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Black Forest box art

Black Forest

Game ID: GID0046115
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Expansions & Family
Glass Road
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Black Forest, you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village, to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g. ponds and fields), and build a variety of buildings, which come in four types. Choose the right buildings, place landscapes, fire up your glass production, and expand your domain.

Uwe Rosenberg’s resource wheels, made famous in Glass Road (2013), return in Black Forest. Two resource wheels on your tableau help you keep track of your resources and production. Black Forest continues the story - as the name suggests — in the Black Forest. Among others, the main difference between the two games is the use of worker placement in Black Forest instead of simultaneous action selection.

A wide selection of buildings and their different effects offer many different paths to victory.

—description from publisher

Description

In Black Forest, you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village, to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g. ponds and fields), and build a variety of buildings, which come in four types. Choose the right buildings, place landscapes, fire up your glass production, and expand your domain.

Uwe Rosenberg’s resource wheels, made famous in Glass Road (2013), return in Black Forest. Two resource wheels on your tableau help you keep track of your resources and production. Black Forest continues the story - as the name suggests — in the Black Forest. Among others, the main difference between the two games is the use of worker placement in Black Forest instead of simultaneous action selection.

A wide selection of buildings and their different effects offer many different paths to victory.

—description from publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 58
This page: 50
Sentiment: pos 35 · mix 7 · neu 2 · neg 3
Mentions per page
Showing 1–50 of 58
Video ErAEbrMUAvo Getting Games Discussion at 9:07 sentiment: positive
video_pk 87670 · mention_pk 229490
Getting Games - Black Forest video thumbnail
Click to watch at 9:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • long-running design heritage with Rosenberg involvement
  • interesting action-selection system with a glass-production twist
Cons
none
Thematic elements
  • glass production and regional craft
  • woods of the Black Forest; glass-making domain
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • action selection / village pacing — move pawns around a village board, pay for actions, and manage resources
  • glass-dial resource tracking — glass road/resource dials with multiple markets and tiles to place
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a deck construction element but it does not say that it's a deck builder
  • opposing factions race to control or eliminate ancient Titan artifacts
  • Beyond the Horizon ... 2.0 reimplementation sort of of Beyond the Sun
  • the scoreboard itself is a mini-game of snakes and ladders
  • it's essentially a 3X type game that really focuses on building out a communal Tech tree
  • the gam play is simple on your turn you just do one of the six actions that shows up here
References (from this video)
No references stored for this video.
Video MT4SUbev300 Board Gaming Ramblings Discussion at 6:15 sentiment: positive
video_pk 87069 · mention_pk 226959
Board Gaming Ramblings - Black Forest video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Many punch boards
  • Exciting to play
Cons
  • Warped boards
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Punching out components — The act of punching out components from boards is discussed, with the quantity of punch boards being a positive point.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am going to delete it because I'm just sitting here on the floor and I know that s's going to go edit the Vlog so I'm going to PCH some Gams and we will see if someone wants to join me
  • this is a very good punch Forge with very easily punchable pieces like they're falling out this kind of plastic here which I this is very good components just like falling out on the frame which is nice
  • this is a very exclusive live video
  • this feels like a twitch stream like just streaming to nobody out the go because I never stream like this without the setup so this feels very weird
  • I need to punch GS because yesterday I punched one it's like like an accountability
  • this is going to be that obscure board gaming ramblings video that nobody's seen because I'm going to delete this afterwards
  • I promise if you're here the video we're doing on Sunday is going to be more exciting
  • there are a lot of punch boards in this one that makes me happy cuz that means more space or more weight that we can take off
  • I'm very excited to play this this is one of the ones I'm most excited about
  • these boards are very warped I don't know if you can see that but that is let put this back to back looks like this
  • yes anybody played any good games we played couple of trick taking games today because they're easy to play basically
  • Che spch BS it's like an ASMR punchboard thing
  • I'm so sleepy I'm I'm almost sleeping
  • you're not even really watching a person Punch Games you're watching a person talk about punching games while you just watch his face
  • it's nice to have someone to speak to when you punch these games
  • it's been a really good year yeah yeah I think like it's been a very good year for games I feel like we are in a time where there's basically every year is a good game we good year for games
  • the box is a tiny I'm going to get it after I'm done with this I'm going to go and get it so you can see it it's not big it's way smaller than I thought it was going to be
  • there is a lot of pieces in this game and this is Black Forest
  • the play Wars are in the wrong language is that one of the problems
  • no settlements guess the game is going to be playable just need to find some pieces from another game
  • it's turning out to be an excellent my cop number
  • it was nice of you to join me on this very strange think
  • thank you for joining me on this weird little late night thing
References (from this video)
No references stored for this video.
Video 8u3vPAC8AA8 Board Gaming Ramblings Analysis at 11:21 sentiment: mixed
video_pk 86883 · mention_pk 226377
Board Gaming Ramblings - Black Forest video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoying what I'm doing
  • Plays well with others (implied by playing with Johannes)
Cons
  • Not feeling any excitement
  • Buildings feel functional, not awesome
  • No 'oh no, I get to do this cool strategy' moments
  • Just doing things to get points
  • Not loving it so far
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage resources to afford and build structures.
  • Set Collection — Buildings provide points or effects.
  • Worker Placement — Implied through building placement and resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very tight economical puzzle where you are placing your production on the board trying to place it where it's both cheap and makes sense and you can build like in your network
  • my number two is going to be clans of calonia because it's a fantastic game
  • my number one is going to be another prototype it's going to be sweetlands
  • the artwork is amazing the gameplay is so brain burning and cool
  • it looks so good it looks like a finished game
References (from this video)
No references stored for this video.
Video 9fW3Mn-rNpU Meeple University Top 10 List at 21:26 sentiment: positive
video_pk 86906 · mention_pk 226463
Meeple University - Black Forest video thumbnail
Click to watch at 21:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar Rosenberg farming style
  • solid engine-building feel
Cons
  • not yet on their table at the time of talk
Thematic elements
  • tile-based farming with tile placement
  • farming
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Tile placement unlocks actions that influence scoring and growth.
  • Tile Placement — Players place tiles to build a farm layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we keep this casual so if you have any questions we'll have a look and then we'll try to answer as best as we can
  • our top games of the last two months
  • it's a two-player game and it's tight and crunchy
References (from this video)
No references stored for this video.
Video r0rBmmgj89s Tabletop Tolson Discussion at 3:01 sentiment: positive
video_pk 86749 · mention_pk 225612
Tabletop Tolson - Black Forest video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • multiple viable paths to victory
  • clever resource wheel mechanics
Cons
  • steep learning curve for new players
Thematic elements
  • resource management and path-based movement with interaction
  • medieval forest
Comparison games
none
Mechanics (from transcript analysis)
  • area_interaction — Landing on a location may require paying resources to other players, creating dynamic interplay on the board.
  • Neighbor Interaction — Landing on a location may require paying resources to other players, creating dynamic interplay on the board.
  • Resource Management — Spend and manipulate resources to move and take actions; resources may move on wheels, creating a mind-bending economy.
  • resource_management — Spend and manipulate resources to move and take actions; resources may move on wheels, creating a mind-bending economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No Thanks is brilliant I love it; I'll never stop loving it.
  • it's a fascinating mind bend
  • absolutely hilarious I really really enjoyed that
  • it's loads and loads of fun
  • I think I'm becoming addicted to Wings for the Baron
References (from this video)
No references stored for this video.
Video 6wPeo1oi8M8 Board Game Buzzz Top 10 List at 15:38 sentiment: positive
video_pk 86770 · mention_pk 225753
Board Game Buzzz - Black Forest video thumbnail
Click to watch at 15:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Original game variant; strong cover design
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ydhkPyN63lM Foster the Meeple Other at 26:44 sentiment: other
video_pk 86765 · mention_pk 225700
Foster the Meeple - Black Forest video thumbnail
Click to watch at 26:44 · YouTube ↗
Overall sentiment (raw)
Enthusiastic
Pros
  • From renowned designer Uwe
  • Uses a familiar and liked mechanic (resource wheel)
Cons
none
Thematic elements
  • Glass making
  • Black Forest
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • resource wheel — it uses the same resource wheel made famous in glass R
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love unmatched we're planning still planning on doing it's it's coming I promise all the tournaments are coming
  • I am obsessed with space I'm obsessed with the scientific like creation of the universe and how that all happened
  • it's a cozy board game celebrating the introverted book lover in all of us
  • you're going through nine circles of hell trying to like bring back souls and that sort of thing and that theming has always been really cool to me I love this the concept of Hades and like that whole lore the river sticks all of that stuff
  • I love any witchy theme I love potion themes
  • it's Everell but for two players
  • again talk about Publishers that nail it for me every time uh Capstone is one of them
  • please if you see us stop us say hello unfortunately we don't have time to play games with everyone our schedules are usually very busy at these conventions but we will always have time to stop and say hello and to chat with you for a little bit
References (from this video)
No references stored for this video.
Video vYqb5R-SPjo Meeple University Top 5 List at 17:13 sentiment: positive
video_pk 86633 · mention_pk 224830
Meeple University - Black Forest video thumbnail
Click to watch at 17:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong engine-building feel
  • layered resource management and planning
  • expands on the predecessor's ideas with refined mechanisms
Cons
  • some players may find the depth overwhelming
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — resource wheel-based engine building with buildings stacked like Agricola-style tableau
  • engine building and resource management — resource wheel-based engine building with buildings stacked like Agricola-style tableau
  • Resource Management — the wheel governs resource generation and spending in a layered manner
  • resource wheel — the wheel governs resource generation and spending in a layered manner
  • tableau building and end-game scoring — players build a personal tableau of actions and score from end-game objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a simple draft and place type mechanism
  • this has got some layers of strategy that I didn't realize until I played it
  • the rotating solar system that's the critical part of this game
  • it's not a reskin so there are some changes here
  • the Lost Fleet expansion for guia project
  • if you pass F you get to choose the action that's available
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 5:34 sentiment: neutral
video_pk 86569 · mention_pk 224380
Heavy Cardboard - Black Forest video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
Neutral mention
Pros
  • Played by patrons
Cons
  • Boards warped badly, potentially due to moisture.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Component Warping — Boards warped significantly, noted as a common issue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video VNDJ_6uIHWE Chairman of the Board Discussion at 8:47 sentiment: positive
video_pk 86585 · mention_pk 224473
Chairman of the Board - Black Forest video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rarely picks up Rosenberg games but was enamored by this one
  • Liked Glass Road's resource system
  • Interested to see if it's the perfect Rosenberg design
Cons
none
Thematic elements
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • Euro — Used in a more traditional Euro sense.
  • Resource Management — Revisit that resource system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Joy Ride which is kind of a a stolen version of power boats
  • Ramy uh tiny little card game where you're drafting these cards Ramy style trying to complete these objectives and that will also tailor your point scoring at the end
  • take a Seat this is a you know a polyomino Style game as you're trying to fill up seats uh in a cinema with variable objectives looks like this quite a bit going on here but you know generally speaking I like polyomino style games especially when they tackle that idea from a different perspective
References (from this video)
No references stored for this video.
Video 1aWl9Sxtfec Man vs Meeple Top List at 11:19 sentiment: positive
video_pk 86594 · mention_pk 224567
Man vs Meeple - Black Forest video thumbnail
Click to watch at 11:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting action selection
  • Engaging resource wheel
  • Many different buildings
  • Feels like you learn about the Black Forest and glass making
Cons
  • Game felt like it ended too soon, just as the player was starting to understand it.
Thematic elements
  • Glass making
  • Black Forest region
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • action selection — Players move around a village taking actions by meeting different people.
  • Building placement — Players can build various structures, adding to the game's complexity and options.
  • resource wheel — A central mechanic involves managing a resource wheel that rotates when spots are unlocked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably the hardest video we do all year because we have to look back at the entire year and think just about 10 games only 10 games that we really enjoyed this year
  • this is seti
  • this game is it's just so satisfying
  • the coolest part for me is once you have enough traces of life you get to discover one of the two alien species that were set aside at the beginning of the game and when you reveal the alien species you get to go to this whole other like component set and there's cards there's tokens there's a whole bunch of things that are going to be added into the game and a rule sheet
  • it's so much going on at once
  • I love a sense of exploration or like I I love the reveal
  • my number game for the year was set it was so I was so close to putting it number one
  • the card play for me along with everything what you said it's like it's like a heavier game where you're doing efficiencies everything I love
  • my number one game of the year Star Wars unlimited
  • This game took me completely by storm
  • I am all in on it I am buying boxes Galore
  • this is the only ccgm play
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 11:56 sentiment: mixed
video_pk 86569 · mention_pk 224341
Heavy Cardboard - Black Forest video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable experience
  • Potentially good at 2 or 3 players
  • Avoids Glass Road's market stagnation
  • Cool interchangeable buildings mechanism
Cons
  • Runs too long
  • May overstay its welcome at 3 players
  • Four player count is not recommended
Thematic elements
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • Interchangeable Buildings — Features a map with interchangeable buildings.
  • Resource conversion — It has the same resource conversion mechanism as Glass Road.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video LSjupA-zRdg Meeple University Top 10 List at 3:39 sentiment: positive
video_pk 86470 · mention_pk 223782
Meeple University - Black Forest video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever timing mechanics
  • Satisfying to play actions
  • Spiritual successor to another game
Cons
none
Thematic elements
  • Black Forest
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players move around a board to activate different actions.
  • Resource Management — Players manage resources to perform actions, with a specific focus on timing to gain glass automatically.
  • Rondel — Features a resource management rondel puzzle where players move around to perform actions, with timing being crucial.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel princess is a trick taking game where the theme is amazing you are princess is a you are a rebel princess you're trying not to marry Prince Charming because you a rebel basically
  • it's very fun fre taking game and there are a lot of variability as well
  • very very clever card drafting game
  • hunt for really broken combos that will give you a whole lot of points
  • currency in the form of stones which are worth one three and six points but you're not allowed to make free change and you're limited to the specific number of stones not the value of stones you can hold
  • feels a lot like dwellings of elderil but set in in the space
  • I just love that mechanics just makes it feel you have to balance how many workers you do and then how often do you do that action
  • when you bring a piece back you can essentially use it with some energy resources to activate an entire row of your Tableau
  • all the actions have timing engaged in them
  • everything is so Linked In with timing for what other players do
  • the most clever thing is the way the solar system rotates
  • you are encouraged to score points this and this was in your um I think it was 19th you sorry so it's the way you being encouraged to score points Within game because then you get to pick the uh the better objective for endgame scoring
  • it's going to scratch the itch of someone who wants sandx gentle sandbox do your own kind of thing
  • action selection mechanism unlimited advancement rondle
  • every action is so re what other players do the timing uh wanting to do something before somebody else is so baked into every single action
  • limited capacity for storage which makes it really tight
  • it's like Dominion with every good expansion cram into a really compact deck building game
  • six unique captains in the game as well with their own decks and some of them have their own powers
References (from this video)
No references stored for this video.
Video JZsJx4vtCes Chairman of the Board Top List at 8:36 sentiment: mixed
video_pk 86434 · mention_pk 223530
Chairman of the Board - Black Forest video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • New game from Uve Rosenberg with a returning mechanism from Glass Road.
  • Traditional Euro concepts.
  • Well-done and polished game.
  • Cool worker movement board with provision spending for movement.
  • Manipulation of the board state by moving traders.
  • Race to get contracts done.
  • Enjoyed the resource wheel.
  • Good different strategies can be employed.
Cons
  • Overwhelming variety of options, daunting.
  • Lacks direction, too sandboxy.
  • Felt like doing a lot of work for very few points.
  • Meandering and plotting, lacking drive and urgency.
  • Foot off the gas, hoping things will work out.
  • Too many things going on with buildings.
  • Feels like pulling teeth to get small amounts of points.
Thematic elements
  • Traditional Euro game with worker movement, resource gathering, and building construction.
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • Building Construction — Players build buildings using collected resources.
  • contract fulfillment — There is a race to get certain contracts done.
  • Resource Management — Gathering and converting resources is a key part of the game.
  • resource wheel — Enjoyed the resource wheel where basic resources automatically generate luxury resources.
  • worker movement — Players move around a map with their worker, visiting different people to get resources and build buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest takeaway from this game is that combat system I think it's super cool.
  • The game itself has a lovely visual design the miniatures are are gorgeous looking it's very Charming artwork great table presence.
  • I thought this was such a a fresh take on the co-op genre that I wanted to Le at least give it a try.
  • I found that this game lacked a little bit of direction I think it would have been better if there was maybe round by round objectives or something you can try and go for to get some bonus points just to put you on the rails a little bit.
  • All in all um again despite me objectively liking a lot of things that went on here I found the game a little bit too Meandering and a bit too plotting um and just like lacking that little bit of drive and that little sense of urgency that I would have liked to have seen.
  • Stephen Feld kind of the polar opposite of Uve Rosenberg to me almost all of his games gel with me you know they fit like a glove because I tend to like the way that he thinks and Designs games.
  • For such a complex game it is remarkably smooth and easy to play.
  • This one lived up maybe even exceeded my expectations and is definitely one of my favorite games of the year and one of my favorite Stephen Feld games which is saying something.
References (from this video)
No references stored for this video.
Video LSjupA-zRdg Meeple University Top 10 List at 10:42 sentiment: positive
video_pk 86470 · mention_pk 223785
Meeple University - Black Forest video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of choice in actions
  • Building up personal farm is fun
  • Race for high-scoring buildings creates tension
  • Satisfying gentle experience
Cons
  • Not as competitive as some other Rosenberg games
Thematic elements
  • Farming
  • Black Forest
Comparison games
  • Ati
  • Feast of Odin
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Engine Building — Players build up their own farm and take actions to create an engine for resources and points.
  • Farming — Players farm animals, with stables and pastures being buildable elements.
  • Set Collection — Constructing buildings provides points and benefits, with a race to acquire specific high-scoring ones.
  • Worker Placement — Players move around a board to take actions, with a focus on timing rather than blocking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel princess is a trick taking game where the theme is amazing you are princess is a you are a rebel princess you're trying not to marry Prince Charming because you a rebel basically
  • it's very fun fre taking game and there are a lot of variability as well
  • very very clever card drafting game
  • hunt for really broken combos that will give you a whole lot of points
  • currency in the form of stones which are worth one three and six points but you're not allowed to make free change and you're limited to the specific number of stones not the value of stones you can hold
  • feels a lot like dwellings of elderil but set in in the space
  • I just love that mechanics just makes it feel you have to balance how many workers you do and then how often do you do that action
  • when you bring a piece back you can essentially use it with some energy resources to activate an entire row of your Tableau
  • all the actions have timing engaged in them
  • everything is so Linked In with timing for what other players do
  • the most clever thing is the way the solar system rotates
  • you are encouraged to score points this and this was in your um I think it was 19th you sorry so it's the way you being encouraged to score points Within game because then you get to pick the uh the better objective for endgame scoring
  • it's going to scratch the itch of someone who wants sandx gentle sandbox do your own kind of thing
  • action selection mechanism unlimited advancement rondle
  • every action is so re what other players do the timing uh wanting to do something before somebody else is so baked into every single action
  • limited capacity for storage which makes it really tight
  • it's like Dominion with every good expansion cram into a really compact deck building game
  • six unique captains in the game as well with their own decks and some of them have their own powers
References (from this video)
No references stored for this video.
Video EzaiOlbgk-Y Getting Games Discussion at 2:20 sentiment: positive
video_pk 86400 · mention_pk 223351
Getting Games - Black Forest video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong integration of Rosenberg-style resource mechanics
  • Good fit with the host's preferences
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • resource dials — utilizes resource dials (glass-like dials) that are common in Rosenberg-style games to manage resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one that uh does not get mentioned very often that I just love is called past tally
  • you put your pawns around the outside these little tokens and you are trying to make ridiculously long connections of lines between your tokens
  • I think the resource style thing is very cool I really enjoy it especially in Black Forest
  • eight out of 10 is still a very good ranking
References (from this video)
No references stored for this video.
Video CEl_sOnVoMA Tabletop Tolson Review at 0:04 sentiment: positive
video_pk 85256 · mention_pk 218152
Tabletop Tolson - Black Forest video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variable setup provides variety.
  • The push and pull of the resource wheels is satisfying.
  • Jobs add a strategic element and a race.
  • Paying resources to other players for space is a fascinating choice.
  • High replayability due to randomized tiles and double-sided components.
  • A 'juicy' and strategic game.
  • Delightful and a lovely revisit of Glass Road.
Cons
  • The number of upgrade tiles can be overwhelming.
  • Requires a play or two to get the hang of it.
  • Not a fan of the neutral player pawn mechanic (suggests 3-4 players as ideal).
Thematic elements
  • Building up your kingdom/area plot
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • action selection — Players select actions by moving their figure to activate tiles, and also by completing jobs.
  • Modular Board — The main board has different villages spaced around with different routes, and the placement of these villages is randomized during setup.
  • Resource Management — Players manage commodities and resources on dual wheels, which move and cause resources to depreciate.
  • Set Collection — Players collect resources to pay for building actions and gain points.
  • Tile Placement — Players can acquire and place specialty tiles onto their player board, which grant points or abilities.
  • Variable player powers — Player boards have starting tiles that can be upgraded with buildings, granting ongoing abilities or bonuses.
  • Worker Placement — Players place their figure in a space between two tiles to activate one tile and then potentially another.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a re-implementation of Glass Road from 2013 designed by U Rosenberg and so over 10 years later we're revisiting and not just that there are some new elements, new components um that elevate this game and make it just a little bit more complex.
  • What a nice introduction to the convention that this game was to me.
  • It is a fascinating push and pull, which I find really, really satisfying. I love that feature.
  • So, this is a feature I like. I really like this feature.
  • And so that is a fascinating choice too with your strategy going places where maybe other players aren't or if you just can't help it. You have to go there and you essentially are paying them to go in the same town as them, but you can never go in the same space. Really, really cool features.
  • So, these jobs are really, really good.
  • This is probably the most challenging part of the game and I think maybe the most overwhelming.
  • So it's more complex than Glass Road and I think it requires a play or two to kind of get the hang of.
  • It's just a little bit juicier, a little bit more complex.
  • It's a lovely, lovely revisit of Glass Road and I'm really glad they did because I think it's really, really cool.
References (from this video)
No references stored for this video.
Video R8cAA8OkyIo The Cardboard Herald Interview at 40:02 sentiment: positive
video_pk 84676 · mention_pk 215383
The Cardboard Herald - Black Forest video thumbnail
Click to watch at 40:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sci-fi. That is that is a good theme for me.
  • it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
  • I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
  • and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
  • it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
  • there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
  • Agricola has so much tension.
  • Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
  • if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
  • treat it as an experience and not a game kind of situation.
  • what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
  • board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
No references stored for this video.
Video VbA_zzlaLAQ Board Gaymes James Discussion at 5:22 sentiment: negative
video_pk 84492 · mention_pk 214726
Board Gaymes James - Black Forest video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • prefers Glass Road
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tureaki was awesome.
  • I love Aleif. He's like my favorite Euro designer.
  • Darwin's Journey. I actually love this game.
  • It's definitely the best pandemic ever, and it is definitely extremely thematic.
  • I hardly ever play old games.
  • Boop, love it.
  • it's not going to hit the table anymore.
References (from this video)
No references stored for this video.
Video rUPRXOtgR5g Rahdo Runs Through Top List at 7:21 sentiment: negative
video_pk 83813 · mention_pk 212066
Rahdo Runs Through - Black Forest video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Much heavier than Glass Road.
  • Lacks the cool idea of following other players.
  • Introduces a mean and cutthroat board tightening mechanism as a two-player game.
Thematic elements
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • Board Tightening — As a two-player game, it introduces a board tightening mechanism.
  • Resource Management — same resource wheel and clear cutting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Man, how many uh Stephan Felds am I talking about today? Was that the second, the third? I don't know. But that's why Stephen Feld is the greatest.
  • And this time he's taking on roll to move. Maybe the most hated board game mechanism of all time because of course that's, you know, Monopoly. You roll your dice, you see where you land, you get what you get. Isn't that great? No. It's a really terrible, antiquated, outdated, uh, mechanism. And yet, um, Stefan Feld found a way to make it awesome.
  • This is definitely what people would like to, you know, pjoratively call a point salad. But to me, that's a good thing because that just means, oh my gosh, there's so many different things you can do.
  • The problem with the expansions is it makes the game longer. I wish it didn't uh because now we have to spend we take more turns because we we go through all those dice, right?
  • Are you sick of Stephen Feld? If so, too bad because number 41 is Forum Trainum. uh not his most well-known game, but one of my favorites. I think this might be my number three highest ranked feld game of all time.
  • It really deserves more attention.
  • As you've seen, just gotten a small glimpse of what life is really like on the road. Because when your house is made to drive down the motorway at 50, 60, 70 mph, things shake loose. Stuff happens and maintenance is always required.
References (from this video)
No references stored for this video.
Video SxJx0vFj5pU Man vs Meeple Analysis at 1:23 sentiment: positive
video_pk 83633 · mention_pk 211194
Man vs Meeple - Black Forest video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host still stands by it and thinks it's good.
Cons
  • Might have been replaced by Galileo Galile if more plays had happened.
Thematic elements
Comparison games
  • Galileo Galile
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just I thought this was going to end up being a huge game.
  • If you can get a copy of Men Nefer, if you can find that game and you like Eurogame, that is definitely one to try.
  • My number one, Star Wars Unlimited, which even at the time I was like, I'm it didn't really feel like a board game, but like it was the game I played most in 2024.
  • this was my number one, this was the one for me that beat out STI was Saltfield.
  • Saltfield I 100% stand behind.
  • He destroyed everybody just like he always does. And it felt like, you know, and again, this is not unself because I played uh what was the one Sor also with him and he destroyed everyone in that to the point where I was like, "Oh, what? Either we're dumb or the game is broken and the games aren't broken."
  • this is what makes Isaac such a great game designer. And this is how we get games like Gloom Haven
  • The ones I didn't get to play, they're just going to get shoved over to the 2026 year.
  • It came out in December of 2024. Not a lot of people got to play in 2024.
References (from this video)
No references stored for this video.
Video SxJx0vFj5pU Man vs Meeple Analysis at 1:25 sentiment: positive
video_pk 83633 · mention_pk 211216
Man vs Meeple - Black Forest video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just I thought this was going to end up being a huge game.
  • If you can get a copy of Men Nefer, if you can find that game and you like Eurogame, that is definitely one to try.
  • My number one, Star Wars Unlimited, which even at the time I was like, I'm it didn't really feel like a board game, but like it was the game I played most in 2024.
  • this was my number one, this was the one for me that beat out STI was Saltfield.
  • Saltfield I 100% stand behind.
  • He destroyed everybody just like he always does. And it felt like, you know, and again, this is not unself because I played uh what was the one Sor also with him and he destroyed everyone in that to the point where I was like, "Oh, what? Either we're dumb or the game is broken and the games aren't broken."
  • this is what makes Isaac such a great game designer. And this is how we get games like Gloom Haven
  • The ones I didn't get to play, they're just going to get shoved over to the 2026 year.
  • It came out in December of 2024. Not a lot of people got to play in 2024.
References (from this video)
No references stored for this video.
Video xhlft_2iEhM Game Night Picks - Pair Of Dice Paradise Discussion at 4:51 sentiment: positive
video_pk 83210 · mention_pk 209328
Game Night Picks - Pair Of Dice Paradise - Black Forest video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid Rosenberg design with approachable accessibility
  • Solid theme integration
Cons
  • Some may find it less innovative than newer Rosenberg titles
Thematic elements
  • clearing and resource optimization with a forest theme
  • pioneer life in a dark forest
Comparison games
  • Bonanza
  • Fields of Arle
Mechanics (from transcript analysis)
  • Resource Management — Balancing actions to maximize returns and adjust to forest layout.
  • Resource optimization — Balancing actions to maximize returns and adjust to forest layout.
  • Worker Placement — Place workers to harvest wood, food, and other resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a gambling man all the way.
  • There's 25 million points on the line.
  • The student has become the master.
  • This little dice game, Mountain Goats, is one of my all-time favorite gateway games.
  • Snake eyes.
References (from this video)
No references stored for this video.
Video wUszf4rZZHw BoardGameCo Discussion at 0:44 sentiment: positive
video_pk 81698 · mention_pk 204036
BoardGameCo - Black Forest video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • holds up after a year
  • rewarding to play
Cons
none
Thematic elements
  • resource management
  • medieval forest management
  • Eurogame abstraction
Comparison games
  • Glass Road
  • A Feast for Odin
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are too many great games and not enough time to play them all.
  • Canvas is a great game, pick it up.
  • Revive is phenomenal.
  • Puerto Rico is a solid four to five.
References (from this video)
No references stored for this video.
Video I2U14Ep-X7Y Analysis at 30:54 sentiment: positive
video_pk 81556 · mention_pk 203222
Black Forest video thumbnail
Click to watch at 30:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very good game
  • Streamlined solo mode
Cons
  • Tiny iconography
Thematic elements
  • Refined spreadsheet game
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • action selection — Players work out if moving a token here allows them to move there next time and take that action effectively again.
  • Blocking — The solo mode works by blocking the player from moving to certain spots.
  • Resource Management — Players try to keep their resources balanced so they can do everything they want to do.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sunavalo is a solar punk game.
  • The solo really does just feel like playing with two players. You You get the same sort of interactions.
  • No one knew Fluxx had a solo mode, but yes, they do.
  • It's more puzzly, it's more not strategic, but definitely more puzzly than the chaos of multiplayer Fluxx, which is what some people like.
  • It's a real life board game. It's a great cool app the life game.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 139:36:00 sentiment: negative
video_pk 81313 · mention_pk 201182
The Brothers Murph - Black Forest video thumbnail
Click to watch at 139:36:00 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • I like Glass Road better. Fight me. I think we should just stuck with Glass Road. We didn't need Black Forest.
Thematic elements
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video BBU7KPgQToA Review at 6:34 sentiment: positive
video_pk 69543 · mention_pk 166068
Black Forest video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability due to different buildings and flipped components each game.
  • Engaging solo mode that feels puzzly and self-challenging.
  • Interesting worker movement and placement system.
  • Resource wheel mechanic with inherent conversion and cost implications.
  • Good engine building potential.
  • Jobs add side-mission objectives.
  • Thematic integration of mechanics.
Cons
  • The two-player variant with the neutral worker is disliked, seen as unnecessarily aggressive and detrimental.
  • Multiplayer can involve negative player interaction where players pay opponents for occupying spaces.
  • Setup can be a bit of a pain with specific ordering of components.
  • The game might feel too similar to Glass Road for some players who already love that game.
Thematic elements
  • Forests, animals, and potentially resource management/building
Comparison games
  • Glass Road
  • Caverna
  • Feast for Odin
  • Agricola
  • Nusfjord
  • Roll for the Galaxy
  • Race for the Galaxy
  • Star Realms
  • Dungeon Drop
  • Drop Drive
  • Fields of Arle
  • Hollow
  • Brussels 1863
  • Gallerist
  • Galactic Cruise
  • Evolution
  • Timeless Journeys
  • World Order
  • Unconscious Mind
  • Etherfields
  • Storytold Wildwoods
  • Clans of Caledonia
  • Freedom Five
  • Mage Knight
  • The Gallerist
Mechanics (from transcript analysis)
  • area control/placement — Placing pastures and buildings adjacent to others for points.
  • Contracts/Jobs — Jobs appear on the board that require spending resources for rewards.
  • Resource Management — Players manage various resources like wood, clay, water, food, glass, provisions, and commodities.
  • resource wheel — A central mechanic where generating one resource may cost others.
  • Set Collection — Collecting sets of resources or animals for points is a key aspect.
  • variable board setup — Buildings and large components are variable each game, increasing replayability.
  • worker movement — Workers can move between villages along paths, costing provisions.
  • Worker Placement — Players place workers to take actions, with costs associated with placing in already occupied villages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The key thing to your strategy might not even be there in a future game.
  • The solo game is a bit different because we don't have one worker to move around we have five workers every round of the game.
  • It's a puzzle of like the chain of um buildings you're going to do the chain of the trades people you're going to visit in what order.
  • I would prefer this for solo I think but I don't know how many times I would just pick this over like say agria or nusi.
  • I don't want to spend a second of a game thinking about how this is going to mess you up the most I want to just build my thing up.
  • But yeah I I don't like that basically and so I think it's going to come down to more than anything like we love glass road so much between us we don't really like the pain of the people to be in places not as first but yeah collectively it's a problem and we both completely for two players hate this and wouldn't be playing with the the neutral marker.
References (from this video)
No references stored for this video.
Video dqYLpFvr5xk Review at 4:58 sentiment: positive
video_pk 69407 · mention_pk 165895
Black Forest video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More modern and enjoyable than Glass Road.
  • Buildings are all available from the start, allowing for better planning and pivoting strategies.
  • Just the right amount of interaction to avoid multiplayer solitaire.
  • Plays relatively quickly, even with a teach.
  • Rewarding engine building and resource conversion.
  • Player-driven game end, allowing for strategic timing.
  • Replayable due to randomized setup of tradespeople and building sides.
  • Pleasant and satisfying experience.
Cons
  • Can lead to Analysis Paralysis (AP) due to information availability.
  • Initial information load can be challenging in the first few games.
  • Production quality has a slight issue with boards not flattening completely.
  • The 'begging' action feels less satisfying.
Thematic elements
  • Expanding a domain by travelling through villages, hiring tradespeople, constructing buildings, working the land, and breeding livestock.
  • Black Forest
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • action selection — On a turn, players can optionally spend a commodity, must move, and then perform an action (visit tradespeople or complete a job) or beg.
  • Building Construction — Players use resources to construct small and large buildings, which provide immediate benefits, ongoing effects, or end-game scoring.
  • Commodity Market — Resource wheels pivot, providing different resources based on their position, with charcoal having a specific gain rule.
  • End-game scoring — Points are awarded for glass, estates, cooking wheel position, livestock, and specific end-game buildings.
  • Resource Management — Players collect and spend various resources like wood, clay, sand, charcoal, food, and livestock.
  • Route Building — Players move between villages, paying provisions for movement along defined paths.
  • Set Collection — Collecting specific buildings or resources contributes to end-game scoring or enables certain actions.
  • variable setup — Buildings and tradespeople locations are randomized, offering replayability.
  • Worker Placement — Players move their pawn ('mercen') around different villages to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a really pleasant experience I really enjoy the experience that I get out of this.
  • It succeeds in exactly what it's trying to do and as TV Spang says the box cover is pretty great.
  • The buildings are all available from the start, allowing for better planning and pivoting strategies.
  • It's not reinventing the wheel, it's not amazing, a bit more modern, it does and it feels fresh and it's enjoyable and it's it's perfectly pleasant.
  • The problem that I have with Glass Road and why I like this so much more is isn't that I'm a huge planner...
References (from this video)
No references stored for this video.
Video kKTTbz1cvWw Review at 0:00 sentiment: mixed
video_pk 69367 · mention_pk 165835
Black Forest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Resource system where basic resources automatically generate luxury resources.
  • Traditional Euro concepts executed well.
  • Polished game design.
  • Cool main worker movement board with route planning.
  • Manipulating board state by moving traders.
  • Race to get contracts done.
  • Enjoyed the resource wheel.
  • Solid design objectively.
  • Good for Uwe Rosenberg fans.
Cons
  • Overwhelming variety of options.
  • Daunting and too much to take in.
  • Lacks direction.
  • Too sandboxy.
  • Too many conversion tiles.
  • Points feel minor, a lot of work for few points.
  • Too meandering and plotting.
  • Lacks drive and sense of urgency.
  • Foot off the gas, hopeful outcomes.
  • Does not gel with play style.
  • Pulling teeth to get small amounts of points.
Thematic elements
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • Building Construction — Players build buildings, with a large variety of small and big ones available.
  • Resource Management — Players get resources, convert resources, and automatically generate luxury resources based on basic resource gains.
  • Route planning — Players spend provisions to move from town to town, trying to plan routes efficiently.
  • Set Collection — There's a race to get certain contracts done.
  • Variable player powers — Different strategies can be employed, such as densely populating player boards or keeping them bare.
  • worker movement — Players move around a map with their worker, visiting different people on the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the newest uve Rosenberg game
  • I have pretty much no uh U rosenbergs games in my collection with the odd exception and those exceptions are not the Farming Simulator style games that he's most known for
  • none of them have really worked for me
  • that mechanism was coming back in a new game Black Forest that really did Peak my interest
  • all the Euro goodness that I tend to enjoy
  • I think it's a polished game as you'd expect with a designer like oia Rosenberg
  • there was one thing that I found a little bit clunky though or maybe not clunky more overwhelming and that was the sheer variety uh of options here
  • I found it a little bit daunting and a little bit too much to take in
  • I felt that this game lacked a little bit of direction
  • I found the game a little bit too Meandering and a bit too plotting um and just Li lacking that little bit of drive and that little sense of urgency that I would have liked to have seen
  • it seems to be a running theme with u Rosenberg games I just find them I don't know they just don't gel with my with my play style too much
  • objectively a good game but just one that's not right for me
References (from this video)
No references stored for this video.
Video lGCXY2daZiY Rules Teach at 14:55
video_pk 65957 · mention_pk 160180
Black Forest video thumbnail
Click to watch at 14:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
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Video N7ip9DSfvl4 Meeple University Rules Teach at 0:33 sentiment: neutral
video_pk 63865 · mention_pk 157382
Meeple University - Black Forest video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Prestige as glass makers while managing subsistence agriculture
  • 13th century glass making in the Black Forest
  • instructional/tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Building Construction — Construct small or large buildings; costs and prerequisites vary; beige backgrounds give immediate benefits, gold backgrounds provide endgame scoring options
  • End Game Bonuses — End-game scoring based on leftover resources, estate expansions, animals, buildings, and objective cards
  • End-game scoring — End-game scoring based on leftover resources, estate expansions, animals, buildings, and objective cards
  • Estate and animals — Bead-based estate expansion; manage cattle and pigs; butcher to convert livestock into meat; animals must be kept in valid spaces and contribute to scoring
  • Merchant and commodities — Traveling Merchant provides basic resources; spend commodity to swap the Merchant with another trades person; commodity use is optional early in the turn
  • Movement and provisions — Pawn moves between villages; first move on turn 1 is free, subsequent moves cost provisions per road traveled
  • Movement Points — Pawn moves between villages; first move on turn 1 is free, subsequent moves cost provisions per road traveled
  • Production wheels — Two wheels (glass production and cooking) split into basic resources and refined resources; production occurs as spaces allow
  • Resource Management — Gaining and spending basic and refined resources; wheels rotate when there is space to move on both sides
  • Resource management and rotation — Gaining and spending basic and refined resources; wheels rotate when there is space to move on both sides
  • Trades people and jobs — Visit trades people in adjacent spaces; complete a job and draw a new one; some spaces require visiting two trades people in order
  • Trading — Visit trades people in adjacent spaces; complete a job and draw a new one; some spaces require visiting two trades people in order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video NPT9wBZ0WfE The Board Gaming Doctor Top List at 10:06 sentiment: positive
video_pk 40219 · mention_pk 121641
The Board Gaming Doctor - Black Forest video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong replayability and strategic depth
  • Accessible entry point into Rosenberg's designs
Cons
  • Variability not as high as some sandbox games
  • Less dramatic interaction than some heavier euros
Thematic elements
  • Resource management and building with evolving strategies
  • Rosenberg's village-building experience with a forested backdrop
  • Array
Comparison games
  • Fields of ARL
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Building set collection — Assemble sets to score and optimize strategies.
  • Set Collection — Assemble sets to score and optimize strategies.
  • Worker Placement — Collect resources and construct buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is all an effort to rerank my collection
  • here are the honorable mentions there are 29 games unique games that start with the letter b
  • Brass Birmingham is the number one game of all time as according to Board Game Geek
References (from this video)
No references stored for this video.
Video hNEAyACOq64 The Board Gaming Doctor Top List at 21:21 sentiment: positive
video_pk 39437 · mention_pk 119047
The Board Gaming Doctor - Black Forest video thumbnail
Click to watch at 21:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar Rosenberg feel with fresh wheel-based action
  • tight, efficient play for a Rosenberg package
  • strong thematic ties to Glass Road lineage
Cons
  • some randomness in job-like buildings
  • static buildings could feel less dynamic over time
Thematic elements
  • forest resource management with building blocks
  • Rosenberg-style forest economy with wheels and tableau-building
  • mechanical, resource-driven progression
Comparison games
  • Glass Road
  • Cascadia
Mechanics (from transcript analysis)
  • grid/worker-like actions — choose actions in a structured flow to optimize engine
  • Tableau Building — construct a set of buildings/cards to score and enable chains
  • wheel/gear resource wheel — rotating resource wheels drive production and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Newford is my favorite game from 2024.
  • I genuinely like this game more than Black Forest.
  • Castle Combo is a really quick and short Tableau building game.
  • 21 actions to seemingly do the impossible.
References (from this video)
No references stored for this video.
Video wHhOIgCLs3c Totally Tabled Top 10 List at 4:28 sentiment: positive
video_pk 38203 · mention_pk 114888
Totally Tabled - Black Forest video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative resource wheels with automatic production
  • deep planning and strategic tension
  • solo play is compelling relative to Glass Road
Cons
  • setup/teardown can be fiddly
  • theme may be niche for some players
Thematic elements
  • resource wheels and automatic production of advanced goods
  • forest/resource-focused village development, wood, and glass production
  • sandbox-like resource management with strategic planning
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • game_throughput_pressure — Delaying spending certain goods creates strategic tension
  • resource_wheel — Resources auto-generate based on wheel positions
  • Worker Placement — Place workers along a line to take actions in the forest
  • worker_placement — Place workers along a line to take actions in the forest
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This cooperative bag building and tableau building game takes place in the Invincible comic book universe.
  • The Last Lighthouse is another solo only 18 card buttonshy micro game that has really charmed me.
  • Black Forest is a spin-off, sequel, new take, whatever you want to call it, on Uwe Rosenberg's earlier design, Glass Road.
  • Harmonies is a cozy game that can be as thinky as you want it to be.
  • Endeavor Deep Sea is extremely streamlined and highly replayable.
  • Sori is a surprisingly heavyweight and lengthy Euro game about the University of Sori.
  • Slay the Spire is a faithful recreation of the roguelike deck-building game with a cooperative option.
  • Primal the Awakening is probably my favorite cooperative boss battler.
  • Inventions is my favorite Vital Lerta game for solo play.
  • Civolution is Feld at his best, offering tons of options but also tight constraints that force hard decisions.
References (from this video)
No references stored for this video.
Video YgLpB-FtXEM Totally Tabled Top List at 11:00 sentiment: positive
video_pk 36877 · mention_pk 110754
Totally Tabled - Black Forest video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fenestrated approach to Glass Road with familiar Rosenberg touch
  • potentially deeper than Glass Road due to new map and wheels
Cons
  • uncertain if the pacing remains quick or grows into heavier play time
Thematic elements
  • forest clearing and resource wheels
  • reinterpretation of Glass Road
  • map-centric worker/area-control shift from card-driven to map-based action selection
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • personal player land boards — individual boards for building and resource management
  • Player Board | Main Board — individual boards for building and resource management
  • Resource Management — advanced production and resource manipulation via rotating wheels
  • resource wheels — advanced production and resource manipulation via rotating wheels
  • worker movement / placement — map-driven actions replacing Glass Road’s simultaneous selection
  • Worker Placement — map-driven actions replacing Glass Road’s simultaneous selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's an Allstar cast of designers led by Antoine Boza of Seven Wonders and ghost stories Fame
  • absolutely my most anticipated game of the year
  • Slay the Spire the board game is incredible
References (from this video)
No references stored for this video.
Video txWhLjRkyzg The Board Gaming Doctor Analysis at 0:00 sentiment: positive
video_pk 35731 · mention_pk 106861
The Board Gaming Doctor - Black Forest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong replayability from two-sided buildings and randomized setup
  • Rich interaction and competition for valuable buildings
  • Familiar Glass Road mechanics with fresh twists
  • Dynamic resource wheel and adaptation through job tokens
  • Estate expansion via the Hut track adds vertical growth and branching strategies
Cons
  • Wheel balance concerns and potential dial stagnation in edge cases
  • Longer playtime (1-2 hours) relative to some similar titles, which could affect pacing for some groups
  • Learning curve due to the confluence of multiple interacting systems and new mechanics
Thematic elements
  • resource management, tableau-building, and competitive building acquisition in a forest setting
  • Medieval/early modern forest village development with modular buildings and expansion via huts and estates
  • Eurogame design emphasis on strategic planning, variability, and direct competition for assets
Comparison games
  • Glass Road
  • Fields of ARA
  • Ora et Labora
Mechanics (from transcript analysis)
  • End-game trigger — The game ends when a player has one or more provision goods tokens crossing a designated point on the cooking dial, which sits near the latter portion of the wheel and helps pace the final turns.
  • Hut track / estate expansion — Advancing on the Hut track unlocks a second board adjacent to your tableau, the Small Estate; this expansion increases space for more Stables and additional tableau-building opportunities, enabling multi-directional growth similar to processo in Ora et Labora.
  • Interaction and competition — While not driven by action cards like Glass Road, the game preserves meaningful interaction through shared resources and a competitive market for valuable buildings; players must balance expansion against denial of high-value tiles.
  • Livestock / Stables — Livestock can be kept on Stables on your board and interact with certain buildings; this introduces another resource track and planning layer that intersects with building choices.
  • Merchant / tradesperson switching — The travelling Merchant can swap positions with a trades person by spending an upgraded good, allowing everyone to gain one of that basic good and reshaping local incentives mid-game.
  • Provisions and upgraded goods — Provisions are used to access actions and to drive upgrades on the cooking wheel; this system forms the backbone of production and conversion, with provisions serving as the primary currency for higher-level goods.
  • Resource Management — An automated wheel generates basic goods and upgrades; turning the dial creates upgraded goods and the provisions on the upgraded goods side are grouped together; jobs tokens appear when the dial is moved to space two, providing additional resource conversion opportunities.
  • Resource wheel / dial — An automated wheel generates basic goods and upgrades; turning the dial creates upgraded goods and the provisions on the upgraded goods side are grouped together; jobs tokens appear when the dial is moved to space two, providing additional resource conversion opportunities.
  • Tableau Building — Construct buildings on your personal tableau; buildings are two-sided and offer different costs and functions; at setup a subset of large buildings are flipped to their B sides to create variability, and there is no mid-game refresh of these buildings, preserving tension for early choices.
  • tile-based tableau building — Construct buildings on your personal tableau; buildings are two-sided and offer different costs and functions; at setup a subset of large buildings are flipped to their B sides to create variability, and there is no mid-game refresh of these buildings, preserving tension for early choices.
  • Trading — The travelling Merchant can swap positions with a trades person by spending an upgraded good, allowing everyone to gain one of that basic good and reshaping local incentives mid-game.
  • Variable Set-Up: Board — There are 12 small state tiles and a pool of backup buildings; large two-slot buildings have a single sign but are complemented by randomized B-side options, creating variability and preventing predictable setups.
  • Variable setup with randomization — There are 12 small state tiles and a pool of backup buildings; large two-slot buildings have a single sign but are complemented by randomized B-side options, creating variability and preventing predictable setups.
  • Worker Placement — Move your pawn to open locations in your current village or to other villages by paying provisions; if the destination is occupied you must give the occupant a basic good; actions come from nearby tradespeople tiles and can be shifted mid-game by the Traveling Merchant.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like what this game has to offer
  • the randomness of where you can move your worker was corrected based off of the image on the back of the box
  • the rules for building out your own Tableau are very similar to Glass Road
  • it gives us the foundation that Glass Road set and the mechanisms the resource wheel the Tableau building the buildings
  • I'm really looking forward to playing this game once it comes out later this year
References (from this video)
No references stored for this video.
Video cZXey6M-tnI The Board Gaming Doctor Playthrough at 0:06 sentiment: positive
video_pk 34672 · mention_pk 103309
The Board Gaming Doctor - Black Forest video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong synergy between animal economy and production buildings
  • Long-term planning rewards (tenement, Smoke House, Hardware Store)
  • Solid endgame scoring potential from animals and built infrastructure
Cons
  • Resource tightness around meat and food to unlock certain buildings
  • Some action spaces can be blocked or require provisions to access, adding friction
  • Partial video coverage; some rounds were not filmed due to recording constraints
Thematic elements
  • Resource management, animal husbandry, and building strategies within a forest economy.
  • A forested medieval village setting with ponds and production buildings.
  • observational planning with strategic commentary
Comparison games
none
Mechanics (from transcript analysis)
  • Animal husbandry and food chain — Meat is produced via ponds/animals and used to enable buildings (e.g., tenement) and feeding troughs; animals provide points.
  • Building Construction — Construction of buildings (tenement, Smoke House, Hardware Store, etc.) requiring resources and providing points and special abilities.
  • Endgame scoring via buildings and animals — Score is accumulated from buildings constructed, resources produced, and animal yields.
  • Pond-based meat production — Ponds generate meat; meat enables certain buildings and animal-related strategies, driving animal-focused play
  • Provisions and access control — Provisions can be spent for actions or to access blocked spaces; some actions reduce resource strain when used wisely.
  • Resource Management — Resources like brick, wood, sand, glass are produced or converted, enabling building construction and meat production.
  • resource management and production — Resources like brick, wood, sand, glass are produced or converted, enabling building construction and meat production.
  • Worker Placement — Five workers are placed each round to village action spaces; some spaces require spending provisions or are blocked by other pawns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to play Black Forest solo now
  • you'll notice that I have seated the board accordingly to the requirements
  • this is the fifth month that this has been out
  • placing five workers out onto the board
  • I like this opportunity to get uh some more wood I know wood is pretty scarce in this game
  • the Smokehouse and hardware store out on the board I got 52 points
  • time is running low I'm not going to play this again as there are too many games to play during this Rosen bathon
  • I think these buildings were very good to do so
  • we start with three brick we need some glass so we just need to get some sand in order to build that first building
  • we have some options to build Stables as well now
References (from this video)
No references stored for this video.
Video cCxIpwDh34k The Board Gaming Doctor Review at 0:14 sentiment: positive
video_pk 34202 · mention_pk 101818
The Board Gaming Doctor - Black Forest video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight resource management and engine-building
  • Dynamic tile placement and travel merchant interaction
  • Strong thematic linkage to Glass Road
  • Beautiful art and components (dual-layer wheels)
Cons
  • Early game resource tightness can slow start
  • Job randomness can be swingy and impact balance
  • Two-player interaction relies on a dummy player which some dislike
  • Component printing issues with dual-layer wheels in some printings
Thematic elements
  • industrialization of a traditional region with resource wheels and estate-building
  • Black Forest region, industrial expansion and village development
  • continuation of Glass Road's setting, with expansion into infrastructure and community building
Comparison games
  • Glass Road
  • Aura et Labora
  • Orani Burger Canal
  • Fields of ARA
  • Hollertau
  • Agricola
  • Caverna
  • A Feast for Odin
Mechanics (from transcript analysis)
  • action tiles / worker movement — randomized action tiles placed on a central board; players move into villages to take adjacent actions; entering a village with others costs resources; traveling Merchant adds tile-switching dynamics
  • endgame trigger — ends when a purple provision is moved or an end icon is revealed; all players get one final turn
  • estate / tableau management — players develop an estate by placing buildings and landscape tiles; progress on a track allows extensions that boost scoring and access to forests
  • jobs on main board — unlocked as wheels rotate; players may travel to add jobs, gaining resources and one-time effects
  • Player Board | Main Board — unlocked as wheels rotate; players may travel to add jobs, gaining resources and one-time effects
  • Resource Management — resources tracked on wheels; automatic conversion to upgraded goods when basics are present
  • resource wheels — resources tracked on wheels; automatic conversion to upgraded goods when basics are present
  • Tableau Building — players develop an estate by placing buildings and landscape tiles; progress on a track allows extensions that boost scoring and access to forests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I give it a nine out of 10 on Board Game Geek
  • this is definitely my most anticipated game of this year
  • it's a continuation of the story that Glass Road tells
  • Glass Road is more preferred in my opinion than Black Forest
  • I think going after animals is very strong
References (from this video)
No references stored for this video.
Video OxHepfO4Ggo Board Game Dad Discussion at 16:13 sentiment: mixed
video_pk 31849 · mention_pk 93924
Board Game Dad - Black Forest video thumbnail
Click to watch at 16:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative clock-based resource system
  • Clever production tracking
Cons
  • Gameplay can feel dry or less engaging to some players
  • Not obviously enduringly replayable
Thematic elements
  • wood, glass, commodities; clock-tracking resource system
  • Resource-management in a forested town
  • elegant, slightly dry Euro
Comparison games
none
Mechanics (from transcript analysis)
  • dual-clock resource management — Two interlocking resource tracks (basic and advanced) track production and upgrade cycles.
  • Resource Management — Two interlocking resource tracks (basic and advanced) track production and upgrade cycles.
  • worker/engine pacing — Workers or actions advance along tracks to generate resources and upgrades; mismanaging the clock creates shifts in production.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely want to get my hands on and try out because I love family games
  • it's smart it's clever and it features simultaneous gameplay
  • I read rule books and I don't watch other reviews to influence my impressions
  • Nocturn is a really neat twist on a bidding game, very similar to Raw
  • the core idea of bidding and adjacencies is very interesting
  • I wasn't really too excited about Toll
References (from this video)
No references stored for this video.
Video xnbwvnlNOVQ Totally Tabled Top 10 List at 9:46 sentiment: positive
video_pk 29452 · mention_pk 86469
Totally Tabled - Black Forest video thumbnail
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sandboxy with many viable strategies
  • Smooth, casual feel and strong theme
Cons
  • More complex than typical cozy games
  • Solo play can be lengthy
Thematic elements
  • glass goods via resource wheels
  • Medium-weight Euro farming/resource management in a sandbox
  • sandboxy, flexible and exploratory
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Collect basic resources, wheel to advance to more valuable goods
  • resource wheels — Collect basic resources, wheel to advance to more valuable goods
  • Worker Placement — Place workers to acquire goods and construct buildings
  • Worker Placement/Tile Building — Place workers to acquire goods and construct buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easily the coziest solo game I've played
  • the coolest part of the game is that you actually get to physically draw out the map
  • this is about as stressfree as a board game can possibly get
  • the solo is still really fun and a great cozy time when I just feel like experiencing an adventure story
  • the theme obviously helps evoke this sort of sleepy fishing Village Vibe
References (from this video)
No references stored for this video.
Video FIoOyNMCero The Board Gaming Doctor Discussion at 0:26 sentiment: mixed
video_pk 28759 · mention_pk 84423
The Board Gaming Doctor - Black Forest video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Visually appealing cover and components
  • Strong pedigree from Rosenberg and Tito Lawrence
  • Familiar core mechanics with potential for deep strategic play
  • Potential for replayability through board/module layout
Cons
  • Buildings appear static rather than randomized, potentially reducing variability
  • Uncertainty about how dynamic the setup will be compared to Glass Road
Thematic elements
  • Resource management and village-building within a forested landscape
  • A woodland European frontier setting inspired by the Black Forest, focusing on forest resources and settlement development.
  • Historical-agrarian flavor with strategic resource orchestration
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • building placement/construction — Players construct and place buildings on tiles, with ongoing and scoring effects
  • dual-wheel resource tracking — Resources are tracked using two interacting wheels to manage different resource types
  • Modular Board — The central board is composed of modules that can be arranged differently each game
  • Resource Management — Resources are tracked using two interacting wheels to manage different resource types
  • Worker Placement — Players place workers on action spots to perform actions on the shared/ modular board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game was being developed a while ago solely by Uwe Rosenberg but was soon taken over by Tito
  • this is a direct comparison and sequel to Glass Road
  • I was hoping for the same variability that Glass Road has
  • the market is dynamic and Ever Changing and you always get a different set of buildings that you're trying to play with
  • these spots are modular
  • I think these buildings that we're going to get in this game
References (from this video)
No references stored for this video.
Video bTO5JBZ-dOQ The Board Gaming Doctor Top 10 List at 13:20 sentiment: positive
video_pk 28351 · mention_pk 83231
The Board Gaming Doctor - Black Forest video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid Rosenberg design with familiar depth
  • strong thematic feel and solid production
  • cohesive integration of mechanics and theme
Cons
  • less accessible to newer players compared to some other Rosenberg titles
Thematic elements
  • resource management and contract/recipe fulfillment
  • fictionalized medieval forest economy
  • tableau and engine-like development with shared control dynamics
Comparison games
  • Glass Road
  • Castles of Burgundy
  • Rise and Fall
Mechanics (from transcript analysis)
  • Action Drafting — players select actions from a common action space to develop their tableau.
  • action selection on a shared board — players select actions from a common action space to develop their tableau.
  • contracts and recipes — players fulfill contract goals and craft recipes for points.
  • Resource Management — dial-driven resource management and adjustment during play.
  • Resource management with dials — dial-driven resource management and adjustment during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rise and Fall has risen for me and not fallen.
  • This is a very strong year of games.
  • I would rather play Rise and Fall over Black Forest.
  • I remember one of the last games I played where everyone was taking a completely different route.
References (from this video)
No references stored for this video.
Video AaFI-rLHrQg BoardGameCo Analysis at 6:05
video_pk 13260 · mention_pk 38867
BoardGameCo - Black Forest video thumbnail
Click to watch at 6:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What enters my collection is a whole another story.
  • I'm absolutely hooked on it. I love Primal.
  • If I add something to my collection, ideally I want to see it there a year from now, at least a year from now.
  • It is such a good implementation of the Glass Road system.
  • It's not forever, but it feels like a forever game for me.
References (from this video)
No references stored for this video.
Video Sbg0P95nARk The Broken Meeple Review at 23:09 sentiment: positive
video_pk 12747 · mention_pk 37186
The Broken Meeple - Black Forest video thumbnail
Click to watch at 23:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Removes card system from Glass Road
  • Multiple action space options
  • Beautiful artwork
  • Good miniaturization opportunities
  • Well-organized building display
  • Resource management depth
  • Distinct from Glass Road
  • Many viable strategies
  • Tactical opportunities
Cons
  • Can cause analysis paralysis
  • Very many options to consider
  • Heavy decision-making required
  • Not for AP-prone players
Thematic elements
  • Forest settlement
  • Resource management
  • Building construction
Comparison games
  • Glass Road
  • Carcassonne
  • Fields of Arle
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Review and rant about board games - usually more the latter
  • It's basically Seven Wonders Dual with a minor reskin on it
  • Euro style area control is probably in my bottom five mechanics
  • This game is not forgiving
  • I'm kind of done with this whole genre
  • I'd be the skeletons and he'd be the goblins
  • This will cause your brain to ache
  • The Expo is kind of more like a taster of what's to come
  • Remember as always it's only a game
References (from this video)
No references stored for this video.
Video K8JGVDaPwcQ BoardGameCo Discussion at 3:22 sentiment: positive
video_pk 10194 · mention_pk 30025
BoardGameCo - Black Forest video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible yet flavorful engine with macro decisions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Fantastic game. Not going anywhere."
  • "Oracle of Deli? I do like Oracle of Deli. It is one that I probably should get rid of."
  • "Viticulture still safe. Rouge never going anywhere. Love this game."
  • "Convert the cave farmers. I probably should get rid of it. It's so good though. It's really, really good."
  • "Feast for Odin"
  • "Glass Road versus Black Forest where I said I'm going to keep both."
  • "I think I'm going to keep Black Forest for the gameplay that that gives. This is a new choice. I'm making these choices up on the fly."
  • "Dominion is amazing. I absolutely adore Dominion. I think it's one of the best deck builders out there."
  • "Lord of the Rings, Fellowship. This is totally safe. I love the experience that this gives me."
  • "Sentinels of the Multiverse. That's another one where I like it a lot. I don't play it as much as I'd like to. It's a really satisfying game."
References (from this video)
No references stored for this video.
Video BtfCzbHla6U BoardGameCo Top List at 29:32 sentiment: positive
video_pk 9581 · mention_pk 28335
BoardGameCo - Black Forest video thumbnail
Click to watch at 29:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong successor to Glass Road with a tighter, more focused engine
  • high replayability
Cons
  • some comparisons to Glass Road may affect perception
Thematic elements
  • evolving tableau optimization in a compact engine
  • forested, abstract strategy backdrop
  • elegant, compact, architecture-forward
Comparison games
  • Glass Road
  • Kverna
  • Feast for Odin
Mechanics (from transcript analysis)
  • abstract tableau optimization — build a scoring tableau with careful placement to maximize points
  • duels/dueloid interactions — inter-player competition for shared resources and optimizations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 80 through 71. We're counting down the list.
  • This is a delightful game that is accessible, easy to teach, and incredibly replayable.
  • Onward is the new version of Sky Tier. It's a MOA-style game with a volcano eruption climax.
  • Canvas is a delightful game. It’s accessible, a great gateway, and the art is stunning.
References (from this video)
No references stored for this video.
Video 2a942jEFRuQ Going Analog Discussion at 37:00 sentiment: positive
video_pk 9335 · mention_pk 27519
Going Analog - Black Forest video thumbnail
Click to watch at 37:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • builds on Glass Road concept with added player interaction
  • merchant mechanic adds dynamic timing
Cons
  • quite heavy and potentially punishing for new players
Thematic elements
  • village-building / resource management
  • Black Forest villages and forests
  • cozy, rustic
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • rondell-style resource management — circular track of resources that influence actions
  • tile placement / upgrading — place and upgrade to optimize resource flows
  • villager/merchant interaction — visiting villagers and merchants influence tile exchanges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a summer camp where I get to play lots of games
  • this is one of the coolest things about this game
  • the turns are so Snappy; you're always ready to go
  • it's a bigger game where you are building out and visiting villages in the Black Forest
  • two things that I love in games: dice placement and engine building
  • the art is fascinating; some people really did not like the art and some people really did
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Video w1qNlcYmcnU Before You Play Review at 39:28 sentiment: positive
video_pk 8929 · mention_pk 26362
Before You Play - Black Forest video thumbnail
Click to watch at 39:28 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Simple turn structure
  • Interesting resource management
  • Variety of building options
  • Relatively short playtime
Cons
  • Initial complexity
  • Overwhelming number of icons
  • Limited player interaction
Thematic elements
  • Resource management and settlement building
  • Rural European landscape
  • Euro-style economic development
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • action selection — Players move around a board selecting actions from different village tiles
  • resource wheel management — Players manage resources on two interconnected wheels
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two-player players are eating really well right now.
  • We play a ton of Uwe Rosenberg games.
  • We were happy to play four solid games back to back.
References (from this video)
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Video cDTdockAM68 Rahdo Runs Through Playthrough at 0:00 sentiment: mixed
video_pk 8577 · mention_pk 25272
Rahdo Runs Through - Black Forest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative production wheel that drives a dynamic engine
  • High variability through random buildings and town layouts
  • Satisfying planning and combo potential
  • Tension and interaction in multi-town engine-building
Cons
  • Two-player mode can introduce take-that interactions via the dummy/neutral player
  • Setup complexity and large table space
  • Endgame can feel lengthy or grindy
Thematic elements
  • medieval industry and resource management in a frontier forest
  • 13th century Germany, forested region with glass huts
  • engine-building with variable buildings and estate expansion
Comparison games
  • Glass Road
Mechanics (from transcript analysis)
  • commissions/ traveling salesman / commodities — spend commodities to move traveling salesman to other towns and trigger special combos
  • estate expansion — advancing on a track grants new estates, increasing capacity and points
  • Pick-Up and Deliver — spend commodities to move traveling salesman to other towns and trigger special combos
  • production wheel — two rotating production wheels that generate resources and trigger buildable goods; rotation changes depending on resource allocation
  • tiles/buildings with variable effects — random subset of big buildings each game; left/middle/right columns dictate resource costs and end-game scoring
  • Track Advancement — advancing on a track grants new estates, increasing capacity and points
  • Worker Placement — place a single worker to take two actions in a town, with rest of game moving between towns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Black Forest is the spiritual sequel to Glass Road.
  • I absolutely adore this... I absolutely adore that this is a game about trying to combo multiple things next to each other.
  • The traveling salesman system is brilliant; it lets you move resources and shift board state.
  • Death By A Thousand Cuts — take-that moves in two-player mode feel spiteful and unnecessary.
  • Glass Road has always been so amazing to me.
  • Two-player balance changes with a third neutral pawn can feel like a hobbled three-player game.
References (from this video)
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Video gWu9gVOHlWA Paul Groen Top 10 List at 17:09 sentiment: positive
video_pk 8287 · mention_pk 24302
Paul Groen - Black Forest video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight Euro design by Rosenberg
  • smooth gameplay and strong production
  • clear theme tied to building and development
Cons
  • information overload from many building options at setup
Thematic elements
  • building and resource management in a forest economy
  • forest clearing and management
  • Euro-style theme with thematic flavor
Comparison games
  • Glass Road
  • Castle Combo
Mechanics (from transcript analysis)
  • board development — building placement and incremental progress on a shared board
  • Worker Placement — action selection and worker placement on a grid of buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you enjoy the Ingenious game, I would definitely have a look at Ingenious 3D.
  • Tower Up is the game that I would play with non-gamers.
  • This is SETI, and it's cool from a mechanical perspective.
  • The narrative is exceptional. The writing style is superb.
  • Civolution has micro turns... your turn is generally fairly short and doesn't contain any chaining of actions.
References (from this video)
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