and selling stocks
- Zigurat is a Cooperative Legacy game with the story of the zigot fting over six chapters with players making decisions that affect all future games
- ahoy there kitten is the next game we're talking about where players are pirates who are also cats and as a cat shiny little coins not interest you
References (from this video)
- Adorable art
- Cooperative
- Deduction elements
- Campaign aspect adds variety
- Great for families
- Easy to learn (like Go Fish)
- Can be chaotic
- Risk of losing immediately by cutting the red wire
- Diffusing a bomb
- Campaign with unfolding rules
Mechanics (from transcript analysis)
- Campaign — New rules and elements are introduced through sealed boxes as the game progresses.
- Cooperative — Players work together to diffuse the bomb.
- Deduction — Players ask each other if a wire is a certain number to deduce which wires to cut.
- Set Collection — Players need to cut wires of specific numbers to diffuse the bomb.
Video topics + discussion points
Quotes (from this video)
- The Most Wonderful Time of the Year as some might say it is the holiday season and we are back with a holiday gift guide
- This is for uh the gamer in your life if you're a gamer and want to bring other people into gaming or if you are married to father of son of somebody in your life games and you have no idea what to get them watch this video
- I've got one more if you're a gamer get yourself a gift you deserve it you do deserve it
- Nana probably the most game I've played in the last 18 months multiple times maybe veil of Eternity uh side note get that too
- This is a game and I would say Trio nana I don't usually would say everyone could have these games in your collection these games I I these are borderline everyone could have these in if you like fun if you like games at all they're cheap these are really easy games to have
- This is one of my personal favorite games of the year
- This is definitely a party game in the vein of like if you like Jenga this is a much better and and more fun and unique more exciting version of that same sort of experience
- These are for family but they're also sort of Gateway games that could be games easier to learn games newer Gamers
- It's like go fish but if you get it wrong too many times everyone blows up
- This is for the board gamer The Gamer gamer what many of you have waited for
- It's true the first one I want to bring up is arcs and this is a uh it's the talk of the Year I'll be honest
- This is for the campaign Adventurer board gamer in your life
- Two-player games we wanted to talk about two-player games I know a lot of people are always looking for something to play with their significant other
- King of Tokyo duel is so easy to learn it's yatsi basically so if you can learn yatsi I more complicated of course a little bit but if you can teach yatsi you can teach this and it's a better game it's going to be more engaging than yatsi to any child that you play with because again Giant Monsters
- This is a streamlined campaign game I don't think this is a game that's going to require an hour of setup before every game like so which those games are great too I I just don't have time for that kind of investment
References (from this video)
- Really fun game
- Fantastic first experience
- Best played at 3 or 4 players
- Engaging deduction and information sharing
- Opens up more content through play
- Not recommended for 2 players
- bomb disposal
- My City
Mechanics (from transcript analysis)
- cooperative play — you cooperatively and it's best played at four by the way
- Deduction — this is a deduction game where you cooperatively
- Information sharing — you're saying is this wire right here the seven yeah and if it is they reveal it and then you would Reveal Your seven
- legacy elements — there's all this extra content it's one of these games Allah my city where you want to make your way through to open up more of what the game can offer you
- Number Ordering — everyone has all these wires in front of them you get randomly dealt with all these numbers you put them from low to high in this little like Scrabble type tray
Video topics + discussion points
Quotes (from this video)
- it is a bag of chips and once everyone's done this is the beauty to score
- this is what title blades is and why it's so high on my list is because it does exactly what I want in a in a in a Dungeon Crawl type game it's it's actually top tier to me
- fantastic game really really love fantastic game
- this game feels right every time like everything feels right
- I think seti is a is a perfect game I actually have played my first game where I'm like I'm not necessarily sure there's anything wrong with this game
- has some of the best dice mechanics and mechanisms in gaming in my opinion
- they did revive which was one of our fav always always a fave of mine
References (from this video)
- Varied missions
- Twists keep gameplay fresh
- wire-cutting puzzle in a danger scenario
Mechanics (from transcript analysis)
- cooperative-puzzle — Players collaboratively diffuse simulated bombs by selecting wires.
- Mission-based — 66 different missions with a tutorial and twists.
Video topics + discussion points
Quotes (from this video)
- 600 plays in 2024
- 306 different games
- 1288 different people
- There is one big goal for the year: play 365 different games
- we love doing this and we're excited to do more
References (from this video)
- Very playable.
- Cool deduction elements.
- Has done well, implying quality.
- Deduction/Bomb Defusal
Mechanics (from transcript analysis)
- cooperative deduction — Players work together to deduce the location of wires (represented by cardboard strips).
- Hidden Information — Opponents cannot see the wires facing the player.
- Mission-based — Players progress through multiple different missions.
- Variable Abilities — Different abilities and items can be added to aid gameplay.
Video topics + discussion points
Quotes (from this video)
- this is where I talk about all of the new games and expansions I've added to my collection just to give you an idea of what's coming up for review
- I think veil of Eternity is close to Perfection so I didn't want to mess um you know mess up the ingredients to such a great game
- I must admit I'm not a fan of it it's too long
- I've gone a little bit cold not cold be colder on the roll and right genre because you know has been exhausted
- it's definitely his um you know it's his Jam it's what he does best
- I do have a lot of these in the collection so it is really fighting for its space
- spoiler a lot I can see why this one's done well it's um is very playable
- all of his games are so vastly different you can make kind of childish filler games like this as well as you know extremely complex and nuanced games uh too
References (from this video)
- Excellent cooperative deduction game.
- Players have autonomy and cannot be quarterbacked.
- Games are super fast.
- Easy to teach and drip feed information.
- Wonderful game that has blown up deservedly.
- Super clean system, everything is shared and in front of players.
- Perfectly fits the niche for a deduction/cooperative/low pressure/fast/fun game.
- Host is not always in the mood to play it.
- Cooperative deduction game about diffusing a bomb.
Mechanics (from transcript analysis)
- Cooperative — Players work together to diffuse a bomb.
- Deduction — Finding pairs of matching numbers on tiles based on vague clues.
- Set Collection — Finding pairs of tiles to remove them from the game.
- Tile Placement — Placing tiles with different wires and numbers on a rack.
- Variable player powers — Missions introduce special abilities.
Video topics + discussion points
Quotes (from this video)
- This is why I take a look at the last five new to me board games that I played and I rank and review them in order of preference.
- I'm much more of a euro gamer and a card gamer.
- So yeah while I can say it's not for me it might be for you and it might be worth checking out and it's definitely going to be a contender for artwork of the year because everything in this game just looks spectacular.
- It's just a really charming fun family weight experience and I left the game fing really impressed by actually and I did thoroughly enjoy my plays.
- This one is exactly what I'm looking for in a deduction game because you are in charge of your own t because again you can't share your own information so you know you're in the hot seat and you actually have some autonomy you're not going to be quarterbacked by another player.
- And all in all I don't really have a single bad thing to say about this game um other than the fact I might say I'm not always in the mood to play it.
References (from this video)
- Can get crazy and fun
- Things can explode
- Diffusing a bomb
Mechanics (from transcript analysis)
- Campaign play — The game features a campaign where players go through many stages.
- cooperative play — Players work together to diffuse a bomb.
- Limited Communication — Players have very limited communication while diffusing the bomb.
- Puzzle solving — Players must match numbers and wires to diffuse the bomb.
- Real-Time — The game is played in real-time.
Video topics + discussion points
Quotes (from this video)
- Survival of the fittest, baby. It is what it is.
- you need to win. you need to defeat everybody else and it is not a nice game
- Root is a very mean game because it does have kingmaking which is very mean and also very competitive
- It's so freaking cute.
- because what's more whimsical than a cafe where cappy bars are serving you?
- I think Get Bit is not loved enough.
- Phenomenal game. Phenomenal solo trick taking. Amazing.
- It is meant to be a mindful activity for solo players.
- you can play it so many times in a row, you will never get sick of it.
- It's a great game for me time.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It was fantastic. It was just there was so much stuff going on that was really enjoyable.
- Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
- We must slay them.
- Thanks for nothing, Danny Nunan.
- It's like, Oh, honey, I'm so sorry.
- This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
- Americans don't even like America.
- It's not like we're keeping track here yeah, who's keeping score
- Oh, really? Runner up code names.
- You don't make a podcast.
- I mean, the definition I don't even know what you're saying.
- You're just making up words.
- So defeist.
- Yeah, that gumballs.com. They suck.
- This is not a good website.
- The two eyes are swords.
- It's like, how does anybody know this guy exists?
- I'm always impressed when things like that exist.
- Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
- It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
- Be excellent to one another as Bill and Ted would say.
- The fact that the dice rolls were so unlucky against me.
- I love the game, but it's when those dice rolls don't go your way.
- It's like, Oh, you know, should he fight the wolves or should he run away?
- This is the most evil, most powerful terrorist organization in the world that never wins.
- It's like, 'No, nobody's died. This is realistic.'
References (from this video)
- Captain Flip
- Castle Combo
- Flip Seven
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It was fantastic. It was just there was so much stuff going on that was really enjoyable.
- Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
- We must slay them.
- Thanks for nothing, Danny Nunan.
- It's like, Oh, honey, I'm so sorry.
- This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
- Americans don't even like America.
- It's not like we're keeping track here yeah, who's keeping score
- Oh, really? Runner up code names.
- You don't make a podcast.
- I mean, the definition I don't even know what you're saying.
- You're just making up words.
- So defeist.
- Yeah, that gumballs.com. They suck.
- This is not a good website.
- The two eyes are swords.
- It's like, how does anybody know this guy exists?
- I'm always impressed when things like that exist.
- Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
- It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
- Be excellent to one another as Bill and Ted would say.
- The fact that the dice rolls were so unlucky against me.
- I love the game, but it's when those dice rolls don't go your way.
- It's like, Oh, you know, should he fight the wolves or should he run away?
- This is the most evil, most powerful terrorist organization in the world that never wins.
- It's like, 'No, nobody's died. This is realistic.'
References (from this video)
- very good game
- very well done
- very approachable
- nothing that would stay in my collection forever
- deduction games that I personally like more
Mechanics (from transcript analysis)
- Deduction — A deduction game where you play cooperatively and are trying to disarm bombs by calling on specific numbers that the other players hopefully have on their rack.
Video topics + discussion points
Quotes (from this video)
- Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
- Distilled clear Srank. It's such an amazing game. I absolutely love this.
- Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
- Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
- Exobase also a game that I will bring a video to you at some point.
- Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
- Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
- Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
- Reforest clear as this is an absolutely amazing game.
- Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
- Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
- Switch and signal. I'm a little conflicted on that one.
- Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
- Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
- And actually, you know what? I'm actually missing one game. I also played Wingspan.
- Wingspan would also be an S of course and would be up here.
References (from this video)
- Fantastic cooperative game.
- Highly replayable due to randomized setup.
- Good for players who like limited communication co-op games with deduction elements.
- Defusing bombs
- The Crew
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve a common goal.
- Deduction — Players must deduce information to succeed.
- Limited Communication — Players have restrictions on how they can communicate.
- Modular Board / Level-based — The game features different levels with new elements and mechanics.
Video topics + discussion points
Quotes (from this video)
- Nontaku Temple of the Ice. This is a cosmos game by designer Kane Keno. Fantastic game drafting set collection. Building a three-dimensional pyramid area control. Not super heavy. It's pretty light, but it's probably a little too heavy for the spiel. This is a perfect kenner spiel pick.
- Aqua, Biodiversity in the Oceans from the OP. Uh, another great one that is again a little heavier than a Spielus. A puzzly game where you're tile laying, you're trying to attract animals to your coral and then have bigger animals eat the animals that you've already got. It's a puzzly game. Very good. Little too heavy for Spiel, I think, but perfect for Ken Spiel.
- This next one is probably the heaviest of this list. Craft Wagon Age of Engineering. This is a re-implementation of a of a heavier mediumweight Euro game, Craft Wagon.
- And the last one I'm going to mention is Enaria demo by Michael Keesling. This is like a step heavier than Azul, but has lots of similarities to Azul. Uh so, but it's definitely heavier.
- I'm sure I'm going to get a lot of hate mail in the comments just like I did last year when I or two years ago when I uh was blasting the the the challengers whole debacle and then the Sky Team thing. I'm sure I'm going to get a lot of people from Germany hating this video, but this is how people outside of Germany feel about the award and it doesn't seem like the Germans really care.
References (from this video)
- so much fun
- great for co-op fans
- good for introducing players
- bomb technicians
Mechanics (from transcript analysis)
- Cooperative — a cooperative co-op deduction game
- Deduction — a cooperative co-op deduction game where players act as bomb technicians uh collaborating under limited communication to cut wires and diffuse a variety of bombs across 66 distinct scenarios without severing the red wire.
- Limited Communication — collaborating under limited communication
Video topics + discussion points
Quotes (from this video)
- I love Rebel Princess. I want I love it so much. I want to play it again right like right now.
- It was a puzzle, y'all. It was a puzzle.
- We beat Eric three times in a row.
- Can't really communicate, but it's a lot of fun.
- Mike won. Yeah. Mike on.
- Transgalactica has about a thousand stickers that you have to put on there.
- They don't tell you that you got to add a thousand stickers to make those beautiful components.
References (from this video)
- tight two-player play
- dense, puzzle-y challenge with clear escalation
- thematic tension may be intense for some players
- real-world bomb disposal tension
- bomb squad workshop
- thinky, thematic puzzle
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each player has a separate board; teamwork and deduction are emphasized; difficulty adjusts with color-coded wires.
- Deduction — 48 wire cards (1-12, four of each), players guess values and cut wires on stands; detonator progress can fail the mission.
- two-player asymmetric setup — Each player has a separate board; teamwork and deduction are emphasized; difficulty adjusts with color-coded wires.
- wire-cutting deduction — 48 wire cards (1-12, four of each), players guess values and cut wires on stands; detonator progress can fail the mission.
Video topics + discussion points
Quotes (from this video)
- This is a quick game. Makes you think.
- This is Stamp Swap... Automa Factory knocked it out of the park this with this one because what the Automa does, they're going to rate them based on the rarity of them.
- The artwork in this game is phenomenal.
- This game is a wordplay game, and every word matters when you're trying to do this.
- I really enjoy this game. It It was a lot of fun.
- Wonderlust Discover the World… a travel planning game.
- In Cities you are building the best city.
- The windmill rotates and you choose which side you are going to do things from.
References (from this video)
- Extensive scenario variety with 9+ scenarios and replayability
- Tense, collaborative deduction between two players
- Clear tutorial/training sequence that helps new players
- Two-player play is highly engaging and fun
- More players reduce the availability of solo cuts (replay balance)
- Requires attentive deduction; could be intimidating for casual players
- Some rules jargon may be confusing; not campaign style
- Array
- Bomb disposal scenario
- Casual, instructional with banter
Mechanics (from transcript analysis)
- Deduction — Players deduce which wires correspond to which numbers using detectors and shared information.
- Deduction / hidden information — Players deduce which wires correspond to which numbers using detectors and shared information.
- Drafting — Players draft number cards to build value racks that must be ordered from least to greatest.
- Memory / pattern recognition — Tracking which numbers have been revealed and which remain based on prior rounds.
- One-time-use action cards — Special detectors (double/triple radar) and radar cards are single-use powers.
- Pattern Recognition — Tracking which numbers have been revealed and which remain based on prior rounds.
- rack-building / tile placement — Players place numbered tiles on racks in increasing order to form their deduction puzzle.
- Tile Placement — Players place numbered tiles on racks in increasing order to form their deduction puzzle.
- Two-player dynamic / information asymmetry — Scenarios are designed for two players with unique information dynamics vs higher player counts.
Video topics + discussion points
Quotes (from this video)
- There are lots of scenarios. Once you find some you like, you can just play the same ones over and over. It's not a campaign.
- We think this is a great game even at two.
- This is Bomb Busters by Pegasus Spiel.
- The exciting part.
- This has been where there's a wills, there's a play.
References (from this video)
- great thinker game with approachable difficulty
- supports family play with an accessible theme
- may feel tense for some groups
- military/squad-style scenario
- bomb-defusal puzzle
- competitive puzzle game
Mechanics (from transcript analysis)
- pattern/color matching — Players deduce and match colors to avoid detonation.
- Risk Assessment — Choosing which wires to cut and which cards to play under pressure.
- Risk Management — Choosing which wires to cut and which cards to play under pressure.
Video topics + discussion points
Quotes (from this video)
- Blob Party is a blast. I think this one is a hilarious, wonderful party game.
- In cover your assets, you are very you are trying to collect sets and lay down pairs of the same asset, but you can steal from people.
- Ticket to Ride... a game we can play with family and we can play with mom because she has a copy.
- Skull King is a trick taking game. You are just trying to win the trick by getting the highest value.
- Beacon Patrol is a really fun tile-lane game where you are moving through the ocean.
- The card dancing mechanism, which is something that I've never seen before. And what this is is each one of the cards you play onto your player board has two different abilities.
References (from this video)
- Cooperative gameplay
- Solid artwork
- Interesting progression between scenarios
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is going to be on my top games of 2025.
- Companion Quest... the artwork is just so gosh darn cute.
- Explorers of Neoria was a big surprise to me.
References (from this video)
- Deeper level of strategy than Flip 7
- Good cooperative deduction
- A favorite of ours
- Flip 7
- Crackle
Mechanics (from transcript analysis)
- Deduction — Really good cooperative deduction.
- Strategy — Bomb Busters has a deeper level of strategy than Flip 7 for sure.
Video topics + discussion points
Quotes (from this video)
- Bomb Busters has a deeper level of strategy than Flip 7 for sure.
- In flip seven, it's really just a game of statistics and probabilities that you're you're just kind of considering.
- Endeavor is a different class of game.
- Over the years, the spiel, the Kenner spiel has had an identity crisis in my opinion.
- this one was already on my radar now that it's won the Kinder Kinder Spiel I think it's even more so if and when it comes out over here.
References (from this video)
Mechanics (from transcript analysis)
- Deduction — Players deduce information from clues and others’ actions to identify bombs.
- deduction / social reasoning — Players deduce information from clues and others’ actions to identify bombs.
Video topics + discussion points
Quotes (from this video)
- This is a delightful small convention.
- The Rage Bucks program... it is fantastic.
- It's a huge huge game library.
- Every con should be using this Cardboard Events system.
References (from this video)
- More fun than expected
- Well-constructed game
- One of their best co-op games
- logic puzzle deduction
- The Crew
- The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve a common goal.
- Deduction — Players use logic to deduce information.
- Real-Time — Implied by the need to get information quickly.
Video topics + discussion points
Quotes (from this video)
- Pola... it's like one of the most beautiful games I've seen.
- Paperia... it can actually end up being a bit of a aggressive little game when the right scoring things are in certain places
- 2001: A Space Odyssey... Phil Harding's design it tends to be like simple like things don't need to be complicated and we love it in this one. It's just perfect complexity.
- The working title is called gumball machine... this one is more kind of like a family game.
- It's a really simple family level trick taking game.
- Flip Sevens for everyone.
- We played the bubble tea game. It was very fun.
- It's not a new game. Let us know if you have played this, if you enjoy it, what you think of pass.
- They're great uh convention fillers.
- The second one is the killer whale who actually worked with human in the past for killing other whales.
- The third one is the pool that is made from natural. So that's kind of like in area from the sea and they made a pool. So it's like a natural pool from the sea water.
References (from this video)
- Engaging deduction puzzle.
- High replayability due to numerous scenarios.
- Wife enjoyed it.
- The core deduction mechanic is solid.
- The two-player experience feels like managing two players, lacking the uncertainty of higher player counts.
- The speaker is not a big fan of deduction games.
- Feels like it would be better at three or four players.
- Bomb diffusion
- Deduction-based cooperative
- The Crew
Mechanics (from transcript analysis)
- cooperative play — Players work together towards a common goal of diffusing bombs.
- Deduction — Players must deduce information about hidden wires and components based on limited communication and observed actions.
- Hidden Information — Players do not have full visibility of all game elements, requiring deduction.
- scenario-based — The game includes numerous mini-scenarios that introduce new twists and challenges.
Video topics + discussion points
Quotes (from this video)
- It make me to have a lot of fun because when I'm playing the board game, I always laugh.
- I'm learning something because when we are playing board game, we used to speak in English.
- whenever I learn a board game and not only learning some other times I get time to teach the board games to other people. I feel that I achieve a lot in my life.
References (from this video)
- great deduction game for families
- strong pacing and replayability
- kids can engage with logic and discussion
- deduction and teamwork
- bomb-diffusion puzzle with a lighthearted tone
- family-weight, approachable
Mechanics (from transcript analysis)
- Deduction — Players deduce the correct numbers/wires to cut or match.
- group pacing and discussion — The game naturally invites talking through logic with kids.
- order-based hidden information — Numbers are placed in order by players, creating uncertainty.
Video topics + discussion points
Quotes (from this video)
- you are working with the players on either side of you to create um the best scoring castles.
- it's broken.
- it's just fun for us.
- there's so much decision space in such limited resources.
- you really have to do some overall planning and get an idea of how to approach it.
- you shoot from the hip.
- Beer and Bread has fantastic table presence in such a small box.
- the decision space with the multi-use cards.
- you balance your bread and your beer that you're brewing because you're only going to score the one that you have the least of.
References (from this video)
- delightful surprise at a convention
- accessible cooperative play for families
- not as widely known or published as major titles
- teamwork under pressure, puzzle solving
- Cooperative bomb-defusal theme with a chaotic convention-show vibe
- puzzle-driven missions with progressive difficulty
Mechanics (from transcript analysis)
- Cooperative Game — players collaborate to diffuse bombs across missions
- cooperative puzzle solving — players collaborate to diffuse bombs across missions
- Negotiation — players discuss decisions and probabilities to succeed
- progressive missions — eight training missions leading to higher difficulty
- table talk / deduction — players discuss decisions and probabilities to succeed
Video topics + discussion points
Quotes (from this video)
- Backyard Chickens was the best moment of the con.
- This is a fever dream, Conquest Princess is wild.
- The ending of Clank Legacy 1, spoiler, was disappointing.
- Shouting about statistics in a game of backyard chickens. It was fantastic.
- Thunder Road is chaos served well.
References (from this video)
- like Hanabi, but not a perfect fit
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Tureaki was awesome.
- I love Aleif. He's like my favorite Euro designer.
- Darwin's Journey. I actually love this game.
- It's definitely the best pandemic ever, and it is definitely extremely thematic.
- I hardly ever play old games.
- Boop, love it.
- it's not going to hit the table anymore.
References (from this video)
- Awesome name
- Yokohama
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Carnival of Kalamala. That game, that game has been like reprinted how many times? It seems like
- Antagonist of Temple of Doom.
- Adam Pastor, a no auto game where multi-use cars and growing traumas test your crew.
- Vantage looks cool.
- this is basically an escape room. 18 cars.
- 60 minutes. An 18 escape adventure. It takes an hour and it costs 10 bucks or€10.
- You saw a full length escape room using just 18 playing cards.
- Lay your tracks to revolutionize the Japan railway industry.
- Oh, that looks pretty euro.
- it's not euro, but I do like his designs.
- Bomb busters.
- Bombbusters.
- That is awesome.
- Yokohama is also awesome. Yokohama is an awesome game.
- Tracerian Anniversary Edition.
- It's a big giant box, right?
- Build your Anglo-Saxon kingdoms.
- It's got a weird It's got a weird thing going on there.
- It's like a draft maybe or something. I don't know.
- Well, it's like like you're creating things to help you protect you when like the Vikings show up. I don't know. It looks It looks
- Survival of the planet.
- Escape from the prison planet.
- Oh, I don't like that.
- Some hack. Schneider.
- My apologies to Ingo Schneider and all of his friends and family. I you're much better artist than I'll ever be.
- That sounds really fun.
- You can already buy it on Amazon.
- Formidable.
- Fulfill wishes of the village population with the supply of field crops and rewards.
- Propolis.
- I have played propolis propulolis.
- Isn't that uh that's a bee thing.
- Yeah, it's bees.
- it's basically like a splendor but with like a little extra.
- It wasn't It's like a seven out of 10 for me. You know, it was good, but like
- It's Splendoric, you know.
- Oh my gosh, what a depressing theme.
- 1975 White Christmas direct the air evacuations of Operation Frequent Wind from Saigon's rooftops.
- Oh, that's intense.
- Wow.
- Well, those looping games are pretty deep. Like the small box that they're coming in.
- They're pushing the the ship that off the the carrier. Yeah, they they cuz they were running out to so they could put more people like they because they didn't have time to refuel. The they that's true thing. So they didn't have time to refuel the helicopters and more helicopters are coming that had to land and so instead of like they just they just pushed them into the ocean.
- Yeah. You wouldn't see that today.
- People over machines.
- Yeah.
- what a depressing theme.
- Penguin Kaboom.
- red carpet, the leprechaun lararseny, baby.
- Iliad, a game of trust, tragedy, and the unknown.
- All right, this is the last one I'm clicking on. It's 1:00 in the morning, and I am I I I've got Afterboom to talk to you about, and then I got a
- Shinjakor that puts you in a Victorian Victorian area ghost story area.
- This game is either fully cooperative or one versus all.
- Only you have no way of knowing which one.
- Yeah, I like the cover.
- Purple Lantern Games. Never even heard of them.
- they've only made two games.
- This is what they've made.
- Purple Lantern Games. Let's go to your website.
- Get the game we made.
- They value your privacy.
- I I I am I am convinced it does nothing. It does absolutely nothing.
- Well, stay tuned next week everybody for our indepth
- our in-depth analysis of the eight
References (from this video)
- Great great great game.
- A lot of people enjoyed it, evidenced by the Spiel win.
- Some podcasts said they didn't see why it got the nomination/win.
Mechanics (from transcript analysis)
- Campaign — Can be played through as a campaign if desired.
Video topics + discussion points
Quotes (from this video)
- I just I thought this was going to end up being a huge game.
- If you can get a copy of Men Nefer, if you can find that game and you like Eurogame, that is definitely one to try.
- My number one, Star Wars Unlimited, which even at the time I was like, I'm it didn't really feel like a board game, but like it was the game I played most in 2024.
- this was my number one, this was the one for me that beat out STI was Saltfield.
- Saltfield I 100% stand behind.
- He destroyed everybody just like he always does. And it felt like, you know, and again, this is not unself because I played uh what was the one Sor also with him and he destroyed everyone in that to the point where I was like, "Oh, what? Either we're dumb or the game is broken and the games aren't broken."
- this is what makes Isaac such a great game designer. And this is how we get games like Gloom Haven
- The ones I didn't get to play, they're just going to get shoved over to the 2026 year.
- It came out in December of 2024. Not a lot of people got to play in 2024.
References (from this video)
- Won the Spiel
- Great game
- Can be played as a campaign
- Some people did not see why it got nominations/win
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I just I thought this was going to end up being a huge game.
- If you can get a copy of Men Nefer, if you can find that game and you like Eurogame, that is definitely one to try.
- My number one, Star Wars Unlimited, which even at the time I was like, I'm it didn't really feel like a board game, but like it was the game I played most in 2024.
- this was my number one, this was the one for me that beat out STI was Saltfield.
- Saltfield I 100% stand behind.
- He destroyed everybody just like he always does. And it felt like, you know, and again, this is not unself because I played uh what was the one Sor also with him and he destroyed everyone in that to the point where I was like, "Oh, what? Either we're dumb or the game is broken and the games aren't broken."
- this is what makes Isaac such a great game designer. And this is how we get games like Gloom Haven
- The ones I didn't get to play, they're just going to get shoved over to the 2026 year.
- It came out in December of 2024. Not a lot of people got to play in 2024.
References (from this video)
- Lots of challenging content for the price
- Very engaging cooperative puzzle
- Quick to play and reset
- Excellent for game days
- Unique nonverbal communication aspect
- Can be very difficult
- Best at the recommended player count of four
- Easy to misinterpret rules
- Cooperative bomb diffusion
- Nonverbal
- The Crew
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve a common goal.
- Deduction — Players use clues and the placement of wires to deduce their values and cut them correctly.
- Nonverbal communication — Players must convey information and coordinate actions without speaking.
- Set Collection — Players collect and cut wires to achieve mission objectives.
- Variable player powers — Players use equipment cards that unlock based on which wires are cut, providing different ways to convey information or assist the team.
Video topics + discussion points
Quotes (from this video)
- Yeah, dude. I was uh on on a side note, I was uh watching an old interview with the woman that did uh Who Wants to be a Bill a millionaire. Like there was Regis who did it, then the woman who took over after him. She was interviewing Tim Curry uh and was talking about how like he's very seductive about like with like his being a villain and stuff that it's like, man, if you were the devil and you were talking to me, it's like I I'd go with you. And I was listening to him talk and I was like, damn, he really does have a sexy voice.
- I I pretty much take what PubMed gives me and I'm like, well, that's the algorithm.
- Um, and the and the more of those citizens you have on top of each other, um, the more powerful their action gets.
- So, it has that follow mechanism. Okay. So, which I always like kind of because it keeps everybody engaged, right?
- This game's kind of an anomaly nowadays just because of the amount of content you get for the price you pay.
- This is a nonverbal cooperative uh game kind of like the crew but it's not tricktaking where you as a group are trying to diffuse wires um based off of the mission.
- This game is very very challenging. It is. Uh but it's so quick to play that once you lose, you're like, 'Okay, reset.'
- It's It's kind of an anomaly, but it's a really really good one. One to definitely break out during a game day.
References (from this video)
- Played a lot in the summer
- Nice to play with family
- Fantastic game
- Managed well despite being rusty
- A little rusty after a long time
Mechanics (from transcript analysis)
- cooperative play — This is a cooperative game that was played with family.
Video topics + discussion points
Quotes (from this video)
- We played 81 plays versus 98 in November.
- We played 38 different games versus 68 in November.
- We played 14 new to us games, which is also much lower than the 50 new to us in November.
- We played 89 hours of games. So more than the 77 game hours you will November.
- You will see why later. Uh, the most important thing of course is how many times did you win? How many times did I win? How many times did you win?
- That's also because we played cooperative games which is weird. We don't usually do that.
- We played 826 place.
- We played in 29 locations last year. This time we played in 26 locations.
- We played with 130 different players last year. This year 130 different players. So exactly the same amount but different people probably some of them are the same.
- The age index was eight last year. So we had eight games. We had playlist eight times. This year we had nine games. We played this nine times.
- Last year we played 366 different games which was like one one for each day. How many do you think it is this year?
- Last year or 2024, we played 306 new draws. How many do you think that was in 2025?
- We played I'm just going to do the DOS too because guessing is fun for me. 675 hours of gameplay lost the hour. 2024 2025 657.
- We played 261 different days. How many do you think it was in 2025?
- We had fun with the channel this year. I feel like we had a lot of fun.
- What I would have liked there to be more people watching it always like and I think like but for me and we talk about this from time to time for me like now it is at a point where I just have fun with it.
- I would always love the growth to be a bit more because I feel like what we do is fun. We might not have the biggest the best like production values and stuff like that.
- But thank you to everybody who has subscribed this year. We appreciate you a lot.
- But what I think is incredible is that I say silly, stupid, and also wrong stuff like my Norwegian brain just like whoop words. What are those? And people still watch our stuff and that's I don't know why, but thank you so much. I really appreciate you.
- How many views do you think our videos got this year?
- How many videos do you think we made in 2025?
- 137 uh new videos, how many views do you think our channel got?
- How many board games do you think we reviewed?
- We played many different escape room games and campaign games. We had a lot of fun with that this December.
- That's basically the reason why we played very much fewer games, but still more time because we had a great lot of fun playing campaign games and diving into more.
- We have a huge shelf over there with just campaign games that we would love to play more of in 2026.
- My most fun experience is Kings of Ruin because we had so much fun with it. We played it for almost 30 hours, I think, in December.
- That said, both the setup and clean up of this game is super hassle-free. It's very simple to do and also there is multiple like chances that's very easy to save your game throughout the game.
- My biggest letdown is The White Castle Duel. Not because it was a bad game or it's the worst that we play this month, but because I really love the White Castle and I had really high hopes for the dual version.
- My biggest letdown for the month is sadly Rove.
- My biggest surprises of this month was Dangers in the Deep and Curse of the Dark. Those are two escape room puzzle games.
- If you get if you want to get something from from that company, get these two.
- They're like uh two to three hours each.
- My number three is Lost Ruins of Arnak. It was fun to play it again.
- My number three is a game you didn't play this month. Yeah, it's Underwater Cities.
- My number two is a co-op game. It is Bomb Busters.
- My number two is another one that you didn't play and it's STI.
- In SETI, it's one of those games where you really feel like you have nothing and you do one action and you're done.
- My number one of the month, Tinder Grail, Kings of Ruin.
- Thank you for another year. Thank you for uh all of you that watching and doing commenting and making us feel like there's somebody out there in the void watching what we do. We really appreciate it and we are really thankful.
- Thank you to James that has been editing all our videos. You are amazing.
References (from this video)
- cooperative tension and teamwork
- clear theme integration
- accessible to new players
- requires good communication among players
- cooperative puzzle solving under pressure
- Military-style bomb disposal scenario
- serious-but-lighthearted teamwork
Mechanics (from transcript analysis)
- cooperative deduction — players coordinate to determine wire sequences and numbers
- Information sharing — players exchange partial information to avoid mistakes
Video topics + discussion points
Quotes (from this video)
- our top 10 new to us games that came out before 2025
- the cover is gorgeous; I love the cover
- I really like this game; it's cozy and quick to teach
References (from this video)
- Really fun co-op.
- Innovative token components.
- Lots of scenarios with different rules.
- Defusing bombs
- Deduction game with scenarios
Mechanics (from transcript analysis)
- cooperative play — It is a really, really fun co-op game that I think also Yeah, I know you like it because we played it together.
- Deduction — This is a deduction game. Where you have each of you have like these what you call it? Wires. With numbers from 12. Yes. So they're hidden, but they're not cards. They're tokens.
- Hidden Information — Where you have each of you have like these what you call it? Wires. With numbers from 12. Yes. So they're hidden, but they're not cards. They're tokens.
- scenario-based — There are many many scenarios with different rules. We have not played them all. I'm looking forward to that. But each scenario has different rules and different like twists on it.
Video topics + discussion points
Quotes (from this video)
- And you're all about upgrading your spaceship or space hub basically.
- The theme is great in this game.
- It's a longer game. And that's also why it doesn't get to the table.
- It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
- And also the writing and the comedy was fantastic.
- It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
- It is a worker placement game. You have one worker which is going to move around from building to building.
- The looks of this game will fool you because this is a game with a lot of brutality in it.
- It's a medium euro game with a lot of great depth of choices.
- You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
- Frost Haven is a fantastic game.
- H just a splendid game that I am super excited to play more.
- And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
- It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
- It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
- Frost Haven basically came in and said like, you don't need to be here anymore.
- And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
- just a splendid game that I am super excited to play more.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- One of Aaron's favorite games.
- Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
- maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
- And if you can, take a second, if you haven't already, look at the survey down in the description below.
- Three questions about games that you've already played.
- Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
- fun deductive play
- engaging group interaction
Mechanics (from transcript analysis)
- Deduction — using clues to deduce numbers held by other players
- wire cutting and safety — on a turn you can ask a player for a number you both have and point to it to cut the correct wire
Video topics + discussion points
Quotes (from this video)
- hands down one of my favorite board games of all time
- it's not cheap
- the experience is easy
- I love this game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
- Works well with higher player counts.
- Solid core concept.
- Not great if you have to play with different people and then you start over and over and over.
- Disarming a bomb
Mechanics (from transcript analysis)
- cooperative play — It is a co-op game.
- Limited Communication — It is a non-communication game. Limited. Yeah, very very limited communication game where you are deducing what wires the other players have that are hidden from the other players.
- scenario based — There's many many different scenarios and you want to cut the right wires so that you don't lose.
Video topics + discussion points
Quotes (from this video)
- And you are watching Board Gaming Rambling.
- So today, we are taking a look at 10 games that are great with five players.
- The reason is because we wanted to. Yeah, just because it we did it was fun this time to do it.
- And this is a bit unusual because usually when we make top 10 list, we make each list we make that's not a sentence. We make our own list. And this time somebody else made a list. It's someone It's Bob. Bob made a list. No, we have a joint top 10 this time.
- I feel like the pool of games I would put into this list is way smaller than for example if we did top 10 heavy games or top 10 worker placement games.
- Because if we play three players, I don't care if it's a multiplayer solitaire game. But if you're five people, I need to be also more engaged in when the other players have their turn, which then interaction is a big part of that.
- And there is like a tendency from newer Eurogames to have less interaction than older Eurogames. That that be a topic that would be interesting to talk about in the future.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Bassel.
- Thanks for watching the most boring unboxings on the planet Earth.
- I'm Tom Bassel. Thanks for watching another video on the Dice Tower.
References (from this video)
- So good
- Amazing
- Breaks your brain
- Great way to onboard people onto later missions
- Future missions get more complex.
- Cooperative puzzle game where players snip wires of the same number.
Mechanics (from transcript analysis)
- Cooperative — Players work together to complete missions.
- Puzzle — Players need to figure out where two wires of the same number are to snip them.
Video topics + discussion points
Quotes (from this video)
- Fill and rights.
- You can't name me a cheaper form of entertainment than a card or board game.
- I think family weight is like wait, can I play this with my friends? Can I my enemies? Can is it is it just for children? Is it like adults should play it with their teens and talk about real life experiences?
- You don't have to be in the hobby to enjoy board games.
- Games don't have to be complex and hard to learn to have good depth and strategy.
References (from this video)
- Good for playing without a competitive edge.
- Fully cooperative with low stakes.
- Nice design.
- A little rough to start with.
- Not as enjoyable as the first time playing.
- Cooperative deduction game
Mechanics (from transcript analysis)
- Cooperative — fully cooperative
- Deduction — you're trying to um snip these wires by finding pairs between all the different players using some very simple deduction methods
Video topics + discussion points
Quotes (from this video)
- hey everybody and welcome to another edition of board games hitting my table
- this is where I take a look at all of the games that I have played over the last couple of weeks this episode covering the second half of February 2025
- so that's it really that's all of the games that I have uh played hopefully something on here has has caught your attention and uh you've enjoyed the video if you have please be sure to hit like And subscribe to the channel and check out my other content too and for everybody else I'll see you next time on chairman of the board but what
References (from this video)
Mechanics (from transcript analysis)
- Deduction — Implied by the name and context of being a 'thinkier' game.
Video topics + discussion points
Quotes (from this video)
- The Spiel is ours has been announced and we're here to talk about it.
- This is the big one. This is like the granddaddy of all board game awards.
- Crackleackle means scribble.
- This is the kind of game that should just be in everybody's library.
- It is, not to rehash that whole thing, it is a silly little game.
- Bombbusters is a thinkier game.
- It's like they almost want to include some games that would be in a fourth higher category.
- My pick is Far Away.
- I personally prefer Farway of those three games, but my I my guess I think is Endeavor is going to get it.
- Far Away is is so unique. Like I have never played a game like Farway before.
- I'd be very shocked if Flip Seven didn't win the spiel this year.
- The greatest card game of all time. Prove it.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Pictures did you know that this game won the Spiel
- it's a Hidden Gem
- it's a very underrated game in my opinion
- the gang is a Cooperative poker game
- diffuse the bomb
- five unlockable boxes in this game
References (from this video)
- very strong tutorial system that eases new players in
- tension and teamwork through final exams
- highly replayable with 66 missions and 5 unlockable boxes
Mechanics (from transcript analysis)
- Deduction — Players deduce wire assignments and cut wires in a sequence to diffuse a bomb; strategy and logic guide safe choices.
- wire-cutting logic puzzle — Players deduce wire assignments and cut wires in a sequence to diffuse a bomb; strategy and logic guide safe choices.
Video topics + discussion points
Quotes (from this video)
- Pictures did you know that this game won the Spiel
- it's a Hidden Gem
- it's a very underrated game in my opinion
- the gang is a Cooperative poker game
- diffuse the bomb
- five unlockable boxes in this game
References (from this video)
- Host enjoys it despite generally disliking cooperative games.
- Satisfying when the solution is worked out.
- Decimal numbers increase difficulty and caution.
- Players have autonomy and are in charge of their own turn.
- Games are fast-paced.
- Mistakes don't lead to too much pressure due to quick restarts.
- Missions have replayability due to different tile arrangements.
- Easy to teach and information can be drip-fed.
- No single bad thing to say.
- Fits the niche for a deduction, cooperative, low-pressure, fast, and fun game.
- Super clean system.
- Wonderful experience.
- Not always in the mood to play it.
- Diffusing a bomb
Mechanics (from transcript analysis)
- Campaign/Mission system — The game includes a leveling system with missions that introduce new challenges like instantly losing wires or special abilities.
- Clue giving — Players give vague clues about the numbers present in their row (e.g., having low or high tiles).
- cooperative play — Players work together to diffuse a bomb.
- Deduction — Players use clues to deduce the location of matching number tiles and identify wires.
- information revelation — Removing pairs reveals more information and clarifies other players' actions.
- Press Your Luck — Making mistakes leads to going down a track that counts towards losing the game.
- Set Collection — Finding pairs of matching numbers removes them from the game.
- Tile placement/matching — Players are given racks of tiles with wires and numbers, and they need to find pairs of matching numbers.
Video topics + discussion points
Quotes (from this video)
- So, this is a cooperative deduction game. Now, that's kind of an oxymoron for me because I love deduction games, but I generally don't like co-op games.
- This one is exactly what I'm looking for in a deduction game because you are in charge of your own turn because again, you can't share your own information.
- And all in all, I don't really have a single bad thing to say about this game.
- Super clean system. Doesn't have these kind of silly devices and contraptions that you're trying to mess around with to work out what the answer is. Is all in front of you and shared amongst the players at all times. Just a a wonderful experience.
References (from this video)
- Won the Spiel des Jahres this year
- Starts simple but progresses
- Adorable art
- Very family friendly
- Defusing a bomb
Mechanics (from transcript analysis)
- Deduction — It is described as a group deduction game.
Video topics + discussion points
Quotes (from this video)
- Sanctuary is kind of a new version of Arknova. It's not necessarily a sequel to Ark Nova at all, but what it's doing is taking a lot of what people loved about Arknova, especially like the zoo, building and collecting animals, and it's repackaging it in a what I would call maybe a little bit smaller, but more streamlined, faster tile placement game that takes a lot of what people did love.
- Orlone has continued to be my number one and it may still be my number one.
- With that said, this big box has everything you've ever wanted. It has all of the expansions included. It has nice storage trays. Has all sorts of deluxe bits.
- If you know someone who owns it and loves it, get them this big box because the storage solution for all things Arnac is fantastic. Plus, it does come with new content.
- It's heavy but in a very approachable way. They really did a great job with every aspect of this game.
- It does give us sort of vibes, but it's kind of like a stepping stone into that that heavier game.
References (from this video)
- Is a cooperative game.
- Is a lighter game.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Unlike other rankings that I know and love, like on BoardGameGeek, the hotness, um the hotness is kind of dominated by games that are coming out in the future, rather than games that are already that people are actively already playing.
- I wanted a power ranking hotness-style list about games that we've already played, and now that we've played them, we want to play them again.
- The bottom three get knocked off, and next month they will be replaced by Terraforming Mars, Sanctuary, and Dune Imperium.
- I think that is really clever. I kind of want to see more games with this discovered asymmetry that impacts all players during the game.
- This is the number two game that people have played that they want to play again.
- A real classic game here that has been given a little bit of new life thanks to I think the special edition, which is really stunning.
- I think these are games that people play. Like, people aren't I don't think everyone is playing Galactic Cruise every night. And even if you are, you're probably mixing in a lighter game every now and then. And those games I think are relevant are are relevant, too.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The games that you have played at least once that you are the most excited to play again.
- One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
- I love the interactions that happen here. It's one of my favorite types of interactions in games.
- I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.